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Journal articles on the topic 'Design user interface'

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1

Isaac, C. "User Interface Design & User Interface Evaluation." Computer Journal 38, no. 3 (1995): 265. http://dx.doi.org/10.1093/comjnl/38.3.265-b.

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2

Grimes, Jack, Kate Ehrlich, and Jerry Vaske. "User interface design." ACM SIGCHI Bulletin 17, no. 3 (1986): 22–26. http://dx.doi.org/10.1145/15671.15672.

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3

Zetie, Carl. "User interface design." ACM SIGCHI Bulletin 30, no. 3 (1998): 45–46. http://dx.doi.org/10.1145/565711.565728.

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4

Bollini, Letizia. "Beautiful interfaces. From user experience to user interface design." Design Journal 20, sup1 (2017): S89—S101. http://dx.doi.org/10.1080/14606925.2017.1352649.

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5

Chao, Betty P. "Managing User Interface Design using Concurrent Engineering." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 37, no. 4 (1993): 287–90. http://dx.doi.org/10.1177/154193129303700407.

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A well-designed user interface is recognized as a benchmark for determining the success of a software product. The proliferation of user interface design guidelines, standards, prototyping tools, and techniques are indicative of the importance placed on quality user interfaces. However, even with the availability of the latest information, tools, and human factors practitioners to software developers, sub-optimal interfaces may result. This is because within a large multidisciplinary software design team, issues such as communication, responsibilities, and cost and schedule constraints may override the usability issues. This paper describes the implementation of concurrent engineering, used to successfully develop user interfaces for a large, complex system. Success is expressed in terms of quality and consistent user interfaces, positive influence of human factors on software development, and customer satisfaction.
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6

Khoo, Benjamin K. S. "User Interface Design Pedagogy." International Journal of Information and Communication Technology Education 6, no. 1 (2010): 96–105. http://dx.doi.org/10.4018/jicte.2010091108.

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A major limitation in traditional class lectures that uses textbooks, handouts, transparencies and assignments is that students often are unable to “experience” user interface design. This limitation can be overcome by using the constructionist approach that allow students to experience user interface design by allowing them to “do” or “construct” so that they can understand and remember. This paper describes an Internet-based interactive case scenario that was developed, based on the constructionist approach, to teach students user interface design concepts in conjunction with the Questionnaire for User Interaction Satisfaction (QUIS). A proof of concept evaluation was conducted and the results indicate that this approach is effective in user interface design pedagogy.
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7

Khoo, Benjamin K. S. "User Interface Design Pedagogy." International Journal of Information and Communication Technology Education 7, no. 1 (2011): 1–10. http://dx.doi.org/10.4018/jicte.2011010101.

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A major limitation in traditional class lectures that use textbooks, handouts, transparencies and assignments is that students often are unable to “experience” user interface design. This limitation can be overcome by using the constructionist approach, which allows students to experience user interface design by letting them “do” or “construct” so that they can understand and remember. This paper describes an Internet-based interactive case scenario that was developed, based on the constructionist approach, to teach students user interface design concepts in conjunction with the Questionnaire for User Interaction Satisfaction (QUIS). A proof of concept evaluation was conducted and the results indicate that this approach is effective in user interface design pedagogy.
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8

Chan, A. "Review: User Interface Design." Computer Bulletin 46, no. 5 (2004): 30–31. http://dx.doi.org/10.1093/combul/46.5.30-b.

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9

Noyes, J. "Review: User-Interface Design." Perception 24, no. 4 (1995): 471–72. http://dx.doi.org/10.1068/p240471.

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10

Wilson, Max L. "Search User Interface Design." Synthesis Lectures on Information Concepts, Retrieval, and Services 3, no. 3 (2011): 1–143. http://dx.doi.org/10.2200/s00371ed1v01y201111icr020.

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11

Nielsen, J. "Iterative user-interface design." Computer 26, no. 11 (1993): 32–41. http://dx.doi.org/10.1109/2.241424.

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12

Penn, Dick. "User Interface Design Tools." Proceedings of the Human Factors Society Annual Meeting 31, no. 1 (1987): 25–29. http://dx.doi.org/10.1177/154193128703100105.

