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Journal articles on the topic 'Digital music files'

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1

Ismanto, Brizky Ramadhani, Tubagus Maulana Kusuma, and Dina Anggraini. "Indonesian Music Classification on Folk and Dangdut Genre Based on Rolloff Spectral Feature Using Support Vector Machine (SVM) Algorithm." IJCCS (Indonesian Journal of Computing and Cybernetics Systems) 15, no. 1 (2021): 11. http://dx.doi.org/10.22146/ijccs.54646.

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Music Genre Classification is one of the interesting digital music processing topics. Genre is a category of artistry, in this case, especially music, to characterize and categorize music is now available in various forms and sources. One of the applications is in determining the music genre classification on folk songs and dangdut songs.The main problem in the classification music genre is to find a combination of features and classifiers that can provide the best result in classifying music files into music genres. So we need to develop methods and algorithms that can classify genres appropr
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Shea, Thomas B., and Ruth Remington. "Spontaneous Neuronal Signaling is Inherently Musical and Mathematical: Insight into the Universal Human Affinity for Music." Open Neurology Journal 12, no. 1 (2018): 64–68. http://dx.doi.org/10.2174/1874205x01812010064.

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Objective:Audio files of spontaneous signal streams generated byex vivoneuronal networks cultured on multi-electrode arrays generated an oscillating sine wave with an inherent musical quality. This was not anticipated considering that synaptic signals are “all - or – none”, and therefore digital, events.Methods:These findings may provide insight into why music can be perceived as pleasurable and invoke a calm mood despite that music is ultimately perceived and stored as a series of digital signals; it is speculated that music may reinforce and/or enhance this spontaneous digital stream.Results
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Kushner, D. "Digital decoys [fake MP3 song files to deter music pirating]." IEEE Spectrum 40, no. 5 (2003): 27. http://dx.doi.org/10.1109/mspec.2003.1197473.

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4

Cornford, Stephen. "Digital Economy Action: Composition by Participatory Piracy." Leonardo Music Journal 21 (December 2011): 9–10. http://dx.doi.org/10.1162/lmj_a_00051.

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The author discusses the inspiration and design of an as-yet-unrealized composition in which participants serve in the roles of composer, performer and consumer all at the same time. Provoked by the passage of a law restricting sharing and distribution of music files, he explores the potential for file sharing as a compositional process.
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Sorussa, Kanawat, Anant Choksuriwong, and Montri Karnjanadecha. "Emotion Classification System for Digital Music with a Cascaded Technique." ECTI Transactions on Computer and Information Technology (ECTI-CIT) 14, no. 1 (2020): 53–66. http://dx.doi.org/10.37936/ecti-cit.2020141.205317.

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Music selection is difficult without efficient organization based on metadata or tags, and one effective tag scheme is based on the emotion expressed by the music. However, manual annotation is labor intensive and unstable because the perception of music emotion varies from person to person. This paper presents an emotion classification system for digital music with a resolution of eight emotional classes. Russell’s emotion model was adopted as common ground for emotional annotation. The music information retrieval (MIR) toolbox was employed to extract acoustic features from audio files. The c
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Hunt, Kenneth A., and Andrew Mellicker. "A Case Study Of The Music Industry." Journal of Business Case Studies (JBCS) 4, no. 3 (2011): 79. http://dx.doi.org/10.19030/jbcs.v4i3.4770.

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Every industry in the world is affected by technological advancements. As new products and methods are invented, old products and methods become obsolete. Perhaps no industry illustrates this basic principle better than the music industry. From the invention of sheet music to the digital music files known today, the music industry has remade itself time after time. With the development of the latest technology, old products have repeatedly been abandoned. This case will explore the history of the music industry by highlighting the various technologies that changed the industry. In addition, a
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Brennan, Matt, and Kyle Devine. "The cost of music." Popular Music 39, no. 1 (2020): 43–65. http://dx.doi.org/10.1017/s0261143019000552.

