Academic literature on the topic 'Digital art Aesthetics'

Create a spot-on reference in APA, MLA, Chicago, Harvard, and other styles

Select a source type:

Consult the lists of relevant articles, books, theses, conference reports, and other scholarly sources on the topic 'Digital art Aesthetics.'

Next to every source in the list of references, there is an 'Add to bibliography' button. Press on it, and we will generate automatically the bibliographic reference to the chosen work in the citation style you need: APA, MLA, Harvard, Chicago, Vancouver, etc.

You can also download the full text of the academic publication as pdf and read online its abstract whenever available in the metadata.

Journal articles on the topic "Digital art Aesthetics"

1

Lopes, Dominic McIver. "Aesthetics of Interaction in Digital Art." British Journal of Aesthetics 55, no. 2 (2014): 261–63. http://dx.doi.org/10.1093/aesthj/ayu040.

Full text
APA, Harvard, Vancouver, ISO, and other styles
2

CROWTHER, PAUL. "Ontology and Aesthetics of Digital Art." Journal of Aesthetics and Art Criticism 66, no. 2 (2008): 161–70. http://dx.doi.org/10.1111/j.1540-6245.2008.00296.x.

Full text
APA, Harvard, Vancouver, ISO, and other styles
3

CROWTHER, PAUL. "Ontology and Aesthetics of Digital Art." Journal of Aesthetics and Art Criticism 66, no. 2 (2008): 161–70. http://dx.doi.org/10.1111/j.1540-594x.2008.00296.x.

Full text
APA, Harvard, Vancouver, ISO, and other styles
4

Denikin, Anton A. "Post-Digital Aesthetics in the Art Practices of the Digital Art." Observatory of Culture 14, no. 1 (2017): 36–45. http://dx.doi.org/10.25281/2072-3156-2017-14-1-36-45.

Full text
APA, Harvard, Vancouver, ISO, and other styles
5

Gintere, Ieva. "ART SPACE: AN EXPERIMENTAL DIGITAL ART GAME." SOCIETY. INTEGRATION. EDUCATION. Proceedings of the International Scientific Conference 5 (May 20, 2020): 649. http://dx.doi.org/10.17770/sie2020vol5.4817.

Full text
Abstract:
The article examines the discourse concerning modern game theory and suggests a new method of research and knowledge transfer in the field of digital art game creation. The method is embodied in the new game Art Space that utilizes current research results in the field of contemporary aesthetics. Art Space is an experimental digital game that is being created in collaboration between researcher, Dr.art. Ieva Gintere (Vidzeme University of Applied Sciences, Latvia) and the game artist, Mag.art. Kristaps Biters (Liepāja University, Latvia) within the framework of a post-doctoral project. The con
APA, Harvard, Vancouver, ISO, and other styles
6

Holgate, John. "Informational Aesthetics—What Is the Relationship between Art Intelligence and Information?" Proceedings 47, no. 1 (2020): 54. http://dx.doi.org/10.3390/proceedings47010054.

Full text
Abstract:
The author examines the notion of informational aesthetics. The origin of aesthetics lies in Epicurus’s notion of aesthesis and the integration of artistic activity within ethics and the ‘good life’—as in the aesthetic theory and practice of the East. The debasement of the word ‘aesthetic’ reflects the increasing alienation of beauty from imagination. The fragmentation of art now packaged as media objects in our digital world is the legacy of this alienation. The author retraces the history of the concept of information aesthetics developed in the 1960s by Birkhoff, Bense and Mole and which so
APA, Harvard, Vancouver, ISO, and other styles
7

Holgate, John. "Informational Aesthetics—What Is the Relationship between Art Intelligence and Information?" Proceedings 47, no. 1 (2020): 54. http://dx.doi.org/10.3390/proceedings2020047054.

Full text
Abstract:
The author examines the notion of informational aesthetics. The origin of aesthetics lies in Epicurus’s notion of aesthesis and the integration of artistic activity within ethics and the ‘good life’—as in the aesthetic theory and practice of the East. The debasement of the word ‘aesthetic’ reflects the increasing alienation of beauty from imagination. The fragmentation of art now packaged as media objects in our digital world is the legacy of this alienation. The author retraces the history of the concept of information aesthetics developed in the 1960s by Birkhoff, Bense and Mole and which so
APA, Harvard, Vancouver, ISO, and other styles
8

Philipsen, Lotte. "Who’s Afraid of the Audience? Digital and Post-Digital Perspectives on Aesthetics." A Peer-Reviewed Journal About 3, no. 1 (2014): 120–30. http://dx.doi.org/10.7146/aprja.v3i1.116092.

