Academic literature on the topic 'Digital art culture'

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Journal articles on the topic "Digital art culture"

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Broeckmann, A., and A. Jaimes. "Digital culture, art, and technology." IEEE MultiMedia 12, no. 4 (2005): 9–11. http://dx.doi.org/10.1109/mmul.2005.68.

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Rutten, Kris. "Participation, Art and Digital Culture." Critical Arts 32, no. 3 (2018): 1–8. http://dx.doi.org/10.1080/02560046.2018.1493055.

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Carlton, Natalie R. "Digital culture and art therapy." Arts in Psychotherapy 41, no. 1 (2014): 41–45. http://dx.doi.org/10.1016/j.aip.2013.11.006.

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Serbin, V. A. "Glitch art: critical practices of digital culture." Gumanitarnaya informatika, no. 9 (June 1, 2015): 88–97. http://dx.doi.org/10.17223/23046082/9/7.

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Dr, Avinash Dube. "DIGITAL TECHNIQUES AND ART." International Journal of Research - Granthaalayah 7, no. 11(SE) (2019): 89–91. https://doi.org/10.5281/zenodo.3585068.

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Modern age is a digital age. Digitalization is improving the things in all sectors. In electronics digital instruments are replacing conventional analog instruments giving precession and accuracy. Teaching learning methods are greatly improved due to incorporation of digital technology. Life style of common people is also changing due to digital tranjections, online shopping, online banking etc. The field of art and painting is also influenced by digital techniques available now a day. With emergence of new tools and techniques the art of painting is gaining new shapes. Digital technical skill
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Tian, Ye. "Research on the Integration and Application of Regional Culture in Digital Media Art Design." Journal of Tourism Management 1, no. 1 (2024): 84–87. http://dx.doi.org/10.62517/jtm.202413113.

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Currently, digital media art and design are widely used in various industries. Combining regional culture with digital media art design can add a rich cultural heritage, improve design quality, enrich design content, and promote the dissemination and development of regional culture. This paper explores the application of regional culture in digital media art design from the perspectives of its current status, value, and principles. The more important, the paper thinks that the integration and application of regional culture in digital media art design is to combine unique cultural elements of
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Jeunghee Kim. "Culture Education through the Reading Digital Art." Korean Journal of Culture and Arts Education Studies 10, no. 1 (2015): 113–31. http://dx.doi.org/10.15815/kjcaes.2015.10.1.113.

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Liu, Andrea. "Transmediale: Festival for Art & Digital Culture." Afterimage 43, no. 6 (2016): 2–3. http://dx.doi.org/10.1525/aft.2016.43.6.2.

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Cohen, Kathleen, James Elkins, Marilyn Aronberg Lavin, et al. "Digital Culture and the Practices of Art and Art History." Art Bulletin 79, no. 2 (1997): 187–216. http://dx.doi.org/10.1080/00043079.1997.10786732.

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Cohen, Kathleen, James Elkins, Marilyn Aronberg Lavin, et al. "Digital Culture and the Practices of Art and Art History." Art Bulletin 79, no. 2 (1997): 187. http://dx.doi.org/10.2307/3046243.

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Dissertations / Theses on the topic "Digital art culture"

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Christiansen, Lauren. "Redefining exhibition in the digital age /." This body of writing is available online with supplemental images, 2010. http://exhibitioninthedigitalage.tumblr.com/.

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Taurino, Giulia <1989&gt. "Redefining the Anthology: Forms and Affordances in Digital Culture." Doctoral thesis, Alma Mater Studiorum - Università di Bologna, 2020. http://amsdottorato.unibo.it/9365/1/Giulia_Taurino_PhD_Thesis.pdf.

