To see the other types of publications on this topic, follow the link: Digital archaeological data.

Books on the topic 'Digital archaeological data'

Create a spot-on reference in APA, MLA, Chicago, Harvard, and other styles

Select a source type:

Consult the top 19 books for your research on the topic 'Digital archaeological data.'

Next to every source in the list of references, there is an 'Add to bibliography' button. Press on it, and we will generate automatically the bibliographic reference to the chosen work in the citation style you need: APA, MLA, Harvard, Chicago, Vancouver, etc.

You can also download the full text of the academic publication as pdf and read online its abstract whenever available in the metadata.

Browse books on a wide variety of disciplines and organise your bibliography correctly.

1

Parrinello, Sandro. Digital survey and documentation of the archaeological and architectural sites: UNESCO : world heritage list. Edifir edizioni Firenze, 2015.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
2

Cappellini, Vito, ed. Electronic Imaging & the Visual Arts. EVA 2015 Florence. Firenze University Press, 2015. http://dx.doi.org/10.36253/978-88-6655-759-3.

Full text
Abstract:
Information Technologies of interest for Culture Heritage are presented: multimedia systems, data-bases, data protection, access to digital content, Virtual Galleries. Particular reference is reserved to digital images (Electronic Imaging & the Visual Arts), regarding Cultural Institutions (Museums, Libraries, Palace – Monuments, Archaeological Sites). The International Conference includes the following Sessions: Strategic Issues; New Technologies & Applications; New 2D-3D Technical Developments & Applications; Virtual Galleries – Museums and Related Initiatives; Access to the Culture Information. Two Workshops regard: International Cooperation; Innovation and Enterprise.
APA, Harvard, Vancouver, ISO, and other styles
3

Cappellini, Vito, ed. Electronic Imaging & the Visual Arts. EVA 2014 Florence. Firenze University Press, 2014. http://dx.doi.org/10.36253/978-88-6655-573-5.

Full text
Abstract:
Information Technologies of interest for Culture Heritage are presented: multimedia systems, data-bases, data protection, access to digital content, Virtual Galleries. Particular reference is reserved to digital images (Electronic Imaging & the Visual Arts), regarding Cultural Institutions (Museums, Libraries, Palace - Monuments, Archaeological Sites). The International Conference includes the following Sessions: Strategic Issues; EC Projects and Related Networks & Initiatives; 2D - 3D Technologies and Applications; Virtual Galleries - Museums and Related Initiatives; Access to the Culture Information. Three Workshops regard: International Cooperation; Innovation and Enterprise; e.Culture Cloud.
APA, Harvard, Vancouver, ISO, and other styles
4

Cappellini, Vito, and Enrico Del Re, eds. Electronic Imaging & the Visual Arts. EVA 2016 Florence. Firenze University Press, 2016. http://dx.doi.org/10.36253/978-88-6655-974-0.

Full text
Abstract:
Information Technologies of interest for Culture Heritage are presented: multimedia systems, data-bases, data protection, access to digital content, Virtual Galleries. Particular reference is reserved to digital images (Electronic Imaging & the Visual Arts), regarding Cultural Institutions (Museums, Libraries, Palace - Monuments, Archaeological Sites). The International Conference includes the following Sessions: Strategic Issues; New Science and Culture Developments & Applications; New Technical Developments and Applications; Museums - Virtual Galleries and Related Initiatives; Access to the Culture Information. An International Forum on “Culture & Technology” is enclosed. One Workshop regards: Innovation and Enterprise.
APA, Harvard, Vancouver, ISO, and other styles
5

Cappellini, Vito, ed. Electronic Imaging & the Visual Arts. EVA 2013 Florence. Firenze University Press, 2013. http://dx.doi.org/10.36253/978-88-6655-372-4.

Full text
Abstract:
Important Information Technology topics are presented: multimedia systems, data-bases, protection of data, access to the content. Particular reference is reserved to digital images (2D, 3D) regarding Cultural Institutions (Museums, Libraries, Palace – Monuments, Archaeological Sites). The main parts of the Conference Proceedings regard: Strategic Issues, EC Projects and Related Networks & Initiatives, International Forum on “Culture & Technology”, 2D – 3D Technologies & Applications, Virtual Galleries – Museums and Related Initiatives, Access to the Culture Information. Three Workshops are related to: International Cooperation, Innovation and Enterprise, Creative Industries and Cultural Tourism.
APA, Harvard, Vancouver, ISO, and other styles
6

Cappellini, Vito, ed. Electronic Imaging & the Visual Arts. EVA 2019 Florence. Firenze University Press, 2019. http://dx.doi.org/10.36253/978-88-6453-869-3.