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13

Bogdanova, Nellija. "PRINCIPLES OF USER-CENTERED DESIGN." Environment. Technology. Resources. Proceedings of the International Scientific and Practical Conference 1 (June 20, 2001): 245. http://dx.doi.org/10.17770/etr2001vol1.1921.

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Good user interfaces are essential for any successful product. A process of the user interface creation is not available include in the algorithmic scheme. In this articles will formulate principles principles o f user-centered design, criteria o f ergonomics interfaces and efficient interface’s rules of project. These principles are based usability computer training courses.
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14

Zamakhsyari, Fardan, and Agung Fatwanto. "A Systematic Literature Review of Design Thinking Approach for User Interface Design." JOIV : International Journal on Informatics Visualization 7, no. 4 (2023): 2313. http://dx.doi.org/10.62527/joiv.7.4.1615.

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The user interface is an influential element in software applications. A well-designed user interface will potentially increase the usability of software applications. Therefore, user interface designers should deliberate when considering which approach and method to implement for designing user interfaces. Design thinking is currently a widely followed approach in user interface design practices. Hence, this study aimed to explore research trends and current practices of design thinking approach for user interface design. This study employed a systematic literature review following the Kitchenham method. This study found 39 articles deemed relevant to the design thinking approach. In general, our study found five common stages broadly mentioned in the articles, i.e., empathize, define, ideate, prototype, and test. The most widely practiced method during those five stages is interview, user persona, brainstorming, user interface, and usability testing. However, there is no consensus on what kind of stage(s) and which method(s) should be employed when following the design thinking approach for user interface design. Therefore, it will depend on the designer's decision in choosing which stage(s) and their related method(s) will be employed.
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15

Zamakhsyari, Fardan, and Agung Fatwanto. "A Systematic Literature Review of Design Thinking Approach for User Interface Design." JOIV : International Journal on Informatics Visualization 7, no. 4 (2023): 2313. http://dx.doi.org/10.30630/joiv.7.4.01615.

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The user interface is an influential element in software applications. A well-designed user interface will potentially increase the usability of software applications. Therefore, user interface designers should deliberate when considering which approach and method to implement for designing user interfaces. Design thinking is currently a widely followed approach in user interface design practices. Hence, this study aimed to explore research trends and current practices of design thinking approach for user interface design. This study employed a systematic literature review following the Kitchenham method. This study found 39 articles deemed relevant to the design thinking approach. In general, our study found five common stages broadly mentioned in the articles, i.e., empathize, define, ideate, prototype, and test. The most widely practiced method during those five stages is interview, user persona, brainstorming, user interface, and usability testing. However, there is no consensus on what kind of stage(s) and which method(s) should be employed when following the design thinking approach for user interface design. Therefore, it will depend on the designer's decision in choosing which stage(s) and their related method(s) will be employed.
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16

Williams, Evelyn, and Evelyn Hewlett-Packard. "Panel on Visual Interface Design." Proceedings of the Human Factors Society Annual Meeting 33, no. 5 (1989): 323–24. http://dx.doi.org/10.1177/154193128903300519.

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User interface design has many components. Usable computer interfaces should be easy to learn, result in high user productivity and high user satisfaction. There are a number of components in user interface design that affect the usability of the interface. Within the human factors community we tend to emphasize the ergonomic and cognitive components of the computer interface. There is another component that is frequently ignored, the visual interface design. This panel will present information on the visual component in various user-computer interfaces and will discuss the contributions of the visual designer to the interfaces and usability.
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17

Rochmawati, Irma. "IWEARUP.COM USER INTERFACE ANALYSIS." VISUALITA 7, no. 2 (2019): 31–44. http://dx.doi.org/10.33375/vslt.v7i2.1459.