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AbstractWhat is the cost of music in the so-called Anthropocene? We approach this question by focusing on the case of sound-recording formats. We consider the cost of recorded music through two overlapping lenses: economic cost, on the one hand, and environmental cost, on the other. The article begins by discussing how the price of records has changed from the late 19th to the 21st century and across the seven most economically significant playback formats: phonograph cylinder, gramophone disc, vinyl LP, cassette tape, compact disc, digital audio files on hard drive, and streaming from the clo
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Carroll, Sam. "Hepfidelity: Digital Technology and Music in Contemporary Australian Swing Dance Culture." Media International Australia 123, no. 1 (2007): 138–49. http://dx.doi.org/10.1177/1329878x0712300113.

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Since its revival in the 1980s, Lindy hop along with other swing dances has become increasingly popular with middle class youth throughout the developed world. Social dancing plays a central part in local swing dance communities, and DJing recorded music has become an essential part of social dancing. Marked by class and gender, DJing in swing dance communities is also shaped by digital technology, from the CDs, computers and portable media devices which DJs use to play digital musical files to the discussion boards and websites where they research and discuss DJing and the online music stores
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GÜRFİDAN, Remzi, and Mevlüt Ersoy. "Blockchain-Based Music Wallet for Copyright Protection in Audio Files." Journal of Computer Science and Technology 21, no. 1 (2021): e2. http://dx.doi.org/10.24215/16666038.21.e2.

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The works produced within the music industry arepresented to their listeners on a digital platform,taking advantage of technology. The problems of thepast, such as pirated cassettes and CDs, have left theirplace to the problem of copyright protection on digitalplatforms today. Block chain is one of the mostreliable and preferred technologies in recent timesregarding data integrity and data security. In thisstudy, a blockzincir-based music wallet model isproposed for safe and legal listening of audio files.The user's selected audio files are converted intoblock chain structure using different t
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10

Le Prell, C. G., Q. Yang, and J. G. Harris. "Modification of digital music files for use in human temporary threshold shift studies." Journal of the Acoustical Society of America 130, no. 4 (2011): EL142—EL146. http://dx.doi.org/10.1121/1.3630017.

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Hergianasari, Putri, and Atyanta Nika Rumaksari. "The Impact of Global Technology on Music Industry: The End of Copyright Regime." JSW: Jurnal Sosiologi Walisongo 2, no. 1 (2018): 29. http://dx.doi.org/10.21580/jsw.2018.2.1.2476.

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<p>On a global scale, the music industry is currently experiencing declining growth after a significant decline in profits. This phenomenon is common in the era of digital transformation. Based on the EU report (European Commission, 2017) that global technology is changing rapidly. This reflects the desire of humans to do more by finding opportunities to meet their needs. The internet is the starting point for why the global world is changing so fast. One example is the global economic sector. By using the internet, people can search for all digital entertainment content easily without f
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Yamamoto, Yutaka, Kaoru Yamamoto, Masaaki Nagahara, and Pramod P. Khargonekar. "Signal processing via sampled-data control theory." Impact 2020, no. 2 (2020): 6–8. http://dx.doi.org/10.21820/23987073.2020.2.6.

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Digital sounds and images are used everywhere today, and they are all generated originally by analogue signals. On the other hand, in digital signal processing, the storage or transmission of digital data, such as music, videos or image files, necessitates converting such analogue signals into digital signals via sampling. When these data are sampled, the values from the discrete, sampled points are kept while the information between the sampled points is lost. Various techniques have been developed over the years to recover this lost data, but the results remain incomplete. Professor Yutaka Y
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Qiu, Lvyang, Shuyu Li, and Yunsick Sung. "DBTMPE: Deep Bidirectional Transformers-Based Masked Predictive Encoder Approach for Music Genre Classification." Mathematics 9, no. 5 (2021): 530. http://dx.doi.org/10.3390/math9050530.

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Music is a type of time-series data. As the size of the data increases, it is a challenge to build robust music genre classification systems from massive amounts of music data. Robust systems require large amounts of labeled music data, which necessitates time- and labor-intensive data-labeling efforts and expert knowledge. This paper proposes a musical instrument digital interface (MIDI) preprocessing method, Pitch to Vector (Pitch2vec), and a deep bidirectional transformers-based masked predictive encoder (MPE) method for music genre classification. The MIDI files are considered as input. MI
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Tamatjita, Nurmiyati, and Agus Harjoko. "Klasifikasi Lagu Berdasarkan Genre pada Format WAV." IJCCS (Indonesian Journal of Computing and Cybernetics Systems) 10, no. 1 (2014): 145. http://dx.doi.org/10.22146/ijccs.6542.

