Academic literature on the topic 'Diegetic'
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Journal articles on the topic "Diegetic"
Castelvecchi, Stefano. "On “Diegesis” and “Diegetic”: Words and Concepts." Journal of the American Musicological Society 73, no. 1 (2020): 149–71. http://dx.doi.org/10.1525/jams.2020.73.1.149.
Full textNeumeyer, David. "Diegetic/Nondiegetic: A Theoretical Model." Music and the Moving Image 2, no. 1 (2009): 26–39. http://dx.doi.org/10.5406/musimoviimag.2.1.0026.
Full textMerlin, Didi. "Diegetic Sound." Kieler Beiträge zur Filmmusikforschung 6 (July 27, 2023): 66–100. http://dx.doi.org/10.59056/kbzf.2010.6.p66-100.
Full textGavaler, Chris. "Formal Metacomics: Practice as Theory." Inks: The Journal of the Comics Studies Society 8, no. 1 (2024): 78–83. http://dx.doi.org/10.1353/ink.2024.a927237.
Full textPascal, Marie. "L’écrit à l’écran : écriture, texte et lisibilité dans la transcréation québécoise." Canadian Journal of Film Studies 30, no. 1 (2021): 25–48. http://dx.doi.org/10.3138/cjfs-2019-0019.
Full textAlam, Pandu Watu, Rangga Saptya Mohamad Permana, and Sri Seti Indriani. "Diegetic and nondiegetic sounds in film scoring of Pengabdi Setan film." ProTVF 7, no. 2 (2023): 165. http://dx.doi.org/10.24198/ptvf.v7i2.47281.
Full textHunter, Aaron. "When is the now in the here and there? Trans-diegetic music in Hal Ashby’s Coming Home." Alphaville: Journal of Film and Screen Media, no. 3 (August 8, 2012): 36–48. http://dx.doi.org/10.33178/alpha.3.03.
Full textCiric, Marija. "Narration and film music diegetic and non-diegetic music in film." Kultura, no. 134 (2012): 129–40. http://dx.doi.org/10.5937/kultura1234129c.
Full textMaijar, Andri, and Jhori Andela. "Implementasi Non-Diagetic Sound pada Film “Onde Mande!” untuk Memberikan Efek Dramatik." Jurnal Sendratasik 13, no. 2 (2024): 17. http://dx.doi.org/10.24036/js.v13i2.129549.
Full textArhip, Odette, and Cristian Arhip. "METALEPSIS AS A META-REFERENTIAL DEVICE IN PROFESSIONAL ARTISTIC COMMUNICATION." Professional Communication and Translation Studies 6 (December 7, 2022): 71–78. http://dx.doi.org/10.59168/hxkk1753.
Full textDissertations / Theses on the topic "Diegetic"
Elmhammar, Julia, and Amanda Berg. "Learning the ropes through environmental and indexical storytelling : Introducing basic mechanics as a part of the world." Thesis, Blekinge Tekniska Högskola, Institutionen för teknik och estetik, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-21933.
Full textOlsson, Anna. "Evaluating Immersion in Video Games Through Graphical User Interfaces." Thesis, Blekinge Tekniska Högskola, Institutionen för kreativa teknologier, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-13309.
Full textTouliatou, Georgia. "Diegetic stories in a video mediation : a narrative analysis of four videos." Thesis, University of Surrey, 2003. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.397132.
Full textHubber, Duncan. "Diegetic wounds : the representation of individual and collective trauma in found footage horror films." Thesis, Federation University Australia, 2021. http://researchonline.federation.edu.au/vital/access/HandleResolver/1959.17/179533.
Full textÖstblad, Per Anders. "AUDIO-NAVIGATION : What are the benefits of utilising diegetic spatial audio in audio-navigation software?" Thesis, Högskolan i Skövde, Institutionen för kommunikation och information, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-6176.
Full textWanas, Al Hussein. "Narrowing the Gap Between Imaginary and Real Artifacts: A Process for Making and Filming Diegetic Prototypes." VCU Scholars Compass, 2013. http://scholarscompass.vcu.edu/etd/3142.
