Journal articles on the topic 'Digital game design'
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De Schutter, Bob. "Gerontoludic Design." International Journal of Gaming and Computer-Mediated Simulations 9, no. 1 (January 2017): 45–60. http://dx.doi.org/10.4018/ijgcms.2017010103.
Full textKhamadi, Khamadi, and Abi Senoprabowo. "Adaptasi Permainan Tradisional Mul-Mulan ke dalam Perancangan Game Design Document." ANDHARUPA: Jurnal Desain Komunikasi Visual & Multimedia 4, no. 01 (February 27, 2018): 100–118. http://dx.doi.org/10.33633/andharupa.v4i01.1588.
Full textBrown, Julie A., and Bob De Schutter. "Game Design for Older Adults." International Journal of Gaming and Computer-Mediated Simulations 8, no. 1 (January 2016): 1–12. http://dx.doi.org/10.4018/ijgcms.2016010101.
Full textPivec, Paul, and Maja Pivec. "Digital Games." International Journal of Game-Based Learning 1, no. 1 (January 2011): 1–18. http://dx.doi.org/10.4018/ijgbl.2011010101.
Full textMartins, Raiane Santos, Filipe Raulino, Aquiles Burlamaqui, and Akynara Burlamaqui. "SGDDEdu: A Model of Short Game Design Document for Digital Educational Games." International Journal of Innovation Education and Research 7, no. 2 (February 28, 2019): 167–80. http://dx.doi.org/10.31686/ijier.vol7.iss2.1335.
Full textAlkan, Selcuk, and Tuba Ada. "Digital game design on the subject of identities and expansions." New Trends and Issues Proceedings on Humanities and Social Sciences 4, no. 9 (January 11, 2018): 17–21. http://dx.doi.org/10.18844/prosoc.v4i9.3038.
Full textAlkan, Selçuk, and Ebru Korkmaz. "Analysis of Digital Games Related to Mathematics Education with Deconstructing." World Journal of Education 11, no. 2 (April 18, 2021): 46. http://dx.doi.org/10.5430/wje.v11n2p46.
Full textClasse, Tadeu Moreira de, Renata Mendes De Araujo, Geraldo Bonorino Xexéo, and Sean Siqueira. "The Play Your Process Method for Business Process-Based Digital Game Design." International Journal of Serious Games 6, no. 1 (March 14, 2019): 27–48. http://dx.doi.org/10.17083/ijsg.v6i1.269.
Full textAslan, Serdar, and Osman Balci. "GAMED: digital educational game development methodology." SIMULATION 91, no. 4 (March 2, 2015): 307–19. http://dx.doi.org/10.1177/0037549715572673.
Full textRALIBI, RAYMOND. "PERANCANGAN MOBILE GAME BERDASARKAN PERMAINAN RAKYAT “DODOMBAAN” UNTUK MEMBANGUN INTERAKSI SOSIAL ANTAR PEMAIN." Serat Rupa Journal of Design 1, no. 2 (January 19, 2018): 343. http://dx.doi.org/10.28932/srjd.v1i2.457.
Full textShi, Yen-Ru, and Ju-Ling Shih. "Game Factors and Game-Based Learning Design Model." International Journal of Computer Games Technology 2015 (2015): 1–11. http://dx.doi.org/10.1155/2015/549684.
Full textOubahssi, Lahcen, Claudine Piau-Toffolon, Guillaume Loup, and Éric Sanchez. "From Design to Management of Digital Epistemic Games." International Journal of Serious Games 7, no. 1 (March 2, 2020): 23–46. http://dx.doi.org/10.17083/ijsg.v7i1.336.
Full textMd Ibharim, Laili Farhana, Maizatul Hayati Mohamad Yatim, Nor Zuhaidah Mohamed Zain, Ummu Husna Azizan, and Norasikin Fabil. "Development of Rubric to Measure Children’s Creativity in Game Design." International journal of Multimedia & Its Applications 13, no. 2 (April 30, 2021): 27–34. http://dx.doi.org/10.5121/ijma.2021.13203.
Full textWahyuni, Sari, M. Ridha Alhamdani, and Jawas Dwijo Putro. "GAME CENTER: WAHANA PERMAINAN BERBASIS TRADISIONAL DAN DIGITAL." JMARS: Jurnal Mosaik Arsitektur 9, no. 1 (December 23, 2020): 1. http://dx.doi.org/10.26418/jmars.v9i1.43900.
Full textAn, Yun-Jo, and Li Cao. "Examining the Characteristics of Digital Learning Games Designed by In-service Teachers." International Journal of Game-Based Learning 7, no. 4 (October 2017): 73–85. http://dx.doi.org/10.4018/ijgbl.2017100104.