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AbstrakDalam dunia yang berkembang pesat, media audio semakin komplek. Karena itulah diperlukan sebuah mekanisme penentuan jenis lagu (genre) yang tepat secara efektif dan efisien. Pencarian secara manual sudah tidak efektif dan efisien lagi karena banyaknya data yang tersimpan. Zero Crossing Rate (ZCR), Average Energy (E) dan Silent Ratio (SR) adalah 3 Feature Extraction yang digunakan untuk klasifikasi pencarian 12 genre.Tiga dimensi adalah bentuk visualisasi pengukuran tingkat kemiripan sebuah data berdasarkan hasil klasifikasi yang diinput oleh user. Dalam penelitian ini pengujian klasifik
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Tomczyk, Łukasz. "Evaluation of Digital Piracy by Youths." Future Internet 13, no. 1 (2021): 11. http://dx.doi.org/10.3390/fi13010011.

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This paper sets out to explain how adolescents interpret piracy. Digital piracy is one of the most important risk behaviours mediated by new media to be found among adolescents. It is global, and changes dynamically due to the continued development of the information society. To explore the phenomena related to piracy among adolescent Internet users we need to apply qualitative research methods. The sample contained 1320 Polish respondents. The research used the technique of qualitative research. Data was collected using a form containing an open question. Adolescents will answer in the form h
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MIGLIAVACCA, G. "Digital Revolution and Millennium Temptations for Opera Collectors CD Making, Sound Editing, PC Audio Files, CD-ROMs." Opera Quarterly 16, no. 4 (2000): 639–44. http://dx.doi.org/10.1093/oq/16.4.639.

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17

Kumik, Peter. "Digital Rights Management." Legal Information Management 1, no. 2 (2001): 21–23. http://dx.doi.org/10.1017/s1472669600000402.

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It was only three years ago that I was told that publishing valuable digital content on the Internet would not take off for 10 years. Today it is happening all around us with MP3 music files being swapped by our children and market research reports openly passed between business colleagues. The problem is that the intellectual property owners lose control of distribution through publishing content on the Internet – in its raw essence, an unregulated global arena – and then, more often than not, do not get paid for use of a large percentage of their content, This is perhaps the greatest reason
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Tan, Jin Jack, Jiun Cai Ong, Kin Keong Chan, Kam Hing How, and Jee Hou Ho. "Development of a Portable Automated Piano Player CantaPlayer." Applied Mechanics and Materials 284-287 (January 2013): 2037–43. http://dx.doi.org/10.4028/www.scientific.net/amm.284-287.2037.

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This paper describes the development of a low cost, compact and portable automated piano player CantaPlayer. The system accepts digital MIDI (Musical Instrument Digital Interface) files as input and develops pushing actions against piano keys which in turn produces sounds of notes. CantaPlayer uses Pure Data, an audio processing software to parse MIDI files and serve as user interfaces. The parsed information will be sent to Arduino, an open source microcontroller platform, via serial communication. The Arduino I/O pins will be triggered based on the information from Pure Data of which connect
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19

Caston, Emily. "Conservation and curation." Alphaville: Journal of Film and Screen Media, no. 19 (July 23, 2020): 160–77. http://dx.doi.org/10.33178/alpha.19.14.

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This article identifies and examines the research methods involved in curating a national collection of British music videos for the British Film Institute and British Library in relation to existing scholarship about the role of the curator, the function of canons in the humanities, and the concept of a hierarchy of screen arts. It outlines the process by which a theoretical definition of “landmarks” guided the selection of works alongside a commitment to include a regionally and socially diverse selection of videos to reflect the variations in film style of different music genres. The articl
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20

Eck, Douglas. "Identifying Metrical and Temporal Structure With an Autocorrelation Phase Matrix." Music Perception 24, no. 2 (2006): 167–76. http://dx.doi.org/10.1525/mp.2006.24.2.167.