Full text
Abstract:
This article analyses how works of art that make use of or refer to digital technology can be approached, analysed, and understood aesthetically from two different perspectives. One perspective, which I shall term a ‘digital’ perspective, mainly focuses on poetics (or production) and technology when approach- ing the works, whereas the other, which I shall term a ‘post-digital’ perspective, focuses on aesthetic experience (or reception) when approaching the works. What I tentatively and for the purpose of practical analysis term the ‘digital’ and the ‘post-digital’ perspectives do not designat
APA, Harvard, Vancouver, ISO, and other styles
9

Gintere, Ieva. "A NEW DIGITAL ART GAME: THE ART OF THE FUTURE." SOCIETY. INTEGRATION. EDUCATION. Proceedings of the International Scientific Conference 4 (May 21, 2019): 346. http://dx.doi.org/10.17770/sie2019vol4.3674.

Full text
Abstract:
The task of this study is to create an innovative digital art game of contemporary aesthetics on the basis of research. Research implies the analysis of digital art games and the historical background of their aesthetics, as well as their classification following the stylistic trends. Digital games have a great potential to integrate people into fields that would otherwise not meet their interest. The new game would develop the creative skills of players and teach them the current trends in digital art. The game would project the inheritance of art from the age of modernism into the digital wo
APA, Harvard, Vancouver, ISO, and other styles
10

Susca, Vincenzo. "Open-air museums: digital cultures, aesthetics and everyday life." Vista, no. 7 (April 15, 2021): e021003. http://dx.doi.org/10.21814/vista.3165.

Full text
Abstract:
At a time when everything becomes art, art no longer belongs to itself, to the point of overflowing from the frames that have enclosed it for several centuries – museums, galleries, churches – with unprecedented effects not only in the field of aesthetics, but above all in ordinary life. To understand this in depth, it is necessary to take into account the digital reproducibility of the work of art as a dynamic that upsets the relationship between work and spectator, subject and object, politics and everyday life. From the second half of the 18th century onwards, we saw a dynamic of "aesthetic
APA, Harvard, Vancouver, ISO, and other styles
More sources

Dissertations / Theses on the topic "Digital art Aesthetics"

1

Chan, Ching-yan Janet. "On digital aesthetics scrutinizing aesthetic studies in the digital era /." Click to view the E-thesis via HKUTO, 2004. http://sunzi.lib.hku.hk/hkuto/record/B30681893.

Full text
APA, Harvard, Vancouver, ISO, and other styles
2

Chan, Ching-yan Janet, and 陳靜昕. "On digital aesthetics: scrutinizing aestheticstudies in the digital era." Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 2004. http://hub.hku.hk/bib/B30681893.

Full text
APA, Harvard, Vancouver, ISO, and other styles
3

Ho, King Tong. "The poetics of making a new cross-cultural aesthetics of art making in digital art through the creative integration of Western digital ink jet printmaking technology with Chinese traditional art substrates : this exegesis is submitted to AUT University in partial fulfillment of the degree of Doctor of Philosophy." Click here to access this resource online, 2007. http://hdl.handle.net/10292/333.

Full text
APA, Harvard, Vancouver, ISO, and other styles
4

Valiquet, Patrick Joseph. "'The digital is everywhere' : negotiating the aesthetics of digital mediation in Montreal's electroacoustic and sound art scenes." Thesis, University of Oxford, 2014. http://ora.ox.ac.uk/objects/uuid:356cdab4-c690-4eb8-9558-3ae80e51d2df.

Full text
Abstract:
In this thesis I argue that the relationship between the increasing ubiquity of digital audio technologies and the transformation of aesthetic hierarchies in electroacoustic and sound art traditions is not deterministic, but negotiated by producers and policy-makers in specific historical and cultural contexts. Interviews, observations, and historical data were gathered during sixteen months of ethnographic fieldwork in the Canadian city of Montreal between 2011 and 2012. Research was conducted and analysed in collaboration with a transnational group of researchers on a programme of comparativ
APA, Harvard, Vancouver, ISO, and other styles
5

Ednie-Brown, Pia Hope, and pia@rmit edu au. "The aesthetics of emergence." RMIT University. Architecture and Design, 2008. http://adt.lib.rmit.edu.au/adt/public/adt-VIT20080804.161628.

