Academic literature on the topic 'Digital humanities, art history, cultural heritage'

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Journal articles on the topic "Digital humanities, art history, cultural heritage"

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Marsili, Giulia, and Lucia Maria Orlandi. "Digital Humanities and Cultural Heritage Preservation." Studies in Digital Heritage 3, no. 2 (2020): 144–55. http://dx.doi.org/10.14434/sdh.v3i2.27721.

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 The development of Information Technology and Digital Humanities has brought numerous significant changes to the Cultural Heritage domain. The Digital Humanities has become a dynamic and fertile research field, and new projects and opportunities are constantly flourishing. The BYZART project perfectly fits this context. This project is coordinated by the Department of History and Cultures of the University of Bologna, embracing a wide consortium of partners from Bulgaria, Greece and Italy. It aims at enhancing Byzantine and Post-Byzantine artistic and cultural heritage within the Europeana platform. This project will enrich the existing Europeanacollections with about 75,000 new cultural and artistic multimedia objects relevant to Byzantine history and culture, including collections of digitized photos, video and audio content, and 3-D surveys and reconstructions. We have also established a liaison between the new materials and Byzantine-related content already existing on Europeana. The archival material collected and digitized by the BYZART consortium is of the greatest cultural and art-historical importance, but until now, it has not been properly evaluated or published. For this reason, BYZART aims to guarantee the preservation and evaluation of significant cultural heritage objects from a wide range of contexts, while also making them accessible to scholarly and general audiences alike.
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Trocchianesi, Raffaella, and Letizia Bollini. "Design, Digital Humanities, and Information Visualization for Cultural Heritage." Multimodal Technologies and Interaction 7, no. 11 (2023): 102. http://dx.doi.org/10.3390/mti7110102.

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In this essay, we are interested in investigating some of the possible relations between design and digital humanities. In particular, we analyze the contribution that communication and interface design can bring to digital humanities. In a scene currently characterized by a heterogeneous set of activities and humanistic, technological, and cultural studies, the involvement of design seems confined to the development of digital instruments in accessing, exploring, and manipulating cultural data. How can design and the humanities work in an interdisciplinary way in order to shape new digital means to explore humanistic content? This essay presents four case studies (three of them developed by the authors), each of which suggests some methods and tools focused on the interdisciplinary relationships of scholars. The findings are both models of collaboration and models of digital architecture (data visualization) and showcase applied digital interactive platforms that present several paths to discovering different levels of content in the fields of art, psychology, literature, and history. In conclusion, this essay presents a manifesto focusing on ten points of virtuous relation between design humanities and the field of information visualization.
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Dombrowski, Quinn, Anna Kijas, and Sebastian Majstorovic. "DIGITAL CULTURAL HERITAGE UNDER ATTACK: SAVING UKRAINIAN CULTURAL HERITAGE ONLINE (SUCHO)." Text and Image: Essential Problems in Art History, no. 1 (2022): 6–12. http://dx.doi.org/10.17721/2519-4801.2022.1.01.

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Cultural heritage is at the heart of Russia’s war on Ukraine, still underway five months after the invasion on February 24, 2022. Statements from the Kremlin indicate that the fundamental goal of Putin’s regime is to undermine and eliminate the distinct and distinctive Ukrainian national identity, culture, and language – three concepts that are manifested through cultural heritage. During a war with such an agenda, internationally recognized frameworks such as the 1954 Hague Convention can be subverted, turning the blue shield symbol meant to protect cultural property into a target. While practices codified by the Hague Convention provide both opportunities and challenges for physical cultural heritage in this war, the biggest challenge for preserving digital cultural heritage is the lack of precedent. Saving Ukrainian Cultural Heritage Online (SUCHO, sucho.org) began on March 1, 2022, as an emergency response effort organized by three digital humanities practitioners, and quickly grew to over 1,300 volunteers. In this brief essay, the three co-founders – Anna Kijas, Sebastian Majstorovic, and Quinn Dombrowski – reflect on the first five months of SUCHO, the differences between physical and digital cultural heritage, the urgency of preserving digital cultural heritage during a war, and the importance of these materials for the future of art history.
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Federici, Angelica, and Joseph Chandler Williams. "Digital Humanities for Academic and Curatorial Practice." Studies in Digital Heritage 3, no. 2 (2020): 117–21. http://dx.doi.org/10.14434/sdh.v3i2.27718.

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The Digital Humanities have challenged all disciplines of Art History to engage with new interdisciplinary methodologies, learn new tools, and reevaluate their role within academia. In consequence, art historians occupy a new position in relation to the object of study. Museums have been equally transformed. The possibilities of creating virtual realities for lost/inaccessible monuments poses a new relationship between viewer and object in gallery spaces. Digital Humanities interventions in museums even allow us to preserve the memory of endangered global heritage sites that cease to exist or are inaccessible (celebrated examples including the lost Great Arch of Palmyra reconstructed with a 3D printer). Curatorial practices are now trending towards a sensorial and experiential approach. Is the role of Digital Humanities, in academic as well in museum settings, to “reveal” the object itself, through an empirical display of existing material, or to “reconstruct” something of the original experience of the object to engage spectators? Can we propose a reconciliation between these two “poles”? The Sixth International Day of Doctoral Studies promoted by RAHN aims to investigate the role of Digital Humanities by fostering a dialogue between the protection of cultural heritage sites, museology, the history of art, and the digitalization of Big Data.
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Na, Zhang, Sharul Azim Sharudin, and Tao Tao Xiong. "Digital Exploration and Mapping of Miao Embroidery in Guizhou, China from the Perspective of Cultural Genes." Journal of Advanced Research in Applied Sciences and Engineering Technology 54, no. 1 (2024): 250–59. https://doi.org/10.37934/araset.54.1.250259.

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As an intangible cultural heritage of China and a traditional handicraft in Guizhou Province, Miao embroidery has a long history and unique cultural background. However, the current research on embroidery is mostly biased towards protection and restoration and lacks design application and innovation. From the perspective of cultural genes, this paper integrates the multidisciplinary knowledge of "art-technology-humanities" through the mixed research methods combining quantitative and qualitative, and uses the basic methods of computer colour extraction and optical colorimetry, HSV digital colour model, K-means clustering algorithm to convert Miao embroidery works into quantifiable data through image extraction, computer colour acquisition, and model recognition, and carries out digital exploration and map compilation. Digital achievements can not only be used to evaluate product design, cultural and creative industries, and education promotion, but also provide new references and practices for the protection and dissemination of the world's intangible cultural heritage and traditional handicrafts of various countries.
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Münster, Sander, and Melissa Terras. "The visual side of digital humanities: a survey on topics, researchers, and epistemic cultures." Digital Scholarship in the Humanities 35, no. 2 (2019): 366–89. http://dx.doi.org/10.1093/llc/fqz022.

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Abstract Although the digital humanities have traditionally been conceived as a text-based discipline, both digital visualization techniques as well as visual analysis are increasingly used for research in various humanities disciplines. Since there are several overlaps in epistemic cultures of visually oriented and digitally supported research in art and architectural history studies, museology, and archaeology, as well as cultural heritage, we introduce ‘visual digital humanities’ as novel ‘umbrella’ term to cover research approaches in the digital humanities that are dependent on both consuming and producing pictorial, rather than textual, information to answer their humanities research questions. This article aims to determine this particular field of research in terms of (1) research topics, (2) disciplinary standards, and (3) a scholarly culture as well as (4) researchers’ habits and backgrounds. This study is intended to highlight a scope of phenomena and aspects of relevance. Information is gathered by interviews with researchers at London universities and workshops held in Germany and Sweden.
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Efrat, Liron, and Giovanna Graziosi Casimiro. "Transformative Heritage." Culture Unbound 14, no. 2 (2022): 133–52. http://dx.doi.org/10.3384/cu.3965.

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In this paper, we analyze some of the platforms and technologies that influence the manner in which we interact and experience historical sites and heritage. Acknowledging that history is a constructed narration of the past, this paper demonstrates how contemporary technologies have agency in reconstructing histories in the present via digital platforms. By comparing online platforms for digital heritage production like Google Heritage with Augmented Reality (AR) and Mixed Reality (MR) platforms, we demonstrate how digital heritage may undergo a process recontextualization or decontextualization from its originating settings. 
 We also show that digital heritage’s reconstruction of history is done through the act of remediation: by turning actual remnants of the past into digital models or by replacing such remnants with virtual representation that are globally accessible, something new is created and alternative stories can be told. Within that, we consider some of the ethical issues that are raised by the migration of historical narratives into digital platforms, as we point towards a growing tendency in which history and its production can be subjected to major data companies.
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Islam, Sharif, Andreas Weber, and Erzsébet Tóth-Czifra. "From Green Deal to Cultural Heritage: FAIR Digital Objects and European Common Data Spaces." Research Ideas and Outcomes 8 (August 25, 2022): e93815. https://doi.org/10.3897/rio.8.e93815.

