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Dissertations / Theses on the topic 'Digital spaces'

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1

Melin, Erik. "Digital Geometry and Khalimsky Spaces." Doctoral thesis, Uppsala University, Department of Mathematics, 2008. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-8419.

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<p>Digital geometry is the geometry of digital images. Compared to Euclid’s geometry, which has been studied for more than two thousand years, this field is very young.</p><p>Efim Khalimsky’s topology on the integers, invented in the 1970s, is a digital counterpart of the Euclidean topology on the real line. The Khalimsky topology became widely known to researchers in digital geometry and computer imagery during the early 1990s.</p><p>Suppose that a continuous function is defined on a subspace of an <i>n-</i>dimensional Khalimsky space. One question to ask is whether this function can be exten
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2

Ljungström, Mattias. "Remarks on digital play spaces." Universität Potsdam, 2008. http://opus.kobv.de/ubp/volltexte/2008/2460/.

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Most play spaces support completely different actions than we normally would think of when moving through real space, out of play. This paper therefore discusses the relationship between selected game rules and game spaces in connection to the behaviors, or possible behaviors, of the player. Space will be seen as a modifier or catalyst of player behavior. Six categories of game space are covered: Joy of movement, exploration, tactical, social, performative, and creative spaces. Joy of movement is examined in detail, with a briefer explanation of the other categories.
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Gradinar, Adrian Ioan. "Designing interactive objects and spaces for the digital public space." Thesis, Lancaster University, 2018. http://eprints.lancs.ac.uk/126620/.

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The Internet is evolving, both in form and function, at a rate which is becoming increasingly difficult to match. Through constructs such as The Internet of Things, our consumption of digital information and knowledge is slowly moving away from being primarily consumed through screens to one in which we are generators of data by interacting with the objects and spaces which surrounds us. Thus, the Internet is no longer a space we visit but rather the space we live in and experience in our daily lives. The Digital Public Space, a concept based on the democratisation of privately held knowledge,
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4

Antman, Benjamin. "Cybernetic Social Space : A Theoretical Comparison of Mediating Spaces in Digital Culture." Thesis, Blekinge Tekniska Högskola, Institutionen för teknik och estetik, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-6082.

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This essay does a theoretical comparison of the intricate social production in digital and real spaces, proposing a model for the non-technical exploration of the social production of spaces relating to human digital technology. The ‘social space’ proposed by Henri Lefebvre (1974) - responsible for producing material space - and the holistic model of ‘cybernetic space’ proposed by Ananda Mitra and Rae Lynn Schwartz (2001) - responsible for supporting the production of real and digital spaces - are argued as collaboratively producing cybernetic social spaces, serving as the definition of a unif
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Koslowski, Benjamin. "Framing privacy : architectural representation in digital spaces." Thesis, Royal College of Art, 2018. http://researchonline.rca.ac.uk/3398/.

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Individual privacy can be compromised in digitally mediated spaces, as networked communication has made scales of interaction and degrees of visibility difficult to grasp. This inquiry argues that privacy is a spatially-conditioned mental construct and tests architectural representation as a means of orienting the individual online through spatial design practice on three scales, from the miniature to the room and the neighbourhood. Framed by the methodology of architectural representation, privacy online offers the narrative hook and driver for research. This identifies principles underlying
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Prata, André Isidoro. "Sistema de rádio digital para White Spaces UHF." Master's thesis, Universidade de Aveiro, 2013. http://hdl.handle.net/10773/11732.

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Mestrado em Engenharia Eléctrónica e Telecomunicações<br>Nos últimos anos tem-se assistido a uma impressionante disseminação das comunicações móveis assim como ao surgimento de novos protocolos de comunicação. Este facto traduz-se numa utilização intensiva de certas bandas do espectro eletromagnético, enquanto a utilização de outras é por vezes mínima ou inexistente. Consequentemente surgiu o conceito de white spaces, que representa as porções do espectro não utilizadas. Atualmente, o espectro eletromagnético é alocado de forma estática, associando cada tecnologia a uma determinada banda de fr
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Vuong, Thi Minh Thu. "Complemented and uncomplemented subspaces of Banach spaces." Thesis, University of Ballarat, 2006. http://researchonline.federation.edu.au/vital/access/HandleResolver/1959.17/51906.

