Academic literature on the topic 'Developer's library'

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Journal articles on the topic "Developer's library"

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Munetoh, Seiji, and Nobukazu Yoshioka. "Method Using Command Abstraction Library for Iterative Testing Security of Web Applications." International Journal of Secure Software Engineering 6, no. 3 (2015): 26–49. http://dx.doi.org/10.4018/ijsse.2015070102.

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A framework based on a scripting language is commonly used in Web application development, and high development efficiency is often achieved by applying several Agile development techniques. However, the adaptation of security assurance techniques to support Agile development is still underway, particularly from the developer's perspective. The authors have addressed this problem by developing an iterative security testing method that splits the security test target application into two parts on the basis of the code lifecycle, application logic (“active development code”) and framework (“used code”). For the former, detailed security testing is conducted using static analysis since it contains code that is changed during the iterative development process. For the latter, an abstraction library at the command granularity level is created and maintained. The library identifies the behavior of an application from the security assurance standpoint. This separation reduces the amount of code to be statically inspected and provides a mechanism for sharing security issues among application developers using the same Web application framework. Evaluation demonstrated that this method can detect various types of Web application vulnerabilities.
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Lai, V. S. "A contingency examination of CASE-task fit on software developer's performance." European Journal of Information Systems 8, no. 1 (1999): 27–39. http://dx.doi.org/10.1057/palgrave.ejis.3000312.

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Wang, Yu-Yin, Tung-Ching Lin, and Crystal Han-Huei Tsay. "Encouraging IS developers to learn business skills: an examination of the MARS model." Information Technology & People 29, no. 2 (2016): 381–418. http://dx.doi.org/10.1108/itp-02-2014-0044.

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Purpose – Though prior research has recognized business skills as one of the keys to successful information system development, few studies have investigated the determinants of an IS developer’s behavioral intention to learn such skills. Based on the motivation-ability-role perception-situational factors (i.e. the MARS model), the purpose of this paper is to argue that the intention of IS developers to acquire business skills is influenced by learning motivation (M), learning self-efficacy (A), change agent role perception (R), and situational support (S). Design/methodology/approach – Data collected from 254 IS developers are analyzed using the partial least squares technique. Findings – Results show that a developer’s intention to learn business skills is positively influenced by intrinsic learning motivation and both absolute and relative learning self-efficacy. Furthermore, in comparison to two other change agent roles, the advocate role leads to a significantly higher level of learning intention. Finally, work and non-work support positively influence both extrinsic and intrinsic learning motivation. Notably, non-work support has a greater impact on both absolute and relative learning self-efficacy. Research limitations/implications – Though many of the proposed hypotheses were supported, results showed several interesting and unexpected findings. First, regarding the change agent role perception, people who perceived themselves as advocates displayed a higher level of intention to learn business skills than did those who identified with the other two roles (i.e. traditionalist and facilitator). Second, when compared to extrinsic learning motivation, intrinsic learning motivation contributed more to the intention to learn business skills. Third, the study contributes to the literature by finding that, in terms of direction and magnitude, the two types of self-efficacy have similar influence on an IS developer’s behavioral intention to learn business skills. Finally, work support was found to have a positive impact on both extrinsic and intrinsic learning motivation. However, it was interesting to note that work support did not lead to significantly higher levels of relative and absolute learning self-efficacy. Practical implications – The findings of this study provide several critical implications for practitioners seeking to encourage IS developers to learn b-skills. First, organizations should strongly encourage IS developers to take on the advocate role in ISD projects, and urge them to acquire business skills through formal education and on-the-job training. Second, organizations should also help IS developers understand how learning business skills is important for their future work and potential self-growth, rather than focusing solely on extrinsic benefits such as promotion or remuneration. Third, organizations can also make use of the strategies to enhance IS developer’s learning self-confidence and beliefs, which will, in turn, increase their intention to learn business skills. Finally, support from others is influential in the formulation of positive work attitudes and behaviors, so organizations will benefit when employees are well supported. Originality/value – While prior research has emphasized the importance of business skill possession for IS developers during the system development process, few studies have explored the factors affecting an IS developer’s behavioral intention to learn those business skills. This study intends to bridge this gap by investigating factors that drive IS developers’ intention to learn business skills. The findings of this study are useful to researchers in the development and testing theories related to IS developer learning behavior, and to practitioners to facilitate business skill learning for their IS development staff.
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Semma, Andi. "STUDI PERBANDINGAN VUE COMPONENT LIBRARY/FRAMEWORK: VUETIFY, BUEFY, BOOTSTRAPVUE MENGGUNAKAN GTMETRIX." Jurnal Teknologi Informasi: Jurnal Keilmuan dan Aplikasi Bidang Teknik Informatika 16, no. 1 (2022): 92–98. http://dx.doi.org/10.47111/jti.v16i1.3926.