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This talk outlines a vision for <u>Common European Data Spaces</u>, proposed by the European Commission, where FAIR principles (Wilkinson et al. 2016) and FAIR Digital Objects (FDOs) (De Smedt et al. 2020, Schwardmann 2020) can play a role in bringing together research infrastructures, data aggregators and other stakeholders working with curated objects in museums, herbaria, libraries and archives. The organisations and stakeholders involved represent a wide range of disciplines and data types including biodiversity, ecology, anthropology, archaeology, cultural history, digital storytelling, art conservation, and history of science among others (ICEDIG 2020, Ortolja-Baird and Nyhan 2021). The context and the history of the curated objects also span the natural sciences and cultural heritage domains (Nadim 2021, Weber 2021). Despite this heterogeneity, various common themes in the area of digital curation, open access, and data usage (Tasovac et al. 2020) appear where FDOs and Common European Data Spaces can be a useful venue for supporting the <u>European Strategy for Data</u>. In particular, FDOs, as an abstraction mechanism to structure and describe digital artefacts from a specific domain yet at the same time provide interoperability (De Smedt et al. 2020), can help realise the vision behind a common data space to "bring together relevant data infrastructures and governance frameworks in order to facilitate data pooling and sharing" (European Commission 2022:2).A <u>May 2022 report</u> on the challenges and opportunities of European Common Data Spaces highlights the following points:Open data holders have extensive experience in data publishing, metadata management, data quality, dataset discovery, data federation, as well as tried-and-tested standards (e.g. DCAT) and technologies. There seems to be very little knowledge/technology transfer from the open data community to the data spaces community, which is a missed opportunity. Data space implementations should not reinvent wheels that the open data community has already developed, tested, and used extensively.Whether the data is private, shared, or open, using data from multiple sources requires interoperability at several levels, from identifiers to vocabularies. The question of which data intermediaries will act as neutral agents to ensure interoperability is underexplored in the data space context. Public administrations, building on their experience of publishing open data, are best placed to take on such rolesBuilding on previous conversations facilitated by <u>DiSSCo</u>, <u>DARIAH</u>, <u>Europeana</u>, and <u>Archives Portal Europe Foundation</u>, (Europeana Conference 2021, DARIAH Annual Event 2022), this talk will address the above points from the perspective of bringing together the domains of natural history museums, cultural heritage, and digital humanities. Within our collaboration, we have identified several common areas such as data discoverability, linking, and providing contextual information, which align with the goal of FDO implementation. DiSSCo and DARIAH as European infrastructures, on the one hand, and Europeana and Archives Portal as data aggregators, on the other hand, are involved in improving access to data and the researchers' capacity to work with heterogeneous data sources. One of the biggest shared challenges across the diverse workflows in the arts and humanities and natural history domains is that the data curation processes form a natural continuum between a range of different actors working either in cultural heritage institutions or in academia. In reality, these different layers of curation, enrichment and analysis are separated by legal, institutional, infrastructural and even funding silos (as in many countries, these institutions belong to different ministries, and fall under different legislative frameworks). How can this continuum, from a scholarly point of view, be supported within common data space and FDO framework? At the same time, implementing a common data space requires not just interoperability but stewardship and strategy for sharing resources (Keller 2021).The data infrastructure and FAIR related activities explored in our collaboration are of strategic importance to help Europe and the rest of the world deal with important societal issues. Therefore, bringing this collaboration within the context of FDO provides an ideal avenue to explore potential data, policy, and implementation matters, in order to address the two gaps outlined above for Common Data Spaces. Furthermore, the ideas expressed in Common European Data Space for Cultural Heritage (with Europeana as the core stakeholder) and Green Deal Data Spaces need further clarification concerning implementation planning and most importantly, how multiple commons would work together. With DARIAH coming from the humanities and DiSSCo from the natural sciences side, such collaborations and synergy should align with the Common Data Spaces vision. The philosophy and ideas behind data and digital commons are not new (Fuchs 2020, Kashwan et al. 2021). However, it is crucial to contextualise the implementation strategy and benefits within data intensive, multidisciplinary research and FAIR principles.Given that curated objects are informational resources for the researchers, but can also provide contexts, and make visible the relationships between artefacts, people, publications, organisations, provenance, and events, it is important to think of them as much more than just records in a database. Additionally, FDOs as the digital representations of the curated objects have the potential of fostering cross-disciplinary collaborations (such as between biology, history, art or anthropology) and of providing a wider lens for understanding materiality and the role of data (Ribes 2019). As interdisciplinarity and data-driven foci are gaining traction via applications of artificial intelligence and machine learning, it is vital to understand what FDO adoption and implementation can contribute to common data spaces. We believe FDOs can be a successful foundation for Common European Data Spaces because they can can connect multiple commons -- from Green Deal to Cultural Heritage -- in order to drive forward the vision for interdisciplinary collaboration.
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Constantopoulos, Panos. "Leveraging Digital Cultural Memories." Digital Presentation and Preservation of Cultural and Scientific Heritage 6 (September 30, 2016): 37–42. http://dx.doi.org/10.55630/dipp.2016.6.3.

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The penetration of ICT in the management and study of material culture and the emergence of digital cultural repositories and linked cultural data in particular are expected to enable new paths in humanities research and new approaches to cultural heritage. Success is contingent upon securing information trustworthiness, long-term preservation, and the ability to re-use, re-combine and re-interpret digital content. In this perspective, we review the use in the cultural heritage domain of digital curation and curation-aware repository systems; achieving semantic interoperability through ontologies; explicitly addressing contextual issues of cultural heritage and humanities information; and the services of digital research infrastructures. The last two decades have witnessed an increasing penetration of ICT in the management and study of material culture, as well as in the Humanities at large. From collections management, to object documentation and domain modelling, to supporting the creative synthesis and re-interpretation of data, significant progress has been achieved in the development of relevant knowledge structures and software tools. As a consequence of this progress, digital repositories are being created that aim at serving as digital cultural memories, while a process of convergence among the different kinds of memory institutions, i.e., museums, archives, and libraries, in what concerns their information functions is already evolving. Yet the advantages offered by information management technology, mass storage, copying, and the ease of searching and quantitative analysis, are not enough to ensure the usefulness of those digital cultural memories unless information trustworthiness, long-term preservation, and the ability to re-use, re-combine and re-interpret digital content are ensured. Furthermore, the widely encountered need for integrating heterogeneous information becomes all the more pressing in the case of cultural heritage due to the specific traits of information in this domain. In view of the above fundamental requirements, in this presentation we briefly review the leveraging power of certain practices and approaches in realizing the potential of digital cultural memories. In particular, we review the use of digital curation and curation-aware repository systems; achieving semantic interoperability through ontologies; explicitly addressing contextual issues of cultural heritage and humanities information; and the services of digital research infrastructures. Digital curation is an interdisciplinary field of enquiry and practice, which brings together disciplinary traditions and practices from computer science, information science, and disciplines practicing collections-based or data-intensive research, such as history of art, archaeology, biology, space and earth sciences, and application areas 38 such as e-science repositories, organizational records management, and memory institutions (Constantopoulos and Dallas 2008). Digital curation aims at ensuring adequate representation of and long-term access to digital information as its context of use changes, and at mitigating the risk of repositories becoming “data mortuaries”. To this end a lifecycle approach to the representation of curated information objects is adopted; event-centric representations are used to capture information “life events”; the class of agents involved is extended to include knowledge producers and communicators in addition to information custodians; and context-specificity is explicitly addressed. Cultural heritage information comprises representations of actual cultural objects (texts, artefacts, historical records, etc.), their histories, agents (persons and organizations) operating on such objects, and their relationships. It also includes interpretations of and opinions about such objects. The recording of this knowledge is characterized by disciplinary diversity, representational complexity and heterogeneity, historical orientation, and textual bias. These characteristics of information are in line with the character of humanities research: hermeneutic and intertextual, rather than experimental; narrative, rather than formal; idiographic rather than nomothetic; and, conformant to a realist rather than positivist account of episteme (Dallas 1999). The primary use of this information has been to support knowledge-based access, while now it is gradually also being targeted at various synthetic and creative uses. A rich semantic structure, including subsumption, meronymic, temporal, spatial, and various other semantic relations, is inherent to cultural information. Complexity is compounded by terminological inconsistency, subjectivity, multiplicity of interpretation and missing information. From an information lifecycle perspective, digital curation involves a number of distinct processes: appraisal; ingesting; classification, indexing and cataloguing; knowledge enhancement; presentation, publication and dissemination; user experience; repository management; and preservation. These processes rely on three supporting processes, namely, goal and usage modelling, domain modelling and authority management. These processes effectively capture the context of digital curation and produce valuable resources which can themselves be seen as curated digital assets (Constantopoulos and Dallas 2008; Constantopoulos et al. 2009). The field of cultural information presents itself as a privileged domain for digital curation. There is a relatively long history of developing library systems and museum systems, along with recent intense activity on interoperable, semantically rich cultural information systems, boosted by two important developments: the emergence of the CIDOC CRM (ISO 21127) 1 standard ontology for cultural documentation; and the movement for convergence of museum, library and archive systems, one manifestation of which is the CIDOC CRM compatible FRBR-oo model 2 . Advances such as those outlined above allow addressing old research questions in new ways, as well as putting new questions that were very hard or impossible to tackle without the means of digital technologies. Significant enablers towards this direc- 1 http://www.cidoc-crm.org/ 2 http://www.cidoc-crm.org/frbr_inro.html 39 tion are the so-called digital research infrastructures, which bear the promise of facilitating research through sharing tools and data. Several trends can be identified in the development of research infrastructures, which follow two main approaches: a) The normative approach, whereby normalized collections of data and tools are developed as common resources and managed centrally by the infrastructure. b) The regulative approach, whereby resources reside with individual organizations willing to contribute them, under specific terms, to the community. A set of interoperability conditions and mechanisms provide a regulatory function that lies at the heart of the infrastructure. Both approaches are being pursued in all disciplines, but the mix differs: in hard sciences building common normalized infrastructures appears to be a necessity, with a complementary, yet significant role to be played by a network of interoperable, disparate sources. In the humanities, on the other hand, long scholarly traditions have produced a formidable variety of information collections and formats, mostly offering interpreted, rather than raw material for publication and sharing. These conditions favour the development of regulated networks of interoperable sources, with centralized, normative infrastructures in a complementary capacity. By way of example, a recent such infrastructure is DARIAH- GR / ΔΥΑΣ 3 , one of the national constituents of DARIAH-EU 4 , the Europe-wide digital infrastructure in the arts and humanities. DARIAH- GR / ΔΥΑΣ is a hybrid -virtual distributed infrastructure, bringing together the strengths and capacities of leading research, academic, and collection custodian institutions through a carefully defined, lightweight layer of services, tools and activities complementing, rather than attempting to replicate, prior investments and capabilities. Arts and humanities data and content resources are as a rule thematically organized, widely distributed, under the custodianship and curation of diverse institutions, including government agencies and departments, public and private museums, archives and special libraries, as well as academic and research units, associations, research projects, and other actors, and displaying a diverse degree of digitization. The mission of the infrastructure is then to provide the research communities with effective, comprehensive and sustainable capability to discover, access, integrate, analyze, process, curate and disseminate arts and humanities data and information resources, through a concerted plan of virtual services and tools, and hybrid (combined virtual and physical) activities, integrating and running on top of existing primary information systems and leveraging integration and synergies with DARIAH- EU and other related infrastructures and aggregators (e.g. ARIADNE 5 , CARARE 6 , LoCloud 7 ). In its first stage of development, the DARIAH- GR / ΔΥΑΣ Research Infrastructure has offered the following groups of services: 3 http://www.dyas-net.gr/ 4 http://www.dariah.eu/ 5 http://www.ariadne-infrastructure.eu/ 6 http://www.carare.eu/ 7 http://www.locloud.eu/ 40 • Data sharing : comprehensive registries of digital resources; • Supporting the development of digital resources : tools and best practice guidelines for the development of digital resources; • Capacity building: workshops and training activities; and • Digital Humanities Observatory : evidence-based research on digital humanities, monitoring, outreach and dissemination activities. Key factor in the development of DARIAH- GR / ΔΥΑΣ, ARIADNE, CARARE and LoCloud resources alike has been a curation-oriented aggregator, the Metadata and Object Repository - MORe 8 (Gavrilis, Angelis &amp; Dallas 2013; Gavrilis et al. 2013). This system supports the aggregation of metadata from multiple sources (OAI-PMH, Archive, SIP, Omeka, MINT) and heterogeneous systems in a single repository, the creation of unified indexes of normalized and enriched metadata, the creation of RDF databases, and the publication of aggregated records to multiple recipients (OAI- PMH, Archive, Elastic Search, RDF Stores). It enables the dynamic definition of validation and enrichment plans, supported by a number of micro-services, as well as the measurement of metadata quality. MORe can incorporate any XML/RDF metadata schema and can support several intermediate schemas in parallel. Its architecture is based on micro-services, a software development model according to which a complex application is composed of small, independent services communicating via a language-agnostic API, thus being highly reusable. MORe currently maintains access to 30 SKOS-encoded thesauri, totaling several hundred thousands of terms, as well as to copies of the Geo-names and Perio.do services, thus offering information enrichment on the basis of a wide array of sources. Metadata enrichment is a process of automatic generation of metadata through the linking of metadata elements with data sources and/or vocabularies. The enrichment process increases the volume of metadata, but it also considerably enhances their precision, therefore their quality. Performing metadata aggregation and enrichment carries several benefits: increase of repository / site traffic, better retrieval precision, concentration of indexes in one system, better performance of user services. To date MORe is used by 110 content provider institutions, and accommodates 23 different metadata schemas and about 20,800,000 records. The advent of digital infrastructures for arts and humanities research calls for a deeper understanding of how humanists work with digital resources, tools and services as they engage with different aspects of research activity: from capturing, encoding, and publishing scholarly data to analyzing, visualizing, interpreting and communicating data and research argumentation to co-workers and readers. Digitally enabled scholarly work and the integration of digital content, tools and methods present not only commonalities but also differences across disciplines, methodological traditions, and communities of researchers. A significant challenge in providing integrated access to disparate digital humanities resources and, more broadly, in supporting digitally-enabled humanities research, lies in empirically capturing the context of use of digital content, methods and tools. 8 http://more.dcu.gr/ 41 Several attempts have been made to develop a conceptual framework for DH in practice. In 2008, the AHRC ICT Methods Network 9 developed a taxonomy of digital methods in the arts and humanities. This was the basis for the classification of over 200 digital humanities projects funded by the U.K. Arts and Humanities Research Council in the online resource arts-humanities.net, as well as for the subsequent Digital Humanities at Oxford 10 taxonomy. Other initiatives to build a taxonomy of Digital Humanities include TADIRAH 11 and DH Commons 12 . From 2011 to 2015 the Network for Digital Methods in the Arts and Humanities 13 (NeDiMAH) ran over 40 activities structured around key methodological areas in the humanities (digital representations of space and time; visualisation; linked data; creating and using large scale corpora; and creating editions). Through these activities, NeDiMAH gathered a snapshot of the practice of digital humanities in Europe, and the impact of digital methods on research. A key output of NeDiMAH is NeMO 14 : the NeDiMAH Ontology of Digital Methods in the Arts and Humanities . This ontology of digital methods in the humanities has been built as a framework for understanding not just the use of digital methods, but also their relationship to digital content and tools. The development of an ontology, rather than a taxonomy, stands in recognition of the complexity of the digital humanities landscape, the interdisciplinarity of the field, and the dependencies that impact the use of digital methods in research. NeMO provides a conceptual framework capable of representing scholarly work in the humanities, addressing aspects of intentionality and capturing the diverse associations between research actors and their goals, activities undertaken, methods employed, resources and tools used, and outputs produced, with the aim of obtaining semantically rich structured representations of scholarly work (Angelis et al 2015; Hughes, Constantopoulos &amp; Dallas 2016). It is grounded on earlier empirical research through semi-structured interviews with scholars from across Europe, which focused on analysing their research practices and capturing the resulting information requirements for research infrastructures (Benardou, Constantopoulos &amp; Dallas 2013). The relevance of NeMO to the DH community was validated in a series of workshops through use cases contributed by researchers. A variety of complex associative queries articulated by researchers and encoded in SPARQL, demonstrated the potential of NeMO as an effective mechanism for information extraction and reasoning with regard to the use of digital resources in scholarly work and as a knowledge base schema for documenting scholarly practices. In a recent workshop in DH2016, researchers created their own NeMO-based descriptions of projects with an easy to use tool (Constantopoulos et al 2016). 9 http://www.methodsnetwork.ac.uk/index.html 10 https://digital.humanities.ox.ac.uk/people-projects 11 http://tadirah.dariah.eu/vocab/index.php 12 http://dhcommons.org/ 13 http://nedimah.eu/ 14 http://nemo.dcu.gr/ 42 Knowledge bases documenting scholarly practice through NeMO can be useful to researchers by (a) helping them find information on earlier work relevant for their own research; (b) supporting goal-oriented organization of research work; (c) facilitating the discovery of new paths with regard to resources, tools and methods; and, (d) promoting networking among researchers with common interests. In addition research groups can get support for better project planning by explicitly exposing links between goals, actors, activities, methods, resources and tools, as well as assistance for discovering methodological trends, future directions and promising research ideas. Funding agencies, on the other hand, could benefit from the kind of systematic documentation and comparative overview of project work enabled by the ontology.
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Altenhöner, Reinhard, Ina Blümel, Franziska Boehm, et al. "NFDI4Culture - Consortium for research data on material and immaterial cultural heritage." Research Ideas and Outcomes 6 (July 31, 2020): e57036. https://doi.org/10.3897/rio.6.e57036.

