Journal articles on the topic 'Digital-game based learning'
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Sadera, William A., Qing Li, Liyan Song, and Leping Liu. "Digital Game-Based Learning." Computers in the Schools 31, no. 1-2 (April 3, 2014): 1. http://dx.doi.org/10.1080/07380569.2014.879801.
Full textPrensky, Marc. "Digital game-based learning." Computers in Entertainment 1, no. 1 (October 2003): 21. http://dx.doi.org/10.1145/950566.950596.
Full textSpires, Hiller A. "Digital Game-Based Learning." Journal of Adolescent & Adult Literacy 59, no. 2 (April 17, 2015): 125–30. http://dx.doi.org/10.1002/jaal.424.
Full textSigurðardóttir, Helga Dís Ísfold. "Domesticating Digital Game-based Learning." Nordic Journal of Science and Technology Studies 4, no. 1 (December 1, 2016): 5. http://dx.doi.org/10.5324/njsts.v4i1.2168.
Full textAleksic, Veljko. "Digital Game-based Learning Operationalization Strategies." Zbornik radova, no. 21 (December 2019): 279–90. http://dx.doi.org/10.46793/zbradova21.279a.
Full textHo, Shin-Jia, Yu-Shan Hsu, Chien-Hung Lai, Fong-Han Chen, and Ming-Hour Yang. "Applying Game-Based Experiential Learning to Comprehensive Sustainable Development-Based Education." Sustainability 14, no. 3 (January 20, 2022): 1172. http://dx.doi.org/10.3390/su14031172.
Full textWu, Min Lun. "Making Sense of Digital Game-Based Learning: A Learning Theory-Based Typology Useful for Teachers." Journal of Studies in Education 8, no. 4 (September 27, 2018): 1. http://dx.doi.org/10.5296/jse.v8i4.13022.
Full textMiyan, Masooma Zehra. "Hygiene Awareness Through Digital-Game-Based Learning." New Trends and Issues Proceedings on Humanities and Social Sciences 4, no. 8 (January 6, 2018): 67–73. http://dx.doi.org/10.18844/prosoc.v4i8.2986.
Full textOLUWATOYIN, C. AGBONIFO, O. IBAM EMMANUEL, and O. AJAO TEMITAYO. "A DIGITAL GAME-BASED MATRIX LEARNING SYSTEM." i-manager's Journal of Educational Technology 17, no. 4 (2021): 29. http://dx.doi.org/10.26634/jet.17.4.17597.
Full textBourgonjon, Jeroen, Martin Valcke, Ronald Soetaert, Bram de Wever, and Tammy Schellens. "Parental acceptance of digital game-based learning." Computers & Education 57, no. 1 (August 2011): 1434–44. http://dx.doi.org/10.1016/j.compedu.2010.12.012.
Full textNitisakunwut, Panicha, Gwo-Jen Hwang, and Natthaphong Chanyoo. "Pedagogical Design Perspective of Digital Game-Based English Language Learning." International Journal of Online Pedagogy and Course Design 12, no. 4 (October 1, 2022): 1–28. http://dx.doi.org/10.4018/ijopcd.311437.
Full textDenham, André R., and Kelly W. Guyotte. "Cultivating critical game makers in digital game-based learning: learning from the arts." Learning, Media and Technology 43, no. 1 (June 25, 2017): 31–41. http://dx.doi.org/10.1080/17439884.2017.1342655.
Full textBakhsh, Khuda, Muhammad Hafeez, Shumaila Shahzad, Bushra Naureen, and Muhammad Faisal Farid. "Effectiveness of Digital Game Based Learning Strategy in Higher Educational Perspectives." Journal of Education and e-Learning Research 9, no. 4 (October 28, 2022): 258–68. http://dx.doi.org/10.20448/jeelr.v9i4.4247.
Full textTresnawati, Dewi, and Ahmad Arif Budiman. "Game Edukatif Pengelolaan Sampah Menggunakan Digital Game Based Learning-Instructional Design." Jurnal Algoritma 18, no. 2 (March 17, 2022): 523–30. http://dx.doi.org/10.33364/algoritma/v.18-2.834.
Full textLee, Yu-Hao, Norah Dunbar, Keri Kornelson, Scott N. Wilson, Ryan Ralston, Milos Savic, Sepideh Stewart, Emily Lennox, William Thompson, and Javier Elizondo. "Digital Game based Learning for Undergraduate Calculus Education." International Journal of Gaming and Computer-Mediated Simulations 8, no. 1 (January 2016): 13–27. http://dx.doi.org/10.4018/ijgcms.2016010102.
Full textBufe, Johannes. "Lernprozesse und Lernstile im Digital Game Based Learning." i-com 9, no. 2 (September 2010): 24–30. http://dx.doi.org/10.1524/icom.2010.0019.
Full textBecker, Katrin. "Digital game-based learning once removed: Teaching teachers." British Journal of Educational Technology 38, no. 3 (May 2007): 478–88. http://dx.doi.org/10.1111/j.1467-8535.2007.00711.x.
