Academic literature on the topic 'Digital-game based learning'
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Journal articles on the topic "Digital-game based learning"
Sadera, William A., Qing Li, Liyan Song, and Leping Liu. "Digital Game-Based Learning." Computers in the Schools 31, no. 1-2 (April 3, 2014): 1. http://dx.doi.org/10.1080/07380569.2014.879801.
Full textPrensky, Marc. "Digital game-based learning." Computers in Entertainment 1, no. 1 (October 2003): 21. http://dx.doi.org/10.1145/950566.950596.
Full textSpires, Hiller A. "Digital Game-Based Learning." Journal of Adolescent & Adult Literacy 59, no. 2 (April 17, 2015): 125–30. http://dx.doi.org/10.1002/jaal.424.
Full textSigurðardóttir, Helga Dís Ísfold. "Domesticating Digital Game-based Learning." Nordic Journal of Science and Technology Studies 4, no. 1 (December 1, 2016): 5. http://dx.doi.org/10.5324/njsts.v4i1.2168.
Full textAleksic, Veljko. "Digital Game-based Learning Operationalization Strategies." Zbornik radova, no. 21 (December 2019): 279–90. http://dx.doi.org/10.46793/zbradova21.279a.
Full textHo, Shin-Jia, Yu-Shan Hsu, Chien-Hung Lai, Fong-Han Chen, and Ming-Hour Yang. "Applying Game-Based Experiential Learning to Comprehensive Sustainable Development-Based Education." Sustainability 14, no. 3 (January 20, 2022): 1172. http://dx.doi.org/10.3390/su14031172.
Full textWu, Min Lun. "Making Sense of Digital Game-Based Learning: A Learning Theory-Based Typology Useful for Teachers." Journal of Studies in Education 8, no. 4 (September 27, 2018): 1. http://dx.doi.org/10.5296/jse.v8i4.13022.
Full textMiyan, Masooma Zehra. "Hygiene Awareness Through Digital-Game-Based Learning." New Trends and Issues Proceedings on Humanities and Social Sciences 4, no. 8 (January 6, 2018): 67–73. http://dx.doi.org/10.18844/prosoc.v4i8.2986.
Full textOLUWATOYIN, C. AGBONIFO, O. IBAM EMMANUEL, and O. AJAO TEMITAYO. "A DIGITAL GAME-BASED MATRIX LEARNING SYSTEM." i-manager's Journal of Educational Technology 17, no. 4 (2021): 29. http://dx.doi.org/10.26634/jet.17.4.17597.
Full textBourgonjon, Jeroen, Martin Valcke, Ronald Soetaert, Bram de Wever, and Tammy Schellens. "Parental acceptance of digital game-based learning." Computers & Education 57, no. 1 (August 2011): 1434–44. http://dx.doi.org/10.1016/j.compedu.2010.12.012.
Full textDissertations / Theses on the topic "Digital-game based learning"
Burgos, D. "Digital anthropology and educational eGames : learning through behavioural patterns in digital, game-based contexts." Thesis, University of Westminster, 2015. https://westminsterresearch.westminster.ac.uk/item/9x1qq/digital-anthropology-and-educational-egames-learning-through-behavioural-patterns-in-digital-game-based-contexts.
Full textPiller, Yulia. "Factors influencing parental attitudes toward digital game-based learning." Thesis, University of North Texas, 2016. https://digital.library.unt.edu/ark:/67531/metadc849636/.
Full textShearer, James D. "Development of a Digital Game-Based Learning Best Practices Checklist." Bowling Green State University / OhioLINK, 2011. http://rave.ohiolink.edu/etdc/view?acc_num=bgsu1303865257.
Full textVogt, Spencer. "Middle School Teachers' Use and Perceptions of Digital Game-Based Learning." ScholarWorks, 2018. https://scholarworks.waldenu.edu/dissertations/6290.
Full textMosley, Valdez Lamont. "Learner Perceptions and Cognitive Outcomes of Digital Game-Based Learning in Mathematics." Diss., Virginia Tech, 2021. http://hdl.handle.net/10919/103635.