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Digital data on tangible and intangible cultural assets is an essential part of daily life, communication and experience. It has a lasting influence on the perception of cultural identity as well as on the interactions between research, the cultural economy and society. Throughout the last three decades, many cultural heritage institutions have contributed a wealth of digital representations of cultural assets (2D digital reproductions of paintings, sheet music, 3D digital models of sculptures, monuments, rooms, buildings), audio-visual data (music, film, stage performances), and procedural research data such as encoding and annotation formats. The long-term preservation and FAIR availability of research data from the cultural heritage domain is fundamentally important, not only for future academic success in the humanities but also for the cultural identity of individuals and society as a whole. Up to now, no coordinated effort for professional research data management on a national level exists in Germany. NFDI4Culture aims to fill this gap and create a user-centered, research-driven infrastructure that will cover a broad range of research domains from musicology, art history and architecture to performance, theatre, film, and media studies.The research landscape addressed by the consortium is characterized by strong institutional differentiation. Research units in the consortium's community of interest comprise university institutes, art colleges, academies, galleries, libraries, archives and museums. This diverse landscape is also characterized by an abundance of research objects, methodologies and a great potential for data-driven research. In a unique effort carried out by the applicant and co-applicants of this proposal and ten academic societies, this community is interconnected for the first time through a federated approach that is ideally suited to the needs of the participating researchers. To promote collaboration within the NFDI, to share knowledge and technology and to provide extensive support for its users have been the guiding principles of the consortium from the beginning and will be at the heart of all workflows and decision-making processes. Thanks to these principles, NFDI4Culture has gathered strong support ranging from individual researchers to high-level cultural heritage organizations such as the UNESCO, the International Council of Museums, the Open Knowledge Foundation and Wikimedia. On this basis, NFDI4Culture will take innovative measures that promote a cultural change towards a more reflective and sustainable handling of research data and at the same time boost qualification and professionalization in data-driven research in the domain of cultural heritage. This will create a long-lasting impact on science, cultural economy and society as a whole.
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Dissertations / Theses on the topic "Digital humanities, art history, cultural heritage"

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Eriksson, Elin. "Museet i en digital värld : En visuell analys av Nationalmuseums digitaliserade verksamheter." Thesis, Uppsala universitet, Konstvetenskapliga institutionen, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-448612.

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Digital technology has changed the nature of how humans live as a society with lives orbiting a digital core of internet, smartphones, social media etc. There is now not only a physical world but a digital one too. This far-reaching transformation also applies to cultural institutions to digitize their activities, a result of responding to the expectations of a contemporary audience. The aim of this study is to examine the digitization of art- and cultural heritage in a digital world. The essay examines the digital activities of the Swedish National Museum of fine art that has developed before, during and as a result of the COVID-19 pandemic. This is done through visual analysis and the theoretic framework of postphenomenology and social semiotics. The study finds that cultural heritage can be digitized in many different ways but that the digitization can’t replace the physical encounter with an artwork. Yet it can constitute new ways and perspectives on how to experience, see and discuss traditional works of art. Digitization of cultural heritage can therefore work to enhance its general interest, disseminate and influence an increase in availability of knowledge about cultural heritage and art history.
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Coughlin, Depcinski Melanie Nichole. "Cruising for Culture: Mass Tourism and Cultural Heritage on Roatàn Island, Honduras." Scholar Commons, 2013. http://scholarcommons.usf.edu/etd/4458.

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This thesis examines the relationship between mass tourism and heritage tourism in the construction and perpetuation of histories and identities of local stakeholders on Roatàn Island, Honduras. I explore how identity is constructed by and through the tourism industry, and how much of the agency in forming identity and telling cultural stories resides in the hands of key stakeholders involved in the development of tourism on the island. Local cultural stories that focus on the people who live and have lived on the island for centuries are becoming increasingly silenced by a more commoditized, tourism driven, picture of life on Roatàn. Here, I examine how this silencing takes place, what its effects are on tourism and development, and consider what elements of the tourism industry have contributed to this silencing. On Roatàn, the issue of identity as interpreted through museums has become increasingly contested, as the tourism industry now controls the presentation of cultural and archaeological history of the island. This control influences how tourists visiting Roatàn interpret the past and present the heritage of local groups.
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Figueroa, Alejandro J. "The Clash of Heritage and Development on the Island of Roatán, Honduras." Scholar Commons, 2011. http://scholarcommons.usf.edu/etd/3104.

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The present study examines the spatial relationship between archaeological sites on the island of Roatán, Honduras and their topographical and biophysical location, as well as how these relationships are and continue to be impacted by the island's current socioeconomic context. Despite several studies and explorations conducted on the island's history, archaeology, and geography since the early twentieth century, little is known of its place and role within the larger cultural and socioeconomic spheres of interaction in this region: Mesoamerica and the Intermediate Area. Previous archaeological research has shown that hilltops on Roatán were chosen in prehispanic times for the location of the largest and most prominent sites, and several hypotheses have been put forward to explain the unique location of these sites. Despite the island's potential for addressing questions regarding the culture and history of this poorly understood region of Honduras, Roatán's status as Honduras' top tourist destination has resulted in the altering of its landscape in irreversible ways, including the destruction of archaeological sites. Given this unique situation, site preservation and the study of settlement patterns on Roatán are intricately related, and they both need to be carried out simultaneously if research into the past of this island is to continue, since without immediate site preservation what little we can learn on prehispanic settlement patterns might be lost. Using data compiled from previous archaeological research on Roatán, as well as data acquired through pedestrian survey carried out during the 2009 season of the University of South Florida (USF)'s Project Roatán, I have developed a Geographic Information Systems (GIS) geodatabase in order to provide a broader perspective on both prehispanic and modern settlement patterns. An analysis of site locations with regards to their topography shows that the majority of sites recorded on Roatán are in fact located on hilltops, an observation which, when complemented with other archaeological and ethnohistoric data from northeast Honduras, suggests a possible ritual importance of these spaces. An analysis of current settlement and urban growth patterns shows the degree to which development has encroached upon previously untouched areas of the island, which has impacted an increasing number of archaeological sites. I analyze the various factors and agents that have resulted in this situation, and highlight the need to carry out archaeological research that has heritage management and site preservation as one of its core priorities. These efforts must address the various components that define the management of archaeological heritage in Roatán and Honduras, including local socioeconomic context, national and international policy and law, as well as the various stakeholders with vested interests in cultural heritage. Due to the lack of adequate structures for managing and preserving archaeological resources on Roatán, I argue that approaches such as community participation and increased engagement from the part of researchers outside of Honduras' heritage management sphere are adequate and realistic short-term solutions to the pressing issue of protecting archaeological sites constantly in danger of being affected or destroyed.
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4

MAFRICI, NOEMI. "Planning a Monumental London in the Early Nineteenth Century. Projects, administrative machine, time and people around Regent Street." Doctoral thesis, Politecnico di Torino, 2018. http://hdl.handle.net/11583/2711803.