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Developing a web application from scratch is relatively hard as it requires writing a large amount of code. Maintaining the code when it comes to evolve becomes quite tedious. Therefore, using a framework will simplify the process. Using a CSS framework will lift developers’s web designing process as it does the hard work for developers, especially Component framework as it provides a large range of components and attributes. However, when building a simple web application, developers usually do not need a full-fledged framework as it will come with a downside on performance and bundle size. In this article we will discuss three popular vue component libraries/frameworks and test its performance using GTmetrix so this can become a variable of consideration when choosing components framework.
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Kula, Raula Gaikovina, Daniel M. German, Ali Ouni, Takashi Ishio, and Katsuro Inoue. "Do developers update their library dependencies?" Empirical Software Engineering 23, no. 1 (2017): 384–417. http://dx.doi.org/10.1007/s10664-017-9521-5.

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Malik, Manas. "Framework For Lossless Data Compression Using Python." International Journal of Engineering and Computer Science 8, no. 03 (2019): 24575–85. http://dx.doi.org/10.18535/ijecs/v8i03.4296.

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A lot has been done in the field of data compression, yet we don’t have a proper application for compressing daily usage files. There are appropriate and very specific tools online that provide files to be compressed and saved, but the content we use for streaming our videos, be it a Netflix video or a gaming theater play, data consumed is beyond the calculation of a user. Back-end developers know all about it and as developers we have acknowledged it but not yet achieved it in providing on an ease level. Since the user would not never be concerned about compression, developers can always take initiative while building the application to provide accessibility with compression before-hand. We have decided to create a framework that will provide all the functionality needed for a developer to add this feature. Making use of the python language this process can work. I’m a big fan of Python, mostly because it has a vibrant developer community that has helped produce an unparalleled collection of libraries that enable one to add features to applications quickly. For the DEFLATE lossless compression, has a higher level of abstraction provided by the zlib C library, in Python it is generally provided by the Python zlib library which is an interface, we have a lot to do including the audio, video and subtitles of the file. We also make use of the fabulous ffmpy library. ffmpy is a Python library that provides access to the ffmpeg command line utility. ffmpeg is a command-line application that can perform several different kinds of transformations on video files, including video compression, which is the most commonly requested feature of ffmpeg. Frame rate and audio synchronization are few other parameters to look closely. This is an ongoing project and there remains few implementation aspects, data compression remains a concern when touched upon the design. We along with python community intend to solve this issue.
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Yang, Wenhua, Yu Zhou, and Zhiqiu Huang. "Personalized API Recommendations." International Journal of Software Engineering and Knowledge Engineering 31, no. 09 (2021): 1299–327. http://dx.doi.org/10.1142/s021819402150042x.

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Application Programming Interfaces (APIs) play an important role in modern software development. Developers interact with APIs on a daily basis and thus need to learn and memorize those APIs suitable for implementing the required functions. This can be a burden even for experienced developers since there exists a mass of available APIs. API recommendation techniques focus on assisting developers in selecting suitable APIs. However, existing API recommendation techniques have not taken the developers personal characteristics into account. As a result, they cannot provide developers with personalized API recommendation services. Meanwhile, they lack the support for self-defined APIs in the recommendation. To this end, we aim to propose a personalized API recommendation method that considers developers’ differences. Our API recommendation method is based on statistical language. We propose a model structure that combines the N-gram model and the long short-term memory (LSTM) neural network and train predictive models using API invoking sequences extracted from GitHub code repositories. A general language model trained on all sorts of code data is first acquired, based on which two personalized language models that recommend personalized library APIs and self-defined APIs are trained using the code data of the developer who needs personalized services. We evaluate our personalized API recommendation method on real-world developers, and the experimental results show that our approach achieves better accuracy in recommending both library APIs and self-defined APIs compared with the state-of-the-art. The experimental results also confirm the effectiveness of our hybrid model structure and the choice of the LSTM’s size.
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Popescu, Natalie, Ziyang Xu, Sotiris Apostolakis, David I. August, and Amit Levy. "Safer at any speed: automatic context-aware safety enhancement for Rust." Proceedings of the ACM on Programming Languages 5, OOPSLA (2021): 1–23. http://dx.doi.org/10.1145/3485480.

