Academic literature on the topic 'Digital artworks'

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Journal articles on the topic "Digital artworks"

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Boscaino, Mattia. "Developing a Qualitative Approach to the Study of the Street Art World." Street Art & Urban Creativity 7, no. 2 (2021): 8–25. https://doi.org/10.25765/sauc.v7i2.473.

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Street art is a complex social phenomenon where many actors contribute to determining the value of creativities. Street artists, curators, bloggers, photographers, museums, galleries, the public, and other actors interact with street artworks and influence the way they are perceived. In this context, it is clear that both the value and meaning of street art is not exclusively dependent on the intentions of the authors but changes according to who views and uses the artwork for their purposes. Although diversity is interesting for the sake of research, finding a research methodology able to com
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ElSaid, W. K. "Watermarking Digital Artworks." International Journal of Computer Applications 125, no. 12 (2015): 17–23. http://dx.doi.org/10.5120/ijca2015906149.

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Barok, Dušan, Julie Boschat Thorez, Annet Dekker, David Gauthier, and Claudia Roeck. "Archiving complex digital artworks." Journal of the Institute of Conservation 42, no. 2 (2019): 94–113. http://dx.doi.org/10.1080/19455224.2019.1604398.

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NEWHOUSE, C. PAUL. "USING DIGITAL PORTFOLIOS FOR HIGH-STAKES ASSESSMENT IN VISUAL ARTS." Research and Practice in Technology Enhanced Learning 9, no. 3 (2022): 475–92. https://doi.org/10.58459/rptel.2014.9475-492.

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The collection and scoring of student artwork, for high-stakes assessment, across a large jurisdiction such as Western Australia is challenging. An alternative approach would be to submit digital representations of the artworks online for assessing. However, to give a valid and reliable measure the representations would need to be of adequate quality. Further, judgements of artworks are necessarily subjective giving concern about the reliability of scoring. The comparative pairs method of scoring lends itself to addressing this problem and is feasible where the work is in digital form. This pa
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Zhao, Ziruo, and Jingru Wei. "Blockchain Technology in the Protection and Inheritance of Non-traditional Heritage." British Journal of Philosophy, Sociology and History 2, no. 2 (2022): 05–08. http://dx.doi.org/10.32996/pjpsh.2022.2.2.2.

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Intangible cultural heritage is an important part of the excellent Chinese traditional culture. Protecting, passing on, and utilizing intangible cultural heritage is of great significance in continuing the historical lineage, strengthening cultural confidence, promoting civilization exchange and mutual understanding, and building a socialist cultural power. This paper provides a blockchain technology-based method for digital deposition of cultural relics and artworks by digitizing the information of the artwork or the owner of the cultural relic and the artwork itself, and then the digitized f
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Sprugnoli, Rachele, Marco Guerini, Giovanni Moretti, and Sara Tonelli. "Are these Artworks Similar? Analysing Visitors’ Judgements on Aesthetic Perception with a Digital Game." Journal on Computing and Cultural Heritage 14, no. 4 (2021): 1–14. http://dx.doi.org/10.1145/3461663.

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Digital games have been used in the context of a cultural experience for several reasons, from learning to socialising and having fun. As a positive side effect, using digital games in a GLAM environment contributes to increasing the visitors’ engagement and making the collections more popular. Along this line, we present in this article an online game for museum environments that serves two goals: asking users to engage with the artworks in a collection in a playful environment, and collecting their feedback on artwork similarity, which may be used by curators to rethink the organisation of d
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Sadewa, I. Made Aditya Putra, Bambang Ari Wahyudi, and Irma Palupi. "Reversible Data Hiding Algorithms in Securing Digital Image Artwork." INTEK: Jurnal Penelitian 12, no. 1 (2025): 33–40. https://doi.org/10.31963/intek.v12i1.5193.

