Books on the topic 'Digital educational environment'
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Strelkova, Irina. Managing personal information flows in a digital educational environment: methodological tools. INFRA-M Academic Publishing LLC., 2023. http://dx.doi.org/10.12737/1930658.
Full textIksanov, Il'ya. Digital citizenship. INFRA-M Academic Publishing LLC., 2023. http://dx.doi.org/10.12737/2082653.
Full textShrayberg, Yakov. Current trends in the development of digitalization of society: scientific, educational, library and information environment. INFRA-M Academic Publishing LLC., 2025. https://doi.org/10.12737/2155873.
Full textProkof'ev, Stanislav, Ekaterina Kameneva, Svetlana Solyannikova, et al. Ecosystem of universities: transformation of the Russian education system. INFRA-M Academic Publishing LLC., 2022. http://dx.doi.org/10.12737/1901313.
Full textDell'Aquila, Elena, Davide Marocco, Michela Ponticorvo, Andrea Di Ferdinando, Massimiliano Schembri, and Orazio Miglino. Educational Games for Soft-Skills Training in Digital Environments. Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-06311-9.
Full textSheridan-Rabideau, Mary P. Design literacies: Learning from a digital environment. Routledge, 2010.
Find full textThomas, Michael. Technologies, innovation, and change in personal and virtual learning environments. Information Science Reference, 2013.
Find full textStozharova, Marina. Theory and methodology of mathematical development of preschool children. INFRA-M Academic Publishing LLC., 2023. http://dx.doi.org/10.12737/1896112.
Full textYiyu, Cai. Interactive and digital media for education in virtual learning environments. Nova Science Publishers, 2009.
Find full textD, Gibson David Ed, and Baek Youngkyun, eds. Digital simulations for improving education: Learning through artificial teaching environments. Information Science Reference, 2009.
Find full textBarnett, John S. Digital C3 systems: Patterns of use in an operational environment. U.S. Army Research Institute for the Behavioral and Social Sciences, 2005.
Find full textNeus, Florian. Event Marketing in the Context of Higher Education Marketing and Digital Environments. Springer Fachmedien Wiesbaden, 2020. http://dx.doi.org/10.1007/978-3-658-29262-1.
Full textAdamchuk, Natal'ya, Rustam Azimov, Tamara Belousova, et al. Insurance in the digital economy: science, practice, education. INFRA-M Academic Publishing LLC., 2022. http://dx.doi.org/10.12737/1816154.
Full text1971-, Ragusa Angela T., ed. Interaction in communication technologies and virtual learning environments: Human factors. Information Science Reference, 2010.
Find full textRagusa, Angela T. Interaction in communication technologies and virtual learning environments: Human factors. Information Science Reference, 2010.
Find full textRagusa, Angela T. Interaction in communication technologies and virtual learning environments: Human factors. Information Science Reference, 2010.
Find full textKazakova, Nataliya. Financial security of the company. INFRA-M Academic Publishing LLC., 2023. http://dx.doi.org/10.12737/1908969.
Full textLuigini, Alessandro, ed. Proceedings of the 1st International and Interdisciplinary Conference on Digital Environments for Education, Arts and Heritage. Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-12240-9.
Full textNew Zealand. Parliament. Education and Science Committee. Inquiry into 21st century learning environments and digital literacy: Report of the Education and Science Committee. House of Representatives, 2012.
Find full textLuigini, Alessandro, ed. Proceedings of the 2nd International and Interdisciplinary Conference on Digital Environments for Education, Arts and Heritage. Springer Nature Switzerland, 2024. http://dx.doi.org/10.1007/978-3-031-73823-4.
Full textGalas, Marina, and Lyudmila Brushkova. Self-identification of Russian youth in a transforming world. INFRA-M Academic Publishing LLC., 2025. https://doi.org/10.12737/2162821.
Full textMantelli, Alessandro. E-learning sostenibile per la didattica del giapponese Progettare per l’apprendimento autonomo. Fondazione Università Ca’ Foscari, 2021. http://dx.doi.org/10.30687/978-88-6969-554-4.
Full textWolf, Mary Ann, Elizabeth Bobst, and Nancy Mangum. Leading Personalized and Digital Learning: A Framework for Implementing School Change. Harvard Education Publishing Group (HEPG), 2017.
Find full textBlack, Joanna Miriam. Topsy-turvy teacher-student relationships: An examination of digital multimedia teaching and learning. 2002.
