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1

Mwanza, Daisy. "Towards an activity-oriented design method for HCI research and practice." Thesis, n.p, 2002. http://ethos.bl.uk/.

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Petermann, Felix-Marcel, and Jennifer Greczylo. "Inclusive Design : A Concept for an Accessible City Map." Thesis, Umeå universitet, Institutionen för informatik, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-161088.

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This thesis proposes a concept for exploring cities with an inclusive map. Most of current studies and projects only include one kind of user groups if creating systems for navigation and exploring new areas. Often, if creating a system for a very exclusive user group, e. g. visually impaired, other user groups are not considered. Though in order to create an accessible system, studies should include the user in the range of the most inclusive and most exclusive user groups. This is why we tried to create the concept of a design for an accessible city map under the approach of inclusive design. Since around 15 per cent of the world population suffer from some kind of disability, we decided to start with the most exclusive users of a city map – visually impaired. Therefore, theoretical and practical human-centred design methods are used to create a prototype hand in hand with the future user groups. The details used in the design process incorporates data from 10 survey answers from visually impaired people as well as data from 10 interviews with sighted people and a workshop with six people from different professions out of sociology, tourism marketing, HCI and language sciences. Additionally, at the end of the process, an evaluation with three visually impaired and two sighted people was used to prove the concept of the created prototype. The prototype was created with different digital fabrication and IoT tools and technologies. It should help to make public spaces more accessible and explorable. We hope to deliver a base idea of an accessible city map, which shows how to include inclusive design in the regular design process, in order to design without exceptions. The evaluation showed that our idea worked and that even though the users' groups are very different, they have a lot in common.
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Lindgren, Chris. "The Practice of Involving Children in the Design of Kids’ Apps : A Study of Market Oriented Child Culture Production." Thesis, Stockholms universitet, Centrum för barnkulturforskning, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:su:diva-185744.

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This thesis discusses the practice of involving children in the production of kids’ apps in order to gain an understanding of how notions of children and childhood are being shaped by and shape this practice. This is achieved through a narrative analysis of interviews with five design and research professionals from the kids’ apps industry. The informants express a strong moral obligation to create quality experiences for the child user. Children are portrayed as with agency and competence in shaping and sharing their views on the world, but also as dependent of adults’ good intentions when it comes to the design of consumer products. A common belief is that when creating quality products for children, adults need to consult children to gain insight into their different physical and cognitive capabilities as well as their culture and ways of making meaning of the world.
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McLaughlin, Logan M. "Understanding Road Use and Road User Interaction: An Exploratory Ethnographic Study Toward the Design of Autonomous Vehicles." Thesis, University of North Texas, 2016. https://digital.library.unt.edu/ark:/67531/metadc849632/.

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This thesis contributes to research that informs the design of autonomous vehicles (AVs). It examines interactions among various types of road users, such as pedestrians and drivers, and describes how findings can contribute to the design of AVs. The work was undertaken as part of a research internship at Nissan Research Center-Silicon Valley on the Human Understanding in Design team. Methods included video ethnography “travel-alongs” which captured the experience of travel from the point of view of drivers and pedestrians, analysis of interaction patterns taken from video of intersections, and analysis of road laws. Findings address the implications of what it will mean for AVs to exist as social entities in a world of varied road contexts, and how AVs might navigate the social act of driving on roads they share with a variety of human users. This thesis contributes to an emerging body of research and application on the subject of the AV in the world.
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Hirsch, Linda. "Influencing body awareness through interactive technology in physical training : A design-oriented research in equestrian vaulting with an excursion into neuromuscular biofeedback." Thesis, Uppsala universitet, Människa-datorinteraktion, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-356110.

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Current research is underdeveloped regarding the application and development of interactive technology in instructed physical training. This includes the lack of training tools and methods targeting body awareness. Underdeveloped body awareness leads to a lack of self-confidence and the lack to relate to oneself emotionally, mentally and/or physically, as well as the inability to relate oneself to the external world. Therefore further research in this area is strongly required. Accordingly, this thesis deals with the questions of what types of body awareness can be designed for in a physical training context as well as how to influence the identified types through interactive technology. Reducing the thesis’ scope, the applied research concentrated on the physical training of equestrian vaulting. Therefore, a research through design approach was applied in combination with a selection of embodied interaction methods. In total, two epochés, two bodystorming workshops, two experienced prototyping sessions, one expert interview and one pilot study were conducted by focusing on an explorative, qualitative approach while putting high emphasize on the user involvement. Through the iterative development, the effect of neuromuscular biofeedback on body awareness was tested and discussed on a superficial level as one example of how interactive technology could influence body awareness. Overall, results identified various types of and issues with body awareness that re-occurred throughout different training situations and for which the integration of interactive technology could be beneficial. These results further lead to design implications for and insights about the design of interactive technology aiming at supporting the training of the identified body awareness issues.
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Alexandersson, Viktor, and Adrian Faber. "Kritisk design i en digital videoproduktion : En explorativ studie i praktisk tillämpning av kritisk design." Thesis, Södertörns högskola, Institutionen för naturvetenskap, miljö och teknik, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:sh:diva-21451.

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Kritisk design är ett forsknings- och innovationsområde under utveckling. Teorin har använts inom många designrelaterade områden och ämnar få konsumenterna att bli mer kritiska när det kommer till hur deras vardagliga liv styrs av olika föreställningar, värderingar, ideologier och behavioristiska mönster som finns införlivade i design (Dunne & Raby, 2001). Eftersom kritisk design är en teori som strävar efter att förändra i praktiken ligger utmaningen idag i att skapa praktiska exempel som visar hur utförandet kan gå till, vilket är en nödvändighet för att teorin ska kunna utvecklas (Bardzell et al., 2012). Denna studie ämnar vara metodutvecklande genom att skapa en uppsättning verktyg utifrån utvalda delar (teoretiska metoder och perspektiv) ur kritisk design. Målet med dessa verktyg är att de ska kunna användas som ett hjälpmedel för att kunna arbeta praktiskt med kritisk design i en design- och produktionsprocess. I denna studie har vi testat våra verktyg i design/produktionsprocessen av en musikvideo för att undersöka hur man kan applicera kritisk design i en specifik produktionsprocess. Till vår hjälp har vi förhållit oss till designorienterade forskningsmetoder och då främst Daniel Fällmans triangelmodell för interaktionsdesign och design forskning (2008). Genom att föra samman kritiska designperspektiv och videoproduktion ämnar denna studie att ge ett bidrag till ett metodutvecklande arbete för att överbrygga det befintliga glappet mellan teori och praktik inom kritisk design.
Critical design is a research- and innovationarea under development. The critical design theory has been used in many design-related areas and intends to get consumers to become more critical when it comes to how their everyday lives are controlled by different beliefs, values, ideologies and behavioral patterns that are incorporated into design (Dunne & Raby, 2001). Since critical design is a theory that seeks to transform in practice the challenge today lies in creating practical examples that show how it can be done, which is a necessity for the theory to develop (Bardzell et al., 2012). This study intends to be method developing by creating a set of tools based on selected parts (theoretical methods and perspectives) from critical design. The goal of these tools are to function as an instrument enabling practical implementation of critical design in a design/production process. In this study we have tested our tools in a specific productionprocess of a music video to explore how to apply critical design practically. In doing so we used design-oriented research methods, in particular Daniel Fällmans triangelmodel for interactiondesign and design research (2008). By bringing together critical design perspectives and video production purposes, this study hopes to make a contribution to the method fulfilling work of bridging the existing gap between theory and practice in critical design.
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Redondo, Ruiz Daniel. "Unobtrusive interaction design in extreme sports : What aspects are important to consider when designing an unobtrusive interaction for wearable devices in extreme sports?" Thesis, Umeå universitet, Institutionen för informatik, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-90201.

