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Dissertations / Theses on the topic 'Digital design tools'

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1

De, Oliveira Maria Cristina Ferreira. "CAD tools for digital control." Thesis, Bangor University, 1990. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.238368.

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2

Stanton, Christian J. "Material feedback in digital design tools." Thesis, Massachusetts Institute of Technology, 2007. http://hdl.handle.net/1721.1/62983.

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Thesis (S.M.)--Massachusetts Institute of Technology, Dept. of Architecture; and, (S.M. in System Design and Management)--Massachusetts Institute of Technology, Engineering Systems Division, September 2009.<br>Cataloged from student-submitted PDF version of thesis.<br>Includes bibliographical references (p. 67-69).<br>How do design tools feedback material behavior to the designer? Digital design tools in use by designers today provide a rich environment for design of form but offer little feedback of the material that ultimately realize that form. This lack of materialism limits the value of t
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Pfeiffer, Diane. "Digital Tools, Distributed Making and Design." Thesis, Virginia Tech, 2009. http://hdl.handle.net/10919/36171.

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Given the current social and business trends with digital fabrication and communication technologies, change in the manner and means of physical object production is clearly on the horizon. Recent peripheral projects show how access to digital fabrication and communication tools pull information for making toward the user, and enable the distribution of information and product outward. They also demonstrate vibrant user innovation in smaller scale projects for both personal and commercial applications. These current trends and peripheral projects are used to help locate where design and design
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Vermillion, Joshua D. "The digital craftsperson : an investigation into digital tools/processes/craft." Virtual Press, 2005. http://liblink.bsu.edu/uhtbin/catkey/1318944.

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One potential role for the architect of the future will be that of the digital craftsperson. Digital technology is allowing the designer to take control of and retool the entire design I fabrication I assembly process. With this new power, architects are crafting the digital tools and processes required to make architecture for the digital age.First, this thesis examines the notion of craft in the traditional way—how it has applied to architecture and building for most of history. This story recounts the architect's role in the designing and making of architecture, from the medieval master mas
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Meacham, Richard J. "High-level design routes for digital systems." Thesis, University of Sheffield, 1999. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.298949.

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6

HABIB, MD AHASHAN, and LIPOL LEFAYET SULTAN. "Digital Tools for Product Development and Organizational Management." Thesis, Högskolan i Borås, Institutionen Textilhögskolan, 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:hb:diva-20120.

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The report illustrates about the digital tools those are used for product development and organizational management (apparel sector). We went to Lectra Sweden AB, DTS solutions AB to search our planned information about those tools. We got some additional information from them as well. We were interested to learn about much software for this but we studied about Lectra Fashion PLM, PISA PDM, and ERP Garp system (CRM, SRM, MRM) as we could manage opportunity to know about them only.For Lectra, we focused on general idea about this software, its different divisions, its working procedure, its ad
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Löf, Anton. "Generating and Manipulating Sound : Tools for digital music production." Thesis, Umeå universitet, Designhögskolan vid Umeå universitet, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-136886.

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Music making and technological development has always been connected. The digital revolution has made advanced music production, writing and distribution tools universally accessible. New intelligent tools built on machine learning are entering the market potentially changing how we create music and interact with creative content.  The aim of this thesis project has been to find alternatives to existing interaction models manifested in modern DAWs (Digital Audio Workstations). Ideas developed through rough sketches and simple prototypes—the outcome consists of three concept videos proposing ch
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Marlow, Gregory. "Week 07, Video 02: Modeling Tools." Digital Commons @ East Tennessee State University, 2020. https://dc.etsu.edu/digital-animation-videos-oer/51.

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Fischer, Thomas, and sdtom@polyu edu hk. "Designing (tools (for designing (tools for ...))))." RMIT University. Architecture and Design, 2008. http://adt.lib.rmit.edu.au/adt/public/adt-VIT20080424.160537.

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Outcomes of innovative designing are frequently described as enabling us in achieving more desirable futures. How can we design and innovate so as to enable future processes of design and innovation? To investigate this question, this thesis probes the conditions, possibilities and limitations of toolmaking for novelty and knowledge generation, or in other words, it examines designing for designing. The focus of this thesis is on the development of digital design tools that support the reconciliation of conflicting criteria centred on architectural geometry. Of particular interest are the ro
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Marlow, Gregory. "Week 01, Video 03: Maya UI Manipulation Tools." Digital Commons @ East Tennessee State University, 2020. https://dc.etsu.edu/digital-animation-videos-oer/8.