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Type-safe languages improve application safety by eliminating whole classes of vulnerabilities–such as buffer overflows–by construction. However, this safety sometimes comes with a performance cost. As a result, many modern type-safe languages provide escape hatches that allow developers to manually bypass them. The relative value of performance to safety and the degree of performance obtained depends upon the application context, including user goals and the hardware upon which the application is to be executed. Since libraries may be used in many different contexts, library developers cannot make safety-performance trade-off decisions appropriate for all cases. Application developers can tune libraries themselves to increase safety or performance, but this requires extra effort and makes libraries less reusable. To address this problem, we present NADER, a Rust development tool that makes applications safer by automatically transforming unsafe code into equivalent safe code according to developer preferences and application context. In end-to-end system evaluations in a given context, NADER automatically reintroduces numerous library bounds checks, in many cases making application code that uses popular Rust libraries safer with no corresponding loss in performance.
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Nur Hidayah, Rahmatika, and Akhmad Gunarto. "Notary Role in the Implementation of The Cooperation Agreement Between Housing Developers and Land Owner." Jurnal Akta 6, no. 2 (2019): 283. http://dx.doi.org/10.30659/akta.v6i2.5031.

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Housing development cooperation between housing developers and owners of land to do to overcome the limitations of the amount of land and pressing capital needs. Generally in this cooperation landowners who provide land, while housing developers set aside, build housing and market it. But such cooperation is prone to risks for both sides, which could lead to disputes or disputes. Notary public officials in law is expected to help prevent the occurrence of the dispute or the dispute. Therefore, the authors are interested in conducting research on the issue, with the aim to determine the role of the Notary in the implementation of the cooperation agreement between the developer residential housing development and land owners. The study was conducted through library research using descriptive method by collecting data, collate, analyze and interpret. In conclusion, as follows: First, the legality of which is clean and clear (CnC) is a very important factor in running the housing business. Second, the need for good faith from housing developers and landowners in implementing the cooperation agreement. Third, the Notary's role is very important in helping to prevent the risk of dispute or disputes by providing legal counseling and make a deed of agreement to provide legal certainty for housing developers and landowners.Keywords: Notary Role; Cooperation Agreement; Developer and Land Owner.
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Mohammed, Dilkhaz Y., and Peter A. Cooper. "Developing Cross-Platform Library Using Intel Multi-OS Engine." European Journal of Electrical Engineering and Computer Science 6, no. 2 (2022): 15–17. http://dx.doi.org/10.24018/ejece.2022.6.2.422.

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Mobile application development services have reached a higher level with APIs. Developers create and develop applications for mobile devices, and they often rely on APIs for connectivity. An API is the functions and methods in a library that a programmer can call to ask it to do things for you; it's the interface to the library. A library is a set of classes that a programmer can use to solve a certain problem, but it doesn’t change your code at a structural or architectural level. The significance of libraries in the creation of mobile applications cannot be overstated. Others can use the programmer's library, created, and shared with the rest of the world, in their own projects as a result of his efforts. In this paper, the programmer uses Java Object-Oriented Programming to provide a way to share code across platforms and gives the possibility to develop native cross-platform mobile applications. The purpose of this work is to create a taxi service library for developers using both Android and iOS using Java programming with the help of Intel’s Multi-OS Engine Framework, Retrofit, and GSON utilities, which were also used in this project. In developing a Java open-source project, the common conclusion the programmer always ends up with is to share the produced outcomes with the developer community, which should be the least objective in the Java world.
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Dissertations / Theses on the topic "Developer's library"

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Ziegler, Antonia, and Yordan Nikolov Atanasov. "Design systems from a developer’s perspective : What aspects of communication between developers and designers need to change in order to prevent communication breakdown when creating design systems?" Thesis, Jönköping University, Tekniska Högskolan, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:hj:diva-53961.

