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Academic literature on the topic 'Designingenjör'
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Dissertations / Theses on the topic "Designingenjör"
Darrell, Catarina, and Niklas Arthursson. "Modernisering av bio-/spelsoffa : Utveckling av soffa för modernt vardagsrum." Thesis, Högskolan i Skövde, Institutionen för teknik och samhälle, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-5307.
Full textThis report describes the development of a cinema and gaming couch with the objective of giving the couch a Scandinavian look, and that the couch can be adapted to the user. The work has been performed in cooperation with EM Home and describes the workflow from the preliminary study to a final concept launched as Vegas. The preliminary study investigated the current market and interviews with customers provided insight in the current trends and an idea of which requirements and preferences the user has on a couch. An interview was also made with people that works with studying how humans interact with games. These studies gave an greater understanding of how we humans adapt to the digital world. This information formed the basis for a specification which was compiled in collaboration with EM Home. Once the specifications were consolidated, the concept generation phase started, in which ideas about design and features took form. The ideas then evolved to the base for three final concepts. The concepts were discussed with EM Home, with the target group and compared in tables of specifications so that positive and negative factors of the different concepts emerged. The elements of the concepts that best met the requirements of specifications and based on feedback from the target group were combined together for further development into a final concept. Further development was to study factors such as material selection, ergonomics and functionality closer.Further development of Vegas has resulted in a modular sofa with a Scandinavian design. Vegas have been made in two standard designs that can be combined and extended with options by the customer. To provide realistic images of Vegas, the couch was modeled in 3D CAD software Pro/ENGINEER™ and rendered in Bunkspeed™. Which resulted in pictures of Vegas in a real environment.
Hamrin, Ebba. "Justerbart bord för hem- och skolmiljö." Thesis, Högskolan i Skövde, Institutionen för ingenjörsvetenskap, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-12737.
Full textMaric, Toni, and Ida Evervall. "Utveckling av dörrtillbehör för att få in ljus i hall." Thesis, Högskolan i Skövde, Institutionen för ingenjörsvetenskap, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-9613.
Full textDuring spring 2014, Ida Evervall and Toni Maric from the University of Skövde have carried out a project with a door making company. Daylight admission into to hallways in apartments is basically non-existent today and lamps are used to satisfy the need of light. A door accessory has been developed in order to collect light from the outside of the apartment and transport it through the door to the inside, with no transparency. The client wanted that the transport of light would mainly be done with fiber optics. Experiments showed that fiber optics were sufficient to transport the light, a collecting lens in front gave significantly better result in sunny days. Cloudy days, it was considered enough to mark the position of the door. A market research confirmed that dark hallways was a fact and that transparency-protected door accessories was highlighted together with requirements for price and other safety requirements such as fire, sound, burglary etc. Several solutions to the sub-functions of the door accessory were generated, combined and developed. Evaluations were carried out in the form of tests and in discussion with the client. Then one concept was elected and named BeeLight. BeeLight consists of a pentagon-shaped lens surrounded by five hexagonal lenses that focus the light into the fiber optic bundle. The collecting lens is a solution that collects light from different directions as the sun moves throughout the day. A simple test showed that BeeLight provides about 10 lumen on a sunny day. More tests should be conducted in order to obtain exact numbers on how much light BeeLight can transport into the hallway.
Ottosson, Magdalena, Lina Olofsson, and Fredrik Blomgren. "Utveckling av skjutdörrskoncept för hemmiljö." Thesis, University of Skövde, School of Technology and Society, 2007. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-101.
Full textThis report was written as a result of a Bachelor Degree Project at the School of Technology and Society at University of Skövde, first semester 2007. The assigner was Tibrokök in Tibro, Sweden. The commission was originally to design a sliding door concept for kitchen. Later it was expanded to also include bathrooms.
During the feasibility study of the project Internet was used as an information source. Kitchen brochures and magazines were ordered from different companies to give inspiration and ideas. A wide range of products from both Tibrokök and their competitors were examined through phone calls, visits and interviews. Because the final products would have to be manufactured by Tibrokök it was also important to know about the company’s resources. The factory was therefore also visited during the feasibility study.
