Contents
Academic literature on the topic 'Devinettes et énigmes arabes'
Create a spot-on reference in APA, MLA, Chicago, Harvard, and other styles
Consult the lists of relevant articles, books, theses, conference reports, and other scholarly sources on the topic 'Devinettes et énigmes arabes.'
Next to every source in the list of references, there is an 'Add to bibliography' button. Press on it, and we will generate automatically the bibliographic reference to the chosen work in the citation style you need: APA, MLA, Harvard, Chicago, Vancouver, etc.
You can also download the full text of the academic publication as pdf and read online its abstract whenever available in the metadata.
Journal articles on the topic "Devinettes et énigmes arabes"
Foda, Hachem. "La langue spéciale des poètes : l’oblitération du nom dans la poésie arabe médiévale." Arabica 69, no. 4-5 (November 3, 2022): 523–65. http://dx.doi.org/10.1163/15700585-12341622.
Full textLéchot, Timothée. "L’énigme, une clef d’interprétation de l’architecture ?" Le Monde français du dix-huitième siècle 4, no. 1 (October 16, 2019). http://dx.doi.org/10.5206/mfds-ecfw.v4i1.8395.
Full textDissertations / Theses on the topic "Devinettes et énigmes arabes"
Atmani, Latifa. "La devinette : une pratique sociale. Etude linguistique. Corpus recueilli a Oujda (Maroc)." Paris 5, 2001. http://www.theses.fr/2001PA05H004.
Full textThanks to games, the riddle makes a social contact and publishes in a form of a debate a codified form. Participants can speak freely without restraint. There is no discrimination, they must be quick to sugged a statement or to find the answer. Often, the riddle is metaphorical and is provided with rythm and repetitive elements which give it a mnemotechnical effect. Its orality and transmission throughout the generations provide the upholding of archai͏̈c shopes and the creation of statements. It is ruled by rules and prohibitions. .
Issaiene, Fatima Zahra. "Littérature orale du Maroc : analyse ethnolinguistique des devinettes." Electronic Thesis or Diss., Sorbonne université, 2023. http://www.theses.fr/2023SORUL106.
Full textMy thesis, entitled "Oral literature of Morocco: ethnolinguistic analysis of riddles”, is based on the analysis of 713 riddles collected in situ in different regions of Morocco. The riddle is a language game that uses ritual formulas and stylistic ornaments to cleverly mask the entity to be guessed. The state of the art is devoted to the place of the riddle within Moroccan oral literature and to a synthesis of previous work on riddles in Morocco, the Maghreb and Africa. I then proceed to a linguistic analysis of this literary genre, studying the composition of the riddle (question/answer, opening and closing formulas, clues leading to the solution, etc.), then its syntactic structure (predication, complex sentences, negation), its semantic richness through the main figures of speech (metaphor, personification, comparison, antithesis, etc.), and its prosodic structure (rhymes, alliteration, assonance, repetition, etc.), which gives it its poetry. The second part of my analysis is strictly ethnolinguistic, describing the culture and values of Moroccan rural society in the past. Certain themes are explored in greater depth than others, such as the image of women in Moroccan society, weaving, the symbolic value of animals and saucy riddles. I believe that the originality of my thesis lies in both the linguistic and ethnolinguistic perspectives, as well as in the morpheme-by-morpheme segmentation of all the riddles used as examples, thus providing a good overview of Moroccan Arabic
Oumeriem, Yakhlaf. "Proverbes et devinettes de langue tamazight : essai d'analyse sociolinguistique et socio sémiotique." Paris 10, 1994. http://www.theses.fr/1994PA100144.
Full textThe aim of this thesis is to study a corpus of Berber proverbs and riddles. First of all, we have defined: the word "Tamazight" - the geographical and linguistic context of use - comprehension of proverbs the shift from one language to another then we have tried to answer the following questions: - what does the enunciation say? - How does it say what it is saying? - Why?
Raharimalala, Anatolie. "Les tapatono : joutes poétiques et devinettes masikoro : essai sur un genre oral malgache." Paris 10, 1986. http://www.theses.fr/1986PA100165.
