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1

ZHAO, J., and O. YEZHOVA. "DESIGN OF APPLICATIONS FOR ACCESS TO DIGITAL ART WORKS IN ONLINE MUSEUMS." Art and Design, no. 1 (April 1, 2024): 68–77. http://dx.doi.org/10.30857/2617-0272.2024.1.6.

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The purpose. The research aims to explore the integration of digital art with online exhibitions in museums, focusing on the design of application interfaces and museum exhibitions. Methodology. The study uses a mixed approach that combines theoretical research, analysis of scientific research with analysis of practical examples. Results. It has been found that the use of digital art has a significant impact on museum online exhibitions, contributing to more interactive, immersive, and inclusive visitor access. The integration of ICT into the museum sector, while primarily focused on digitizat
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Barić, Mislav. "Earthquake and the pandemic on top of old problems – work of the Croatian History Museum after the Zagreb earthquake of March 2020 and during the Covid-19 pandemic." Libellarium: časopis za istraživanja u području informacijskih i srodnih znanosti 13, no. 1 (2022): 143–58. http://dx.doi.org/10.15291/libellarium.3472.

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Purpose. The aim of the paper is to present the work the Croatian History Museum (CHM) has done to preserve cultural heritage and the use of its digital strategy to present that work. This was applied in the CHM’s plan as the digital editorial board was formed to oversee and curate the Museum’s presence on the social media and the internet. Approach/methodology. The paper showcases the increase of online visitors and users that consume cultural heritage on online platforms through the examples of virtual exhibitions, social media posts and gathered data. The maintenance of a specifically targe
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Nespeca, R., R. Quattrini, U. Ferretti, K. Giotopoulos, and I. Giannoukou. "DIGITAL TRANSITION STRATEGIES AND TRAINING PROGRAMS FOR DIGITAL CURATION OF MUSEUM." International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences XLVIII-M-2-2023 (June 26, 2023): 1127–34. http://dx.doi.org/10.5194/isprs-archives-xlviii-m-2-2023-1127-2023.

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Abstract. Small and medium-sized museums have been particularly impacted by the COVID-19 pandemic, as they often have limited resources and staff to manage the challenges posed by the pandemic. In order for them to survive during the pandemic but also embracing the extensive use of technology in our everyday lives, museums have to adapt to this new reality. The aim of the Museum-Next project is to provide small and medium-sized museums with a new generation of specialised EU professionals working in the Cultural Heritage sector, equipped with a recognised, cross-cutting and high-level digital
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Giannini, Tula, and Jonathan P. Bowen. "Global Cultural Conflict and Digital Identity: Transforming Museums." Heritage 6, no. 2 (2023): 1986–2005. http://dx.doi.org/10.3390/heritage6020107.

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This paper looks at key elements of global culture that are driving a new paradigm shift in museums causing them to question their raison d’être, their design and physical space, recognizing the need to accommodate visitor interaction and participation, and to reprioritize institutional outcomes and goals reexamining their priorities. As heritage sharing in online spaces reaches across national, political, and social boundaries on platforms and networks, this has been driven by museum engagement with Internet life during the pandemic. Museum relationships and interactions with communities both
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Jin, Mei Zi, and Ja Joon Koo. "The Impact of Online VR Museum Experience Characteristics on Visitor Satisfaction : A Case Study of Chinese Cultural Heritage Museums." Korea Institute of Design Research Society 9, no. 4 (2024): 654–67. https://doi.org/10.46248/kidrs.2024.4.654.

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This study aims to analyze the impact of the experiential characteristics of Chinese cultural heritage online VR museums on visitor satisfaction. With the advancement of digital technology, online museums have emerged as an innovative way to provide cultural experiences beyond the constraints of time and space. The study identifies four key characteristics of online VR museum experiences: realism, immersion, interactivity, and ease of use. Based on these dimensions, three online VR museum cases from China were examined. Additionally, empirical analysis was conducted using multiple regression a
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Шимкова, Ірина, Світлана Цвілик, Оксана Марущак та Віталій Глуханюк. "ЦИФРОВА ТРАНСФОРМАЦІЯ МУЗЕЇВ ЯК ІННОВАЦІЙНИЙ МЕТОД ЗБЕРЕЖЕННЯ ТА ПОПУЛЯРИЗАЦІЇ КУЛЬТУРНОЇ СПАДЩИНИ УКРАЇНИ В КОНТЕКСТІ СВІТОВИХ ТЕНДЕНЦІЙ". Мистецтво в культурі сучасності: теорія та практика навчання 1, № 5 (2025): 85–92. https://doi.org/10.31652/3041-1017-2025(5-1)-10.