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"A natural process in examining properties of Banach spaces is to see if a Banach space can be decomposed into simpler Banach spaces; in other words, to see if a Banach space has complemented subspaces. This thesis concentrates on three main aspects of this problem: norm of projections of a Banach space onto its finite dimensional subspaces; a class of Banach spaces, each of which has a large number of infinite dimensional complemented subspaces; and methods of finding Banach spaces which have uncomplemented subspaces, where the subspaces and the quotient spaces are chosen as well-known classi
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Vuong, Thi Minh Thu. "Complemented and uncomplemented subspaces of Banach spaces." University of Ballarat, 2006. http://archimedes.ballarat.edu.au:8080/vital/access/HandleResolver/1959.17/15540.

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"A natural process in examining properties of Banach spaces is to see if a Banach space can be decomposed into simpler Banach spaces; in other words, to see if a Banach space has complemented subspaces. This thesis concentrates on three main aspects of this problem: norm of projections of a Banach space onto its finite dimensional subspaces; a class of Banach spaces, each of which has a large number of infinite dimensional complemented subspaces; and methods of finding Banach spaces which have uncomplemented subspaces, where the subspaces and the quotient spaces are chosen as well-known classi
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Godzina, Mark Kenneth. "A clockwork architecture digital minds in analog spaces /." PDF viewer required Home page for entire collection, 2007. http://archives.udmercy.edu:8080/dspace/handle/10429/64.

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10

Emmelhainz, Nicole. "Writing Games: Collaborative Writing in Digital-Ludic Spaces." Case Western Reserve University School of Graduate Studies / OhioLINK, 2014. http://rave.ohiolink.edu/etdc/view?acc_num=case1402918660.

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11

Pluta, Kacper. "Rigid motions on discrete spaces." Thesis, Paris Est, 2017. http://www.theses.fr/2017PESC1095/document.

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En géométrie discrète, les objets euclidiens sont représentés par leurs approximations discrètes, telles que des sous-ensembles du réseau des points à coordonnées entières. Les déplacements de ces ensembles doivent être définis comme des applications depuis et sur un espace discret donné. Une façon de concevoir de telles transformations est de combiner des déplacements continus définis sur un espace euclidien avec un opérateur de discrétisation. Cependant, les déplacements discrétisés ne satisfont souvent plus les propriétés de leurs équivalents continus. En effet, en raison de la discrétisati
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Juste, Carlijn. "Digital Materials in Physical Spaces : Strategies for Exhibiting Digital and Beyond-Digital Installations in Contemporary Art Institutions." Electronic Thesis or Diss., Université de Lille (2022-....), 2025. http://www.theses.fr/2025ULILH001.

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Cette recherche interroge les nouvelles stratégies curatoriales relatives aux expositions d'œuvres d'art numérique dans des espaces physiques d'exposition. Par art numérique, j'entende les projets artistiques qui font usage de manière créative et critique de technologies telles que la programmation algorithmique, la réalité virtuelle ou augmentée, la robotique, l'utilisation des datas et les nouvelles formes d'apparition de l'image. Dans un monde où les outils numériques sont une condition structurante de la vie en société et de toute production culturelle (Stalder 2016), l'art numérique est u
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Ayoglu, Halil. "Digital Architecture As The Extension Of Physical Spaces: Asymptote." Master's thesis, METU, 2005. http://etd.lib.metu.edu.tr/upload/2/12605769/index.pdf.

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The aim of this thesis is to develop an understanding of digital architecture as an extension to the physical spaces. The thesis claims that Virtual Reality Environments (VREs) coexist, supplement, support and extend the physical environments. VREs enable the users to deal with manipulable, multi-dimensional, interactive digital environment. Asymptote&rsquo<br>s New York Stock Exchange Three-Dimensional Trading Floor (NYSE 3DTF) VRE is a significant example to analyze digital architecture in this perspective. The 3DTF is a project where architecture and information bring each other into a new
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Chen, Kuangfan. "Playable digital intervention in public spaces: Opportunities for engaging young office workers with public space." Thesis, Queensland University of Technology, 2021. https://eprints.qut.edu.au/213474/1/Kuangfan_Chen_Thesis.pdf.