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11

Sener, Bahar. "Enhancing the form creation capabilities of digital industrial design tools." Thesis, Loughborough University, 2004. https://dspace.lboro.ac.uk/2134/34802.

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The foundation of the research is that conventional computer-aided design (CAD) has yet to provide form creation tools that are entirely satisfactory to industrial designers, and that improved tools will redress the present shortfalls. Three interconnected strands of research are reported in the thesis. Emphasis is placed throughout on learning from current practices, in order to identify how digital design tools can be improved to provide better support to industrial designers' form creation processes. The first research strand comprises a series of design and modelling experiments, leading t
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12

Jackson, Brian Aliston. "Digital Filter Design and Synthesis Using High-level Modeling Tools." Thesis, Virginia Tech, 1999. http://hdl.handle.net/10919/35939.

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The purpose of this thesis is to formulate a technically sound approach to designing Infinite Impulse Response (IIR) digital filters using high-level modeling tools. High-level modeling tools provide the ability to build and simulate ideal models. Once proper validation is complete on these ideal models, the user can then migrate to lower levels of abstraction until an actual real world model is designed. High-level modeling tools are the epitome of the top-down design concept in which design first takes place with the basic functional knowledge of a system. With each level of abstraction, val
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Llamas, Rodríguez Manuel José. "Design Automation methods and tools for building Digital Printed Microelectronics Circuits." Doctoral thesis, Universitat Autònoma de Barcelona, 2017. http://hdl.handle.net/10803/457967.

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La electrónica orgánica/impresa está continuamente creciendo en interés, con la aparición de nuevas propuestas y aplicaciones. Este tipo de tecnologías no pretenden competir directamente con las que provienen de la industria tradicional basada en Silicio, sino que tienen como propósito complementarla con nuevos dispositivos que proporcionen ciertas ventajas en determinadas situaciones, ya sea en términos de coste u otras. Sin embargo, en lo que se refiere al campo del procesado digital queda mucho trabajo por hacer para, paulatinamente, ir siguiendo los pasos del modelo ‘fabless’ que rige el
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Saad, Rita 1980. "Parametric tools and digital fabrication for the design of luminous ceilings." Thesis, Massachusetts Institute of Technology, 2004. http://hdl.handle.net/1721.1/69770.

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Thesis (S.M.)--Massachusetts Institute of Technology, Dept. of Architecture, 2004.<br>Includes bibliographical references (p. 90-92).<br>The digital phenomena constitute a fundamental change in how designers accomplish a wide range of the complex processes of design. This thesis investigates the use of computation in the context of architectural lighting design. It particularly looks into how cutting edge computational tools -- such as digital fabrication and parametric tools -- can be combined with the Light Emitting Diodes (LED) technology to create luminous architectural elements. Work in t
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Filip, Silviu-Ioan. "Robust tools for weighted Chebyshev approximation and applications to digital filter design." Thesis, Lyon, 2016. http://www.theses.fr/2016LYSEN063/document.

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De nombreuses méthodes de traitement du signal reposent sur des résultats puissants d'approximation numérique. Un exemple significatif en est l'utilisation de l'approximation de type Chebyshev pour l'élaboration de filtres numériques.En pratique, le caractère fini des formats numériques utilisés en machine entraîne des difficultés supplémentaires pour la conception de filtres numériques (le traitement audio et le traitement d'images sont deux domaines qui utilisent beaucoup le filtrage). La majorité des outils actuels de conception de filtres ne sont pas optimisés et ne certifient pas non plus
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Marshall, John James. "An exploration of hybrid art and design practice using computer-based design and fabrication tools." Thesis, Robert Gordon University, 2008. http://hdl.handle.net/10059/387.

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The researcher’s previous experience suggested the use of computer-based design and fabrication tools might enable new models of practice that yield a greater integration between the 3D art and design disciplines. A critical, contextual review was conducted to assess what kinds of objects are being produced by art and design practitioners; what the significant characteristics of these objects might be; and what technological, theoretical and contextual frameworks support their making. A survey of international practitioners was undertaken to establish how practitioners use these tools and enga
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Kamusella, Christiane. "Digitale Ergonomie-Tools zur Berücksichtigung ergonomischer Aspekte im Produktentstehungsprozess." Saechsische Landesbibliothek- Staats- und Universitaetsbibliothek Dresden, 2017. http://nbn-resolving.de/urn:nbn:de:bsz:14-qucosa-228110.

