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1

Scharf, Andreas Herbert [Verfasser]. "Dynamic Injection of Scribble Features into Graphical Diagram Editors / Andreas Herbert Scharf." Kassel : Universitätsbibliothek Kassel, 2015. http://d-nb.info/1071581813/34.

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Scharf, Andreas [Verfasser]. "Dynamic Injection of Scribble Features into Graphical Diagram Editors / Andreas Herbert Scharf." Kassel : Universitätsbibliothek Kassel, 2015. http://d-nb.info/1071581813/34.

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Maier, Sonja [Verfasser], Mark [Akademischer Betreuer] Minas, and Paolo [Akademischer Betreuer] Bottoni. "A Pattern-based Approach for the Combination of Different Layout Algorithms in Diagram Editors / Sonja Maier. Universität der Bundeswehr München, Fakultät für Informatik. Gutachter: Mark Minas ; Paolo Bottoni. Betreuer: Mark Minas." Neubiberg : Universitätsbibliothek der Universität der Bundeswehr, 2012. http://d-nb.info/1028336713/34.

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REIS, ANDRE LUIZ CASTRO DE ALMEIDA. "DIAGRAM EDITOR DRIVEN BY METAMODELS." PONTIFÍCIA UNIVERSIDADE CATÓLICA DO RIO DE JANEIRO, 2011. http://www.maxwell.vrac.puc-rio.br/Busca_etds.php?strSecao=resultado&nrSeq=18627@1.

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COORDENAÇÃO DE APERFEIÇOAMENTO DO PESSOAL DE ENSINO SUPERIOR<br>O uso de editores de diagramas tem se mostrado muito útil para a elaboração de soluções de design na área de Interação Humano-Computador. Eles facilitam o uso da linguagem e o controle sobre os seus elementos, evitando que o usuário utilize itens lexicais que não pertençam ao vocabulário da linguagem. Esses elementos estão definidos em um metamodelo, que basicamente consiste em um conjunto de conceitos dentro de um determinado domínio. Com isso, o usuário ganha agilidade e confiabilidade no processo de criação. Porém, muitos editores não garantem que a solução concebida obedeça à sintaxe da linguagem. Para isso, torna-se necessário um editor que, além de ter controle sobre os símbolos da linguagem, forneça também apoio gramatical para o uso de modelos, de forma não apenas gráfica, mas também fazendo uso das regras de sintaxe de cada metamodelo. Com esse conjunto de regras que define as combinações válidas dos elementos da linguagem, o usuário pode ser alertado sobre possíveis infrações que estejam acontecendo durante a elaboração da solução. As regras descrevem a sintaxe da linguagem através de uma gramática. Analisar sintaticamente diagramas significa tentar encontrar uma sequência de aplicações de regras que derivam de uma gramática ou de alguma representação dela. Levando em consideração essa abordagem, este trabalho apresenta um estudo sobre editores de diagramas dirigidos por metamodelos e uma ferramenta que possibilita ao usuário, a partir da definição de um metamodelo, acoplá-lo a um editor de diagramas genérico para linguagens visuais, em que se possa controlar tanto o vocabulário quanto a gramática dos diagramas criados. Desta forma, o objetivo da atual pesquisa é propor uma ferramenta que englobe estas soluções e que seja focada nas linguagens visuais comuns na área de Interação Humano-Computador como MoLIC, CTT e Statecharts.<br>The use of diagram editors has been very useful for creating design solutions in the area of Human-Computer Interaction. They facilitate the use of modeling languages and provide control over the elements of the solution space, preventing the user from using an invalid lexical item of the chosen language. These elements are defined in a metamodel, which basically consists of a set of concepts with-in a given domain. As a result, users gain speed and reliability in the process of creation. However, many editors do not guarantee that designed solution meets the language syntax. For this, we need an editor that, in addition to having control over the language symbols, also provides support for the use of models, going beyond graphical editing and also making use of the syntax rules defined in each metamodel. With this set of rules that define the form of language, the user may be warned of possible rule violations while building the solution. The rules describe the syntax of the language through its grammar. To parse a diagram means to try to find a sequence of applications of rules that derive from a grammar or some representation of it. Considering this approach, this dissertation presents a study on diagram editors, and a metamodel-driven tool that allows the user to, by defining a metamodel, make use of a generic diagram editor for visual languages that can control the vocabulary and grammar of the created diagrams. Thus, the goal of current research is to propose a tool that encompasses these solutions and is focused on visual languages common in the area of Human- Computer Interaction, such as MoLIC, CTT and Statecharts.
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Fiala, Martin. "Vytvořte editor kopenogramů." Master's thesis, Vysoká škola ekonomická v Praze, 2012. http://www.nusl.cz/ntk/nusl-150064.