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Design systems have gained traction in the last few years. They have been primarily used by big tech companies to improve collaboration between designers and developers and to speed up the development process of their digital products. There is no formal definition of what a design system is and what it should entail as of the time of writing. It is believed that communication breakdown during the creation of design systems occurs because designers and developers do not understand each other’s fields of expertise. The purpose of this study is to explore common aspects that cause communication breakdown between developers and designers when creating a design system. The method of choice for this study is semi- structured interviews conducted with frontend/web developers, exploring their views and experiences. The results of this study indicate that there are both similarities and differences between peoples’ views on design systems and that the lack of understanding of a developer's field of work can be seen as an aspect that can cause a communication breakdown. Furthermore, the results imply that one of the factors which can contribute to a more successful understanding of the handoff for developers is the visualization of the design. The major limitations of this study are the lack of scientific literature on the topic of design systems as well as the limited number of participants.
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Bürger, Christoff. "RACR: A Scheme Library for Reference Attribute Grammar Controlled Rewriting: Developer Manual." Technische Universität Dresden, 2012. https://tud.qucosa.de/id/qucosa%3A25494.

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This report presents RACR, a reference attribute grammar library for the programming language Scheme. RACR supports incremental attribute evaluation in the presence of abstract syntax tree rewrites. It provides a set of functions that can be used to specify abstract syntax tree schemes and their attribution and construct respective trees, query their attributes and node information and annotate and rewrite them. Thereby, both, reference attribute grammars and rewriting, are seamlessly integrated, such that rewrites can reuse attributes and attribute values change depending on performed rewrites – a technique we call Reference Attribute Grammar Controlled Rewriting. To reevaluate attributes influenced by abstract syntax tree rewrites, a demand-driven, incremental evaluation strategy, which incorporates the actual execution paths selected at runtime for control-flows within attribute equations, is used. To realize this strategy, a dynamic attribute dependency graph is constructed throughout attribute evaluation – a technique we call Dynamic Attribute Dependency Analyses. The report illustrates RACR's motivation, features, instantiation and usage. In particular its application programming interface is documented and exemplified. The report is a reference manual for RACR developers. Further, it presents RACR’s complete implementation and therefore provides a good foundation for readers interested into the details of reference attribute grammar controlled rewriting and dynamic attribute dependency analyses.:1. Introduction 1.1. RACR is Expressive, Elegant, Ecient, Flexible and Reliable 1.2. Structure of the Manual 2. Library Overview 2.1. Architecture 2.2. Instantiation 2.3. API 3. Abstract Syntax Trees 3.1. Specification 3.2. Construction 3.3. Traversal 3.4. Node Information 4. Attribution 4.1. Specification 4.2. Evaluation and Querying 5. Rewriting 5.1. Primitive Rewrite Functions 5.2. Rewrite Strategies 6. AST Annotations 6.1. Attachment 6.2. Querying 7. Support API A. RACR Source Code B. MIT License API Index
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Duvander, Jacob, and Oliver Romhagen. "What affects the choice of a JavaScript framework : Interviews with developers." Thesis, Tekniska Högskolan, Högskolan i Jönköping, JTH, Datateknik och informatik, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:hj:diva-46268.

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In recent years frameworks for JavaScript has become a large part of web development. There has been a lot of discussion between developers which framework to use when developing a project since there is a large pool of frameworks to choose from. This paper aims to find out what factors affects the choice of framework according to web developers in the business. The earlier studies found on the topic of JavaScript frameworks focuses on the technical aspects while this study will focus on researching the pragmatic internal and external factors that affects the choice of framework. This will contribute with a different view to the field in contrast to the existing technical studies. To find answers to the research question qualitative interviews with web developers at different companies were conducted. 5 companies agreed to participate, and a total of 8 web developers were interviewed. The interviews were recorded and later transcribed. The results were analyzed through a thematic analysis. By analyzing the results several different factors were found, and by finding connections in between them they were then categorized into different themes. The themes found was demand, usability, community and reputation. Through the discussion of the findings it was found that the factors influencing the choice of framework can vary depending on if it is a personal project or a larger project at a company. For personal projects user gratification was major factor, while in companies the ability to collaborate was one of the main factors. To answer the purpose of the study the choice of framework depends on who is using it, what kind of requirements a project has, the resources of a company, and the locations demands. Therefore, different frameworks can be suitable for different situations.
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Hallberg, Emil. "Evaluation of the Effectiveness of Implementing a UI Library in FinTech Applications." Thesis, Umeå universitet, Institutionen för datavetenskap, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-184549.