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This paper is a study of the aspects that are important to consider when designing an unobtrusive interaction for wearable devices in the area of extreme sports. The work is based on an analytical study of seemly-unrelated areas with the common facet that they all call for an unobtrusive interaction in their devices. The findings of the analysis conclude that it is necessary a change of direction in the design because it is not possible to design an unobtrusive interaction that relies on active manipulation. Activity theory and affective computing present theoretical principles with the potential to be used as a framework for HCI and solve the mentioned issues. Finally, I design the user interface of a specific case in the areas of mountain biking and skiing to use it as design-oriented research. An essential aspect of this case is the use of expert feedback and video simulations to drive the design process. Another important point is the definition of the situations and variables that will be observed by the system to adapt itself so it is able to continue being unobtrusive and helpful through the changes.
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Weng, Hsueh-Pei. "A sensitising tool for smart home designers : based on user-oriented product design research into the home life of older adults in the UK." Thesis, Brunel University, 2010. http://bura.brunel.ac.uk/handle/2438/4310.

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Focusing on the needs of users, design can leverage new product development process by offering insightful knowledge of those needs. This research investigates the technology development of smart homes. Design is utilised as a product research tool to identify key insights of the home life of the older adults living in the UK, and for the purpose of informing the front-end of the new product development process. The review of the literature in the field of smart homes suggests that the developments have lagged by a technology-push approach, the lack of appropriate concepts from users’ perspectives as well as the lack of development strategy, which has consequently been reflected in consumers’ reluctance towards smart homes. As a result, this doctoral research aimed to ‘develop a user-oriented product design research tool that improves the understanding of the home life of older adults.’ To achieve the aim, this research employs qualitative methodology to develop a research process that utilises the cultural probe, semi-structured interview and video tour. Informed by ethnographic tradition, this research establishes its trustworthiness and credibility by employing a thorough process of analysis (qualitative analysis with computer-assisted software NVivo 8 and peers debriefing) and evaluation (creative workshop and evaluative interview) with practitioners from the field of product design, design management and design education. The result of the field investigation is presented as ten personas and taxonomy of nodes, which form the contribution of this research, a sensitising tool and process. This research contributes a sensitising tool - a design-led, user-inspired and participatory product design research that the offers insightful knowledge of those older adults and their relationships with their homes living in the UK. This sensitising tool is developed for the smart home designers for the purpose of generating new product ideas and challenges designers’ preconception of users and smart homes, and provokes reflections on the practices of user-centred and user-participatory design, as examined in the creative workshop. In addition, this research also contributes to the growing debate surrounding the issues relating to ethnographic user research and the use of cultural probe for the design of new smart homes.
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Dahl, Jonatan. "Designing Interaction and Visualization for Exploration of System Monitoring Data : A design-oriented research study on exploring new ways of designing useful visualizations and interaction for system monitoring data using web technologies." Thesis, KTH, Skolan för datavetenskap och kommunikation (CSC), 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-171947.

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System monitoring is a practice that is frequent within companies providing digital products to consumers and is a common way to help developers contribute to a good enduser experience by ensuring a high availability and good performance of the product. This thesis is a design-driven exploratory study on designing interaction and visualization for system monitoring data, using web technologies. The design space spans over interaction design and technical domains, exploring system monitoring data interaction and visualization from an HCI perspective as well as technical possibilities and limitations of the web platform. An artifact embodying new ideas and design visions regarding the topic is created in close collaboration with the target users. The artifact expresses possible and potentially valuable inventions regarding exploration of system monitoring data. It also emphasizes the close relationship between system monitoring and physical space and how the interaction with it can provide a useful sense of place to the data. Technical insights and good practices regarding developing performant data visualization user interfaces is also presented and motivated, where two methods providing different strengths and weaknesses are described.
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Dyer, Emma. "Where do beginner readers read in the English, mainstream primary school and where could they read?" Thesis, University of Cambridge, 2018. https://www.repository.cam.ac.uk/handle/1810/278214.

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Where do beginner readers read in the English, mainstream primary school and where could they read? Emma Jane Dyer This thesis explores design for the beginner reader in Year One by evaluating existing spaces in the English primary school and imagining new ones. Three significant gaps identified in the literature of reading, the teaching of reading and school design are addressed: the impact of reading pedagogies, practices and routines on spatial arrangements for beginner readers inside and beyond the classroom; a theoretical understanding of the physical, bodily and sensory experience of the beginner reader; and the design of reading spaces by teaching staff. The study uses a design-oriented research methodology and framework proposed by Fällman. A designed artefact is a required outcome of the research: in this case, a child-sized, semi-enclosed book corner known as a nook. The research was organized in three phases. First, an initial design for the nook was created, based on multi-disciplinary, theoretical research about reading, school design and architecture. Secondly, empirical research using observation, pupil-led tours and interviews was undertaken in seven primary schools to determine the types of spaces where readers read: spaces that were often unsuitable for their needs. Thirdly, as a response to the findings of phases one and two, the nook was reconceived to offer a practical solution to poorly-designed furniture for reading in schools and to provoke further research about the ideal qualities of spaces for the beginner reader. The study demonstrates how the experience of the individual reader is affected by choices made about the national curriculum; by the size of schools and the spaces within them where readers can learn; by the design of classrooms by teachers; and by regulatory standards for teaching and non-teaching spaces. In developing a methodology that can stimulate and facilitate communication between architects, educators, policy-makers and readers, this thesis offers a valuable contribution to the ongoing challenge of improving school design for practitioners and pupils.
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De, Paoli Damien, and mikewood@deakin edu au. "Multiple strategy process migration." Deakin University. School of Computing and Mathematics, 1996. http://tux.lib.deakin.edu.au./adt-VDU/public/adt-VDU20051110.115628.

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The future of computing lies with distributed systems, i.e. a network of workstations controlled by a modern distributed operating system. By supporting load balancing and parallel execution, the overall performance of a distributed system can be improved dramatically. Process migration, the act of moving a running process from a highly loaded machine to a lightly loaded machine, could be used to support load balancing, parallel execution, reliability etc. This thesis identifies the problems past process migration facilities have had and determines the possible differing strategies that can be used to resolve these problems. The result of this analysis has led to a new design philosophy. This philosophy requires the design of a process migration facility and the design of an operating system to be conducted in parallel. Modern distributed operating systems follow the microkernel and client/server paradigms. Applying these design paradigms, in conjunction with the requirements of both process migration and a distributed operating system, results in a system where each resource is controlled by a separate server process. However, a process is a complex resource composed of simple resources such as data structures, an address space and communication state. For this reason, a process migration facility does not directly migrate the resources of a process. Instead, it requests the appropriate servers to transfer the resources. This novel solution yields a modular, high performance facility that is easy to create, debug and maintain. Furthermore, the design easily incorporates providing multiple migration strategies. In order to verify the validity of this design, a process migration facility was developed and tested within RHODOS (ResearcH Oriented Distributed Operating System). RHODOS is a modern microkernel and client/server based distributed operating system. In RHODOS, a process is composed of at least three separate resources: process state - maintained by a process manager, address space - maintained by a memory manager and communication state - maintained by an InterProcess Communication Manager (IPCM). The RHODOS multiple strategy migration manager utilises the services of the process, memory and IPC Managers to migrate the resources of a process. Performance testing of this facility indicates that this design is as fast or better than existing systems which use faster hardware. Furthermore, by studying the results of the performance test ing, the conditions under which a particular strategy should be employed have been identified. This thesis also addresses heterogeneous process migration. The current trend is to have islands of homogeneous workstations amid a sea of heterogeneity. From this situation and the current literature on the topic, heterogeneous process migration can be seen as too inefficient for general use. Instead, only homogeneous workstations should be used for process migration. This implies a need to locate homogeneous workstations. Entities called traders, which store and disseminate knowledge about the resources of several workstations, should be used to provide resource discovery. Resource discovery will enable the detection of homogeneous workstations to which processes can be migrated.
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Karl, Christian K. Verfasser], Alexander [Akademischer Betreuer] Malkwitz, Hans-Joachim [Akademischer Betreuer] [Bargstädt, and Renate [Akademischer Betreuer] Fruchter. "Simulation and gaming in construction business : design of a module-oriented modeling approach based on system dynamics and its prototypical implementation in research and education / Christian K. Karl. Gutachter: Hans-Joachim Bargstädt ; Renate Fruchter. Betreuer: Alexander Malkwitz." Duisburg, 2015. http://d-nb.info/1068460504/34.