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As the longtime dominant U.S. television business model has been challenged in various ways by industrial and technological changes in recent years, more heterogeneous narrative forms have emerged in addition to original serial structures. Indeed, the proliferation of video-on-demand services is forcing seriality to adapt to the contemporary mediascape, giving rise to audiovisual products that can be transferred online and present specificities in production, distribution and reception. One of the outcomes of such changes in U.S. television series at the dawn of the twenty-first century is the
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Marner, Anders. "Digital media embedded in Swedish art education : a case study." Umeå universitet, Institutionen för estetiska ämnen i lärarutbildningen, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-71559.

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In this case study a secondary school and its art education is studied. Pupils and the art teacher are interviewed and observations are made in school and out of school. The study is based on socio-cultural theory, media ecology and semiotics. In this school manual and digital media each share about 50 percent of the time available for art. It is shown that it is the teaching method – the change from a dialogic to a multivoiced method – that enables the embedded use of digital media. Arguments for digital media in art are that they are time-saving, promote aesthetic aspects and will put an end
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Gasparetto, Débora Aita. "Arte digital no Brasil e as (re)configurações no sistema da arte." reponame:Biblioteca Digital de Teses e Dissertações da UFRGS, 2016. http://hdl.handle.net/10183/150958.

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Essa pesquisa visa compreender o espaço no qual a arte digital, entendida como sistema complexo, ou seja, arte-ciência-tecnologia, é produzida, circula, é consumida e preservada no Brasil, entre o sistema da arte contemporânea e a cultura digital. A partir de uma metodologia qualitativa que une levantamento bibliográfico, pesquisa de campo e entrevistas, encontrei uma rede interoperante, convergente, móvel, pervasiva e instável que atualiza as noções de sistema da arte. Nesse espaço fluído e flexível que tenho defendido como o sistema da arte digital, rastreio o movimento de conceitos, agentes
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Marshall, Jonathan. "The Adventures of a Young Artist, and the Promise of the Digital Culture in Art." VCU Scholars Compass, 2010. http://scholarscompass.vcu.edu/etd/2158.

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An analysis and explanation of my reasons for working in video, painting and drawing, and sculpture, considering the technological developments of the past decade; the possibility to use the internet as a distribution tool for works of art, and to shift the decision-making balance of the art-world; the ways that this approach is a democratic format for output in the arts and within communities of artists; an explanation of my studio practice while a graduate student at Virginia Commonwealth University.
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Ebner, Bonnie. "MANY TELLING MOMENTS:THE ESSENCE OF FRAGMENTED IMAGE CULTURE." Master's thesis, University of Central Florida, 2008. http://digital.library.ucf.edu/cdm/ref/collection/ETD/id/3376.

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My purpose in entering the UCF MFA program was to further explore and develop my passion for photography. During my time in the program, I developed my methodology--from having the traditional photography paradigm ingrained in my mind (and wanting to fit into it) to accepting and valuing my own unique process. I construct installations using diverse imagery and non-traditional presentation. In my installations, one may witness a reflection of the contemporary pace of image perception--fragmented, complex, abundant, and disordered. Together, images and their arrangements are used to create a un
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Holmes, Rosalind M. "'Civilising' China : visualising wenming in contemporary Chinese art." Thesis, University of Oxford, 2015. http://ora.ox.ac.uk/objects/uuid:30fe2e43-7b5d-4563-bb3b-8dd7a773b57a.

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This study examines how the discourse of wenming (civilisation/civility) has been visualised throughout twentieth century Chinese art, with a particular emphasis on contemporary practice. Originally linked to concepts of modernity and change in the early twentieth century I argue that wenming continues to be of crucial importance in understanding how contemporary China wishes to be seen by the rest of the world. Through a series of close visual readings and case studies I explore how wenming attained considerable saliency as it was invoked to address a range of artistic and political reforms w
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Tornero, Stephen A. "Motivating young adolescents in an inclusion classroom using digital and visual culture experiences: An action research." Kent State University / OhioLINK, 2015. http://rave.ohiolink.edu/etdc/view?acc_num=kent1429210198.