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Gesetzliche Vorschriften verlangen bei Konstruktion und Inverkehrbringen von Maschinen die Beachtung einer wachsenden Anzahl von Normen und Richtlinien. Zunehmend spielt ebenso die Einhaltung ergonomischer Standards sowohl für den Gesetzgeber als auch für die Kunden eine immer wichtigere Rolle. Die Umsetzung dieser Forderungen gestaltet sich für Konstrukteure durch die Vielzahl von Vorschriften in unterschiedlichsten Quellen schwierig, insbesondere in kleinen und mittelständischen Unternehmen. Die ergonomiegerechte Konstruktion von Maschinen wird in Zukunft, unabhängig von der Unternehmens- un
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Kulinska, Maria. "Digital tools for developing customized co-design platform with integration of comfort and fashion." Thesis, Lille 1, 2018. http://www.theses.fr/2018LIL1I046/document.

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Malgré les progrès technologiques modernes, l'industrie du vêtement est toujours ancrée dans une approche traditionnelle en 2D et en 3D lors d’essayage virtuel. La question fondamentale de l’accessibilité aux données morphologiques du consommateur en ligne n'a toujours pas été résolue de manière appropriée. De plus, l’interactivité et le relationnel entre le corps humain et le vêtement ne sont pas suffisamment explorés pour atteindre une performance satisfaisante lors de l'essayage du vêtement en ligne. Mes travaux de recherche ont donc pour objectif de combler ces lacunes en proposant une pla
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Ndinga, S'busiso Simon. "An investigation into tools and protocols for commercial audio web-site creation." Thesis, Rhodes University, 2000. http://hdl.handle.net/10962/d1006488.

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This thesis presents a feasibility study of a Web-based digital music library and purchasing system. It investigates the current status of the enabling technologies for developing such a system. An analysis of various Internet audio codecs, streaming audio protocols, Internet credit card payment security methods, and ways for accessing remote Web databases is presented. The objective of the analysis is to determine the viability and the economic benefits of using these technologies when developing systems that facilitate music distribution over the Internet. A prototype of a distributed digita
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Forsling, Karin. "Medielek och digital kompetens i en förskolekontext : Design för meningsskapande." Thesis, Karlstads universitet, Avdelningen för utbildningsvetenskap, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:kau:diva-14561.

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The aim of this thesis is to make a contribution to the field of design oriented theory, regarding young children and their way to digital competence. My research question is: How can a preschool with a certain pedagogical ICT-design give the children affordances for media play and for developing a digital competence? The European Parliament points out digital literacy as one of the Key Competences for life long learning. A digital competence is built on basic ICT (Information and Communication technology) skills. Skills you can develop any time during life, weather you are young or old. Recen
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Al-Rqaibat, Sana'A Mohammad. "A Framework for the Implementation of Digital Technologies in the Concept Stage of the Architectural Design Process." Diss., Virginia Tech, 2019. http://hdl.handle.net/10919/100636.

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The use of digital tools such as Sketchup, Rhino, AutoCAD and others is now commonplace in the architectural design process. These tools have advantages for time management and support the iterative nature of design, while also providing an efficient connection to later stages of design development and construction documentation. However, it could be argued that the use of digital tools during the ideation and concept phases of designing limits the cognitive connection between thought and the hand that is present in freehand sketching. If we accept that this cognitive connection is foundationa
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Purwanto, Alex. "User research and opportunities for innovation : Exploring methods and tools." Thesis, Uppsala universitet, Avdelningen för visuell information och interaktion, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-296643.

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First-class software engineering is no longer enough for an information system product to gain success on a market. Developing successful information system products has become a challenging practice that requires an understanding of those who are going to use the products. As product innovation has become the lifeblood of companies competing in the fast- paced IT industry, the end users have ultimately become those who determine the success of these type of products. User research is conducted to gather insights of users’ contexts, behaviors and feelings when using products. It can be practic
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Bahl, Erin Kathleen. "Refracting Webtexts: Invention and Design in Composing Multimodal Scholarship." The Ohio State University, 2018. http://rave.ohiolink.edu/etdc/view?acc_num=osu152418027253518.