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Implementing new technology into a complex software developing environment comes with many challenges in terms of code, user interface design, and developer experience. It is well-established that the pressing demand for security and regulations within financial technology makes it even more essential to implement new technologies with care and minimised risks. This work aims to determine the effectiveness of such implementations. Specifically, it evaluates the effectiveness of implementing a UI library in a FinTech application to find the most suitable approach. In this context, a UI library defines as a robust set of user interface components available in one place and a FinTech application as an application in financial technology with complex developing infrastructure. In order to successfully evaluate the effectiveness of implementing a UI library in a FinTech application, a thorough literature survey was performed to identify decisive factors relating to code quality, user interface, and developer experience. In a case study in which a FinTech company served as an example, a solution consisting of their product and UI library was developed. The solution was tested by collecting data from code evaluation, questionnaires, and interviews. The result shows that the solution has higher code quality, fulfils the FinTech UI requirements, and perceived as an improvement of the development infrastructure.  On this basis, the utilised methodology and the recognised factors in this work should be taken into account to identify the most suitable approach when implementing a UI library in a FinTech application.
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Shewanown, Saun. "The usability of digital library learning resources developer perceptions of the results of an empirical automated usability evaluation approach /." 2006. http://purl.galileo.usg.edu/uga%5Fetd/shewanown%5Fsaun%5F200605%5Fphd.

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Books on the topic "Developer's library"

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Occhiogrosso, James. Clipper developer's library. Microtrend Books, 1991.

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Powell, James E. FoxPro developer's library. Microtrend Books, 1991.

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D, Hoops Thomas, ed. Turbo C developer's library. H.W. Sams, 1988.

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James, Powell. FoxPro 2 developer's library. Microtrend Books, 1992.

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Occhiogrosso, James. CA-Clipper developer's library. Windcrest/McGraw-Hill, 1995.

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D, Hoops Thomas, ed. Turbo Pascal 4.0, developer's library. Howard W. Sams, 1988.

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Paul, Dreyfus, ed. Netscape DevEdge Web developer's library. Netscape Press, 1999.

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Tom, Armstrong, and Tom Armstrong. ATL developer's guide. M&T, 2000.

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Crockett, Frank. MFC Developer's workshop. Microsoft Press, 1997.

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Tom, Armstrong. The active template library: A developer's guide. M&T Books, 1998.

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Book chapters on the topic "Developer's library"

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Khyzha, Artem, and Ori Lahav. "Abstraction for Crash-Resilient Objects." In Programming Languages and Systems. Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-030-99336-8_10.

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AbstractWe study abstraction for crash-resilient concurrent objects using non-volatile memory (NVM). We develop a library-correctness criterion that is sound for ensuring contextual refinement in this setting, thus allowing clients to reason about library behaviors in terms of their abstract specifications, and library developers to verify their implementations against the specifications abstracting away from particular client programs. As a semantic foundation we employ a recent NVM model, called Persistent Sequential Consistency, and extend its language and operational semantics with useful specification constructs. The proposed correctness criterion accounts for NVM-related interactions between client and library code due to explicit persist instructions, and for calling policies enforced by libraries. We illustrate our approach on two implementations and specifications of simple persistent objects with different prototypical durability guarantees. Our results provide the first approach to formal compositional reasoning under NVM.
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Wang, Liang, and Jianxin Zhao. "Introduction." In Architecture of Advanced Numerical Analysis Systems. Apress, 2022. http://dx.doi.org/10.1007/978-1-4842-8853-5_1.

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AbstractThis book introduces Owl, a numerical library we have been developing and maintaining for years. We develop Owl for scientific and engineering computing in the OCaml language. It focuses on providing a comprehensive set of high-level numerical functions so that developers can quickly build up any data analytical applications. Over years of intensive development and continuous optimization, Owl has evolved into a powerful software system with competitive performance compared to mainstream numerical libraries. Meanwhile, Owl’s overall architecture remains simple and elegant. Its small codebase can be easily managed by a small group of developers.
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"Using the Internet Library in Palm OS Applications." In Palm OS Web Application Developer's Guide. Elsevier, 2001. http://dx.doi.org/10.1016/b978-192899432-9/50017-8.