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IWEARUP.COM is a website that is an e-commerce based. It contains information about buying, selling, distributing, and marketing fashion products. A business website is an example of using design as a marketing tool. Display of charming website with design is an attraction. However, a good website design must be able to display information clearly. Especially how to make the interface possible as it is not confused with the information displayed. Poor interfaces affect the users productivity or experience in visiting a website. This is a visual hierarchy which is the most important principles behind every website design. With an instrumental case study of the approach to produce conclusions that can be applied in designing e-commerce-based website. The goal is to make the website design in line with the content that will increase the website design and increase knowledge about the visual hierarchy of web design and its relation to the user interface.
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18

Isensee, Scott, Dave Roberts, Dick Berry, and John Mullaly. "User Interface Design with OVID." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 42, no. 3 (1998): 310–14. http://dx.doi.org/10.1177/154193129804200327.

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Object-oriented (OO) code design methodologies such as Booch, Schlaer-Mellor, Rumbaugh, and OMT have become very popular and have proven effective tools for software development. User interface design, on the other hand, is often done without a formal methodology. Ad hoc approaches typically produce designs which are incomplete, do not fully meet user requirements, and are not in a form which is easy for the programming team to translate into code. Object, View, and Interaction Design (OVID) addresses the needs to improve the quality and efficiency of user interface design. We apply many of the tools and techniques used in OO code design to the domain of user interface design. OVID brings rigor to the interface design process and produces output which feeds directly into code design. In this paper, we describe the OVID methodology and show examples of how it could be applied to designing an IT system to provide desktop and network support services to small businesses. The other methodologies discussed in the panel session will use the same design exercise for comparative purposes.
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19

Feng, Shi Hong. "Engineering-Oriented User Interface Design Patterns." Advanced Materials Research 102-104 (March 2010): 880–84. http://dx.doi.org/10.4028/www.scientific.net/amr.102-104.880.

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Patterns have become a more effective way on the knowledge use of the HCI domain. These patterns are mainly oriented to different tasks, which are too coarse-grained to be easily implemented. And it is not given that how to use these patterns to built user interfaces in engineering way. Furthermore, many different patterns are oriented to different models in the model based on user interface (UI) development, which are hard to be integrated into the UI development tool. In point of increasing UI knowledge reuse, every UI is divided into many presentation units (PU), which reduces the grain of UI. Next, the UI feature space is given through three facets and various relations among these facets. Therefore, the Engineering-oriented User Interface Design Pattern (EUIDP) is proposed from the interior model, the presentation model and the operation model. As a case, the Grid EUIDP is explicitly described according to the form of EUIDP. Finally, the conclusion and the further work are discussed.
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20

Onoue, Y. "Screen Design for User Interface." Japanese journal of ergonomics 28, Supplement (1992): 112–13. http://dx.doi.org/10.5100/jje.28.supplement_112.

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21

Mangla, Vishal. "HCI with User Interface Design." International Journal for Research in Applied Science and Engineering Technology 9, no. 4 (2021): 1313–22. http://dx.doi.org/10.22214/ijraset.2021.33933.

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22

Mark, William. "Knowledge-Based User Interface Design." Human–Computer Interaction 1, no. 4 (1985): 339–57. http://dx.doi.org/10.1207/s15327051hci0104_3.

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23

Blatt, Louis A., and James F. Knutson. "User Interface Design Guidance Systems." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 37, no. 15 (1993): 1038. http://dx.doi.org/10.1177/154193129303701510.

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24

Howard, Steve. "User interface design and HCI." ACM SIGCHI Bulletin 27, no. 3 (1995): 17–22. http://dx.doi.org/10.1145/221296.221302.

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25

Teeter, B. R. "User interface design and development." IEEE Multimedia 6, no. 3 (1999): 94. http://dx.doi.org/10.1109/mmul.1999.790617.

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26

Coutaz. "Abstractions for user interface design." Computer 18, no. 9 (1985): 21–34. http://dx.doi.org/10.1109/mc.1985.1663001.

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27

Foley, James, Won Chul, Srdjan Kovacevic, and Kevin Murray. "The User Interface Design Environment." ACM SIGCHI Bulletin 20, no. 1 (1988): 77–78. http://dx.doi.org/10.1145/49103.1046452.

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28

THIMBLEBY, HAROLD, and WILL THIMBLEBY. "Solutioneering in user interface design." Behaviour & Information Technology 12, no. 3 (1993): 190–93. http://dx.doi.org/10.1080/01449299308924379.