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Clarke, Jennifer. "The Effect of Digital Technology on Late 20th Century and Early 21st Century Culture." [Tampa, Fla. : s.n.], 2003. http://purl.fcla.edu/fcla/etd/SFE0000108.

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Bowie, Taylor. "Cultural Biases in the West and the Disadvantages Created for Eastern and Eastern-Influenced Art." ScholarWorks@UNO, 2017. http://scholarworks.uno.edu/honors_theses/84.

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Culture has always had a substantial influence on how art is perceived and executed. Artists have, more often than not, let their own backgrounds and experiences influence the way their art is produced; those who merely view art form opinions about works through their own cultural understanding. What makes art and what their own backgrounds allow them to distinguish art as is often defined by cultural origins. My observation is that, in this new age, there are distinct cultural biases, particularly within the U.S., that create social pressures to produce certain types of art, and anyone who op
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Books on the topic "Digital art culture"

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Festival Internacional de Linguagem Eletrônica (1st 2000 São Paulo, Brazil, etc.). Internet art: Digital culture. Paço das Artes, 2002.

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Gronlund, Melissa. Contemporary Art and Digital Culture. Routledge, 2016. http://dx.doi.org/10.4324/9781315676852.

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Hazel, Gardiner, and Gere Charlie, eds. Art practice in a digital culture. Ashgate Pub. Co., 2010.

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D, Miller Paul, ed. Sound unbound: Sampling digital arts and culture. Routledge, 2004.

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1947-, Lister Martin, ed. The photographic image in digital culture. Routledge, 1995.

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Art and Visual Culture (Conference) (2018 University of Genoa) Technophobia and Technophilia in the Media. Technophobia and technophilia in the media, art and visual culture. Aracne editrice, 2020.

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Museum, Amsterdam (Netherlands) Stedelijk, ed. Deep screen: Art in digital culture : Voorstel tot Gemeentelijke Kunstaankopen 2008 = proposal for municipal art acquisitions 2008. Stedelijk Museum, 2008.

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1971-, Blake Jeremy, and York University (Toronto, Ont.). Art Gallery., eds. Spirit hunter: The haunting of American culture by myths of violence : speculations on Jeremy Blake's Winchester trilogy. Art Gallery of York University, 2005.

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Institute of Network Cultures (Amsterdam, Netherlands), ed. Web aesthetics: How digital media affect culture and society. NAi Publishers, 2010.

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Damian, Sutton, Brind Susan, and McKenzie Ray, eds. The state of the real: Aesthetics in the digital age. I.B. Tauris, 2007.

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Book chapters on the topic "Digital art culture"

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Munawar, Nour A. "Digital culture." In Documentation as Art. Routledge, 2022. http://dx.doi.org/10.4324/9781003130963-11.

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Falcão, Patrícia, and Tom Ensom. "Conserving Digital Art." In Museums and Digital Culture. Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-319-97457-6_11.

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Rutten, Kris. "Participation, art and digital culture." In Cultural Critique Through the Detour of Art. Routledge, 2025. https://doi.org/10.4324/9781003603276-5.

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Halden, Grace. "Photography and Digital Art." In The Routledge Companion to Cyberpunk Culture. Routledge, 2019. http://dx.doi.org/10.4324/9781351139885-27.

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Dao, Myriam. "Visual Art as Alternative Epistemological Approach." In Digital Culture and Humanities. Springer Nature Singapore, 2023. http://dx.doi.org/10.1007/978-981-19-9209-4_12.

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Thumim, Nancy. "Museums and Art Worlds." In Self-Representation and Digital Culture. Palgrave Macmillan UK, 2012. http://dx.doi.org/10.1057/9781137265135_5.

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Lomas, Andy. "Morphogenetic Creations: Exhibiting and Collecting Digital Art." In Museums and Digital Culture. Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-319-97457-6_17.

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Peraica, Ana. "Large Datasets and the Particularity of Art: Will There Be Any Art in the Deep Learning Age?" In Digital Culture and Humanities. Springer Nature Singapore, 2023. http://dx.doi.org/10.1007/978-981-19-9209-4_7.