Full text
Abstract:
The Publication is following the yearly Editions of EVA FLORENCE. The State of Art is presented regarding the Application of Technologies (in particular of digital type) to Cultural Heritage. The more recent results of the Researches in the considered Area are presented. Information Technologies of interest for Culture Heritage are presented: multimedia systems, data-bases, data protection, access to digital content, Virtual Galleries. Particular reference is reserved to digital images (Electronic Imaging & the Visual Arts), regarding Cultural Institutions (Museums, Libraries, Palace - Monuments, Archaeological Sites). The International Conference includes the following Sessions: Strategic Issues; New Science and Culture Developments & Applications; New Technical Developments & Applications; Cultural Activities – Real and Virtual Galleries and Related Initiatives, Access to the Culture Information. One Workshop regards Innovation and Enterprise. The more recent results of the Researches at national and international level are reported in the Area of Technologies and Culture Heritage, also with experimental demonstrations of developed Activities.
APA, Harvard, Vancouver, ISO, and other styles
7

Cappellini, Vito, ed. Electronic Imaging & the Visual Arts. EVA 2017 Florence. Firenze University Press, 2017. http://dx.doi.org/10.36253/978-88-6453-502-9.

Full text
Abstract:
The Publication is following the yearly Editions of EVA FLORENCE. The State of Art is presented regarding the Application of Technologies (in particular of digital type) to Cultural Heritage. The more recent results of the Researches in the considered Area are presented. Information Technologies of interest for Culture Heritage are presented: multimedia systems, data-bases, data protection, access to digital content, Virtual Galleries. Particular reference is reserved to digital images (Electronic Imaging & the Visual Arts), regarding Cultural Institutions (Museums, Libraries, Palace - Monuments, Archaeological Sites). The International Conference includes the following Sessions: Strategic Issues; New Sciences and Culture Developments and Applications; New Technical Developments & Applications; Museums - Virtual Galleries and Related Initiatives; Art and Humanities Ecosystem & Applications; Access to the Culture Information. Two Workshops regard: Innovation and Enterprise; the Cloud Systems connected to the Culture (eCulture Cloud) in the Smart Cities context. The more recent results of the Researches at national and international are reported in the Area of Technologies and Culture Heritage, also with experimental demonstrations of developed Activities.
APA, Harvard, Vancouver, ISO, and other styles
8

Cappellini, Vito, ed. Electronic Imaging & the Visual Arts. EVA 2018 Florence. Firenze University Press, 2018. http://dx.doi.org/10.36253/978-88-6453-707-8.

Full text
Abstract:
The Publication is following the yearly Editions of EVA FLORENCE. The State of Art is presented regarding the Application of Technologies (in particular of digital type) to Cultural Heritage. The more recent results of the Researches in the considered Area are presented. Information Technologies of interest for Culture Heritage are presented: multimedia systems, data-bases, data protection, access to digital content, Virtual Galleries. Particular reference is reserved to digital images (Electronic Imaging & the Visual Arts), regarding Cultural Institutions (Museums, Libraries, Palace - Monuments, Archaeological Sites). The International Conference includes the following Sessions: Strategic Issues; New Sciences and Culture Developments and Applications; New Technical Developments & Applications; Museums - Virtual Galleries and Related Initiatives; Art and Humanities Ecosystem & Applications; Access to the Culture Information. Two Workshops regard: Innovation and Enterprise; the Cloud Systems connected to the Culture (eCulture Cloud) in the Smart Cities context. The more recent results of the Researches at national and international are reported in the Area of Technologies and Culture Heritage, also with experimental demonstrations of developed Activities.
APA, Harvard, Vancouver, ISO, and other styles
9

HUVILA, Isto. Archaeology and Archaeological Information in the Digital Society. Taylor & Francis Group, 2018.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
10

HUVILA, Isto. Archaeology and Archaeological Information in the Digital Society. Taylor & Francis Group, 2018.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
11

Archaeology and Archaeological Information in the Digital Society. Taylor & Francis Group, 2018.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
12

Monroy, Carlos, Filipe Castro, and Richard Furuta. A Digital Library Perspective: The Synthesis and Storage of Maritime Archaeological Data to Assist in Ship Reconstruction. Edited by Ben Ford, Donny L. Hamilton, and Alexis Catsambis. Oxford University Press, 2012. http://dx.doi.org/10.1093/oxfordhb/9780199336005.013.0015.

