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Journal articles on the topic 'Digital knowledge platform'

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1

Hishamudin, Muhammad Zikry, Nur Shuhada Kamarudin, and Noradilah Abdul Hadi. "Formal and Informal Digital Platform for Islamic Financial Education." Semarak International Journal of Islamic Studies and Culture 2, no. 1 (2024): 18–28. http://dx.doi.org/10.37934/sijisc.2.1.1828.

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Digital platform in education is an innovative approach to learning Islamic financial knowledge. Additionally, digital technology intervention in education enhances the accessibility, quality, and effectiveness of learning. Nowadays, most people have gadgets to access digital information for various purposes. As for that, using digital platforms in education could be argued to change how people learn. However, very few findings discuss available digital platforms for Islamic financial education. This study used secondary data to explore the available digital platforms and classified digital platforms that can be accessed for Islamic financial knowledge in Malaysia. Next, this study applied a quantitative method and randomly distributed the questionnaire to 290 Malaysians to identify the preferred digital platform for Islamic financial knowledge. This study then classified digital platforms for Islamic financial knowledge into two categories, formal and informal, and found that Malaysians preferred to use informal as a platform for Islamic financial education.
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Hishamudin, Muhammad Zikry, Nur Shuhada Kamarudin, and Noradilah Abdul Hadi. "Formal and Informal Digital Platform for Islamic Financial Education." Semarak International Journal of Islamic Studies and Culture 2, no. 1 (2025): 18–28. https://doi.org/10.37934/sijisc.2.1.1828b.

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Digital platform in education is an innovative approach to learning Islamic financial knowledge. Additionally, digital technology intervention in education enhances the accessibility, quality, and effectiveness of learning. Nowadays, most people have gadgets to access digital information for various purposes. As for that, using digital platforms in education could be argued to change how people learn. However, very few findings discuss available digital platforms for Islamic financial education. This study used secondary data to explore the available digital platforms and classified digital platforms that can be accessed for Islamic financial knowledge in Malaysia. Next, this study applied a quantitative method and randomly distributed the questionnaire to 290 Malaysians to identify the preferred digital platform for Islamic financial knowledge. This study then classified digital platforms for Islamic financial knowledge into two categories, formal and informal, and found that Malaysians preferred to use informal as a platform for Islamic financial education.
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Zhao, Gui Fen. "The Study on Knowledge Service Models in Digital Library." Advanced Materials Research 143-144 (October 2010): 43–47. http://dx.doi.org/10.4028/www.scientific.net/amr.143-144.43.

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The integration of DL and distance education is a significant topic of theoretical and practical research. This paper mainly discusses the principles of knowledge service of DL and four knowledge service models for distance education under the principles, namely, specialized service model based on subject knowledge base, content-based reference service model, personalized custom-made service model, and teamwork service model. The key point of realizing these models is to take distance education users as the center, set up subject information service platform, personalized information push platform, subject librarian knowledge service platform and platform for learning resource sharing and system interoperability, and properly integrate these platforms.
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Blomqvist, Kirsimarja, Katariina Tavilampi, and Matti A. Vartiainen. "Knowledge Co-Creation on a Digital Platform." Academy of Management Proceedings 2017, no. 1 (2017): 17397. http://dx.doi.org/10.5465/ambpp.2017.17397abstract.

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Lan, Ping. "Tapping tacit knowledge on a digital platform." International Journal of Learning and Intellectual Capital 4, no. 3 (2007): 315. http://dx.doi.org/10.1504/ijlic.2007.015613.

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Bapule, Shrushti. "Digital Lab." INTERANTIONAL JOURNAL OF SCIENTIFIC RESEARCH IN ENGINEERING AND MANAGEMENT 08, no. 05 (2024): 1–5. http://dx.doi.org/10.55041/ijsrem32688.

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This research paper explores the implementation of a "Digital Lab" platform designed to revolutionize traditional lab management in education. The platform facilitates real-time collaboration between faculty and students, irrespective of physical locations, fostering engagement and knowledge sharing. This paper presents the problem of student disengagement, outlines the platform's objectives, and discusses the key features, including scheduling, resource allocation, and equipment management. The paper also addresses the need for real-time monitoring to enhance student accountability and productivity. Keywords: Laboratory management, Student engagement, Real-time collaboration, Remote learning, Real-time monitoring
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Метешкин, Константин Александрович, та Ольга Игоревна Морозова. "КОНЦЕПЦИЯ ПОСТРОЕНИЯ И ИСПОЛЬЗОВАНИЯ ЦИФРОВОЙ ПЛАТФОРМЫ ЗНАНИЙ ПО СПЕЦИАЛЬНОСТИ". RADIOELECTRONIC AND COMPUTER SYSTEMS, № 1 (23 березня 2019): 74–81. http://dx.doi.org/10.32620/reks.2019.1.08.

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The paper proposed the concept of building and using the digital knowledge platform on the specialty. Experimental methods, together with the method of simulation, ensure the reliability of the obtained theoretical results and give confidence in the creation and use of digital knowledge platforms in specific specialties at the main departments. The digital knowledge platform is a special way organized and interconnected models of educational disciplines, which isomorphically reflect the content of the curriculum training programs. The partial implementation and experience of using the digital knowledge platform in individual disciplines have shown that the creation and maintenance of such platforms require certain resource costs. At the same time, the transition to an innovative training technology based on digital knowledge platforms will make it possible to move away from the traditional anthropocentric training model to a more progressive system-synergetic model that takes into account the capabilities of modern information technologies. The results of experimental studies conducted to clarify the possibility of students to create models of their knowledge showed that students are able to create models of their knowledge, which can be taken as a basis for the formation of a generalized model of training knowledge, which is the main element of digital knowledge platforms. In addition, within the framework of the concept being developed, another new term “plite” was introduced, the semantic part of which denotes a knowledge platform for the specialty. The technology of creating the plites should obviously be similar to the technology of creating the sites, and the peculiarity should be that their structures were isomorphic to the structures of curriculum, and the content part should be used exclusively for teaching. Then, fully developed plites for specific specialties will be independent units of educational knowledge that can be used for educational purposes by other higher educational institutions.
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Neelum Yaqoob, Tahira Bibi, and Malik Omer Mansoor. "EXAMINING THE USE OF DIGITAL LEARNING PLATFORMS BY EDUCATORS FOR KNOWLEDGE ACQUISITION AND IMPROVEMENTS IN TEACHING PRACTICES: FUTURE-LEARN BY “THE OPEN UNIVERSITY”." International Journal of Distance Education and E-Learning 8, no. 1 (2023): 58–66. http://dx.doi.org/10.36261/ijdeel.v8i1.2652.

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The embracement of the digital opportunities has become revolutionary for the sector of education where learners and educators can benefit from the infinite possibilities for knowledge sharing. The educators can utilize the digital learning platforms for enhancement of their knowledge and professional capacity building. One such digital platform is “Futurelearn” managed by “The Open University UK”. The study is aimed to examine the usefulness of digital learning platforms specifically Futurelearn for the diversified learning experiences by the educators which can be utilized during their teaching practices. The identified objectives of the study were educator’s knowledge, utilization and gained benefits about the digital learning platforms. The post graduate level educators of Open University having M.Phil with 10 years or above teaching experience were the population of the study. Semi structured interviews were conducted from the 20 sample participants and thematic content analysis techniques were used. Knowledge of digital learning platform, Utility of digital learning platforms, learning opportunities and professional capacity building and Benefits of digital learning platforms for educators were identified themes. The findings of the study revealed that the benefits of digital learning platforms include diversified knowledge, professional capacity building, interactive and better communication with trainers of diversified backgrounds and inclusive and blended learning opportunities.
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Abbate, Tindara, Anna Paola Codini, and Barbara Aquilani. "Knowledge co-creation in Open Innovation Digital Platforms: processes, tools and services." Journal of Business & Industrial Marketing 34, no. 7 (2019): 1434–47. http://dx.doi.org/10.1108/jbim-09-2018-0276.