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Soto, Ogueta Carolina M. "User innovation in digital design and construction : dialectical relations between standard BIM tools and specific user requirements." Thesis, Massachusetts Institute of Technology, 2012. http://hdl.handle.net/1721.1/72975.

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Thesis (S.M. in Architecture Studies)--Massachusetts Institute of Technology, Dept. of Architecture, 2012.<br>This electronic version was submitted by the student author. The certified thesis is available in the Institute Archives and Special Collections.<br>Cataloged from student submitted PDF version of thesis.<br>Includes bibliographical references (p. 144-147).<br>The use of Building Information Modeling (BIM) tools is increasing across the Architectural, Engineering and Construction (AEC) industry. This technology is being adopted in many different countries, in a wide range of types of
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Kohler, Francis M. "Divergence of Millennial Digital Learning: A Study of Generational Domains Involving Differential Instruction Using Pedagogy and Tools." Bowling Green State University / OhioLINK, 2012. http://rave.ohiolink.edu/etdc/view?acc_num=bgsu1333566362.

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Ivanov, Nikola. "Participatory Design Approach to Teaching and Learning of School Mathematics." Thesis, Malmö högskola, Fakulteten för kultur och samhälle (KS), 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-22365.

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The thesis explores the possibilites of involving users – students and teachers – into the design process for an interactive textbook for assisting the teaching and learning of mathematics at a secondary school level. Involvement of students and teachers is executed with participatory design methodology for the purpose of infrastructuring between different actors – developers, designers, students and teachers, in order to suggest and emphasize novel, in terms of the market, ways for ideating, creating and evaluating concepts in the field of digital learning. The design process is executed with
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Selleby, Daniel. "Enhancing the person-centered care system through digital communication tools by applying a user-centered approach to a hospital environment." Thesis, Malmö universitet, Fakulteten för kultur och samhälle (KS), 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-23450.

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Digital technologies are becoming increasingly common tools in our daily lives. We use it for finding information, but also to communicate with people all over the world. With a vision to strengthen Swedish healthcare's digital resources, Sweden has made major efforts in this area. Improved living conditions have changed the demographic situation as people grow older, which in turn places higher demands on healthcare efficiency. Being able to meet these demands has made digitalization of healthcare increasingly important, but also demonstrating new challenges such as participation, transparenc
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Benssam, Ali. "Digital Cockpits and Decision Support Systems. Design of Technics and Tools to Extract and Process Data from Heterogeneous Databases." Thesis, Université Laval, 2006. http://www.theses.ulaval.ca/2006/23599/23599.pdf.

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Nguyen, Cuong. "Designing In-Headset Authoring Tools for Virtual Reality Video." PDXScholar, 2017. https://pdxscholar.library.pdx.edu/open_access_etds/4037.

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Virtual Reality (VR) video is emerging as a new art form. Viewing VR video requires wearing the VR headset to fully experience the immersive surrounding of the content. However, the novel viewing experience of VR video creates new challenges and requirements for conventional video authoring tools, which were designed mainly for working with normal video on a desktop display. Designing effective authoring tools for VR video requires intuitive video interfaces specific to VR. This dissertation develops new workflows and systems that enable filmmakers to create and improve VR video while fully im
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Flores, Fernando Miguel Santos. "A influência das tecnologias digitais, no processo de pensar/desenhar Arquitetura." Master's thesis, [s.n.], 2015. http://hdl.handle.net/10284/4800.

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Dissertação apresentada à Universidade Fernando Pessoa como parte dos requisitos para obtenção do grau de Mestre em Arquitetura e Urbanismo<br>A presente dissertação de mestrado pretende abordar a influência das ferramentas digitais durante todo o processo arquitectónico, demonstrando a evolução desde o uso do lápis à utilização da robotização, alterando assim a forma de pensar do arquiteto, não deixando de referir a influência da arte na Arquitetura. Esta mudança de pensamento não é característica apenas dos dias de hoje, sendo visível ao longo da dissertação de que os grandes nomes da aquit
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Serrander, Agnes, and Isabelle Larsson. "Digitalisering i bildämnet." Thesis, Malmö universitet, Malmö högskola, Institutionen för kultur, språk och medier (KSM), 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-39799.