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The thesis is on the transformation of Regent Street in London in the early nineteenth century. Regent Street was conceived within the London Metropolitan Improvements, and its design and execution are considered a different model from every other street. Within its history, Regent Street suffered several transformations, adjustments and at last complete rebuilding. Currently, even if the street has been completely rebuilt, the original Regent Street perspectives left a sign that remains not only in the plan but also in the image and the imaginary of the city as part of Cultural Heritage. In this research, the street is studied in the context of several proposals and ideas of improvements. The study looks to the new and to the old city. The new project enlightens also some aspects of the old city thanks to the kind of sources written and illustrated produced. It enlightens the process of construction by surveying the procedures and the pre-existing conditions. The study discusses time, causes and events that from an idea of project led to a demolition. Finally, it also aims to discuss if this interruption represents a fail within the project. Some questions still remained open by the published literature. The thesis, through the discovery of new documentation by the author, aims first to enlighten the conceiving and constructing processes of Regent Street. It also aims to study the relationships between the project of John Nash and the other projects, the receiving of the street and issues and matters after its construction. Therefore, the most emblematic part of Nash’s project, the Regent’s Quadrant, had never been a specific object of study before. Thanks to an unpublished sketch by hand of Nash found during this research, new inputs emerges in order to understand the peculiar shape of the Regent’s Quadrant. Another corpus of unpublished documents, related to the modifications to the original project of the street, has been found during this research in the archives, then dated and contextualized by the author in order to create a new chronology of the street building site.
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5

Hahne, Ylva. "Den blinda röda fläcken : Menstruation i svenska museisamlingar." Thesis, Uppsala universitet, Konstvetenskapliga institutionen, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-453333.

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Denna studie undersöker förekomsten av kulturarv rörande menstruation i svenska museisamlingar samt i vilka samband de har deltagit i utställningar eller på annat sätt exponerats för allmänheten. Undersökningen ämnar även ta reda på om tabu relaterat till menstruation påverkat insamlingen och exponeringen av de såkallade ”menstruationsföremålen”. Det empiriska materialet utgörs av en enkätundersökning utskickad till vad som kan sägas vara det allmänna museiväsendet i Sverige bestående av centralmuseum, regionala museum, kommunala museum, stadsmuseum samt ytterligare tre kulturhistoriska museum med en svarsfrekvens på 85,4% då 81 av 96 museum har deltagit. Studien visar att 50,6% av museerna har menstruationsföremål i samlingarna och att majoriteten av dessa hade cirka 1-5 stycken sådana och att den absolut vanligast förekommande föremålskategorin var menstruationsskydd. 64,8% av museer med menstruationsföremål i samlingarna hade exponerat dessa för allmänheten, oftast bara ett fåtal föremål och det vanligast förekommande utställningsformatet var tillfälliga utställningar. Majoriteten av menstruationsföremålen har förvärvats åren 1951-2021. Huruvida menstruationstabut har påverkat förekomsten av kulturarv rörande menstruation i svenska museum är svårt att utröna baserat på denna studie. Däremot kan tabut ha påverkat vilken sorts föremål som finns i museernas samlingar då det mesta materialet utgörs av menstruationsskydd vars uppgift att kontrollera mensflödet kan spegla samhällets förhållande till menstruation som ofta utgörs av skamkänslor inför ämnet.<br>This study examines the existence of cultural heritage concerning menstruation in Swedish museum collections and in which contexts they have participated in exhibitions or been otherwise exposed to the public. The study also intends to find out whether taboos related to menstruation have affected the collection and exposure of the so-called "menstrual items". The empirical material consists of a survey sent to what can be said to be the general museum system in Sweden consisting of central museum, regional museum, municipal museum, city museum and three other cultural history museums with a response rate of 85.4% as 81 of 96 museums have participated. The study shows that 50.6% of the museums have menstrual items in the collections and that the majority of these museums had approximately 1-5 of such items. The most common item category was menstrual protection. 64.8% of museums with menstrual objects in the collections had exposed these to the public, usually only a few objects and the most common exhibition format was temporary exhibitions. The majority of menstrual items have been acquired in the years 1951-2021. Whether menstrual taboos have affected the existence of cultural heritage concerning menstruation in Swedish museums is difficult to ascertain based on this study. On the other hand, taboos may have affected the type of objects in museums' collections, as most of the material consists of menstrual protection, the task of which is to control the flow of menstruation, which may reflect society's relationship to menstruation, which often consists of feelings of shame about the subject.
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6

Gomez, Norberto Jr. "The Art of Perl: How a Scripting Language (inter)Activated the World Wide Web." VCU Scholars Compass, 2013. http://scholarscompass.vcu.edu/etd/472.

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In 1987, computer programmer and linguist Larry Wall authored the general-purpose, high-level, interpreted, dynamic Unix scripting language, Perl. Borrowing features from C and awk, Perl was originally intended as a scripting language for text-processing. However, with the rising popularity of the Internet and the advent of Tim Berners-Lee’s World Wide Web (Web), in the 1990s, Perl soon became the glue-language for the Internet, due in large part to its relationship to the Hypertext Transfer Protocol (HTTP) and the Common Gateway Interface (CGI). Perl was the go-to language for on the fly program writing and coding, gaining accolades from the likes of publisher Tim O’Reilly and hackers alike. Perl became a favorite language of amateur Web users, whom net artist Olia Lialina calls barbarians, or the indigenous. These users authored everything from database scripts to social spaces like chatrooms and bulletin boards. Perl, while largely ignored today, played a fundamental role in facilitating those social spaces and interactions of Web 1.0, or what I refer to as a Perl-net. Thus, Perl informed today’s more ubiquitous digital culture, referred to as Web 2.0, and the social web. This project examines Perl’s origin which is predicated on postmodern theories, such as deconstructionism and multiculturalism. Perl’s formal features are differentiated from those of others, like Java. In order to defend Perl’s status as an inherently cultural online tool, this project also analyzes many instances of cultural artifacts: script programs, chatrooms, code poetry, webpages, and net art. This cultural analysis is guided by the work of contemporary media archaeologists: Lialina and Dragan Espenschied, Erkki Huhtamo and Jussi Parikka. Lastly, the present state of digital culture is analyzed in an effort to re-consider the Perl scripting language as a relevant, critical computer language, capable of aiding in deprogramming the contemporary user.
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7

Cristina, Castellano. "La construction du sens dans les expositions muséales. Études de cas à Chicago et à Paris." Phd thesis, Université Panthéon-Sorbonne - Paris I, 2011. http://tel.archives-ouvertes.fr/tel-00655492.

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Dans cette thèse, j'ai montré les processus de négociation identitaire, les discours hégémoniques et les structures du sentiment qui opèrent au sein des expositions qui traitent le multiculturalisme et le métissage. J'ai étudié des expositions produites par des musées nationaux en France et aux États-Unis. Mes études de cas ont été développées au Musée National d'Art Mexicain de Chicago et au Musée du quai Branly à Paris entre 2006 et 2009. Mon analyse montre les processus qui interviennent dans la mise en scène d'un discours muséal complexe. L'étude place au centre de ses hypothèses trois dimensions initiales qui participent à la construction du sens dans les expositions : a) la production du sens, b) la circulation ou distribution du sens et c) la réalisation ou appropriation du sens. Dans la première partie de ma thèse, j'ai exploré les catégories de "sens et signification" à partir d'une approche philosophique. J'ai discuté la généalogie de ces notions avant de développer une approche culturaliste, notamment à partir de la théorie d'Antonio Gramsci, de Stuart Hall et de Raymond Williams, pour qui la signification n'est pas une donnée en soi mais une construction qui se développe à partir des luttes sociales, politiques et symboliques qui cherchent à contrôler les représentations et les croyances. Cette compréhension de la culture, en tant qu'espace de lutte d'interprétations, a ouvert la voie aux analyses de pouvoir et de discours au sein de l'univers muséal. J'ai développé les définitions de culture, occident, hégémonie, idéologies, intellectuelles et structures de sentiment afin de définir le cadre conceptuel qui sert de base théorique pour mes études de cas. Ensuite, j'ai présenté une étude minutieuse sur les origines et le développement des musées, du patrimoine et de la nation. Enfin, j'ai montré les débats contemporains en études culturelles des musées, les approches critiques et anthropologiques et l'importance de développer des études de cas concrètes à partir de cette discipline. La deuxième partie de la thèse présente la méthodologie employée ainsi que les études de cas. J'ai souligné l'importance de la transdisciplinarité comme méthode privilégiée pour l'analyse ainsi que les méthodologies employées pour l'étude des expositions : l'observation à l'intérieur et à l'extérieur du musée, la saisie des témoignages et des entretiens, l'usage des questionnaires et des formulaires. La sélection des musées et des expositions a été réalisée en fonction de la thématique des expositions et pas en fonction des collections ou des objets exposés. J'ai cherché à analyser des musées qui entretenaient un rapport hégémonique avec les sujets de l'exposition. Ceci afin de questionner les transferts culturels, les identités contemporaines en tension ou en conflit, et la cohabitation symbolique des sentiments d'appartenance. Aux États-Unis, j'ai analysé les expositions du Musée National d'Art Mexicain (NMMA) de Chicago. Les expositions étudiées furent : "La Mexicanidad" et "La présence de l'Afrique au Mexique". À Paris, j'ai analysé l'exposition Planète métisse produite par le Musée du quai Branly (MQB). Afin de comprendre la construction du sens des expositions, j'ai interrogé la communauté de production (directeurs, commissaires, comités et collectifs qui ont participé), la médiation et les messages à partir des artistes ou à partir de la propre mise en scène des objets d'exposition. Enfin, j'ai travaillé auprès d'une communauté d'interprètes afin de privilégier une analyse des discours en contexte et pas une méthode purement spéculative. Le résultat de mes analyses montre que les musées étudiés disposent des spécialistes qui légitiment scientifiquement la mise en scène discursive d'expositions, et que la fabrication ou production des sujets d'expositions est liée à des conjonctures politiques particulières. En effet, ces musées ont produit des expositions "engagées" en défendant une dimension culturelle et anthropologique. Avec ce geste, ils transformaient la muséographie classique de l'institution muséale. Par exemple, le NMMA de Chicago n'a pas seulement exposé des objets d'art. Il a sans nul doute proposé un discours de répercussion politique afin de démonter les frontières de race et d'ethnicité. À Paris, le MQB a exposé l'historicité du métissage planétaire. De cette manière, l'exposition interrogeait les discours sur l'identité nationale française, et contribuait au débat autour de la stigmatisation de la migration contemporaine. J'ai démontré, que la façon de sélectionner, d'identifier, de différencier, de hiérarchiser et d'exposer les objets, reflète des nouvelles pratiques culturelles, parfois innovatrices et même post-coloniales. Finalement, l'analyse sur le regard de la communauté des interprètes a fourni les résultats les plus originaux de ma recherche. J'ai montré que quand le visiteur parcourt l'exposition, il établit un accord plus ou moins harmonieux entre lui et le discours de l'institution. Si le visiteur "interroge" le sens de l'exposition, il le fait à partir des structures du sentiment qui dévoilent les identités ou liens d'appartenances des individus. En effet, dans mes études de cas, les expositions abordaient de manière explicite les problématiques concernant les différences culturelles et les identités. Cela amenait le visiteur à se situer à partir d'une circonstance individuelle précise, soit par rapport à sa nationalité, son origine, son genre ou son appartenance à une culture.
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8

Parks, Stephen R. "Consuming Digital Debris in the Plasticene." VCU Scholars Compass, 2018. https://scholarscompass.vcu.edu/etd/5438.