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This article introduces a new method for detecting long-timescale structure in music. We describe a way to compute autocorrelation such that the distribution of energy in phase space is preserved in a matrix. The resulting Autocorrelation Phase Matrix (APM) is useful for several tasks involving metrical structure. In this article we describe the details of calculating the APM. We then show how phase-related regularities from music are stored in the APM and present two ways to recover these regularities. The simpler approach uses variance or entropy calculated on the distribution of information
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Aroukatos, Nikolaos Georgios, Kostas Manes, Stelios Zimeras, and Fotis Georgiakodis. "Techniques in Image Steganography using Famous Number Sequences." INTERNATIONAL JOURNAL OF COMPUTERS & TECHNOLOGY 11, no. 3 (2013): 2321–29. http://dx.doi.org/10.24297/ijct.v11i3.1167.

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In In the last decades, Steganography techniques have been applied in a variety of data files. The need of copyrightprotection in Music, in Photography e.t.c pushed the software companies to develop many steganographic systemswhich they use, in various areas, e.g., in digital assets (DRM). In this paper, we propose a number of methods forimage steganography using Catalan numbers and Lucas numbers and we show that they produce better resultsthan the technique using Fibonacci numbers. We are able to use Catalan and Lucas numbers since we haveproved that these sets of numbers satisfy similar cond
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George, Phillip. "Mnemonic Notations: A Decade of Art Practice within a Digital Environment." Leonardo 35, no. 2 (2002): 121–27. http://dx.doi.org/10.1162/00240940252940450.

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The author's work Mnemonic Notations represents the evolution of one computer graphic file, first generated in 1990. The author has modified the file for over a decade in response to exposure to many ideas and influences. The Mnemonic Notations file has been output and visually represented as paintings and prints. Mnemonic Notations files were also used as the basis of the Mnemonic Notations CD-ROMs and interactive installations, as well as digital photographic works dealing with fictional documentations.
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Carrión Candel, Elena, Mercedes Pérez Agustín, and Elena Giménez De Ory. "ICT and gamification experiences with CLIL methodology as innovative resources for the development of competencies in compulsory secondary education." Digital Education Review, no. 39 (June 30, 2021): 238–56. http://dx.doi.org/10.1344/der.2021.39.238-256.

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Due to the lack of research in the field of music through CLIL and ICT in Secondary Education in Spain, we propose to merge this subject with an innovative methodology. The general objective is to present a different approach to students in order to increase their motivation for the subject. The specific objectives are to teach music in English by integrating content, cognition and vocabulary through communication and the use of new technologies. This approach makes the design and implementation didactic, audiovisual and multimedia. Cuadernia: digital notebook composed of flash files, videos a
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Drucker, Johanna. "Digital Ontologies: The Ideality of Form in/and Code Storage—or— Can Graphesis Challenge Mathesis?" Leonardo 34, no. 2 (2001): 141–45. http://dx.doi.org/10.1162/002409401750184708.

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Digital media gain their cultural authority in part because of the perception that they function on mathematical principles. The relationship between digital images and their encoded files, and in other cases, between digital images and the algorithms that generate them as display, lends itself to a conviction that the image and the file are mutually interchangeable. This relationship posits a connection of identicality between the file and the image according to which the mathematical basis and the image seem to share similar claims to truth. Since the history of images within Western culture
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Freitas, Joana. "Kill the Orchestra." Journal of Sound and Music in Games 2, no. 2 (2021): 22–41. http://dx.doi.org/10.1525/jsmg.2021.2.2.22.

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In the age of participatory and convergence paradigms, video game music has its own networked culture with cybercommunities that discuss, share, and create content, thus opening up a creative space for artistic activities in a constant digital flow. Music composition and production is one of these activities, with files made available on several platforms such as SoundCloud and YouTube, specifically in the format of modification files (or mods). Building on research for a master’s dissertation, this article examines a new model of online artistic production in the form of the circulation of mu
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Korycki, Rafał. "Detection of Montage in Lossy Compressed Digital Audio Recordings." Archives of Acoustics 39, no. 1 (2015): 65–72. http://dx.doi.org/10.2478/aoa-2014-0007.