Full textDoctor of Philosophy
The purpose of this research study was to: (a) determine whether or not digital game-based learning (DGBL) is a viable tool in helping students to improve achievement in middle school mathematics and (b) gauge their perceptions regarding the use of DGBL. A sequential explanatory mixed-method, one-group, pretest-posttest design was followed to compare 21 sixth-grade participants' Ratios and Proportional Relationships Test scores and Students' Perceptions of Digital Game-Based Learning Survey responses before and after a DGBL intervention. Small group interviews were conducted to collect in-depth information regarding participant perceptions of DGBL in mathematics. Results of the study found that participants scored higher on the posttest than the pretest and their perceptions of the usefulness of DGBL improved over the course of the 5-week study. The study concluded that DGBL is a viable tool that can be successfully integrated into regular math instruction and have a positive impact on middle school students' ability to learn and/or retain new math information.
Cress, Bradley D. "Design and Development of a Digital Game-Based Learning Module on Transportation." Bowling Green State University / OhioLINK, 2009. http://rave.ohiolink.edu/etdc/view?acc_num=bgsu1245724226.
Full textDiao, Zhuo, and Yuan Gao. "The feasibility of computer games in learning theory based subjects." Thesis, Högskolan i Gävle, Avdelningen för Industriell utveckling, IT och Samhällsbyggnad, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:hig:diva-17480.
Full textLindskog, Jonas, and Michelle Stavroulaki. "What's their game? - A study of teacher preparation for using digital game-based teaching." Thesis, Malmö universitet, Fakulteten för lärande och samhälle (LS), 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-29552.
Full textBufe, Johannes Verfasser], Detlef [Akademischer Betreuer] [Krömker, and Wolfgang [Akademischer Betreuer] Müler. "Game-Design Paradigmen und Lernprozesse im Digital Game Based Learning / Johannes Bufe. Gutachter: Detlef Krömker ; Wolfgang Müler." Frankfurt am Main : Univ.-Bibliothek Frankfurt am Main, 2011. http://d-nb.info/1045005673/34.
Full textBufe, Johannes [Verfasser], Detlef [Akademischer Betreuer] Krömker, and Wolfgang [Akademischer Betreuer] Müler. "Game-Design Paradigmen und Lernprozesse im Digital Game Based Learning / Johannes Bufe. Gutachter: Detlef Krömker ; Wolfgang Müler." Frankfurt am Main : Univ.-Bibliothek Frankfurt am Main, 2011. http://nbn-resolving.de/urn:nbn:de:hebis:30:3-237083.
Full textBooks on the topic "Digital-game based learning"
Nicola, Whitton, ed. Cases on digital game-based learning: Methods, models, and strategies. Hershey, PA: Information Science Reference, 2013.
Find full textBurmester, Michael. Digital game based learning: Proceedings of the 4th International Symposium for Information Design, 2nd of June 2005 at Stuttgart Media University. Karlsruhe: Univ.-Verl. Karlsruhe, 2006.
Find full text(Foreword), Sivasailam Thiagarajan, ed. Digital Game-Based Learning. Paragon House Publishers, 2007.
Find full textMerrick, Joav. Positive Youth Development: Digital Game-Based Learning. Nova Science Publishers, Incorporated, 2020.
Find full textMerrick, Joav. Positive Youth Development: Digital Game-Based Learning. Nova Science Publishers, Incorporated, 2020.
Find full textBook chapters on the topic "Digital-game based learning"
Eslami, Zohreh R., and Mahjabin Chowdhury. "Digital Game-based Learning." In Research Questions in Language Education and Applied Linguistics, 621–25. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-79143-8_108.
Full textBecker, Katrin. "Digital Game-Based Learning: Learning with Games." In Choosing and Using Digital Games in the Classroom, 25–61. Cham: Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-12223-6_2.
Full textSchuldt, Jacqueline, and Helmut Niegemann. "Instructional Design for Digital Game-Based Learning." In Game-based Learning Across the Disciplines, 299–319. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-75142-5_13.
Full textGo, Christian Anthony L., and Won-Hyung Lee. "Digital Game-Based Learning: An Agent Approach." In Lecture Notes in Computer Science, 588–97. Berlin, Heidelberg: Springer Berlin Heidelberg, 2007. http://dx.doi.org/10.1007/978-3-540-73283-9_65.
Full textNieland, Thea, Anna Fehrenbach, Maximilian Marowsky, and Miriam Burfeind. "The Teacher-Centered Perspective on Digital Game-Based Learning." In Game-based Learning Across the Disciplines, 341–62. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-75142-5_15.
