Books on the topic 'Digital-game based learning'
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Nicola, Whitton, ed. Cases on digital game-based learning: Methods, models, and strategies. Hershey, PA: Information Science Reference, 2013.
Find full textBurmester, Michael. Digital game based learning: Proceedings of the 4th International Symposium for Information Design, 2nd of June 2005 at Stuttgart Media University. Karlsruhe: Univ.-Verl. Karlsruhe, 2006.
Find full text(Foreword), Sivasailam Thiagarajan, ed. Digital Game-Based Learning. Paragon House Publishers, 2007.
Find full textMerrick, Joav. Positive Youth Development: Digital Game-Based Learning. Nova Science Publishers, Incorporated, 2020.
Find full textMerrick, Joav. Positive Youth Development: Digital Game-Based Learning. Nova Science Publishers, Incorporated, 2020.
Find full textSchwarz, Daniel, and Thomas Schutz. Digital Game-Based Learning: Komplexe Problemlösungen und Kompetenzen Für Bildung, Wirtschaft und Politik Entwickeln. Springer Fachmedien Wiesbaden GmbH, 2022.
Find full textBaum, Felizitas. Digital Game-Based Learning: Konzeption eines Serious Games zur politischen Bildung von Jugendlichen und jungen Erwachsenen. Südwestdeutscher Verlag für Hochschulschriften AG & Company KG, 2011.
Find full textMüller, Claudia. Serious Games for Global Education: Digital Game-Based Learning in the English As a Foreign Language Classroom. Lang GmbH, Internationaler Verlag der Wissenschaften, Peter, 2017.
Find full textMüller, Claudia. Serious Games for Global Education: Digital Game-Based Learning in the English As a Foreign Language Classroom. Lang GmbH, Internationaler Verlag der Wissenschaften, Peter, 2017.
Find full textMüller, Claudia. Serious Games for Global Education: Digital Game-Based Learning in the English As a Foreign Language Classroom. Lang GmbH, Internationaler Verlag der Wissenschaften, Peter, 2017.
Find full textChee, Yam San. Games-To-Teach or Games-To-Learn: Unlocking the Power of Digital Game-Based Learning Through Performance. Springer, 2015.
Find full textChee, Yam San. Games-To-Teach or Games-To-Learn: Unlocking the Power of Digital Game-Based Learning Through Performance. Springer, 2016.
Find full textChee, Yam San. Games-To-Teach or Games-to-Learn: Unlocking the Power of Digital Game-Based Learning Through Performance. Springer, 2015.
Find full textMüller, Claudia. Serious Games for Global Education: Digital Game-Based Learning in the English As a Foreign Language Classroom. Lang GmbH, Internationaler Verlag der Wissenschaften, Peter, 2017.
Find full textDowd, Cate. Digital Journalism, Drones, and Automation. Oxford University Press, 2020. http://dx.doi.org/10.1093/oso/9780190655860.001.0001.
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