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This study aims to explore how today's digitalization looks in art specific educational research, bylooking at how teaching and teachers act towards digital techniques and tools to developstudents’ knowledge and abilities in arts education. The overview is constructed by a systematicsearch on two different databases. The presentation of the articles is done through three thematicdivisions: (i)The effects of teachers' view on digitalisations’ role in arts education, (ii)Teachers design of digitalarts educationand (iii)Students learning in relation to design of digital arts education. After thet
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Guerra, Andrea Luigi. "Multi-users computer tools in early design phases : assessing their effect on design teams performances during co-located design-thinking activities." Thesis, Compiègne, 2016. http://www.theses.fr/2016COMP2296/document.

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Les phases préliminaires du processus de conception sont celles qui influencent le plus le résultat. Elles sont caractérisées par l’incertitude : le processus ne peut être précisément défini à l’avance. L’approche Design Thinking est particulièrement adaptée pour gérer cette spécificité. L’introduction de supports numérique pendant ces phases de conception préliminaire a été identifiée comme une piste de recherche à fort potentiel. L’analyse de ces phases amont a permis de définir des postulats à partir desquels construire ces nouveaux supports numériques. Ces dispositifs sont constitués de de
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Barge, Roland A. "The feasibility of using virtual prototyping technologies for product evaluation." Thesis, Loughborough University, 2008. https://dspace.lboro.ac.uk/2134/16390.

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With the continuous development in computer and communications technology the use of computer aided design in design processes is becoming more commonplace. A wide range of virtual prototyping technologies are currently in development, some of which are commercially viable for use within a product design process. These virtual prototyping technologies range from graphics tablets to haptic devices. With the compression of design cycles the feasibility of using these technologies for product evaluation is becoming an ever more important consideration. This thesis begins by presenting the finding
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Ozturk, Elif. "Online Distance Education: A New Approach To Industrial Design Education." Master's thesis, METU, 2010. http://etd.lib.metu.edu.tr/upload/12612241/index.pdf.

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Today, the impact of information technologies on education field is ever more clarified with the integration of new tools and methods to the education. Education has been becoming away from the traditional classroom environment through virtual environment. Besides education of theoretical disciplines, education of practice based disciplines, like design related disciplines are moving toward virtual environments. One of these is Industrial Design (ID) education which also has made the transition to the virtual world. This thesis aims to explore and scrutinize the latest forms of ID education,
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Barbosa, Neto Wilson 1983. "Do projeto à fabricação : um estudo de aplicação da fabricação digital no processo de produção arquitetônica." [s.n.], 2013. http://repositorio.unicamp.br/jspui/handle/REPOSIP/258032.

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Orientador: Maria Gabriela Caffarena Celani<br>Dissertação (mestrado) - Universidade Estadual de Campinas, Faculdade de Engenharia Civil, Arquitetura e Urbanismo<br>Made available in DSpace on 2018-08-24T11:31:11Z (GMT). No. of bitstreams: 1 BarbosaNeto_Wilson_M.pdf: 18612146 bytes, checksum: d8fbaaa3aaa7ff8e9008c22519dc03e7 (MD5) Previous issue date: 2013<br>Resumo: A utilização de técnicas de Fabricação Digital está cada vez mais presente no campo da arquitetura e construção por todo o mundo, devido aos avanços tecnológicos que os sistemas CAD (Computer-aided Design) e CAM (Computer-aided
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Tanasa, Valentin. "Development of theoretical and computational tools for the design of control strategies for nonlinear sampled-data systems." Phd thesis, Université Paris Sud - Paris XI, 2012. http://tel.archives-ouvertes.fr/tel-00763971.

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This thesis is concerned with the sampled-data control of non-linear continuous-time systems. Sampled-data systems are present in all computer controlled, hybrid or embedded systems. The design and computation of suitable digital controllers represent unavoidable tasks since both continuous and discrete-time components interact. The basic framework of this work takes part of a wide research activity performed by S. Monaco and D. Normand-Cyrot regarding non-linear sampled-data systems. The underlying idea is to design digital controllers that recover certain continuous-time properties that are
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Holz, Heiko [Verfasser]. "Design, Development, and Evaluation of Research Tools for Evidence-Based Learning : A Digital Game-Based Spelling Training for German Primary School Children / Heiko Holz." Tübingen : Universitätsbibliothek Tübingen, 2020. http://d-nb.info/1223451437/34.