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Claims of customization and control by socio-technical industries are altering the role of consumer and producer. These narratives are often misleading attempts to engage consumers with new forms of technology. By addressing capitalist intent, material, and the reproduction limits of 3-D printed objects’, I observe the aspirational promise of becoming a producer of my own belongings through new networks of production. I am interested in gaining a better understanding of the data consumed that perpetuates hyper-consumptive tendencies for new technological apparatuses. My role as a designer focuses on the resolution of not only the surface of the object through 3-D printing, but the social implications to acknowledge consequential conditions of new forms of consumer technology.
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Tremblay, Johanne. "Aux pieds du grand escalier : ce que donne à voir l'attribution par le ministère de la Culture et de la Communication d'un label de "qualité" sur les opéras (nationaux) de région en France." Phd thesis, Université d'Avignon, 2011. http://tel.archives-ouvertes.fr/tel-00671908.

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Cette thèse concerne la labellisation de cinq opéras de région, en France, entre 1996 et 2006 : l'Opéra National de Lorraine, l'Opéra National de Montpellier, l'Opéra National de Lyon, l'Opéra National de Bordeaux, et l'Opéra National du Rhin. L'étude porte sur une forme qui englobe obligatoirement d'autres formes artistiques quasi autonomes et professionnalisées (orchestre, ballet, choeur) et sur les changements en cours dans l'économie de ces organisations traditionnellement sous tutelle municipale repositionnées au coeur d'une gouvernance multiscalaire et mises au défi de faire croître leur visibilité et celle de leur activité. Nous nous intéressons dans ce cadre à ce sur quoi reposent les stratégies de renouvellement développées par ces organisations culturelles, sédimentées et conventionnelles, prises entre le politique et le marché, dans un cadre particulier à la France où l'État se reconnaît comme garant de la qualité. Pour conduire l'étude, nous utilisons la labellisation comme marqueur de ces changements et comme dispositif participant à l'instrumentation de ces opéras dans un marché restreint. Ce qui se voit, c'est une ouverture organisée, selon un mode de fonctionnement par projets et selon un mode de diversification réfléchie de leur activité à un niveau de complexité jamais égalé, sous la pression de l'envahissement de la sphère culturelle par les logiques marchandes et médiatiques. Cette instrumentation est réalisée par le déploiement de dispositifs de jugement dans une économie des singularités dans laquelle le théâtre d'opéra est amené à chercher lui-même à asseoir sa continuité. Sont discutées les stratégies développées quant à l'incertitude inhérente à la création artistique et à la dépendance financière et les effets du dispositif opéra national qui donne lieu à un " remplissement " stratégique perpétuel (Michel Foucault), du fait de la remobilisation du dispositif dans la gestion des effets secondaires qu'il a lui-même induit, et dans la dynamique duquel le pouvoir, la visibilité et la légitimité occupent une place centrale. Notre démarche inductive et pluridisciplinaire et la posture critique adoptée conduisent à l'élaboration d'une étude donnant une grande place à l'indétermination des rapports et des humains, dans une ontologie constructiviste modérée. Le sujet singulier qu'est l'organisation d'un théâtre d'opéra en France, les raisons de ces choix et la méthodologie appliquée sont présentés pour éclairer le lecteur dans sa rencontre avec un milieu d'ordinaire fermé. Enfin, la conclusion retrace certains liens et pointe des aspects à creuser dans une recherche ultérieure afin de comprendre ce que donne à voir, sur le présent et l'avenir des Opéras de région en France, l'attribution par le ministère de la Culture et de la Communication d'un label de " qualité ".
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Blake, Greyory. "Good Game." VCU Scholars Compass, 2018. https://scholarscompass.vcu.edu/etd/5377.

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This thesis and its corresponding art installation, Lessons from Ziggy, attempts to deconstruct the variables prevalent within several complex systems, analyze their transformations, and propose a methodology for reasserting the soap box within the display pedestal. In this text, there are several key and specific examples of the transformation of various signifiers (i.e. media-bred fear’s transformation into a political tactic of surveillance, contemporary freneticism’s transformation into complacency, and community’s transformation into nationalism as a state weapon). In this essay, all of these concepts are contextualized within the exponential growth of new technologies. That is to say, all of these semiotic developments must be framed within the post-Internet sphere.
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Books on the topic "Digital humanities, art history, cultural heritage"

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Getty Art History Information Program., ed. Research agenda for networked cultural heritage. Getty Art History Information Program, 1996.

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2

Cappellini, Vito, ed. Electronic Imaging & the Visual Arts. EVA 2017 Florence. Firenze University Press, 2017. http://dx.doi.org/10.36253/978-88-6453-502-9.

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The Publication is following the yearly Editions of EVA FLORENCE. The State of Art is presented regarding the Application of Technologies (in particular of digital type) to Cultural Heritage. The more recent results of the Researches in the considered Area are presented. Information Technologies of interest for Culture Heritage are presented: multimedia systems, data-bases, data protection, access to digital content, Virtual Galleries. Particular reference is reserved to digital images (Electronic Imaging &amp; the Visual Arts), regarding Cultural Institutions (Museums, Libraries, Palace - Monuments, Archaeological Sites). The International Conference includes the following Sessions: Strategic Issues; New Sciences and Culture Developments and Applications; New Technical Developments &amp; Applications; Museums - Virtual Galleries and Related Initiatives; Art and Humanities Ecosystem &amp; Applications; Access to the Culture Information. Two Workshops regard: Innovation and Enterprise; the Cloud Systems connected to the Culture (eCulture Cloud) in the Smart Cities context. The more recent results of the Researches at national and international are reported in the Area of Technologies and Culture Heritage, also with experimental demonstrations of developed Activities.
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Cappellini, Vito, ed. Electronic Imaging & the Visual Arts. EVA 2018 Florence. Firenze University Press, 2018. http://dx.doi.org/10.36253/978-88-6453-707-8.

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The Publication is following the yearly Editions of EVA FLORENCE. The State of Art is presented regarding the Application of Technologies (in particular of digital type) to Cultural Heritage. The more recent results of the Researches in the considered Area are presented. Information Technologies of interest for Culture Heritage are presented: multimedia systems, data-bases, data protection, access to digital content, Virtual Galleries. Particular reference is reserved to digital images (Electronic Imaging &amp; the Visual Arts), regarding Cultural Institutions (Museums, Libraries, Palace - Monuments, Archaeological Sites). The International Conference includes the following Sessions: Strategic Issues; New Sciences and Culture Developments and Applications; New Technical Developments &amp; Applications; Museums - Virtual Galleries and Related Initiatives; Art and Humanities Ecosystem &amp; Applications; Access to the Culture Information. Two Workshops regard: Innovation and Enterprise; the Cloud Systems connected to the Culture (eCulture Cloud) in the Smart Cities context. The more recent results of the Researches at national and international are reported in the Area of Technologies and Culture Heritage, also with experimental demonstrations of developed Activities.
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4

Kraaz, Sarah Mahler, and Charlotte de Mille, eds. The Bloomsbury Handbook of Music and Art. Bloomsbury Publishing Inc, 2024. http://dx.doi.org/10.5040/9781501377747.

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This volume brings together prominent scholars, artists, composers, and directors to present the latest interdisciplinary ideas and projects in the fields of art history, musicology and multi-media practice. Organized around ways of perceiving, experiencing and creating, the book outlines the state of the field through cutting-edge research case studies. For example, how does art-music practice / thinking communicate activist activities? How do socio-economic and environmental problems affect access to heritage? How do contemporary practitioners interpret past works and what global concerns stimulate new works? In each instance, examples of cross or inter-media works are not thought of in isolation but in a global historical context that shows our cultural existence to be complex, conflicted and entwined. For the first time cross-disciplinary collaborations in ethnomusicology-anthropology, ecomusicology-ecoart-ecomuseology and digital humanities for art history, musicology and practice are prioritized in one volume.
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Cultural Heritage Ethics. Open Book Publishers, 2014.

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6

Champion, Erik Malcolm, ed. Virtual Heritage: A Concise Guide. Ubiquity Press, 2021. http://dx.doi.org/10.5334/bck.

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Virtual heritage has been explained as virtual reality applied to cultural heritage, but this definition only scratches the surface of the fascinating applications, tools and challenges of this fast-changing interdisciplinary field. This book provides an accessible but concise edited coverage of the main topics, tools and issues in virtual heritage. Leading international scholars have provided chapters to explain current issues in accuracy and precision; challenges in adopting advanced animation techniques; shows how archaeological learning can be developed in Minecraft; they propose mixed reality is conceptual rather than just technical; they explore how useful Linked Open Data can be for art history; explain how accessible photogrammetry can be but also ethical and practical issues for applying at scale; provide insight into how to provide interaction in museums involving the wider public; and describe issues in evaluating virtual heritage projects not often addressed even in scholarly papers. The book will be of particular interest to students and scholars in museum studies, digital archaeology, heritage studies, architectural history and modelling, virtual environments.
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Weller, Matthias, Nicolai B. Kemle, Thomas Dreier, and Karolina Kuprecht, eds. Raubkunst und Restitution – Zwischen Kolonialzeit und Washington Principles. Nomos Verlagsgesellschaft mbH & Co. KG, 2020. http://dx.doi.org/10.5771/9783748911579.

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The collection of the contributions of the 13th Heidelberger Kunstrechtstag deals under the general theme „Looted Art and Restitution“ with fundamental issues of restitution law, the protection of cultural property, art law and art procedural law as well as provenance research. Topics of this year: The art collector and the art law; Provenance – History and perspectives of a new paradigm in humanities and cultural studies; Works of art in the crosshair of the persecution of the Jews in the National Socialism; Why a “Restatement of Restitiution for Nazi-Confiscated Art?“ on the example of escape goods; Intellectual property for traditional knowledge, traditional cultural forms of expressions and indigenous resources between post- and neocolonialism; Intellectual property and traditional art; Cultural assets from colonial times and restitution; The Bangwa Queen – Artifact or heritage? With contributions by Prof. Dr. Dr. h.c. mult. Erik Jayme, LL.M. (Berkeley); Prof. Dr. Christoph Zuschlag; Jun.-Prof. Dr. des. Ulrike Saß; Prof. Dr. Matthias Weller, Mag.rer.publ. und Anne Dewey; Prof. Dr. Thomas Dreier, M.C.J. (New York), Prof. Dr. Andreas Rahmatian; Dr. Karolina Kuprecht and Prof. Dr. Evelien Campfens
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Panja, Shormishtha, and Babli Moitra Saraf, eds. Performing Shakespeare in India. Bloomsbury Publishing Plc, 2024. http://dx.doi.org/10.5040/9789356407770.

