Journal articles on the topic 'Digital music players'
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Zhang, Shangxuan. "Analysis the Enhancement of User Game Experience Based on Digital Media Designing." Lecture Notes in Education Psychology and Public Media 54, no. 1 (June 4, 2024): 30–36. http://dx.doi.org/10.54254/2753-7048/54/20241567.
Full textKamaruddin, Nur Zaheera Zailan, and Hasrul Hashim. "Penerimaan dan Cabaran Inovasi Muzik Digital Terhadap Industri Muzik di Malaysia." Jurnal Komunikasi: Malaysian Journal of Communication 40, no. 2 (June 30, 2024): 262–80. http://dx.doi.org/10.17576/jkmjc-2024-4002-15.
Full textMaurya, Akash Kumar, Vandana, Abhishek Kumar, and Abhinav Kumar. "Music Player Box." International Journal for Research in Applied Science and Engineering Technology 11, no. 11 (November 30, 2023): 2657–61. http://dx.doi.org/10.22214/ijraset.2023.57108.
Full textNogueira, Pedro, Rui Rodrigues, Eugénio Oliveira, and Lennart Nacke. "Guided Emotional State Regulation: Understanding and Shaping Players’ Affective Experiences in Digital Games." Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment 9, no. 1 (June 30, 2021): 51–57. http://dx.doi.org/10.1609/aiide.v9i1.12678.
Full textStudley, Thomas, Jon Drummond, Nathan Scott, and Keith Nesbitt. "Can Competitive Digital Games Support Real-Time Music Creation?" Journal of Sound and Music in Games 3, no. 1 (January 1, 2022): 1–35. http://dx.doi.org/10.1525/jsmg.2022.3.1.1.
Full textSaunders, Muriel D., Kent A. Questad, Timothy B. Cullinan, and Richard R. Saunders. "Adapted digital music players for individuals with severe impairments." Behavioral Interventions 26, no. 2 (March 22, 2011): 161–66. http://dx.doi.org/10.1002/bin.327.
Full textStudley, Thomas, Jon Drummond, Nathan Scott, and Keith Nesbitt. "Evaluating Digital Games for Competitive Music Composition." Organised Sound 25, no. 1 (March 4, 2020): 75–88. http://dx.doi.org/10.1017/s1355771819000487.
Full textPutra, Riomanadona M., and Irwansyah Irwansyah. "Musik Rilisan Fisik Di Era Digital: Musik Indie Dan Konsumsi Rilisan Musik Fisik." Jurnal Komunikasi 11, no. 2 (October 30, 2019): 128. http://dx.doi.org/10.24912/jk.v11i2.4062.
Full textBokul, Dr Md Mozammel Hossain. "Music Consumption on Digital Platforms: A Study on Bangladeshi University Students." International Journal of Research and Innovation in Social Science VII, no. VII (2023): 90–105. http://dx.doi.org/10.47772/ijriss.2023.70707.
Full textKazarova, V. S., and A. G. Mirakyan. "Music Business in the Digital Economy Age." Vestnik of the Plekhanov Russian University of Economics 20, no. 5 (September 29, 2023): 113–25. http://dx.doi.org/10.21686/2413-2829-2023-113-125.
Full textSaeadmin, RR Ella Evrita H, S. E, M.M,, Ahmad Budi Sulistioyuwono, S. E, M.M, and Fransiskus Rendy, B. Com, M.A.B. "Strategi Pemasaran Industri Musik Pada Era Digital Di Indonesia." Profilm : Jurnal Ilmiah Ilmu Perfilman dan Pertelevisian 1, no. 1 (January 10, 2022): 52–60. http://dx.doi.org/10.56849/sae.v1i1.37.
Full textLasen, Amparo. "Disruptive ambient music: Mobile phone music listening as portable urbanism." European Journal of Cultural Studies 21, no. 1 (May 24, 2017): 96–110. http://dx.doi.org/10.1177/1367549417705607.
Full textResmadi, Idhar. "From music industry to content industry: a story of Sun Eater Records." Emerald Emerging Markets Case Studies 12, no. 3 (August 19, 2022): 1–42. http://dx.doi.org/10.1108/eemcs-12-2021-0414.
Full textChung, Tuck Siong, Roland T. Rust, and Michel Wedel. "My Mobile Music: An Adaptive Personalization System for Digital Audio Players." Marketing Science 28, no. 1 (January 2009): 52–68. http://dx.doi.org/10.1287/mksc.1080.0371.
Full textSudhakar, M., Shamala Tejaswini, Marpaka Shivani Reddy, v. Vishal, and Gangula Bany Vishwas. "EMOTION BASED MUSIC PLAYER." YMER Digital 21, no. 05 (May 16, 2022): 723–26. http://dx.doi.org/10.37896/ymer21.05/82.
Full textFinan, Donald S. "Get Hip to the Data Acquisition Scene: Principles of Digital Signal Recording." Perspectives on Speech Science and Orofacial Disorders 20, no. 1 (July 2010): 6–13. http://dx.doi.org/10.1044/ssod20.1.6.