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Purpose The purpose of this paper is to understand how Open Innovation Digital Platforms (OIDPs) can facilitate and support knowledge co-creation in Open Innovation (OI) processes. Specifically, it intends to investigate the contribution of OIDPs-oriented to successfully implement all the phases of interactive coupled OI processes. Design/methodology/approach The paper carries out an exploratory qualitative analysis, adopting the single case study method. The case here investigated is Open Innovation Platform Regione Lombardia (OIPRL). Findings The case study sheds light on how OIPRL supports knowledge co-creation through its processes, tools and services as a co-creator intermediary. In its launch stage, the platform simply aimed at giving firms a tool to “find partners” and financial resources to achieve innovative projects. Now, however, the platform has developed into an engagement platform for knowledge co-creation. Research limitations/implications One limitation lies in the particular perspective used to perform the case study: the perspective of the digital platform itself. Future research should focus on the individuals engaged in the platform to better investigate the processes, tools and services used to implement the OI approach. Practical implications The paper suggests ways in which OIDPs could be used by firms for effective exploration, acquisition, integration and development of valuable knowledge. Originality/value The study conceptualizes the role of OIDPs in shaping knowledge co-creation, assuming that the platforms act as Open Innovation Intermediaries (OIIs). Specifically, OIDPs can be observed to function as “co-creator intermediaries” that define, develop and implement dedicated processes, specific tools and appropriate services for supporting knowledge co-creation activities.
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Wong, Lucas L. H. "From Academia to Algorithms: Digital Cultural Capital of Public Intellectuals in the Age of Platformization." Social Sciences 14, no. 6 (2025): 387. https://doi.org/10.3390/socsci14060387.

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Scholars traditionally hold influential positions due to their cultural capital, derived from academic degrees, scholarly publications, and professional credentials. However, the rise of digital platforms has disrupted this hierarchy, placing scholars into new roles as online public intellectuals who engage in political advocacy and mobilize knowledge through public discourse. This transformation calls attention to how public intellectuals’ visibility and influence have become entangled with platform logics, leading to a reconsideration of “digital cultural capital”. Drawing theoretical insights from critical platform studies, celebrity studies, and marketing research, this article conceptually addresses three questions: (1) how traditional cultural capital transforms digitally; (2) how public intellectuals accumulate digital cultural capital; and (3) what are the risks of knowledge mobilization on platforms? This article proposes that traditional academic credentials are no longer sufficient to maintain public intellectuals’ influence, whereas visibility metrics—such as views, likes, shares, and follower counts—emerge as a digital form of “cultural capital from below”. Public intellectuals, thus, must engage in “code-switching” to navigate platform-mediated knowledge mobilization. Nevertheless, the populist tendencies embedded in cultural capital from below and the platform algorithms that enable it risk marginalizing less visible knowledge forms. Eventually, this article calls for future empirical research on how digital cultural capital and code-switching operate across geopolitical contexts, particularly within marginalized communities shaped by distinct platform logics and populist dynamics.
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11

Jang, Nohyun, and Mijin Lim. "Formation of Digital Humanities and Literary Knowledge Platform." Korean Society of Culture and Convergence 44, no. 2 (2022): 235–50. http://dx.doi.org/10.33645/cnc.2022.02.44.2.235.

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Jiao, Zeyu, and Jianbin Chen. "Modeling the Empowerment Mechanism of Knowledge Collaboration from the Perspective of Platform Affordances." Discrete Dynamics in Nature and Society 2021 (December 1, 2021): 1–8. http://dx.doi.org/10.1155/2021/8637205.

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In the digital economy era, knowledge platforms have both the functions of knowledge collaboration and social media. At the same time, how to promote knowledge collaboration through platform empowerment is getting more and more attention. Since there are few types of research on how to realize the micromechanism of platform empowerment, the purpose of this paper is to take knowledge platforms as an example to study the conceptual system of platform affordances based on the social-technical perspective. Through the theoretical integration of technological empowerment and authorization empowerment, this paper provides new perspectives and future themes for explaining the platform empowerment mechanism of knowledge collaboration. As for the method, the deductive research approach is adopted in this paper. First, through the critical literature review, the gaps in platform empowerment research have been identified. Second, from the analysis of the characteristics of knowledge platforms such as Wukong Q&A and Zhihu, the relationship between platform affordances, platform organizational characteristics, and customer needs has been explored. In the final, according to knowledge platform characteristics, the conceptual system of platform affordances has been deduced. The result shows that through integrating organizational theory, knowledge management theory, and platform ecological viewpoints, the main components of the affordances of knowledge platforms have been summarized. In addition, the relevance of those components to the functions, interfaces and rules of the platform system has been illustrated, and the corresponding relationship between the affordances of the platform and the main components of authorization empowerment has been established. With regard to the implication of this study, it establishes the theoretical connection between technological empowerment and authorization empowerment and provides a more intuitive and operable method for platform empowerment of knowledge collaboration through the perspective of social-technical interaction. This paper emphasizes that starting from the mission of the platform, the stickiness of the platform can be enhanced by building platform affordances. In addition, extensive development ideas that purely pursue Internet traffic and capital need to be avoided, which is conducive to the high-quality development of knowledge platforms and the digital economy. Furthermore, this paper calls for more research on the affordances and empowerment mechanism of the platform to provide theoretical guidance for the highly unified practice of platform organizational characteristics, platform system characteristics, and target customer needs, so as to develop a more active and meaningful platform knowledge management field.
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13

Cendra, Romi, Novri Gazali, Leni Apriani, Alfi Candra, Sri Wahyuni, and Alvi Renanda. "Platform Pembelajaran Berbasis Digital." Dedikasi Nusantara: Jurnal Pengabdian Masyarakat Pendidikan Dasar 2, no. 1 (2022): 1–7. http://dx.doi.org/10.29407/dedikasi.v2i1.17377.

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This community service activity aims to improve the ability or skills of teachers in using digital-based learning platforms, both online and offline at SD 011 Beringin Jaya Kec. Sentajo Raya Kab. Kuantan Singingi, Riau Province. This community service activity was carried out on teachers as participants, totaling 16 people. The implementation method has two stages, namely: (1) Preparation Stage. The preparation stage carried out includes: interviews with the school, namely the teacher to determine the problems that occur during the teaching and learning process, Preparation of service materials / materials, which include: online and offline learning platforms that are suitable and easy to apply by elementary school children. (2) Service Implementation Stage. The stages in the implementation of the service are carried out online using Google Meet. Each teacher will get a link to enter or join the training. Meanwhile, to carry out these activities, three training methods were used, namely: (1) Demonstration: this was chosen to provide an explanation of the concept of online and offline learning, starting from the definition, benefits, advantages and disadvantages of online and offline learning. (2) Implementation stage: this method is used to provide knowledge and or skills in using online learning platforms and offline learning platforms using applications that have been adapted to the abilities of elementary school children. (3) Discussion: this is done to provide opportunities for teachers who do not understand the material and or the benefits of the application in the teaching and learning process. The expected outcomes in this community service activity are: (1) Improving the ability and skills of teachers in using learning platforms, (2) Publication in the Community Service Journal. The results of the activities for teachers are very helpful in increasing their knowledge about the use of digital-based learning platforms.
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Jesus, Leandro, Michael Rosemann, Kevin Desouza, and Marek Kowalkiewicz. "Why Digital Platforms by Incumbents Fail: Results from a Delphi Study." Communications of the Association for Information Systems 54 (2024): 889–910. http://dx.doi.org/10.17705/1cais.05433.

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In an economy increasingly dominated by digital platforms, incumbent firms are trying to launch platforms associated with their original products in an attempt to remain relevant and create additional value propositions. Yet, evidence shows that digital platform design from within a non-digital product company is not straightforward and many failures have been observed. As previous research is scarce to explain the root causes of this lack of platform success, we conducted a Delphi study with global experts in the automotive industry to identify those factors that can explain why these incumbents are failing with their digital platform initiatives. We identified six categories that complement the established body of knowledge on failure factors with digital platforms. Based on that, we suggest an integrative framework to explain typical failures in digital platforms by incumbents.
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Du, Liang. "Research on the Construction of Library Knowledge Service Platform." Applied Mechanics and Materials 667 (October 2014): 55–59. http://dx.doi.org/10.4028/www.scientific.net/amm.667.55.

