Academic literature on the topic 'Digital music players'
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Journal articles on the topic "Digital music players"
Zhang, Shangxuan. "Analysis the Enhancement of User Game Experience Based on Digital Media Designing." Lecture Notes in Education Psychology and Public Media 54, no. 1 (June 4, 2024): 30–36. http://dx.doi.org/10.54254/2753-7048/54/20241567.
Full textKamaruddin, Nur Zaheera Zailan, and Hasrul Hashim. "Penerimaan dan Cabaran Inovasi Muzik Digital Terhadap Industri Muzik di Malaysia." Jurnal Komunikasi: Malaysian Journal of Communication 40, no. 2 (June 30, 2024): 262–80. http://dx.doi.org/10.17576/jkmjc-2024-4002-15.
Full textMaurya, Akash Kumar, Vandana, Abhishek Kumar, and Abhinav Kumar. "Music Player Box." International Journal for Research in Applied Science and Engineering Technology 11, no. 11 (November 30, 2023): 2657–61. http://dx.doi.org/10.22214/ijraset.2023.57108.
Full textNogueira, Pedro, Rui Rodrigues, Eugénio Oliveira, and Lennart Nacke. "Guided Emotional State Regulation: Understanding and Shaping Players’ Affective Experiences in Digital Games." Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment 9, no. 1 (June 30, 2021): 51–57. http://dx.doi.org/10.1609/aiide.v9i1.12678.
Full textStudley, Thomas, Jon Drummond, Nathan Scott, and Keith Nesbitt. "Can Competitive Digital Games Support Real-Time Music Creation?" Journal of Sound and Music in Games 3, no. 1 (January 1, 2022): 1–35. http://dx.doi.org/10.1525/jsmg.2022.3.1.1.
Full textSaunders, Muriel D., Kent A. Questad, Timothy B. Cullinan, and Richard R. Saunders. "Adapted digital music players for individuals with severe impairments." Behavioral Interventions 26, no. 2 (March 22, 2011): 161–66. http://dx.doi.org/10.1002/bin.327.
Full textStudley, Thomas, Jon Drummond, Nathan Scott, and Keith Nesbitt. "Evaluating Digital Games for Competitive Music Composition." Organised Sound 25, no. 1 (March 4, 2020): 75–88. http://dx.doi.org/10.1017/s1355771819000487.
Full textPutra, Riomanadona M., and Irwansyah Irwansyah. "Musik Rilisan Fisik Di Era Digital: Musik Indie Dan Konsumsi Rilisan Musik Fisik." Jurnal Komunikasi 11, no. 2 (October 30, 2019): 128. http://dx.doi.org/10.24912/jk.v11i2.4062.
Full textBokul, Dr Md Mozammel Hossain. "Music Consumption on Digital Platforms: A Study on Bangladeshi University Students." International Journal of Research and Innovation in Social Science VII, no. VII (2023): 90–105. http://dx.doi.org/10.47772/ijriss.2023.70707.
Full textKazarova, V. S., and A. G. Mirakyan. "Music Business in the Digital Economy Age." Vestnik of the Plekhanov Russian University of Economics 20, no. 5 (September 29, 2023): 113–25. http://dx.doi.org/10.21686/2413-2829-2023-113-125.
Full textDissertations / Theses on the topic "Digital music players"
Chung, Tuck Siong. "My mobile music an adaptive personalization system for digital audio players /." College Park, Md. : University of Maryland, 2007. http://hdl.handle.net/1903/7250.
Full textThesis research directed by: Business and Management: Marketing. Title from t.p. of PDF. Includes bibliographical references. Published by UMI Dissertation Services, Ann Arbor, Mich. Also available in paper.
Bolt, Jeffrey M. "iPod, You-pod, We All Pod For Stress Relief:An Investigation of Mood-Management Through Digital Portable Music Players." Kent State University / OhioLINK, 2016. http://rave.ohiolink.edu/etdc/view?acc_num=kent1459350298.
