Academic literature on the topic 'Design-oriented research'

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Journal articles on the topic "Design-oriented research"

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Fallman, Daniel. "Why Research-Oriented Design Isn’t Design-Oriented Research: On the Tensions Between Design and Research in an Implicit Design Discipline." Knowledge, Technology & Policy 20, no. 3 (September 27, 2007): 193–200. http://dx.doi.org/10.1007/s12130-007-9022-8.

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Verschuren, Piet, and Rob Hartog. "Evaluation in Design-Oriented Research." Quality & Quantity 39, no. 6 (December 2005): 733–62. http://dx.doi.org/10.1007/s11135-005-3150-6.

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Juneja, Chetan, and Hemant Kothari. "Business Agility: A Systematic Review of Literature and Design Oriented Research Synthesis." Journal of Advances and Scholarly Researches in Allied Education 15, no. 6 (July 5, 2018): 198–218. http://dx.doi.org/10.29070/15/57760.

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Zhou, Chuan Sheng. "Research on Task-Oriented Application Design." Applied Mechanics and Materials 263-266 (December 2012): 1482–86. http://dx.doi.org/10.4028/www.scientific.net/amm.263-266.1482.

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Alone with “The Internet of Things” development and expanding in the areas of life, it also brings some big challenges to the traditional software application design and development; especially with the corresponding technologies and strategies of the internet of things enhancement and improvement, and further more with some new equipments and technologies appended or changed in the existing environment, it needs rapidly and easily add some new functionalities to the existing working software applications. But the traditional application design and development still thinking of solution from designers and developers and not from the business point of view, this results in the traditional software applications and its scalability cannot be easily and rapidly satisfy to business requirements. Here, by research on XML, software bus, software component and task-oriented technologies, it illustrates a new way for the software application design and development and try to use task-oriented technology to improve the software application flexibility and scalability to satisfy to enterprise business changes.
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Lindley, Joseph, Haider Ali Akmal, and Paul Coulton. "Design Research and Object-Oriented Ontology." Open Philosophy 3, no. 1 (January 24, 2020): 11–41. http://dx.doi.org/10.1515/opphil-2020-0002.

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AbstractIn this paper we recount several research projects conducted at ImaginationLancaster (http://imagination.lancs.ac.uk) a Design-led research laboratory, all of which consider Object-Oriented Ontology (OOO). The role OOO plays in these projects is varied: as a generative mechanism contributing to ideation; as a framework for analysis; and as a constituent in developing new design theory. Each project’s focus is quite unique—an app, a board game, a set of Tarot cards, a kettle and a living room—however they are all concerned with developing new understandings relating to the ubiquitous, networked, ‘smart’ technologies which are often referred to as the Internet of Things (IoT). Through our reflexive account of these research projects the aim of this paper is to provide insights into, and promote new discussion about, the relevance and scope for OOO in socio-technical Design Research, and beyond.
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Ciancia, Mariana. "Transmedia Design Framework. Design-Oriented Approach to Transmedia Research." IJTL - International Journal of Transmedia Literacy, no. 1.1 (December 2015): 131–45. http://dx.doi.org/10.7358/ijtl-2015-001-cian.

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Zhou, Ziqiang. "RESEARCH OF CUSTOMERS ORIENTED VIRTUAL DESIGN ENVIRONMENT." Chinese Journal of Mechanical Engineering 41, no. 06 (2005): 137. http://dx.doi.org/10.3901/jme.2005.06.137.

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Eigenbauer, E., S. Rasoul-Rockenschaub, and W. Gall. "Retrieval-Oriented Design of Clinical Research Forms." Methods of Information in Medicine 40, no. 03 (2001): 253–58. http://dx.doi.org/10.1055/s-0038-1634162.

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Abstract:Computerized clinical forms are subject to a wide variety of different requirements. They have to allow detailed documentation and must be user-friendly. State-of-the-art applications for design permit clinicians themselves to create their own forms as needed, with the various variables presented in different ways depending on their intended use. Often, however, only aspects of clinical documentation are considered, with no thought being given to subsequent data retrieval. This article presents guidelines for the retrieval-oriented design of clinical forms. It discusses where anticipatory measures for structuring forms are easier to accomplish than complex data linkage at the time of retrieval and analysis.
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Österle, Hubert, Jörg Becker, Ulrich Frank, Thomas Hess, Dimitris Karagiannis, Helmut Krcmar, Peter Loos, Peter Mertens, Andreas Oberweis, and Elmar J. Sinz. "Memorandum on design-oriented information systems research." European Journal of Information Systems 20, no. 1 (January 2011): 7–10. http://dx.doi.org/10.1057/ejis.2010.55.