Full textSteinicke, Martin. "Digital Game-Based Learning as Digitization of Learning Culture." In Digitisation of Culture: Namibian and International Perspectives, 73–96. Singapore: Springer Singapore, 2018. http://dx.doi.org/10.1007/978-981-10-7697-8_6.
Full textYu, Jiaqi, and André R. Denham. "Designing an Augmented Reality Digital Game for Adaptive Number Knowledge Development." In Game-based Learning Across the Disciplines, 245–71. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-75142-5_11.
Full textScholz, Kyle W. "Digital Game-Based Language Learning in Extramural Settings." In The Routledge Handbook of Language Learning and Teaching Beyond the Classroom, 129–41. London: Routledge, 2022. http://dx.doi.org/10.4324/9781003048169-12.
Full textReinhardt, Jonathon, and Julie M. Sykes. "Conceptualizing Digital Game-Mediated L2 Learning and Pedagogy: Game-Enhanced and Game-Based Research and Practice." In Digital Games in Language Learning and Teaching, 32–49. London: Palgrave Macmillan UK, 2012. http://dx.doi.org/10.1057/9781137005267_3.
Full textFlores, Rafael Luis, Robelle Silverio, Rommel Feria, and Ada Angeli Cariaga. "Motivational Factors Through Learning Analytics in Digital Game-Based Learning." In Smart Computing and Intelligence, 213–26. Singapore: Springer Singapore, 2019. http://dx.doi.org/10.1007/978-981-32-9335-9_11.
Full textConference papers on the topic "Digital-game based learning"
"Bad Game, Good Learning; Examining the Contradictions of Digital Game-Based Learning." In 13th EuropeanConference on Game Based Learning. ACI, 2020. http://dx.doi.org/10.34190/gbl.20.079.
Full text"Stop Gaming! - Parents’ Attitude Towards Digital Game-Based Learning." In 13th EuropeanConference on Game Based Learning. ACI, 2020. http://dx.doi.org/10.34190/gbl.20.032.
Full text"MeCo: A Digital Card Game to Enhance Metacognitive Awareness." In 2th European Conference on Game Based Learning. ACPI, 2019. http://dx.doi.org/10.34190/gbl.19.066.
Full textTan, Phit-Huan, Siew-Woei Ling, and Choo-Yee Ting. "Adaptive digital game-based learning framework." In the 2nd international conference. New York, New York, USA: ACM Press, 2007. http://dx.doi.org/10.1145/1306813.1306844.
Full textHsu, Sheng-Hui, Po-Han Wu, Tien-Chi Huang, Yu-Lin Jeng, and Yueh-Min Huang. "From Traditional to Digital: Factors to Integrate Traditional Game-Based Learning into Digital Game-Based Learning Environment." In 2008 Second IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning. IEEE, 2008. http://dx.doi.org/10.1109/digitel.2008.24.
Full text"Using Frugal Education Principles and the RPG Maker MV Game Engine to Aid the Co-creation of Digital Game-based Learning Resources." In 13th EuropeanConference on Game Based Learning. ACI, 2020. http://dx.doi.org/10.34190/gbl.20.029.
Full text"Digital Game-Based Learning for Early Childhood: Guardians’ Attitudes in Pakistan and Bangladesh." In 2th European Conference on Game Based Learning. ACPI, 2019. http://dx.doi.org/10.34190/gbl.19.163.
Full textMagerko, Brian, Carrie Heeter, Joe Fitzgerald, and Ben Medler. "Intelligent adaptation of digital game-based learning." In the 2008 Conference. New York, New York, USA: ACM Press, 2008. http://dx.doi.org/10.1145/1496984.1497021.
Full textAl-Hammadi, Mariam, and Abdelrahman Abdelazim. "Randomness impact in digital game-based learning." In 2015 IEEE Global Engineering Education Conference (EDUCON). IEEE, 2015. http://dx.doi.org/10.1109/educon.2015.7096064.
Full textCariaga, Ada Angeli, and Rommel Feria. "Learning analytics through a digital game-based learning environment." In 2015 6th International Conference on Information, Intelligence, Systems and Applications (IISA). IEEE, 2015. http://dx.doi.org/10.1109/iisa.2015.7387992.
Full textReports on the topic "Digital-game based learning"
Tokarieva, Anastasiia V., Nataliia P. Volkova, Inesa V. Harkusha, and Vladimir N. Soloviev. Educational digital games: models and implementation. [б. в.], September 2019. http://dx.doi.org/10.31812/123456789/3242.
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