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Ukraine in the context of contemporary global challenges. Theoretical and practical aspects of implementing digital technologies in museum affairs, especially during wartime, are revealed. The evolution of the concept of cultural heritage, including material and intangible components of cultural heritage, is analyzed. International standards of museum digitalization, particularly UNESCO and European Union initiatives, are investigated. Key methods of digital documentation of cultural values are defined: high-quality photo fixation, 3D scanning, photogrammetry, laser scanning of architectural m
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Martin, Marcella, and Federica Vacca. "Heritage narratives in the digital era." Research Journal of Textile and Apparel 22, no. 4 (2018): 335–51. http://dx.doi.org/10.1108/rjta-02-2018-0015.

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Purpose By considering the role of technology in museum archives and exhibitions, as well as company archives and production, this paper aims to present that digital technologies offer new approaches and tools to consider fashion know-how, traditions and memories. Design/methodology/approach Through an extensive literature review and a close consideration of multiple sources, this paper analyzes fashion, tradition and knowledge creation through the lens of museum and company archives. A section on museum archives analyzes the role of fashion in the museum and the use of technology in catalogin
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Vasileva, Sofia, and Tina Petrova. "Virtual Reality Development and the Socialization of Bulgarian Cultural Heritage." Journal of International Cooperation and Development 2, no. 1 (2019): 34. http://dx.doi.org/10.36941/jicd-2019-0005.

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The aim of the paper is to show to what extent so far the virtual reality has entered the exhibition concepts of museums in Bulgaria. Two aspects have been emphasized: the integration of information technologies in education in the sphere of cultural heritage and the digital presentation of museum displays. This article presents part of the activities and results on research Project Models of Socialization of Cultural Heritage in a ‘smart city’ ДН05/3, 14.12.2016, supported by the National Science Fund at the Bulgarian Ministry of Education and Science. Descriptive qualitative method was emplo
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Vasileva, Sofia, and Tina Petrova. "Virtual Reality Development and the Socialization of Bulgarian Cultural Heritage." Journal of International Cooperation and Development 2, no. 2 (2019): 1. http://dx.doi.org/10.36941/jicd-2019-0008.

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The aim of the paper is to show to what extent so far the virtual reality has entered the exhibition concepts of museums in Bulgaria. Two aspects have been emphasized: the integration of information technologies in education in the sphere of cultural heritage and the digital presentation of museum displays. This article presents part of the activities and results on research Project Models of Socialization of Cultural Heritage in a ‘smart city’ ДН05/3, 14.12.2016, supported by the National Science Fund at the Bulgarian Ministry of Education and Science. Descriptive qualitative method was emplo
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Ozdemir, Gokce, and Sayyeda Zonah. "Revolutionising Heritage Interpretation with Smart Technologies: A Blueprint for Sustainable Tourism." Sustainability 17, no. 10 (2025): 4330. https://doi.org/10.3390/su17104330.

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This study investigates the integration of digital technologies in leading European museums to enhance heritage interpretation, increase visitor engagement, and contribute to sustainable tourism. As museums increasingly adapt to the digital age, they seek innovative solutions to enrich the visitor experience while promoting sustainability. This research uses a content analysis approach to examine the strategies employed by four prominent museums—the Louvre, the British Museum, the Prado Museum, and the Rijksmuseum. Key digital initiatives, including virtual tours, educational apps, and online
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Zhang, Jiayi. "Digital Revitalization of Museums: An Analysis of the Digital Marketing Strategy of the Sanxingdui Museum." Advances in Economics, Management and Political Sciences 86, no. 1 (2024): 170–76. http://dx.doi.org/10.54254/2754-1169/86/20240969.

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In the modern era, museums are undergoing a significant transformation propelled by digital advancements. This paper delves into the realm of digital revitalization within museums, focusing specifically on the Sanxingdui Museum's digital marketing strategy. Situated at the heart of China's cultural landscape, the Sanxingdui Museum offers a unique lens into the Bronze Age civilization. Through a meticulous analysis, this study scrutinizes the museum's digital initiatives, encompassing online platforms, social media engagement, virtual exhibitions, and digital storytelling. By evaluating the eff
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Keating, Jennifer. "Visualising Memory: A Review of Online Museum Collections and Digital Surrogates in Russia." Digital Icons: Studies in Russian, Eurasian and Central European New Media, no. 13 (June 7, 2015): 133–48. https://doi.org/10.5281/zenodo.14727514.

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This website review considers the impact of the digital in the cultural heritage sector, with particular reference to the online content of two of Russia’s foremost museums: the State Hermitage in St. Petersburg and Moscow’s Pushkin State Museum of Fine Arts. It discusses the digitisation of the physical sites of these museums and their collections, as published on the institutional websites, and the wider use of these surrogate images on third-party webpages, chiefly Google’s Cultural Institute and Pinterest. The review examines the availability, selection and display of obj
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Underberg-Goode, Natalie. "Digital Storytelling for Heritage across Media." Collections: A Journal for Museum and Archives Professionals 13, no. 2 (2017): 103–14. http://dx.doi.org/10.1177/155019061701300205.