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Kherid, Zaitun Y. A., Zakarias S. Soeteja, and Juju Masunah. "Visual Culture: Reading Digital Collage Art." In Proceedings of the Fifth International Conference on Arts and Design Education (ICADE 2022). Atlantis Press SARL, 2023. http://dx.doi.org/10.2991/978-2-38476-100-5_32.

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Nakatsu, Ryohei, Naoko Tosa, Matthias Rauterberg, and Wang Xuan. "Entertainment, Culture, and Media Art." In Handbook of Digital Games and Entertainment Technologies. Springer Singapore, 2016. http://dx.doi.org/10.1007/978-981-4560-50-4_16.

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Conference papers on the topic "Digital art culture"

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Oh, Je-Ho, and Chung-Kon Shi. "Interactive Human: Seen through Digital Art." In 2013 International Conference on Culture and Computing (Culture Computing). IEEE, 2013. http://dx.doi.org/10.1109/culturecomputing.2013.58.

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Boyko, R. O. "CYBER ART IN DIGITAL CULTURE." In АКТУАЛЬНІ ПРОБЛЕМИ РОЗВИТКУ УКРАЇНСЬКОГО ТА ЗАРУБІЖНОГО МИСТЕЦТВ: КУЛЬТУРОЛОГІЧНИЙ, МИСТЕЦТВОЗНАВЧИЙ, ПЕДАГОГІЧНИЙ АСПЕКТИ. Liha-Pres, 2023. http://dx.doi.org/10.36059/978-966-397-317-3-49.

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Rina, Ratna Cahaya, Felicia Nathania, and Albert Jonathan. "Redefining Art Spaces: Interactive Features in Digital Art Exhibitions." In The Kyoto Conference on Arts, Media & Culture 2024. The International Academic Forum(IAFOR), 2024. https://doi.org/10.22492/issn.2436-0503.2024.56.

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"Ceramic Product Design based on Digital Art." In 2018 International Conference on Culture, Literature, Arts & Humanities. Francis Academic Press, 2018. http://dx.doi.org/10.25236/icclah.18.078.

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Giannini, Tula, and Jonathan Bowen. "Curating Digital Life and Culture: Art and information." In Electronic Visualisation and the Arts. BCS Learning & Development, 2016. http://dx.doi.org/10.14236/ewic/eva2016.46.

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Uçak, Olcay. "Towards a Single Culture in Cross-Cultural Communication: Digital Culture." In COMMUNICATION AND TECHNOLOGY CONGRESS. ISTANBUL AYDIN UNIVERSITY, 2021. http://dx.doi.org/10.17932/ctcspc.21/ctc21.007.

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Culture is a multifaceted, complex process which consists of knowledge, art, morals, customs, skills and habits. Based on this point of view of Tylor, we can say that the culture is the human in the society, his learning styles and the technical or artistic products that originate from these learning styles, in other words, the content. In antropology it is argued that when the concept of culture is considered as a component in a social system, the combination of the social and cultural areas form the socio-cultural system. Approaches that handle culture within the socio-cultural system are fu
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Kim, Charyung, Changyong Jung, and Hyunggi Kim. "Kinetic Art: Popular Culture, Invisible ‘Transmission’ of Power." In Art, Culture, Game, Graphics, Broadcasting and Digital Contents 2015. Science & Engineering Research Support soCiety, 2015. http://dx.doi.org/10.14257/astl.2015.113.05.

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Zahreddine, Nadine. "The Impact of Digital Art on Traditional Arts." In The Barcelona Conference on Arts, Media & Culture 2023. The International Academic Forum(IAFOR), 2023. http://dx.doi.org/10.22492/issn.2435-9475.2023.2.

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Monteiro, Caique Cahon. "Aesthetic Experience and Digital Culture: New Flows in The Space of Art Exhibition." In LINK 2021. Tuwhera Open Access, 2021. http://dx.doi.org/10.24135/link2021.v2i1.67.