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Kanis, H., and W. S. Green. "Research for Usage Oriented Design: Quantitative? Qualitative?" Proceedings of the Human Factors and Ergonomics Society Annual Meeting 44, no. 38 (July 2000): 925–28. http://dx.doi.org/10.1177/154193120004403867.

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Theory of user-product interaction is summarised and implemented in a graphical representation. This graphical representation stresses the central role of user activities (perception, cognition/experience and use actions including any effort) in dealing with featural and functional product characteristics. The interaction is primarily seen as situated, and constrained by, rather than being predictable from, human characteristics and capacities; no role is given in the graphical representation to mental representations. For observational research to be supportive of usage oriented design, there are two requirements: a focus on user activities, and a direct link from these activities to featural and functional product characteristics. It is argued that qualitative studies constitute the obvious type of research to meet these criteria. Quantitative research may also be possible as is illustrated with an empirical example. It is experimentation, in the sense of hypothesis testing, involving control and standardisation in order to establish some causality, which tends to fall short in linking natural user activities to product characteristics.
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Dissertations / Theses on the topic "Design-oriented research"

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Mwanza, Daisy. "Towards an activity-oriented design method for HCI research and practice." Thesis, n.p, 2002. http://ethos.bl.uk/.

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Petermann, Felix-Marcel, and Jennifer Greczylo. "Inclusive Design : A Concept for an Accessible City Map." Thesis, Umeå universitet, Institutionen för informatik, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-161088.

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This thesis proposes a concept for exploring cities with an inclusive map. Most of current studies and projects only include one kind of user groups if creating systems for navigation and exploring new areas. Often, if creating a system for a very exclusive user group, e. g. visually impaired, other user groups are not considered. Though in order to create an accessible system, studies should include the user in the range of the most inclusive and most exclusive user groups. This is why we tried to create the concept of a design for an accessible city map under the approach of inclusive design. Since around 15 per cent of the world population suffer from some kind of disability, we decided to start with the most exclusive users of a city map – visually impaired. Therefore, theoretical and practical human-centred design methods are used to create a prototype hand in hand with the future user groups. The details used in the design process incorporates data from 10 survey answers from visually impaired people as well as data from 10 interviews with sighted people and a workshop with six people from different professions out of sociology, tourism marketing, HCI and language sciences. Additionally, at the end of the process, an evaluation with three visually impaired and two sighted people was used to prove the concept of the created prototype. The prototype was created with different digital fabrication and IoT tools and technologies. It should help to make public spaces more accessible and explorable. We hope to deliver a base idea of an accessible city map, which shows how to include inclusive design in the regular design process, in order to design without exceptions. The evaluation showed that our idea worked and that even though the users' groups are very different, they have a lot in common.
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Lindgren, Chris. "The Practice of Involving Children in the Design of Kids’ Apps : A Study of Market Oriented Child Culture Production." Thesis, Stockholms universitet, Centrum för barnkulturforskning, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:su:diva-185744.

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This thesis discusses the practice of involving children in the production of kids’ apps in order to gain an understanding of how notions of children and childhood are being shaped by and shape this practice. This is achieved through a narrative analysis of interviews with five design and research professionals from the kids’ apps industry. The informants express a strong moral obligation to create quality experiences for the child user. Children are portrayed as with agency and competence in shaping and sharing their views on the world, but also as dependent of adults’ good intentions when it comes to the design of consumer products. A common belief is that when creating quality products for children, adults need to consult children to gain insight into their different physical and cognitive capabilities as well as their culture and ways of making meaning of the world.
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McLaughlin, Logan M. "Understanding Road Use and Road User Interaction: An Exploratory Ethnographic Study Toward the Design of Autonomous Vehicles." Thesis, University of North Texas, 2016. https://digital.library.unt.edu/ark:/67531/metadc849632/.

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This thesis contributes to research that informs the design of autonomous vehicles (AVs). It examines interactions among various types of road users, such as pedestrians and drivers, and describes how findings can contribute to the design of AVs. The work was undertaken as part of a research internship at Nissan Research Center-Silicon Valley on the Human Understanding in Design team. Methods included video ethnography “travel-alongs” which captured the experience of travel from the point of view of drivers and pedestrians, analysis of interaction patterns taken from video of intersections, and analysis of road laws. Findings address the implications of what it will mean for AVs to exist as social entities in a world of varied road contexts, and how AVs might navigate the social act of driving on roads they share with a variety of human users. This thesis contributes to an emerging body of research and application on the subject of the AV in the world.
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Hirsch, Linda. "Influencing body awareness through interactive technology in physical training : A design-oriented research in equestrian vaulting with an excursion into neuromuscular biofeedback." Thesis, Uppsala universitet, Människa-datorinteraktion, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-356110.