Full textLawson, Jesse. "The Compression and Expansion of Musical Experience in the Digital Age." ScholarWorks @ UVM, 2008. http://scholarworks.uvm.edu/graddis/133.
Full textRinsema, Rebecca Marie. "Listening in Action: Students' Mobile Music Experiences in the Digital Age." Scholar Commons, 2012. http://scholarcommons.usf.edu/etd/4396.
Full textGumaste, Nitin S. "An experiment in portable escapism : storytelling and the iPod." Virtual Press, 2006. http://liblink.bsu.edu/uhtbin/catkey/1345339.
Full textDepartment of Telecommunications
Aarthun, Tobias, and Marko Sokolovic. "Adaptiv musik i digitala spel : dess funktion och inverkan på spelaren." Thesis, Blekinge Tekniska Högskola, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-16765.
Full textAdaptive music allows game developers to implement music that responds to other game parameters. Thus, the music can follow the game's narrative in real time, thereby contributing to an immersive experience. In a game with adaptive music, the player has agency and influence on the music, while at the same time the music also has agency and influence on the player. In this bachelor thesis, we have investigated how adaptive music could affect player performance by looking at elements that may influence this issue, such as music features and stress. We have conducted tests as well as combined quantitative with qualitative methods which enabled us to dive deeper in this question and get into the details, while at the same time obtaining broader and more comprehensive knowledge about the role of adaptive music in games. In the text, we describe the practical work with all of it’s technical ingredients that we performed to create and implement adaptive music in a game. Finally, we also provide an account of the collected data, a methodically conducted analysis, and an in-depth discussion that reflects on the work and suggests how to continue researching this subject.
Kim, Jeong Ah. "Study on developing a potential way-finding map design of an iPhone & iPod web application for Rochester Institute of Technology (RIT) Library /." Online version of thesis, 2010. http://hdl.handle.net/1850/11752.
Full textWilliams, Marilyn Anne 1961. "Examining the efficacy of using iPod Touches to deliver reading comprehension strategy instruction and to provide electronic text support on the reading comprehension performance of sixth-grade students." Thesis, University of Oregon, 2010. http://hdl.handle.net/1794/10997.
Full textInstructional use of the iPod Touch is increasing as evidenced by anecdotal reports of its efficacy as a learning tool. However, research documenting the impact of this technology has been limited. This study was based on the following research questions: (a) Does providing explicit reading comprehension strategy instruction using an iPod Touch increase students' reading comprehension outcomes based on standardized reading tests and multiple-choice probe measures when compared to a No Support comparison group? (b) Does providing different types of electronic text support increase students' reading comprehension outcomes, and if so, which type of support is most effective? (c) Does providing different levels of electronic text support influence students' attitudes toward the use of comprehension strategies as well as using an iPod Touch for this task? Participants included 155 sixth-grade students at a public middle school. Students were randomly assigned to one of three intervention groups; (a) Notational Only support (a note-taking sheet), (b) Notational + Instructional support (embedded prompts), and (c) Notational + Instructional + Translational support (audio version of the text and prompts) and received reading comprehension strategy instruction and text support using an iPod Touch. An intact No Support ( N = 61) group that did not receive instruction or text support but read the texts using an iPod Touch was used as a quasi-experimental comparison group. Two standardized reading comprehension measures were employed at pretest and posttest as well as researcher developed probe measures that were used throughout the study. An ANOVA analysis determined that no statistically significant differences existed between the groups at pretest. An ANCOVA with pretest scores as a covariate found no statistically significant differences between groups on the standardized reading comprehension measures. Because of a high level of variation among the probe measure data, including significant missing data, these results were not analyzed statistically and were reported descriptively. Students responded positively to survey questions about using the iPod Touch for summarization strategy instruction and the text supports.
Committee in Charge: Dr. Edward J. Kame'enui, Chair; Dr. Kathleen Scalise; Dr. Louis Moses; Dr. Lynne Anderson-Inman
Baker, Rebecca Dawn. "Comparing the Readability of Text Displays on Paper, E-Book Readers, and Small Screen Devices." Thesis, University of North Texas, 2010. https://digital.library.unt.edu/ark:/67531/metadc28390/.