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This book is envisaged as an intervention in the ongoing explorations in social and cultural history, into questions of what constitutes Indianness for the colonial and the postcolonial subject and the role that Shakespeare plays in this identity formation.Performing Shakespeare in Indiapresents studies of Indian Shakespeare adaptations on stage, on screen, on OTT platforms, in translation, in visual culture and in digital humanities and examines the ways in which these construct Indianness. Shakespeare in India has had multiple local interpretations in different media and equally wide-ranging responses, be it the celebration of Shakespeare as abishwokobi(world poet) in 19th-century Bengal, be it in the elusive adaptation of Shakespeare in Meitei and Tangkhul tribal art forms in Manipur, or be it in the clamour of a boisterous Bollywood musical. In the response of diasporic theatre professionals, or in Telugu and Kannada translations, whether resisted or accepted with open arms, Shakespeare in India has had multiple local interpretations in different media. All the essays are connected by the common thread of extraordinary negotiations of postcolonial identity formation in language, in politics, in social and cultural practices, or in art forms.
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Burchmore, Alex, ed. Material Selves. Bloomsbury Publishing Plc, 2024. http://dx.doi.org/10.5040/9781350416475.

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What do Persian robes of honour, 20th-century still-life painting, fur garments, and 18th-century porcelain all have in common? Prized, possessed and modelled, they highlight the deep connections we share with cultural objects. Establishing new connections between people and things via artistic media and material culture, this highly interdisciplinary volume brings together both established and emerging scholars in the fields of art history, material culture, museum and heritage studies and literary studies to investigate the intersection of the personal with the material. Raising vital questions of cultural identity, belonging and selfhood,Material Selvesis the first book of its kind to consider the relationship between people and things across transcultural and transhistorical contexts. It employs innovative methodologies across ten chapters and critically expands on current models for understanding the dynamic relationship between people and things by tracing the central role objects have played in the construction, creation and performance of identity throughout history. Structured around four key sections exploring biography and narrative; adornment and ornament; reclamation and intervention; and subjects and objects, the volume presents a global selection of case studies that explore, amongst other things, Margaret Olley’s enduring fame, the significance of the Khil’a in Safavid Persia and early modern Europe, and 17th-century French painter Charles LeBrun’s royal portraiture. Fusing these with contemporary theories of identity, the contributors provide analyses informed by posthumanism, the environmental humanities, race and gender. At the same time, they confront vital questions of identity, agency, and materiality, and highlight the way in which we use objects to tell stories, construct myths and make sense of our place in the world. In doing so, the book illuminates a wide range of cultural and chronological settings whilst giving close attention to the mobility of people and things between, across, and through time and place.
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Book chapters on the topic "Digital humanities, art history, cultural heritage"

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Champion, Erik, and Anna Foka. "Art History, Heritage Games, and Virtual Reality." In The Routledge Companion to Digital Humanities and Art History. Routledge, 2020. http://dx.doi.org/10.4324/9780429505188-21.

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Menaguale, Olivia. "Digital Twin and Cultural Heritage – The Future of Society Built on History and Art." In The Digital Twin. Springer International Publishing, 2023. http://dx.doi.org/10.1007/978-3-031-21343-4_34.

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Breathnach, Ciara, and Tiziana Margaria. "Digital Humanities and Cultural Heritage in AI and IT-Enabled Environments." In Lecture Notes in Computer Science. Springer Nature Switzerland, 2024. http://dx.doi.org/10.1007/978-3-031-73741-1_1.

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AbstractThis track is the first output in Digital Humanities within AISoLA and, while its contributions span a range of diverse topics and approaches, it provides a good representation of the state of the art in the field, stemming from the interdisciplinary collaborations in the DBDIrl project and from the Great Leap COST Action that started in September 2023. It also underpins an ambitious research agenda arising from these collaborations, which aims to foster further international work on data interoperability.The papers discuss the challenges faced by both computing and historical sciences when addressing on one side some of the most pressing issues of data access, preservation, conservation, harmonisation across national datasets, and governance, and on the other side the opportunities and threats brought by AI and machine learning to the advancement of reasoning, classification and rigorous data analytics.
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Kangas, Reeta E. "The State of the Art: Surveying Digital Russian Art History." In The Palgrave Handbook of Digital Russia Studies. Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-42855-6_31.

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AbstractWith the growing interest in digital humanities, the methodology of digital art history is in some respects lagging behind the trend. Given the prospects of the new digital image analysis, computer vision, and visualization methods, a number of questions have arisen as to how exactly the new digital methods can and should be applied to art history. Furthermore, when trying to apply these digital methods to the analysis of Russian art, one encounters a whole new set of questions and challenges. In this chapter, I examine current and potential applications of digital methods to the analysis of Soviet political cartoons published in Pravda during the “Great Patriotic War,” 1941–1945, as well as the study of Russian art history more generally. I especially examine how the combination of quantitative and qualitative analyses of political cartoons enables a deeper understanding that illustrates cultural, historical, and political developments over time.
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Tummers, Anna, Arie Wallert, Robert G. Erdmann, et al. "Case Study 2: The New York Malle Babbe (‘Mad Barbara’): Original, Studio Work or Forgery?" In Cultural Heritage Science. Springer Nature Switzerland, 2024. https://doi.org/10.1007/978-3-031-59489-2_4.

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AbstractQuite a few of the most innovative and best-known paintings by Frans Hals exist in several variants. Attributing some of these versions or imitations is a notoriously difficult challenge. A case in point is the Malle Babbe painting at the Metropolitan Museum in New York, which has a rich attribution history: it has been called an original Frans Hals, a work by one of his sons, an early imitation with a forged signature and even a modern forgery (Fig. 4.1). This case study sheds new light on its attribution by comparing its style, technique and materials in depth to the well-known original by Frans Hals in Berlin, to the Malle Babbe forgery created by Han van Meegeren at the Rijksmuseum in Amsterdam, and by relating it to relevant primary sources and seventeenth-century art theory. New technical research was done on all three paintings specifically for this study, including infrared reflectography (IRR), macro X-ray fluorescence scanning (MA-XRF), hyperspectral imaging or reflectance imaging spectroscopy (HI/RIS) and lead isotope analysis. Advanced digital tools were developed to aid the comparison (sn.pub/3xs1ac; https://images.erdmann.io/Draper/?manifest=/NICAS/Frans_Hals/image_manifest_MB.json).
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Gao, Siran. "Research on the Ecological Value of Installation Art in the Digital Living Protection of Intangible Cultural Heritage." In Advances in Social Science, Education and Humanities Research. Atlantis Press SARL, 2025. https://doi.org/10.2991/978-2-38476-440-2_108.

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Barbuti, Nicola, Annalisa Di Zanni, Paolo Russo, and Altheo Valentini. "Community-Based Co-creation of Soft Skills for Digital Cultural Heritage, Arts and Humanities: The Crowddreaming Method." In Co-creating in Schools Through Art and Science. Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-72690-4_3.

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Stones, Alison. "Some Illustrated French Documents (13th and early 14th centuries) and their Cultural Contexts." In Illuminierte Urkunden Beiträge aus Diplomatik Kunstgeschichte und Digital Humanities / Illuminated Charters Essays from Diplomatic Art History and Digital Humanities/9783412512385. Böhlau Verlag, 2019. http://dx.doi.org/10.7788/9783412512385.233.

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Münster, Sander, Fabrizio Ivan Apollonio, Ina Bluemel, et al. "Scholarly Community." In Handbook of Digital 3D Reconstruction of Historical Architecture. Springer Nature Switzerland, 2024. http://dx.doi.org/10.1007/978-3-031-43363-4_4.

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AbstractThis chapter provides an overview of the scholarly communities in which the digital 3D reconstruction is used as a method. (Visual) digital humanities—besides digital heritage and humanities disciplines such as digital art history or digital archaeology—marks the disciplinary space in which 3D reconstruction in the humanities is discussed and methodologically anchored. The chapter describes whether the method of digital 3D reconstruction can be considered an individual scholarly field and how it would be determined.
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Penco, Sara. "Smarticon: a Digital Eco-System for Cultural Heritage. Iconographic Convergences in Art and in World Religions." In Proceedings e report. Firenze University Press, 2018. http://dx.doi.org/10.36253/978-88-6453-707-8.33.

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The recovery of the history of humanity goes through the comprehension of ancient testimonies handed down to us in artistic representations. The innovative tool par excellence is the technologies. Smarticon is an Italian patent for method in charge of studying historical analysis (originated from the morphology of the concept), of examining the phenomenology analysis (which results in the typology and exceeds it) and to the comparative research (which allows to arrive at the hermeneutics ). The comprehension of the transitory meaning of each event is entrusted to the historian who, by recomposing the phenomena, is also able to codify the comparative meanings.
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Conference papers on the topic "Digital humanities, art history, cultural heritage"

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Tanabayeva, Anar, Samal Sagnaikyzy, and Marzhan Alikbayeva. "THE PATTERN OF THE �PERFECT MAN� IN SUFISM." In 11th SWS International Scientific Conferences on ART and HUMANITIES - ISCAH 2024. SGEM WORLD SCIENCE, 2024. https://doi.org/10.35603/sws.iscah.2024/vs07.19.

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In the history of culture, one of the most important periods in the study of the problem of the nature and formation of the �perfect man� was the historical stratum of medieval Islamic culture, in which the Sufi discourse played an important role. Sufism as a religious and mystical direction in Islam is actualized in the light of the study of the classical cultural heritage of the peoples of the East and modern socio-cultural processes. Sufism played a significant role in the development of medieval Islamic culture and made its unique contribution to the concept of the �perfect man�. The Sufi doctrine is based on the aspiration to unity with the Divine through personal mystical experience and spiritual practices that help to purify the soul. Sufi thinkers such as Rumi, Ibn Arabi, and Al-Ghazali, Akhmet Yassawi saw perfection in the harmony between knowledge and heart, where a person finds inner peace and insight through love for God and constant self-improvement. For them, the �perfect man� was presented as an ideal combining both spiritual and moral perfection, which makes Sufism particularly significant for study in the context of both classical and modern Oriental heritage. Sufism has a significant impact on the history of art and has influenced various art forms: literature, painting, architecture and music.
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Tsai, Naomi, and Javier Gastón-Greenberg. "Decoding Cultural Narratives through Project-Based Learning." In 5th World Conference on Arts, Humanities, Social Sciences and Education. Eurasia Conferences, 2024. http://dx.doi.org/10.62422/978-81-968539-1-4-029.