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Abstract This paper addresses the problem of tampering detection and discusses methods used for authenticity analysis of digital audio recordings. Presented approach is based on frame offset measurement in audio files compressed and decoded by using perceptual audio coding algorithms which employ modified discrete cosine transform. The minimum values of total number of active MDCT coefficients occur for frame shifts equal to multiplications of applied window length. Any modification of audio file, including cutting off or pasting a part of audio recording causes a disturbance within this regul
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Mróz, Bogdan. "Online piracy: an emergent segment of the shadow economy. Empirical insight from Poland." Journal of Financial Crime 23, no. 3 (2016): 637–54. http://dx.doi.org/10.1108/jfc-04-2015-0022.

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Purpose The purpose of this paper is to investigate the underlying causes, scale and scope as well as the effects of piracy as a form of the shadow economy throughout Poland, drawing on the findings of secondary studies and author’s questionnaire survey conducted in summer 2013. Design/methodology/approach An online questionnaire survey was accomplished using the computer-assisted Web interview method and real-time sampling technique, in June 2013. The survey involved 1,000 persons aged 15 years and older. Findings Polish consumers use pirated content, products and services primarily for finan
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Cichocki, Piotr. "Sound production as a cultural practice." SoundEffects - An Interdisciplinary Journal of Sound and Sound Experience 9, no. 1 (2020): 60–80. http://dx.doi.org/10.7146/se.v9i1.118246.

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Referring to a notion of cultural practice understood as a constitution of social identity and meaningful everyday performance, this paper questions the practice of music production outside the technological centers of the global North. The author traces relations between the global standards of studio work and the case of “record culture” in Mzuzu, Malawi. On a tangible level, the production of sound and music in Mzuzu is bricolage, a creative combination of varied devices and means within an economy of scarcity.However, sound production in its intangible dimension reveals itself as a practic
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Luther, Jason W., and Patrick Williams. "Noise over signal." SoundEffects - An Interdisciplinary Journal of Sound and Sound Experience 9, no. 1 (2020): 20–37. http://dx.doi.org/10.7146/se.v9i1.116688.

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While participatory culture has been of special interest to scholars for nearly three decades, much of the focus has centered on digitally networked contexts. The digital age has indeed transformed our approaches to listening to music and how we operate as fans of music; these approaches can weave together the new and the old, and are enacted among a variety of spaces, objects, and relationships. We explore how the re-emergence of one such object in the digital age — the LP — has produced social arrangements that perhaps excavate older listening practices but do so in ways that have been affec
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Korycki, Rafał. "Identification of MP3 encoders and recording equipment based on examination subjected to lossy date compression." Issues of Forensic Science 287 (2015): 84–94. http://dx.doi.org/10.34836/pk.2015.287.3.

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The paper outlines the problem of identification of MP3 encoders and recording devices based on the analysis of audio recordings subjected to lossy date compression. The proposed method can be used as a support for other solutions used to detect double compression and discontinuities. The approach is based on the statistical analysis of the variables obtained directly from the MP3 data stream and constitute an inherent element of compression performance. Designated vectors consisting of 46 features were used as training sequences of linear discriminant analysis (LDA), one of the most popular s
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Thieberger, Nick. "Technology in Support of Languages of The Pacific: Neo-Colonial or Post-Colonial?" ASIAN-EUROPEAN MUSIC RESEARCH JOURNAL 5 (June 30, 2020): 17–24. http://dx.doi.org/10.30819/aemr.5-3.

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The Pacific and Regional Archive for Digital Sources in Endangered Cultures (PARADISEC) has been digitising recordings of traditional cultural expression, oral tradition, and music (TCE) for 17 years. A major motivation for this work is the return of these recordings to where they were made. On the one hand there is social justice in preserving records of languages that are under-represented in the internet and cultural institutions, and making them accessible in what can be characterised as a postcolonial restitution of these records. On the other hand, if it is first world academics doing th
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Oravec, Jo Ann. "Depraved, Distracted, Disabled, or Just “Pack Rats”? Workplace Hoarding Personas in Physical and Virtual Realms." Persona Studies 1, no. 2 (2015): 75–87. http://dx.doi.org/10.21153/ps2015vol1no2art472.

