Dissertations / Theses on the topic 'Digital game worlds'
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Gustafsson, Viktor. "Designing persistent player narratives in digital game worlds." Electronic Thesis or Diss., université Paris-Saclay, 2021. http://www.theses.fr/2021UPASG102.
Full textLõugas, Marilin. "Weaving Mental Threads: Exploring the Touchpoints Between Parallel Game Worlds in an Ended World Setting." Thesis, Malmö universitet, Fakulteten för kultur och samhälle (KS), 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-22784.
Full textCaldwell, Kyrie Eleison Hartsough. "Fake the dawn : digital game mechanics and the construction of gender in fictional worlds." Thesis, Massachusetts Institute of Technology, 2016. http://hdl.handle.net/1721.1/106745.
Full textPerkins, Kyle Eric. "Lifesigns: Successful Storytelling in Open-World Games." Ohio University Honors Tutorial College / OhioLINK, 2010. http://rave.ohiolink.edu/etdc/view?acc_num=ouhonors1290205847.
Full textChan, Pauline B. "Narrative participation within game environments: role-playing in massively multiplayer online games." Thesis, Georgia Institute of Technology, 2010. http://hdl.handle.net/1853/37126.
Full textPearce, Celia. "Playing ethnography : a study of emergent behaviour in online games and virtual worlds." Thesis, University of the Arts London, 2006. http://ualresearchonline.arts.ac.uk/2300/.
Full textAnad, Donya, and Haojue Gong. "Situated Gaming: The story of the past, present and future in women's digital game world." Thesis, Blekinge Tekniska Högskola, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-16550.
Full textYeadon, Michelle. "The Nether Worlds of Jennifer Haley — A Case Study of Virtuality Theatre." Thesis, University of Oregon, 2018. http://hdl.handle.net/1794/23726.
Full textBäcke, Maria. "Power Games : Rules and Roles in Second Life." Doctoral thesis, Karlskrona : Blekinge Institute of Technology, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-00496.
Full textMarone, Vittorio. "Constructing Meanings by Designing Worlds: Digital Games as Participatory Platforms for Interest-Driven Learning and Creativity." Doctoral thesis, Università degli studi di Padova, 2013. http://hdl.handle.net/11577/3423639.
Full textMoser, Shelby. "Digitally interactive works and video games : a philosophical exploration." Thesis, University of Kent, 2017. https://kar.kent.ac.uk/66616/.
Full textJakobsson, Joel, and Sara Ullman. "The role-playing game Final Fantasy 7 and English vocabulary development." Thesis, Malmö högskola, Fakulteten för lärande och samhälle (LS), 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-30830.
Full textNilsson, Jakob. "Berättelsens labyrinter : Interaktiv fiktion och dess narrativa aspekter." Thesis, Södertörns högskola, Institutionen för genus, kultur och historia, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:sh:diva-15297.
Full textEklund, Lina. "The Sociality of Gaming : A mixed methods approach to understanding digital gaming as a social leisure activity." Doctoral thesis, Stockholms universitet, Sociologiska institutionen, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:su:diva-83163.
Full textPelan, Justin Darrell. "Modular Multi-Signal Tracking Pulse Descriptor Word (PDW) Generator WithField Programmable Gate Array (FPGA) Implementation." Wright State University / OhioLINK, 2016. http://rave.ohiolink.edu/etdc/view?acc_num=wright1472223866.
Full textFletcher, Kathryn DeWitt. "Geographies of the underworld." Thesis, Atlanta, Ga. : Georgia Institute of Technology, 2008. http://hdl.handle.net/1853/24613.
Full textHammad, Hayssam Mohammed Saber Abdallah. "Ownership and authorship in copyright law : a proposal to re-categorise works and a digital implementation." Thesis, University of Exeter, 2015. http://hdl.handle.net/10871/17636.
Full textIlar, Sandra. "The Hunger Games Viral Marketing Campaign : A Study of Viral Marketing and Fan Labor." Thesis, Stockholms universitet, Institutionen för mediestudier, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:su:diva-105864.
Full textYamazaki, Kasumi. "Learning to Communicate in a Virtual World: The Case of a JFL Classroom." University of Toledo / OhioLINK, 2015. http://rave.ohiolink.edu/etdc/view?acc_num=toledo1430389814.
Full textvon, Wenckstern Michael. "Web applications using the Google Web Toolkit." Master's thesis, Technische Universitaet Bergakademie Freiberg Universitaetsbibliothek "Georgius Agricola", 2013. http://nbn-resolving.de/urn:nbn:de:bsz:105-qucosa-115009.
Full textBlackman, Tyler Andrew. "Digital worlds: performativity and immersion in VR videogames." Thesis, 2019. http://hdl.handle.net/1828/11408.
Full textWONG, CHI-LONG, and 黃子龍. "Modern Chinese Ink Painting Used in the Visual Creation of Digital Fantasy Game: Using "Possible Worlds" As an Example." Thesis, 2016. http://ndltd.ncl.edu.tw/handle/8e492y.
Full textNeuheisl, Lukáš. "Archeogaming a kulturní dědictví hráčů digitálních her." Master's thesis, 2019. http://www.nusl.cz/ntk/nusl-404740.
Full textWU, CHENG-YUAN, and 吳承媛. "A Creation Description of the Digital Game “Little Me Little World”." Thesis, 2017. http://ndltd.ncl.edu.tw/handle/z6j7f7.
Full textHerr, Timothy Paul. "Texts and reading in virtual environments : history and prospects." Thesis, 2012. http://hdl.handle.net/2152/ETD-UT-2012-05-5611.
Full textSHIH, HUEI-JHEN, and 施慧真. "A Study of Digital Game-based Learning in Social Studies Classroom for Elementary School - A Case Study of the World Culture." Thesis, 2017. http://ndltd.ncl.edu.tw/handle/mjzb9a.
Full textChou, Yi-Chen, and 周宜蓁. "The Impact of Social Media’s Posts Writing on the Television Viewing Behavior of Digital Television Viewers: An Example of Baseball World Cup for Taiwan’s Games." Thesis, 2017. http://ndltd.ncl.edu.tw/handle/nzk47x.
Full textMatuszkiewicz, Kai. "Zwischen Interaktion und Narration:." Doctoral thesis, 2017. http://hdl.handle.net/11858/00-1735-0000-002E-E458-E.
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