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Current research is underdeveloped regarding the application and development of interactive technology in instructed physical training. This includes the lack of training tools and methods targeting body awareness. Underdeveloped body awareness leads to a lack of self-confidence and the lack to relate to oneself emotionally, mentally and/or physically, as well as the inability to relate oneself to the external world. Therefore further research in this area is strongly required. Accordingly, this thesis deals with the questions of what types of body awareness can be designed for in a physical training context as well as how to influence the identified types through interactive technology. Reducing the thesis’ scope, the applied research concentrated on the physical training of equestrian vaulting. Therefore, a research through design approach was applied in combination with a selection of embodied interaction methods. In total, two epochés, two bodystorming workshops, two experienced prototyping sessions, one expert interview and one pilot study were conducted by focusing on an explorative, qualitative approach while putting high emphasize on the user involvement. Through the iterative development, the effect of neuromuscular biofeedback on body awareness was tested and discussed on a superficial level as one example of how interactive technology could influence body awareness. Overall, results identified various types of and issues with body awareness that re-occurred throughout different training situations and for which the integration of interactive technology could be beneficial. These results further lead to design implications for and insights about the design of interactive technology aiming at supporting the training of the identified body awareness issues.
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Alexandersson, Viktor, and Adrian Faber. "Kritisk design i en digital videoproduktion : En explorativ studie i praktisk tillämpning av kritisk design." Thesis, Södertörns högskola, Institutionen för naturvetenskap, miljö och teknik, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:sh:diva-21451.

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Kritisk design är ett forsknings- och innovationsområde under utveckling. Teorin har använts inom många designrelaterade områden och ämnar få konsumenterna att bli mer kritiska när det kommer till hur deras vardagliga liv styrs av olika föreställningar, värderingar, ideologier och behavioristiska mönster som finns införlivade i design (Dunne & Raby, 2001). Eftersom kritisk design är en teori som strävar efter att förändra i praktiken ligger utmaningen idag i att skapa praktiska exempel som visar hur utförandet kan gå till, vilket är en nödvändighet för att teorin ska kunna utvecklas (Bardzell et al., 2012). Denna studie ämnar vara metodutvecklande genom att skapa en uppsättning verktyg utifrån utvalda delar (teoretiska metoder och perspektiv) ur kritisk design. Målet med dessa verktyg är att de ska kunna användas som ett hjälpmedel för att kunna arbeta praktiskt med kritisk design i en design- och produktionsprocess. I denna studie har vi testat våra verktyg i design/produktionsprocessen av en musikvideo för att undersöka hur man kan applicera kritisk design i en specifik produktionsprocess. Till vår hjälp har vi förhållit oss till designorienterade forskningsmetoder och då främst Daniel Fällmans triangelmodell för interaktionsdesign och design forskning (2008). Genom att föra samman kritiska designperspektiv och videoproduktion ämnar denna studie att ge ett bidrag till ett metodutvecklande arbete för att överbrygga det befintliga glappet mellan teori och praktik inom kritisk design.
Critical design is a research- and innovationarea under development. The critical design theory has been used in many design-related areas and intends to get consumers to become more critical when it comes to how their everyday lives are controlled by different beliefs, values, ideologies and behavioral patterns that are incorporated into design (Dunne & Raby, 2001). Since critical design is a theory that seeks to transform in practice the challenge today lies in creating practical examples that show how it can be done, which is a necessity for the theory to develop (Bardzell et al., 2012). This study intends to be method developing by creating a set of tools based on selected parts (theoretical methods and perspectives) from critical design. The goal of these tools are to function as an instrument enabling practical implementation of critical design in a design/production process. In this study we have tested our tools in a specific productionprocess of a music video to explore how to apply critical design practically. In doing so we used design-oriented research methods, in particular Daniel Fällmans triangelmodel for interactiondesign and design research (2008). By bringing together critical design perspectives and video production purposes, this study hopes to make a contribution to the method fulfilling work of bridging the existing gap between theory and practice in critical design.
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Redondo, Ruiz Daniel. "Unobtrusive interaction design in extreme sports : What aspects are important to consider when designing an unobtrusive interaction for wearable devices in extreme sports?" Thesis, Umeå universitet, Institutionen för informatik, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-90201.