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In today's digital era, protecting digital artworks, particularly images, has become increasingly important to prevent copyright infringement and forgery. This paper proposes a novel method for embedding secret data into images using Reversible Data Hiding (RDH) techniques that leverage histogram shifting and random sub-blocks. The method is designed to maintain the visual integrity of the image while allowing the insertion of critical information, such as copyright metadata. The dataset used consists of 13 digital artworks sized 1280x720 pixels in PNG format, reflecting a diversity of texture
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Gagliardi, Claudia, Lorenzo Riparbelli, Paola Mazzanti, and Marco Fioravanti. "A Critical Review of Methods and Techniques Used for Monitoring Deformations in Wooden Panel Paintings." Forests 16, no. 3 (2025): 546. https://doi.org/10.3390/f16030546.

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Wooden panel paintings (WPPs) are among the most significant historical artworks that must be preserved for future generations. Ensuring their long-term conservation requires a comprehensive characterization of their condition, making monitoring an essential process. Thus, the primary objective of this study is to provide a comprehensive overview of the current techniques employed to study support deformations in WPPs, categorizing them into localized and full-field methods. Specifically, we provide information about linear potentiometric transducers, the Deformometric Kit, and Fiber Bragg Gra
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Post, Colin. "The Art of Digital Curation." Archivaria, no. 92 (January 6, 2022): 6–47. http://dx.doi.org/10.7202/1084738ar.

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Artists have long engaged with digital and networked technologies in critical and creative ways to explore both new art forms and novel ways of disseminating artworks. Net-based artworks are often created with the intent to circulate outside traditional institutional spaces, and many are shared via artist-run platforms that involve curatorial practices distinct from those of museums or commercial galleries. This article focuses on a particular artist-run platform called Paper-Thin, characterizing the activities involved in managing the platform as digital curation in a polysemous sense – as bo
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Fiordelmondo, Alessandro, Sergio Canazza, and Niccoló Pretto. "Reactivating and Preserving Interactive Multimedia Artworks: An Analog Performance from the Seventies." Journal on Computing and Cultural Heritage 17, no. 2 (2024): 1–17. http://dx.doi.org/10.1145/3647995.

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Interactive multimedia art shows a complex nature as it is time- and process-based, interconnected with technology, derived by the participation of several authors (artists, technicians, performers, to name a few) and an audience, and it is strongly tied to the moment and space of the original exhibition. These characteristics make the preservation of these artworks a multifaceted process. Building on the foundations developed since the 2000s by international projects focused on preserving and restoring these new art forms, the paper proposes an original model for achieving dynamic preservatio
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Dissertations / Theses on the topic "Digital artworks"

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Meneses, Luis. "Exploring the biography and artworks of Picasso with interactive calendars and timelines." [College Station, Tex. : Texas A&M University, 2007. http://hdl.handle.net/1969.1/ETD-TAMU-1451.

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De, Wild Karin. "Internet art and agency : the social lives of online artworks." Thesis, University of Dundee, 2019. https://discovery.dundee.ac.uk/en/studentTheses/a6a64a92-2edc-44a8-b371-de4a61bdc289.

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During the 1990s, artists started to explore the possibilities of the World Wide Web. This thesis investigates online artworks by studying their agency. Why do people interact with them, as if they are alive? How do they mobilise people, or make them share visions and ideas? Based on research in largely untapped archives, it presents an in-depth examination of several case studies, exploring the artwork's ability to have the power to act in a variety of social settings. Through studying the life trajectory of the artwork, it also offers insights in how these dynamic entities undergo changes ov
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Power, Debby Akam. "The use of digital media in artworks that demonstrate contemporary cultural engagements with the rural environment." Thesis, University of Sunderland, 2004. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.404642.

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Gould, C. E. "Interactive works for urban screens : a practice based study into building new ways of engaging communities in urban space through interactive artworks for urban screens." Thesis, University of Salford, 2015. http://usir.salford.ac.uk/35462/.

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In our urban environment we are surrounded by strangers, observed via surveillance cameras and connected to millions via the global digital infrastructure. Our media is pervasive and immersive, implicit in everything we do, as the distinction between the real and virtual becomes increasing blurred. Whilst pervasive screens are becoming an essential personal tool, large format public screens form part of the furniture of our urban architecture. This study will ask how we can maximise opportunities for cultural engagement using urban screens and how this can impact on our culture. In the last te
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De, Mecquenem Clément. "Study of smalt degradation mechanism : identification of factors influencing degradation and digital simulation of the original colors of artworks using artificial neural networks." Electronic Thesis or Diss., université Paris-Saclay, 2024. http://www.theses.fr/2024UPAST143.