A design specification was written together with Tibrokök. This was to work as a control document during the project. To simplify the making of the design specification, a design brief and an objectives tree were first made. The design brief summarizes the commission and goals. The objectives tree helps to clarify all the requirements.
With the design specification as a foundation, the period of idea generating was started. During that period a number of creative methods were used to enhance creativity. Methods used were: 6-3-5, brainstorming and collective notebook. Some simple mock-ups were also made to help with three-dimensional thinking.
The next step, after the period of idea generation, was to develop the ideas further into concepts. Firstly a selection of ideas had to be made. The remaining ideas were then developed into concepts. The best concepts were then, during meetings with Tibrokök, selected for further development. This procedure was repeated several times. All changes made were recorded into the design specification.
The final result was four products: two bathroom cabinets, one room divider and one show case. Prototypes were made of the bathroom cabinets and room divider. All products were also displayed with rendered computerized images.
At the conclusion of this report a discussion is given, where the design group members give their opinion of the project, the cooperation with Tibrokök, the final products and what will happen after the project.
Denna rapport skrevs i samband med ett examensarbete i integrerad produktutveckling vid Högskolan i Skövde våren 2007. Uppdragsgivaren var Tibrokök och uppdraget bestod i att utveckla nya skjutdörrskoncept för köksmiljö. Uppdraget utvidgades senare till att innefatta även badrum.
Till en början, och igenom hela förstudien, användes Internet som en stor informationskälla. Kökskataloger, vilka gav idéer och inspiration, beställdes från olika köksföretag. Med hjälp av telefonsamtal, studiebesök och intervjuer undersöktes konkurrenternas och Tibroköks sortiment. En annan viktig del av förstudien var att undersöka företagets resurser eftersom tillverkningen måste kunna ske i Tibroköks befintliga maskinpark.
Efter förstudien upprättades en designspecifikation tillsammans med företaget, vilken skulle komma fungera som ett styrdokument igenom hela arbetet. För att förenkla skapandet av designspecifikationen gjordes först en designbrief, där uppdraget och målsättningen kortfattat beskrevs, och sedan ett kravträd, där i stort sett alla krav fanns representerade.
Med designspecifikationen som underlag inleddes idégenereringsfasen. Under fasen användes flertalet kreativitetsmetoder för att underlätta och öka kreativiteten. Metoderna som användes var 6-3-5, brainstorming och kollektiv anteckningsbok. Det byggdes även flera enklare mock-ups som underlättade det tredimensionella tänkandet.
Steget efter idégenereringen var att vidareutveckla idéerna till koncept. Denna process inleddes med ett konceptval av de idéer som framkommit under idégenereringen. Därefter utvecklades de valda koncepten vidare för att återigen genomgå ett konceptval och så vidare. Under tiden hölls en nära kontakt med företaget. Alla ändringar som gjordes resulterade i nya krav som fördes in i designspecifikationen.
Resultatet blev fyra stycken olika skåp: två varianter av badrumsskåp, en rumsavdelare och ett dekor-/väggskåp. Till badrumsskåpen och rumsavdelaren byggdes prototyper och dessutom gjordes slutgiltiga renderingar till alla skåpen.
I avslutningen av rapporten återfinns en diskussion där produktutvecklingsgruppen resonerar kring projektets upplägg, samarbetet med företaget, de slutgiltiga koncepten och även tiden efter projektets slut.
Söderström, Ingrid, and Johanna Gustafsson. "Development of trapeze system for dinghy sailing." Thesis, University of Skövde, School of Technology and Society, 2008. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-1457.
Full text
This is a Bachelor degree project report describing the
development process of a trapeze system for dinghy
sailing. The project was performed in cooperation with
Seldén Mast AB, manufacturer of spars and rigging
systems for yachts and dinghies.
The trapeze system is used in some dinghy sailing
classes. It is used to move the weight of the crew outside
of the boat to compensate the force created by the wind
in the sails. The system consists of a number of
components. Focus of the project was set on the position
adjustment device and the attachment to the harness.