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Karl, Christian K. [Verfasser], Alexander Akademischer Betreuer] Malkwitz, Hans-Joachim [Akademischer Betreuer] [Bargstädt, and Renate [Akademischer Betreuer] Fruchter. "Simulation and gaming in construction business : design of a module-oriented modeling approach based on system dynamics and its prototypical implementation in research and education / Christian K. Karl. Gutachter: Hans-Joachim Bargstädt ; Renate Fruchter. Betreuer: Alexander Malkwitz." Duisburg, 2015. http://d-nb.info/1068460504/34.

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Kim, Heechan. "Meaningful objects through process-oriented form research." Thesis, Rochester Institute of Technology, 2014. http://pqdtopen.proquest.com/#viewpdf?dispub=1565134.

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This work concentrates on the relationships between shapes and the lines those shapes are composed of as well as the process by which they are created. In this thesis, I intend to explore the different characteristics of wood and to visualize the language and meaning of the work which results both from those characteristics and from the artist.

As a maker, I have always been fascinated by the use of wood in the creation of objects. Man can control a material against its own intrinsic attributes to create something very different from that material's natural shape. My works concentrate on illustrating how wood reacts to external manipulation or physical force and how it can accordingly be transformed and yet still keep its original characteristics. Therefore, the process of the construction of the final piece is crucial in my work. The process embodies the relationship between outward control or manipulation and reaction from a material, and it creates the tension between the two entities, producing a physical structure and also a visual presentation. Additionally, this relationship encapsulates a deeper meaning; in the same manner in which the wood strains against the making act of the artist, so also does human nature strive against the outward influences which seek to control it. Through the work, I intend to clarify how human beings interact with each other and how those interactions create emotional tension.

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Große, Christine. "Strategic Objectives in Complex Planning Environments : Insights from a Swedish Case for Critical Infrastructure Protection." Licentiate thesis, Mittuniversitetet, Avdelningen för informationssystem och -teknologi, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:miun:diva-32820.

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Large-scale and long-term planning imposes extensive requirements on governance efforts regardless of whether it involves public organisations, private organisations, or both. The proportions of such planning entangle many actors and stakeholders as system components within and around a complex system. These system components and conditions in a complex planning environment introduce a diverse variety of strategic objectives into the planning. This study investigates how strategic objectives can affect the governance of complex planning systems, particularly in the context of national critical infrastructure protection. For this purpose, this thesis concentrates on a national planning procedure, STYREL, which Sweden has recently implemented for the case of power shortages. This case involves various actors from the national, regional and local levels who act on behalf of both public and private organisations in a planning process with four-year intervals, and it thus constitutes a relevant subject for this study. The investigation entailed the collection of evidence from documents and interviews. First, publicly available Swedish documents regarding the case provided an understanding of the planning. Second, interviews with decision-makers who are entrusted with this planning at municipalities and county administrative boards as well as with a few planners from power grid providers offered a deeper comprehension of both the proceedings in practice and the strategic objectives involved in this complex system for planning of critical infrastructure protection. Particularly, the findings resulted in several conceptual models that demonstrate these understandings in more detail. A soft system model visualises the problem situation and contains several elements, such as the system components, interrelations and conditions. Moreover, a multi-level planning model specifies sources of uncertainty in the planning and decision-making process that are associated with an insufficient alignment of strategic objectives in the STYREL case. These decompositions of the Swedish planning environment – both horizontal and vertical – further enabled this study to identify significant parameters of the systemic conditions and strategic objectives involved in such complex planning environments that challenge their governance. The findings of this study suggest that the Swedish process is not yet fully developed. The investigation particularly indicates that a better alignment of strategic objectives is necessary to ensure a selection of adequate goals and means that advances the future usability of the produced plan, which in turn would legitimate and strengthen this complex planning process for critical infrastructure protection.
Storskalig och långvarig planering ställer höga krav på styrning. Detta gäller oavsett om offentliga eller privata organisationer, eller båda, är involverade. Omfattningen av en sådan planering engagerar många aktörer och intressenter som komponenter inom och omkring ett komplext system. Dessa komponenter samt deras villkor inbäddade i en komplex planeringsmiljö skapar en mångfald av strategiska målbilder som följer med in till planeringen. Denna studie undersöker därför hur strategiska målbilder kan påverka styrningen av komplexa planeringssystem, särskilt i kontexten av skyddet av kritisk infrastruktur i samhället. Undersökningen fokuserar på en nationell planeringsprocess, kallad STYREL, som avser beredskapsplanering för elbristsituationer och som implementerats i Sverige. Planeringsmiljön omkring STYREL är ett relevant studieobjekt eftersom den involverar många aktörer från nationell, regional och lokal nivå. Dessa aktörer representerar offentliga och privata organisationer i den planeringsprocess som genomförs med fyraårsintervaller. Under undersökningens gång har bevis samlats in från dokument och intervjustudier. Först har offentlig tillgängliga dokument om fallet skapat en förståelse om planeringen. Intervjuer med beslutsfattare som är ansvariga för STYREL-planeringen hos länsstyrelser, kommuner samt elnätsbolag har sedan genererat en ännu djupare förståelse. Detta gällande både förfaringssättet i praktiken och de strategiska målbilder som är involverade i detta komplexa system för planering av kritisk infrastruktur-skydd. Resultaten ledde i synnerhet till några konceptuella modeller vilka demonstrerar förståelserna på ett detaljerat sätt. En systemmodell visualiserar problemsituationen och innehåller flera element såsom systemkomponenter, relationer och villkor. En multinivå-planeringsmodell specificerar källor av osäkerhet i planerings- och beslutsprocessen vilka är associerade med en otillräcklig harmonisering av strategiska målbilder i STYREL fallet. Dekompositionerna av den svenska planeringsmiljön – både horisontellt och vertikalt – gjorde det möjligt att identifiera signifikanta parametrar av de systemiska villkor och strategiska målbilder som är involverade i dessa komplexa planeringsmiljöer och utmanar deras styrning. Resultaten av studien indikerar att den svenska processen inte är fullt utvecklat. Undersökningen visar att en bättre harmonisering av strategiska målbilder är nödvändig för att säkerställa ett urval av adekvata mål och medel som skulle utveckla den framtida användbarheten av den producerade planen. Denna skulle i sin tur legitimera och stärka den komplexa planeringsprocessen för skyddet av kritisk infrastruktur. Därtill kunde detta främja en målgruppsorienterad kommunikation om risker och relevanta åtgärder.

Vid tidpunkten för framläggningen av avhandlingen var följande delarbeten opublicerade: delarbete 1 under granskning, delarbete 3 under granskning.

At the time of the defence the following papers were unpublished: paper 1 under review, paper 3 under review.

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Laabs, Peter. "Abkantmaschine für die Industrie 4.0." Hochschule für Technik und Wirtschaft Dresden, 2015. http://nbn-resolving.de/urn:nbn:de:bsz:520-qucosa-159968.