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The goal of this thesis is the analysis of ways of graphic form of algorithms and their editors, design of editor for making kopenograms from source code and implementation of this editor what will work as part of plugin made for the NetBeans IDE. In the beginning of the thesis will be described a principles of structured programing, enlisted used ways of visualization of source code -- modeling language UML and other possibilities of graphic form of algorithm like flowchart diagrams, Nassi-Shneiderman diagrams, Jackson diagrams and especially not as well-known kopenograms. In the second part of the thesis is described creation of editor used to visualization of kopenograms. In the chapters is described structure of creating of application, the editors what are available for its creation, phase of creating editor and final testing for approve of the success. Part of the thesis is also a user guide for beginning with this program. Application what was made in this thesis is part of the plugin BJ2NB and will be used for education support of programming and algorithms on The University of Economics, Prague.
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Ulvestad, Kay Are. "A graphical diagram editor plugin for Eclipse." Thesis, Norwegian University of Science and Technology, Department of Computer and Information Science, 2005. http://urn.kb.se/resolve?urn=urn:nbn:no:ntnu:diva-9217.

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<p>This document serves the dual purpose of being the first version of the documentation for the Eclipse UIML DiaMODL and UIML Diagram plugins, as well as being the written part of my master thesis. The documentation part is the main body of the document. It covers the background of the project, and describes each of the plugins in detail, in terms of structure and behaviour. In addition, the documentation features a relatively detailed practical guide on how the UIML Diagram plugin can be extended with other language specific plugins. As this is part of my master thesis, there is also a short summary of my personal experiences working on the project.</p>
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Jeet, E. J. "A relationship-based interactive graphical diagram editor." Thesis, University of Kent, 1987. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.378580.

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Severino, Junior Osvaldo. "Smart : um editor grafico de diagramas em Xchart." [s.n.], 1996. http://repositorio.unicamp.br/jspui/handle/REPOSIP/275989.