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This project explores the potential of playful digital placemaking. The focus of the research is enquiring the concept of pleasure, deriving from the field of digital interaction and game design, applied to research into future urban design. Through qualitative and quantitative research in the context of Guiyang, China, the project has established different typologies of intervention, informed by a new design-led model for Playable digital intervention in public space.
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Darlington, Bruce. "Music in the spaces of the 21st century." Thesis, University of Chester, 2016. http://hdl.handle.net/10034/620326.

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Porceddu, Enrico. "The role of IT and space in community driven Coworking Spaces." Thesis, Jönköping University, IHH, Informatik, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:hj:diva-52823.

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Coworking Spaces represent a global fast-growing trend which was able to gain momentum in research and academia, yet until now the fundamental role of IT within the coworking space ecosystem proves to be a rather unexplored topic for researchers and academia. Therefore, this research is about the role of space and information technologies (such as software, hardware, and more IT-related services) within CWSs; hence about the relation and interplay among those technologies, the involved actors and the physical environment in which the act of coworking takes place.
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Melin, Erik. "Connectedness and continuity in digital spaces with the Khalimsky topology." Thesis, Uppsala University, Department of Mathematics, 2003. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-121803.

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18

Gullick, David Stephen. "An emergent framework for designers working in physical/digital spaces." Thesis, Lancaster University, 2018. http://eprints.lancs.ac.uk/124952/.

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Technology is becoming more deeply entwined with the spaces in which we live every day. As it does so, the line that divides that which is considered digital, and that which is physical is becoming blurred. As these two spaces merge, the elements that contribute to the way in which we understand to interact within them become harder to define. The work described within this thesis focuses on exploring this space using a formalised methodology that mirrors the design process over a number of iterative and exploratory “Research through Design” projects. This work highlights and discusses a numbe
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Bilandzic, Mark Vicko. "The embodied hybrid space : designing social and digital interventions to facilitate connected learning in coworking spaces." Thesis, Queensland University of Technology, 2013. https://eprints.qut.edu.au/62872/1/Mark_Vicko_Bilandzic_Thesis.pdf.

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This thesis developed and evaluated strategies for social and ubiquitous computing designs that can enhance connected learning and networking opportunities for users in coworking spaces. Based on a social and a technical design intervention deployed at the State Library of Queensland, the research findings illustrate the potential of combining social, spatial and digital affordances in order to nourish peer-to-peer learning, creativity, inspiration, and innovation. The study proposes a hybrid notion of placemaking as a new way of thinking about the design of coworking and interactive learning
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Stenberg, Lucas. "Interacting with comics in digital spaces: Exploration into the intersection between interaction design and digital comics." Thesis, Malmö universitet, Fakulteten för kultur och samhälle (KS), 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-22283.

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Comics have been around for centuries and have had different culturalmeanings depending on era, genre and country. Toward the end of the 20thcentury and the start of the 21st century, we experienced the rise of theinternet as well as the normalization of home computers and with that,comics also started inhabiting the digital space. The digital space opens upfor opportunities of multimedia and new ways of interacting with comics, butmost comics maintain the formats of their printed counterparts.The goal of this thesis is to contribute knowledge to both interaction designpractice as well as digi
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Liu, Lesley Edana. "Tweens, teens, and digital texts : designing affinity spaces to understand cyberbullying." Thesis, University of British Columbia, 2016. http://hdl.handle.net/2429/59594.

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This research explores how adolescents design, interpret, and navigate affinity spaces in connection to cyberbullying awareness. A class of Grade 8 students (aged 12-13, mixed gender, and a variety of digital skills) (n=28) participated in the study. The participants first investigated the use of affinity spaces, collaborative physical and digital spaces (Gee, 2005), then proceeded to design their own spaces for collaborative group work. A variety of data were collected in the form of peer-to-peer pre interviews, OneNote collaborative group journals, in-class observations of class work sessi
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Rueiher, Tsaur. "A study of the almost fixed point property for digital spaces." Thesis, Imperial College London, 2003. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.397958.