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This article presents insights from digital heritage and digital storytelling scholarship and practice to address the question, “How can heritage materials be presented online or through other digital formats in a useful and engaging way?” Specifically, the article focuses on opening up a dialogue between archivists/museum curators, heritage professionals and scholars, and digital media specialists in the following key areas: the affordances and constraints in developing digital storytelling projects within and across platforms, digital storytelling tips for heritage experts, knowledge of the
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Laužikas, Rimvydas, and Donata Armakauskaitė. ""Išmemorialinti", uždaryti ar palikti: Venclovų namų-muziejaus veikimas interneto erdvėje." Tiltai 89, no. 2 (2022): 140–58. https://doi.org/10.15181/tbb.v88i1.2502.

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After the restoration of independence in 1990, Lithuania faced political, economic, social and innovation transformations that took the country from being a post-Soviet republic to a full member of the European Union. At the same time, society faced many challenges (globalisation, the development of information and communication technologies, migration, demographic changes), which, according to some sociologists, allow us to talk about the formation of a digital culture and network society (Castells, 2005; van Dijk, 2006). Therefore, when examining the operation of the museum nowadays, we shou
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Wang, Yanyan, Yuhan Zhou, Weiwen Liu, Huiru Chen, and Yifang Li. "Using Digital Storytelling in a Virtual 3D-Museum for Beijing Old Objects." Digital Presentation and Preservation of Cultural and Scientific Heritage 9 (September 13, 2019): 303–8. http://dx.doi.org/10.55630/dipp.2019.9.31.

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This paper presents an overview of the construction of a virtual online 3D-museum for Beijing old objects (3D-BOOM) through digital storytelling. The project of 3D-BOOM proposed, implemented and evaluated an innovative conceptual and technological framework applying digital storytelling in 3D-museums, which will enable both the experiencing of personalized interactive stories for the visitors of cultural heritage and the authoring of narrative structures by the cultural experts. The emotive virtual cultural experience provided by 3D- BOOM will make cultural heritage more attractive and effecti
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Jokanović, Milena. "Space Crisis: Encounter in the Museum Building or Online?" INSAM Journal of Contemporary Music, Art and Technology, no. 9 (December 15, 2022): 74–87. http://dx.doi.org/10.51191/issn.2637-1898.2022.5.9.74.

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After witnessing a huge turnaround in the wider social context in the previous period, it seems that the question of the future of museums in the digital environment has begun to take on a very optimistic tone full of potential. There is a growing visibility of these heritage institutions on social networks and an increasingly diverse offer of virtual tours, as well as the use of modern virtual and augmented reality technologies in the interpretation and presentation of cultural heritage, while some works of art and collections are created exclusively for cyberspace. Nevertheless, the museum a
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Huo, Hong, Keqin Shen, Chunjia Han, and Mu Yang. "Measuring the relationship between museum attributes and visitors: An application of topic model on museum online reviews." PLOS ONE 19, no. 7 (2024): e0304901. http://dx.doi.org/10.1371/journal.pone.0304901.

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In recent years, cultural tourism has increasingly embraced museum visits. Museums serve as both cultural heritage guardians and integral parts of tourist destinations, significantly impacting visitor satisfaction and experience. Moreover, online museum reviews have become a crucial indicator of museum service quality, visitor experience, and public feedback in the digital age. An analysis of online reviews on major tourism websites and social media platforms can assist museums in developing appropriate management strategies. This study employed the structural topic model (STM) to analyze onli
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Zhang, Jiachen. "Brand Strategy of Shadow Play Digital Museum." BCP Business & Management 13 (November 16, 2021): 82–86. http://dx.doi.org/10.54691/bcpbm.v13i.52.

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China’s intangible cultural heritage shadow puppet shows its more than two thousand years’ history. In today’s era full of luminous screens, few lights are still projected on the shadow puppets. The shadow puppets only exist in the hands of some old craftsmen. Few young generations take over and inherit the skills and knowledge of the old craftsmen, resulting in the shadow puppets gradually disappear in people’s sights. Besides, few people pay attention to the development and charm of traditional folk art shadow puppets. In this paper, the case analysis method is used to summarize the current
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Janowska, Anna Anetta, and Radosław Malik. "Digitization in museums: Between a fashionable trend and market awareness." Studia z Polityki Publicznej, no. 3(27) (October 28, 2020): 31–45. http://dx.doi.org/10.33119/kszpp/2020.3.2.