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Ce projet porte sur l'étude de l'altération du smalt, un pigment de synthèse constitué de verre bleu teinté au Co et riche en K. Utilisé du XVe au XVIIIe siècle dans les peintures de chevalet, fresques et sculptures polychromes, le smalt est connu pour sa tendance à perdre sa couleur bleue et à virer au jaune-gris en présence de liant. Cette décoloration irréversible, bien que connue des artistes de l'époque, entraîne des modifications permanentes des œuvres. Si le mécanisme d'altération du smalt a été étudié et est globalement compris, les facteurs influençant ce phénomène, tels que la lumièr
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Yijun, Ding. "The aura of the artwork in the digitalization age : An experimental study based on Benjamin and Baudrillard." Thesis, Uppsala universitet, Institutionen för informatik och media, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-325739.

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This thesis explores how the aura of the artworks changes in the age of digital reproduction through the empirical experiments conducted in Uppsala Konstmuseum. By employing the definition of the aura given by Benjamin in The work of art in the age of the mechanical reproduction and The arcade project, this thesis conceptualizes the “aura” into eight dimensions and then operationalizes the eight dimensions in order to find whether audience’s evaluation of the artwork changes when they are given different stimulus in the control experiment. From the control experiment, the quantitative data wil
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Havlik, Michele Lynne, and havlik@optusnet com au. "An investigation of Interaction Design principles, for use in the design of online galleries." RMIT University. Creative Media, 2007. http://adt.lib.rmit.edu.au/adt/public/adt-VIT20080213.091808.

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Abstract: This research is the culmination of a four-year investigation and analysis into the principles of Interaction Design, particularly those that are found to be most suitable when designing and developing interactive navigation systems. The research was undertaken as a Masters degree by project. The project consists of a CD containing an online gallery showcasing works of art and an accompanying exegesis. The exegesis is structured into seven chapters, which consider, analyse and define what the key characteristics of Interaction Design are, where it comes from, and how it imp
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Stanley, Michael Leighton. "Digital compositing with traditional artwork." Texas A&M University, 2005. http://hdl.handle.net/1969.1/2643.

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This thesis presents a general method and guidelines for compositing digital characters into traditional artwork by matching a character to the perspective, lighting, style, and complexity of the particular work of art. The primary goal of this integration is to make the resulting image believable, but not necessarily to create an exact match. As a result, the approach used here is not limited to a single rendering style or medium, but can be used to create a very close match for almost any artistic image. To develop and test this method and set of guidelines I created composites using a varie
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McCormick, Sean. "Digital album artwork for the album "This was Tomorrow"." Click here to view, 2009. http://digitalcommons.calpoly.edu/artsp/35/.

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Thesis (B.F.A.)--California Polytechnic State University, 2009.<br>Project advisor: Mary LaPorte. Title from PDF title page; viewed on Mar. 10, 2010. Includes bibliographical references. Also available on microfiche.
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Pentes, Tatiana. "BlackBOX : painting a digital picture of documented memory." University of Technology, Sydney. Faculty of Humanities and Social Sciences, 2005. http://hdl.handle.net/2100/357.

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This study investigates and records the production of a digital media artwork blackBOX: Painting A Digital Picture of Documented Memory, generated through the media technologies of interactive multimedia, exploiting the creative potentials of digitally produced music, sound, image and text relationships in a disc based and online (Internet) environment. The artwork evolves from an imaginary electronic landscape that can be uniquely explored/ played in a non-sequential manner. The artwork/ ‘game’ is a search for the protagonist Nina’s hybrid cultural identity. This is mirrored in the explorati
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Books on the topic "Digital artworks"

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Sebastiano, Battiato, and Gallo Giovanni 1962-, eds. Digital imaging for cultural heritage preservation: Analysis, restoration, and reconstruction of ancient artworks. CRC Press, 2011.

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Tobin, Paul. White cloud worlds: An anthology of science fiction and fantasy artwork from Aotearoa New Zealand. HarperCollins, 2010.