Full textLever, Katie Marie. "Mobile music technology, communication isolation and community building an analysis of college students' use of digital entertainment." 2007. http://hdl.rutgers.edu/1782.2/rucore10001600001.ETD.16720.
Full textBooks on the topic "Digital music players"
shi, PCuSER yan jiu, ed. IPod meng huan cai gou jian ding tuan. Taibei Shi: Dian nao ren wen hua, 2006.
Find full textMitra, Ananda. Digital music: Computers that make music. New York: Chelsea House, 2010.
Find full textRichard, Mansfield. The savvy guide to digital music. Indianapolis: Indy-Tech Publishing, 2005.
Find full textThe iPod & iTunes pocket guide: Ginormous knowledge, pocket sized. 5th ed. Berkkely, CA: Peachpit Press, 2010.
Find full textKelby, Scott. The iPod book: Doing cool stuff with the iPod and the iTunes store. 5th ed. Berkeley, Calif: Peachpit Press, 2009.
Find full textBook chapters on the topic "Digital music players"
Redecker, Björn. "Sounding the Atmosphere." In Mental Health | Atmospheres | Video Games, 209–26. Bielefeld, Germany: transcript Verlag, 2022. http://dx.doi.org/10.14361/9783839462645-016.
Full textNickel, Vadim. "Generative Atmospheres." In Mental Health | Atmospheres | Video Games, 195–208. Bielefeld, Germany: transcript Verlag, 2022. http://dx.doi.org/10.14361/9783839462645-015.
Full textO’Regan, Gerard. "MP3 Player and Digital Music." In The Innovation in Computing Companion, 197–99. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-030-02619-6_41.
Full textBeer, David. "The MP3 Player as a Mobile Digital Music Collection Portal." In Mobile Computing, 1168–74. IGI Global, 2009. http://dx.doi.org/10.4018/978-1-60566-054-7.ch096.
Full textDaidj, Nabyla. "The Recorded Music Industry." In Sustainable Business, 1573–93. IGI Global, 2020. http://dx.doi.org/10.4018/978-1-5225-9615-8.ch071.
Full text"The Recorded Music Industry." In Advances in Business Strategy and Competitive Advantage, 296–315. IGI Global, 2015. http://dx.doi.org/10.4018/978-1-4666-6513-2.ch011.
Full textYoshikawa, Masataka. "Foreseeing the Future Lifestyle with Digital Music." In Selected Readings on the Human Side of Information Technology, 191–201. IGI Global, 2009. http://dx.doi.org/10.4018/978-1-60566-088-2.ch011.
Full textYoshikawa, Masataka. "Foreseeing the Future Lifestyle with Digital Music." In Human Computer Interaction, 1223–33. IGI Global, 2009. http://dx.doi.org/10.4018/978-1-87828-991-9.ch077.
Full textYoshikawa, Masataka. "Foreseeing the Future Lifestyle with Digital Music." In Information Communication Technologies, 1809–19. IGI Global, 2008. http://dx.doi.org/10.4018/978-1-59904-949-6.ch127.
Full textYoshikawa, Masataka. "Foreseeing the Future Lifestyle with Digital Music." In Information Communication Technologies and Emerging Business Strategies, 59–75. IGI Global, 2007. http://dx.doi.org/10.4018/978-1-59904-234-3.ch004.
Full textConference papers on the topic "Digital music players"
Bezerra, Daniel Filgueira, Filipe Calegario, Giordano Cabral, and Geber Ramalho. "MySoundtrack: a tool for personalized and adaptive music listening while playing games." In Anais Estendidos do Simpósio Brasileiro de Games e Entretenimento Digital. Sociedade Brasileira de Computação, 2021. http://dx.doi.org/10.5753/sbgames_estendido.2021.19663.