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This paper is a study of the aspects that are important to consider when designing an unobtrusive interaction for wearable devices in the area of extreme sports. The work is based on an analytical study of seemly-unrelated areas with the common facet that they all call for an unobtrusive interaction in their devices. The findings of the analysis conclude that it is necessary a change of direction in the design because it is not possible to design an unobtrusive interaction that relies on active manipulation. Activity theory and affective computing present theoretical principles with the potential to be used as a framework for HCI and solve the mentioned issues. Finally, I design the user interface of a specific case in the areas of mountain biking and skiing to use it as design-oriented research. An essential aspect of this case is the use of expert feedback and video simulations to drive the design process. Another important point is the definition of the situations and variables that will be observed by the system to adapt itself so it is able to continue being unobtrusive and helpful through the changes.
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Weng, Hsueh-Pei. "A sensitising tool for smart home designers : based on user-oriented product design research into the home life of older adults in the UK." Thesis, Brunel University, 2010. http://bura.brunel.ac.uk/handle/2438/4310.

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Focusing on the needs of users, design can leverage new product development process by offering insightful knowledge of those needs. This research investigates the technology development of smart homes. Design is utilised as a product research tool to identify key insights of the home life of the older adults living in the UK, and for the purpose of informing the front-end of the new product development process. The review of the literature in the field of smart homes suggests that the developments have lagged by a technology-push approach, the lack of appropriate concepts from users’ perspectives as well as the lack of development strategy, which has consequently been reflected in consumers’ reluctance towards smart homes. As a result, this doctoral research aimed to ‘develop a user-oriented product design research tool that improves the understanding of the home life of older adults.’ To achieve the aim, this research employs qualitative methodology to develop a research process that utilises the cultural probe, semi-structured interview and video tour. Informed by ethnographic tradition, this research establishes its trustworthiness and credibility by employing a thorough process of analysis (qualitative analysis with computer-assisted software NVivo 8 and peers debriefing) and evaluation (creative workshop and evaluative interview) with practitioners from the field of product design, design management and design education. The result of the field investigation is presented as ten personas and taxonomy of nodes, which form the contribution of this research, a sensitising tool and process. This research contributes a sensitising tool - a design-led, user-inspired and participatory product design research that the offers insightful knowledge of those older adults and their relationships with their homes living in the UK. This sensitising tool is developed for the smart home designers for the purpose of generating new product ideas and challenges designers’ preconception of users and smart homes, and provokes reflections on the practices of user-centred and user-participatory design, as examined in the creative workshop. In addition, this research also contributes to the growing debate surrounding the issues relating to ethnographic user research and the use of cultural probe for the design of new smart homes.
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Dahl, Jonatan. "Designing Interaction and Visualization for Exploration of System Monitoring Data : A design-oriented research study on exploring new ways of designing useful visualizations and interaction for system monitoring data using web technologies." Thesis, KTH, Skolan för datavetenskap och kommunikation (CSC), 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-171947.

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System monitoring is a practice that is frequent within companies providing digital products to consumers and is a common way to help developers contribute to a good enduser experience by ensuring a high availability and good performance of the product. This thesis is a design-driven exploratory study on designing interaction and visualization for system monitoring data, using web technologies. The design space spans over interaction design and technical domains, exploring system monitoring data interaction and visualization from an HCI perspective as well as technical possibilities and limitations of the web platform. An artifact embodying new ideas and design visions regarding the topic is created in close collaboration with the target users. The artifact expresses possible and potentially valuable inventions regarding exploration of system monitoring data. It also emphasizes the close relationship between system monitoring and physical space and how the interaction with it can provide a useful sense of place to the data. Technical insights and good practices regarding developing performant data visualization user interfaces is also presented and motivated, where two methods providing different strengths and weaknesses are described.
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Dyer, Emma. "Where do beginner readers read in the English, mainstream primary school and where could they read?" Thesis, University of Cambridge, 2018. https://www.repository.cam.ac.uk/handle/1810/278214.