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Tobin, Paul. White cloud worlds: An anthology of science fiction and fantasy artwork from Aotearoa New Zealand. HarperCollins, 2010.

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Zhao, Vincent. Fantasy+ 5: World's Most Imaginative Artworks. CYPI Press, 2013.

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Fantasy+ 2: Best Artworks of CG Artists. Gingko Press, 2010.

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Digital art: A complete guide to making your own computer artworks. Arcturus Publishing, 2014.

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Digital art: A complete guide to making your own computer artworks. Arcturus Publishing Limited, 2013.

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Gallo, Giovanni, Filippo Stanco, and Sebastiano Battiato. Digital Imaging for Cultural Heritage Preservation: Analysis, Restoration, and Reconstruction of Ancient Artworks. Taylor & Francis Group, 2017.

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Gallo, Giovanni, Filippo Stanco, and Sebastiano Battiato. Digital Imaging for Cultural Heritage Preservation: Analysis, Restoration, and Reconstruction of Ancient Artworks. Taylor & Francis Group, 2011.

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Gallo, Giovanni, Filippo Stanco, and Sebastiano Battiato. Digital Imaging for Cultural Heritage Preservation: Analysis, Restoration, and Reconstruction of Ancient Artworks. Taylor & Francis Group, 2017.

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Book chapters on the topic "Digital artworks"

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Machin, Colin. "Realizing Digital Artworks." In Explorations in Art and Technology. Springer London, 2002. http://dx.doi.org/10.1007/978-1-4471-0197-0_14.

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Machin, Colin. "Realizing Digital Artworks." In Springer Series on Cultural Computing. Springer London, 2018. http://dx.doi.org/10.1007/978-1-4471-7367-0_13.

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Juhola, Katja, Marija Griniuk, and Smaranda-Sabina Moldovan. "Empathy in digital participatory artworks." In Empathy and Business Transformation. Routledge, 2022. http://dx.doi.org/10.4324/9781003227557-5.

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Vincent, Jordan Beth, Caitlin Vincent, Kim Vincs, Scott deLahunta, and John McCormick. "Artworks-Spawning-Artworks: Trans-Disciplinary Approaches to Artistic Spin-Offs and Evolution in the Dance and Digital Context." In Digital Echoes. Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-73817-8_15.

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Nardelli, Enrico. "A Classification Framework for Interactive Digital Artworks." In Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering. Springer Berlin Heidelberg, 2012. http://dx.doi.org/10.1007/978-3-642-35145-7_12.

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Brost, Amy. "Digital Storage for Artworks: Theory and Practice." In Conservation of Time-Based Media Art. Routledge, 2022. http://dx.doi.org/10.4324/9781003034865-10.

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Moraitou, Efthymia, and Evangelia Kavakli. "Knowledge Management Using Ontology on the Domain of Artworks Conservation." In Digital Cultural Heritage. Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-75826-8_5.

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Varga, Marius N., and Dena Bazazian. "Interactive Heritage Site Mobile Application on Artworks." In Digital Innovations in Architecture, Engineering and Construction. Springer Nature Switzerland, 2024. http://dx.doi.org/10.1007/978-3-031-62963-1_8.

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Picchio, Francesca, and Hangjun Fu. "Tactile and Digital Narratives for a Sensitive Fruition of Bas-Relief Artworks." In Beyond Digital Representation. Springer Nature Switzerland, 2023. http://dx.doi.org/10.1007/978-3-031-36155-5_17.

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Klein, Kristin. "Post-digital, Post-internet: Propositions for Art Education in the Context of Digital Cultures." In Post-Digital, Post-Internet Art and Education. Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-73770-2_2.

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AbstractConcepts such as Post-Digital and Post-Internet act as symptomatic descriptors of digitally permeated cultures. Starting from a broad understanding of digitality in its societal and cultural-historical interdependencies, both terms are first introduced and afterward extended through the discussion of four theses, with a particular emphasis on aesthetic aspects. Elaborating on (1) distributed artworks, (2) hybrid subjects, (3) fluid materiality, and (4) blind spots, each thesis leads to a proposition for art education dealing with digital cultures. The chapter concludes by highlighting
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Conference papers on the topic "Digital artworks"

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Leong, Wai Yie. "Digital Reconstruction of Historical Artworks Using Artificial Intelligence." In 2025 International Conference on Computer Sciences, Engineering, and Technology Innovation (ICoCSETI). IEEE, 2025. https://doi.org/10.1109/icocseti63724.2025.11020126.