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Knowledge service is an important part of digital library. According to knowledge service mode of digital library, the paper builts a four-layer structure of knowledge service platform based on knowledge discovery. The platform consists of user layer, service layer, knowledge discovery layer and resources layer. Meanwhile the paper introduces the function modules of knowledge service platform.
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Brouwers, Kay, Wouter Van Lelyveld, Takács Takács, and Antonie Abcouwer. "Lifelong Learning Through Knowledge-sharing and Digital Collaboration." European Conference on Knowledge Management 23, no. 1 (2022): 122–31. http://dx.doi.org/10.34190/eckm.23.1.748.

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Today, in the age of digital transformation, knowledge management is essential to keep an overview of the endlessly available information. Universities by nature must be leading in generating, sharing, using and managing relevant knowledge and information to equip people to obtain viable employment. It means that the basic assumption is that universities mainly work as the source of knowledge and information. However, in contemporary times knowledge sources are wider spread in society. In a case study, we analysed the current knowledge management initiatives of the University of Amsterdam (UvA). We found that these initiatives insufficiently facilitate the knowledge-sharing behaviour of partners and are too focused on a one-way flow of knowledge to external partners. Consequently, opportunities to learn from knowledge in society, identify societal needs and challenges, and tailor curricula to educate talent with knowledge and skills are not optimally leveraged. This paper suggests a possible way to enhance two-way knowledge sharing in the form of a digital collaboration platform. We based our proposed platform on a thorough scientific literature review on partners, ecosystems, knowledge sharing, incentives, and constructing and maintaining cohesive teams. Such a platform will ultimately facilitate lifelong learning. People can participate in the platform during their lives and bridge the gap between universities and organisations by enabling a constant two-way knowledge-sharing process. Our research mainly focused on identifying the requirements to establish cohesiveness and stimulate knowledge-sharing of the partners and teams of such a platform.
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Bochkarev, O. I., P. N. Bilenko, V. G. Beltsov, and E. A. Asanova. "Digital platform of production systems." Management and Business Administration, no. 1 (April 2021): 104–15. http://dx.doi.org/10.33983/2075-1826-2021-1-104-115.

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The Russian manufacturing companies are faced with the task of a technological breakthrough and bringing high-tech competitive products to world markets. The results of the study demonstrated the urgent need for enterprises to develop production systems using digital services combined into platforms. The article proposes an approach to the construction and development of production systems based on the use of both world experience and knowledge, and new digital services and systems of tools, developed at domestic enterprises. The sequence of targeted steps to implement digital transformation is highlighted.
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Najjuma, Rovincer, and Mathias Bwanika Mulumba. "Using Activity Theory as a Base for Investigating Language Teacher Education through Digital Technology." Makerere Journal of Higher Education 7, no. 2 (2016): 71–89. http://dx.doi.org/10.4314/majohe.v7i2.5.

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In this article, the authors explore the features of the Makerere University Electronic Learning Environment (MUELE) platform and how it is used by language teacher educators to facilitate pre-service teachers’ development of Pedagogical Content Knowledge, Content Knowledge and Digital Competences. The article is drawn out of data collected using platform user and activity analysis tools to yield data on the platform features, their usage and activity types. The Activity Theory principle of contradictions is used to provide an interpretive framework to explain how the platform has created tensions, contradictions and transformations. Findings indicate that the platform has features that can lever transformation of teaching and learning practices that facilitate the development of pre-service teachers’ competences. However, use of the platform is constrained by tensions and contradictions at system and individual levels.Keywords: Learning management platforms; language education; activity theory
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Pradipta, Fristyan, and Daniel Tumpal H. Aruan. "Powering Up User Loyalty: Exploring Multidimensional Platform Value and Service Quality in the PLN Mobile Electricity Service Application Platform." Syntax Literate ; Jurnal Ilmiah Indonesia 9, no. 12 (2024): 7211–29. https://doi.org/10.36418/syntax-literate.v9i12.55140.

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The objective of this research is to explore how digital interactive platforms can assist companies in cultivating brand loyalty for their platforms. This study employs a quantitative approach, collecting a total of 310 questionnaires from PLN Mobile users, a platform operated by the largest electricity company in Indonesia. Respondents were selected using non-probability random sampling, and Structural Equation Modeling was employed as the analysis tool. The findings reveal that among the three multidimensional platform values (functional, cost, and contextual) only functional platform value lacks significant influence on perceived value. Additionally, within the context of PLN Mobile application users, service quality demonstrates a positive and significant direct influence on perceived value, platform brand image, and platform brand loyalty. Furthermore, perceived value exhibits a significant direct influence on continuance intention and platform brand image, although it does not significantly influence platform brand loyalty directly in this context. This research offers a new theoretical framework and managerial insights for value creation in digital interactive platforms. It contributes to the body of knowledge by demonstrating the relationships between various factors influencing brand loyalty in the context of digital platforms. The implications of the research findings on management and business practices are significant. Companies can utilize the insights provided by this research to enhance their digital platform offerings, improve customer satisfaction, and ultimately foster brand loyalty. Additionally, policymakers can use these findings to shape regulations and policies that promote innovation and competitiveness in the digital platform in service industry.
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Krisch, Astrid. "Institutionalizing Digital Infrastructures: Discursive Institutionalization of Public Platforms in Vienna." European Journal of Spatial Development (EJSD) 19, no. 3 (2022): 1–23. https://doi.org/10.5281/zenodo.6514153.

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Critical scholars dealing with platform capitalism, platform urbanism and smart city developments have emphasized manifold challenges connected to the rise of digital platforms and in particular the “Tech Titans”. Due to their economic and political power, platforms are by now often understood as new forms of infrastructures, thus making them an inherent public issue. Alternative models of developing platforms as public infrastructures, such as the emerging concept of platform municipalism point to an ideological shift in planning ideas. However, research on the process of developing planning ideas and their connection to the actual implementation of public platforms is still rare. Thus, this article focuses on the discursive institutionalization of public platforms in Vienna, their ideological foundations and the discursive interactions between different agents to implement new digital infrastructures. The article finds that there has been an ideological shift in the strategic orientation of planning ideas towards a more human-centred development of platforms as new infrastructures. However, lack of coordination and institutional barriers persist. The article critically reflects on the role of local governments in developing digital infrastructures and thus contributes to debates on smart urbanism, platform urbanism and platform municipalism by providing in-depth knowledge on the case of Vienna.
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Baran, Grzegorz, and Aleksandra Berkowicz. "Digital Platform Ecosystems as Living Labs for Sustainable Entrepreneurship and Innovation: A Conceptual Model Proposal." Sustainability 13, no. 11 (2021): 6494. http://dx.doi.org/10.3390/su13116494.

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The main idea of the paper is to combine modern research methods (as living labs that enable research in a real-life setting) with the new technological opportunities for entrepreneurship and innovation development (as digital platforms) to search for innovative solutions, while addressing the sustainable development problems. Thus, the paper aims to explain how real value for society is created within digital platform ecosystems and how they employ to this end novel solutions that better address existing social problems. Consequently, it proposes a conceptual framework to research and develop sustainable entrepreneurship and innovation with the use of digital platforms. This research study takes a synthesizing conceptual approach that seeks to integrate the existing knowledge drawn on two major streams of research: living labs as a methodology and digital platform ecosystems to enrich the theory of sustainable entrepreneurship and innovation development. The paper contributes to the body of knowledge by proposing a novel conceptual model of digital platform ecosystems as living labs for sustainable entrepreneurship and innovation. The model depicts digital platform ecosystems examined as living labs and the implicit processes that include platform users in problem-solving and value-creation in real-life settings. The novelty of the model stems from framing these processes that capture the relationship between individuals and opportunities as the foundations of entrepreneurship and the relationship between the problem space and the solution space, where the opportunities occur.
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Dooley, John. "Making European Union digital platform regulation a reality1." Administration 72, no. 4 (2024): 97–122. https://doi.org/10.2478/admin-2024-0029.