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The purpose of this article is to verify how museums in Poland deal with the challenge of digital transformation. The proliferation of information and communications technology (ICT) enables the digitization of museum collections and increases their availability to the public. The preservation and popularization of cultural heritage, being an important part of the cultural policy, is a priority for the European Union, resulting in increased funding of digitization initiatives. The study presented in this article is based on a survey performed among a group of leading museums in Poland which ar
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Antonenko, Volodymyr, and Volodymyr Khutkyi. "Museums as a Tourist Resource in the Conditions of the COVID-19 Pandemic: Challenges and New Opportunities." Bulletin of Kyiv National University of Culture and Arts. Series in Tourism 4, no. 1 (2021): 54–73. https://doi.org/10.31866/2616-7603.4.1.2021.235149.

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It is becoming increasingly clear that museum activities and tourism are among the sectors of culture and economy most affected by the COVID-19 pandemic. Despite the fact that museum visits and tourist travel during the pandemic have been reduced to a minimum, museums around the world are looking for a way out of the predicament, using every opportunity to recover and offer innovative museum and tourism products. For many museum institutions, the COVID-19 pandemic and its implications for the cultural sphere as a whole are a challenge that needs to be used to rethink their activities, to intro
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AUGUSTINE, JACOB. "Online Chatbot Based Ticketing System." INTERNATIONAL JOURNAL OF SCIENTIFIC RESEARCH IN ENGINEERING AND MANAGEMENT 09, no. 05 (2025): 1–9. https://doi.org/10.55041/ijsrem46631.

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Abstract - This research introduces a smart Museum Ticket Booking System powered by AI, aimed at simplifying the ticket reservation process and improving public access to cultural spaces. At the heart of the system is an intelligent chatbot that guides users through booking, ensuring a smooth and interactive experience. It also features secure payment handling that supports various payment methods, generates digital tickets with QR codes automatically, and offers a user-friendly, responsive web interface. Built using the Flask framework on the backend and SQLite for managing bookings, the syst
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Stainforth, Elizabeth. "From museum to memory institution: the politics of European culture online." Museum and Society 14, no. 2 (2017): 323–37. http://dx.doi.org/10.29311/mas.v14i2.646.

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Museums, libraries and archives have long been considered the retainers of some form of collective memory. Within the last twenty years, the term ‘memory institution’ has been coined to describe these entities, which is symptomatic of the fact that such places are increasingly linked through digital media and online networks. The concept of the memory institution is also part of the vocabulary used to promote broader cultural integration across nations, and appears in discussions of European heritage and in policy documents concerning the digitization of cultural heritage collections. To explo
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Duester, Emma, Michal Teague, and Ondris Pui. "Photogrammetry for Digitization and Digital Display as a Sustainable Way to Develop Vietnam’s Museum Sector?" Studies in Digital Heritage 7, no. 1 (2023): 68–90. http://dx.doi.org/10.14434/sdh.v7i1.35960.

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This paper explores how photogrammetry and free, open-source software can be used to sustainably develop museum sector capacity to digitize and publish Vietnam’s cultural heritage online. This approach was developed and applied during a digitization project as a solution to overcome challenges experienced in Vietnam concerning a lack of human, technical and financial resources. This paper draws on findings from a co-designed action research project between RMIT University Vietnam (RMIT) and the Vietnamese Women’s Museum (VWM) that developed an approach to create 3D (3 Dimensional) digital arti
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Wang, Wenrui. "The Ways that Digital Technologies Inform Visitor's Engagement with Cultural Heritage Sites: Informal Learning in the Digital Era." GATR Global Journal of Business Social Sciences Review 10, no. 4 (2022): 237–48. http://dx.doi.org/10.35609/gjbssr.2022.10.4(3).

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1. Alivizatou, M. (2019). Digital intangible heritage: Inventories, virtual learning and participation. Heritage & Society, 12(2–3), 116–135. 2. Billett, S. (2009). Conceptualizing learning experiences: Contributions and mediations of the social, personal, and brute. Mind, Culture, and Activity, 16(1), 32–47. 3. Bonilla, C. M. (2014). Racial Counternarratives and L atina Epistemologies in Relational Organizing. Anthropology & Education Quarterly, 45(4), 391–408. 4. Britain, T. (2007). How We Are: Photographing Britain. 5. Brodie, R. J., Hollebeek, L. D., Jurić, B., & Ilić, A. (2011
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Lubis, Januardi Rosyidi, Perra Budiarti Rahayu, Feri Irawan, and Selamat Riadi Siregar. "Nusantara Digital Museum Based on Virtual Tour and Virtual Guide: A Case Study of Woven Fabric, Shawls, Songket and Ulos." Electronic Journal of Education, Social Economics and Technology 5, no. 2 (2024): 523–32. https://doi.org/10.33122/ejeset.v5i2.181.