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Where do beginner readers read in the English, mainstream primary school and where could they read? Emma Jane Dyer This thesis explores design for the beginner reader in Year One by evaluating existing spaces in the English primary school and imagining new ones. Three significant gaps identified in the literature of reading, the teaching of reading and school design are addressed: the impact of reading pedagogies, practices and routines on spatial arrangements for beginner readers inside and beyond the classroom; a theoretical understanding of the physical, bodily and sensory experience of the beginner reader; and the design of reading spaces by teaching staff. The study uses a design-oriented research methodology and framework proposed by Fällman. A designed artefact is a required outcome of the research: in this case, a child-sized, semi-enclosed book corner known as a nook. The research was organized in three phases. First, an initial design for the nook was created, based on multi-disciplinary, theoretical research about reading, school design and architecture. Secondly, empirical research using observation, pupil-led tours and interviews was undertaken in seven primary schools to determine the types of spaces where readers read: spaces that were often unsuitable for their needs. Thirdly, as a response to the findings of phases one and two, the nook was reconceived to offer a practical solution to poorly-designed furniture for reading in schools and to provoke further research about the ideal qualities of spaces for the beginner reader. The study demonstrates how the experience of the individual reader is affected by choices made about the national curriculum; by the size of schools and the spaces within them where readers can learn; by the design of classrooms by teachers; and by regulatory standards for teaching and non-teaching spaces. In developing a methodology that can stimulate and facilitate communication between architects, educators, policy-makers and readers, this thesis offers a valuable contribution to the ongoing challenge of improving school design for practitioners and pupils.
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Books on the topic "Design-oriented research"

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Jain, Hemant, Atish P. Sinha, and Padmal Vitharana, eds. Service-Oriented Perspectives in Design Science Research. Berlin, Heidelberg: Springer Berlin Heidelberg, 2011. http://dx.doi.org/10.1007/978-3-642-20633-7.

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Jain, Hemant. Service-Oriented Perspectives in Design Science Research: 6th International Conference, DESRIST 2011, Milwaukee, WI, USA, May 5-6, 2011. Proceedings. Berlin, Heidelberg: Springer Berlin Heidelberg, 2011.

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Canetta, Luca, Claudia Redaelli, and Myrna Flores. Digital factory for human-oriented production systems: The integration of international research projects. London: Springer, 2011.

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Satdarova, Faina. DIFFRACTION ANALYSIS OF DEFORMED METALS: Theory, Methods, Programs. xxu: Academus Publishing, 2019. http://dx.doi.org/10.31519/monography_1598.

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General analysis of the distribution of crystals orientation and dislocation density in the polycrystalline system is presented. Recovered information in diffraction of X-rays adopting is new to structure states of polycrystal. Shear phase transformations in metals — at the macroscopic and microscopic levels — become a clear process. Visualizing the advances is produced by program included in package delivered. Mathematical models developing, experimental design, optimal statistical estimation, simulation the system under study and evolution process on loading serves as instrumentation. To reduce advanced methods to research and studies problem-oriented software will promote when installed. Automation programs passed a testing in the National University of Science and Technology “MISIS” (The Russian Federation, Moscow). You score an advantage in theoretical and experimental research in the field of physics of metals.
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1968-, Baker Laurence Claude, Bundorf M. Kate, Royalty Anne Beeson, United States. Agency for Healthcare Research and Quality., and Stanford-UCSF Evidence-based Practice Center, eds. Consumer-oriented strategies for improving health benefit design: An overview. [Rockville, MD]: Agency for Healthcare Research and Quality, 2007.

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Open Design, a Stakeholder-oriented Approach in Architecture, Urban Planning, and Project Management: Volume 1 Research in Design Series (Research in Design). IOS Press, 2006.

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Object-Oriented Design for Temporal GIS (Research Monographs in Geographical Information Systems). CRC, 1999.

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Jain, Hemant, Atish P. Sinha, and Padmal Vitharana. Service-Oriented Perspectives in Design Science Research: 6th International Conference, DESRIST 2011, Milwaukee, WI, USA, May 5-6, 2011, Proceedings. Springer, 2011.

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Ran, Hirschl. 6 Case Selection and Research Design in Comparative Constitutional Studies. Oxford University Press, 2014. http://dx.doi.org/10.1093/acprof:oso/9780198714514.003.0007.

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Comparative constitutional law’s methodological matrix is fuzzy and amorphous. A close look at social science methods suggests a toolkit of considerations to be addressed in conducting comparative constitutional inquiry, thus supporting various types of comparative constitutional studies. The meanings, purposes, and modes of comparative inquiry in contemporary comparative constitutional studies are identified; some basic principles of case selection and research design employed in inference-oriented small-N studies are presented; and the emerging world of multivariate, large-N studies is explored. It is argued that no research method enjoys an a priori advantage over another without taking into account the scope and nature of the studied phenomenon or the question the research purports to address. Thus, attempts to outline an “official” comparative method are not only unrealistic but also unwise. Comparative constitutionalists should settle instead on a set of several more sensible guiding principles, common rules of casuality, and a multi-method approach.
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Stevens, Gunnar, Markus Rohde, Matthias Korn, and Volker Wulf. Grounded Design. Oxford University Press, 2018. http://dx.doi.org/10.1093/oso/9780198733249.003.0002.