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Abstract Over the last twenty years, the digital economy – driven primarily through large digital platforms that have been mostly unregulated to date – has brought enormous economic and societal benefits. The COVID-19 pandemic has accelerated this trend by making digital platforms central to the global economy and society and by highlighting further opportunities, but, importantly too, risks and threats. Digital platforms, representing the increasingly important and maturing online platform economy, are now being described as critical infrastructure and even utilities. Digital platform policy, particularly the future regulation of the large far-reaching dominant platforms, is a major focus of the European Union (EU) as part of its response to the COVID-19 crisis. The literature on platform regulation highlights two major themes that emerge concerning digital platform regulation, and that are consequently the focus of future regulation: competition and online content. This article presents research findings in these areas through a critical analysis of and reflection on emerging digital platform regulatory practices which are being progressed under the groundbreaking EU Digital Services Act and Digital Markets Act package. This includes assessing implications for national implementation, regulatory enforcement, and governance. A particular emphasis is placed on the Digital Services Act where there is less literature, knowledge, and experience on how to best regulate online content. In this context, the paper provides insights into how Ireland, where many of the large platforms are established and so is their de-facto regulator, is dealing with regulatory implementation issues driven by the EU.
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Ольга Александровна, Агатова, та Ермолина Ксения Андреевна. "Анализ больших данных проектных студенческих сообществ в работе со знаниевыми системами: когнитивная визуализация". ΠΡΑΞΗMΑ. Journal of Visual Semiotics, № 4(42) (23 грудня 2024): 33–53. https://doi.org/10.23951/2312-7899-2024-4-33-53.

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Характеризуются результаты исследования – когнитивные визуализации – больших данных на материалах цифровых следов деятельности студенческих проектных сообществ по созданию знания в образовании. Презентация этих результатов в сочетании с предметом исследования – указанными следами – является основанием для релевантности парадигмы визуальной семиотики задачам данного проекта. Выборкой исследования стали проектные сообщества студентов, работающие на цифровых платформах Wiki, SkillSpace, Patentoskop, Univertechpred. Рассмотрены цифровые следы, которые оставляли участники проектной деятельности в электронных библиотеках при создании совместных статей и исследований, при разработке патентных заявок на результаты интеллектуальной деятельности, технологических проектов на платформе студенческого предпринимательства. При обработке больших данных применялись методы сетевого анализа, выявляющие связи между агентами деятельности при создании цифровых объектов: интеллектуальных продуктов и технологических проектов. The results of a study are characterized -- cognitive visualizations of big data based on the materials of digital footprints of student project communities’ activities on the creation of knowledge in education . The presentation of these results in combination with the subject of the study – the specified footprints – is the basis for the relevance of the paradigm of visual semiotics to the tasks of this project. The development of the interdisciplinary Science of Team Science field of knowledge is based on the developments and research of project teams as creators of new knowledge. Such studies use methods of network analysis of big data of project team members as cognitive activity footprints. Agents of new knowledge (conductors of new ideas) and knowledge attractors – meaning-forming units of information developed by followers of the agent of new knowledge – are identified. Experiments on studying the agency of new knowledge were conducted on the platforms of Wiki libraries, in studies of scientific citation of new knowledge on the publication platforms eLIBRARY, Scopus, Web of Science, but the question of studying student project teams jointly developing new technological products on the platform of university technological entrepreneurship – Univertechpred – has not been raised. The need for such a study is due to the fact that didactic forms of work with students’ project-based knowledge are institutionalized through federal projects of the Ministry of Science and Higher Education: “startup as a diploma”, “platform of university technological entrepreneurship”. However, the nature of student project teams’ activities on creating new knowledge and technological products has not been explored. The study used SNA (Social Network Analysis) methods, through which the density, intensity, and spatial coordination of social connections in the network (on the digital platform the student project team works) are analyzed. The aim of the study is to examine the cognitive mechanisms of student project communities’ activity in working with knowledge systems. In the study, as the main source of big data for analyzing the activities of student project teams to create new knowledge and new technologies, footprints of digital searches by students for patent analogues (on the platforms of Rospatent, the Moscow Innovation Cluster) were used to develop projects presented on the platform of university technological entrepreneurship. Also, based on big data methods, digital footprints of the authors-creators of the electronic program code for the functioning of the developed student projects were studied. The study was conducted on the GitHub platform, which has the ability to store the project repository and all its changes. The big data method was also used to study digital footprints of authors of educational courses in the network repositories of the open digital educational platform SkillSpace – the network cognitive activity of youth teams to create educational online courses on the open platform was studied. All of the above digital platforms have interactive services for organizing activities to create new knowledge, a technological product of a student project team. The study revealed that the clustering indicator of big data in the form of digital footprints of student project communities characterizes the degree of interaction between the interdisciplinary neighbors of the considered agent of new knowledge. For the development of digital educational environments (DEE) of universities, the results of the study indicate the need to integrate digital services for organizing student teamwork for specific educational, research and project tasks into universities’ DEE. The study of the practices of student project communities with various knowledge systems ((a) research knowledge in the form of articles on Wiki platforms; (b) knowledge about intellectual products in the form of patent archives on WIPO platforms; (c) knowledge of AI (artificial intelligence) codes in the form of Program-Code in source code editor applications) revealed the specifics of the practices of student project communities with knowledge of various types. Based on the results of the study, it can be concluded that big data technologies have a significant potential in the study of project teams creating new knowledge on digital platforms. The results of the study are theoretically significant for the development of scientific fields – information anthropology, pedagogical semiotics, cybernetics of digital educational environments, cognitive science. The practical significance of the study is related to the applicability of the identified characteristics of the activities of student project teams (startup developers) in educational practice.
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Chen, Liang, Tony W. Tong, Shaoqin Tang, and Nianchen Han. "Governance and Design of Digital Platforms: A Review and Future Research Directions on a Meta-Organization." Journal of Management 48, no. 1 (2021): 147–84. http://dx.doi.org/10.1177/01492063211045023.

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The burgeoning digital-platforms literature across multiple business disciplines has primarily characterized the platform as a market or network. Although the organizing role of platform owners is well recognized, the literature lacks a coherent approach to understanding organizational governance in the platform context. Drawing on classic organizational governance theories, this paper views digital platforms as a distinct organizational form where the mechanisms of incentive and control routinely take center stage. We systematically review research on digital platforms, categorize specific governance mechanisms related to incentive and control, and map a multitude of idiosyncratic design features studied in prior research onto these mechanisms. We further develop an integrative framework to synthesize the review and to offer novel insights into the interrelations among three building blocks: value, governance, and design. Using this framework as a guide, we discuss specific directions for future research and offer a number of illustrative questions to help advance our knowledge about digital platforms’ governance mechanisms and design features.
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Derave, Thomas, Tiago Princes Sales, Frederik Gailly, and Geert Poels. "Sharing Platform Ontology Development: Proof-of-Concept." Sustainability 14, no. 4 (2022): 2076. http://dx.doi.org/10.3390/su14042076.

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A sharing platform is a digital platform that facilitates access to underutilized goods by renting or lending them to others. Users become less dependent on ownership which improves efficiency, sustainability, and the sense of community. The Sharing Economy (SE) is considered a complex domain because value co-creation can occur between multiple types of platform users. Developing platform software that offers the right functionality for the intended digital platform is therefore challenging. To address this complexity, an ontology can be utilized, which is an explicit specification of a conceptualization that provides a controlled vocabulary and shared meaning regarding a domain. The use of a sharing platform ontology allows for more effective communication and knowledge sharing amongst stakeholders in platform development and eventually drives the platform software development process. However, currently, it is not known how to develop such an ontology. In previous research, we developed the Digital Platform Ontology (DPO) and an extension of the DPO for describing platform business model choices. The DPO describes the digital platform domain in terms of digital platform types, including sharing platforms. However, a method to use the DPO and its business model extension for developing an organization-specific ontology that describes the functionality and business model of a specific existing or intended sharing platform was lacking. In this paper, we develop such a method using the Design Science Research Methodology (DSRM) and demonstrate it using a proof-of-concept based on the BlaBlaCar and Couchsurfing platforms.
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Elangbam, Hemanta Singh. "Postcolonial Digital Humanities: Representation and Decolonization in the Digital Age." RESEARCH REVIEW International Journal of Multidisciplinary 10, no. 3 (2025): 118–24. https://doi.org/10.31305/rrijm.2025.v10.n3.014.