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This study aims to digitize ulos, woven, songket and shawl fabrics spread across several districts and cities into a digital museum based on virtual tours and virtual guides. Digitization contains images of fabrics, then the patterns, symbols and motifs contained in each fabric will be explained as a learning of noble values, philosophy and history in each fabric as a cultural heritage based on local wisdom. The noble values, philosophy and historical meaning of the fabric are explained through the Indonesian digital museum platform as a form of love for museums with a cultural approach that c
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Quiñones Vilá, Claudia S. "What’s in a Name? Museums in the Post-Digital Age." Santander Art and Culture Law Review, no. 2 (6) (2020): 177–98. http://dx.doi.org/10.4467/2450050xsnr.20.015.13018.

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This article examines the recently proposed ICOM museum definition and its detractors in order to trace the history of museums and their social purpose as they move from a traditional past into a tumultuous present and uncertain future. As countries begin to reframe the role of arts and culture in shaping a world affected by a global pandemic, museums will need to address not only practical measures – such as social distancing guidelines and limited visitor numbers – but also how these institutions are situated within the greater social context. Technology is particularly useful for museums to
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Ali, Nancy, Ayman El-Sayed, and Amr Abdel Nasser. "Digital transformation at the Grand Egyptian Museum." Cybrarians Journal, no. 73 (December 30, 2024): 216–33. https://doi.org/10.70000/cj.2024.73.625.

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The Grand Egyptian Museum (GEM) represents a transformative addition to Egypt's cultural and heritage landscape, set to redefine the traditional museum experience through immersive, interactive, and technology-driven exhibits. As the largest museum globally dedicated to ancient Egypt, the GEM aspires to inspire future generations, fostering creativity and innovation while addressing the scarcity of cultural institutions in Egypt. Its extensive collection spans over 700,000 years, featuring thematic exhibits that narrate the evolution of Egyptian society, religion, and governance. The GEM is pi
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Stewart, Radovesta, Maria Zheleva-Monova, and Yanislav Zhelev. "Expanding the Knowledge Base and Development of New Skills of Museum Specialists in Line with the Digital Era." Digital Presentation and Preservation of Cultural and Scientific Heritage 7 (September 10, 2017): 143–58. http://dx.doi.org/10.55630/dipp.2017.7.13.

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The absence of adequate training is one of the main problems for museum specialists in the process of digitalization of tangible and intangible cultural heritage. The first part of the paper presents the main results of a survey related to the topic among the staff of Regional historical museum Burgas. The second half discusses the paradigm of Massive open online courses (MOOC) as one innovative and flexible solution for continuing vocational education and training. Presented are the results of a large scale research conducted in the framework of BizMOOC project regarding the usage of MOOCs fo
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BrodeFrank, Jessica. "Participatory Experiences as Digital Literacy Intervention: Using Cultural Heritage Collections to Build." International Journal of Academic Studies in Technology and Education 3, no. 1 (2025): 38–52. https://doi.org/10.55549/ijaste.63.

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Diverse communities have been forming and interacting online for over three decades, and cultural heritage organizations have the opportunity to enhance user experiences by experimenting with new strategies for user engagement that build community and attract new audiences. Cultural Organizations are spaces for discovery, innovation, interrogation, encouraging agency and exploration of not just objects but also the very missions of the organization. By adopting a mission around using collections items, crowdsourcing projects, and programming to expose digital literacy concepts like bias, algor
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Rapalai, Boikhutso Lerato. "Storing, Maintaining and Mobilizing Botswana National Museum's Entomology Digital Collections: The GBIF/BID Approach." Biodiversity Information Science and Standards 2 (June 15, 2018): e26328. https://doi.org/10.3897/biss.2.26328.

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The Botswana National Museum is mandated to protect, preserve and promote Botswana's cultural and natural heritage for sustainable utilization thereof by collecting, researching, conserving and exhibiting for public education and appreciation. The Entomology Section of the museum is aiming towards becoming the national center for entomology collections as well as contributing to the monitoring and enhancement of natural heritage sites in Botswana. The Botswana National Museum entomology collection was assembled over more than three decades by a succession of collectors, curators and technical
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Zardini Lacedelli, Stefania, Fabiana Fazzi, Chiara Zanetti, and Giacomo Pompanin. "FROM “EXHIBITION” TO “LABORATORY”: RETHINKING CURATORIAL PRACTICES THROUGH A DIGITAL EXPERIMENTAL PROJECT. THE CASE STUDY OF #DOLOMITESMUSEUM - LABORATORY OF STORIES." Herança 6, no. 1 (2023): 199–224. http://dx.doi.org/10.52152/heranca.v6i1.680.

