Academic literature on the topic 'Diegetic'
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Journal articles on the topic "Diegetic"
Castelvecchi, Stefano. "On “Diegesis” and “Diegetic”: Words and Concepts." Journal of the American Musicological Society 73, no. 1 (2020): 149–71. http://dx.doi.org/10.1525/jams.2020.73.1.149.
Full textNeumeyer, David. "Diegetic/Nondiegetic: A Theoretical Model." Music and the Moving Image 2, no. 1 (April 1, 2009): 26–39. http://dx.doi.org/10.5406/musimoviimag.2.1.0026.
Full textPascal, Marie. "L’écrit à l’écran : écriture, texte et lisibilité dans la transcréation québécoise." Canadian Journal of Film Studies 30, no. 1 (April 2021): 25–48. http://dx.doi.org/10.3138/cjfs-2019-0019.
Full textHunter, Aaron. "When is the now in the here and there? Trans-diegetic music in Hal Ashby’s Coming Home." Alphaville: Journal of Film and Screen Media, no. 3 (August 8, 2012): 36–48. http://dx.doi.org/10.33178/alpha.3.03.
Full textCiric, Marija. "Narration and film music diegetic and non-diegetic music in film." Kultura, no. 134 (2012): 129–40. http://dx.doi.org/10.5937/kultura1234129c.
Full textDykhoff, Klas. "Non-diegetic sound effects." New Soundtrack 2, no. 2 (September 2012): 169–79. http://dx.doi.org/10.3366/sound.2012.0037.
Full textSamuel, Kayode M., and Samuel A. Adejube. "What a sound! Diegetic and non-diegetic music in the films of Túndé Kèlání." EJOTMAS: Ekpoma Journal of Theatre and Media Arts 8, no. 1-2 (March 11, 2022): 274–94. http://dx.doi.org/10.4314/ejotmas.v8i1-2.15.
Full textMcLean, James. "Time and relative dimensions in serialization: Doctor Who, serialization, fandom and the adaptation of a police box." Journal of Adaptation in Film & Performance 15, no. 1 (March 1, 2022): 113–30. http://dx.doi.org/10.1386/jafp_00072_1.
Full textMcLean, James. "Time and relative dimensions in serialization: Doctor Who, serialization, fandom and the adaptation of a police box." Journal of Adaptation in Film & Performance 15, no. 1 (March 1, 2022): 113–30. http://dx.doi.org/10.1386/jafp_00072_1.
Full textHave, Iben. "The ambiguous voices of Possum." Short Film Studies 6, no. 1 (April 1, 2016): 49–52. http://dx.doi.org/10.1386/sfs.6.1.49_1.
Full textDissertations / Theses on the topic "Diegetic"
Elmhammar, Julia, and Amanda Berg. "Learning the ropes through environmental and indexical storytelling : Introducing basic mechanics as a part of the world." Thesis, Blekinge Tekniska Högskola, Institutionen för teknik och estetik, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-21933.
Full textAbstract Diegetic effects, non-diegetic effects, indexical and environmental storytelling in relation to tutorials, what happens when you introduce the game's mechanics with these concepts? This article examines how other games have used these concepts to introduce mechanics and game conditions. We will discuss how environmental and indexical storytelling together with diegetic and non-diegetic effects can affect the player's perception and understanding of the basic mechanics of a game space. As a result of an analysis of design examples, we investigate this through our own design.
Olsson, Anna. "Evaluating Immersion in Video Games Through Graphical User Interfaces." Thesis, Blekinge Tekniska Högskola, Institutionen för kreativa teknologier, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-13309.
Full textTouliatou, Georgia. "Diegetic stories in a video mediation : a narrative analysis of four videos." Thesis, University of Surrey, 2003. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.397132.
Full textÖstblad, Per Anders. "AUDIO-NAVIGATION : What are the benefits of utilising diegetic spatial audio in audio-navigation software?" Thesis, Högskolan i Skövde, Institutionen för kommunikation och information, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-6176.
Full textWanas, Al Hussein. "Narrowing the Gap Between Imaginary and Real Artifacts: A Process for Making and Filming Diegetic Prototypes." VCU Scholars Compass, 2013. http://scholarscompass.vcu.edu/etd/3142.
Full textRapp, Marcus. "Diegetiskt kontra icke-diegetiskt narrativ : En undersökning i hur två olika berättartekniker påverkar en spelares uppfattning och inlevelse i ett datorspel-narrativ." Thesis, Högskolan i Skövde, Institutionen för informationsteknologi, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-15444.
Full textRobinson, Jesse. "The Possibilities of Sort Of." VCU Scholars Compass, 2008. http://scholarscompass.vcu.edu/etd/1315.