Full text
Abstract:
Principles of design composition are commonly understood to pertain to geometrical systems for arranging parts in assembling a formal whole. Connection to socio-cultural 'meaning' and relevance arguably occurs primarily via the assumed divinity or universality of these systems. In the contemporary architectural world, where explicitly held beliefs in fundamental, geometrically defined principles or values have dissipated, guiding principles of composition appear to be obsolete. This seems particularly true in relation to work that highlights process - or change, responsiveness, interactivity a
APA, Harvard, Vancouver, ISO, and other styles
6

Sniadecki, John Paul. "Digital Jianghu: Independent Documentary in a Beijing Art Village." Thesis, Harvard University, 2013. http://dissertations.umi.com/gsas.harvard:10971.

Full text
Abstract:
My ethnography explores the independent documentary film community in Songzhuang, an artist village in Beijing's Tongzhou District. Through participant-observation, interviews, participation in festivals, and my own filmmaking practice, I describe filmmakers and festival organizers as cultural producers endeavoring to work outside the confines of both the government and the mainstream cinema industry. To offer an analysis of the social, political, economic, and ethical conditions of this independent film community, my study also focuses on concrete practices of filmmakers and film supporters
APA, Harvard, Vancouver, ISO, and other styles
7

Kenning, Gail Joy Art College of Fine Arts UNSW. "Pattern as process: an aesthetic exploration of the digital possibilities for conventional, physical lace patterns." Awarded by:University of New South Wales, 2007. http://handle.unsw.edu.au/1959.4/39898.

Full text
Abstract:
Pattern is a familiar concept ever present in our daily lives, existing in many material forms, observable in varied states, and able to be created from a diverse range of processes and events. Natural pattern forms, such as biological and chemical patterns, have been extensively studied, often within the digital environment because of its capacity to process large amounts of data which aids investigation of not only their characteristics but their potentiality. However, human designed physical patterns, while having been investigated extensively in terms of their historical, geographic and cu
APA, Harvard, Vancouver, ISO, and other styles
8

Gazana, Cleber [UNESP]. "Glitch Art: uso do erro digital como procedimento artístico e possibilidade estética." Universidade Estadual Paulista (UNESP), 2016. http://hdl.handle.net/11449/136255.

Full text
Abstract:
Submitted by CLEBER GAZANA (clebergazana@gmail.com) on 2016-03-13T16:11:00Z No. of bitstreams: 1 cleber_gazana_dis_me_unesp_glitch_art.pdf: 22450806 bytes, checksum: 1ff9ea658df80665b9bdecf854bb12e5 (MD5)<br>Approved for entry into archive by Felipe Augusto Arakaki (arakaki@reitoria.unesp.br) on 2016-03-14T22:39:59Z (GMT) No. of bitstreams: 1 gazana_c_me_ia_par.pdf: 1834545 bytes, checksum: 9ab6d42f3a3b8f8870f06e3404ffe295 (MD5)<br>Made available in DSpace on 2016-03-14T22:39:59Z (GMT). No. of bitstreams: 1 gazana_c_me_ia_par.pdf: 1834545 bytes, checksum: 9ab6d42f3a3b8f8870f06e3404ffe295 (
APA, Harvard, Vancouver, ISO, and other styles
9

Fontaine, Chantale. "Channeling Aesthetics in the Digital Realm: Designing Virtual Homes for the Artists of Folkvine.org." Honors in the Major Thesis, University of Central Florida, 2004. http://digital.library.ucf.edu/cdm/ref/collection/ETH/id/708.

Full text
Abstract:
This item is only available in print in the UCF Libraries. If this is your Honors Thesis, you can help us make it available online for use by researchers around the world by following the instructions on the distribution consent form at http://library.ucf.edu/Systems/DigitalInitiatives/DigitalCollections/InternetDistributionConsentAgreementForm.pdf You may also contact the project coordinator, Kerri Bottorff, at kerri.bottorff@ucf.edu for more information.<br>B.A.<br>Bachelors<br>Arts and Sciences<br>Art
APA, Harvard, Vancouver, ISO, and other styles
10

Woodger, Jeff Robert University of Ballarat. "An inquiry into Suiboku and Kano School influences on Rococo and Romantic landscape painting through Claude Lorraine (1600-1682) and Salvator Rosa (1615-1673)." University of Ballarat, 2006. http://archimedes.ballarat.edu.au:8080/vital/access/HandleResolver/1959.17/12791.