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This article provides some potential directions in exploring the construction of the persona of the “hoarder” and addresses how such a persona can move to the foreground of an individual’s set of workplace-related personas. Hoarding throws into relief some critical concerns about the social standings of individuals in workplaces and the extent to which they have autonomous expression. The article frames hoarding in terms of its capacity to externalize particular social issues (such as environmental problems) and generate public discourse, and examines both physical hoardings (books and papers
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Kim, Sarah, Jeong Mi Park, Seungyeon Rhyu, Juhan Nam, and Kyogu Lee. "Quantitative analysis of piano performance proficiency focusing on difference between hands." PLOS ONE 16, no. 5 (2021): e0250299. http://dx.doi.org/10.1371/journal.pone.0250299.

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Quantitative evaluation of piano performance is of interests in many fields, including music education and computational performance rendering. Previous studies utilized features extracted from audio or musical instrument digital interface (MIDI) files but did not address the difference between hands (DBH), which might be an important aspect of high-quality performance. Therefore, we investigated DBH as an important factor determining performance proficiency. To this end, 34 experts and 34 amateurs were recruited to play two excerpts on a Yamaha Disklavier. Each performance was recorded in MID
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Febrian, Arsya, Hestiasari Rante, Sritrusta Sukaridhoto, and Akhmad Alimudin. "Music Scoring for Film Using Fruity Loops Studio." E3S Web of Conferences 188 (2020): 00004. http://dx.doi.org/10.1051/e3sconf/202018800004.

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Making music for a film can be said to be quite challenging for some people with the necessity that music can evoke the atmosphere in the film. Determination and placement of audio aspects into visual form are things done in the music scoring process. Of course, it will be very inconvenient and inefficient when making music must be through recording instruments manually through the studio. As technology develops in the world of music production, making music for films can now be made using only a computer. This can happen thanks to the Digital Audio Workstation (DAW) software. Nowadays, variou
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Blake, Jonathan, and Shahram Latifi. "Digital Watermarking Security." Defence Science Journal 61, no. 5 (2011): 408. http://dx.doi.org/10.14429/dsj.61.1176.

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<p>As creative works (e.g. books, films, music, photographs) become increasingly available in digital formats in a highly connected world, it also becomes increasingly difficult to secure intellectual property rights. Digital watermarking is one potential technology to aid intellectual property owners in controlling and tracking the use of their works. Surveys the state of digital watermarking research and examines the attacks that the technology faces and how it fares against them. Digital watermarking is an inherently difficult design problem subject to many constraints. The technology
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Kallioniemi, Kari. "Toposkartta, kliseekokoelma ja moderni panoraama." Lähikuva – audiovisuaalisen kulttuurin tieteellinen julkaisu 32, no. 2 (2019): 27–39. http://dx.doi.org/10.23994/lk.83448.

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Artikkelissa tarkastellaan suomalaisista musiikkitähdistä viime vuosina tehtyjä elämäkertaelokuvia ja niiden luonnetta mediahistorian kontekstissa. Millainen yhteys 1800-luvun mediakulttuurin todellisuudella ja sen topoksilla on musiikkitähdistä kertoviin melodramaattisiin elämäkertaelokuviin? Historiallisen ja vertailevan musiikkielokuvien lähiluvun kautta artikkeli pohtii kysymystä siitä, millä tavoin nämä elokuvat ovat kuvanneet musiikkitähtien elämää ja taidetta valkokankaalla. Käsittelemissäni suomalaiselokuvissa topokset, kliseet ja muut banaalin kansallisuuden merkit ovat osa digitaalis
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Korycki, Rafał. "Authenticity investigation of digital audio recorded as MP3 files." Issues of Forensic Science 283 (2014): 54–67. http://dx.doi.org/10.34836/pk.2014.283.1.

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In the work, the problem of detecting discontinuities in lossily compressed audio recordings was outlined and new methods that can be used to examine the authenticity of digital audio records were presented. The described solutions are based on statistical analysis of the data, calculated on the basis of the value of MDCT coefficients. Designated vectors, consisting of 228 features, were used as the training sequences of two machinę learning algorithms under the supervision of the linear discriminant analysis (LDA) and the support vector machinę (SVM). Detection of multiple compression was bot
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Zhao, Bo, Liming Fang, Hanyi Zhang, et al. "Y-DWMS: A Digital Watermark Management System Based on Smart Contracts." Sensors 19, no. 14 (2019): 3091. http://dx.doi.org/10.3390/s19143091.