Full textAditya, Christian. "The Development Of Visual Aspects In Video Games Over The Years." ULTIMART Jurnal Komunikasi Visual 7, no. 2 (November 12, 2016): 18–22. http://dx.doi.org/10.31937/ultimart.v7i2.385.
Full textMcNamara, Alison. "Digital Gesture-Based Games." International Journal of Game-Based Learning 6, no. 4 (October 2016): 52–72. http://dx.doi.org/10.4018/ijgbl.2016100104.
Full textMertala, Pekka, and Mikko Meriläinen. "The best game in the world: Exploring young children’s digital game–related meaning-making via design activity." Global Studies of Childhood 9, no. 4 (August 4, 2019): 275–89. http://dx.doi.org/10.1177/2043610619867701.
Full textStudley, Thomas, Jon Drummond, Nathan Scott, and Keith Nesbitt. "Evaluating Digital Games for Competitive Music Composition." Organised Sound 25, no. 1 (March 4, 2020): 75–88. http://dx.doi.org/10.1017/s1355771819000487.
Full textGovender, Terence, and Joan Arnedo-Moreno. "An Analysis of Game Design Elements Used in Digital Game-Based Language Learning." Sustainability 13, no. 12 (June 11, 2021): 6679. http://dx.doi.org/10.3390/su13126679.
Full textGrufstedt, Ylva. "Counterfactual History and Game Design Practice in Digital Strategy Games." Ennen ja nyt: Historian tietosanomat 21, no. 1 (January 19, 2021): 86–91. http://dx.doi.org/10.37449/ennenjanyt.97478.
Full textPrado, Luciana Augusta Ribeiro do, Fabíola de Azeredo Missel, and Dulce Márcia Cruz. "Game design e educação: formação docente e produção de jogos para alfabetização." REVISTA INTERSABERES 15, no. 36 (November 10, 2020): 988–1009. http://dx.doi.org/10.22169/revint.v15i36.1754.
Full textCallaghan, Melissa N., and Stephanie M. Reich. "Applying a Developmental Lens to Educational Game Designs for Preschoolers." International Journal of Mobile and Blended Learning 12, no. 2 (April 2020): 1–15. http://dx.doi.org/10.4018/ijmbl.2020040101.
Full textAkkaya, Sümeyra, and Metin Kapıdere. "How do digital games utilization levels predict a teacher’s digital material development self-efficacy?" World Journal on Educational Technology: Current Issues 13, no. 2 (April 30, 2021): 322–35. http://dx.doi.org/10.18844/wjet.v13i2.5716.
Full textBarbara, Jonathan. "Measuring User Experience in Board Games." International Journal of Gaming and Computer-Mediated Simulations 6, no. 1 (January 2014): 64–79. http://dx.doi.org/10.4018/ijgcms.2014010105.
Full textSousa, Micael. "Serious board games: modding existing games for collaborative ideation processes." International Journal of Serious Games 8, no. 2 (June 4, 2021): 129–46. http://dx.doi.org/10.17083/ijsg.v8i2.405.
Full textHill, Valerie. "Digital citizenship through game design in Minecraft." New Library World 116, no. 7/8 (July 13, 2015): 369–82. http://dx.doi.org/10.1108/nlw-09-2014-0112.
Full textSoyluçiçek, Seza. "The situation and importance of game interface design education in Turkey and a lesson proposal." Global Journal of Arts Education 7, no. 4 (December 29, 2017): 93–98. http://dx.doi.org/10.18844/gjae.v7i4.2894.
Full textUrban, Alex C. "Serious games for information literacy: a scoping review and design recommendations." Library Hi Tech 37, no. 4 (November 18, 2019): 679–98. http://dx.doi.org/10.1108/lht-01-2019-0010.
Full textSoylucicek, Seza. "New generation console game technologies; Console game application supported with projection mapping." Global Journal of Arts Education 6, no. 4 (June 12, 2017): 120–25. http://dx.doi.org/10.18844/gjae.v6i4.1827.
Full textFerreira, Alessandro Luiz Stamatto, Juvane Nunes Marciano, Leonardo Cunha de Miranda, and Erica Esteves Cunha de Miranda. "Understanding and Proposing a Design Rationale of Digital Games based on Brain-Computer Interface: Results of the AdmiralMind Battleship Study." Journal on Interactive Systems 5, no. 1 (July 9, 2014): 1. http://dx.doi.org/10.5753/jis.2014.638.
Full textHarvey, Alison, and Tamara Shepherd. "When passion isn’t enough: gender, affect and credibility in digital games design." International Journal of Cultural Studies 20, no. 5 (March 2, 2016): 492–508. http://dx.doi.org/10.1177/1367877916636140.
Full textRooney, Pauline. "A Theoretical Framework for Serious Game Design." International Journal of Game-Based Learning 2, no. 4 (October 2012): 41–60. http://dx.doi.org/10.4018/ijgbl.2012100103.