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Die Konzeption und Durchführung komplexer und auf Innovation ausgerichteter Produktentwicklungsprojekte ist ein fester und wesentlicher Bestandteil des Curriculums im Studiengang M.A. Produktgestaltung an der Fakultät Gestaltung der HTW-Dresden. Praxisnah und in möglichst authentischen Entwicklungsumgebungen wird in Form eines Kooperationsprojekts eine konkrete Aufgabe für ein Unternehmen bearbeitet. Für die Unternehmen sind solche Projekte Teil ihrer mehr oder weniger bereits etablierten kollaborativen Wertschöpfungsnetzwerke. Im gegenteiligen Fall werden solche Modelle von unserer Seite her an die Unternehmen herangetragen und diskutiert. In der Regel entstehen an die Semesterzeiten gebundene und ergebnisoffene Machbarkeitsstudien. Die Studierenden erhalten im Gegenzug die Möglichkeit, ihr theoretisches Wissen ganz eng an der Wirklichkeit zu üben, entsprechende Erfahrungen zu sammeln und sich über solche Projekte für die spätere Berufspraxis zu empfehlen. Die Fakultät Gestaltung hat in diesem Sinne bereits mit einer Vielzahl von Kooperationspartnern zusammengearbeitet und sehr viel positive Erfahrung sammeln können Das Projekt mit dem Arbeitstitel \"Abkantmaschine für die Industrie 4.0\" wurde für die Bystronic AG in Gotha/Thüringen erarbeitet. Die Bystronic AG ist Tochter eines schweizer Unternehmens und stellt Laserstrahlschneid-, Wasserstrahlschneid- und Abkantmaschinen her
The design and implementation of complex and geared to innovation product development projects is an integral and essential part of the curriculum in the course MA Product design at the Design Faculty of HTW Dresden. Practical and in authentic development environments a specific task is processed for a company in the form of a cooperation project. For companies, such projects are part of their more or less established collaborative value networks. In the opposite case, such models are brought and discussed by our side to companies. Usually caused bound to the semester dates and open-ended feasibility studies. The students receive in return the opportunity to practice their theoretical knowledge very closely to reality, to gain experience and to advise on such projects in their later professional applications and practice. The Faculty of Design has worked in this sense, with a number of partners and gained a lot of positive experience. The project with the working title \"pressbrake for industry 4.0\" has been developed for Bystronic AG in Gotha/Thuringia. The Bystronic AG is a subsidiary of a Swiss company and produces laser cutting and waterjet systems as well as pressbrakes
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Akis, Tonguc. "Teaching / Forming / Framing A Scientifically Oriented Architecture In Turkey Between 1956 - 1982." Phd thesis, METU, 2008. http://etd.lib.metu.edu.tr/upload/2/12609478/index.pdf.

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This study examines the movement of creating the scientifically oriented architecture that influenced architectural scholarship especially in 1960s and 1970s and discusses various theoretical frameworks this movement rests on. Architectural studies of the said period display rationalistic approaches motivated towards the routinisation, institutionalization and socialization in architecture, and thus an attempt to shift the discipline to scientific grounds. These studies not only develop plurality in academic realm of architecture, but also pave the way for a spectrum of more autonomous and novel areas of research and knowledge. The movement in Turkey, however parallel to its international popularity, is coincidentally strong between the years 1956 and 1982 befitting the social agenda of the country. The thesis is limited in scope to the definitions and relationships between five dominant approaches in the movement. These approaches are identified as, Design Methods, Environmental Psychology, Building Technology, Social and Cultural Factors and Vernacular Architecture. General Systems Theory emerges as a key reference in this scope. The study initially emphasises the positions of approaches in Turkey with relation to the international context and thus defines a ground for the discussions in the dissertation. The main discussion of the thesis is with regards to the notions of space and environment within the movement. Architectural studies with these notions extend the focus of design and research in terms social and cultural perspectives. The notions, not only define the plurality in the architectural sciences due to the multiplicity of dimensions they entail, but also constitute a bridge between the architectural studies and the social sciences. Moreover, the conceptions and examination methods for the terms of space and environment changes the traditional role of the scholar as designer into facilitator and researcher. The thesis examines the attempts of teaching, forming and framing the scientific architecture in two different venues, namely inside the studio and outside the studio. Inside the studio, design activity introduces systematic approaches for understanding the design process. Outside the studio, architectural research introduces methodological approaches that extend the boundary of the studio.
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18

Taušan, N. (Nebojša). "Choreography modeling in embedded systems domain." Doctoral thesis, Oulun yliopisto, 2016. http://urn.fi/urn:isbn:9789526214573.

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Abstract Choreography modelling, as a service-oriented architecture specific technique, is increasingly present in embedded systems development domain. This technique specifies a flow of interactions between participants' services from the global or neutral point of view while the specified models represent an integral part of the overall software architecture. Choreography modelling languages that are currently used in embedded systems domain, however, are not expressive enough to capture the choreography-relevant information in this domain. For this reason, choreography specifications are often lacking information or include ambiguous information. This allows misinterpretation of the specified choreography models and leads to difficulties in communication among stakeholders that use those models. The objective of this research is to advance the design of choreography modelling languages by identifying the information content that is relevant in embedded systems domain and by designing a choreography modelling language that supports that information content. To achieve this objective, this research adopted the design science research framework and five individual studies were conducted within this framework. These studies used methods such as the interviews with practitioners, company specific documents and open standards to understand the challenges in industry, systematic literature review to collect the existing scientific knowledge about the utilization of choreography in embedded systems and the focus groups to evaluate the designed language. Based on these study results, the information content that is relevant for choreography modelling in embedded systems domain was identified and then supported with the design of choreography modelling language. The design of the choreography modelling language is evaluated in academic and industry context. The evaluation in academic context is realized by language implementation while the evaluation in industry is realized with industry experts. Language evaluation showed increased expressiveness of the designed language and indicated on possible benefits from its use in testing and protocol development area. These benefits include the reduction of development time and errors in the testing phase while the reduction of maintenance burden and performance improvement can be expected in the protocol development area
Tiivistelmä Koreografinen mallintaminen on enenevässä määrin käytetty tekniikka sulautettujen järjestelmien palvelukeskeisten arkkitehtuurien määrittelyssä. Tämän mallintamisen avulla pystytään määrittämään palveluiden ja osallistujien välisten vuorovaikutusten virtaa globaalilla tasolla kun taas määritellyt mallit kuvaavat ohjelmistoarkkitehtuurin keskeisiä osakokonaisuuksia. Tällä hetkellä sulautettujen järjestelmien koreografiseen mallintamiseen käytetyt kielet eivät ole tarpeeksi ilmaisuvoimaisia kattaakseen alalla tarvittavien mallien oleelliset tietosisällöt. Tästä syystä koreografiamalleista puuttuu usein oleellisia tietoja tai tietosisällöt eivät ole yksiselitteisiä. Tämä johtaa koreografiamallien tietosisältöjen virheelliseen tulkintaan, joka taas aiheuttaa haasteita malleja hyödyntävien sidosryhmien välisessä vuorovaikutuksessa. Tämän tutkimuksen tavoitteena on edistää koreografiamallinnuksessa käytettävien kielten suunnittelua tunnistamalla ne tietosisällöt, jotka ovat oleellisia sulautetuille järjestelmille sekä suunnitella kieli, joka tukee oleellisia tietosisältöjä. Tavoitteen saavuttamiseksi sovellettiin "design science" (suunnittelun tutkimus) tutkimusmenetelmää, jolla toteutettiin viisi tapaustutkimusta. Näissä tutkimuksissa hyödynnettiin teollisuuden asiantuntijoiden haastatteluita, yrityskohtaisia dokumentteja ja avoimia standardeja, joiden avulla pystyttiin ymmärtämään teollisuuden kohtaamia haasteita tutkimusalueella. Systemaattisen kirjallisuuskatsauksen avulla kerättiin yhteen olemassa oleva tieteellinen tietämys koreografian käytöstä sulautetuissa järjestelmissä. Kehitetyn kielen sopivuutta teolliseen tuotekehitykseen arvioitiin asiantuntiaryhmille järjestetyissä työpajoissa. Saatujen tutkimustulosten valossa koreografiamallinnuksessa tarvittavat oleelliset tietosisällöt sulautettujen järjestelmien alueella pystyttiin määrittämään sekä kehittämään tietosisältöä tukeva koreografian mallinnuskieli. Kehitetty mallinnuskieli on arvioitu akateemisessa kontekstissa toteuttamalla koreografian mallinnuskieli. Teollisessa ympäristössä arvioinnin ovat suorittaneet teollisuuden asiantuntijat. Arviointien tuloksena voidaan todeta, että kehitetyllä mallinnuskielellä on parempi ilmaisuvoima kuin aiemmin käytössä olleilla kielillä. Lisäksi saatiin viitteitä kielen soveltuvuudesta testauksessa ja protokollien kehityksessä. Kieltä soveltamalla saavutettiin lyhempi kehitysaika ja vähennettiin virheitä testausvaiheessa. Lisäksi protokollan kehityksen osuudessa oletetaan ylläpidon kuormittavuuden vähenevän ja suorituskyvyn paranevan
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19

Olcay, Taner. "Expressing Temporality In Graphical User Interface." Thesis, Malmö universitet, Fakulteten för kultur och samhälle (KS), 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-23102.