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We at Educurious have collaborated with the United States Library of Congress to develop a freely available Ethnic Studies project-based curricular series that uses cultural expression as a lens to navigate complex factors that have shaped diverse identities in the United States, encompassing migration, colonization, imperialism, and the experiences of indigenous and black communities globally. The objective is to facilitate students' comprehension of various groups' origins and efforts to preserve cultural heritage, evolve expressions of identity, and transform society. The project proposes a structured three-unit series, exemplified by the Latinè cultural history series. "Pa’lante: Onward with Art" introduces students to Puerto Rican artists using visual mediums to present key concepts such as indigeneity, resistance, and anti-colonial advocacy. "Nepantla: Kinship in Music" traces the roots of Latin music genres, and builds on the groundwork from the previous unit to explore cultural diffusion and dual identity. "Cocina: Food is History" shifts focus to Latin America, delving into the significance of food in understanding the historical context and cultural evolution of Latiné communities of the U.S. Currently in development are three additional units that follow the same structure as the Latinè series and explore Asian American and Pacific Islander (AAPI) narratives. The first unit in this series explores the ongoing Hawaiian sovereignty movement and the grounding concept of aloha aina through the medium of spoken word. Our presentation will consist of an overview of our methodology and highlight key examples from our curriculum.
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Wei, Hui. "The Inquiry in to Life Through the Art of Chinese Penjing." In 5th World Conference on Arts, Humanities, Social Sciences and Education. Eurasia Conferences, 2024. http://dx.doi.org/10.62422/978-81-968539-1-4-068.

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This research aims to explore the encounters and coexistence of Confucianism, Taoism, and Buddhism existentialism, along with aesthetic philosophies, as the framework. Additionally, it involves comparative reflections with Western aesthetics to examine the convergence, fusion, symbiosis, and development of various schools of Chinese penjing across different temporal contexts—Sui-Tang, Song, Yuan, Ming, Qing, modern, and beyond China's borders. The study seeks to interpret the plant species, design aesthetics, and aesthetic sentiments of Chinese penjing under indigenous philosophies. It aims to reveal the sensibilities and intuitive thoughts of people from different social classes throughout Chinese history in their worldly lives, as well as their contemplations on the meaning of life. Furthermore, the research attempts to propose possibilities for the dynamic balance between the historical inheritance and development of Chinese visual culture and arts. Keywords: Chinese penjing, Confucianism, Taoism, Buddhism, Temporality, Cultural Heritage.
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Hong, Luo, Kang Xinyan, Li Sheng, and Zhou Yangmengliu. "Studying Tian Hock Keng's architectural heritage through the lens of interaction through digital design." In 14th International Conference on Applied Human Factors and Ergonomics (AHFE 2023). AHFE International, 2023. http://dx.doi.org/10.54941/ahfe1003222.

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The history of human civilization has formed a large number of precious architectural heritage, which reflects a country's achievements in engineering technology, social development, culture, art, etc. This architectural heritage also covers the concepts of architectural design planning. However, with the changes in the environment and the influence of human activities, cultural heritage is inevitably eroded and destroyed. The distribution of architectural cultural heritage is wide and large, and the resources for architectural protection are given priority to projects with higher value, and it is impossible to cover all. Under the background of the digital age, the digital preservation and dissemination of cultural heritage have gradually become an inevitable trend. Digital cultural heritage technologies supported by technologies such as virtual reality, augmented reality, and 3D modeling provides rich means for digital recording, preservation, display, and inheritance of cultural heritage, and expand the connotation of traditional cultural heritage protection.Virtual reality technology has been widely used in the protection and dissemination of architectural cultural heritage. As a national key cultural relics protection unit in Singapore, THK has a long history and rich ancient architectural resources. The research aims to digitally preserve THK from inevitable physical damage by creating 3D interactive models, which can restore the historical, cultural, and aesthetic value of THK's architectural heritage. With breakthroughs in perceptual interaction technology in recent years, the mode of natural interaction in VR has more possibilities. This research mainly focuses on the application of natural interaction modes based on eye and hand movement tracking on architectural cultural heritage dissemination. Meanwhile, it also explores the application in the dissemination of architectural cultural heritage and summarizes the interactive designing strategy. As the eye movement and hand movement tracking modules are applied to the virtual interactive display of THK, we have the following objectives. Firstly, we will analyze the characteristics of information dissemination which is in various forms in natural interaction. Moreover, we will validate design strategies for natural interactions with experiments, optimizing the user experience of the audience who are experiencing the interaction. Particularly, the 3D interactive mode can interactively transport users back in time. Although both the aesthetic elements and the architectural space have evolved through time, users can still interact with them. To experience the history and culture, target users can watch and interact with THK digital architecture models on their mobile phones from anywhere. This study can improve the impact of information spreading and make helpful explorations of the digital dissemination method of cultural heritage, as well as have positive effects on the distribution of spatial structural information and historical and cultural information about architectural heritage.
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Cortés Meseguer, Luis, Jorge García-Valldecabres, and Pablo Ariel Escudero. "The blue domes of Valencia: the challenge of their digitisation." In HEDIT 2024 - International Congress for Heritage Digital Technologies and Tourism Management. Universitat Politècnica de València, 2024. http://dx.doi.org/10.4995/hedit2024.2024.17822.

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The blue domes are perhaps the architectural element that best defines Valencian architecture. These structures, present in numerous historic and religious buildings, beautify the urban landscape and represent the region’s rich cultural and artistic heritage. However, despite their importance, no clear strategic plan exists for their enhancement and conservation. Creating a specialised digital repository for the blue domes of Valencia is an urgent necessity. This repository should include a comprehensive typological classification, documenting each dome's architectural and stylistic characteristics. Advanced technologies such as 3D scanning and photogrammetry can capture and store precise details of these structures. The HBIM methodology can be beneficial, allowing for the integration of detailed data on each dome's construction, materials, and conservation status. A well-organised repository would not only facilitate better heritage management but could also be linked to cultural tourism. Valencia has great potential to attract tourists interested in architecture and history. Promoting tourist routes centred on the blue domes can increase the visibility and cultural value of these elements. Furthermore, the repository could be vital for academic and professional research. Researchers, art historians, and architects would have access to a complete and detailed database, facilitating studies and conservation projects.
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Panarotto, Federico, Ludovica Galeazzo, and Gianlorenzo Dellabartola. "Integration of Historical Sources, HGIS and HBIM for Cultural Heritage Sites: The Digital Reconstruction of the Islands in the Venice Lagoon." In HEDIT 2024 - International Congress for Heritage Digital Technologies and Tourism Management. Universitat Politècnica de València, 2024. http://dx.doi.org/10.4995/hedit2024.2024.17727.

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Starting from the 16th century, when the city of Venice began to systematically structure its water territory, the over sixty islands that shape the lagoon became an integral and fundamental component of its urban space. Today, much of this heritage site has disappeared or, in some cases, it is in a state of complete abandonment. This circumstance prevents citizens or visitors from fully grasping the history and major events that characterised the lagoon complex past as well as the reasons that led to its current decline. Venice’s Nissology (VeNiss) is a project that aims at representing this peculiar urban context through an interactive 3D web map in which users can virtually explore the waterbound settlements and their transformations over time, from the sixteenth century onwards. The development of this online geospatial platform involves an articulated methodological process that includes an heterogeneous group of scholars, such as architectural and art historians, as well as experts in digital surveying, GIS (Geographic Information System) and BIM (Building Information Modelling). Building on the analysis of historical documents – namely maps, iconographic sources, and textual documents – together with survey data already existing or newly obtained through measurement campaigns, the project aims to create interoperable bi- and three-dimensional digital models of thirty islands over the centuries, thus allowing the visualisation of their urban and architectural transformations in relation to relevant historical information. 3D models are created through a process of data re-elaboration and interpretation aimed at vectorialising the considerable and varied amount of existing iconographic sources and visualising the relationships between them. The ultimate goal of the project is to implement these virtual models in a geospatial structure that can ensure users a conscious understanding of the events that involved these places and the transformations that have determined their current configuration.
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Zhao, Yuting, and Wei Bu. "An Interactive Aesthetic Study of a Digital Display APP for Chinese Copper Chisel Paper Cutting Cultural Gene." In 15th International Conference on Applied Human Factors and Ergonomics (AHFE 2024). AHFE International, 2024. http://dx.doi.org/10.54941/ahfe1005330.

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This paper discusses the study of interactive aesthetics of the cultural digital display application of traditional Chinese folk art copper chisel paper cutting. The main reasons for selecting Foshan copper chisel paper-cutting as the research object are as follows: firstly, copper chisel paper-cutting is the first batch of national intangible cultural heritage, which has a history of 800 years, and has high historical research value and cultural protection value; secondly, the scarcity of raw materials and the fault line of the inheritors have caused copper chisel paper-cutting to be nearly extinct, and there is an urgent need to utilize the modern design method to carry out the salvage protection and living inheritance; finally, the mobile Internet and digital technology have broken the boundaries of space and time, and broadened the scope of the dissemination of intangible cultural heritage. In this paper, we design a digital display app for copper chisel paper-cutting culture, aiming to enhance users' knowledge and experience of copper chisel paper-cutting, stimulate users' aesthetic interest and creativity, and promote the dissemination and inheritance of copper chisel paper-cutting culture through the digital media and interactive aesthetics.The thesis firstly analyzes the artistic characteristics of copper chisel paper-cutting art, which is summarized as strong folklore connotation, unique material characteristics and subtle production technology. The paper extracts the cultural genes of copper chisel paper-cutting from both explicit and implicit cultural genes, including material genes, color genes, craft genes, composition genes, semantic genes and aesthetic genes, and reveals the profound cultural connotations and symbols contained in copper chisel paper-cutting. And based on the interactive aesthetic principles of information, emotion and behavior, the design framework of digital display applications is proposed.Then, based on the theoretical framework of interactive aesthetics, this paper discusses the design objectives, design principles and design strategies of digital display app. The authors believe that the digital display app should be able to effectively convey the connotation and value of copper chisel paper-cutting culture, and also consider the aesthetic needs and experience of users. Therefore, the authors constructed the design elements of the digital display app from three aspects: content, form and function. In terms of content, the authors chose representative and educational copper chisel paper-cutting works, as well as related history, techniques and inheritance information. In terms of form, the authors used multimedia means such as animation, music and video to enhance the visual and sound effects of the digital display app. In terms of function, the authors provide basic functions such as browsing, searching, collecting and sharing, as well as interactive functions such as collage, coloring and creating, which improve the usability and interestingness of the digital display app.The innovations of this paper are: firstly, the extraction and translation of cultural genes are taken as the core of the design, which preserves the aesthetic concepts and cultural connotations of copper chisel paper-cutting, and at the same time gives copper chisel paper-cutting a new form of expression and a way of dissemination; secondly, it applies the method of interactive aesthetics, which enhances users' perception and participation in the culture of copper chisel paper-cutting, and promotes users' aesthetic experience and cultural identity; thirdly, it combines the advantages of the mobile Internet and the digital Thirdly, by combining the advantages of mobile Internet and digital technology, the scope of audience and influence of copper chisel paper-cutting culture has been broadened, which provides new possibilities for the living inheritance of copper chisel paper-cutting culture.The conclusion of the thesis is that the cultural gene translation of copper chisel paper-cutting needs to utilize the technical advantages of digital media, create diversified forms of expression and interactive methods, and improve the cultural communication effect and user experience of copper chisel paper-cutting. Copper chisel paper-cutting culture digital display APP is an effective method of inheritance and innovation, which can maintain the cultural essence of copper chisel paper-cutting while breaking the rigidity of design, enriching the design resources of intangible cultural heritage, and giving the copper chisel paper-cutting a new value of the times and aesthetic significance.In addition, the thesis points out the prospects and limitations of the research.
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Lin, Jieru, and Eakachat Joneurairatana. "Application of Virtual Technology in the Renovation of Ancient architectures Based on Kano Model: The Example of Yongtai Ningyuanzhuang." In 15th International Conference on Applied Human Factors and Ergonomics (AHFE 2024). AHFE International, 2024. http://dx.doi.org/10.54941/ahfe1004971.