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29

Sethumadhavan, Arathi. "Five User Interface Design Tenets." Ergonomics in Design: The Quarterly of Human Factors Applications 24, no. 2 (2016): 31. http://dx.doi.org/10.1177/1064804616642740.

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30

Boyce, Susan, Demetrios Karis, Amir Mané, and Nicole Yankelovich. "Speech user interface design challenges." ACM SIGCHI Bulletin 30, no. 2 (1998): 30–34. http://dx.doi.org/10.1145/279044.279053.

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31

Windsor, Peter, and Graham Storrs. "Practical user interface design notation." Interacting with Computers 5, no. 4 (1993): 423–38. http://dx.doi.org/10.1016/0953-5438(93)90006-f.

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32

Singh, Gurminder. "Vu: visual user-interface design." Visual Computer 6, no. 4 (1990): 230–41. http://dx.doi.org/10.1007/bf02341048.

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33

Singh, Gurminder, and Mark Green. "Visual user interface design tools." Visual Computer 8, no. 2 (1992): 71–74. http://dx.doi.org/10.1007/bf01900549.

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34

Marcus, Aaron. "User-interface design and China." Interactions 10, no. 1 (2003): 21–25. http://dx.doi.org/10.1145/604575.604588.

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35

England, David. "A USER INTERFACE DESIGN TOOL." ACM SIGCHI Bulletin 19, no. 2 (1987): 41–42. http://dx.doi.org/10.1145/36111.1045593.

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36

Landseadel, P. "Methodologies in user interface design." IEEE Aerospace and Electronic Systems Magazine 10, no. 8 (1995): 15–20. http://dx.doi.org/10.1109/62.406817.

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37

Koster, Christopher R., and John H. Wilkinson. "Interactive System Design with End Users Using a PC Based Design Tool." Proceedings of the Human Factors Society Annual Meeting 32, no. 5 (1988): 357–61. http://dx.doi.org/10.1177/154193128803200527.

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New PC based design and prototyping tools are making it easier for user interface designers to rapidly implement prototypes of new user interfaces for complex systems. We used such a tool to design the user interface for an on-line data base that was being developed to replace an existing batch system. The tool not only made the design of the user interface easier, but it also allowed us to present a prototype of the system to end users and to conduct design reviews in an interactive fashion. This allowed us to actively involve users in the design of the user interface and resulted in a better design that met both the users requirements and our own internal design goals.
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38

Du, Xiaoxi, Menglian Yu, Zichen Zhang, Mu Tong, Yanfei Zhu, and Chengqi Xue. "A Task- and Role-Oriented Design Method for Multi-User Collaborative Interfaces." Sensors 25, no. 6 (2025): 1760. https://doi.org/10.3390/s25061760.

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In multi-user collaborative interaction systems, the interface serves not only as a medium for human–computer interaction but also as a crucial channel for communication between users. Consequently, the quality of collaborative interface design directly impacts the overall effectiveness of the system. In collaborative systems, different users typically assume distinct roles, and task flows are typically more complex. Compared to single-user interfaces, multi-user collaborative interfaces must account for a broader range of collaboration requirements and characteristics. Although a substantial body of theoretical and practical research on user interface design exists, design methods specifically for multi-user collaborative interaction interfaces are still lacking. Therefore, this study builds on the existing theories and case studies of collaborative systems, extending user-centered design methods. The study emphasizes the analysis of task flows and role relationships in multi-user collaboration and integrates collaboration needs and characteristics throughout every stage of the interface design process. Ultimately, we propose a methodological framework for interface design tailored to multi-user collaborative interaction systems, aiming to provide theoretical support for the development of more advanced and comprehensive collaborative systems.
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39

Álvarez Reyes, Julio César. "Design of intuitive user interfaces for virtual assistants in university education." Journal of Scientific and Technological Research Industrial 4, no. 1 (2023): 17–20. http://dx.doi.org/10.47422/jstri.v4i1.34.