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Temporality has been given attention in HCI research, with scholars arguing that temporal aspects in function-oriented graphical user interface are overlooked. However, these works have not adequately addressed practical approaches to manifest time in the design of such. This paper presents an approach for implementing temporal metaphors in the design of graphical user interface. In this design research, I materialize temporal metaphors into material qualities, in order to manifest time into the design of graphical user interface and shape the experiences of such designs. I argue that the design of temporal metaphors may express traces of time in graphical user interface differently from contemporary designs. I discuss implications and significance of unfolding experience over time. In conclusion, this design research, by articulating the experiences of its design works, sheds new light on the meanings of expressing temporal metaphors in the design of graphical user interface.
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20

Saulich, Sven. "Generic design and investigation of solar cooling systems." Thesis, Loughborough University, 2013. https://dspace.lboro.ac.uk/2134/13627.

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This thesis presents work on a holistic approach for improving the overall design of solar cooling systems driven by solar thermal collectors. Newly developed methods for thermodynamic optimization of hydraulics and control were used to redesign an existing pilot plant. Measurements taken from the newly developed system show an 81% increase of the Solar Cooling Efficiency (SCEth) factor compared to the original pilot system. In addition to the improvements in system design, new efficiency factors for benchmarking solar cooling systems are presented. The Solar Supply Efficiency (SSEth) factor provides a means of quantifying the quality of solar thermal charging systems relative to the usable heat to drive the sorption process. The product of the SSEth with the already established COPth of the chiller, leads to the SCEth factor which, for the first time, provides a clear and concise benchmarking method for the overall design of solar cooling systems. Furthermore, the definition of a coefficient of performance, including irreversibilities from energy conversion (COPcon), enables a direct comparison of compression and sorption chiller technology. This new performance metric is applicable to all low-temperature heat-supply machines for direct comparison of different types or technologies. The achieved findings of this work led to an optimized generic design for solar cooling systems, which was successfully transferred to the market.
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Chen, Hung-Yu, and 陳虹羽. "Environmentally-oriented modular research for product design." Thesis, 2014. http://ndltd.ncl.edu.tw/handle/40607199832658214787.

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碩士
國立勤益科技大學
工業工程與管理系
102
Under the customization production environment, it is necessary for enterprises to offer more varieties of products to cope with the demands of different customers. However, the frequent variation of product specifications will cause the assembly and disassembly of components and modules to get more and more complicated. As a result, the issue of product modular design is a problem we cannot overemphasize. In this study, the authors attempted to add environmental-oriented concept in the liaison graph model to evaluate the connection among parts. In considering of the green indicators, the author added the viewpoint of carbon footprint. Therefore, this approach can maximize the usage percentage of resources and minimize the damage to the environment in the early product design stage. The proposed method is divided into four stages. At Stage 1, engineering information is used for the measurement of the liaison intensity among components. At Stage 2, Grouping genetic algorithms are used for product modular design. At Stage 3, the decision for modules is determined. And finally the costs and recycle profit of modules are evaluated in Stage 4. In this study, Borland C + +6.0 is used as a tool for the algorithm development. The table lamp is used as an example to illustrate the method proposed in this study.
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Liu, Shih-Yung, and 劉時泳. "Research on Interior Design Industry-Oriented Professional Competence." Thesis, 2011. http://ndltd.ncl.edu.tw/handle/30224219399428882469.

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博士
中原大學
設計學博士學位學程
99
Professional competency is the most basic key to the sound development of interior design. This study will use the operation of domestic interior design and renovation management as the investigation scope of this research. The main purposes of this study are: 1. Explore related domestic and foreign literature about professional competency of interior design. 2. Develop a layered-architecture and programs for interior design competency. 3. Calculate different attributes of industry experts project the necessary degree of professional competency. 4. Analyze different attributes of interior design business to evaluate the different importance of professional competency. The research used Content Analysis with focus groups and quantified the Fuzzy Delphi Method with Difference Analysis for the studying purposes. Through literature review and expert meetings, this research was able to establish a layered architecture for interior design professional competency project as the investigation tool and carried out a survey that establishing a professional competency program consists of 7 categories, 39 sub-projects of professional competency, and 134 professional competency items. In addition, we selected 69 relative important professional competency items. We then used the 134 items as a research tool to survey 470 industry practitioners for importance measuring. The data was analyzed by using SPSS statistical software. From the data analysis, we found that: 1. On the necessary extent, the relative important 69 professional competency items include: space user’s behavior, art history, aesthetics of form and principle, the application of design theory, accessibility and universal design, layout planning and execution of an object, color and lighting, furniture style and function, materials and construction methods, coordination and cooperation of the whole working team, various indoor drawings and description, computer graphics software applications, project evaluation, cost estimation and control, site measurement and space-mapping, regulations and contracts, professional ethics and morality, renovation project management, globalization, sustainable development and innovation, and energy management, etc. 2. In comparison, men tend to attach more importance to management and implementation of a renovation work, while women would like to emphasize on the execution of a design. The one with more years of working would emphasize on the basics of a design, the application of design theory, material application, as well as communication skills and business operations. Meanwhile, the ones with fewer years of working in the field would pay more attention global design knowledge. The persons with higher education background, such as the instructors who work with architect/ space design education, full-time interior design teachers, and architects, agreed that environmental psychology, human behavior, social culture, history, culture, art history, design styles and trends, design implementation and management are more important than other areas. However, company managers are more concerned about the related theories of design and materials engineering methods, regulations, drawing reviews and professional ethics, and so on. Part-time instructors with teaching and interior design practice background pay more attention on the basis of design, presentation techniques, equipment drawings, regulations, preparation of contract documents and management, and project management. Finally, based on the research results, we propose suggestions for interior design teaching and follow-up research. We hope this research will help interior design academia to understand the related subjects and accumulate more relevant research results in order to move the industry toward excellence.
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Huang, Jyun-Kai, and 黃俊凱. "Design and Implement of Service-Oriented Research Capability Analysis System." Thesis, 2008. http://ndltd.ncl.edu.tw/handle/ukcztv.

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碩士
國立中央大學
軟體工程研究所
96
It is widely accepted to use the publication number to measure the accomplishment of a scholar, but it’s only focus on the quantitative perspective rather than the quality of the published articles. Therefore, how to set an indicator to measure the accomplishment of a scholar from both quantitative and qualitative becomes a major issue. Counting the citation number of an article is a good way to measure the quality of the published article and has been widely used in the research area. However, when searching the information over internet, user always needs to search different databases, and it’s always a tedious work. In addition, there are always new requirements for analysis reports, but extant report design tools are not flexible enough to meet coming requirements, or too complex so that users can not use it easily. In the paper, we propose a service-oriented approach to address these issues by providing a uniform interface for collecting the relevant information with respect to a scholar, and devise a report framework for designing and generating reports in an on-demand fashion.
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(9109535), Mehdi Ghahremani. "INVESTIGATING CREATIVE AND DESIGN-ORIENTED PRACTICES IN K-12 ENRICHMENT COURSES." Thesis, 2020.

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This thesis is an article-based (3-paper format) dissertation. In the first article, the research team adapted an input-process-outcome (IPO) model of group-level processes in the classroom, as a theoretical framework, to examine students’ experiences regarding pre-college engineering curricula, classroom environments, and their experiences with the creative process in the two engineering courses offered in a university-based summer enrichment program. Applying provisional and open coding to semi-structured interview data from 16 participants, an Input-Process-Outcome Model of Collaborative Creativity (IPOCC model) was developed. In this study, I grouped our findings under Inputs, Group Processes, Outcomes, and Mediating Factors. The IPOCC model expands the 4P model of creativity to incorporate more collaborative contexts. According to the 4P model, creativity can be viewed from four different perspectives: Person, Process, Product, and Press. The IPOCC model suggests that in K-12 collaborative practice, creativity involves group-level considerations in addition to individual-level components. The IPOCC model offer insights for educators in terms of input components, group processes, and mediating factors that can facilitate learners’ engagement in creative teamwork. Findings of this study indicated that a combination of challenging tasks, open-ended problems, and student teamwork provides a rich environment for learners’ engagement to think creatively.