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Tanabashi, Sayuri. "DIGITAL OBJECT-BASED LEARNING WITH NISHIKI-E ARTWORKS FOR CROSS-DISCIPLINARY LEARNING IN HIGHER EDUCATION." In 19th International Technology, Education and Development Conference. IATED, 2025. https://doi.org/10.21125/inted.2025.0009.

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Suganthi, J., R. Sathishkumar, C. Arunpandian, V. S. Gokula Kannan, CC Thejus, and M. Govindarajan. "NFT Based Certification System for Digital Artwork Using Polygon Blockchain." In 2025 International Conference on Data Science and Business Systems (ICDSBS). IEEE, 2025. https://doi.org/10.1109/icdsbs63635.2025.11031552.

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Giridhar, Akash, Anirudh Ravi, Anjan Kumar R, B. Charan, and HR Vanamala. "Detecting AI-Generated Artwork: An Ensemble Model for Enhancing Visual Authenticity in the Digital Age." In 2025 International Conference on Inventive Computation Technologies (ICICT). IEEE, 2025. https://doi.org/10.1109/icict64420.2025.11004722.

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Gumulya, Devanny. "Leveraging Historical Artwork as Digital Arts Inspiration with The See -Think -Wonder -Investigate Imagine (STWII) Thinking Routine." In 2025 Joint International Conference on Digital Arts, Media and Technology with ECTI Northern Section Conference on Electrical, Electronics, Computer and Telecommunications Engineering (ECTI DAMT & NCON). IEEE, 2025. https://doi.org/10.1109/ectidamtncon64748.2025.10962003.

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Clark, Sean. "Connected Digital Artworks." In Electronic Visualisation and the Arts. BCS Learning & Development, 2016. http://dx.doi.org/10.14236/ewic/eva2016.58.

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Clark, Sean. "Connected Digital Artworks." In Proceedings of the 30th International BCS Human Computer Interaction Conference. BCS Learning & Development, 2016. http://dx.doi.org/10.14236/ewic/hci2016.57.

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Garcia-Robles, Rocio, and Aurea Muñoz-Del Amo. "Syntactic Analysis of Digital Artworks." In ARTECH 2021: 10th International Conference on Digital and Interactive Arts. ACM, 2021. http://dx.doi.org/10.1145/3483529.3483670.

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Fontana, Raffaella, Maria Chiara Gambino, Marinella Greco, Enrico Pampaloni, Luca Pezzati, and Roberto Scopigno. "High-resolution 3D digital models of artworks." In Optical Metrology, edited by Renzo Salimbeni. SPIE, 2003. http://dx.doi.org/10.1117/12.501248.

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Mousheimish, Raef, Yehia Taher, Karine Zeitouni, and Michel Dubus. "PACT-ART: Adaptive and context-aware processes for the transportation of artworks." In 2015 Digital Heritage. IEEE, 2015. http://dx.doi.org/10.1109/digitalheritage.2015.7419520.

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Reports on the topic "Digital artworks"

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Pluquailec, Jill. Digital Collection: autistic young people's experiences of education during Covid-19. Sheffield Hallam University, 2021. http://dx.doi.org/10.7190/shu-artefact-21001.

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This collection compiles the artworks of a class of year 11 autistic school pupils in July 2021 sharing what education has been like for them during the Covid-19 pandemic as part of a broader research project about autistic young people's and families' experiences during this time.
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Pluquailec, Jill. Comic strip findings: autistic young people's and families' experiences of education during Covid-19. Sheffield Hallam University, 2021. http://dx.doi.org/10.7190/shu-artefact-21002.

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This comic strip represents 3 of the findings from a Sheffield Hallam University research project with autistic young people and their families. There is also a full project report and a digital collection of autistic young people's artworks.
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