Full textPresentation of the masikoro literary genus and study of the tapatono, literary genus occurring with two forms: classical riddle and poetical tilt. A formal and thematic study
Mauger, Serge. "L'interpretation des messages enigmatiques. Essai de semantique et de traitement automatique des langues." Caen, 1999. http://www.theses.fr/1999CAEN1255.
Full textOedipus, the character in sophocle's tragedy, solves the sphinx's enigma by + his own intelligence ;. This is the starting point of a general reflection on the linguistic status of language games, the practice of which could be seen throughout all periods and in all cultures. Oedipus's intelligence is based on a capacity for + calculating ; the interpretation of the enigma by giving up inductive reasoning (by recurrence) so as to adopt analogical reasoning instead. In the second part, it is shown that the calculation of the meaning of the polysemous messages enables us to propose a pattern of a combinatory analysis which is a tool for the automatic treatment of language (atl), able to help calculate riddles and to interpret coded definitions of crosswords. This pattern is used as a touchstone for an analysis of the semantic structures underlying interpretations and shows which lexical items are concerned by isotopy. Isotopy is not in that case considered to be an element of the message but a process of the interpretation. The whole approach is then based on interpretative semantics. The third part is the developement of the reflection including the treatment of enigmatic messages in the issues of the man-machine dialogue (mmd) which enables us to deal with the ambiguities of some utterances and is able to understand + strange messages ; on the basis of propositions of interpretation extrapolated from the pattern. Then little by little we analyse the calculation of the one who gets messages like an activity which consists in analysing graphematic and acoustic signs. Taking the signs into account is a confrontation with what is expected in the linguistic system and it enables us to carry out a series of decisions leading to the identification of a coherent analysis. This coherence and the analysis are compared to the approach adopted when + reading ; an anamorphosis (in art painting) or when decoding the organisation rules in suites of cards in eleusis' game. We find a similar approach when we have to interpret the + scriptio continua ; on paleographic inscriptions, the technique of which serves as a basis for some literary experiences under duress and for hidden puns
Tercero, Carmen. "Mythe et énigme dans la nouvelle contemporaine." Paris 4, 1996. http://www.theses.fr/1996PA040022.
Full textIn the narrative genre, the modern short story is now trying to go beyond the nineteenth century models. One possibility to create a new way in the classical tradition that privileges plot and final surprise appears to be a recurrent use of myth. These narratives suggest the reader a sort of enigma and reveal the links that exist between literary and mythical fiction. In fact, it seems that the contemporary writers, such as Borges, Cortazar, Welty and the like, can use classical myths to help solve the narrative problems of the short genre - how to describe space, time and character in the story. So, thanks to comparisons between European and American short stories, we find common devices and choices - the labyrinth, Circe and primitive figures. But they interfere in the story through allusion. The enigma of the texts is enlightened only by the names, the titles and the epigraphs. In conclusion, let us emphasise that mythological short stories are rather scholarly for the common reader. As metafictions that play on intertextuality, they epitomise the contemporary interrogations literature is pervaded with
Bouget, Hélène. "Enquerre et deviner : poétique de l'énigme dans les romans arthuriens français (fin du XIIe-premier tiers du XIIIe siècle." Phd thesis, Université Rennes 2, 2007. http://tel.archives-ouvertes.fr/tel-00204437.
Full textVeret, Elsa. "L’énigme de l’automne de la Renaissance à la Régence : pratiques et poétique d’un genre ingénieux." Thesis, Sorbonne université, 2018. http://www.theses.fr/2018SORUL165.