Find full textAssignments As Controversies: Digital Literacy and Writing in Classroom Practice. Taylor & Francis Group, 2017.
Find full textBhatt, Ibrar. Assignments As Controversies: Digital Literacy and Writing in Classroom Practice. Taylor & Francis Group, 2017.
Find full textOliveira, Eduardo Gasperoni de, Fernanda Pereira da Silva, Monica Roberta Devai Dias, et al. Cultura digital no contexto educacional: Um olhar entre tendências e desafios para o século XXI. Brazil Publishing, 2021. http://dx.doi.org/10.31012/978-65-5861-399-2.
Full textHmelak, Maja, and Miha Marinšek, eds. Teaching for an Inclusive, Technologically Competent and Sustainable Society: Book of Abstracts. University of Maribor Press, 2024. http://dx.doi.org/10.18690/um.pef.3.2024.
Full textBeard, Jill, and Penny Dale. University Libraries and Digital Learning Environments. Taylor & Francis Group, 2016.
Find full textBeard, Jill, and Penny Dale. University Libraries and Digital Learning Environments. Taylor & Francis Group, 2017.
Find full textBeard, Jill, and Penny Dale. University Libraries and Digital Learning Environments. Taylor & Francis Group, 2016.
Find full textBeard, Jill, and Penny Dale. University Libraries and Digital Learning Environments. Taylor & Francis Group, 2016.
Find full textBeard, Jill, and Penny Dale. University Libraries and Digital Learning Environments. Taylor & Francis Group, 2016.
Find full textMackenzie, Alison, and Lindsey Martin, eds. Mastering Digital Librarianship. Facet, 2014. http://dx.doi.org/10.29085/9781856046824.
Full textKrassmann, Aliane Loureiro, Érico Marcelo Hoff, Felipe Becker Nunes, Gleizer Bierhalz Voss, and Manuel Constantino Zunguze. Handbook of Research on Immersive Digital Games in Educational Environments. IGI Global, 2018.
Find full textCarver, Lin, and Holly S. Atkins. Leading in the Digital Environment: Being a Change Agent. Rowman & Littlefield Publishers, Incorporated, 2021.
Find full textCarver, Lin, and Holly S. Atkins. Leading in the Digital Environment: Being a Change Agent. Rowman & Littlefield Publishers, Incorporated, 2021.
Find full textLackovic, Natasa. Multimodal Higher Education: Digital, Social and Environmental Relationalities. Routledge, 2023.
Find full textLackovic, Natasa. Multimodal Higher Education: Digital, Social and Environmental Relationalities. Routledge, 2023.
Find full textCalzada-Prado, Francisco Javier. Boosting the Knowledge Economy: Learning Services in Educational, Cultural and Corporate Environments. Elsevier Science & Technology, 2021.
Find full textCalzada-Prado, Francisco Javier. Boosting the Knowledge Economy: Learning Services in Educational, Cultural and Corporate Environments. Elsevier Science & Technology, 2021.
Find full textWilliamson, Jo. Effective Digital Learning Environments: Your Guide to the ISTE Standards for Coaches. International Society for Technology in Education, 2015.
Find full textTask-based Language Learning in a Real-World Digital Environment: The European Digital Kitchen. Bloomsbury Academic, 2017.
Find full textParenting for the Digital Generation: A Guide to Digital Education and the Online Environment. Rowman & Littlefield Publishers, Incorporated, 2022.
Find full textSzakadátová, Estera, and Anetta Čaplánová. Higher Education Studies in the Digital Environment - a Student Guide. Transnational Press London, 2022.
Find full textDell'Aquila, Elena, Michela Ponticorvo, Andrea Di Ferdinando, Massimiliano Schembri, and Davide Marocco. Educational Games for Soft-Skills Training in Digital Environments: New Perspectives. Springer London, Limited, 2016.
Find full textDell'Aquila, Elena, Davide Marocco, Michela Ponticorvo, Andrea Di Ferdinando, Massimiliano Schembri, and Orazio Miglino. Educational Games for Soft-Skills Training in Digital Environments: New Perspectives. Springer, 2018.
Find full textDell'Aquila, Elena, Davide Marocco, Michela Ponticorvo, Andrea Di Ferdinando, Massimiliano Schembri, and Orazio Miglino. Educational Games for Soft-Skills Training in Digital Environments: New Perspectives. Springer, 2016.
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