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Orientadores: Hans Kurt Edmund Liesenberg, Luiz Eduardo Buzato<br>Dissertação (mestrado) - Universidade Estadual de Campinas, Instituto de Computação<br>Made available in DSpace on 2018-07-22T02:13:23Z (GMT). No. of bitstreams: 1 SeverinoJunior_Osvaldo_M.pdf: 2671105 bytes, checksum: 0ca6f6745c9d86c36bb0846e5a39527b (MD5) Previous issue date: 1996<br>Resumo: Smart é um editor gráfico desenvolvido para o ambiente Xchart[8]. Xchart é um ambiente de programação que provê ferramentas para o projeto e implementação de sistemas interativos. Sistemas Interativos [12] são compostos por três subsistemas: (i) apresentação, (ii) diálogo e (iii) aplicação. A apresentação é responsável pela aparência do sistema interativo, organizando os aspectos visuais e físicos de uma interface homemcomputador (ícones, janelas, etc.). A aplicação é o componente responsável pelo controle da comunicação entre a apresentação e a aplicação de um sistema interativo. Xchart focaliza ferramentas para o projeto e implementação do subsistema diálogo. Smart é o resultado de um projeto e implementação de uma interface homem-computador que adere aos métodos desenvolvidos no projeto Xchart.Smart permite a manipulação (captura, edição, leiaute automático e geração de código) de programas escritos na linguagem visual Xchart. Esta linguagem permite a descrição do comportamento do diálogo de um sistema interativo. O comportamento do diálogo define o mapeamento de eventos de entrada em ações derivadas por estes eventos. O editor utiliza uma árvore de estados e um grafo de transições sobreposto à árvore para capturar e editar um Xchart. A árvore é o resultado da adaptação e implementação do algoritmo de leiaute automático para traçado de árvores. Após a captura e edição de um Xchart, o Smart permite a geração da forma usual de um Xchart, um grafo. A visualização da forma usual de um Xchart é o resultado da adaptação e implementação do algoritmo de leiaute automático para traçado de diagramas. A edição de um Xchart, também, permite ao Smart invocar o compilador de Xchart que gerará o respectivo código do Xchart.<br>Abstract: Xchart is a programming environment that provides tools for the design and implementation of interactive systems [8]. Interactive systems [12] have three main components: (i) presentation, (ii) dialog, and (iii) application. The presentation is responsible for the look and feel of an interactive system, it organizes the visual and physical aspects of the human-computer interface (icons, windows, device drivers, etc). The application is the component that implements the functionality of the interactive system. The dialog component is responsible for the mediation of the communication between presentation and application. Xchart's focus is on tools for the design and implementation of dialog components. Smart is Xchart's tool for the editing (capturing, edition, automatic layout, and code generation) dialog specifications written in the visual language Xchart. The visual language Xchart is based on states and transitions. Smart has an object-oriented design and implementation. One of its main characteristics is the use of algorithms for the automatic layout of diagrams. A dialog specification written 'in the language Xchart can be captured and automatically drawn as a tree and as a graph. Smart also provides a Xchart compiler, that is, Xchart dialog specifications are captured as diagrams and then translated into a textual language for use by other tools of the Xchart environment. This characteristic of Smart eases significantly the design and implementation of dialogs.<br>Mestrado<br>Mestre em Ciência da Computação
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Souza, Cleidson Ronald Botelho de. "Um framework para editores de diagramas cooperativos baseados em anotações." [s.n.], 1998. http://repositorio.unicamp.br/jspui/handle/REPOSIP/275954.