Full textThe purpose of this work is to present the characteristics of an ingenious poetic genre, the enigma, which is nowadays considered obsolete and has long been underestimated by critics on account of its recreational dimension. However, the early modern times have made an extensive use of it, as many manuscripts and print series show. We tackle this form, linked to the riddle genre, which study has long been the field of anthropology, from the perspective of the history of literature and of the history of literary form. We highlight the numerous literary sources of the French enigma, as well as the practical questions at stake in the framework of high society salons that adapted it according to the rules of conversation and politeness. The poetical and rhetorical analysis shows that, far from being an arcane form, the enigma uses obscurity in order to create an ingenious brightness. Despite being strictly rule-bound and serial, the genre makes space for a huge diversity of poetical creation and provides facetious and gallant inventions. Studying the collections of enigmas published between 1570 and 1720 shows that, beyond the repetitive themes and forms, it is still possible to think up genuine “ingenious mysteries”. It also reveals the fundamental part played by allusion in the invention of a literary discourse in the early modern times
Stahl, Pierre-Brice. "Étude sur le Vafþrúðnismál et le genre de l’énigme." Thesis, Strasbourg, 2014. http://www.theses.fr/2014STRAG038.
Full textThe poem Vafþrúðnismál presents the meeting of two mythological figures, Vafþrúðnir and Óðinn, who compete in a verbal duel. A close study of the text leads to the conclusion that the god is not seeking any knowledge with his questions to the giant. Therefore, the analysis of the nature of the interaction provides a new understanding of the poem and explains several aspects that have, until now, been perceived as problematic. This study shows that there is no injustice regarding the distribution of questions between the two protagonists, but that this follows a specific logic in the text. In the same way, the analysis of the final riddle reveals that it is not ‘unfair’, as it has traditionally been interpreted, but that it has a precise function in the text. Through this literary fiction, Vafþrúðnismál transmits – in a playful way – traditional knowledge, by means of a specific genre: riddling
Ammouche, Selim. "Énigme et énigmatique dans les jeux vidéo ˸ jouer avec le sens." Thesis, Sorbonne Paris Cité, 2019. http://www.theses.fr/2019USPCA007.
Full textEnigmas are one of the main obstacles of video games. If some genres require solving puzzles, most games also vary the challenges they face their player with by proposing problems to solve. If the confrontation against enemies or the crossing of platforms seem to be defined elements in video games studies, enigmas introduce a new problem. It is indeed a figure older than video gaming which presents itself through various forms and generates various effects. Faced with such a profusion, a study of video game enigmas should focus on the two poles of the problem: enigma as a figure – rupture it causes in the player's understanding of the game – and the enigmatic effect which, although without any formal enigma, instills a doubt as to the interpretation of the video game experience. On the one hand, a figural analysis of video games must be done while looking back at the evolution of the figure and the major questions (metaphor, mimesis) that it reformulates by operating in a specific way through video game apparatus. On the other hand, enigma and enigmatic and at the core of a consideration of videogame communication devoted to the effects of the game on the player, and also of a poetical consideration since one must reflect on the importance of the effectiveness and the creative force that the player seeking solutions conveys. The great enigmatic structures that develop through video games and can be found in enigmas (such as quest) will shed light on the understanding of the experience of meaning which is at the heart of these hermeneutic issues. While considering enigma as a figure, we draw attention to the fundamental communication matter that that the study of the video game discourse between the game and its player constitutes
Books on the topic "Devinettes et énigmes arabes"
Jean, Charles-É. 500 énigmes et devinettes. Saint-Bruno-de-Montarville, Québec]: Les Éditions Coup d'oeil, 2012.
Find full textMora, Dolorès. 365 devinettes sur les personnages célèbres. Champigny-sur-Marne: Éd. Lito, 1988.
Find full text501 énigmes: Casse-tête, jeux d'esprit et de logique pour travailler plus du cerveau et gagner plus de plaisir. Paris: First éd., 2009.
Find full text501 énigmes: Casse-tête, jeux d'esprit et de logique pour travailler plus du cerveau et gagner plus de plaisir. Paris: Librairie générale française, 2012.
Find full textLoïc, Audrain, and Galliez Roxane Marie 1973-, eds. Les énigmes des Borgia: Jeux de logique et récits véridiques. [Paris]: Fleurus, 2015.
Find full text1923-, Piem, ed. 120 énigmes pour jouer en famille: Sans papier ni crayon. Paris: Le Cherche-Midi, 2004.
Find full text