The purpose of the second study was to systematically investigate how novice/K-12 students’ visual representation of design ideas has been operationalized, measured, or assessed in the research literature. In the different phases of screening in this systematic review, inclusion, exclusion, and quality criteria were applied. From an initial sample of 958 articles, 40 studies were included in the final step of the coding process and qualitative synthesis. Applying provisional and open coding, three broad themes, and 23 characteristics were identified that have been used by researchers to conceptualize sketching of ideas, in novice/K-12 design activities: Communicating Ideas, Visual-Spatial Characteristics, and Design Creativity. We propose this Three-pronged Design Sketching (3-pDS) framework to examine K-12 design sketches.

In K-12 settings, one major challenge of conducting research on the influence of engineering education programs and curricula involves assessment. There is a need for developing alternative, effective, and reliable assessment measures to evaluate students’ design activities. The third study aimed to address this need by developing the idea-Sketching Early Engineering Design (i-SEED) Scale to assess pre-college learners’ freehand sketches in response to a design task. Applying the Three-pronged Design Sketching (3-pDS) as a theoretical framework, the purpose of this study was to examine evidence of content validity, construct validity, and internal consistency of the i-SEED Scale data. The data collection took place in a residential summer enrichment program for students with gifts and talents at a Midwestern university. Following different stages of scale-development design, a sample of 113 design sketches were scored in this study, and the scores were used to provide evidence of the validity of the data for the i-SEED Scale. The sketches were generated by 120 middle- and high-school students in a collaborative design-oriented course. Exploratory factor analysis results supported a three-factor model for the i-SEED Scale, including Visual-Spatial Characteristics, Design Creativity, and Communicating Ideas.
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HSIEH, TUNG-CHE, and 謝東哲. "Practical Oriented Research on the Application of Koji Pottery Art in Spatial Aesthetic Design." Thesis, 2016. http://ndltd.ncl.edu.tw/handle/95941519728498707651.

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碩士
亞太創意技術學院
文化創意設計研究所
104
Han Chinese people came to Taiwan for agricultural endeavors at the beginning of the seventeenth century, bringing traditional architectural forms from Fujian and Guangdong due to their needs for worship and residence. In the traditional crafts of temple architecture of traditional public spaces, as well as residential architecture and decoration of private space, Koji pottery has long played an important role. The external formal and color manifestations of the pottery reflect a deep cultural significance and spiritual acculturation, which came from Confucianism, Buddhism and Taoism spiritual enlightenment, to be expressed as stories or symbols. Modern times have changed the demands and promotions of the craft market; the important issue for Koji pottery is how, as an art, it connects regional cultural characteristics, topics, zeitgeist, and site appropriateness to expand its application in broader non-traditional spaces of worship. The present study combines theory and practice in applying the art of Koji pottery to the aesthetics of public space. First, by summarizing the historical trajectories and developments of traditional Koji pottery, the contextual orientations are adjusted based on time and environment, further exploring the elements and principles evinced by the decorations’ forms, colors, and meanings. Then, using in-depth interviews with experts, grounded theory is used to summarize, analyze, and construct the theory, supplemented with case studies of domestic and foreign works to distill the performative elements to combine with spatial aesthetic design, corresponding with the context of converting traditional craft into cultural and creative industries. Next, public spatial applications are used as the scope to explore the forms applied in spatial aesthetics, manifested in aesthetic cultivation of modern landscape public art as combined with regional specialties. The academic foundation is developed through exploration, collection, summarization, and analysis, and ultimately the practical orientation is used for application in design of spatial aesthetics. The interactive uses of thematic ideas, colors, textures, forms, and materials serve as the design content and manifested form of creative work, to convert theory into practice in real works of art. This is an attempt to apply the intimate connection between theory and practice in this research model to the highly subjective artistic creation and design research, in order to create opportunities for future practice-oriented research trends.
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Huang, Fu-Yu, and 黃富玉. "The research and design of culture oriented Chinese learning materials for intermediate Chinese heritage learners." Thesis, 2010. http://ndltd.ncl.edu.tw/handle/50396330977206478965.

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碩士
國立臺灣師範大學
華語文教學研究所
98
Learning Chinese has become a trend in recent years; with the majority of students being Chinese heritage learners. However, related research on Chinese learning resources designed for Chinese heritages learners are limited. Many researchers believe that Chinese learning resources for Chinese heritage learners can be stimulated culturally, but resources are limited. Therefore, the purpose of the thesis is to build up the basic principle governing language learning for Chinese learning materials.   The research subjects are 18 year-old Chinese heritage learners in America and Canada. Through academic review, surveys and interviews we aim to understand learners’ needs, and create basic principles of culture oriented Chinese learning materials for intermediate Chinese heritage learners.   Following are the ten principles underlying culture oriented Chinese learning resources for intermediate Chinese heritage learners: 1. The aim of the material should be clear. 2. The goal of the material is to allow learners have a better understanding of Chinese culture. 3. The content should represent the topics that the learners are interested in, and also should be in accordance with 5C principles. 4. The content should tally with learners’ knowledge. 5. The materials should be designed based on modern research. 6. The content should include both written and spoken language. 7. The cultural subjects should include: food, attitude, belief, martial arts, calligraphy, tea, and traditional custom. 8. The content should be interesting and topic related pictures should be included for visual learning. 9. The material should improve learners’ language ability. 10. A learner’s exercise book should be included.
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LI, JING-YU, and 李京育. "The Moderate Effect of Incremental Donation on the Performance of Research-and-Design-Oriented Enterprises." Thesis, 2019. http://ndltd.ncl.edu.tw/handle/5bd583.

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碩士
國立高雄科技大學
會計系
107
With the evolution of the times, the rapid development of the world economy, the increase of multinational corporations, and the increasing importance of corporate social responsibility, it has become a very important issue. Based on the Ohlson(1995)evaluation model and the Easton and Harris (1991)compensation model, this study analyzes the correlation between incremental donation and research-and-design-oriented enterprises. The sample period of this study was from Taiwan to the listed company from 2013 to 2016, and selected industries with high research-and-design expenditure density, including chemical industry, biotechnology medical, electrical machinery, semiconductor industry, other electronics industry, optoelectronic industry, electrical cable, electronic components and computers and peripheral equipment. The nine major industries are research-and-design-oriented enterprises. The empirical results show that incremental donation is negatively correlated with the stock price of research-and-design-oriented enterprises or the return rate of research-and-design-oriented enterprises. It may be because the research-and-design-oriented enterprises engage in incremental donation that have no direct impact on the companys profit, which may indirectly compress the relevant funds invested by the company in research and development, reduce the number of research-and-design of new products or delay the launch of new products, and cause investors to have doubts. Influence investment willingness.
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Chen, Poren, and 陳柏仁. "The Research on the Object-Oriented Form Design Models for Products─Using Teapot as an Example." Thesis, 1997. http://ndltd.ncl.edu.tw/handle/12213984908291566328.