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As an ancient civilization with a long history, China has a rich variety of unique ancient architectures. Ancient architectures as an important form of expression to carry history and art, showing a long history and cultural achievements. With the continuous development of science and technology,the traditional process of protecting ancient architecture no longer meets the needs for the successful application of digital technology to usher in the digital era, and virtual technology, in which to showcase unique advantages, Taking Ningyuan zhuang in Yongtai, Fujian Province as the research object, we analyze the user demands through Kano model and discuss in depth the advantages of applying virtual technology in the protection of ancient architectures.Virtual technology, especially 3D modeling and simulation technology, plays a key role in the protection and transformation of ancient architectures. The significant advantages of virtual technology in ancient architecture protection highlight its potential value in efficient information processing, exhaustive monitoring and preventive protection. The application of virtual technology realizes the informatization management of cultural relics and architectures and provides a scientific basis for the comprehensive protection of ancient architectures.Ningyuan zhuang, as a typical architecture of Yongtai Zhuangzhai in Fujian during the Qing Dynasties, carries rich historical memories, cultural elements and the characteristics of the southern rural defense structure, making it the focus of the study due to its profound cultural connotation and historical value. The Kano model is based on user needs and implemented through a questionnaire, identifies key areas for improvement in Ningyuan zhuang, including maintenance, signage and cultural content, along with corresponding improvement suggestions.Following the improvement direction proposed by the conclusion of the Kano model, specific measures for the application of virtual technology in the repair and improvement of ancient architectures, including 3D modeling, virtual signage and interactive exhibits. In addition, for effective publicity and cultural promotion, the study provides specific suggestions for displaying virtual images and interactive experiences to enhance the overall level of protection and visitor experience at Ningyuan zhuang.In summary, this paper takes Ningyuan zhuang as a case study, and with the help of the Kano model, proposes suggestions for the application of virtual technology in the conservation of ancient architecture through a user-centered improvement strategy, providing an experimental approach to the conservation and cultural dissemination of ancient architecture. This interdisciplinary research model holds far-reaching significance for the modernization and intelligent development in the field of ancient architecture conservation, ensuring a sustainable future for the heritage of ancient architecture.
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Cmeciu, Doina, and Camelia Cmeciu. "VIRTUAL MUSEUMS - NON-FORMAL MEANS OF TEACHING E-CIVILIZATION/CULTURE." In eLSE 2013. Carol I National Defence University Publishing House, 2013. http://dx.doi.org/10.12753/2066-026x-13-108.

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Considered repositories of objects(Cuno 2009), museums have been analysed through the object-oriented policies they mainly focus on. Three main purposes are often mentioned: preservation, dissemination of knowledge and access to tradition. Beyond these informative and cultural-laden functions, museums have also been labeled as theatres of power, the emphasis lying on nation-oriented policies. According to Michael F. Brown (2009: 148), the outcome of this moral standing of the nation-state is a mobilizing public sentiment in favour of the state power. We consider that the constant flow of national and international exhibitions or events that could be hosted in museums has a twofold consequence: on the one hand, a cultural dynamics due to the permanent contact with unknown objects, and on the other hand, some visibility strategies in order to attract visitors. This latter effect actually embodies a shift within the perception of museums from entities of knowledge towards leisure environments. Within this context where the concept of edutainment(Eschach 2007) seems to prevail in the non-formal way of acquiring new knowledge, contemporary virtual museums display visual information without regard to geographic location (Dahmen, Sarraf, 2009). They play ?a central role in making culture accessible to the mass audience(Carrazzino, Bergamasco 2010) by using new technologies and novel interaction paradigms. Our study will aim at analyzing the way in which civilization was e-framed in the virtual project ?A History of the World in 100 Objects, run by BBC Radio 4 and the British Museum in 2010. The British Museum won the 2011 Art Fund Prize for this innovative platform whose main content was created by the contributors (the museums and the members of the public). The chairman of the panel of judges, Michael Portillo, noted that the judges were impressed that the project used digital media in ground-breaking and novel ways to interact with audiences. The two theoretical frameworks used in our analysis are framing theories and critical discourse analysis. ?Schemata of interpretation? (Goffman 1974), frames are used by individuals to make sense of information or an occurrence, providing principles for the organization of social reality? (Hertog &amp; McLeod 2001). Considered cultural structures with central ideas and more peripheral concepts and a set of relations that vary in strength and kind among them? (Hertog, McLeod 2001, p.141), frames rely on the selection of some aspects of a perceived reality which are made more salient in a communicating text or e-text. We will interpret this virtual museum as a hypertext which ?makes possible the assembly, retrieval, display and manipulation? (Kok 2004) of objects belonging to different cultures. The structural analysis of the virtual museum as a hypertext will focus on three orders of abstraction (Kok 2004): item, lexia, and cluster. Dividing civilization into 20 periods of time, from making us human (2,000,000 - 9000 BC) up to the world of our making (1914 - 2010 AD), the creators of the digital museum used 100 objects to make sense of the cultural realities which dominated our civilization. The History of the World in 100 Objects used images of these objects which can be considered ?as ideological and as power-laden as word (Jewitt 2008). Closely related to identities, ideologies embed those elements which provide a group legitimation, identification and cohesion. In our analysis of the 100 virtual objects framing e-civilization we will use the six categories which supply the structure of ideologies in the critical discourse analysis framework (van Dijk 2000: 69): membership, activities, goals, values/norms, position (group-relations), resources. The research questions will focus on the content of this digital museum: (1) the types of objects belonging to the 20 periods of e-civilization; (2) the salience of countries of origin for the 100 objects; (3) the salience of social practices framed in the non-formal teaching of e-civilization/culture; and on the visitors? response: (1) the types of attitudes expressed in the forum comments; (2) the types of messages visitors decoded from the analysis of the objects; (3) the (creative) value of such e-resources. References Brown, M.F. (2009). Exhibiting indigenous heritage in the age of cultural property. J.Cuno (Ed.). Whose culture? The promise of museums and the debate over antiquities (pp. 145-164), Princeton, Oxford: Princeton University Press. Carrazzino, M., Bergamasco, M. (2010). Beyond virtual museums: Experiencing immersive virtual reality in real museums. Journal of Cultural Heritage, 11, 452-458. Cuno, J. (2009) (Ed.). Whose culture? The promise of museums and the debate over antiquities (pp. 145-164), Princeton, Oxford: Princeton University Press. Dahmen, N. S., &amp; Sarraf, S. (2009, May 22). Edward Hopper goes to the net: Media aesthetics and visitor analytics of an online art museum exhibition. Visual Communication Studies, Annual Conference of the International Communication Association, Chicago, IL. Eshach, H. (2007). Bridging in-school and out-of-school learning: formal, non-formal, and informal education . Journal of Science Education and Technology, 16 (2), 171-190. Goffman, E. (1974). Frame analysis: An essay on the organization of experience. Cambridge, MA: Harvard University Press. Hertog, J.K., &amp; McLeod, D. M. (2001). A multiperspectival approach to framing analysis: A field guide. In S.D. Reese, O.H. Gandy, &amp; A.E. Grant (Eds.), Framing public life: Perspective on media and our understanding of the social world (pp. 139-162). Mahwah, NJ: Lawrence Erlbaum Associates. Jewitt, C. (2008). Multimodality and literacy in school classrooms. Review of Research in Education, 32 (1), 241-267. Kok, K.C.A. (2004). Multisemiotic mediation in hypetext. In Kay L. O?Halloren (Ed.), Multimodal discourse analysis. Systemic functional perspectives (pp. 131-159), London: Continuum. van Dijk, T. A. (2000). Ideology ? a multidisciplinary approach. London, Thousand Oaks, New Delhi: Sage.
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Chooi, Don. "Bear Bodies in Motion: A creative approach in telling a story of bigger, gay male bodies of colour through artistic means as practice-led research." In LINK 2021. Tuwhera Open Access, 2021. http://dx.doi.org/10.24135/link2021.v2i1.80.

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In 2020, I created a body of work that paid attention to the concerns of body image representation of the gay male. The work was shown in a local exhibition in Auckland, called ‘Bear Bodies in Motion’, and it aimed as a critique on the anxieties of body image, especially in the gay bear subculture where there are considerable levels of stigma and shaming of bigger male bodies – made more profound towards bodies of colour. In an attempt at subversion, the creative work, portrayed the bigger body as energetic and aesthetically potent. It combined photography with digital painting and the result was an expression of body acceptance and authorship. Thematically, the image of the gay bear builds on a rich history of homo-oriented art. It plays on the tapestry of the gay identity which determines how it is being represented, negotiated and remixed continually in the gay mainstream. Discourse emanating from gay communities of colour, speaks of attempts to remove colonised attitudes, and in reimagining their heritage and sexual identities authentically. This artistic body of work sought to add to the dialogue that surrounds issues of race, queerness and ‘otherness’. The subsequent conversations which followed the exhibition, unpacked concerns of cultural identity, masculinity and belonging – in which seem to be heavily burdened by western-influenced and racialised notions of performativity. Through research, and taking in the ephemera that surrounds the discourse of the colonised body image, I begun to create work that seeks to further add to the discourse. This heavily illustrated paper reflects on the creative process in the art making of ‘Bear Bodies in Motion’. The methodology underpinning this artistic body of work is ‘reflection-in-action’, and it draws inspiration from research in the ‘lived experience’. Additionally it also consider its move from traditional mediums to the consideration of technology as a platform for storytelling, from the print medium to digital spaces – in this instance, the inclusion of Augmented Reality (AR). With this extension, AR provides the viewer the opportunity to take a more active role in reading the text. The experience moves the work into a more participatory space, where the narrative becomes more palpable and appreciated. The making journey is outlined from conceptual stage to the finalised artistic work from my personal lens who is both artist-maker and design practitioner. This paper also discusses the challenges and conflicts in creating a body of work of this nature. Especially of concern is its need for sensitivity in the representation of non-euro cultures – with greater emphasis given to the consideration for its homosexual themes, and to the identities of my participants as they were from the community itself. This paper also includes my reflections and personal insights in how this approach to a practice-led research has contributed to my own learning and teaching approach. Being an educator myself, this process has given me greater empathy and understanding in the student journey within today’s higher education environment.
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