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Orientador: Jacques Wainer<br>Dissertação (mestrado) - Universidade Estadual de Campinas, Instituto de Computação<br>Made available in DSpace on 2018-07-24T08:15:43Z (GMT). No. of bitstreams: 1 Souza_CleidsonRonaldBotelhode_M.pdf: 3406428 bytes, checksum: 0a55e1f96683828fa960c9daa75b9abe (MD5) Previous issue date: 1998<br>Resumo: Esta dissertação apresenta um modelo de cooperação para o desenvolvimento cooperativo de software e o framework para editores de diagramas colaborativos ABCDE (Annotation Based Cooperative Diagram Editor). A cooperação entre grupos de usuários é obtida através da utilização de anotações sobre diagramas. Anotações são uma forma de comunicar idéias ou opiniões sobre um documento. Um framework é um projeto abstrato orientado a objetos que pode, ser adaptado segundo as necessidades da aplicação. Frameworks fornecem um grau de reutilização de até 80%, pois oferecem reutilização de projeto, servindo como moldes para a construção de aplicações dentro de um domínio. As aplicações instanciadas a partir do framework ABCDE são editores cooperativos de diagramas de classes da notação UML. O ponto adaptável do ABCDE é o modelo de cooperação que ele implementa, o que permite a construção de editores específicos para outras atividades do processo de desenvolvimento de software. As contribuições desta dissertação são: (i) a especificação de um modelo de cooperação que se baseia na utilização de anotações como mecanismo de auxílio a cooperação, para o desenvolvimento colaborativo de software. Ele oferece apoio à tarefa de revisão e co-autoria, sendo independente da metodologia utilizada para o desenvolvimento do software, podendo ser estendido para apoiar outras atividades do processo de desenvolvimento de software; (ii) o desenvolvimento do framework ABCDE (Annotation Based Cooperative. Diagram Editor) que permite a construção de editores de diagramas cooperativos, pois implementa o modelo de cooperação desenvolvido; e (iii) a apresentação do sistema ABCDE-Web que apóia o desenvolvimento cooperativo de software através da Internet<br>Abstract: This document presents an annotation model for cooperative software development, and an object-oriented application framework for diagram editors called ABCDE (Annotation Based Cooperative Diagram Editor). Cooperation among users is achieved by using annotations on diagrams. Annotations are used by the authors to communicate ideas or opinions about a document. A framework is an abstract object-oriented design that can be tailored according to specific applications. The framework developed in this work, ABCDE, provides support for the construction of annotation based cooperative diagram editors for class diagrams of UML methodology. The main configurable aspect of ABCDE is the annotation model used, so editors built from ABCDE can be tailored to particular needs of different tasks in software developrnent. The contributions of this work are: (i) the specification of a cooperation model for cooperative software development. This model uses annotations as a mean to support collaboration, supports the revision and co-authoring tasks, and is independent of methodology for software development. Moreover, it can be extended to support different tasks of software development process; (ii) the framework ABCDE (Annotation Based Cooperative Diagram Editor), which main hot-spot is the annotation model used, because it implements the cooperation model developed; and (iii) the ABCDE- Web system, a prototype developed from ABCDE that can be used for software development on the Web<br>Mestrado<br>Mestre em Ciência da Computação
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Yamaguti, Marcelo Hideki. "Técnicas diagramáticas para desenvolvimento de software orientado a objetos." reponame:Biblioteca Digital de Teses e Dissertações da UFRGS, 1993. http://hdl.handle.net/10183/25463.

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Este trabalho aborda a efetiva utilização de técnicas diagramáticas para o desenvolvimento de software orientado a objetos durante as fases de análise e projeto de sistemas. Durante o desenvolvimento de software normalmente as especificações resultantes das fases de análise e projeto possuem uma forma gráfica. A utilização de diagramas no desenvolvimento de software busca facilitar a criação de especificações de um sistema e ao mesmo tempo torná-las mais compreensíveis. A grande maioria das técnicas diagramáticas que existem atualmente são utilizadas para o apoio ao desenvolvimento de software segundo metodologias fundamentadas no paradigma tradicional de decomposição funcional. Diversas técnicas diagramáticas foram criadas ou adaptadas a fim de suportar os conceitos deste paradigma, acompanhando a própria evolução do mesmo. Neste contexto, são apresentadas as características básicas de técnicas diagramáticas tradicionais que apoiam a este paradigma. A partir da introdução dos conceitos de orientação a objetos no desenvolvimento de software, surge a necessidade de criação de novas técnicas diagramáticas ou adaptação de técnicas diagramáticas tradicionais para o suporte adequado ao desenvolvimento de sistemas sob este paradigma. Neste contexto, são abordados os conceitos envolvidos na orientação a objetos e apresentados os aspectos diferenciais no desenvolvimento de software decorrentes da utilização deste paradigma em contraposição aos paradigmas tradicionais. São também apresentadas as tarefas específicas realizadas durante o desenvolvimento de software, nas fases de análise e projeto, que estão inseridas no ciclo de vida de um software orientado a objetos. É proposto um conjunto de notações diagramáticas inter-relacionadas adequado ao apoio de um esquema de etapas básicas para o desenvolvimento de software orientado a objetos, bem como as metodologias já existentes. Durante a descrição destas notações diagramáticas, são apresentadas as suas características individuais, adaptações realizadas para o suporte a orientação a objetos, suas aplicações específicas no desenvolvimento de sistemas e o inter-relacionamento existente. Finalmente, são definidas as características de recursos e facilidades específicas para o apoio às notações propostas. Dentro dos recursos sugeridos inclui-se a definição da implementação de um editor diagramático que é descrito através das notações sugeridas neste trabalho.<br>This work tackles the effective use of diagramming techniques for object-oriented software development during analysis and design phases. During software development the specifications produced by analysis and design usually take a graphical form. The use of diagrams in software development occurs because designers and analysts like to express themselves that way to turn the specifications more understandable. Most of diagramming techniques in use nowadays support software development following methodologies based on the conventional functional decomposition paradigm. Various diagramming techniques were created or adapted in order to support the concepts of this paradigm, following its own evolution. With the introduction of object-oriented concepts new diagramming techniques were created or adapted from conventional methodologies. This work introduces the concepts of object orientation, as well as, the changes originated from the use of this paradigm in software development. Specific steps related to the analysis and design stages in the object-oriented software life cycle are also presented. A set of interrelated diagramming techniques for supporting object-oriented software development is presented. A set of interrelated diagramming techniques for supporting object-oriented software development is presented. The description of these diagramming techniques includes new features, discussion of adaptations for object-oriented techniques, specific applications and uses, and their integration. Finally, the features of specific resources and facilities for supporting the proposed notations are defined. The description of the implementation of a diagrammatic editor, using the notations presented in this work, is included.
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Gaspar, Luciano. "Ambiente de apoio ao ensino de modelagem de software com máquina de estados: uma extensão para o editor de programação Bluej." Pontifícia Universidade Católica de São Paulo, 2012. https://tede2.pucsp.br/handle/handle/18094.