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Designing an intuitive user interface for virtual assistants in higher education presents several challenges, chief among them being natural language understanding, virtual assistant customization, user-centered design, integration with existing technology, and consideration of the educational context. The success of virtual assistants in higher education depends on the ability of designers and developers to understand the needs and preferences of users and their ability to design intuitive and effective user interfaces that enhance the learning and teaching experience. To address the challenges in designing intuitive user interfaces for virtual assistants, various methods can be used, such as creating a natural language-based user interface, including visual elements, and designing a custom user interface. and adaptable.
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40

Miraz, Mahdi H., Maaruf Ali, and Peter S. Excell. "Adaptive user interfaces and universal usability through plasticity of user interface design." Computer Science Review 40 (May 2021): 100363. http://dx.doi.org/10.1016/j.cosrev.2021.100363.

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41

Verplank, Bill, and Scott Kim. "Graphic invention for user interfaces: an experimental course in user-interface design." ACM SIGCHI Bulletin 18, no. 3 (1987): 50–66. http://dx.doi.org/10.1145/25281.25284.

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42

Blair-Early, Adream, and Mike Zender. "User Interface Design Principles for Interaction Design." Design Issues 24, no. 3 (2008): 85–107. http://dx.doi.org/10.1162/desi.2008.24.3.85.

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43

Atikah Shamat, Nur, Shahida Sulaiman, and Jacline Sudah Sinpan. "An Interview-Based Approach to Elicit User Interface Design for Web Applications." International Journal of Engineering & Technology 7, no. 4.38 (2018): 1420–25. http://dx.doi.org/10.14419/ijet.v7i4.38.27890.

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Elicitation of user interface design for Web applications is a process to gather precise information from users to aid software engineers in designing the user interface according to users’ wants and needs. There are several issues that are related to the user interface design if they do not fulfill users’ expectations. For instance, software engineers misunderstand what users need and lack of information from users about the requirements to design the user interfaces. Thus, the elicitation of user interface design is vital in order to reduce the problem especially for Web applications. This research proposes an interview-based approach to elicit user interface design for Web applications. A prototype tool has been developed to help software engineers elicit the user interface requirements from users precisely. The evaluation shows that the proposed approach has the possibility to reduce the misunderstanding in user interface design with the focus on input control elements. Â
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44

Marcus, Aaron, and Aaron Marcus. "Future User Interface Metaphors." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 37, no. 4 (1993): 258–62. http://dx.doi.org/10.1177/154193129303700401.

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Computer-based products with multimedia user interfaces will need to communicate large amounts of data and functions, as well as concepts and emotional values, to increasingly diverse users. Using metaphors to embody complex structures and processes is one technique available to user interface developers. The article discusses kinds of metaphors and metaphor design scenarios.
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45

Ren, Hong, Chunyu Zhang, and Ningning Zhang. "Research on EEG-based Graphic User Interface Kansei Design Evaluation." E3S Web of Conferences 179 (2020): 02103. http://dx.doi.org/10.1051/e3sconf/202017902103.

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Graphical user interface (GUI) is designed as the interaction medium between the user and the interface, and the perceptual experience of GUI design has been paid more and more attention by users. Based on the theory of perceptual engineering (KE), two groups of different visual style interfaces were taken as an example to record the EEG data when users watched two groups of visual interfaces, in order to explore the user’s perceptual imagery and perceptual experience for the visual interface. It aims to meet the user’s perceptual needs and provide an effective evaluation method and design basis for the graphical user interface design. Firstly, the EEG spectrogram and brain topographic maps were obtained by data analysis and processing. The results showed that the activity levels of the θ wave and α wave induced by the two groups of different visual style interfaces were significantly different. Secondly, this paper analyzed the user’s perceptual imagery with GUI perceptual design elements, and concluded that the perceptual design elements of GUI would affect the user’s cognitive interest and perceptual experience. GUI design should focus on the unity and coordination of perceptual design elements and perceptual imageries. Finally, it is concluded that the EEG-based perceptual design evaluation method can effectively evaluate the GUI visual interface.
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46

Zhao, Yiyi. "Interaction Design System for Artificial Intelligence User Interfaces Based on UML Extension Mechanisms." Mobile Information Systems 2022 (June 16, 2022): 1–8. http://dx.doi.org/10.1155/2022/3534167.