Full text
Abstract:
This article gives information about the role of computational technology in assisting nautical archaeologists. Advances in computing, recording, and instrumentation technology have impacted both, the way the fieldwork is carried out, and how the gathered data is stored, processed, and presented. Ship reconstruction can be based on inferences from partially recovered archaeological evidence and other written sources. This article describes the approach of “textual excavation”. There are two means of representing and describing ships—textual and visual. Textual representations include treatises that offer information about ship design, construction techniques, and the evolution of shipbuilding. The components of a vessel can be depicted graphically in form of treatises, drawings, and photographs of timbers and ship fragments. Visual representations can augment the understanding of a vessel and its components. Digital collections facilitate dissemination of archaeological data.
APA, Harvard, Vancouver, ISO, and other styles
13

Monroy, Carlos, Filipe Castro, and Richard Furuta. A Digital Library Perspective: The Synthesis and Storage of Maritime Archaeological Data to Assist in Ship Reconstruction. Oxford University Press, 2011. http://dx.doi.org/10.1093/oxfordhb/9780195375176.013.0015.

Full text
APA, Harvard, Vancouver, ISO, and other styles
14

Lercari, Nicola, Willeke Wendrich, Benjamin W. Porter, Margie M. Burton, and Thomas E. Levy, eds. Preserving Cultural Heritage in the Digital Age: Sending Out an S.O.S. Equinox Publishing Ltd., 2022. http://dx.doi.org/10.1558/isbn.9781800501263.

Full text
Abstract:
In late August 2015, international media outlets and cultural institutions reported that the Islamic State beheaded the Syrian scholar Khaled al-Asaad and destroyed the 1st-century CE Temple of Bel in Palmyra, Syria. The world was horrorstruck. Apart from the human tragedy, archaeologists and the international communities were shocked by the wanton destruction of ancient remains that had survived for millennia. However, warfare and ideological destruction contribute just a fraction of the ongoing devastation of our forebears’ traces. This book brings attention to the magnitude of the silent loss of cultural heritage occurring worldwide and the even more insidious loss of knowledge due to the lack of publication and preservation of original data, notes, plans, and photographs of excavated archaeological sites. Highlighting a growing sense of urgency to intervene in whatever way possible, this book provides readers with a non-technical overview of how archaeologists and other stakeholders are increasingly turning to digital methods to mitigate some of the threats to at-risk cultural heritage. This volume is a gateway to enhancing the scale and reach of capturing, analyzing, managing, curating, and disseminating cultural heritage knowledge in sustainable ways and promoting collaboration among scholars and stakeholder communities.
APA, Harvard, Vancouver, ISO, and other styles
15

Counts, Derek B., Erik Walcek Averett, Kevin Garstki, and Michael K. Toumazou. Visualizing Votive Practice: Exploring Limestone and Terracotta Sculpture from Athienou-Malloura through 3D Models. The Digital Press at the University of North Dakota, 2020. http://dx.doi.org/10.31356/dpb011.

Full text
Abstract:
Visualizing Votive Practice is an innovative, open-access, digital monograph that explores the limestone and terracotta sculptures excavated from a rural sanctuary at the site of Athienou-Malloura (Cyprus) by the Athienou Archaeological Project. Chapters on the archaeology of the site, the historiography of Cypriot sculpture, and perspectives on archaeological visualization provide context for the catalogue of 50 representative examples of votive sculpture from the sanctuary. The catalogue not only includes formal and contextual information for each object, but also embeds 3D models directly onto the page. Readers can not only view, but also manipulate, measure, zoom, and rotate each model. Additionally, links at the bottom of each entry unleash high-resolution models with accompanying metadata on the Open Context archaeological data publishing platform and on via the Sketchfab 3D viewing platform as well. This innovative monograph is aimed at a variety of audiences, from Mediterranean archaeologists and students to specialists interested in 3D visualization techniques.
APA, Harvard, Vancouver, ISO, and other styles
16

Jennings, Justin, Willy Yépez Álvarez, and Stefanie L. Bautista, eds. Quilcapampa. University Press of Florida, 2021. http://dx.doi.org/10.5744/florida/9780813066783.001.0001.

Full text
Abstract:
In the ninth century AD, settlers from the heartland of the Wari Empire founded Quilcapampa, a short-lived site overlooking the Sihuas River in southern Peru. The contributors to this volume present excavation and survey data from in and around Quilcapampa that challenge long-held models of both Wari statecraft and the mechanisms that engendered the widespread societal changes of the era. Quilcapampa and other peripheral Wari settlements have generally been seen as local administrative centers that siphoned resources from conquered regions to the Wari capital. This volume demonstrates that Quilcapampa was likely founded not by Wari officials but by families looking for a new home amid the turmoil caused by increasing Wari political centralization. Botanical, faunal, ceramic, lithic, and other data sets are used to reconstruct lifeways at the site and show how the settlers interacted with others locally and across greater distances. Featuring extensive illustrations in the print edition and multimedia components in the digital edition, this book offers an abundance of archaeological data on the site as well as new theoretical considerations of Wari expansion, laying the foundation for a better understanding of how Andean political economy and social complexity changed over time.
APA, Harvard, Vancouver, ISO, and other styles
17

Sanders, Donald H. Virtual Reconstruction of Maritime Sites and Artifacts. Edited by Ben Ford, Donny L. Hamilton, and Alexis Catsambis. Oxford University Press, 2012. http://dx.doi.org/10.1093/oxfordhb/9780199336005.013.0014.