Full textZimmerman, John. "Exploring the role of emotion in the interaction design of digital music players." In the 2003 international conference. New York, New York, USA: ACM Press, 2003. http://dx.doi.org/10.1145/782896.782939.
Full textArthur, Reginald, Olivia Anku Tsede, Mohammed-Aminu Sanda, Eleonora Belfiore, and Thilde Langevang. "Conceptualizing the Influence of Digital Musicpreneurs on the Music Streaming Ecosystem in the Global South: An Actor-Network Perspective." In AHFE 2023 Hawaii Edition. AHFE International, 2023. http://dx.doi.org/10.54941/ahfe1004302.
Full textLiu, Jinge, and Shuyu Wang. "Piano4Play: An Automated Piano Transcription and Keyboard Visualization System using AI and Deep Learning Techniques." In 8th International Conference on Control, Modeling and Computing (CMC 2022). Academy and Industry Research Collaboration Center (AIRCC), 2022. http://dx.doi.org/10.5121/csit.2022.120502.
Full textHodoshima, Nao. "Correlation Between a Questionnaire About Noise-Induced Hearing Loss and SPL of Portable Music Players of High School and University Students." In ASME 2012 Noise Control and Acoustics Division Conference at InterNoise 2012. American Society of Mechanical Engineers, 2012. http://dx.doi.org/10.1115/ncad2012-1412.
Full textWang, Jiacheng, and Liangming Jia. "Usability of music application interface systems." In 14th International Conference on Applied Human Factors and Ergonomics (AHFE 2023). AHFE International, 2023. http://dx.doi.org/10.54941/ahfe1003199.
Full textHuei Chou, Wen, Chung-wen Hung, and Ya-ling Ko. "Transdisciplinary design research of Homebound Seniors." In 5th International Conference on Human Systems Engineering and Design: Future Trends and Applications (IHSED 2023). AHFE International, 2023. http://dx.doi.org/10.54941/ahfe1004160.
Full textSnook, Kelly, Tarik Barri, Joachim Goßmann, Jason Potts, Margaret Schedel, and Hartmut Warm. "Kepler Concordia: Designing an Immersive Modular Musical and Scientific Instrument Using Novel Blockchain and Sonification Technologies in XR." In The 24th International Conference on Auditory Display. Arlington, Virginia: The International Community for Auditory Display, 2018. http://dx.doi.org/10.21785/icad2018.034.
Full textHusin, Nanang, and Achmad Nizar Hidayanto. "Influence Factors in The Fall of Music Industry and The Emergence of New Digital Music Service Player in The Digital Music Transformation - A Systematic Literature Review." In 2018 3rd International Conference on Information Technology, Information System and Electrical Engineering (ICITISEE). IEEE, 2018. http://dx.doi.org/10.1109/icitisee.2018.8720993.
Full textFütterer, Daniel. "Herausforderungen bei der Kodierung von Paratext am Beispiel Neuer Musik mit Live-Elektronik." In Jahrestagung der Gesellschaft für Musikforschung 2019. Paderborn und Detmold. Musikwissenschaftliches Seminar der Universität Paderborn und der Hochschule für Musik Detmold, 2020. http://dx.doi.org/10.25366/2020.103.
Full textReports on the topic "Digital music players"
Lefevre, Bruno, and Philippe Bouquillion. Communications, media and internet concentration in France, 2019-2021. Global Media and Internet Concentration Project, Carleton University, 2024. http://dx.doi.org/10.22215/gmicp/2024.2.
Full textKeogh, Brendan, Dan Golding, and Taylor Hardwick. Australian Music and Games 2023 Benchmark. Queensland University of Technology and Swinburne University of Technology, 2023. http://dx.doi.org/10.5204/rep.eprints.243139.
Full textManhiça, Anésio, Alex Shankland, Kátia Taela, Euclides Gonçalves, Catija Maivasse, and Mariz Tadros. Alternative Expressions of Citizen Voices: The Protest Song and Popular Engagements with the Mozambican State. Institute of Development Studies (IDS), November 2020. http://dx.doi.org/10.19088/ids.2020.001.
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