Full textPinchbeck, Daniel Mcguire. "Story as a function of gameplay in First Person Shooters and an analysis of FPS diegetic content, 1998-2007." Thesis, University of Portsmouth, 2009. https://researchportal.port.ac.uk/portal/en/theses/story-as-a-function-of-gameplay-in-first-person-shooters-and-an-analysis-of-fps-diegetic-content-19982007(ae0dcf2e-43a0-4549-973f-340c88ba4815).html.
Full textTaffazoli, Hosein, and Thomas Tiedemann. "Confined and Condemned : The Impact a Restricted User Interface Has on the Player Experience in Survival Horror Games." Thesis, Södertörns högskola, Medieteknik, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:sh:diva-32753.
Full textI denna studie så kommer vi undersöka hur ett begränsat användargränssnitt påverkar spelupplevelsen i överlevnadsskräckspel. För att testa detta så skapade vi ett digitalt överlevnadsskräckspel. Det begränsade användargränssnittet i prototypen befinner sig på den spelbara karaktären som har tillgång till fem olika användargränssnitts element. Dessa element är hälsa, revolver, ficklampa, kompass och klocka. Resultaten visar att begränsningen och genom att göra användargränssnittet diegetisk påverkade spelupplevelsen. Detta var presenterat genom att dela upp deltagarens erfarenheter med prototypen i fyra olika kategorier: utmaning, analytisk, säkerhet och kontroll. Deltagare gillade ökningen i utmaning från det begränsade gränssnittet som även hjälpte stärkte skräckupplevelsen. En nackdel med ett begränsat gränssnitt var att deltagare hade det svårare att lära sig spelet samt förstå vissa spelmekaniker och spelement.
Butler, Henry James. "Diegetic stance and its role in role playing games an examination of schema development and narrative application in digital interactive fiction /." [Gainesville, Fla.] : University of Florida, 2003. http://purl.fcla.edu/fcla/etd/UFE0000909.
Full textBooks on the topic "Diegetic"
Robbert Adrianus Jacobus van der Lek. Diegetic music in opera and film: A similarity between two genres of drama analysed in works by Erich Wolfgang Korngold (1897-1957). Amsterdam: Rodopi, 1991.
Find full textHvattum, Hanne Therese. Deconstructing Harry: Life, death and diegesis. London: LCP, 2003.
Find full textRoland, Lillian D. Women in Robbe-Grillet: A study in thematics and diegetics. New York: P. Lang, 1993.
Find full textVerde, Leandro Domenico, 1981- author, ed. La diegesi filmica lucana e l'immagine cliché della Basilicata. Bari: Edizioni Giuseppe Laterza, 2013.
Find full textMonodie mimetiche e monodie diegetiche: I canti a solo di Euripide e la tradizione poetica greca. Tübingen: Narr Verlag, 2012.
Find full textDiegesis: Études sur la poétique des motifs narratifs au Moyen Age (de la "Vie des Pères" aux lettres modernes). Turnhout: Brepols, 2005.
Find full textGalderisi, Claudio. Diegesis: Études sur la poétique des motifs narratifs au Moyen Age (de la "Vie des Pères" aux lettres modernes). Turnhout: Brepols, 2004.
Find full textLewis, Hannah. Source Music and Cinematic Realism. Oxford University Press, 2018. http://dx.doi.org/10.1093/oso/9780190635978.003.0006.
Full textSzawerna, Michal. Metaphoricity of Conventionalized Diegetic Images in Comics: A Study in Multimodal Cognitive Linguistics. Lang GmbH, Internationaler Verlag der Wissenschaften, Peter, 2017.
Find full textBook chapters on the topic "Diegetic"
Köhle, Kay, Matthias Hoppe, Albrecht Schmidt, and Ville Mäkelä. "Diegetic and Non-diegetic Health Interfaces in VR Shooter Games." In Human-Computer Interaction – INTERACT 2021, 3–11. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-85613-7_1.
Full textTurner, Peter. "Narration and the Diegetic Camera." In Found Footage Horror Films, 54–78. London; New York: Routledge, 2018. |: Routledge, 2019. http://dx.doi.org/10.4324/9780429425486-3.
Full textGeal, Robert. "The Drama of the Diegetic Author." In Anamorphic Authorship in Canonical Film Adaptation, 207–19. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-16496-6_8.
Full textAnne Brown, Sarah, Cheryl Resch, Vanessa Han, Srividya Vaishnavi Surampudi, Pratyusha Karanam, and Sharon Lynn Chu. "Capturing User Emotions in Interactive Stories: Comparing a Diegetic and a Non-diegetic Approach to Self-reporting Emotion." In Interactive Storytelling, 229–42. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-62516-0_21.