Full text
Abstract:
The integration of virtual reality into archaeological research began in the early 1990s. The use of computer-based methods in maritime archaeology is recent. Before exploring a real-time virtual, a 3D computer model is created from drawings, general sketches, raw dimensions, 3D scanned data, or photographs, or by using simple primitives and “drawing” on the computer. Virtual reality is a simulation of physical reality offering the viewer real-time movement through a true 3D space and interactivity with the objects, which can be further enhanced with 3D sound, lighting, and touch. This article presents case studies to show how virtual reality becomes valuable for the four components of archaeology: documentation, research/analysis/hypothesis testing, teaching, and publication. As digital technologies advance, so too will the opportunities to explore underwater sites in ways that will continue to enhance our abilities to understand and teach maritime history.
APA, Harvard, Vancouver, ISO, and other styles
18

Champion, Erik Malcolm, ed. Virtual Heritage: A Concise Guide. Ubiquity Press, 2021. http://dx.doi.org/10.5334/bck.

Full text
Abstract:
Virtual heritage has been explained as virtual reality applied to cultural heritage, but this definition only scratches the surface of the fascinating applications, tools and challenges of this fast-changing interdisciplinary field. This book provides an accessible but concise edited coverage of the main topics, tools and issues in virtual heritage. Leading international scholars have provided chapters to explain current issues in accuracy and precision; challenges in adopting advanced animation techniques; shows how archaeological learning can be developed in Minecraft; they propose mixed reality is conceptual rather than just technical; they explore how useful Linked Open Data can be for art history; explain how accessible photogrammetry can be but also ethical and practical issues for applying at scale; provide insight into how to provide interaction in museums involving the wider public; and describe issues in evaluating virtual heritage projects not often addressed even in scholarly papers. The book will be of particular interest to students and scholars in museum studies, digital archaeology, heritage studies, architectural history and modelling, virtual environments.
APA, Harvard, Vancouver, ISO, and other styles
19

Fernández, Pedro Trapero. The Application of GIS Technologies in the Roman Period. Bloomsbury Publishing Plc, 2025. http://dx.doi.org/10.5040/9781350433731.

Full text
Abstract:
Using a selection of archaeological cases studies from the Roman period in the Mediterranean region, Pedro Trapero Fernández shows how GIS technologies can be employed in the creation of spatial models to reproduce historical realities.An increasing number of researchers use this digital humanities tool as a means to model both territory and landscape. This book compiles different spatial models under a unified methodology described in separated chapters, such as mobility and visibility models, and discusses their limitations and potential for implementation in archaeological contexts. The result is a detailed analysis of each method, which consequently results in an accessible manual for understanding GIS technologies. Designed for students and scholars with varying degrees of training in GIS, who intend to carry out spatial analysis and historical models, the approach of this book establishes a reference framework to work with GIS technologies in other historical periods. Trapero concludes by discussing the future of GIS and spatial analysis, and how it can be studied and used as a methodological approach in archaeological practice and research. GIS in history and archaeology encompasses various applications, ranging from the creation of thematic maps to the management of geo-referenced databases and the development of spatial models that replicate historical realities. While the potential of spatial models is significant for advancing research in multiple areas, there is currently a lack of comparative and unified methodologies in this field. A model, regardless of the scientific discipline, serves as a simplified representation of reality, enabling the understanding of underlying criteria and the simulation of different outcomes. Creating a historical model requires more than just technical proficiency in GIS tools; it necessitates an understanding of the mindset prevalent during the period under investigation. In this book, we have compiled a comprehensive collection of successful spatial models, discussing their limitations and potential for application in other domains. Each method is thoroughly analysed and critically assessed, presented in a way that allows fellow researchers to replicate the models. To facilitate this, we focus on the Roman period, illustrating with several specific examples within the same thought and culture. Additionally, we examine the future prospects of these applications and propose collaborative initiatives to enhance these tools further. Throughout the book, we include an indispensable visual component, encompassing figures, graphs, and tables that exemplify and simplify technical aspects. Furthermore, we provide a critical review of the latest literature, ensuring the content remains up-to-date and informed.
APA, Harvard, Vancouver, ISO, and other styles
We offer discounts on all premium plans for authors whose works are included in thematic literature selections. Contact us to get a unique promo code!

To the bibliography