Full textRapp, Marcus. "Diegetiskt kontra icke-diegetiskt narrativ : En undersökning i hur två olika berättartekniker påverkar en spelares uppfattning och inlevelse i ett datorspel-narrativ." Thesis, Högskolan i Skövde, Institutionen för informationsteknologi, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-15444.
Full textRobinson, Jesse. "The Possibilities of Sort Of." VCU Scholars Compass, 2008. http://scholarscompass.vcu.edu/etd/1315.
Full textPinchbeck, Daniel Mcguire. "Story as a function of gameplay in First Person Shooters and an analysis of FPS diegetic content, 1998-2007." Thesis, University of Portsmouth, 2009. https://researchportal.port.ac.uk/portal/en/theses/story-as-a-function-of-gameplay-in-first-person-shooters-and-an-analysis-of-fps-diegetic-content-19982007(ae0dcf2e-43a0-4549-973f-340c88ba4815).html.
Full textTaffazoli, Hosein, and Thomas Tiedemann. "Confined and Condemned : The Impact a Restricted User Interface Has on the Player Experience in Survival Horror Games." Thesis, Södertörns högskola, Medieteknik, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:sh:diva-32753.
Full textBooks on the topic "Diegetic"
Robbert Adrianus Jacobus van der Lek. Diegetic music in opera and film: A similarity between two genres of drama analysed in works by Erich Wolfgang Korngold (1897-1957). Rodopi, 1991.
Find full textRoland, Lillian D. Women in Robbe-Grillet: A study in thematics and diegetics. P. Lang, 1993.
Find full textVerde, Leandro Domenico, 1981- author, ed. La diegesi filmica lucana e l'immagine cliché della Basilicata. Edizioni Giuseppe Laterza, 2013.
Find full textGalderisi, Claudio. Diegesis: Études sur la poétique des motifs narratifs au Moyen Age (de la "Vie des Pères" aux lettres modernes). Brepols, 2004.
Find full textKeuchler, Karsten. Wrestling Literacy. the Diegetic World of World Wrestling Entertainment. GRIN Verlag GmbH, 2014.
Find full textLewis, Hannah. Source Music and Cinematic Realism. Oxford University Press, 2018. http://dx.doi.org/10.1093/oso/9780190635978.003.0006.
Full textSzawerna, Michal. Metaphoricity of Conventionalized Diegetic Images in Comics: A Study in Multimodal Cognitive Linguistics. Lang GmbH, Internationaler Verlag der Wissenschaften, Peter, 2017.
Find full textSzawerna, Michal. Metaphoricity of Conventionalized Diegetic Images in Comics: A Study in Multimodal Cognitive Linguistics. Lang GmbH, Internationaler Verlag der Wissenschaften, Peter, 2017.
Find full textBook chapters on the topic "Diegetic"
Bridgett, Rob. "Diegetic Devices." In Working with Sound. Focal Press, 2023. http://dx.doi.org/10.4324/9781003354352-44.
Full textWissner, Reba. "Diegetic Music." In David Lynch. Routledge, 2024. http://dx.doi.org/10.4324/9781003265450-3.
Full textNoletto, Israel A. C. "A diegetic function." In Fictional Languages in Science Fiction Literature. Routledge, 2024. http://dx.doi.org/10.4324/9781032688947-5.
Full textHaga, Ole Christoffer. "Shifting Diegetic Boundaries." In Screenwriting for Virtual Reality. Springer International Publishing, 2024. http://dx.doi.org/10.1007/978-3-031-54100-1_2.
Full textWissner, Reba. "Non-diegetic Music." In David Lynch. Routledge, 2024. http://dx.doi.org/10.4324/9781003265450-4.
Full textKöhle, Kay, Matthias Hoppe, Albrecht Schmidt, and Ville Mäkelä. "Diegetic and Non-diegetic Health Interfaces in VR Shooter Games." In Human-Computer Interaction – INTERACT 2021. Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-85613-7_1.
Full textHettich, Katja. "Can You Hear the Love Tonight? Creating Cinematic Romance with Diegetic Songs." In When Music Takes Over in Film. Springer International Publishing, 2023. http://dx.doi.org/10.1007/978-3-030-89155-8_11.