The product development process included a pre study,
a Product Design Specification, a function analysis,
concept development, embodiment, and detail design.
The project resulted in three products: two variants of
trapeze cleats (adjustment devices) and a trapeze ring (to
enable attachment to the harness).
Nettelbladt, Fredrik, and Christopher Nerell. "Utveckling av skålhandtag till brandsäker skjutdörr för marint bruk." Thesis, Högskolan i Skövde, Institutionen för teknik och samhälle, 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-4479.
Full textHellbergs International wanted a better design for their recessed handles. Today’s recessed handles are not satisfactory in a user perspective and are expensive to produce because of an ineffective manufacturing process. A design process from a preliminary study to a finished CAD model and drawings are presented in this report. Particular emphasis was put on the recessed handle to make it more ergonomic and allow that it could be used by a as large group of users as possible. Much of the development work was done so that a first-time user can easily understand how it is used. The result was a recessed handle that clearly shows the user how it is used; the bowl follows the opening movement of the handle. The bowl’s beveled sides allow the handle to be gripped by the arm and wrist in the neutral position. A spring loaded hinge in the handle makes for a flexible movement and therefore allowing user with big hands and/or gloves access.
Lindgren, Jonas. "Formgivning och konstruktion av high end CD-spelare." Thesis, University of Skövde, School of Technology and Society, 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-3893.
Full textDen här rapporten redogör för utvecklingen av ett designförslag till en CD-spelare. Uppdraget kommer från det relativt lilla handelsbolaget Transient Design i Alingsås, och går ut på att hjälpa företaget att ta fram ett designförslag på en CD-spelare i så kallad high end-klass. Fokus i projektet ligger på gränssnittet mellan användaren och produkten, samt formgivning av chassi och CD-lucka. Rapporten inleds med en förstudie som bjuder på en kort introduktion till hifi, identifiering av målgruppen och dess krav och önskemål på en CD-spelare. Vidare studeras tekniker för framförallt design av visuella gränssnitt och metoder för insamling av data samt kreativitetsstimulerande metoder. Rapporten fortsätter med ett kapitel om konceptgenerering, som är den största delen av rapporten. Konceptgenereringen delades upp i tre större delar, CD-spelarens basenhet, CD-lucka och användargränssnitt. Efter konceptgenereringen följer konceptval och presentation av det slutgiltiga resultatet. På grund av svårigheter att fatta beslut på metodisk grund vad avser den rent estetiska formgivningsbiten togs beslutet att avsluta rapporten med två varianter av samma koncept. Avslutningsvis ges en diskussion om hur uppdraget genomförts och vad det resulterat i.
This report describes the development of a design proposal on a CD player in the so-called high-end class. The assignment came from the relatively small trading company Transient Design in Alingsås. Focus of the project was at the interface between the user and the product, and design of the chassis and the CD feeding device. It begins with a study that offers a short introduction to hifi, the identification of the target audience and its needs and requirements of a CD player. Further, the report contains a study of techniques for designing visual interfaces and also a look at the methods of data collection and creativity stimulating techniques. The report continues with a chapter on concept generation, which is the largest part of the report. The concept generation was divided into three major parts, CD player chassis, CD feeding device and user interface. After concept generation follows choice of concept and presentation of the final outcome. Because of the difficulty in deciding on a methodological basis the value of a purely aesthetic quality, a decision was made to make two similar but yet visually different concepts. Finally the report is finished with a discussion of how the project was carried through and what the result was.
Magnéli, Rickard, Staffan Seving, and Karl Johansson. "Konceptuell design och utveckling av hybridfordon." Thesis, University of Skövde, School of Technology and Society, 2008. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-2346.
Full textThis report covers the conceptual design of a new one person hybrid vehicle that is to be fast and convenient to drive on the roads. The vehicle is most of all supposed to be used as a commute vehicle but can also be used at other occasions as well.
During the work with this project the group has focused on three larger areas, the outer design (body), wheel chassis and an ergonomically designed interior. The group was not able to just create these parts in 3D to get a trustworthy vehicle, hence number of other components and details were also created to get a better entirety.