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This chapter presents grounded design as a suggestion for a praxeological turn in the field of computing. It argues that, given the high societal relevance of computing to all aspects of life, the academic field of (applied) computer science needs to develop its epistemological paradigm and research methods accordingly. Computer science arguably needs to define itself as a sociotechnical discipline that contributes to the solution of social problems in context. The grounded-design position is that a design-oriented discipline of practice-based computing is needed, one where methods and techniques can deal with the context specificity of local knowledge and appropriation of information and communications technology more seriously. This chapter presents an approach that outlines such practice-based computing by building on situated design knowledge and dealing with the interplay of the social and the technical.
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Book chapters on the topic "Design-oriented research"

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Barquet, Ana Paula, Lauri Wessel, and Hannes Rothe. "Knowledge Accumulation in Design-Oriented Research." In Lecture Notes in Computer Science, 398–413. Cham: Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-59144-5_24.

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Yu, Y. Z. "Research on Recycling-Oriented Automotive Design." In Future Control and Automation, 461–66. Berlin, Heidelberg: Springer Berlin Heidelberg, 2012. http://dx.doi.org/10.1007/978-3-642-31003-4_59.

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Lee, Jong Seok, Jan Pries-Heje, and Richard Baskerville. "Theorizing in Design Science Research." In Service-Oriented Perspectives in Design Science Research, 1–16. Berlin, Heidelberg: Springer Berlin Heidelberg, 2011. http://dx.doi.org/10.1007/978-3-642-20633-7_1.

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Alturki, Ahmad, Guy G. Gable, and Wasana Bandara. "A Design Science Research Roadmap." In Service-Oriented Perspectives in Design Science Research, 107–23. Berlin, Heidelberg: Springer Berlin Heidelberg, 2011. http://dx.doi.org/10.1007/978-3-642-20633-7_8.

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Kuechler, Bill, and Vijay Vaishnavi. "Extending Prior Research with Design Science Research: Two Patterns for DSRIS Project Generation." In Service-Oriented Perspectives in Design Science Research, 166–75. Berlin, Heidelberg: Springer Berlin Heidelberg, 2011. http://dx.doi.org/10.1007/978-3-642-20633-7_12.

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Offermann, Philipp, Sören Blom, Marten Schönherr, and Udo Bub. "Design Range and Research Strategies in Design Science Publications." In Service-Oriented Perspectives in Design Science Research, 77–91. Berlin, Heidelberg: Springer Berlin Heidelberg, 2011. http://dx.doi.org/10.1007/978-3-642-20633-7_6.

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Ayanso, Anteneh, Kevin Lertwachara, and Francine Vachon. "Design and Behavioral Science Research in Premier IS Journals: Evidence from Database Management Research." In Service-Oriented Perspectives in Design Science Research, 138–52. Berlin, Heidelberg: Springer Berlin Heidelberg, 2011. http://dx.doi.org/10.1007/978-3-642-20633-7_10.

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Piirainen, Kalle A., and Robert O. Briggs. "Design Theory in Practice – Making Design Science Research More Transparent." In Service-Oriented Perspectives in Design Science Research, 47–61. Berlin, Heidelberg: Springer Berlin Heidelberg, 2011. http://dx.doi.org/10.1007/978-3-642-20633-7_4.

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vom Brocke, Jan, René Riedl, and Pierre-Majorique Léger. "Neuroscience in Design-Oriented Research: Exploring New Potentials." In Service-Oriented Perspectives in Design Science Research, 427–39. Berlin, Heidelberg: Springer Berlin Heidelberg, 2011. http://dx.doi.org/10.1007/978-3-642-20633-7_31.

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Gill, T. Grandon, and Alan R. Hevner. "A Fitness-Utility Model for Design Science Research." In Service-Oriented Perspectives in Design Science Research, 237–52. Berlin, Heidelberg: Springer Berlin Heidelberg, 2011. http://dx.doi.org/10.1007/978-3-642-20633-7_17.

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Conference papers on the topic "Design-oriented research"

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Turnhout, Koen van, Sabine Craenmehr, Robert A. Holwerda, Mike Menijn, Jan-Pieter Zwart, and Rene C. Bakker. "Tradeoffs in Design Research: Development Oriented Triangulation." In 27th International BCS Human Computer Interaction Conference (HCI 2013). BCS Learning & Development, 2013. http://dx.doi.org/10.14236/ewic/hci2013.3.

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Flores, Pamela, Jenny Torres, and Rigoberto Fonseca-Delgado. "Design decisions under object-oriented approach." In CSERC '19: The 8th Computer Science Education Research Conference. New York, NY, USA: ACM, 2019. http://dx.doi.org/10.1145/3375258.3375269.