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Postcolonial Digital Humanities focuses on how digital technology can either reinforce or undermine colonial legacies in scholarly study, archiving, and cultural production. This study shall discuss how DH tools, platforms, and methodologies are used to address representation, power relations, and knowledge formation in postcolonial contexts. The other main focus of this study is the idea of digital-age decolonization, which comprises critiquing the biases found in digital infrastructures and proposing alternative frameworks that give priority to under-represented voices and non-Western epistemologies. This study shall illustrate how DH can either support Eurocentric narratives or serve as a platform for decolonial praxis by taking into account a number of important PDH initiatives, including digital indigenous archives and postcolonial literary databases. At the core of this inquiry is the question of who has the power to preserve, interpret, and disseminate information. The report shall conclude by outlining PDH's potential as platforms for activism, resistance, and rethinking global knowledge systems. Reorienting the DH profession towards an ethics of justice, equity, and inclusivity in the development and dissemination of information is one of the ways they advocate for a certain amount of engagement with digital tools and platforms.
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Brecht, Patrick, Jacqueline Reinbold, Manuel Niever, Carsten H. Hahn, Felix Pfaff, and Albert Albers. "KaPIL – Karlsruher Platform Innovation Lab: A Validation Environment to Design Digital Platform Business Models and Test Related Tools and Methods." Athens Journal of Business & Economics 9, no. 4 (2023): 381–400. http://dx.doi.org/10.30958/ajbe.9-4-1.

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In the past decade, digital platform business models have gained significant worth as they differ in creating and capturing value compared to traditional linear business processes. Previous research developed the SPEC – Smart Platform Experiment Cycle, a process to validate digital platform business models to ensure their successful implementation. In this context, it is intriguing to investigate whether and how step (1) of SPEC can be expanded by other platform design tools. This study developed a Live-Lab, namely KaPIL – Karlsruher Platform Innovation Lab, to design digital platform business models and test related tools and methods. Applying the Design Research Methodology, the designed Live-Lab is created by implementing ProVIL – Product Development in a Virtual Idea Laboratory combined with the Smart Education Concept and digital platform business knowledge. KaPIL was applied with students from the Karlsruhe University of Applied Sciences in cooperation with the company STIHL to assess its efficacy, applicability, and validity. KaPIL can be used to design digital platforms and shows that the Platform Canvas, the Platform Business Model Canvas, and the Platform Design Canvas can expand step (1) of SPEC. In future research, more applications of KaPIL are required to validate its robustness and extend it to other digital platform methods and tools. Keywords: digital platform business model, live-lab, design research methodology, innovation process, validation environment
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Su, Bo-Chiuan, Hongxi Lin, and Yu-Mei Wang. "The Business Model of Digital Platforms for the Sharing Economy: Intensive Case Study Methodology for Rover.com Pet Boarding Platform." Sustainability 14, no. 23 (2022): 16256. http://dx.doi.org/10.3390/su142316256.

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The sharing economy has allowed idle resources to be used again and is known as a model for the new economy. Advances in network technology have allowed the scale of the sharing economy to be expanded through digital platforms. To our best knowledge, no studies in the literature have explored a pet boarding platform for the sharing economy. This research selected the emerging pet care industry as its scope and took the Rover.com pet boarding digital platform, with the highest market share in the world, as the research object for an intensive case study. Three types of secondary data analysis were used: industry profile analysis, case information, and papers and journals. The business model and value proposition of the platform summarizes the key to the success of digital platforms, which is expected to be helpful to entrepreneurs who want to create a sharing economy marketplace. The research results showed that the sharing economy needs to use digital platforms as a matching intermediary between supply and demand to establish a personal-to-personal transaction pattern and it also needs digital platforms to establish a sense of trust and a guarantee mechanism for participants in the sharing economy. For the digital platform to be profitable, it must identify the platform’s unique value proposition and business model, and set up monitoring of transaction parties and evaluation functions, as well as insurance systems and digital platform IT support.
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Abdillah, Leon A., Aisyah Aisyah, Wahdyta Putri Panggabean, and Sayfiyev Eldor Erkinovich. "Knowledge of Songket Cloth Small Medium Enterprise Digital Transformation." Sinkron 9, no. 1 (2024): 609–16. http://dx.doi.org/10.33395/sinkron.v9i1.13408.

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This article examines the knowledge of digital transformation of Small and Medium Enterprises (SMEs) that specialize in traditional handicrafts, with a specific emphasis on the Songket textile sector. The study investigates the use of digital technologies, notably blog platforms and the e-commerce site Shopee, to improve and streamline several business processes in Songket textile SMEs. The report takes a case study approach, diving into the experiences of Songket clothing enterprises that have undergone digital transformation. Key areas studied include the use of Blog platforms for brand development, marketing, and consumer involvement, as well as the Shopee E-Commerce platform for online sales and order processing. The essay seeks to give insights into the problems and possibilities faced by Songket cloth SMEs along their digital transformation journey by conducting in-depth observation, interviews, and surveys. The findings add to the scholarly discussion on the digitization of traditional industries, with practical implications for SMEs in the Songket textile sector and other handicraft areas. This study emphasizes the necessity of using digital technologies to preserve and expand traditional crafts, while also throwing light on the potential role of prominent E-Commerce platforms like Shopee in facilitating worldwide market access for such firms.
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Velsink, Hiddo, Ursula Backhausen, and Geert J. Roovers. "Developing a digital platform for knowledge disclosure of land subsidence." Proceedings of the International Association of Hydrological Sciences 382 (May 7, 2020): 851–55. http://dx.doi.org/10.5194/piahs-382-851-2020.

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Abstract. Land subsidence in areas with weak soils affects a large part of the Netherlands and causes many problems. To solve them diverse and specialized knowledge of possible measures to prevent, mitigate or reverse land subsidence is needed. This knowledge is fragmented over many agencies, companies and individuals. Here we show how data and knowledge are related and we stress the importance of implicit knowledge for knowledge transfer on land subsidence. It is demonstrated that land subsidence in the Netherlands is a “wicked problem”. This makes its solution cumbersome. However, we show that self-learning digital environments can help considerably in knowledge acquisition, storage and retrieval. We give an inventory of research questions that have still to be answered to make an digital environment really effective for a wicked problem like land subsidence.
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ТАТАРИНОВ, К. А., Н. Н. АНИКИЕНКО, И. А. САВЧЕНКО, and С. М. МУЗЫКА. "IMPACT OF DIGITAL PLATFORMS ON THE ECONOMY." Экономика и предпринимательство, no. 3(152) (June 12, 2023): 1392–95. http://dx.doi.org/10.34925/eip.2023.152.3.280.

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Без интернет-платформ использование Интернета было бы невозможно, так как именно благодаря им люди ищут информацию, совершают покупки и общаются с друзьями. Платформы позволяют развивать наукоемкую экономику и общество. В статье освещены основные стратегии развития платформенных компаний, а именно: совместное создание клиентов и платформенная диверсификация. В результате исследования авторы уточнили определение цифровой платформы, акцентировав внимание на ее свойствах (бесплатно, безупречно и незамедлительно), а также обозначили значение прямых и косвенных сетевых эффектов для ее развития. Without Internet platforms, the use of the Internet would be impossible, since it is thanks to them that people search for information, make purchases and communicate with friends. Platforms enable the development of a knowledge-intensive economy and society. The article highlights the main strategies for the development of platform companies, namely: co-creation of customers and platform diversification. As a result of the study, the authors clarified the definition of a digital platform, focusing on its properties (free, flawless and immediate), and also outlined the importance of direct and indirect network effects for its development.
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Nurhayati, Zakaria, Salwa Salleh Siti, Janom Norjansalika, and Ruzaini Syed Aris Syaripah. "Assessment of Crowdsourcing Task Multidimensional Relationship Model through Application Prototype." Indonesian Journal of Electrical Engineering and Computer Science 12, no. 1 (2018): 378–85. https://doi.org/10.11591/ijeecs.v12.i1.pp378-385.