Full textJordà, Sergi. "Instruments and Players: Some Thoughts on Digital Lutherie." Journal of New Music Research 33, no. 3 (September 2004): 321–41. http://dx.doi.org/10.1080/0929821042000317886.
Full textNakano, Davi. "Digital music, online outlets and their business models." Brazilian Journal of Operations & Production Management 16, no. 4 (November 30, 2019): 581–91. http://dx.doi.org/10.14488/bjopm.2019.v16.n4.a4.
Full textNoviani, Dini, Raenita Pratiwi, Silvia Silvianadewi, Mohammad Benny Alexandri, and Marsha Aulia Hakim. "Pengaruh Streaming Musik Terhadap Industri Musik di Indonesia." JURNAL BISNIS STRATEGI 29, no. 1 (July 1, 2020): 14–25. http://dx.doi.org/10.14710/jbs.29.1.14-25.
Full textShetty, Aishwarya, Apeksha Prabhu, Prof Suparna, and Dr M. Shahina Parveen. "Song Recommendation Based on Facial Expression." International Journal of Soft Computing and Engineering 12, no. 6 (January 30, 2023): 1–5. http://dx.doi.org/10.35940/ijsce.a9345.0112623.
Full textHurtado, Enrique, Thor Magnusson, and Josu Rekalde. "Digitizing the Txalaparta: Computer-Based Study of a Traditional Practice." Computer Music Journal 43, no. 2-3 (June 2020): 125–41. http://dx.doi.org/10.1162/comj_a_00522.
Full textRemache-Vinueza, Byron, Andrés Trujillo-León, Mireya Zapata, Fabián Sarmiento-Ortiz, and Fernando Vidal-Verdú. "Audio-Tactile Rendering: A Review on Technology and Methods to Convey Musical Information through the Sense of Touch." Sensors 21, no. 19 (September 30, 2021): 6575. http://dx.doi.org/10.3390/s21196575.
Full textPeechapat, Wichaya, and Nattapong Puttanapong. "Collaboration and Competition: A Social Network Analysis of Thailand’s Music Industry." Economies 12, no. 2 (February 12, 2024): 45. http://dx.doi.org/10.3390/economies12020045.
Full textHeazlewood-Dale, James C. "Scott Joplin in the Overworld: Super Mario's Rag-Inflected Score." Jazz and Culture 6, no. 2 (December 1, 2023): 7–36. http://dx.doi.org/10.5406/25784773.6.2.02.
Full textDing, Jun. "Application of Big Data Mining Technology in the Digital Construction of Vocal Music Teaching Resource Library." Wireless Communications and Mobile Computing 2022 (July 29, 2022): 1–9. http://dx.doi.org/10.1155/2022/3197118.
Full textWigati, Oki Turatula Narendra, Raden Muhammad Mulyadi, and Widyo Nugrahanto. "Identitas musik: Studi netnografi rilisan musik di Bandung." Satwika : Kajian Ilmu Budaya dan Perubahan Sosial 7, no. 1 (April 13, 2023): 153–66. http://dx.doi.org/10.22219/satwika.v7i1.25253.
Full textNamburu, Mohith, and Manjunadha Nagasai T. "Emotion-Driven Soundtrack Selector using AI." International Journal for Research in Applied Science and Engineering Technology 12, no. 2 (February 29, 2024): 1002–7. http://dx.doi.org/10.22214/ijraset.2024.58506.
Full textRuddin, Isra, and Jamalullail Jamalullail. "The Development of New Media in the Economic Growth of the Indonesian Music Industry." Ilomata International Journal of Management 3, no. 4 (October 31, 2022): 470–85. http://dx.doi.org/10.52728/ijjm.v3i4.580.
Full textFlückiger, Matthias, Tobias Grosshauser, and Gerhard Tröster. "Influence of Piano Key Vibration Level on Players’ Perception and Performance in Piano Playing." Applied Sciences 8, no. 12 (December 19, 2018): 2697. http://dx.doi.org/10.3390/app8122697.
Full textCHIU, CHRISTINE C., JUNE HUH, LAURA DE SOUZA, ARMANDO ALFARO-RAMIREZ, ROBIN CLEGG, LAURA FENWICK, ROBERT M. HAMILTON, et al. "A Prospective Pediatric Clinical Trial of Digital Music Players: Do They Interfere with Pacemakers?" Journal of Cardiovascular Electrophysiology 20, no. 1 (January 2009): 44–49. http://dx.doi.org/10.1111/j.1540-8167.2008.01270.x.
Full textCastro Soeiro, Filipe, Mariana Santos, and José Alves. "Network-based innovation: the case for mobile gaming and digital music." European Business Review 28, no. 2 (March 14, 2016): 155–75. http://dx.doi.org/10.1108/ebr-07-2015-0072.
Full textTaylor, Skip. "An Investigation of Tone Production in Relation to Management of Bow Weight and Speed among Beginning and Intermediate String Players: A Pilot Study." String Research Journal os-3, no. 1 (July 2006): 55–66. http://dx.doi.org/10.1177/1948499206os-300105.