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With the rapid development of computer network technology in recent years, more and more demands have been placed on the functionality and attributes of the user interface. In the development of many computer projects, the variability and flexibility of user interface requirements have greatly increased the complexity of program development for researchers. In addition, the poor reusability of page access control writing has created a pressing need for a highly standardized and flexible way of developing software. Thus, the development and design of user interfaces for application software systems occupy an important position and have been a hot topic of research in the field of human-computer interaction. The traditional methods of describing user interaction, such as state transitions and data flow diagrams, are not based on global and intuitive concepts. Moreover, there is little support for the design of user interface interaction behavior, resulting in user interfaces being ignored at design time and left to implementers to grasp at coding time. It is therefore an issue that needs to be addressed in order to integrate traditional methods and intuitive descriptions from the user’s perspective into a new interface development model and methodology. This research creates a user interface framework based on interaction behavior from the user’s perspective. Furthermore, UML extension mechanisms are used to enable the user interface framework to better support UML-based modelling environments. In addition, the UML is structured and extended to include structural elements that support interface generation, and a structured use case model is proposed, which drives the analysis and design of the individual submodels. The extracted abstract interface elements and their mapping to concrete interface elements are documented in a way that explores the generation of different target languages under different platforms. This study incorporates user requirements and provides a scientific reference for the development and design of user interfaces.
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47

Alty, J. L. "User Interface Design: Technology Led or User Driven." IFAC Proceedings Volumes 25, no. 9 (1992): 285. http://dx.doi.org/10.1016/s1474-6670(17)50205-0.

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48

Kamarulredzuan, Moch Baiz, Dadang Setiawan, and Dana Sulistiyo Kusumo. "USER INTERFACE DISPLAY DESIGN TO ASSIST FOOD WASTE MANAGEMENT USING THE USER CENTERED DESIGN METHOD." Jurnal Teknik Informatika (Jutif) 5, no. 1 (2024): 39–50. https://doi.org/10.52436/1.jutif.2024.5.1.1115.

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The designed user interface is mobile-based which aims to help manage food waste, especially for Bandung area students. The user interface display contains education about food waste, food waste banks and food donations. It is hoped that the user interface display created can help in managing food waste. Food waste in Indonesia is very concerning, for example in the city of Bandung there are 772.69 M3/day, which is 44.51% of the total of various types of food waste in 2021. Therefore a solution is needed that can help manage food waste. By utilizing technology, we can provide education about waste using a smartphone. Then a user interface display design is made using the user centered design method. The user centered design method is needed because it has an interface design process that focuses on usability goals. This method begins with collecting user information through questionnaires, then analyzing user information and obtaining user needs, then creating user flows, wireframes, mockups, and prototypes. After that, a usability test is carried out using the system usability scale method to see whether the user interface display that is made can meet user needs. The result of the system usability scale score is 87,5 and is in the excellent category, indicating that the user interface is good.
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49

Shahzad, Syed. "Ontology-based User Interface Development: User Experience Elements Pattern." JUCS - Journal of Universal Computer Science 17, no. (7) (2011): 1078–88. https://doi.org/10.3217/jucs-017-07-1078.

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The user experience of any software or website consists of elements from the conceptual to the concrete level. These elements of user experience assist in the design and development of user interfaces. On the other hand, ontologies provide a framework for computable representation of user interface elements and underlying data. This paper discusses strategies of introducing ontologies at different user interface layers adapted from user experience elements. These layers range from abstract levels (e.g. User needs/Application Objectives) to concrete levels (e.g. Application User Interface) in terms of data representation. The proposed ontological framework enables device independent, semi-automated GUI construction which we will demonstrate at a personal information management example.
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50

Малахов, Юрий, Yuriy Malakhov, Ирина Галанова, and Irina Galanova. "Ergonomic maintenance of designing intellectual user interfaces." Ergodesign 2019, no. 3 (2019): 122–26. http://dx.doi.org/10.30987/article_5d25e4dd0bccd0.62314595.

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The article is devoted to the ergonomic design of user interfaces. Considered standards used in the design. The design stages of the user interface have been developed to ensure optimal user interaction with the system. The basic principles of the development of user interfaces.
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