Full textTurner, Peter. "Narration and the Diegetic Camera." In Found Footage Horror Films. Routledge, 2019. http://dx.doi.org/10.4324/9780429425486-3.
Full textGeal, Robert. "The Drama of the Diegetic Author." In Anamorphic Authorship in Canonical Film Adaptation. Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-16496-6_8.
Full textAnne Brown, Sarah, Cheryl Resch, Vanessa Han, Srividya Vaishnavi Surampudi, Pratyusha Karanam, and Sharon Lynn Chu. "Capturing User Emotions in Interactive Stories: Comparing a Diegetic and a Non-diegetic Approach to Self-reporting Emotion." In Interactive Storytelling. Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-62516-0_21.
Full textConference papers on the topic "Diegetic"
Cascarano, Pasquale, Andrea Loretti, Alessio Di Pasquale, et al. "Diegetic User Interfaces in Extended Reality for 3D Medical Visualization." In 2025 IEEE International Conference on Artificial Intelligence and eXtended and Virtual Reality (AIxVR). IEEE, 2025. https://doi.org/10.1109/aixvr63409.2025.00072.
Full textSameti, Mozhdeh. "DIALOGUE AND DIALOGISM IN DIEGETIC DRAMA." In Proceeding of the Thirteenth International Conference at the Faculty of Foreign Languages. Alfa BK University Belgrade, 2024. https://doi.org/10.46793/lld24.134s.
Full textLane, Nicole, and Nathan R. Prestopnik. "Diegetic Connectivity." In CHI PLAY '17: The annual symposium on Computer-Human Interaction in Play. ACM, 2017. http://dx.doi.org/10.1145/3116595.3116630.
Full textBangash, Ghazal, Pranav Shaji, and Loutfouz Zaman. "HoloPaws: Run - Diegetic and Non-Diegetic User Interfaces for Mixed Reality Fitness Gaming." In CHI EA '25: Extended Abstracts of the CHI Conference on Human Factors in Computing Systems. ACM, 2025. https://doi.org/10.1145/3706599.3720061.
Full textPfister, Linda, and Sabiha Ghellal. "Exploring the influence of non-diegetic and diegetic elements on the immersion of 2D games." In OzCHI '18: 30th Australian Computer-Human Interaction Conference. ACM, 2018. http://dx.doi.org/10.1145/3292147.3292190.
Full textTruman, Samuel, Jakob Seitz, and Sebastian von Mammen. "Stigmergic, Diegetic Guidance of Swarm Construction." In 2021 IEEE International Conference on Autonomic Computing and Self-Organizing Systems Companion (ACSOS-C). IEEE, 2021. http://dx.doi.org/10.1109/acsos-c52956.2021.00062.
Full textDang, Hai, Sven Goller, Florian Lehmann, and Daniel Buschek. "Choice Over Control: How Users Write with Large Language Models using Diegetic and Non-Diegetic Prompting." In CHI '23: CHI Conference on Human Factors in Computing Systems. ACM, 2023. http://dx.doi.org/10.1145/3544548.3580969.
Full textGottsacker, Matt, Nahal Norouzi, Kangsoo Kim, Gerd Bruder, and Greg Welch. "Diegetic Representations for Seamless Cross-Reality Interruptions." In 2021 IEEE International Symposium on Mixed and Augmented Reality (ISMAR). IEEE, 2021. http://dx.doi.org/10.1109/ismar52148.2021.00047.
Full textDickinson, Patrick, Andrew Cardwell, Adrian Parke, Kathrin Gerling, and John Murray. "Diegetic Tool Management in a Virtual Reality Training Simulation." In 2021 IEEE Virtual Reality and 3D User Interfaces (VR). IEEE, 2021. http://dx.doi.org/10.1109/vr50410.2021.00034.
Full textCao, Chong, Zhaowei Shi, and Miao Yu. "Automatic Generation of Diegetic Guidance in Cinematic Virtual Reality." In 2020 IEEE International Symposium on Mixed and Augmented Reality (ISMAR). IEEE, 2020. http://dx.doi.org/10.1109/ismar50242.2020.00087.
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