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Munetoh, Seiji, and Nobukazu Yoshioka. "Method Using Command Abstraction Library for Iterative Testing Security of Web Applications." In Application Development and Design. IGI Global, 2018. http://dx.doi.org/10.4018/978-1-5225-3422-8.ch008.

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A framework based on a scripting language is commonly used in Web application development, and high development efficiency is often achieved by applying several Agile development techniques. However, the adaptation of security assurance techniques to support Agile development is still underway, particularly from the developer's perspective. The authors have addressed this problem by developing an iterative security testing method that splits the security test target application into two parts on the basis of the code lifecycle, application logic (“active development code”) and framework (“used code”). For the former, detailed security testing is conducted using static analysis since it contains code that is changed during the iterative development process. For the latter, an abstraction library at the command granularity level is created and maintained. The library identifies the behavior of an application from the security assurance standpoint. This separation reduces the amount of code to be statically inspected and provides a mechanism for sharing security issues among application developers using the same Web application framework. Evaluation demonstrated that this method can detect various types of Web application vulnerabilities.
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"QuickTime COM Library Reference." In QuickTime for .NET and COM Developers. Elsevier, 2006. http://dx.doi.org/10.1016/b978-012774575-6/50012-9.

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Ferguson, Anthony W. "Preservation Decision-Making Basics: A University Library Collection Developer’s Perspective." In The Acquisitions Budget. Routledge, 2019. http://dx.doi.org/10.4324/9780429354755-19.

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Ogundokun, Roseline O., Joel O. Afolayan, Adekanmi A. Adegun, and Abiola G. Afolabi. "Marketing Information Products and Services Through Digital Platforms." In Advances in Library and Information Science. IGI Global, 2020. http://dx.doi.org/10.4018/978-1-5225-9034-7.ch005.

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Library and information science (LIS) has developed gradually over a period of time taking the opportunity of technology being spread widely. Library management system (LMS) is one of such earlier areas where ICT have been applied to the operations of the library. LSM will allow librarians to be keeping greater restriction over data stores and applications containing delicate, secretive, confidential, or revealing information about customers, products, clients. The emergence of cloud computing is creating a new area of research in relation to libraries. Cloud computing is being influenced by the developers of library systems to facilitate the possibility of moving away from ILS/LMS called library services platforms (LSP). This chapter studied and reviewed cloud computing, its uses, cloud computing in libraries and projects LSPS, market information products and services, digital platforms. Recommendations were made based on the outcomes of the study.
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Xie, Iris. "Interactive IR in OPAC Environments." In Interactive Information Retrieval in Digital Environments. IGI Global, 2008. http://dx.doi.org/10.4018/978-1-59904-240-4.ch002.

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Online catalogs are types of interactive computer systems; they can also be called “interactive catalogs” because a user interacts with the computer to find relevant information. The interaction is the main difference between Online Public Access Catalogs (OPACs) and other types of library catalogs (Hildreth, 1982; Matthews, 1985). Online catalogs are regarded as real-time interactive retrieval systems for libraries (Fayen, 1983). According to Peters (1991), the development of online catalogs can be characterized by three decades of development. In the 1960s, the development of online catalogs was led by the development of computer technology and the library community’s desire to increase efficiency in finding library materials. In the 1970s, commercial vendors started to replace large university libraries as the principal developers of computer-based library systems. In the 1980s, local libraries expand their control of the library catalog systems.
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Ogundokun, Roseline O., Joel O. Afolayan, Adekanmi A. Adegun, and Abiola G. Afolabi. "Marketing Information Products and Services Through Digital Platforms." In Research Anthology on Collaboration, Digital Services, and Resource Management for the Sustainability of Libraries. IGI Global, 2021. http://dx.doi.org/10.4018/978-1-7998-8051-6.ch017.