Full textRonimus, Miia, Kenneth Eklund, Laura Pesu, and Heikki Lyytinen. "Supporting struggling readers with digital game-based learning." Educational Technology Research and Development 67, no. 3 (February 20, 2019): 639–63. http://dx.doi.org/10.1007/s11423-019-09658-3.
Full textSetiadi, AdolfRichardoBagus. "BENEFITS OF DIGITAL GAME-BASED LEARNING (DGBL) FOR ENGLISH LEARNING." International Journal of Advanced Research 6, no. 7 (July 31, 2018): 189–94. http://dx.doi.org/10.21474/ijar01/7351.
Full textTsami, Eleni. "Differentiated Learning and Digital Game Based Learning: The KIDEDU Project." Journal of Systemics, Cybernetics and Informatics 20, no. 6 (December 2022): 53–57. http://dx.doi.org/10.54808/jsci.20.06.53.
Full textGovender, T., and J. Arnedo-Moreno. "Expert Review of Contextual Learning through Extensive Reading in a Digital Game-Based System." International Journal of Languages, Literature and Linguistics 8, no. 3 (September 2022): 137–41. http://dx.doi.org/10.18178/ijlll.2022.8.3.336.
Full textYasir, Ghulam Mujtaba, Ajaz Shaheen, and Muhammad Hafeez. "A Systematic Review on Digital Game-Based Versus Traditional Learning Approaches." Global Social Sciences Review VI, no. IV (December 30, 2021): 124–35. http://dx.doi.org/10.31703/gssr.2021(vi-iv).12.
Full textŞahbaz, Eray, and Aysun Özköse. "Experiencing historical buildings through digital computer games." International Journal of Architectural Computing 16, no. 1 (December 26, 2017): 22–33. http://dx.doi.org/10.1177/1478077117749960.
Full textShi, Yen-Ru, and Ju-Ling Shih. "Game Factors and Game-Based Learning Design Model." International Journal of Computer Games Technology 2015 (2015): 1–11. http://dx.doi.org/10.1155/2015/549684.
Full textRoedavan, Rickman, Bambang Pudjoatmodjo, Yahdi Siradj, Sazilah Salam, and BQ Desy Hardianti. "Serious Game Development Model Based on the Game-Based Learning Foundation." Journal of ICT Research and Applications 15, no. 3 (December 28, 2021): 291–305. http://dx.doi.org/10.5614/itbj.ict.res.appl.2021.15.3.6.
Full textFujiati, Fujiati, and Sri Lestari Rahayu. "Penerapan Digital Game Based Learning Pada Media Pembelajaran “LABIRIN”." IT (INFORMATIC TECHNIQUE) JOURNAL 7, no. 2 (October 7, 2019): 117. http://dx.doi.org/10.22303/it.7.2.2019.91-98.
Full textCharlier, Nathalie, and Bieke De Fraine. "Game-Based Learning in Teacher Education." International Journal of Game-Based Learning 2, no. 2 (April 2012): 1–12. http://dx.doi.org/10.4018/ijgbl.2012040101.
Full textKAVAK, Şule. "DIGITAL GAME-BASED LEARNING MODEL AS AN EDUCATIONAL APPROACH." PRIZREN SOCIAL SCIENCE JOURNAL 6, no. 2 (August 31, 2022): 62–70. http://dx.doi.org/10.32936/pssj.v6i2.311.
Full textBösche, Wolfgang, and Florian Kattner. "Fear of (Serious) Digital Games and Game-Based Learning?" International Journal of Game-Based Learning 1, no. 3 (July 2011): 1–15. http://dx.doi.org/10.4018/ijgbl.2011070101.
Full textBónus, Lilla, and Erzsébet Antal. "Surveying Hungarian Teachers’ Beliefs about Digital Game-based Learning." Journal of Studies in Education 11, no. 4 (October 5, 2021): 17. http://dx.doi.org/10.5296/jse.v11i4.18992.
Full textBónus, Lilla, and Erzsébet Antal. "Surveying Hungarian Teachers’ Beliefs about Digital Game-based Learning." Journal of Studies in Education 11, no. 4 (October 5, 2021): 17. http://dx.doi.org/10.5296/jse.v11i4.18992.
Full textAnastasiadis, Theofylaktos, Georgios Lampropoulos, and Kerstin Siakas. "Digital Game-based Learning and Serious Games in Education." International Journal of Advances in Scientific Research and Engineering 4, no. 12 (2018): 139–44. http://dx.doi.org/10.31695/ijasre.2018.33016.
Full textCarenys, Jordi, and Soledad Moya. "Digital game-based learning in accounting and business education." Accounting Education 25, no. 6 (October 21, 2016): 598–651. http://dx.doi.org/10.1080/09639284.2016.1241951.
Full textWang, Feihong, and John K. Burton. "Making Digital Game-based Learning Work: Domain Knowledge Transparency." i-manager's Journal of Educational Technology 6, no. 4 (March 15, 2010): 8–16. http://dx.doi.org/10.26634/jet.6.4.1107.