The outer design starts with idea generation and sketches and ends with a 3D model which is rendered to show how the final product is going to look. The design of the body has been going on during the entire work process due to new ideas and improvements that seemed interesting and had to be changed.
The wheel chassis also started with idea generation, research and sketches. It ended up with a simulated 3D model which later on was mounted on the vehicle body to show how the vehicle is going to perform during usage. The simulation was used to see if the ideas that came up were going to work in reality. The simulation in Pro/Engineer made it possible to save a lot of time and make the work process more efficient.
Finally the interior were designed inside the vehicle body but most importantly it was built and adjusted to the human body. Important measurements and facts were collected with the help of the ergonomic program Jack. Which controls that should be included was investigated and the steering wheel became the central part of the dashboard since the vital functions are controlled via this unit. The speedometer and likewise functions where also moved to the steering wheel to improve the visibility.
The group was also set to explore other interesting details especially the engines. The engines that were chosen to the final concept where so called wheel engines. These engines are mounted inside the rims and can also handle the braking of the vehicle which makes a separate braking system unnecessary. The wheel engines had so many advantages that they became the obvious selection. But the vehicle was from the beginning set to be a hybrid and with only the wheel engines it was not. To make it hybrid, a second, smaller engine was put in, but only for recharging the batteries when needed. This engine is driven by gasoline or ethanol.
Ankartoft, Robin. "Utveckling av kaffemaskin för event." Thesis, Karlstads universitet, Fakulteten för hälsa, natur- och teknikvetenskap (from 2013), 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:kau:diva-44403.
Full textThis report covers a product development project conducted by Robin Ankartoft as Bachelor of Science thesis for the innovation & design engineer program at Karlstad University. The assignment was provided by the company 3TEMP AB, Arvika. The company has requested a concept proposal of a coffee machine for events. The coffee machine has to be able to serve coffee fast and during long periods of time, to the visitors of different events. The product also has to be able to be used in different environments, as for example in events like skiing contests, festivals, hockey games or weddings. In the assignment from the company 3TEMP, a powerful, flexible and user-friendly product was sought, that also had good ergonomic qualities. The objective of the project has been to develop a product concept of a coffee machine for events, using the design methodology and an engineering approach. The concept shall meet the needs, requirements and expectations of the user and of the company. It should also have a design that because of its functionality and idiom stands out among today’s products. The outcome of the project was a concept proposal of a coffee machine for events. The concept is based on knowledge of the user to make the product user-friendly by having good ergonomics and being easy to understand as well as use. The concept aligns with the vision of 3TEMP and is, thanks to its design and functionality, considered to stand out among today’s products.
Carlsson, Andreas, and Marcus Ronnheim. "Utveckling av viktskivor, viktlås och viktställ för professionell gymverksamhet." Thesis, University of Skövde, School of Technology and Society, 2008. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-1324.
Full textDenna rapport behandlar ett examensarbete inom integrerad produktutveckling som utfördes av Andreas Carlsson och Marcus Ronnheim vid Designingenjörsprogrammet på Högskolan i Skövde vårterminen 2008. Examensarbetet var att utveckla Casall Sports Products viktskivor, viktlås samt viktställ för bodypumpviktskivor. Bakgrunden till uppdraget var att Casall tyckte att deras, redan nämnda produkter, var föråldrade och behövde ett nytt utseende samt att viktstället saknade vissa fördelaktiga funktioner. Rapporten beskriver hela produktutvecklingsfasen från förstudie till produktionsritningar.
Under förstudien gjordes bl.a. en marknadsundersökning och användarintervjuer, detta resulterade i en kravspecifikation. Idégenereringsfasen resulterade i flera s.k. mood boards som ett flertal idéer kring viktskivor och viktställ togs fram utifrån. Konceptutvecklingen handlade mycket om att bestämma en exakt storlek för produkterna och att bestämma material samt att göra CAD-modeller och ritningar.
Resultatet blev att internationella viktskivor, pumpviktskivor samt viktställ gjordes helt färdiga. Skolvikter och viktlås stannade vid koncept, dock togs ändå ritningar togs fram för viktlåset.