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Made available in DSpace on 2016-04-29T14:23:06Z (GMT). No. of bitstreams: 1 Luciano Gaspar.pdf: 1342989 bytes, checksum: 2adb8081f31a71914dc0e2627497482b (MD5) Previous issue date: 2012-05-10<br>The aspects that affect the complexity in the development of systems are, also, barriers to the teaching and learning process of software modeling. Many techniques, tools and processes are adopted in this specific kind of teaching, although, one of the greatest issues found in this task is to create conditions in order to make the student experiment such a complexity in the classroom. The adoption of criteria for software quality analysis is an option that, into the architectural prospect, can reveal that, even the algorithm with few code lines are fragile and, along their life cycle, may present problems of scalability, maintenance and reuse. In this aspect, the purpose of this research is to evaluate if the codes produced by the student, supported by the concepts and techniques of the State Model, will express the initial characteristics of a modularized structure. A tool which extends the functions of the BlueJ teaching environment was developed and it is presented in this paper. That tool, associated with the BlueJ native resources and the State Machines learning make it possible for the student to accomplish software model descriptions according to the structural and environmental code prospects<br>Os aspectos que afetam a complexidade no desenvolvimento de sistemas também são barreiras para o processo de ensino-aprendizagem de modelagem de software. Muitas técnicas, ferramentas e processos são adotados nesse tipo específico de ensino, porém, uma das dificuldades encontradas é criar condições para que o aluno vivencie tal complexidade em sala de aula. Como alternativa, a adoção de critérios de análise da qualidade de software, sob a perspectiva arquitetural, pode revelar que mesmo os algorítmos com poucas linhas de código são frágeis e ao longo do seu ciclo de vida apresentam problemas de escalabilidade, manutenção e reuso. Nesse sentido, o propósito desta pesquisa é avaliar se o código produzido pelo aluno, apoiado nos conceitos e técnicas do Modelo de Estados, manifestará características iniciais de uma estrutura modularizada. Uma ferramenta que estende as funcionalidades do ambiente de ensino BlueJ foi desenvolvida e é apresentada neste trabalho. Esta ferramenta, associada aos recursos nativos do BlueJ e aos conhecimentos de Máquina de Estados, permite que o aluno elabore descrições de modelos de software dentro das perspectivas estrutural e comportamental do código
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Asghar, Syed Adeel, and Sonia Tariq. "Design and Implementation of a User Friendly OpenModelica Graphical Connection Editor." Thesis, Linköpings universitet, PELAB - Laboratoriet för programmeringsomgivningar, 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-65864.