Full textKiili, Kristian. "Digital game-based learning: Towards an experiential gaming model." Internet and Higher Education 8, no. 1 (January 2005): 13–24. http://dx.doi.org/10.1016/j.iheduc.2004.12.001.
Full textHalim, Hanasrullah, Wan Amirah Najwa Wan Idris, and Haslina Hassan. "Learning Logic Gate through 7-Gates Game." International Journal of Multimedia and Recent Innovation 2, no. 1 (March 22, 2020): 1–10. http://dx.doi.org/10.36079/lamintang.ijmari-0201.70.
Full textFauzi, Moh Fery. "تطوير اللغز الرقمي لمادة التطبيق الصرفي 1 على الهاتف المحمول كالتدريبات الإضافية خارج الفصل الدراسي." Buletin Al-Turas 25, no. 1 (July 3, 2019): 129–39. http://dx.doi.org/10.15408/bat.v25i1.11506.
Full textSarbini, Riska Nurtantyo, Indah Yuni Astuti, and Tri Handayani. "Riska Nurtantyo Sarbini Integrasi Permodelan Game Content Model Pada Game Based Learning." Generation Journal 2, no. 2 (July 12, 2018): 62. http://dx.doi.org/10.29407/gj.v2i2.12254.
Full textAn, Yun-Jo, and Li Cao. "Examining the Characteristics of Digital Learning Games Designed by In-service Teachers." International Journal of Game-Based Learning 7, no. 4 (October 2017): 73–85. http://dx.doi.org/10.4018/ijgbl.2017100104.
Full textSafitri, Desy, Suci Awalia, Tunjungsari Sekaringtyas, Sri Nuraini, Ika Lestari, Yustia Suntari, Arita Marini, Rossi Iskandar, and Ajat Sudrajat. "Improvement of Student Learning Motivation through Word-Wall-based Digital Game Media." International Journal of Interactive Mobile Technologies (iJIM) 16, no. 06 (March 22, 2022): 188–205. http://dx.doi.org/10.3991/ijim.v16i06.25729.
Full textShaheen, Anjuman, Frida Halvorsen, and Dr Panagiotis Fotaris. "A Reflective Game Design framework for Game-Based Learning." European Conference on Games Based Learning 16, no. 1 (September 29, 2022): 758–65. http://dx.doi.org/10.34190/ecgbl.16.1.876.
Full textMohd. Yusof, Nurul Aqilah, and Masitah Shahrill. "The Effects of Non-Digital Game-Based Learning on Students’ Mathematical Perspectives and Achievements." Southeast Asian Mathematics Education Journal 11, no. 1 (September 8, 2021): 25–40. http://dx.doi.org/10.46517/seamej.v11i1.113.
Full textMohd. Yusof, Nurul Aqilah, and Masitah Shahrill. "The Effects of Non-Digital Game-Based Learning on Students’ Mathematical Perspectives and Achievements." Southeast Asian Mathematics Education Journal 11, no. 1 (September 8, 2021): 25–40. http://dx.doi.org/10.46517/seamej.v11i1.113.
Full textRed, Ellenita R., Aira Jessica B. Corpuz, Genrev C. Arambulo, and Gabriel G. Delgado. "Web Log Analysis of a Digital Game-Based Learning System in Vocabulary Enrichment for College Students." International Journal of Machine Learning and Computing 10, no. 1 (January 2020): 25–30. http://dx.doi.org/10.18178/ijmlc.2020.10.1.893.
Full textBelda-Medina, Jose, and José Ramón Calvo-Ferrer. "Preservice Teachers’ Knowledge and Attitudes toward Digital-Game-Based Language Learning." Education Sciences 12, no. 3 (March 6, 2022): 182. http://dx.doi.org/10.3390/educsci12030182.
Full textGovender, Terence, and Joan Arnedo-Moreno. "An Analysis of Game Design Elements Used in Digital Game-Based Language Learning." Sustainability 13, no. 12 (June 11, 2021): 6679. http://dx.doi.org/10.3390/su13126679.
Full textPivec, Paul, and Maja Pivec. "Digital Games." International Journal of Game-Based Learning 1, no. 1 (January 2011): 1–18. http://dx.doi.org/10.4018/ijgbl.2011010101.
Full textYi, Liu, Qiqi Zhou, Tan Xiao, Ge Qing, and Igor Mayer. "Conscientiousness in Game-Based Learning." Simulation & Gaming 51, no. 5 (June 9, 2020): 712–34. http://dx.doi.org/10.1177/1046878120927061.
Full textPark, Jae, and Run Wen. "A comparative framework for culturally differentiated digital game-based learning." International Journal of Comparative Education and Development 18, no. 3 (August 8, 2016): 138–49. http://dx.doi.org/10.1108/ijced-04-2016-0008.
Full textHsu, Tien-Yu. "Constructing a gamed-based learning website for children." International Journal of Humanities and Arts Computing 6, no. 1-2 (March 2012): 184–203. http://dx.doi.org/10.3366/ijhac.2012.0048.
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