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Artistic institutions are traditionally places of cultural and social memory reverberation. Such spaces have a character of institutionalisation of the cultural market. Contemporary works of art and the exhibition format are factors that shape the possibilities of consumption and experience from visitors within these spaces. By taking advantage of the artifices of their time, art and artists appropriate new digital Technologies, digital culture contextualizes this movement, interweaving new paradigms in the exhibition spaces of museums, galleries and cultural centres. It is clear that the arti
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Wang, Limin. "Socio-cultural Function of Art in Contemporary Art Digital Media Art and Humanistic Care." In 2nd International Conference on Culture, Education and Economic Development of Modern Society (ICCESE 2018). Atlantis Press, 2018. http://dx.doi.org/10.2991/iccese-18.2018.169.

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Reports on the topic "Digital art culture"

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McIntyre, Phillip, Susan Kerrigan, and Marion McCutcheon. Australian Cultural and Creative Activity: A Population and Hotspot Analysis: Albury-Wodonga. Queensland University of Technology, 2020. http://dx.doi.org/10.5204/rep.eprints.206966.

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Albury-Wodonga, situated in Wiradjuri country, sits astride the Murray River and has benefitted in many ways from its almost equidistance from Sydney and Melbourne. It has found strength in the earlier push for decentralisation begun in early 1970s. A number of State and Federal agencies have ensured middle class professionals now call this region home. Light industry is a feature of Wodonga while Albury maintains the traditions and culture of its former life as part of the agricultural squattocracy. Both Local Councils are keen to work cooperatively to ensure the region is an attractive place
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Cirstea, Ana Maria, and Natasha Mutebi. The impact of digital technology on arts and culture in the UK. Parliamentary Office of Science and Technology, 2022. http://dx.doi.org/10.58248/pn669.

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This POSTnote provides an overview of the impact of digital technology on the arts and culture sector in the UK. It focuses on the uses of emerging digital technologies and the impact of COVID-19 on stakeholders. It summarises the policy priorities, challenges and barriers in accessing technology in the sector.
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Mattheis, Ashley A. Atomwaffen Division and its Affiliates on Telegram: Variations, Practices, and Interconnections. RESOLVE Network, 2022. http://dx.doi.org/10.37805/remve2022.1.

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This research brief details findings from a recent collaborative project exploring different groups related to Atomwaffen Division (AWD) on Telegram. The brief provides an initial foray into understanding the digital communicative practices these AWD-related groups use to maintain their loose structure as a transnational, digitally networked extremist culture. Groups affiliated with the meta-brand of AWD are continuing to develop globally and building a transnational, digital networked culture, despite increased scrutiny. This indicates that their structure as a digitally networked, transnatio
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Abdulrahman, Salamatu, Mohammed Alhaji, Muhammad Balarabe, Oluwadarasimi Emehinola, Zeenat Kabir, and Doluwamu Solana. What impact does social media have on Nigeria’s digital creative economy? Busara, 2025. https://doi.org/10.62372/benc5382.

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At the start of 2023, there were 122.5 million internet users in Nigeria with internet penetration at 55.4%. More than 31.6 million Nigerians use social media, equivalent to 14.3% of the total population. Social media, as part of the digital creative economy, has provided employment opportunities to a lot of Nigerians and served as a platform to showcase to the world the cultural richness of Nigeria. Meta created a feel good, celebratory campaign that conveyed the catalytic power of social media to empower Nigerians. The campaign was intended to make Nigerians feel proud about their culture, t
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Solis Vega, Pablo, Jorge Carrión Castro, Eliana Prada, et al. Carnavales y festivales: tendencias y estrategias digitales: arte, cultura y nuevas tecnologías en América Latina y el Caribe. Banco Interamericano de Desarrollo, 2022. http://dx.doi.org/10.18235/0004302.