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Digital curation is one of the most experimental areas of museum practice introduced by the digital revolution. A whole new generation of cultural experiences are emerging from the interaction with online spaces and social media platforms, encouraging museums to explore new curatorial approaches. In this paper, we will show how a digital experimental project led to the rethinking of the exhibition format into a more collaborative, interdisciplinary and laboratory approach to museum curation. The case study analysed is Laboratory of Stories, a dynamic participatory archive which was co-designed
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Lacedelli, Stefania, Fabiana Fazzi, Chiara Zanetti, and Giacomo Pompanin. "FROM “EXHIBITION” TO “LABORATORY”: RETHINKING CURATORIAL PRACTICES THROUGH A DIGITAL EXPERIMENTAL PROJECT. THE CASE STUDY OF #DOLOMITESMUSEUM - LABORATORY OF STORIES." Herança 6, no. 1 (2023): 199–224. http://dx.doi.org/10.29073/heranca.v6i1.680.

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Digital curation is one of the most experimental areas of museum practice introduced by the digital revolution. A whole new generation of cultural experiences are emerging from the interaction with online spaces and social media platforms, encouraging museums to explore new curatorial approaches. In this paper, we will show how a digital experimental project led to the rethinking of the exhibition format into a more collaborative, interdisciplinary and laboratory approach to museum curation. The case study analysed is Laboratory of Stories, a dynamic participatory archive which was co-designed
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Rees, Arran John. "Collecting Online Memetic Cultures: how tho." Museum and Society 19, no. 2 (2021): 199–219. http://dx.doi.org/10.29311/mas.v19i2.3445.

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Using insights gained from reflexive dyadic interviews undertaken as part of ongoing action research, this article positions memes as new and emerging objects of digital cultural heritage and begins to work through the implications of collecting them on museum acquisition practices. The article explores how Stockholm County Museum has collected memes as part of their digital photography collecting activities and draws out the challenges that a meme’s materiality and remix qualities present to provenance, Copyright and ownership. The article concludes that acquisition standards should be remixe
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Wang, Xinyao, and Shyhnan Liou. "From Brick and Mortar to Digital Engagement: Examining the Role of Digitalization on Small-City Museum." Advances in Education, Humanities and Social Science Research 12, no. 1 (2024): 236. https://doi.org/10.56028/aehssr.12.1.236.2024.

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This paper explores the digital transformation journey of Liaoyang Museum, a national-level museum located in a small city with limited resources and audiences. An analysis of the museum's WeChat public account and official website reveals a dynamic interplay between digital strategies, cultural heritage preservation, audience engagement, and sustainable development. The study highlights the museum’s proactive response to the COVID-19 pandemic by embracing online platforms and investing in physical infrastructure and technology. The paper concludes by emphasizing the importance of integrating
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Biliuk, Yuliia. "History and modernity: multimodality and interactivity of museums' communication (based on coronation 2023 exhibitions at british museums)." Current issues of Ukrainian linguistics: theory and practice, no. 49 (2024): 201–18. https://doi.org/10.17721/apultp.2024.49.201-218.

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The article explores multimodality and interactivity at British museums exhibitions on occasion of the King Charles III and Queen Camilla coronation May 6, 2023. The research can be considered a significant contribution to museum studies, particularly in the realm of visitor engagement and education. Drawing on a multimodal discourse analysis framework, the study examines how museums utilise a combination of semiotic resources, such as visual, textual, audio, sensory as well as digital elements, to engage visitors both onsite and online. This analysis highlights museums as dynamic communicativ
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Kahn, Rebecca. "Man, Woman, Child." Digital Culture & Society 6, no. 2 (2020): 63–86. http://dx.doi.org/10.14361/dcs-2020-0205.

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Abstract This paper is concerned with the ethical aspects of museum metadata. These are not always immediately evident when working with the metadata related to museum objects, although, I will argue, they are embedded in the object, accumulated at each phase of its journey into the institution; and continue to accumulate while it is part of a collection. This takes place against a backdrop of new development and possibilities afforded by digital technologies for building connections between and across heritage collections online, which can result in these complicated metadata potentially ente
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Wang, Xinyao, Shyhnan Liou, and Chia-Han Yang. "Transforming Brick-and-Mortar Institutions: An Analysis of Digital Engagement in Small-City Museums and the Impact of Digital Transformation." Journal of Modern Social Sciences 2, no. 2 (2025): 114–25. https://doi.org/10.71113/jmss.v2i2.198.

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This paper explores the digital transformation journey of Liaoyang Museum, a national-level museum located in a small city with limited resources and audiences. An analysis of the museum's WeChat public account and official website reveals a dynamic interplay between digital strategies, cultural heritage preservation, audience engagement, and sustainable development. The study highlights the museum’s proactive response to the COVID-19 pandemic by embracing online platforms and investing in physical infrastructure and technology. Challenges identified include resource optimization, talent gaps,
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Achyarsyah, Mochamad, Rizki Adriansyah Rubini, Heny Hendrayati, and Nurul Laelia. "STRATEGI PENINGKATAN KUNJUNGAN MUSEUM DI ERA COVID-19 MELALUI VIRTUAL MUSEUM NASIONAL INDONESIA." Image : Jurnal Riset Manajemen 9, no. 1 (2020): 20–33. http://dx.doi.org/10.17509/image.v9i1.25178.