Full textOliva, Costantino, and Ari Poutiainen. "Otogarden." Journal of Sound and Music in Games 3, no. 2-3 (2022): 28–58. http://dx.doi.org/10.1525/jsmg.2022.3.2-3.28.
Full textLizardo, Jimmy, and Fredella Colline. "The Influence of Market Attractiveness and Unique Capability on Collaboration Strategy and Business Performance: A Study at Digital Creative Industry in Java." Winners 24, no. 1 (June 30, 2023): 45–56. http://dx.doi.org/10.21512/tw.v24i1.10034.
Full textMILLER, KIRI. "Schizophonic Performance: Guitar Hero, Rock Band, and Virtual Virtuosity." Journal of the Society for American Music 3, no. 4 (October 15, 2009): 395–429. http://dx.doi.org/10.1017/s1752196309990666.
Full textYusof, Rosmelia, Lok Yee Huei, Nur Aisya Adnan, Nur Aliah Ilyana Jefry, Nur Aliana Sofea Syuhaimi, Nur Alieza Natasha Marzuki, Nilna Iffa Afifatia Fasya, and Naura Nuhaa Tsabita. "Contributing Factors to Customers Loyalty in Gadgets A Study on Apple Brand." International Journal of Tourism & Hospitality in Asia Pasific 6, no. 2 (June 20, 2023): 116–25. http://dx.doi.org/10.32535/ijthap.v6i2.2344.
Full textMcGraw, Andrew Clay. "Different Temporalities: The Time of Balinese Gamelan." Yearbook for Traditional Music 40 (2008): 136–62. http://dx.doi.org/10.1017/s0740155800012145.
Full textLeonard, Nicholas. "Homage or Biting Lines: Critically Discussing Authorship, Creativity, and Copyright in the 21st Century through Hip-Hop." Arts 7, no. 4 (November 22, 2018): 86. http://dx.doi.org/10.3390/arts7040086.
Full textIlsar, Alon, Gail Kenning, Sam Trolland, and Ciaran Frame. "Inclusive Improvisation: Exploring the Line between Listening and Playing Music." ACM Transactions on Accessible Computing 15, no. 2 (June 30, 2022): 1–21. http://dx.doi.org/10.1145/3506856.
Full textKwak, Jung, Keith Anderson, and Katharine O’Connell Valuch. "Findings From a Prospective Randomized Controlled Trial of an Individualized Music Listening Program for Persons With Dementia." Journal of Applied Gerontology 39, no. 6 (June 6, 2018): 567–75. http://dx.doi.org/10.1177/0733464818778991.
Full textHamilton, Craig. "Popular music, digital technologies and data analysis: New methods and questions." Convergence: The International Journal of Research into New Media Technologies 25, no. 2 (March 4, 2019): 225–40. http://dx.doi.org/10.1177/1354856519831127.
Full textSchneck, Jeremy, Rebecca Mendelsohn, Daniel Dickstein, and Ghassan Samara. "The Impact of Portable Digital Music Players on Hearing in High School and Middle School Students." Laryngoscope 121, S5 (2011): S332. http://dx.doi.org/10.1002/lary.22288.
Full textCorcoran, Marlena. "Life and Death in the Digital World of the Plaintext Players." Leonardo 32, no. 5 (October 1999): 359–64. http://dx.doi.org/10.1162/002409499553578.
Full textSoeiro, Filipe Castro, and Ana Filipa Conduto. "Regional Innovation Systems and Revolutionized Sectors: The Mobile Gaming and Digital Music." Journal of Corporate Governance, Insurance, and Risk Management 1, no. 2 (March 30, 2014): 261–89. http://dx.doi.org/10.56578/jcgirm010216.
Full textWhalley, Ian. "Internet2 and Global Electroacoustic Music: Navigating a decision space of production, relationships and languages." Organised Sound 17, no. 1 (February 14, 2012): 4–15. http://dx.doi.org/10.1017/s135577181100046x.
Full textMcGinn, Claire. "Expressive timing and mechanical instruments: exploring temporal idiomaticity in some music box performances." Open Research Europe 2 (September 29, 2022): 113. http://dx.doi.org/10.12688/openreseurope.14910.1.
Full textIvănescu, Andra. "Inhuman Music and the Monstrous-Feminine." Journal of Sound and Music in Games 5, no. 1 (January 1, 2024): 24–38. http://dx.doi.org/10.1525/jsmg.2024.5.1.24.
Full textResnick, Marc L. "Human Factors in Digital Rights Management for Consumer Products." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 49, no. 18 (September 2005): 1734–38. http://dx.doi.org/10.1177/154193120504901812.
Full textDyer, Mark. "The Human Still Lives? Technology, Borrowing and Agency in the Music of Nicolas Collins." INSAM Journal of Contemporary Music, Art and Technology, no. 4 (July 15, 2020): 77–87. http://dx.doi.org/10.51191/issn.2637-1898.2020.3.4.77.
Full textJasute, Egle, and Valentina Dagiene. "Towards Digital Competencies in Mathematics Education." International Journal of Digital Literacy and Digital Competence 3, no. 2 (April 2012): 1–19. http://dx.doi.org/10.4018/jdldc.2012040101.
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