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Library and information science (LIS) has developed gradually over a period of time taking the opportunity of technology being spread widely. Library management system (LMS) is one of such earlier areas where ICT have been applied to the operations of the library. LSM will allow librarians to be keeping greater restriction over data stores and applications containing delicate, secretive, confidential, or revealing information about customers, products, clients. The emergence of cloud computing is creating a new area of research in relation to libraries. Cloud computing is being influenced by the developers of library systems to facilitate the possibility of moving away from ILS/LMS called library services platforms (LSP). This chapter studied and reviewed cloud computing, its uses, cloud computing in libraries and projects LSPS, market information products and services, digital platforms. Recommendations were made based on the outcomes of the study.
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Theng, Yin-Leng, Mei-Yee Chan, Ai-Ling Khoo, and Raju Buddharaju. "Quantitative and Qualitative Evaluations of the Singapore National Library Board's Digital Library." In Design and Usability of Digital Libraries. IGI Global, 2005. http://dx.doi.org/10.4018/978-1-59140-441-5.ch019.

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As part of the Singapore National Library Board’s (NLB) on-going efforts to improve the usefulness and usability of the eLibraryHub in meeting users’ needs, this chapter reports two empirical studies – a quantitative and a qualitative study – conducted on the eLibraryHub, the NLB Digital Library. In the quantitative study, we evaluated the effectiveness of the eLibraryHub from users’ perspectives. Results show that users rated favorably their satisfaction of the overall effectiveness, usefulness and ease of use of the eLibraryHub. They also perceived it as generally quite useful and easy to use. In the qualitative study, we made use of Scenario-Based Design and Claims Analysis, to determine the usability of the eLibraryHub. Findings indicate that most usability problems occurred during the interpretation and evaluation stages of navigational actions. It concludes with recommendations on design refinement of the eLibraryHub. The chapter illustrates the rich interplay of quantitative and qualitative data crucial in helping designers/developers to better understand users, uses and usability of deployed systems, to address the dilemma of Carroll’s task-artifact cycle of changing user needs and design possibilities.
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Conference papers on the topic "Developer's library"

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Dragone, Paolo, Stefano Teso, and Andrea Passerini. "Pyconstruct: Constraint Programming Meets Structured Prediction." In Twenty-Seventh International Joint Conference on Artificial Intelligence {IJCAI-18}. International Joint Conferences on Artificial Intelligence Organization, 2018. http://dx.doi.org/10.24963/ijcai.2018/850.

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Constructive learning is the task of learning to synthesize structured objects from data. Examples range from classical sequence labeling to layout synthesis and drug design. Learning in these scenarios involves repeatedly synthesizing candidates subject to feasibility constraints and adapting the model based on the observed loss. Many synthesis problems of interest are non-standard: they involve discrete and continuous variables as well as arbitrary constraints among them. In these cases, widespread formalisms (like linear programming) can not be applied, and the developer is left with writing her own ad-hoc solver. This can be very time consuming and error prone. We introduce Pyconstruct, a Python library tailored for solving real-world constructive problems with minimal effort. The library leverages max-margin approaches to decouple learning from synthesis and constraint programming as a generic framework for synthesis. Pyconstruct enables easy prototyping of working solutions, allowing developers to write complex synthesis problems in a declarative fashion in few lines of code. The library is available at: http://bit.ly/2st8nt3
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Krizsan, Zoltan, and Szilveszter Kovacs. "Fuzzy Rule Interpolation Developer Toolbox Library." In 2012 7th IEEE International Symposium on Applied Computational Intelligence and Informatics (SACI). IEEE, 2012. http://dx.doi.org/10.1109/saci.2012.6249988.

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Yasumatsu, Tatsuhiko, Takuya Watanabe, Fumihiro Kanei, Eitaro Shioji, Mitsuaki Akiyama, and Tatsuya Mori. "Understanding the Responsiveness of Mobile App Developers to Software Library Updates." In CODASPY '19: Ninth ACM Conference on Data and Application Security and Privacy. ACM, 2019. http://dx.doi.org/10.1145/3292006.3300020.

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Broin, C. O., R. Short, M. Fisher, et al. "ExSeisPIOL: A Seismic Parallel I/O Library for Increasing Developer Productivity." In Third EAGE Workshop on High Performance Computing for Upstream. EAGE Publications BV, 2017. http://dx.doi.org/10.3997/2214-4609.201702331.

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Gribel Ito, Luana, Mariana Helena Inês Moreira, Sarah Brandão Souza, Sinara Pimenta Medeiros, and Phyllipe Lima. "What are the Top Used Modules in Python Open-Source Projects?" In Computer on the Beach. Universidade do Vale do Itajaí, 2022. http://dx.doi.org/10.14210/cotb.v13.p037-044.