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23

Melvin, Jane. "Digital tools, spaces and places as mediators of youth work practice." Thesis, University of Brighton, 2017. https://research.brighton.ac.uk/en/studentTheses/36e798f8-8bde-4a6c-96ba-3ba41a787f07.

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In the context of English youth and community work, this research project investigates digital tools, spaces and places as mediators of youth work practice, and proposes a model formulated through the identification of expansive drivers to guide both professional conduct and curriculum-based practice. The lives of English young people today are shaped by technologies which make interaction in a variety of digital spaces and places possible, yet there are divided views within the youth work community of practice about the place of digital tools, spaces and places as mediators of informal learni
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Loeschner, Isabell. "Understanding peripheral work connectivity : power and contested spaces in digital workplaces." Thesis, London School of Economics and Political Science (University of London), 2016. http://etheses.lse.ac.uk/3423/.

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We live in an increasingly digital world, fully equipped with smart mobile devices that allow us to connect to anyone, anytime. Such possibilities have wide reaching consequences particularly for the world of work. They challenge traditional boundaries between work and private life, fundamentally alter how we conduct work and have major implications on organizational power relations. And despite increasing scholarly interest in the phenomenon of connectivity, the study of connectivity particularly in relation to work, remains at a nascent state and the concept of connectivity under-conceptuali
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Rinaldi, Flaminia. "Beyond Modernity and Tradition: digital spaces for Sexuality Education in Kenya." Thesis, Högskolan Dalarna, Afrikanska studier, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:du-34497.

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The thesis carries out a critical examination of the problematic and complex dynamics aroused by the conceptual gap between the Modernity and Tradition, suggesting that such polarization is present in the way people think and talk about sex and sexuality in Kenya. Considering the difficulties of implementing Comprehensive Sexuality Education in Kenyan secondary schools, the study questions the possibility of isolating and distancing different sexual values and attitudes, and supports instead the need for a different approach to teaching sexuality, capable of bridging those differences through
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Angelone, Lauren. "Theorizing Subjectivity, Agency and Learning for Women in New Digital Spaces." The Ohio State University, 2011. http://rave.ohiolink.edu/etdc/view?acc_num=osu1306853494.

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Place, Alison L. "IRL Feminism: Bridging Physical and Digital Spaces to Empower Millennial Activists." Miami University / OhioLINK, 2017. http://rave.ohiolink.edu/etdc/view?acc_num=miami1511970317427688.

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Dasgupta, Rohit K. "Digital queer spaces : interrogating identity, belonging and nationalism in contemporary India." Thesis, University of the Arts London, 2016. http://ualresearchonline.arts.ac.uk/8960/.

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Contemporary Indian sexual identities are constructed out of the multiple effects of tradition, modernity, globalisation and colonialism. The nation as we understand it is constructed on the basis of a commonality which ‘binds’ its citizens, and also banishes and expels those who do not conform to this commonality. Within this logic of disenfranchisement I firmly place the Indian queer male. This thesis examines the online ‘queer’ male community in India that has been formed as a result of the intersection and ruptures caused by the shifting political, media and social landscapes of urban Indi
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Andone, Diana Maria. "Designing elearning spaces for higher education students of the digital generation." Thesis, University of Brighton, 2011. https://research.brighton.ac.uk/en/studentTheses/e6957a8f-9f3c-4323-ac1c-1bc7661cbbfe.

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The main aim of this research project is to investigate the relationship between students and their electronic learning environments, and in particular, how eLearning spaces influence and are influenced by the adaptable and adaptive learning attitudes of the new student generation. In particular, it focuses on what I defined as digital students as young adult students who have grown up with active participation in technology as an everyday feature of their lives. The characteristics of the technologically confident digital students were found to include a strong need for instantaneity, a desir
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Vuong, Thi Minh Thu University of Ballarat. "Complemented and uncomplemented subspaces of Banach spaces." University of Ballarat, 2006. http://archimedes.ballarat.edu.au:8080/vital/access/HandleResolver/1959.17/12748.