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Ozkan, Sevda. "The Way Architectural Model As A New Collaborative Design Environment Talks With Machines." Master's thesis, METU, 2008. http://etd.lib.metu.edu.tr/upload/12609381/index.pdf.

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The scope of this study is to illustrate the relationship between computer-aided design (CAD) and computer-aided manufacturing (CAM) systems, and to show how architectural modeling should be positioned in the process of computer-aided design/computer-aided manufacturing (CAD/CAM) systems. The integration of computer aided technologies with architectural design is investigated in terms of design-production/fabrication interaction. The research has been based on a case study in which the CAD/CAM process from the initial design phase to the actual manufacturing of the design object has been explo
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Bravo, Martínez Maite. "Lógicas paramétricas en la arquitectura del siglo XX." Doctoral thesis, Universitat Politècnica de Catalunya, 2016. http://hdl.handle.net/10803/386394.

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Architecture’s progression into the digital age is fundamentally changing contemporary practice due to the rapid development of digital tools available to architects, which are deeply affecting how projects are conceived, formulated, developed and constructed. The emergence of Building Information Modeling (BIM) has reached unprecedented relevance at the beginning of the XXI century within some academic and practicing architectural sectors. BIM tools are usually based on parametric design, a method that allows the design of element behavior through powerful linkage methods with changeable d
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Mann, Anne-Marie. "Child-centred technologies as learning tools within the primary classroom : exploring the role of tablets and the potential of digital pens in schools." Thesis, University of St Andrews, 2017. http://hdl.handle.net/10023/11012.

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This thesis provides insights into how technology can be and is used as child-centric learning tools within primary school classrooms. The conducted studies look closely at how tablet technology is integrated into the modern classroom, and considers how existing digital writing technologies could support handwriting-based learning exercises in future. This is achieved by conducting three in-the-wild studies, using different approaches, with a total of seventy-four children in school classrooms. In the first study, focus is placed on how tablets integrate into and with existing classroom practi
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Passos, Verônica Thomazini. "Calçados artesanais e ferramentas digitais: proposta de um modelo híbrido de criação e desenvolvimento de produto para a prática do design de calçados no Brasil." Universidade de São Paulo, 2014. http://www.teses.usp.br/teses/disponiveis/100/100133/tde-27062014-211042/.

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A indústria calçadista brasileira é formada majoritariamente por pequenas e micro empresas que ainda preservam o modo tradicional e autêntico de produção de calçados e têm as mãos do artesão como a mais importante das ferramentas. Dessa maneira, sob a adoção das definições de design propostas pelo ICSID (2014) e por Bonsiepe (2011), o presente trabalho teve como objetivo geral registrar o modo de produção de calçados dessas pequenas e micro unidades produtoras e como objetivo específico propor um modelo híbrido de criação e desenvolvimento, com a implantação de ferramentas digitais que preserv
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Stahl, Isac, and John Kardell. "Hårproduktion genom böjning av förtexturerade hårkort : En undersökning av modelleringsmetoder samt design av hår till spel." Thesis, Högskolan i Skövde, Institutionen för informationsteknologi, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-18612.

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Despite the importance of hair for characters in games, the process for creating realistic looking real-time hair is a highly difficult task that can only be performed by a few artists. As the industry is growing so does expectations of games graphics and the need for higher fidelity hairstyles. This paper sets out to explain current modeling techniques for hairstyling, and presents an alternate way for styling haircard models using curve deformers. Our Blende radd-on, based on this method is then previewed by industry professionals to evaluate their perception of the method’s effectiveness ba
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Hamm, Breanna H. "Today's Learners: Applying Gaming Elements to Enhance Student Engagement in a University Visual Communication Course." Bowling Green State University / OhioLINK, 2011. http://rave.ohiolink.edu/etdc/view?acc_num=bgsu1308576036.

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Jung, Ronald Luis da Cruz. "A arquitetura e as ferramentas digitais : uma visão do projeto arquitetônico." reponame:Biblioteca Digital de Teses e Dissertações da UFRGS, 2014. http://hdl.handle.net/10183/116048.