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With the development of information technology, films, music, and other publications are inclined to be distributed in digitalized form. However, the low cost of data replication and dissemination leads to digital rights problems and brings huge economic losses. Up to now, existing digital rights management (DRM) schemes have been powerless to deter attempts of infringing digital rights and recover losses of copyright holders. This paper presents a YODA-based digital watermark management system (Y-DWMS), adopting non-repudiation of smart contract and blockchain, to implement a DRM mechanism to
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Zhang, Qi Liang, Xiao Bo Wang, Jun Wei Xie, Wen Kai Lu, and Hong Xing Zou. "A New Target Detection Method Based on Multiple Jamming Cancellation Algorithm." Applied Mechanics and Materials 687-691 (November 2014): 3880–83. http://dx.doi.org/10.4028/www.scientific.net/amm.687-691.3880.

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This paper proposed a target detection method in the presence of multiple jamming, which may come from mainlobe or sidelobe of the array antenna. The jamming direction-of-arrival (DOA) is estimated using MUSIC algorithm, and a multiple jamming cancellation beamformer is suggested, which is based on a FIR filer in space domain, the beamformer is followed by a pulse compression filter in frequency domain which can improve the resolution in time domain. We take a simulation experiment for our method, considering a digital array radar with pulse compression technique, the experiment indicate that
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Pawłowicz, Weronika. "Silesian Library in Katowice and Its Collection." Читалиште 16, no. 31 (2017): 33. http://dx.doi.org/10.19090/cit.2017.31.33-37.

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The Silesian Library in Katowice is a public library with a scientific profile which also performs the functions of a regional library. It was founded in 1922 as the Library of the Silesian Parliament and in 1936 became an independent institution named Józef Piłsudski Silesian Public Library. In 1952, the Library received the name Silesian Library and was proclaimed a scientific library. Today the collection of the Silesian Library counts more than 2.5 million items: books, periodicals, social life documents as well as special collections: manuscripts, old prints, cartographic materials, graph
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Revenko, N. S. "New Contours of Digitalization Abroad and in Russia: the Economy of Collaborative Consumption." Economics, taxes & law 11, no. 2 (2018): 103–10. http://dx.doi.org/10.26794/1999-849x-2018-11-2-103-110.

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The subject of the research is the collaborative consumption economy (CCE) as one of the trends in the digital economy. The purpose of the research was to identify the scope of the CCE and its main directions. Based on the critical analysis of existing viewpoints, it is concluded that the CCE refers to the relationships between end-users, namely individuals and legal entities, during a limited chronological period with respect to the use of temporarily free goods or services without transfer of ownership. It was revealed that the most interesting CCE projects were related to the lease of housi
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Ismail, Lizah. "Films on Demand Master Academic Video Collection." Charleston Advisor 21, no. 4 (2020): 27–30. http://dx.doi.org/10.5260/chara.21.4.27.

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Streaming media has reached a ubiquitous threshold, easily accessible in a variety of platforms for the general consumer in pursuit of entertainment. Streaming media in the educational context is not far behind. Films on Demand Master Academic Collection (FODMAC), an Infobase product (<<ext-link ext-link-type="uri" xlink:href="https://www.infobase.com/">https://www.infobase.com/</ext-link>>), is a popular option for many academic institutions. FODMAC’s content partners include many highly acclaimed and award- winning content producers such as PBS, BBC, TED, Bill Moyers, ABC,
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Kaare, Birgit Hertzberg. "The Self and the Institution." Nordicom Review 33, no. 2 (2012): 17–26. http://dx.doi.org/10.2478/nor-2013-0011.

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Abstract Media researchers have not been much preoccupied with a genre named Digital Storytelling. Since its origin in the early 90s, it has spread from California to the rest of the United States and has been evolving for several years now as a media practice around the globe. I therefore want to draw more attention to digital storytelling, here understood as a specific genre developed at the Center for Digital Storytelling (CDS) in California and defined as a short, first-person video narrative that combines voice recordings, still and moving images, and music or other sounds (www.storycente
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Joselit, David. "Seeing Oneself Seeing: A Conversation with Lucy Raven." October 162 (December 2017): 19–30. http://dx.doi.org/10.1162/octo_a_00307.

