Books on the topic 'Didactic games and tools'
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Schaaf, Ryan L. Using digital games as assessment and instruction tools. Solution Tree Press, 2015.
Find full textSawyer, Brian, and Brian Jepson, eds. Retro Gaming Hacks: Tips & Tools for Playing the Classics. O’Reilly Media, 2013.
Find full textDjurić, Dragan. Strategy Tools as Symbolic Objects in Managerial Language Games. Springer Fachmedien Wiesbaden, 2015. http://dx.doi.org/10.1007/978-3-658-09665-6.
Full textCorbeil, Pierre. Games and simulation activities: Tools for international development education. Youth Editions Group, Canadian International Development Agency, 1989.
Find full text1964-, Eck Richard Van, ed. Interdisciplinary models and tools for serious games: Emerging concepts and future directions. Information Science Reference, 2010.
Find full textMontola, Markus, and Jaakko Stenros. Beyond role and play: Tools, toys and theory for harnessing the imagination. Ropecon ry, 2004.
Find full textCruz-Cunha, Maria Manuela, Vitor Hugo Carvalho, and Paula Cristina Almeida Tavares. Computer games as educational and management tools: Uses and approaches. Information Science Reference, 2011.
Find full textF, Groeber Joan, ed. More than 100 tools for developing literacy. 2nd ed. Corwin Press, 2008.
Find full textKinlaw, Dennis C. Advanced team training: Tools and activities for developing teams beyond the basics. McGraw-Hill, 1999.
Find full textAverin, Aleksandr, Konstantin Pozdnyakov, Valentina Grigor'eva, et al. Promising tools for supporting and developing the economy of electronic games and esports in Russia. INFRA-M Academic Publishing LLC., 2023. http://dx.doi.org/10.12737/1971846.
Full textCarless, Simon. Gaming Hacks: 100 Industrial-Strength Tips & Tools. O’Reilly Media, 2004.
Find full textAnsari, Marwan. Game Development Tools, Second Edition. Taylor & Francis Group, 2021.
Find full textBay-Williams, Gina Kling;Jennifer. Games and Tools for Teaching Multiplication Facts. ASCD, 2018.
Find full textJr, John Pile. Game Development Tools: Context, Content, and Best Practices. Taylor & Francis Group, 2021.
Find full textCawood, Stephen. Halo 2 Hacks: Tips and Tools for Finishing the Fight. O'Reilly Media, Incorporated, 2005.
Find full textCawood, Stephen. Halo 2 Hacks: Tips & Tools for Finishing the Fight (Hacks). O'Reilly Media, Inc., 2005.
Find full textCawood, Stephen. Halo 2 Hacks: Tips and Tools for Finishing the Fight. O'Reilly Media, Incorporated, 2005.
Find full textCawood, Stephen. Halo 2 Hacks: Tips and Tools for Finishing the Fight. O'Reilly Media, Incorporated, 2005.
Find full textGamification: Concepts, methodologies, tools, and applications. Information Science Reference, 2015.
Find full textSchaaf, Ryan L. Using Digital Games As Assessment and Instruction Tools. Solution Tree, 2015.
Find full textKohler, Chris. Retro Gaming Hacks: Tips & Tools for Playing the Classics. O’Reilly Media, 2005.
Find full textBryant-Mole, Karen. Images: Tools (Images). Heinemann Educational Books - Library Division, 1996.
Find full textHandbook of research on serious games as educational, business and research tools. Information Science Reference, 2012.
Find full textSample, C. K. PSP Hacks: Tips & Tools for Your Mobile Gaming and Entertainment Handheld (Hacks). O'Reilly Media, Inc., 2006.
Find full textKohler, Chris. Retro Gaming Hacks: Tips and Tools for Playing the Classics. O'Reilly Media, Incorporated, 2005.
Find full textKohler, Chris. Retro Gaming Hacks: Tips and Tools for Playing the Classics. O'Reilly Media, Incorporated, 2005.
Find full textScholastic Inc. Cool School Tools (Instant File-Folder Games, Grades K-2). Teaching Resources, 2003.
Find full textLightbown, David. Designing the User Experience of Game Development Tools. CRC Press LLC, 2015.
Find full textLightbown, David. Designing the User Experience of Game Development Tools. CRC Press LLC, 2015.
Find full textLightbown, David. Designing the User Experience of Game Development Tools. Taylor & Francis Group, 2017.
Find full textBree, Jeroen van. Game Based Organization Design: New Tools for Complex Organizational Systems. Palgrave Macmillan Limited, 2013.
Find full textBree, Jeroen van. Game Based Organization Design: New Tools for Complex Organizational Systems. Palgrave Macmillan Limited, 2013.
Find full textGame based organization design: New tools for complex organizational systems. Palgrave Macmillan, 2014.
Find full textJenkins, Henry, and P. Lacasa. Learning in Real and Virtual Worlds: Commercial Video Games as Educational Tools. Palgrave Macmillan, 2013.
Find full textJenkins, Henry, and P. Lacasa. Learning in Real and Virtual Worlds: Commercial Video Games As Educational Tools. Palgrave Macmillan Limited, 2013.
Find full textLacasa, Pilar. Learning in Real and Virtual Worlds: Commercial Video Games As Educational Tools. Palgrave Macmillan, 2013.
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