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碩士
國立成功大學
工業設計學系
85
In the consumer-valued society, the motives of consumption depend not only on the satisfaction of basic needs but also on the pursuit of self-worth and individual taste. Facing to such consumption desires, manufacturers have come up a correspondent strategy by supplying the market with variety product styles. And hence, the efficiency of form design is becoming the key factor for invading the market at this moment. For promoting the rapid form design, the Object-Oriented Technology(OOT) seems to be a promising way with which designers can use already-made designs and take an instant reaction for form changing accordingly.This research adopts the method of style derivation to generate product forms, and uses object-oriented techniques to analyze and design the activities for form design. This research covers: (1)exploring the thinking models for form design; (2)studying the theories of style recognition. (3)applying the analysis approach of Object Modeling Technique( OMT) to building object models, dynamic models and function models for the form design models for products, and then constructing the model; and (4)using examples to examine the model''s reliability and possibility. The discoveries and results of this research are as follows: (1)the model constructed by means of Object-Oriented Technology supplies designers an transparent-box form design method which is very close to designers'' thinking model; (2)reusable object-class data bank storing information about styles and components of products makes designers'' experience and knowledge accumulatable and can be used modularizedly.
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謝秀芬. "An Ability-Oriented Research on Picture Guided Writing Materials and Teaching Design for the Elementary Lower Grader." Thesis, 2007. http://ndltd.ncl.edu.tw/handle/44829845676444333313.

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碩士
國立新竹教育大學
人資處語文教學碩士班
95
An Ability-Oriented Research on Picture Guided Writing Materials and Teaching Design for the Elementary Lower Grader Abstract The realization of Nine-Year Integrated Curriculum has led to education reform. Reflections upon course integration situation, teacher’s role and teacher’s manual, and with the expectation of picture guided writing, an appropriate integration method by using pictures from the textbook was conducted in the picture guided teaching in order to construct the basic writing ability for the elementary lower grader. In the literatures concerning writing ability, picture guided writing materials and teaching design, researcher found the basic writing ability which should be trained in picture guided writing, forms and arrange order of the material, and supplementary measures which should be considered in the theory and application of teaching design. These survey results provided a basis for material comparison and picture guided writing design among different textbook editions. There are two main points in this research. The first one is to understand the proportion of the picture guided writing materials, and the form and arrange order of pictures among different textbook editions under Nine-Year Integrated Curriculum. This can provide references for selection of textbook and application in teaching. The second one is to integrate different materials to plan teaching design in order to put research into practice. The direction and details which should be controlled and paid attention to while designing teaching during the research process are extracted through examination, retrospection and reflection. Though the above-mentioned research influenced each other, their research design are not the same due to their different purposes. The former adopted a content-based analysis scheme, the latter is an action research method. From comparison and analysis among different textbook editions, some conclusions concerning picture guided writing materials are given as follows: (1) The total amount of practice needs further supplement. (2) The material type is incomplete and shows double peak phenomenon, with materials concentrate on easy and difficult content. (3) The sequence and arrangement of material is randomly sampled. In addition, its distribution is not uniform. (4) Suggestions for providing guiding strategy, teaching method and flowchart design in the teacher’s manual. (5) There are advantage and disadvantage in the material design. Advantage is creative design; disadvantage is inconsistency between picture and content. Through the draft of teaching design, actual teaching, observation, record and reflection, some conclusions regarding picture guided writing design are proposed below: (1) Teacher should understand the content of ability measurement index in the first place, transform it into a teaching goal, and then establish the teaching direction. (2) Teacher should be familiar with the characteristics of the textbook first, undertake the interpretation of material from different layers, and then establish the main ideas of teaching. (3) Teacher should understand the meaning of course integration, integrate the unit material, and plan unit integration activity. (4) Teacher should plan and generalize conclusion of the strategy and their applications in detail within the framework of integration flowchart in order to help students have a good command of writing ability. (5) Teacher should assess the rhythm implemented in the whole teaching, and assign homework at the proper time and in various forms. Finally, our recommendation for textbook editors, teachers and prospective researchers is that the compilation of textbook should make much efforts to enhance the amount of materials, forms and arrange order in picture guided writing. And it is our expectation that, under the prerequisite of ability cultivation, teachers can think in a broader vision, and develop a more practical and more exquisite teaching method. In the hope that more picture diversity and different types of writing can be applied in the picture guided writing, we anticipate that there will be more research in this filed in the near future. Keyword: writing ability picture guided writing materials picture guided writing teaching design unit integration
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30

Huang, Bi-Hong, and 黃璧鴻. "An Action Research Study of Mixed-Age Oriented Learning Area Design and the Learning of Math Concepts." Thesis, 2019. http://ndltd.ncl.edu.tw/handle/43tnsx.

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31

Sun, Cyuan-Hu, and 孫全滸. "Research and Development of the Java Development Tool for Image Watermarking Mechanism Based on the Object-Oriented Analysis and Design." Thesis, 2014. http://ndltd.ncl.edu.tw/handle/48342316960878260065.

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碩士
嶺東科技大學
資訊科技應用研究所
102
The overly open and convenient networking technologies are widely used in recent years, the social networks between friends to socialize over the internet are increasingly complicated. The users often share their photographs which show their lives in details or users’ own creations are often shared with their social friends. These images do not have good protection schemes, therefore the data thefts and misuses often occur. For the problem of protecting intellectual property rights and considering the cross platform applications, this project utilizes the object-oriented analysis and design to develop a Java development tool which can establish the image watermarking scheme for each platform. The processes of developing the tool include the interviews for the needs of users with the cases analyses, drawing the diagrams to describe the tool structures and making interpretation documents after accomplishing the development tool. The development tool can be made to ensure the image copyright in Jsp websites as well as Android mobile software or Java application software. In the watermarking mechanism, this proposal combines the techniques of Wavelet Transforms, Wavelet Tree, and Histogram Modification, and using the modified embedding algorithm to increase the imperceptibility and robustness of cover images, and raising the unambiguousness of watermarking. The purpose of this study is to develop cross platform’s tool for programmers to establish the secure protection scheme for images.
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32

Chien, Juo-Ping, and 簡若玶. "Chinese Listening and Speaking: Curriculum Design Based on the Competence-oriented Approach --Action Research on Intermediate-Low Level of German Students in a Sinology Department." Thesis, 2017. http://ndltd.ncl.edu.tw/handle/6bfh76.

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碩士
國立臺灣師範大學
華語文教學系
105
The aim of this study is to design an intermediate-low Chinese listening and speaking course integrated with a competence-oriented approach. It was inspired by the Common European Framework of Reference for Languages: Learning, Teaching, Assessment (CEFR) and Handreichung für das Fach Chinesisch (Teaching Guidelines for the Subject of Chinese) from the school from Hesse Ministry of Culture, both of which evaluate different levels of foreign language proficiency. In contrast, one of the main teaching methods at college remains to be the method of grammar translation, which does not stand in correlation with the current principles. However, in recent years “competence-oriented teaching” has been actively promoted by European foreign language education, cultivating learners’ competency of communication in the target language and those of problem-solving in appropriate language forms when facing cross-cultural conflicts. This thesis discusses the difficulties that German students have encountered in acquiring listening and speaking skills in the non-Chinese environment and the considerations that teachers take in designing the listening-speaking curriculum and arranging classroom activities in response to these difficulties. This study applies survey, developmental, and action research in its methodology. The participants in this study were the 14 students registered for Chinese Conversation III of the Sinology department at Trier University in 2015. The data collected include a questionnaire on learner needs, a course syllabus, lesson plans, and student course evaluation. Their analysis is used as a basis to optimize the listening-speaking curriculum. The results yield three major findings: Firstly, the four problems of listening- speaking courses in Germany are the inadequacy of textbooks, lack of real language situations and opportunities for target language practice, insufficient time for implementing all classroom tasks, and a shortage of dynamic formative assessments. In order to solve them, the author proposes the following principles: selecting authentic listening materials, together with steps towards the implementation of such a principle; the Flipped Classroom; the “Moderator’s mode: discussions led by students”; and the design of oral report projects. Secondly, German students prefer “free talking” oral exercises. They display relatively wide acceptance of listening exercises of different varieties. In terms of teachers, instead of focusing on some specific competences, the syllabus design should contain all the components that an intermediate-low level student requires. Thirdly, this study provides an example of a reformed listening-speaking course syllabus with optimized lesson planning, focusing on “intercultural communication competences” with the texts of Integrated Chinese Level 2 Part 1.
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33

Aboualizadehbehbahani, Maziar. "Proposing a New System Architecture for Next Generation Learning Environment." Thesis, 2016. http://hdl.handle.net/1805/10289.