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Artist Lucy Raven speaks with David Joselit about her multidisciplinary practice and contemporary notions of image-making and viewing. Reflecting on the production and circulation of both analog and digital images—how they function, where they come from, and how they get distributed—Raven's animated films aim to denaturalize the process of viewing and draw attention to the ways in which films are inextricably bound up in complex systems of global commerce and finance.
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Decker, Todd. "The Filmmaker as DJ." Journal of Musicology 34, no. 2 (2017): 281–317. http://dx.doi.org/10.1525/jm.2017.34.02.281.

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Filmmaker Martin Scorsese’s Casino (1995) is structured around a compiled score of almost sixty popular music recordings. Scorsese himself, working with editor Thelma Schoonmaker and using digital editing tools for the first time, assembled and arranged a diverse body of pre-existing music into a unified score that plays for more than two of the film’s three hours. This article offers a close analysis of Scorsese acting as composer—crafting Casino’s compiled score in the manner of a DJ—and, in reciprocal fashion, editing film images and narrative to recorded music. Casino demonstrates highly v
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Rosi, Eleonora. "L’utilizzo dei media digitali in un campione di bambini e adolescenti attraverso il questionario Media Activity Form." Medico e Bambino pagine elettroniche 24, no. 2 (2021): 31–38. http://dx.doi.org/10.53126/mebxxiv031.

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Background - Several studies have investigated the use of digital media in developmental age, mainly focusing on Internet or video games addiction in adolescence. However, few studies have investigated the time spent by children and young people on different types of digital media and their impact on adaptive behaviour. Objectives - On the base of parent and child reports the current study aimed to investigate the use of different digital media in Italian children and adolescents, aged six to eighteen, and their impact on adaptive behaviour as well, and to assess its association with socio-dem
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Kumar, Akshaya. "The libidinal economy of vernacularisation: modernity, sexuality and Bhojpuri media." Media, Culture & Society 43, no. 4 (2021): 776–84. http://dx.doi.org/10.1177/0163443721994543.

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The last two decades have witnessed a notable proliferation of media industries producing low-budget digital films and music videos. These media industries routinely stage a confrontation between modernity and a fantasy of pure cultural traditions. The bulk of their content deploys the male star as an extraordinary crossover figure – the only one capable of bringing modernity and its vernacular outsides on the negotiating table. Drawing upon the trajectory of Bhojpuri media industry – referring to the language spoken in parts of eastern Uttar Pradesh and western Bihar – this paper discusses, v
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Justice, Deborah. "When Church and Cinema Combine: Blurring Boundaries through Media-savvy Evangelicalism." Journal of Religion, Media and Digital Culture 3, no. 1 (2014): 84–119. http://dx.doi.org/10.1163/21659214-90000042.

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The use of social media presents new religious groups with opportunities to assert themselves in contrast to established religious institutions. Intersections of church and cinema form a central part of this phenomenon. On one hand, many churches embrace digital media, from Hollywood clips in sermons to sermons delivered entirely via video feed. Similarly and overlapping with this use of media, churches in cinemas have emerged around the world as a new form of Sunday morning worship. This paper investigates intersections of church and cinema through case studies of two representative congregat
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Bizri, Hisham M. "City of Brass: The Art of Masking Reality in Digital Film." Leonardo 36, no. 1 (2003): 7–11. http://dx.doi.org/10.1162/002409403321152211.

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The author's interest in film lies in its ability to expand consciousness and perception in ways unique to the medium. His films challenge the language of filmmaking, be it montage, color, sound, lighting, mise-enscène or acting. The author employs a wide palette of film vocabulary to mask reality and filter it through a personal vision. With the introduction of computers, new ways of seeing the world through film, and thus of acting in the world, may be accomplished.
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Apel, Simon. "Bridgeport Music, Inc. v. Dimension Films (USA), Metall auf Metall (Germany) and Digital Sound Sampling – »Bright Line Rules«?" Zeitschrift für geistiges Eigentum 2, no. 3 (2010): 331. http://dx.doi.org/10.1628/186723710793206774.

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