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ABSTRACTWhen a team of developers are creating new software, they mostlikely will use libraries of code that can assist in a given requiredfeature. One source to find these libraries can be popular questionanswerwebsites, blogs, personal web pages and the usage of toolsthat can automatically suggest libraries. Popularity might be onecriterion that developers can use when choosing a library. In thiswork, we performed an empirical evaluation through mining Pythonprojects hosted in GitHub to identify the most popular used modules.We selected 129 projects based on specific criteria, one of thembeing the number of stars that reflects their popularity. To automatethe data extraction process, we developed the PySniffer, an opensourcetool that performs a static code analysis in Python scripts,checking which modules from both the standard library and externalmodules are used in a project. Our tool also has a front-end thatcan display the data more friendly with statistical information. Asa result, we generated a list with the top used modules in Pythonprojects hosted in GitHub, serving as complementary informationalongside the most popular libraries informed in personal blogs andwebsites.
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Jancar, Jan, Marcel Fourne, Daniel De Almeida Braga, et al. "“They’re not that hard to mitigate”: What Cryptographic Library Developers Think About Timing Attacks." In 2022 IEEE Symposium on Security and Privacy (SP). IEEE, 2022. http://dx.doi.org/10.1109/sp46214.2022.9833713.

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Datta, Trisha, Noah Apthorpe, and Nick Feamster. "A Developer-Friendly Library for Smart Home IoT Privacy-Preserving Traffic Obfuscation." In SIGCOMM '18: ACM SIGCOMM 2018 Conference. ACM, 2018. http://dx.doi.org/10.1145/3229565.3229567.

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Pereira, Wellington, and Paulo Maia. "Convalida: a Code Generation-based FieldValidation Library for Android Applications." In X Conferência Brasileira de Software: Teoria e Prática. Sociedade Brasileira de Computação - SBC, 2019. http://dx.doi.org/10.5753/cbsoft_estendido.2019.7670.

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A common, repetitive, and time-consuming task in the construction of Android applications is creating interface field validation. Although there are some tools that address that issue, they are not intuitive and require effort for configuration, which may hinder their use. This paper introduces Convalida, an annotation-based library that generates code automatically at compile time for field validation of Android applications, thus allowing the developer to focus on the implementation of business rules. A comparative study considering other field validation tool and a manual approach is also provided and shows that our library has improved the final code.
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Ramanahally, Prasad, Stephen Gilbert, Thomas Niedzielski, Desire´e Vela´zquez, and Cole Anagnost. "Sparsh UI: A Multi-Touch Framework for Collaboration and Modular Gesture Recognition." In ASME-AFM 2009 World Conference on Innovative Virtual Reality. ASMEDC, 2009. http://dx.doi.org/10.1115/winvr2009-740.

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Most current multi-touch libraries provide support to recognize the touch input from particular hardware and seldom support complex gestures. For rapid prototyping and development of multi-touch applications, particularly for collaboration across multiple disparate devices, there is a need for a framework which can support an array of multi-touch hardware, provide gesture processing, be cross platform compatible, and allow applications to be developed in the desired programming language. In this paper we present criteria for evaluating a multi-touch library and “Sparsh UI”— an open source multi-touch library which is a novel attempt to address these issues by enabling developers to easily develop multi-touch applications. We also compare Sparsh UI with other multi-touch libraries and describe several Sparsh-based applications, including BasePlate, a system for collaborative virtual assembly.
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Paknikar, Rahul, Nikhil Sharma, Priyam Nayak, Kannan Moudgalya, and Bhaskaran Raman. "Simulation scheduling of variable-structure models in OpenModelica." In Asian Modelica Conference 2022, Tokyo, Japan, November 24-25, 2022. Linköping University Electronic Press, 2022. http://dx.doi.org/10.3384/ecp193136.

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We propose and implement a generic scheduling framework for OpenModelica to eliminate the simulation code corresponding to inactive components in a system-level model. This framework allows the model developer to auto-generate models corresponding to the discrete behavior of the underlying system, and then schedule their simulations. It also provides a Scheduler library in the Modelica language to help the model developer easily generate the schedule. The benefit of this approach is demonstrated with and without real-time simulations of a batch distillation system. The proposed approach also helps implement a sequential modular simulation to arrive at initial guesses for flowsheets, whose equations can then be solved simultaneously using the standard, equation-oriented, approach of Modelica.
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