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SRIVASTAVA, Swati, and Alma Leora CULÉN. "Transition-oriented Futuring: integrated design fordecreased consumption amongst millennials." In Design Research Society Conference 2018. Design Research Society, 2018. http://dx.doi.org/10.21606/drs.2018.512.

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Waipara, Zak. "Ka mua, ka muri: Navigating the future of design education by drawing upon indigenous frameworks." In Link Symposium 2020 Practice-oriented research in Design. AUT Faculty of Design and Creative Technologies, 2020. http://dx.doi.org/10.24135/lsa.4.

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We have not yet emerged into a post-COVID world. The future is fluid and unknown. As the Academy morphs under pressure, as design practitioners and educators attempt to respond to the shifting world – in the M?ori language, Te Ao Hurihuri – how might we manage such changes? There is an indigenous precedent of drawing upon the past to assist with present and future states – as the proverb ka mua ka muri indicates, ‘travelling backwards into the future,’ viewing the past spread out behind us, as we move into the unknown. Indigenous academics often draw inspiration from extant traditional viewpoints, reframing them as methodologies, and drawing on metaphor to shape solutions. Some of these frameworks, such as Te Whare Tapa Wh?, developed as a health-based model, have been adapted for educational purposes. Many examples of metaphor drawn from indigenous ways of thinking have also been adapted as design or designrelated methodologies. What is it about the power of metaphor, particularly indigenous ways of seeing, that might offer solutions for both student and teacher? One developing propositional model uses the Pacific voyager as exemplar for the student. Hohl cites Polynesian navigation an inspirational metaphor, where “navigating the vast Pacific Ocean without instruments, only using the sun, moon, stars, swells, clouds and birds as orienting cues to travel vast distances between Polynesian islands.”1 However, in these uncertain times, it becomes just as relevant for the academic staff member. As Reilly notes, using this analogy to situate two cultures working as one: “like two canoes, lashed together to achieve greater stability in the open seas … we must work together to ensure our ship keeps pointing towards calmer waters and to a future that benefits subsequent generations.”2 The goal in formulating this framework has been to extract guiding principles and construct a useful, applicable structure by drawing from research on two existing models based in Samoan and Hawaiian worldviews, synthesised via related M?ori concepts. Just as we expect our students to stretch their imaginations and challenge themselves, we the educators might also find courage in the face of the unknown, drawing strength from indigenous storytelling. Hohl describes the advantages of examining this approach: “People living on islands are highly aware of the limitedness of their resources, the precarious balance of their natural environment and the long wearing negative effects of unsustainable actions … from experience and observing the consequences of actions in a limited and confined environment necessarily lead to a sustainable culture in order for such a society to survive.”3 Calculated risks must be undertaken to navigate this space, as shown in this waka-navigator framework, adapted for potential use in a collaborative, studio-style classroom model. 1 Michael Hohl, “Living in Cybernetics: Polynesian Voyaging and Ecological Literacy as Models for design education, Kybernetes 44, 8/9 (October 2015). https://doi.org/ 10.1108/K-11-2014-0236. 2 Michael P.J Reilly, “A Stranger to the Islands: Voice, Place and the Self in Indigenous Studies” (Inaugural Professorial Lecture, University of Otago, Dunedin, New Zealand, 2009). http://hdl.handle.net/10523/5183 3 Hohl, “Living in Cybernetics”.
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Mcheick, Hamid, Youcef Baghdadi, and Naoufel Kraiem. "Towards of service-oriented design architecture method." In the 2013 Research in Adaptive and Convergent Systems. New York, New York, USA: ACM Press, 2013. http://dx.doi.org/10.1145/2513228.2513244.

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Yonghong Tian and Yila Su. "Research of service-oriented analysis and design method." In 2010 3rd IEEE International Conference on Computer Science and Information Technology (ICCSIT 2010). IEEE, 2010. http://dx.doi.org/10.1109/iccsit.2010.5564507.

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Kunzmann, Christine, Andreas Schmidt, and Johanna Pirker. "Pattern-oriented approaches for design-based research in collaborative research projects." In EuroPLoP '16: 21st European Conference on Pattern Languages of Programs. New York, NY, USA: ACM, 2016. http://dx.doi.org/10.1145/3011784.3011805.

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Craib, David, and Lorenzo Imbesi. "Design methods for meaning discovery: a patient- oriented health research case study." In Design Research Society Conference 2016. Design Research Society, 2016. http://dx.doi.org/10.21606/drs.2016.249.