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El presente estudio identifica las principales transformaciones e innovaciones que se generaron en los carnavales y festivales de América Latina y el Caribe a raíz de la crisis sanitaria por la COVID-19. Hace énfasis en los nuevos modelos de negocio que se presentan en el ámbito digital y propone estrategias para detonar su desarrollo en la virtualidad, incentivar la reactivación económica y el desarrollo sostenible del sector.
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Gil Gómez, Isabel, Oswaldo Hernández Trujillo, Isabel Gil Gómez, et al. Gastronomía: tendencias y estrategias digitales: arte, cultura y nuevas tecnologías en América Latina y el Caribe. Banco Interamericano de Desarrollo, 2022. http://dx.doi.org/10.18235/0004300.

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El presente documento analiza los procesos de la cadena de valor gastronómica con la finalidad de ubicar la innovación tecnológica en cada uno de los eslabones. Presenta datos relevantes sobre el impacto de la COVID-19 en el sector, rastrea los efectos de la crisis y las propuestas tecnológicas generadas a partir de ésta. Finalmente, aporta reflexiones puntuales sobre tendencias y estrategias enfocadas en la innovación, con miras hacia la recuperación de la industria gastronómica.
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Chung, Jinmyeong, and Jiseon Yoo. Skills for Life: Digital Literacy. Inter-American Development Bank, 2021. http://dx.doi.org/10.18235/0003368.

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As the global economy and workforce are constantly being diversified with a greater emphasis on technology, 21st Century citizens are required to acquire basic digital literacy competencies. In this brief, we examine the concept of literacy and digital literacy. Then, we review the latest digital literacy studies in the United Nations Educational, Scientific and Cultural Organization (UNESCO), the European Commission, the United Kingdom, and the United States. Lastly, we provide suggestions by comparing digital literacy studies, including ICT studies, in South Korea with international literacy
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Plessi, Fabrizio, Celestino Soddu, and Adriano Abbado. digitalyart: An exhibition honoring Italy, Host of the 44th Annual Meeting of the Board of Governors of the Inter-American Development Bank. Inter-American Development Bank, 2003. http://dx.doi.org/10.18235/0005909.

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An exhibition of technological art from Italy, featuring the seminal piece ROMA II by Venetian contemporary master Fabrizio Plessi, with digitally designed architectural projects by Celestino Soddu, and interactive images by Adriano Abbado. Held in honor of Italy and the City of Milan, host of the 44th Annual Meeting of the IDB Board of Governors, the show was organized by the IDB Cultural Center with support from the IDB Information and Communication Technology for Development Division, and cooperation from the Istituto Italiano di Cultura of Washington, D.C.
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Rose, Bryony, Jessica Mason, and David Peplow. “It’s Hard to Make Friends on Zoom Calls”: Navigating ‘Culture Shock’ and Academic Identity Development in Higher Education. Sheffield Hallam University, 2023. http://dx.doi.org/10.7190/steer/zoom_calls.

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This small-scale project investigated student academic identity development within a university setting. It focused on the challenges encountered by students at university, particularly when beginning higher education, and explored how these had an impact on their self-esteem, confidence, and academic engagement. The project explored the journeys that students undertook and the barriers that they experienced. The project collected data using focus groups and questionnaires, which took place between May and August 2023, and four participants took part. The data was analysed and the findings wer
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Lossio Chávez, Félix, Jorge Carrión Castro, Eliana Prada, et al. Turismo y marca país: tendencias y estrategias digitales: arte, cultura y nuevas tecnologías en América Latina y el Caribe. Banco Interamericano de Desarrollo, 2022. http://dx.doi.org/10.18235/0004301.

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El presente documento aborda los retos y posibilidades del vínculo entre turismo y las industrias culturales y creativas en América Latina y el Caribe, analiza su situación en el contexto de la pandemia por la COVID-19 con la finalidad de generar reflexiones para hacer frente al contexto global y crear nuevas líneas de acción que se vinculen con la innovación tecnológica.
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