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Indiana University-Purdue University Indianapolis (IUPUI)
The emergence of information exchange and act of offering features through external interfaces is a vast but immensely valuable challenge, and essential elements of learning environments cannot be excluded. Nowadays, there are a lot of different service providers working in the learning systems market and each of them has their own advantages. On that premise, in today's world even large learning management systems are trying to cooperate with each other in order to be best. For instance, Instructure is a substantial company and can easily employ a dedicated team tasked with the development of a video conferencing functionality, but it chooses to use an open source alternative instead: The BigBlueButton. Unfortunately, different learning system manufacturers are using different technologies for various reasons, making integration that much harder. Standards in learning environments have come to resolve problems regarding exchanging information, providing and consuming functionalities externally and simultaneously minimizing the amount of effort needed to integrate systems. In addition to defining and simplifying these standards, careful consideration is essential when designing new, comprehensive and useful systems, as well as adding interoperability to existing systems, all which subsequently took part in this research. In this research I have reviewed most of the standards and protocols for integration in learning environments and proposed a revised approach for app stores in learning environments. Finally, as a case study, a learning tool has been developed to avail essential functionalities of a social educational learning management system integrated with other learning management systems. This tool supports the dominant and most popular standards for interoperability and can be added to learning management systems within seconds.
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34

Shiau, Chingsheng, and 蕭慶生. "An Action Research of Constructivist-Oriented Computer Assisted Learning Design in Natural and Life Technology : An Example of “Can We Measure the Depth of a Pond by Our Eyes?” Unit in the Fourth Grader." Thesis, 2005. http://ndltd.ncl.edu.tw/handle/39734154458974776022.

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碩士
臺中師範學院
自然科學教育學系碩士班
94
The purpose of this research is to give students another learning chance. In the belief that “teachers are researchers”, the researcher creates computer assited learning material for the fourth graders. This research explores the problems the researcher encounters while creating the computer assited learning material and seeks the solutions. Meanwhile, it also investigates the problems the students encounter when taking this course and provide the resolutions with questionnaires, semi-structural interview and written evaluations. The result of this research also discusses students’ learning achievement and their learning interest. The conclusions are as follows: I. The creation of the computer assited learning material needs appropriate learning theory and systematic developmental procedures. II. Teachers can provide more questions for the fourth graders to practice in the practice section. III. Students in a class make significant progress after using the computer assited learning material. IV. Those fall behind others make significant progress in their learning after using the computer assited learning material. V. The computer assited learning material makes no significant difference in learning achievement between the two genders. VI. 90.5 percent of the students express their interest in the computer assited learning’s material.
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35

"Participatory Design of a Comprehensive Playground Intervention Manual for Obesity Mitigation in Phoenix, AZ." Master's thesis, 2013. http://hdl.handle.net/2286/R.I.18094.

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abstract: In the past three decades alone, the United States has witnessed a dramatic rise in the prevalence of obesity and overweight in adults and children. Efforts towards obesity mitigation and prevention have produced promising recommendations and researchers and practitioners alike acknowledge that real solutions must match the complexity of the problem. Comprehensive approaches that target environmental, economic, socio-cultural, and knowledge-based factors that influence diet and physical activity are highly recommended. However, the literature yields little in the way of what such comprehensive obesity interventions actually entail and how they ought to be developed. In particular, there are knowledge gaps in how various stakeholder groups can bridge institutional barriers to collaborate in ways that maximize resources, build upon synergies, and avoid duplication of efforts; and how specific recommendations are actually implemented. This thesis aims to contribute to an emerging body of literature that fills this gap by presenting a practical case study on how to create a playground obesity intervention in the Gateway District of Phoenix, Arizona, in collaboration with researchers, health professionals, neighborhood residents, and city officials. The objectives were two-fold: 1. To outline concrete steps that will allow an organization to create a playground linked with healthy kids education program that aims to increase physical activity, perceptions of safety, and community cohesion; 2. To outline how diverse stakeholders can collaborate effectively to create such a cohesive, complex obesity intervention. A detailed, actionable intervention manual was drafted through semi-structured interviews, literature review, a survey, a stakeholder workshop, and an extended peer-review. The manual describes the sequence of actions necessary for creating an innovative playground that reinforces learning, encourages creative play, and increases physical activity. The sequence of actions was linked with existing local assets, stakeholder roles and responsibilities, costs, and potential barriers. This manual, as well as the process itself, can serve as a transferable model for helping organizations come together to build the capacity required in order to tackle complex health challenges.
Dissertation/Thesis
M.A. Sustainability 2013
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36

Breitschwerdt, Rüdiger. "Informationstechnische Unterstützung mobiler Dienstleister: Eine Analogiekonstruktion in der ambulanten Gesundheitsversorgung." Doctoral thesis, 2013. https://repositorium.ub.uni-osnabrueck.de/handle/urn:nbn:de:gbv:700-2013100211635.

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In dieser Dissertationsschrift wird ein Design-Science-Ansatz unternommen zur Analyse der IT-Unterstützung mobiler Gesundheitsdienstleister. Dabei wurde für das Forschungsfeld E-Health bzw. M-Health an der Schnittstelle von Gesundheits- und Wirtschaftsinformatik ein Ausbau der Prozessorientierung untersucht. Daraus resultierten basierend auf einer Analogie zum technischen Außendienst in sechs wissenschaftlichen Erst- und Koautorenschaften des Verfassers (siehe Tabelle 3 sowie Literaturverzeichnis für bibliographische Details) Artefakte und Gestaltungswissen. Mit deren Hilfe können komplexe Versorgungsabläufe als Hilfestellung für Rettungs- oder ambulante Pflegekräfte IT-gestützt auf modernen tragbaren Endgeräten, wie Smartphones mit Touchscreen, zur Verfügung gestellt werden, unter anderem zum Ausbau evidenzbasierten Handelns. Die Resultate werden weiterhin in einem Ordnungsrahmen für Gestaltungswissen lokalisiert, so dass diesbezügliche Erkenntnisse auch andernorts leicht wiederverwendet werden können. Bisherige Evaluationen des Konzepts und eines bereits vorliegenden Prototyps, insbesondere mit Anwenderzielgruppen, erbrachten positive Resultate bzw. Rückmeldungen hinsichtlich der Akzeptanz, so dass dieser für eine praktische Implementierung weiter vorbereitet werden kann.
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37

Wehrmeyer, Jennifer Ella. "A critical investigation of deaf comprehension of signed tv news interpretation." Thesis, 2013. http://hdl.handle.net/10500/13321.

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This study investigates factors hampering comprehension of sign language interpretations rendered on South African TV news bulletins in terms of Deaf viewers’ expectancy norms and corpus analysis of authentic interpretations. The research fills a gap in the emerging discipline of Sign Language Interpreting Studies, specifically with reference to corpus studies. The study presents a new model for translation/interpretation evaluation based on the introduction of Grounded Theory (GT) into a reception-oriented model. The research question is addressed holistically in terms of target audience competencies and expectations, aspects of the physical setting, interpreters’ use of language and interpreting choices. The South African Deaf community are incorporated as experts into the assessment process, thereby empirically grounding the research within the socio-dynamic context of the target audience. Triangulation in data collection and analysis was provided by applying multiple mixed data collection methods, namely questionnaires, interviews, eye-tracking and corpus tools. The primary variables identified by the study are the small picture size and use of dialect. Secondary variables identified include inconsistent or inadequate use of non-manual features, incoherent or non-simultaneous mouthing, careless or incorrect sign execution, too fast signing, loss of visibility against skin or clothing, omission of vital elements of sentence structure, adherence to source language structures, meaningless additions, incorrect referencing, oversimplification and violations of Deaf norms of restructuring, information transfer, gatekeeping and third person interpreting. The identification of these factors allows the construction of a series of testable hypotheses, thereby providing a broad platform for further research. Apart from pioneering corpus-driven sign language interpreting research, the study makes significant contributions to present knowledge of evaluative models, interpreting strategies and norms and systems of transcription and annotation.
Linguistics
Thesis (D. Litt.et Phil. (Linguistics)
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