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Kondisi pandemic Covid-19 menyebabkan keterpurukan industri pariwisata. Salah satu strategi yang digunakan untuk mempertahankan kunjungan wisatawan adalah dengan memanfaatkan kemajuan teknologi.. Digital tourism dimanfaatkan sebagai media promosi online, yang belum banyak digunakan oleh destinasi wisata khususnya wisata heritage. Permasalahan yang dihadapi saat ini adalah rendahnya minat wisatawan berkunjung ke wisata heritage salah satunya adalah Museum Nasional Indonesia ditengah pandemic covid-19. Strategi yang dapat dilakukan dalam mengatasi minat berkunjung adalah dengan memanfaatkan prom
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Müller, Katja. "India’s Digital Archives: Online Spaces for Cultural Heritage." Asiascape: Digital Asia 6, no. 1-2 (2019): 84–109. http://dx.doi.org/10.1163/22142312-12340103.

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Abstract Digital archives are spaces for managing collections and providing online access to heritage material stored in museums and archives. In India, conventions on preserving cultural heritage in combination with the national agenda of ‘Digital India’ influence recent projects on digitizing collections and creating online repositories. Looking at ‘Virtual Museums’ and ‘Euro-Indian Paintings’ as two projects initiated by the Indian Ministry of Culture, this article sheds light on the dynamics involved in digitizing Indian cultural heritage: the visions, implementation, and use of the digita
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Rapalai, Boikhutso Lerato. "Storing, Maintaining and Mobilizing Botswana National Museum’s Entomology Digital Collections: The GBIF/BID Approach." Biodiversity Information Science and Standards 2 (June 15, 2018): e26328. http://dx.doi.org/10.3897/biss.2.26328.

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The Botswana National Museum is mandated to protect, preserve and promote Botswana’s cultural and natural heritage for sustainable utilization thereof by collecting, researching, conserving and exhibiting for public education and appreciation. The Entomology Section of the museum is aiming towards becoming the national center for entomology collections as well as contributing to the monitoring and enhancement of natural heritage sites in Botswana. The Botswana National Museum entomology collection was assembled over more than three decades by a succession of collectors, curators and technical
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Partarakis, Nikolaos, Xenophon Zabulis, Michalis Foukarakis, et al. "Supporting Sign Language Narrations in the Museum." Heritage 5, no. 1 (2021): 1–20. http://dx.doi.org/10.3390/heritage5010001.

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The accessibility of Cultural Heritage content for the diverse user population visiting Cultural Heritage Institutions and accessing content online has not been thoroughly discussed. Considering the penetration of new digital media in such physical and virtual spaces, lack of accessibility may result in the exclusion of a large user population. To overcome such emerging barriers, this paper proposes a cost-effective methodology for the implementation of Virtual Humans, which are capable of narrating content in a universally accessible form and acting as virtual storytellers in the context of o
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Kapyrina, Natalia. "When Museums Go Online." Legal Issues in the Digital Age 2, no. 2 (2021): 121–26. http://dx.doi.org/10.17323/2713-2749.2021.2.121.125.

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Suls, Dieter. "Europeana Fashion: Past, present and future." Art Libraries Journal 42, no. 3 (2017): 123–29. http://dx.doi.org/10.1017/alj.2017.18.

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The subject of this article is Europeana Fashion, an EU-funded initiative that deals with the aggregation and online dissemination of the digital fashion heritage from the most important European collections. The project started with a consortium consisting of 22 partners from 12 European countries and included the Victoria and Albert Museum (London), Les Arts Décoratifs (Paris), MoMu (Antwerp) and many other museums. Also archives of brands, such as Missoni and Pucci were represented. The main goal of Europeana Fashion was to harvest the digital collections of fashion institutions and to re-p
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Grácio, Rita. "Museums working with older people in times of pandemic." Working with Older People 24, no. 4 (2020): 313–19. http://dx.doi.org/10.1108/wwop-08-2020-0040.

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Purpose The purpose of this paper is to highlight some of the work with/for/about older people being undertaken by museums during the coronavirus disease (COVID-19) pandemic, thinking of museums as caregivers. Design/methodology/approach This paper reviews the responses from museums which work with older adults, in times of pandemic. It reviews how museums have addressed older people during the COVID-19 outbreak in the UK and Portugal. Two Portuguese maritime museums which have older adults as strategic audiences are selected and their Facebook webpage during the lockdown is analyzed. Findings
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Martínez Sanz, Raquel. "La interactividad digital y su presencia en instituciones culturales españolas." Revista del CLAD Reforma y Democracia, no. 67 (January 1, 2017): 227–46. http://dx.doi.org/10.69733/clad.ryd.n67.a132.