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Crowdsourcing is a process where a company outsources a task to a large group of the digital worker through an online platform. In Malaysia, the crowdsourcing ecosystem comprises of three key role players which are job providers, platforms and digital workers. The cycle starts when a job issued by the job providers. Then the platform advertises it to the digital workers who registered themselves in the system. The digital worker is an individual having different skills, knowledge, experiences and education level. Those who are interested and has the capabilities to complete it will pull the job based on the first come first serve basis. Basically, the aim of the platform is to ensure that the tasks are taken immediately and completed within a given time by the right skill of the digital worker. However, the platform does not have a structured mechanism to classify the type of task that would confirm the task match to the digital worker. Tasks are given based on digital worker skills and knowledge. A comprehensive mechanism to define and describe the task properties is important. Apart from enabling the determination of the remuneration value, it will also specify skill required and their level of competency. To solve that issues, this paper present the flow and process development and measured the relationships between the types of tasks and the digital workers in alluvial chart apps prototype. 76% of respondents agreed that the alluvial chart shows a comprehensive relationship. As a conclusion, this study defined the comprehensive relationships among the variables will facilitate a platform to match between digital workers to the tasks.
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33

Gorodetsky, V. I., V. B. Laryukhin, and P. O. Skobelev. "Conceptual Model of a Digital Platform for Cyber-Physical Management of a Modern Enterprises Part 1. Digital Platform and Digital Ecosystem." Mekhatronika, Avtomatizatsiya, Upravlenie 20, no. 6 (2019): 323–32. http://dx.doi.org/10.17587/mau.20.323-332.

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The paper proposes conceptual model of a digital platform for cyber-physical management of modern enterprises in the upcoming era of Industry 5.0. Unlike Industry 4.0, which focuses on automation of physical processes, Industry 5.0 is oriented on digitization of knowledge and automation of reasoning processes for creating artificial intelligence that is able to manage enterprises. This still emerging era will be characterized by the vision of any business, including industrial production or logistics, as a complex adaptive system built on fundamental principles of self-organization and evolution, as well as interaction of artificial intelligence systems and humans. The paper shows that implementation of such production and logistics management systems will require development of new models and decision-making methods based on knowledge and semantic information processing, integration of computational and communication components, accumulation of big data and its processing for predictive analytics, blockchain technologies for fixing mutual obligations of systems components in the for m of smar t contracts, as well as human-machine and software inter faces. Existing approaches to creation of digital platforms within the digital economy of Industry 4.0 and their limitations are analyzed. The concept of digital ecosystem is developed as an open, distributed, self-organized "system of systems" of smart services capable of coming up with solutions and automatically resolving conflicts through negotiations and concessions. The concept of the digital platform within Industry 5.0 is described, which will be able to support functioning of the digital ecosystem of "smart services" of cyberphysical management of both individual objects and enterprises of humans and robots, and in the future, industries of such enterprises — implemented using self-organizing autonomous agents at all levels.
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Toth, Ilona, Sanna Heinänen, and Kirsimarja Blomqvist. "Freelancing on digital work platforms – roles of virtual community trust and work engagement on person–job fit." VINE Journal of Information and Knowledge Management Systems 50, no. 4 (2020): 553–67. http://dx.doi.org/10.1108/vjikms-12-2018-0124.

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Purpose The purpose of this paper is to investigate the impact of virtual community trust on work engagement and person–job fit in the context of digital work platforms. The emergence of the platform economy is changing the work environment fundamentally. It has enabled the appearance of alternative work arrangements, such as temporary organizing and the increase of independent contracting, also among highly specialized knowledge workers. Design/methodology/approach Data were collected with an online survey and used to test the relationships between virtual community trust, work engagement and person–job fit. Confirmatory factor analysis and structural equation modeling were used to test the goodness of a theoretical model. Findings Based on the data of 127 experts contracting on digital work platforms, virtual community trust positively affects both work engagement and person–job fit. In addition, the relationship between work engagement and person–job fit in the context of digital work platforms is significant and positive. Practical implications This study shows that trust among independent contractors working on digital platforms is important for work engagement and that platform providers can improve work performance through person–job fit by assisting in the creation of trust among members of their platforms. Originality/value The research literature on knowledge work in the changing context of work is scarce, and the role of trust in the context of digital work platforms needs clarification. This paper tests a theoretical model on the effects of trust among highly skilled experts working in the digital platform context as independent contractors and provides evidence for the importance of building trust among members of a virtual work community.
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Yashina, Alina Valerievna. "Platform solutions and public spaces as fabrics of the distributed production of knowledge." Философская мысль, no. 4 (April 2020): 1–13. http://dx.doi.org/10.25136/2409-8728.2020.4.32483.

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This article is dedicated to examination of approaches towards production of knowledge in the conditions of development of the digital methods of communication. The development of technologies and Internet concept Web 3.0 form a request for collective, interdisciplinary and “civil” character of research activity, emergence of new practices of working with knowledge, focused on confluence of the virtual and real space, transformation of the essence and role of “information” in the context of building the “society of knowledge”. The modern scientific knowledge represents a synthesis of various aspects of science and social life. Within the framework of pilot research, the author analyzes the case of confluence of the digital and real activity in production of knowledge: “public space of collective work ‘the pivotal point’” and digital platform Leader-ID. The article considers the hypothesis that the modern scientific knowledge represents a synthesis of social, culturological, and technological aspects of science and social life. The “distributed knowledge”, forming as a result of cooperation of scholars and various communities, becomes common through the formation of “cluster” and crowdsourcing format of the production of knowledge. Such social interaction is based on the network platform model and generated new zones of exchange and production of knowledge: online platforms (forums, crowdsourcing, scientific network platforms such as ResearchGate, simulators, etc.) or offline platforms (public spaces) that discuss and formulate the requests of scholars to each other, formulate hypothesis, and test the studies.
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Masyhuri, Dzulfikar Lazuardi, Syafi’ul Anam, and Pratiwi Retnaningdyah. "CONSTRAINTS OF DIGITAL PLATFORM IN PROMOTING SPEAKING." International Journal of Education and Social Science Research 05 (2022): 115–24. http://dx.doi.org/10.37500/ijessr.2022.5409.

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This study aims to reveal constraint that the lecturer finds while promoting speaking using digital platform for university students. This study is a qualitative study, it investigates an English lecturer discussing how they teach English using Digital Platforms. The investigation was done by observing the online classroom and interviewing the lecturer to strengthen observation. The main data was lecturer interaction with students through Digital Platforms, specifically English Discoveries (ED) and Google Meet. Furthermore, the findings of the study show some constraints that found by the lecturer, there were bad internet connection and lack of signal; lecturer’s and students’ limited knowledge about the technology used and gadget used by the students. These findings suggest the lecturer and students to aware of technology to achieve the goal of the lesson. The lecturer and students should explore more about ED as the additional material. The lecturer also has to consider using digital platforms to teach English communicatively and give students the impression that they are in a real classroom. Regarding to internet connection, the lecturer should discuss with other lecturers along with the institution to consider about providing a short of facilitation to students such as bandwidth or internet quota for free. In addition, undergraduate students were mostly improved their English speaking using digital platform and should find their own methods for taking classes online, such as offering appropriate equipment and a strong signal.
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PANGRAZIO, LUCI, AMY STORNAIUOLO, T. PHILIP NICHOLS, ANTERO GARCIA, and THOMAS M. PHILIP. "Datafication Meets Platformization: Materializing Data Processes in Teaching and Learning." Harvard Educational Review 92, no. 2 (2022): 257–83. http://dx.doi.org/10.17763/1943-5045-92.2.257.