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OpenModelica (www.openmodelica.org) is an open-source Modelica-based modeling and simulation environment intended for industrial as well as academic usage. Its long-term development is supported by a non-profit organization – the Open Source Modelica Consortium OSMC, where Linköping University is a member.The main reason behind this thesis was the need for a user friendly, efficient and modular OpenModelica graphical connection editor. The already existing open source editors were either textual or not so user friendly. As a part of this thesis work a new open source Qt-based cross platform graphical user interface was designed and implemented, called OMEdit, partially based on an existing GUI for hydraulic systems, HOPSAN. The usage of Qt C++ libraries makes this tool more future safe and also allows it to be easily integrated into other parts of the OpenModelica platform.This thesis aims at developing an advanced open source user friendly graphical user interface that provides the users with easy-to-use model creation, connection editing, simulation of models, and plotting of results. The interface is extensible enough to support user-defined extensions/models. Models can be both textual and graphical. From the annotation information in the Modelica models (e.g. Modelica Standard Library components) a connection tree and diagrams can be created. The communication to the OpenModelica Compiler (OMC) Subsystem is performed through a Corba client-server interface. The OMC Corba server provides an interactive API interface. The connection editor will function as the front-end and OMC as the backend. OMEdit communicates with OMC through the interactive API interface, requests the model information and creates models/connection diagrams based on the Modelica annotations standard version 3.2.
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Azevedo, Diogo Pires de. "An integrative approach to diagram-based collaborative brainstorming." Master's thesis, 2011. http://hdl.handle.net/10348/2660.

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Dissertação de Mestrado em Engenharia Informática<br>The need for computer supported collaboration has grown over the last years and made collaboration processes an important factor within organizations. This trend has resulted in the development of a variety of tools and technologies to support the various forms of collaboration. Many collaborative processes, e.g. strategy building, scenario analysis, root cause analysis and requirements engineering, require various collaboration support tools. Within these synchronous collaborative applications to create, evaluate, elaborate, discuss, and revise graphical models, e.g. data flow, fishbone and brainstorming diagrams, play an important role. Currently, the necessary tools are not integrated and flexible enough to support such processes. In this thesis, we present a synchronous collaborative brainstorming diagram editor that is integrated in a flexible group support system. By this our approach goes beyond the current state of the art as we can be seamlessly integrated with other collaboration support tools such as text-based brainstorming or voting.<br>A necessidade de colaboração suportada por computador tem crescido nos últimos anos e fez dos processos colaborativos um factor importante dentro das organizações. Esta tendência resultou no desenvolvimento de uma variedade de ferramentas e tecnologias para apoiar as diversas formas de colaboração. Muitos processos colaborativos (por exemplo, análise estratégica, cenários de causa ou engenharia de requisitos), exigem o suporte de várias ferramentas de colaboração. Dentro destas aplicações colaborativas síncronas para criar, avaliar, elaborar, discutir e rever modelos gráficos destacam-se dois diagramas de fluxo de dados (data flow), diagrama “espinha de peixe” (fishbone diagrams) e brainstorming, desempenham um papel importante. Atualmente, as ferramentas necessárias não estão integradas e flexíveis o suficiente para suportar tais processos. Nesta dissertação, apresentamos um editor síncrono de diagramas de colaboração de brainstorming, integrado num sistema de apoio a grupos (GSS) flexível para este efeito. Assim, esta abordagem vai além do nosso estado da arte atual, uma vez que pode ser perfeitamente integrado com outras ferramentas de colaboração, tais como brainstorming baseado em texto ou sistemas de votação.
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Paulo, Ricardo José Fonseca de Oliveira. "Geração assistida de diagramas esquemáticos de rede eléctrica." Dissertação, 2010. http://hdl.handle.net/10216/67223.

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Paulo, Ricardo José Fonseca de Oliveira. "Geração assistida de diagramas esquemáticos de rede eléctrica." Master's thesis, 2010. http://hdl.handle.net/10216/67223.