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"A natural process in examining properties of Banach spaces is to see if a Banach space can be decomposed into simpler Banach spaces; in other words, to see if a Banach space has complemented subspaces. This thesis concentrates on three main aspects of this problem: norm of projections of a Banach space onto its finite dimensional subspaces; a class of Banach spaces, each of which has a large number of infinite dimensional complemented subspaces; and methods of finding Banach spaces which have uncomplemented subspaces, where the subspaces and the quotient spaces are chosen as well-known classi
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Stattler, Jeffrey. "Wind-Animated Digital-Tree Shadow as a Means of Improving Windowless Spaces." Thesis, University of Oregon, 2013. http://hdl.handle.net/1794/12957.

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Windows provide building occupants with important physiological and psychological benefits but are absent from many indoor spaces. It is argued that most existing attempts at compensating for an absence of windows fall short because they lack either outdoor environmental information or sensory stimulation. A wind-animated digital-tree shadow was used to test this hypothesis. The work concludes that the following strategies are likely to help most to compensate for an absence of windows: (1) establishing a live connection with the outdoors; (2) introducing controllable sensory variation into
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Houston, Andrea L., Hsinchun Chen, Bruce R. Schatz, Susan M. Hubbard, Robin R. Sewell, and Tobun Dorbin Ng. "Exploring the use of concept spaces to improve medical information retrieval." Elsevier, 2000. http://hdl.handle.net/10150/106253.

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Artificial Intelligence Lab, Department of MIS, University of Arizona<br>This research investigated the application of techniques successfully used in previous information retrieval research, to the more challenging area of medical informatics. It was performed on a biomedical document collection testbed, CANCERLIT, provided by the National Cancer Institute (NCI) , which contains information on all types of cancer therapy. The quality or usefulness of terms suggested by three different thesauri, one based on MeSH terms, one based solely on terms from the document collection, and one based on t
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Dadas, Caroline E. "Writing Civic Spaces: A Theory of Civic Rhetorics in a Digital Age." Miami University / OhioLINK, 2011. http://rave.ohiolink.edu/etdc/view?acc_num=miami1303936571.

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Webster, Julian Hilary Michael. "Topology and measure theory in the digital setting : on the approximation of spaces by inverse sequences of graphs." Thesis, Imperial College London, 1997. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.266621.

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Schlenker, Lars, Carmen Neuburg, and Anja Jannack. "Lernwelten 4.0 – Ein Open Work Space zur GeNeMe 2017." Saechsische Landesbibliothek- Staats- und Universitaetsbibliothek Dresden, 2018. http://nbn-resolving.de/urn:nbn:de:bsz:14-qucosa-234656.

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Der Work Space ist ein Teil eines vom BMBF-Projekt Lehrraum_digital initiierten Kommunikationsraums mit dem Ziel unterschiedliche Experten und Akteure in die Diskussion einzubeziehen. Thema sind digitalisierte Lehr- und Lernumgebungen im Kontext der Anforderungen durch die Industrie 4.0. Der Work Space bietet eine allen Teilnehmenden der GeNeMe offenstehende Feedback- und Beteiligungsmöglichkeit an der Diskussion zur Gestaltung digitaler Wissensräume und Lernwelten.
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Warpas, Katarzyna Bogusława. "Designing for dream spaces : exploring digitally enhanced space for children's engagement with museum objects." Thesis, University of Wolverhampton, 2013. http://hdl.handle.net/2436/304817.

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This thesis presents an investigation into the potential of digitally enhanced exhibition spaces to foster the engagement of children within family groups with museum objects on display, i.e. where physical contact is prohibited. The main focus is on the influence of digital enhancement on visitors’ engagement with artefacts and not on the digital elements themselves. This study has taken the mixed methods approach. It combines ethnographicallyinformed field studies with a design intervention within an overarching methodology of action research. In the review of literature, research from multi
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Vanky, Anthony P. (Anthony Phong). "To and fro : digital data-driven analyses of pedestrian mobility in urban spaces." Thesis, Massachusetts Institute of Technology, 2017. http://hdl.handle.net/1721.1/111372.