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In this contribution to the Platform Studies in Education symposium, Luci Pangrazio, Amy Stornaiuolo, T. Philip Nichols, Antero Garcia, and Thomas M. Philip explore how digital platforms can be used to build knowledge and understanding of datafication processes among teachers and students. The essay responds to the turn toward data-driven teaching and learning in education and argues that digital data is not only generated through national, state, and classroom-level assessments but also produced through the platform technologies that increasingly support all kinds of school operations. While much has been written about the promise of such technologies for schools, less is known about the role digital platforms play in constituting this data and how the platforms can be critically engaged to build knowledge and understanding of datafication processes in classrooms. This article explores these dynamics through three vignettes that investigate platforms as an interface for teaching and learning about data. In doing so, the essay speaks back to three interrelated properties of datafication—reduction, abstraction, and individualization— in ways that can be made visible for analysis, critique, and resistance in schools.
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Song, Zhi-hong, Jin-meng Lee, and Dong-mei Lee. "Knowledge Mapping of Platform Competition: Literature Review and Research Agenda." International Journal of Business Management and Technology 5, no. 3 (2023): 40–47. https://doi.org/10.5281/zenodo.7672394.

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this study offers a systematic review of academic research on platform competition. By using CiteSpace5.7R1, a visualization tool, we analyzed 575 articles on platform competition from Web of Science database. By examining the publications, important authors, and hot spots in the field of platform competition, we found that early literature mainly focused on the concepts and structure of platform competition from a micro level, and the methods including empirical analyses with game theory, mathematical models and so on. Recent literature mainly focuses on digital platform, platform ecosystem, innovation ecosystem, value creation, the role of complementor and so on.
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Hakim, Shidiq Al, Dana Indra Sensuse, and Puri Indah Lestari. "The Indonesia Triple Helix Digital Platform Model in Knowledge Sharing for Product Innovation Collaboration." DESIDOC Journal of Library & Information Technology 42, no. 3 (2022): 191–200. http://dx.doi.org/10.14429/djlit.42.3.17796.

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The research gap between research institutions or universities and industry is still happening today. That arises because there has not been a maximum research collaboration between academic research and industry. This study aimed to develop a triple helix digital platform model in the product innovation ecosystem. Soft Systems Methodology (SSM) was chosen to conduct proposed scientific contributions in knowledge management in the triple helix digital platform model, especially knowledge sharing in product innovation. Data collected through the literature review and interview process with one researchers and two Small and Medium Enterprise (SME) owners, the seven stages of the SSM are used to analyse the results. This research resulted in a conceptual model and a prototype of a digital platform design with a strong foundation for knowledge sharing product innovation in the digital platform ecosystem. This prototype application will support collaboration between researchers and Small and Medium Industries to product innovation.
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Rego, Daniel Bandeira de Oliveira. "Traditional knowledge: digital business model for transfer, licensing and availability." Concilium 23, no. 5 (2023): 265–78. http://dx.doi.org/10.53660/clm-962-23c05.

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The objective of this work is to present a technological conception of a digital platform for the transfer, licensing and availability of traditional knowledge of Brazilian peoples, in a fair and equitable way. For this, Design Science was used as a methodology, with the objective of systematically and iteratively approaching the proposition of the digital business model, among other aspects relevant to the success of the platform. As a theoretical basis, the main problems related to the lack of transparency in the sharing of benefits arising from the exploitation of traditional knowledge associated with biodiversity in Brazil, as well as the benefits that the transparent sharing of these benefits can bring to the communities that hold this knowledge. With the proposed platform, it is expected that innovation systems can have easy access to available traditional knowledge, while communities can be adequately remunerated for the exploration of their traditional knowledge and practices, generating jobs and income.
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41

Zakaria, Nurhayati, Siti Salwa Salleh, Norjansalika Janom, and Syaripah Ruzaini Syed Aris. "Assessment of Crowdsourcing Task Multidimensional Relationship Model through Application Prototype." Indonesian Journal of Electrical Engineering and Computer Science 12, no. 1 (2018): 378. http://dx.doi.org/10.11591/ijeecs.v12.i1.pp378-385.

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<p>Crowdsourcing is a process where a company outsources a task to a large group of the digital worker through an online platform. In Malaysia, the crowdsourcing ecosystem comprises of three key role players which are job providers, platforms and digital workers. The cycle starts when a job issued by the job providers. Then the platform advertises it to the digital workers who registered themselves in the system. The digital worker is an individual having different skills, knowledge, experiences and education level. Those who are interested and has the capabilities to complete it will pull the job based on the first come first serve basis. Basically, the aim of the platform is to ensure that the tasks are taken immediately and completed within a given time by the right skill of the digital worker. However, the platform does not have a structured mechanism to classify the type of task that would confirm the task match to the digital worker. Tasks are given based on digital worker skills and knowledge. A comprehensive mechanism to define and describe the task properties is important. Apart from enabling the determination of the remuneration value, it will also specify skill required and their level of competency. To solve that issues, this paper present the flow and process development and measured the relationships between the types of tasks and the digital workers in alluvial chart apps prototype. 76% of respondents agreed that the alluvial chart shows a comprehensive relationship. As a conclusion, this study defined the comprehensive relationships among the variables will facilitate a platform to match between digital workers to the tasks.</p>
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42

Noev, Nikolay, Galina Bogdanova, and Todor Todorov. "Towards Better Presenting and Searching of Bells Knowledge." Digital Presentation and Preservation of Cultural and Scientific Heritage 6 (September 30, 2016): 207–12. http://dx.doi.org/10.55630/dipp.2016.6.20.

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The paper presents an online platform with textual data, images, audio and video recordings related to bell knowledge. It was designed to provide digital data for representation of acquired knowledge. The platform includes data repository of bell knowledge objects and a new search engine.
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Schukow, Casey P., and Phillip H. McKee. "Knowledge In Knowledge Out: A Next-Generation Platform Intersecting Social Media With Digital Pathology." Archives of Pathology & Laboratory Medicine 147, no. 4 (2023): 386–89. http://dx.doi.org/10.5858/arpa.2022-0349-ed.

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Crescêncio, Márcio, Alexandre Augusto Biz, and José Leomar Todesco. "Digital Collaborative Network Architecture Model Supported by Knowledge Engineering in Heritage Sites." Journal of Smart Tourism 4, no. 1 (2024): 19–29. https://doi.org/10.52255/smarttourism.2024.4.1.4.

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The objective of this article is to create a model of integrated management from the framework modeling of a digital collaborative network supported by knowledge engineering to make heritage site in the Brazil more effective. It is an exploratory and qualitative research with thematic analysis as technique of data analysis from the collaborative network, digital platform, world heritage, and tourism themes. The snowballing approach was chosen, and the mapping and classification of relevant studies was developed with the use of the spreadsheet tool and the Mendeley® software. The results show that the collaborative network model oriented towards strategic objectives should be supported by a digital platform that provides a technological environment that adds functionalities and digital platform services with the integration of knowledge engineering techniques and tools, enabling the discovery and sharing of knowledge in the collaborative network.
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45

Rammal, Hussain G. "Innovation and International Entrepreneurship: Will the Digital Platform Serve All?" International Journal of Economics, Business, and Entrepreneurship 2, no. 2 (2019): 97–103. http://dx.doi.org/10.23960/ijebe.v2i2.56.

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The link between knowledge, innovation, and technology, as understood in extant literature, tends to emphasize a digital, high-tech platform for the implementation of innovative ideas. This paper challenges this view and details why relying solely on digital platforms and innovation may not let companies reach their full potential. Using examples of frugal innovation, this paper recommends that entrepreneurs need not limit their ideas by focusing only on digital and technology-driven innovation, and to consider the infrastructure realities of the developing economies.
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Loktyukhina, Natalya, and Ekaterina Chernykh. "Dynamics and Quality of Platform Employment in the Era of Coronavirus: Challenges for Russia." Level of Life of the Population of the Regions of Russia 16, no. 4 (2020): 80–95. http://dx.doi.org/10.19181/lsprr.2020.16.4.7.