Full textBangura, Abdul Karim. "The Power of African Cultures: A Diegetic Analysis." In Toyin Falola and African Epistemologies, 155–83. New York: Palgrave Macmillan US, 2015. http://dx.doi.org/10.1057/9781137492708_10.
Full textPereira, Leonardo, Nuno Martins, and Daniel Brandão. "Diegetic Credits in Film and Series Title Sequences." In Springer Series in Design and Innovation, 779–91. Cham: Springer Nature Switzerland, 2022. http://dx.doi.org/10.1007/978-3-031-20364-0_65.
Full textVirginás, Andrea. "Electronic Screens in Film Diegesis: Modality Modes and Qualifying Aspects of a Formation Enhanced by the Post-digital Era." In Beyond Media Borders, Volume 1, 141–73. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-49679-1_4.
Full textRothe, Sylvia, and Heinrich Hußmann. "Guiding the Viewer in Cinematic Virtual Reality by Diegetic Cues." In Lecture Notes in Computer Science, 101–17. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-95270-3_7.
Full textSeo, Gapyuel, and Byung-Chull Bae. "Towards the Utilization of Diegetic UI in Virtual Reality Educational Content." In HCI International 2018 – Posters' Extended Abstracts, 111–15. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-92285-0_16.
Full textDoval, Guilherme, Flávio Almeida, and Luan Nesi. "A Semiotic and Usability Analysis of Diegetic UI: Metro—Last Light." In Springer Series in Design and Innovation, 141–53. Cham: Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-030-86596-2_11.
Full textConference papers on the topic "Diegetic"
Lane, Nicole, and Nathan R. Prestopnik. "Diegetic Connectivity." In CHI PLAY '17: The annual symposium on Computer-Human Interaction in Play. New York, NY, USA: ACM, 2017. http://dx.doi.org/10.1145/3116595.3116630.
Full textPfister, Linda, and Sabiha Ghellal. "Exploring the influence of non-diegetic and diegetic elements on the immersion of 2D games." In OzCHI '18: 30th Australian Computer-Human Interaction Conference. New York, NY, USA: ACM, 2018. http://dx.doi.org/10.1145/3292147.3292190.
Full textTruman, Samuel, Jakob Seitz, and Sebastian von Mammen. "Stigmergic, Diegetic Guidance of Swarm Construction." In 2021 IEEE International Conference on Autonomic Computing and Self-Organizing Systems Companion (ACSOS-C). IEEE, 2021. http://dx.doi.org/10.1109/acsos-c52956.2021.00062.
Full textGottsacker, Matt, Nahal Norouzi, Kangsoo Kim, Gerd Bruder, and Greg Welch. "Diegetic Representations for Seamless Cross-Reality Interruptions." In 2021 IEEE International Symposium on Mixed and Augmented Reality (ISMAR). IEEE, 2021. http://dx.doi.org/10.1109/ismar52148.2021.00047.
Full textDickinson, Patrick, Andrew Cardwell, Adrian Parke, Kathrin Gerling, and John Murray. "Diegetic Tool Management in a Virtual Reality Training Simulation." In 2021 IEEE Virtual Reality and 3D User Interfaces (VR). IEEE, 2021. http://dx.doi.org/10.1109/vr50410.2021.00034.
Full textCao, Chong, Zhaowei Shi, and Miao Yu. "Automatic Generation of Diegetic Guidance in Cinematic Virtual Reality." In 2020 IEEE International Symposium on Mixed and Augmented Reality (ISMAR). IEEE, 2020. http://dx.doi.org/10.1109/ismar50242.2020.00087.
Full textBeck, Thomas, and Sylvia Rothe. "Applying diegetic cues to an interactive virtual reality experience." In 2021 IEEE Conference on Games (CoG). IEEE, 2021. http://dx.doi.org/10.1109/cog52621.2021.9619025.
Full textRothe, Sylvia, Heinrich Hußmann, and Mathias Allary. "Diegetic cues for guiding the viewer in cinematic virtual reality." In VRST '17: 23rd ACM Symposium on Virtual Reality Software and Technology. New York, NY, USA: ACM, 2017. http://dx.doi.org/10.1145/3139131.3143421.
Full textOgier, Harley, and Jim Buchan. "Exploring the feasibility of diegetic in-game store user interfaces." In ACSW 2017: Australasian Computer Science Week 2017. New York, NY, USA: ACM, 2017. http://dx.doi.org/10.1145/3014812.3014881.
Full textRosyid, Harits Ar, Arief Yoga Pangestu, and Muhammad Iqbal Akbar. "Can Diegetic User Interface Improves Immersion in Role-Playing Games?" In 2021 7th International Conference on Electrical, Electronics and Information Engineering (ICEEIE). IEEE, 2021. http://dx.doi.org/10.1109/iceeie52663.2021.9616732.
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