Full text
Abstract:
"This research project examines the impact and influence of Chinese and Japanese ink landscape painting on the genre of Grand Manner Classical and Romantic landscape painting in Europe, from its beginnings as an independent genre in the 17th century. Specifically, the grand theme of woods and rivers will be investigated and its stylistic and philosophical relationship to Chinese and Japanese aesthetics demonstrated. The work examines how Far Eastern landscape painting conventions and techniques can be effectively acquired, and practically applied to painting in the manner of Classical and Roma
APA, Harvard, Vancouver, ISO, and other styles
More sources

Books on the topic "Digital art Aesthetics"

1

Postdigital aesthetics: Art, computation and design. Palgrave Macmillan, 2015.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
2

Digital mosaics: The aesthetics of cyberspace. Simon & Schuster, 1997.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
3

The art of mechanical reproduction: Technology and aesthetics from Duchamp to the digital. University of Chicago Press, 2015.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
4

SpecLab: Digital aesthetics and projects in speculative computing. University of Chicago Press, 2009.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
5

Institute of Network Cultures (Amsterdam, Netherlands), ed. Web aesthetics: How digital media affect culture and society. NAi Publishers, 2010.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
6

Fuller, Matthew. Media ecologies: Materialist energies in art and technoculture. MIT Press, 2005.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
7

Malina, Roger F. Series ed., ed. Media ecologies: Materialist energies in art and technoculture. MIT Press, 2005.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
8

Shu wei mei xue?: Dian nao shi dai de yi shu chuang zuo ji wen hua chao liu pou xi = Digital aesthetics? Yi shu jia chu ban she, 2008.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
9

Migunov, A. S. Algoritmicheskai︠a︡ ėstetika. Aleteĭi︠a︡, 2010.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
10

A, Kittler Friedrich, ed. The digital Wunderkammer: 10 chapters on the Iconic Turn. Wilhelm Fink, 2011.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
More sources

Book chapters on the topic "Digital art Aesthetics"

1

Fazi, M. Beatrice, and Matthew Fuller. "Computational Aesthetics." In A Companion to Digital Art. John Wiley & Sons, Inc, 2016. http://dx.doi.org/10.1002/9781118475249.ch11.

Full text
APA, Harvard, Vancouver, ISO, and other styles
2

Cubitt, Sean. "Aesthetics of the Digital." In A Companion to Digital Art. John Wiley & Sons, Inc, 2016. http://dx.doi.org/10.1002/9781118475249.ch10.

Full text
APA, Harvard, Vancouver, ISO, and other styles
3

Bense, Max. "Small Abstract Aesthetics." In A Companion to Digital Art. John Wiley & Sons, Inc, 2016. http://dx.doi.org/10.1002/9781118475249.ch9.

Full text
APA, Harvard, Vancouver, ISO, and other styles
4

Swale, Alistair D. "Anime as Art: Digital Cinema and the Anime Aesthetic." In Anime Aesthetics. Palgrave Macmillan UK, 2015. http://dx.doi.org/10.1057/9781137463357_7.

Full text
APA, Harvard, Vancouver, ISO, and other styles
5

Knight, Linda. "Digital Aesthetics and Multidimensional Play in Early Childhood." In Communities of Practice: Art, Play, and Aesthetics in Early Childhood. Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-70644-3_9.

Full text
APA, Harvard, Vancouver, ISO, and other styles
6

Vassiliou, Konstantinos. "The Aura of Art After the Advent of the Digital." In Walter Benjamin and the Aesthetics of Change. Palgrave Macmillan UK, 2010. http://dx.doi.org/10.1057/9780230277960_9.

Full text
APA, Harvard, Vancouver, ISO, and other styles
7

McClure, Marissa. "Beyond Screen Time: Aesthetics of Digital Playscapes for Young Children." In Communities of Practice: Art, Play, and Aesthetics in Early Childhood. Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-70644-3_10.

Full text
APA, Harvard, Vancouver, ISO, and other styles
8

Swale, Alistair D. "Media, Art, and Society: Interface of the Digital Image, Aesthetics, and Culture." In Handbook of Digital Games and Entertainment Technologies. Springer Singapore, 2016. http://dx.doi.org/10.1007/978-981-4560-50-4_21.

Full text
APA, Harvard, Vancouver, ISO, and other styles
9

Swale, Alistair D. "Media, Art, and Society: Interface of the Digital Image, Aesthetics, and Culture." In Handbook of Digital Games and Entertainment Technologies. Springer Singapore, 2015. http://dx.doi.org/10.1007/978-981-4560-52-8_21-1.