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Chang, Chun Hao, and 張峻豪. "History of Geometrical Diagrams in Medieval and Renaissance European Editions of Euclidean Elements." Thesis, 2017. http://ndltd.ncl.edu.tw/handle/knbc42.

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碩士<br>國立清華大學<br>歷史研究所<br>106<br>R. Netz’s monograph The Shaping of Deduction in Greek Mathematics (1999) has been often considered one of the most important recent works on the history of Greek mathematics. Netz provided a new methodology that he applied to his study on the use of lettered diagrams and on the language of ancient Greek mathematical treatises, which appeared to be efficient in the situation when the original diagrams were lacking. In turn, Saito and Sidoli (2012) compared manuscript diagrams and their modern counterparts and suggested, “The diagrams in modern editions … are often historically misleading and occasionally even mathematically misleading.” They showed that the difference between Medieval and modern diagrams is large, and if the researchers do not consult ancient editions, some information represented in ancient diagrams would not be noticed. Therefore, it is necessary to investigate the differences of diagram further, and to establish a method for studying the rela-tionships of the extant sources in order to identify the characteristics traceable to Antiquity. In this thesis, I will discuss several aspects of the history of the diagrams in Euclidean Elements. (1) I will discuss the recent interpretations of Greek diagrams, especially of the diagrams of the Elements, in order to evaluate the current ap-proaches to ancient diagrams in the studies of the Elements. (2) I will present the differences between the extant editions of the Elements dated from the 9th to 20th century, and demonstrate how extant diagrams can be different from each other. (3) I will discuss the filiation of diagrams and build the relationship trees for the dia-grams of extant editions with the methods of textual analysis and phylogenetics, in order to identify the features of hypothetical common ancestors of extant diagrams. (4) I will study the reasons of changing diagrams in the works of Robert Recorde (c. 1512 – 1558). By comparing his new diagrams to the other contemporary ones, I will discuss the reason why the early modern editors attempted to revise the diagrams, and how exactly the diagrams were changed.
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Fernandes, Paulo Alexandre Ribeiro da Cunha. "Independência de fonte de dados e gestão de alterações em editores de diagramas de redes." Dissertação, 2006. http://hdl.handle.net/10216/12847.

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Fernandes, Paulo Alexandre Ribeiro da Cunha. "Independência de fonte de dados e gestão de alterações em editores de diagramas de redes." Master's thesis, 2006. http://hdl.handle.net/10216/12847.

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Nunes, Roberto Milton Gouveia. "WOW: wiki aided organization draWing." Master's thesis, 2013. http://hdl.handle.net/10400.13/616.

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As the world evolves, organizations are becoming more and more complex, and the need to understand that complexity is increasing as well. With this demand, arises organizational engineering, which is a subject that emerged with the purpose to make organizations easier to understand, by putting in practice the concept of organizational self-awareness, which means that that the collaborators who are part of an organization, need to understand it and know what their role in it is. The DEMO methodology (Design Engineering Methodology for Organizations), came up with the purpose of representing these organizations’ self-awareness, through the definition and creation of consistent and coherent diagrams. Semantic wikis have features that can help in enterprise modelling. UEAOM (Universal Enterprise Adaptive Organization Model) is a model that allows the specification and dynamic evolution of languages, meta-models, models, and their representations as diagrams and tables. In this project, it was implemented a system based on UEAOM, and Semantic Media Wiki which allows a graphical creation and edition of diagrams. UEAOM can be divided into the meta-modeling level where a language is defined, and the modelling level where instances of classes of that language are created. The system we developed focuses on the modeling level, but will takes as a basis the project that focuses on meta-modeling. The DEMO language was used as an example for the implementation and tests of a graphical editor, based in web technologies and SVG, integrated with SemanticMediaWiki to allow an intuitive, coherent and consistent navigation and editing of organization diagrams.<br>Universidade da Madeira
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