Full textWu, Min Lun. "Making Sense of Digital Game-Based Learning: A Learning Theory-Based Typology Useful for Teachers." Journal of Studies in Education 8, no. 4 (September 27, 2018): 1. http://dx.doi.org/10.5296/jse.v8i4.13022.
Full textButler, Yuko Goto. "Motivational elements of digital instructional games: A study of young L2 learners’ game designs." Language Teaching Research 21, no. 6 (December 25, 2016): 735–50. http://dx.doi.org/10.1177/1362168816683560.
Full textBisadi, Maryam, and Alton Y.K. Chua. "DGIST: a digital game for international students' adjustment." Interactive Technology and Smart Education 11, no. 1 (April 14, 2014): 15–31. http://dx.doi.org/10.1108/itse-10-2013-0023.
Full textIacovides, Ioanna, Anna Cox, Dominic Furniss, Katarzyna Stawarz, Charlene Jennett, and Anne Adams. "Supporting engagement in research through a game design competition." Research for All 3, no. 1 (February 21, 2019): 25–41. http://dx.doi.org/10.18546/rfa.03.1.04.
Full textGintere, Ieva. "ART SPACE: AN EXPERIMENTAL DIGITAL ART GAME." SOCIETY. INTEGRATION. EDUCATION. Proceedings of the International Scientific Conference 5 (May 20, 2020): 649. http://dx.doi.org/10.17770/sie2020vol5.4817.
Full textFordham, Joseph, and Christopher Ball. "Framing Mental Health Within Digital Games: An Exploratory Case Study of Hellblade." JMIR Mental Health 6, no. 4 (April 18, 2019): e12432. http://dx.doi.org/10.2196/12432.
Full textIvens, Sven, and Monika Oberle. "Does Scientific Evaluation Matter? Improving Digital Simulation Games by Design-Based Research." Social Sciences 9, no. 9 (September 9, 2020): 155. http://dx.doi.org/10.3390/socsci9090155.
Full textTuomisto, Maiju, and Maija Aksela. "Design and evaluation framework for relevant chemistry-related educational card and board games." Lumat: International Journal of Math, Science and Technology Education 3, no. 4 (September 30, 2015): 429–38. http://dx.doi.org/10.31129/lumat.v3i4.1014.
Full textFrapolli, Fulvio, Amos Brocco, Apostolos Malatras, and Béat Hirsbrunner. "Decoupling Aspects in Board Game Modeling." International Journal of Gaming and Computer-Mediated Simulations 2, no. 2 (April 2010): 18–35. http://dx.doi.org/10.4018/jgcms.2010040102.
Full textWatrall, Ethan. "Red Land/Black Land." Advances in Archaeological Practice 2, no. 1 (February 2014): 39–49. http://dx.doi.org/10.7183/2326-3768.2.1.38.
Full textWilhelmsson, Ulf, Tarja Susi, and Niklas Torstensson. "Merging the Analogue and the Digital: Combining Opposite Activities in a Mixed Media Game." Media and Communication 9, no. 1 (January 6, 2021): 17–27. http://dx.doi.org/10.17645/mac.v9i1.3203.
Full textMarston, Hannah R. "Design Recommendations for Digital Game Design within an Ageing Society." Educational Gerontology 39, no. 2 (February 2013): 103–18. http://dx.doi.org/10.1080/03601277.2012.689936.
Full textSilva, Rubens Anderson de Sousa, Rossana Maria de Castro Andrade, João Bosco Borges Aragão Filho, Ismayle De Sousa Santos, Joseane De Oliveira Vale Paiva, and Bruno Sabóia Aragão. "Design and Evaluation of a Mobile Application for an Educational Card Game." Journal on Interactive Systems 11, no. 1 (December 9, 2020): 110–24. http://dx.doi.org/10.5753/jis.2020.763.
Full textWestecott, Emma. "Game sketching: Exploring approaches to research-creation for games." Virtual Creativity 10, no. 1 (April 1, 2020): 11–26. http://dx.doi.org/10.1386/vcr_00014_1.
Full textWhite, Matthew M. "Designing Tutorial Modalities and Strategies for Digital Games." International Journal of Game-Based Learning 2, no. 2 (April 2012): 13–34. http://dx.doi.org/10.4018/ijgbl.2012040102.
Full textMcEniry, Matthew, and Ryan Cassidy. "How the new generation of consoles have accelerated the need to preserve digital content – part 2." Library Hi Tech News 32, no. 2 (April 7, 2015): 10–13. http://dx.doi.org/10.1108/lhtn-09-2014-0081.
Full textPatton, Ryan, Robert W. Sweeny, Ryan Shin, and Lilly Lu. "Teaching Digital Game Design With Preservice Art Educators." Studies in Art Education 61, no. 2 (April 2, 2020): 155–70. http://dx.doi.org/10.1080/00393541.2020.1738165.
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