Full text
APA, Harvard, Vancouver, ISO, and other styles
10

Gilbert, Tamsyn. "Digital Aesthetics in Everyday Technologies: A Case Study of the NY Art Beat iPhone Application." In Emerging Digital Spaces in Contemporary Society. Palgrave Macmillan UK, 2010. http://dx.doi.org/10.1057/9780230299047_37.

Full text
APA, Harvard, Vancouver, ISO, and other styles

Conference papers on the topic "Digital art Aesthetics"

1

Gintere, Ieva. "ART SPACE: AN INNOVATIVE DIGITAL GAME OF MODERN AESTHETICS." In 13th annual International Conference of Education, Research and Innovation. IATED, 2020. http://dx.doi.org/10.21125/iceri.2020.0388.

Full text
APA, Harvard, Vancouver, ISO, and other styles
2

Bowen, Jonathan P., Tula Giannini, and Gareth Polmeer. "Coded Communication: Digital Senses and Aesthetics, Merging Art and Life." In Electronic Visualisation and the Arts (EVA 2017). BCS Learning & Development, 2017. http://dx.doi.org/10.14236/ewic/eva2017.1.

Full text
APA, Harvard, Vancouver, ISO, and other styles
3

Gao, Lin. "Enrichment and Development of Film Aesthetics by Digital Long Take." In International Conference on Education, Language, Art and Intercultural Communication (ICELAIC-14). Atlantis Press, 2014. http://dx.doi.org/10.2991/icelaic-14.2014.162.

Full text
APA, Harvard, Vancouver, ISO, and other styles
4

Gintere, Ieva. "Fusing Art Game And Edugame: An Innovative Digital Game Of Modern Aesthetics." In 11th International Conference on Education and Educational Psychology. European Publisher, 2020. http://dx.doi.org/10.15405/epiceepsy.20111.20.

Full text
APA, Harvard, Vancouver, ISO, and other styles
5

Jinbo Xu, Qifang Gong, and Yating Lei. "Research on aesthetic evolution caused by digital art." In 2009 IEEE 10th International Conference on Computer-Aided Industrial Design & Conceptual Design. IEEE, 2009. http://dx.doi.org/10.1109/caidcd.2009.5374919.

Full text
APA, Harvard, Vancouver, ISO, and other styles
6

Kim, Hyunil C., and Hyung-Gi Kim. "Temporal Elements of Aesthetic Experience in Interactive Media Art." In Art, Culture, Game, Graphics, Broadcasting and Digital Contents 2015. Science & Engineering Research Support soCiety, 2015. http://dx.doi.org/10.14257/astl.2015.113.23.

Full text
APA, Harvard, Vancouver, ISO, and other styles
7

Polmeer, Gareth. "Sublating Time: Hegel’s speculative philosophy and digital aesthetics." In Electronic Visualisation and the Arts. BCS Learning & Development, 2016. http://dx.doi.org/10.14236/ewic/eva2016.49.

Full text
APA, Harvard, Vancouver, ISO, and other styles
8

Kim, Taeyeon. "The Aesthetic Evaluation of Digital Games as an Art Form: Analysis with Heidegger's Art Theory." In Games and Graphics 2014. Science & Engineering Research Support soCiety, 2014. http://dx.doi.org/10.14257/astl.2014.65.08.

Full text
APA, Harvard, Vancouver, ISO, and other styles
9

Cho, Wonjun, Eunkyung Kim, and Hohyun Lee. "Is (Infinite Challenge) the Art of Work: Focused on our traditional aesthetic theory Sinmyoung." In Art, Culture, Game, Graphics, Broadcasting and Digital Contents 2016. Science & Engineering Research Support soCiety, 2016. http://dx.doi.org/10.14257/astl.2016.125.03.

Full text
APA, Harvard, Vancouver, ISO, and other styles
10

Pulejkova, Kristina. "The Future Human: Exploring Posthuman Aesthetics through Digital and Immersive Technologies." In Electronic Visualisation and the Arts (EVA 2017). BCS Learning & Development, 2017. http://dx.doi.org/10.14236/ewic/eva2017.46.

Full text
APA, Harvard, Vancouver, ISO, and other styles
We offer discounts on all premium plans for authors whose works are included in thematic literature selections. Contact us to get a unique promo code!