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Esta pesquisa procura investigar o processo de projeto na arquitetura e como o mesmo passou a ser influenciado nas últimas décadas pelas ferramentas digitais que surgiram desde então. Busca estabelecer uma visão sobre o projeto arquitetônico questionando a existência de um novo paradigma. Para isso analisa a produção acadêmica brasileira dos últimos anos que exploraram ou desenvolveram teorias sobre a utilização de ferramentas digitais afim de estabelecer um ponto de partida. Através da bibliografia expõem uma visão e uma defesa de uma forma de projetar e de como as ferramentas digitais podem
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Serim, Baris. "Designing for Engagement: Using indirect manipulation to support form exploration in 3D modeling." Thesis, Malmö högskola, Fakulteten för kultur och samhälle (KS), 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-22790.

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This thesis aims to study the design possibilities for supporting explorative form-finding in 3D modeling applications. For today’s many design professions, 3D forms are achieved partly in engagement with digital environments. Use of software has far exceeded final idea execution, extending to the early phases of design work in which the outcome is not predetermined. This insight led designers of interactive systems support sketching and ideating activities by reducing the risk of experimentation and cognitive effort demanded from user. Yet, there has been less emphasis on traditional design a
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Bergkvist, Charlie. "Tools of the Trade : En granskning av sambandet mellan grafisk design & Adobes digitala verktyg." Thesis, Luleå tekniska universitet, Institutionen för ekonomi, teknik och samhälle, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-79505.

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This bachelor thesis project treats the relationshipbetween graphic design and the digital tools and software offered by Adobe. The first part of the paper presents an investigation which through interviews, survey and examination observe the spread of Adobes tools and programs, as well as attitudes around them and relevant competencies for graphic designers. The second part of the paper takes these results and put them in context with counterculture, deconstruction, underdog-topdog as well as theories and strategies about motivation and creativity. These results and contexts are then brought
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Nyblom, Oscar. "Analysing the digital marketing tool Digital Plattform : Identifying issues users are experiencing when using a digital marketing tool for the first time." Thesis, Linköpings universitet, Institutionen för datavetenskap, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-176573.

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Digital marketing is becoming more influential for businesses and along with it so does digital marketing tools. To make digital marketing tools useful for new users and businesses, they should be easy to use and allow for a good user experience. By analysing the digital marketing tool ‘Digital Plattform’ by Digital Marknadsplan, this study examines how to make design suggestions to improve user experience by using theories in interaction design and insights from user tests that highlights common issues. It turns out there are common issues that has been highlighted trough a heuristic analysis
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Petersson, Christina, and Malin Perkins. "The Digital Sales Bell : A design proposal for a digital, motivational work tool." Thesis, KTH, Skolan för elektroteknik och datavetenskap (EECS), 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-260145.

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This is a study within the area of computer science and industrial engineering and management, with focus on human computer interaction and management. The focal point for the thesis is work motivation with a digital approach; the possibilities of creating a digital tool that can increase sales employees’ motivation. The motivational effect of the physical Sales Bell, a tool used widely to motivate employees within sales, has been the basis of this project. A qualitative data gathering has been used to determine which functions and features the equivalent digital tool should possess. The colle
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Aluru, Gunasekhar. "Exploring Analog and Digital Design Using the Open-Source Electric VLSI Design System." Thesis, University of North Texas, 2016. https://digital.library.unt.edu/ark:/67531/metadc849770/.

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The design of VLSI electronic circuits can be achieved at many different abstraction levels starting from system behavior to the most detailed, physical layout level. As the number of transistors in VLSI circuits is increasing, the complexity of the design is also increasing, and it is now beyond human ability to manage. Hence CAD (Computer Aided design) or EDA (Electronic Design Automation) tools are involved in the design. EDA or CAD tools automate the design, verification and testing of these VLSI circuits. In today’s market, there are many EDA tools available. However, they are very expen
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Persson, Lina, and Maria Persson. "A design study of a digital tool for rehabilitation of dizziness." Thesis, Umeå universitet, Institutionen för psykologi, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-184673.

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Dizziness and other vestibular symptoms affect around five percent of the general population. As one grows older the risk for dizziness increases and the symptoms become more severe and frequent. Studies have shown that digital tools can be used effectively when treating these symptoms. By developing and implementing digital tools in healthcare, the effectiveness in healthcare can be improved and the work for healthcare professionals facilitated. YrselTräning is an application developed to help patients with rehabilitation of acute dizziness. The aim of this study was to evaluate the usability
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