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Thesis: Ph. D., Massachusetts Institute of Technology, Department of Urban Studies and Planning, 2017.<br>Page 157 blank. Cataloged from PDF version of thesis.<br>Includes bibliographical references (pages 135-156).<br>Understanding how environmental attributes can influence the behavior of pedestrians is of concern for public health officials, transportation engineers, and urban planners. To what degree, if any, do these various environmental characteristics influence how much and for how long people walk? To answer these questions, this thesis analyzes large-scale spatiotemporal pedestrian a
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Kennedy, Thomas R. "Virtual / Reality: Designing permeable spaces for social well-being in the digital age." VCU Scholars Compass, 2016. http://scholarscompass.vcu.edu/etd/4243.

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The digital age has pushed people closer together than ever before. A device that fits in the palm of your hand allows instantaneous communication with billions of other human beings. People share everyday experiences, passing thoughts, personal photos, sometimes privately, often publicly. Distances between people and places feel reduced. Never has it been so easy to be so emotionally close to so many people. But as digital experiences become routine, our collective perceptions of closeness and distance shift. As virtual communities become larger, so does our awareness of the actual distance b
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Haley-Brown, Jennifer. "Witnessing In a Digital Age: Rhetorics of Memory Spaces after September 11, 2001." Diss., The University of Arizona, 2013. http://hdl.handle.net/10150/293449.

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This project offers an extended inquiry into the ways that multimodality and digitality influence contemporary practices of public memorialization. My project has two primary ambitions. First, I revisit methodologies for analyzing multimodal public memorials. Second, I advocate for public memorials that advance social justice by inviting and protecting a multiplicity of diverse, even competing memory discourses. Chapters 1 and 2 trace the development of public memory studies, spatial rhetorical studies, and multimodal studies. I argue that space, modality, time, lived practices, and marginaliz
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Houghton, Kirralie Rochelle. "Understanding the implications of digital interactions on the design of public urban spaces." Thesis, Queensland University of Technology, 2014. https://eprints.qut.edu.au/67929/2/Kirralie_Houghton_Thesis.pdf.

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This study investigated the impact of digital networked social interactions on the design of public urban spaces. Urban informatics, social media, ubiquitous computing, and mobile technology offer great potential to urban planning, as tools of communication, community engagement, and placemaking. The study considers the function of public spaces as 'third places,' that is, social places that are familiar, comfortable, social and meaningful for everyday life outside the home and work. Libraries were chosen as the study's focus. The study produced findings and insights at the intersection
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Chen, Hsinchun, Bruce R. Schatz, Tobun Dorbin Ng, Joanne Martinez, Amy Kirchhoff, and Chienting Lin. "A Parallel Computing Approach to Creating Engineering Concept Spaces for Retrieval: The Illinios Digital Library Initiative Project." IEEE, 1996. http://hdl.handle.net/10150/105643.

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Artificial Intelligence Lab, Department of MIS, University of Arizona<br>This research presents preliminary results generated from the semantic retrieval research component of the Illinois Digital Library Initiative (DLI) project. Using a variation of the automatic thesaurus generation techniques, to which we refer as the concept space approach, we aimed to create graphs of domain-specific concepts (terms) and their weighted co-occurrence relationships for all major engineering domains. Merging these concept spaces and providing traversal paths across different concept spaces could potenti
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Schlenker, Lars, Carmen Neuburg, and Anja Jannack. "Lernwelten 4.0 – Ein Open Work Space zur GeNeMe 2017." TUDpress, 2017. https://tud.qucosa.de/id/qucosa%3A30912.

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Der Work Space ist ein Teil eines vom BMBF-Projekt Lehrraum_digital initiierten Kommunikationsraums mit dem Ziel unterschiedliche Experten und Akteure in die Diskussion einzubeziehen. Thema sind digitalisierte Lehr- und Lernumgebungen im Kontext der Anforderungen durch die Industrie 4.0. Der Work Space bietet eine allen Teilnehmenden der GeNeMe offenstehende Feedback- und Beteiligungsmöglichkeit an der Diskussion zur Gestaltung digitaler Wissensräume und Lernwelten.
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Menzel, Mike. "Digital urban spaces . net : Repräsentation, Struktur, Nutzung und soziale Zusammensetzung computergenerierter Räume im Internet." Saarbrücken VDM Verlag Dr. Müller, 2008. http://bvbr.bib-bvb.de:8991/F?func=service&docl̲ibrary=BVB01&docn̲umber=018976370&linen̲umber=0001&funcc̲ode=DBR̲ECORDS&servicet̲ype=MEDIA.