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Museums are cultural institutions, and mostly public, whose modern conception entails the priority of spreading the artistic and/or heritable testimonies that treasures, this way making users become participants. By means of hypermedia language, suitable to make text, image and sound converge in a single space; the museum stimulates the user´s participation, mainly in-person. Moreover, with the advent of the Internet, interactivity extends to the virtual realm and becomes more accessible. This article examines the evolution of the usage of hypermedia language in the museum, as it is aimed at e
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Kirdar, Gulce, Feyza Nur Kocer Ozgun, Özgün Balaban, and Guzden Varinlioglu. "AUGMENTED REALITY SUPPORTED PARTICIPATORY WEB PLATFORM TO TRACK EASTERN ANATOLIAN CARAVANSERAIS." Herança 6, no. 1 (2023): 85–98. http://dx.doi.org/10.52152/heranca.v6i1.678.

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The focus of this research is digital heritage in emergence. This study deals with how to use digital media tools to collect information about caravanserais (khans) to digitise lost heritage attributes. The study involved researchers compiling information about these caravanserais from references, and digitally mapping and generating identification tags based on the information in the sources. The researchers generated an online platform for information dissemination, consisting of the projection augmented model of the khans, and participatory web archive platform for crowdsourcing information
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Kidar, Gulce, Feyza Ozgun, Özgün Balaban, and Guzden Varinlioglu. "UMA PLATAFORMA WEB PARTICIPATIVA APOIADA POR REALIDADE AUMENTADA PARA LOCALIZAR CARAVANÇARAIS (KHANS) ANATOLIANOS ORIENTAIS." Herança 6, no. 1 (2023): 85–98. http://dx.doi.org/10.29073/heranca.v6i1.678.

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The focus of this research is digital heritage in emergence. This study deals with how to use digital media tools to collect information about caravanserais (khans) to digitise lost heritage attributes. The study involved researchers compiling information about these caravanserais from references, and digitally mapping and generating identification tags based on the information in the sources. The researchers generated an online platform for information dissemination, consisting of the projection augmented model of the khans, and participatory web archive platform for crowdsourcing information
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Zai, Asnini Junita, Elvi Krisnawati Waruwu, Delan Septiani Hulu, and Afore Tahir Harefa. "NETIZENS' PERCEPTION OF MUSEUM PUSAKA NIAS AS A TOURISM DESTINATION ON THE FACEBOOK PLATFORM IN GUNUNGSITOLI." KLASIKAL : JOURNAL OF EDUCATION, LANGUAGE TEACHING AND SCIENCE 6, no. 2 (2024): 370–78. http://dx.doi.org/10.52208/klasikal.v6i2.1157.

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This study examines netizens' perceptions of the Nias Heritage Museum as a tourism destination through analysis of comments on the museum's Facebook platform. Using a qualitative descriptive approach, the research analyzes Facebook posts and comments from 2023-2024 to understand how social media users perceive and engage with the museum online. The study employs sociolinguistic analysis to examine language variation, identity expression, cultural context, and language functions in user comments. Findings indicate generally positive perceptions of the museum, with netizens using both Indonesian
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Arumsari, Devinta Nur, Muhadjir Anwar, and Dominikus Aditya Fitriyanto. "Transformasi Model Bisnis Museum Ke Pariwisata Digital Di Indonesia." Jurnal Manajerial 10, no. 02 (2023): 346. http://dx.doi.org/10.30587/jurnalmanajerial.v10i02.4850.

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Background – Because of the Covid-19 pandemic, human travel was severely restricted and reliant on digital technology. Tourism is one of the businesses that has been obliged to adapt to digitalization in order to keep its primary source of income from travelers. The present transition to digital tourism is taking the shape of virtual tours or long-distance interactive tours, such as those seen in museums. To reach more tourists, some museums in Indonesia already entered the digitization stage by offering virtual tours and edutainment.
 Aim – This study intends to provide emphasis on the a
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Dawson, Beata, Pauline Joseph, and Erik Champion. "The Story of the Markham Car Collection: A Cross-Platform Panoramic Tour of Contested Heritage." Collections: A Journal for Museum and Archives Professionals 15, no. 1 (2019): 62–86. http://dx.doi.org/10.1177/1550190619832381.

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In this article, we share our experiences of using digital technologies and various media to present historical narratives of a museum object collection aiming to provide an engaging experience on multiple platforms. Based on P. Joseph’s article, Dawson presented multiple interpretations and historical views of the Markham car collection across various platforms using multimedia resources. Through her creative production, she explored how to use cylindrical panoramas and rich media to offer new ways of telling the controversial story of the contested heritage of a museum’s veteran and vintage
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