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The COVID-19 pandemic hit the Russian economy very hard, influenced the forms of labour use and work modes, and required the adoption of fundamentally new managerial decisions in the world of work. We believe that we can talk about social and labour relations in the era of the coronavirus, as well as the lessons to be learned for the future. The relevance of the study of the dynamics and quality of platform employment during the COVID-19 pandemic is due to the poor knowledge, relative novelty, and massiveness of the noted form of employment relations, implemented using digital platforms. The article analyzes the impact of the COVID-19 pandemic and the associated economic and social consequences on platform employment in Russia as a whole and on its individual segments. Digital labour platforms are digital networks that algorithmically coordinate labour service transactions. Working on the platform is a new form of work, and it is constantly evolving. The coronavirus pandemic has affected different areas of platform employment in different ways, and this impact is due to the specifics of these areas, the amount of government support, the degree, and speed of adjustment (flexibility) of platform employment in an evolving situation. The article examines the general dynamics of this type of employment, analyzes new trends in industry dynamics, volumes, types, forms, and specifics of platform employment, including the provision of services by self-employed, taxi and car-sharing services on digital labour platforms, as well as activities on electronic digital trading platforms. Recommendations are offered, including government agencies, trade unions, and employers. The problem areas requiring further research have been identified
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Abrori, Fadhlan Muchlas. "Visualisasikan Idemu : Pelatihan Pengembangan Media Visual Digital Pada Guru IPA dan Biologi Dalam Menghadapi Learning Loss." IJCE (Indonesian Journal of Community Engagement) 3, no. 1 (2022): 31–38. http://dx.doi.org/10.37471/ijce.v3i1.390.

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Pelaksanaan kegiatan ini berdasarkan pada permasalahan lemahnya keterampilan guru IPA dan Biologi dalam pengembagan media visual digital untuk menanggulangi learning loss akibat pandemic COVID-19. Secara garis besar kegiatan ini bertujuan meningkatkan keterampilan guru dalam pengembangan media visual digital. Solusi yang ditawarkan pada kegiatan ini adalah melalui penambahan pengetahuan dan keterampilan guru tentang jenis media visual digital, jenis website atau platform dalam pengembangan media digital, dan pendampingan pembuatan media visual digital. Beberapa platform atau website yang digunakan dalam kegiatan ini adalah Adobe Spark, Pixton, dan App Geyser. Hasil kegiatan penelitian ini adalah peningkatan pengetahuan dan keterampilan dalam pengembangan media visual digital dalam bentuk logo, komik digital, dan aplikasi Android. 
 
 The implementation of this activity is based on the problem of the weak skills of science and biology teachers in developing digital visual media to overcome learning loss due to the COVID-19 pandemic. This activity aims to improve the skills of teachers in the development of digital visual media. The solutions offered in this activity are through adding teacher knowledge and skills about types of digital visual media, types of websites or platforms in digital media development, and assistance in making digital visual media. Adobe Spark, Pixton, and App Geyser are several platforms or websites used in this activity. This research activity increases knowledge and skills in the development of digital visual media in the form of logos, digital comics, and Android applications.
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Athaya, Athaya, and Wahyudin Wahyudin. "Pemasaran Efektif di Era Digital: Membuka Toko Online di Platform Marketplace Indonesia." Jurnal PKM Manajemen Bisnis 4, no. 1 (2024): 16–22. http://dx.doi.org/10.37481/pkmb.v4i1.671.

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Digital marketing has become an important element in a company's marketing strategy in the current digital era. This also applies to small and medium enterprises (SMEs). One of the popular digital marketing platforms in Indonesia is the marketplace. Marketplaces offer various benefits for SMEs, such as ease of managing online stores, access to a wide market, and relatively affordable costs. This community service activity aims to increase the knowledge and skills of SMEs in opening and managing online stores on the Indonesian marketplace platform. This activity is carried out using training and mentoring methods. This community service activity was carried out in Tangerang City, Banten for Batu Ceper Clothing SMEs. The results of the activity show that participants have acquired adequate knowledge and skills in opening and managing an online shop on the Indonesian marketplace platform.
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Hamid, Abdul Rahman, Devi Septiandini, Achmad Siswanto, and Suyuti Suyuti. "Pengembangan Literasi Kewirausahaan Digital Pada Komunitas Dasawisma, Kampung Baru Nelayan, Cilincing, Jakarta Utara." Satwika : Jurnal Pengabdian kepada Masyarakat 1, no. 2 (2021): 40–47. http://dx.doi.org/10.21009/satwika.010201.

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ABSTRAK
 Tujuan kegiatan ini adalah untuk memberikan pengetahuan serta keterampilan kepada masyarakat Kampung Baru Nelayan, Cilincing, Jakarta Utara dalam mengembangkan literasi kewirausahaan digital. Kegiatan inti dilaksanakan di RT 007/RW 08 pada tanggal 13 November 2021. Metode yang digunakan yakni berupa pemaparan materi, diskusi dan praktik berupa demo memasak “rice bowl” sebagai bentuk dari literasi kewirausahaan digital. Kegiatan ini menjaring 20 orang ibu – ibu dari komunitas Dasawisma dan juga melibatkan mahasiswa dari program studi pendidikan sosiolgi dan program studi pendidikan tata boga sebanyak 5 orang. Hasil yang diperoleh dari kegiatan ini adalah semakin meningkatnya pengetahuan masyarakat mengenai literasi kewirausahaan digital melalui beberapa platform media sosial yang sudah familiar seperti Whatsapp, Facebook dan Instagram. Selain platfom media sosial tersebut, peserta juga diajarkan bagaimana mendaftarkan usahanya di platform seperti Go Food dan Grab Food. Pelatihan ini juga meningkatkan keterampilan memasak para peserta lewat demo masak yang diberikan oleh mahasiswa dengan memanfaatkan potensi lokal yakni menu berbahan dasar Kerang.
 
 ABSTRACT
 The purpose of this activity is to provide knowledge and skils to the people of Kampung Baru Nelayan, Cilincing,Jakarta Utara. In developing digital enterpreneurship literacy. The activity was held in RT 007/RW 08 on November 13, 2021. The method used was in the form of material presentation , discussion and practice in the form of a “rice bowl” cooking demonstration as a form of digital enterpreneurship literacy. The activity recruited 20 women from the Dasawisma community and also involved 5 students from Pendidikan Sosiologi and Pendidikan Tata Bog. The result obtained from this activity are increasing public knowledge about digital enterpreneurship literacy through several familiar social nedia platform such as WhatsApp, Facebook and Instagram. In addition to these social media platform, participants were also taught how to register their businesses on platforms such as Go Food and Grab Food. This training improves the cooking skills of the participants trough cooking demonstrations given by students by utilizing local potential, namely the menu made from shellfish.
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North, Steve, and John Jason Oliver. "A strategic look at how to extend your digital footprint." Strategic Direction 30, no. 7 (2014): 1–3. http://dx.doi.org/10.1108/sd-05-2014-0061.

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Purpose – The purpose of this paper is to provide an overview of the key strategic questions that need to be considered when evaluating whether or not to extend a company’s reach across multiple digital platforms. Design/methodology/approach – The viewpoint presented in this paper reflects both the practical experience of conceiving, launching and implementing a multi-platform digital strategy, combined with an academic insight into branding and strategic resource allocation and management. Findings – Before extending the digital footprint, executives need to consider several key questions that will impact on the relative success of their digital strategy. Practical implications – A digital strategy that extends a company’s reach across multiple platforms needs to be considered in terms of delivering against corporate- and business-level strategy to be effective. Originality/value – This paper presents a unique combination of practical experience fused with academic knowledge on the key questions that should be considered to successfully design and implement a multi-platform digital strategy.
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