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Yang, Lifang, and Tianjiao Zhao. "Family-Oriented Research and Design for Liquid Cavitation Heater." In 2010 Asia-Pacific Power and Energy Engineering Conference (APPEEC 2010). IEEE, 2010. http://dx.doi.org/10.1109/appeec.2010.5449175.

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Lvqing Yang and Chuan Jiang. "Design and research on Knowledge Management-Oriented OA architecture." In 2010 International Conference on Intelligent Computing and Integrated Systems (ICISS). IEEE, 2010. http://dx.doi.org/10.1109/iciss.2010.5654945.

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Reports on the topic "Design-oriented research"

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Olsen, Laurie. The PROMISE Model: An English-Learner Focused Approach to School Reform. Loyola Marymount University, 2011. http://dx.doi.org/10.15365/ceel.policy.3.

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Findings from a 3-year (2006-2009) evaluation of the PROMISE Model pilot are presented in this policy brief that seeks to address three questions: 1) What is the PROMISE Model ?; 2) What changes occurred in schools as a results of implementing the PROMISE Model ?; and 3) What are the lessons learned from the PROMISE Model pilot that can contribute to an understanding of school reform for English Learners? A qualitative, ethnographic approach allowed for exploration of the research questions. The researcher identified five foundational elements to the PROMISE Model. Implementation of the PROMISE Model increased use of EL specific research-based approaches to student grouping, placement, instruction, school structures, curriculum choices, program design and practices in addition to more knowledgeable and advocacy-oriented leaders and distributive leadership. The brief presents five lessons learned that contribute to a deeper understanding of the impact of a school reform model on English Learners. Two policy recommendations include: 1) broadly disseminate research on effective EL education and provide an infrastructure of support with EL expertise; and 2) adopt the PROMISE Model or components of the model as a viable school improvement strategy.
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Seus, Sarah, and Susanne Buehrer. How to Evaluate a Transition-Oriented Funding Programme? Lessons Learned from the Evaluation of FONA, the German Framework Programme to Promote Sustainability Research. Fteval - Austrian Platform for Research and Technology Policy Evaluation, July 2021. http://dx.doi.org/10.22163/fteval.2021.515.

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This article is based on the evaluation of the German research funding programme “FONA - Forschung für Nachhaltigkeit” (Research for Sustainability.) It reflects upon the methodological challenges confronting the evaluation. These challenges result from the specific objectives and design of the FONA programme (a strategic portfolio of heterogenious interventions). FONA’s ambition is to fund activities under the emerging field of ‘sustainability research’. The core characteristics of sustainability research are: interdisciplinary and trans-disciplinary research processes; orientation towards transferring the research results (into society) and the interdependency with a wider system and global perspective.
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Niebler, Rebecca. Abfallwirtschaftliche Geschäftsmodelle für Textilien in der Circular Economy. Sonderforschungsgruppe Institutionenanalyse, September 2020. http://dx.doi.org/10.46850/sofia.9783941627833.

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This master thesis explores the challenges for waste management business models in the field of textiles regarding the requirements of the circular economy, as well as improvement potentials in the current framework conditions. It is concerned with the research question: "Is it advisable to change the frame-work conditions at meso or macro level, with regard to business models for waste management companies in the textile sector that are oriented towards the requirements of the circular economy, and - if so - in what way?” The approach of the study is based on the delta analysis of the e Society for Institutional Analysis at the Darmstadt University of Applied Sciences. It compares the target state of the normative requirements with the actual state of the textile and waste management framework conditions and attempts to identify the gaps (the delta). Based on the delta, it develops approaches that are intended to help reduce the gaps. The thesis develops three business models for the target year 2025 in different areas: an exchange platform for sorters, recyclers and designers, an automatic sorting plant and a plant for fibre-to-fibre recycling of mixed materials. It is becoming clear that these business models cannot meet the target requirements for the circular economy. The analysis identifies the remaining gaps in the framework conditions as the main problem. For example, insufficient innovation impulses and the lack of competitiveness of secondary raw materials inhibit the actors from applying and using new technologies and business models. Restricted access to knowledge and information, as well as a lack of transparency between the actors, also prove to be problematic. In order to answer the research question, the study recommends altering the framework conditions at meso and macro level. It proposes a platform for cooperation between designers, the introduction of a material declaration system and an eco-design guideline for textiles as possible development options. In addition, this work offers a matrix of criteria to help the actors test and improve their new waste management business models regarding their suitability for the circular economy. The analysis is carried out from an outsider's perspective on the entire textile industry. It therefore cannot cover and deal with all aspects and individual circumstances of each player in detail. The necessary changes in the framework conditions that have been identified can therefore be used as a basis for further investigations.
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