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Ramos, Ramirez R. A. "Spatial practices/digital traces : embodiment and reconfigurations of urban spaces through GPS mobile applications." Thesis, University College London (University of London), 2016. http://discovery.ucl.ac.uk/1503501/.

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This research explores the relationship between bodies, space and mobile technologies by studying the affective and spatial properties of three GPS-based mobile applications—Grindr, Mappiness and Waze. Discussions of how newly constructed subjectivities experience location, orientation and spatial movements—both physical and digital—emerge throughout the chapters. The study seeks to answer the following research questions: How are GPS-based apps enabling the construction of new digital subjects and embodiments? How do they enable users to perform these identities in space? How does the product
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Howe, Catherine. "Building civic architecture in cyberspace : digital civic spaces and the people who create them." Thesis, University of Sussex, 2014. http://sro.sussex.ac.uk/id/eprint/50680/.

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At the same time as we are seeing ever increasing numbers of people actively using social networking sites, and growing evidence of increased participation in campaigning and digital activism, we are seeing a decline in democratic participation in the UK at both a national and local level. This thesis examines these two contrasting effects within the context of Local Government in the UK and explores what the impact might be at the neighbourhood level. The work discusses the influence of place based online activity on democratic decision-making Local Government and the ways in which traditiona
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46

Thibault, Yohan. "Rotations in 2D and 3D discrete spaces." Phd thesis, Université Paris-Est, 2010. http://tel.archives-ouvertes.fr/tel-00596947.

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This thesis presents a study on rotation in 2 dimensional and 3 dimensional discrete spaces. In computer science, using floating numbers is problematic due to computation errors. Thus we chose during this thesis to work only in discrete space. In the field of computer vision, the rotation is a transformation required for many applications. Using discretized Euclidean rotation gives bad results. Then, it is necessary to develop new rotation methods adapted to the discrete spaces. We mainly studied the hinge angles that represent the discontinuity of the rotation in the discrete space. Indeed, i
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47

Wu, Yongfeng. "New Statistical Methods to Get the Fractal Dimension of Bright Galaxies Distribution from the Sloan Digital Sky Survey Data." Fogler Library, University of Maine, 2007. http://www.library.umaine.edu/theses/pdf/WuY2007.pdf.

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48

Thomas, Lubi. "Curating in uncharted territories: An examination of a programming model & communicative platform for curation in non-traditional art spaces." Thesis, Queensland University of Technology, 2015. https://eprints.qut.edu.au/84621/1/Lubi_Thomas_Thesis.pdf.

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This thesis articulates and examines public engagement programming in an emerging, non¬-traditional site. As a practice-led research project, the creative work proposes a site responsive, engagement centric, agile model for curatorial programming that developed out of the dynamic, new media/digital, curatorial practice at QUT's Creative Industries Precinct. The model and its accompanying exegetical framework, Curating in Uncharted Territories, offer a theoretically informed approach to programming, delivering and reporting for curatorial practices in a non¬-traditional sites of public engageme
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Baratov, Rishat. "Efficient conic decomposition and projection onto a cone in a Banach ordered space." Thesis, University of Ballarat, 2005. http://researchonline.federation.edu.au/vital/access/HandleResolver/1959.17/61401.

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50

Panjaitan, Rido Parulian. "Government in online spaces: Critical evaluation of citizen-to-government participation in urban centres in Java, Indonesia." Thesis, Queensland University of Technology, 2018. https://eprints.qut.edu.au/123794/1/Rido%20Parulian_Panjaitan_Thesis.pdf.

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This thesis examines how governments in Indonesia, a young democracy with a rapid growth of Internet and social media; perform with citizens in digital sphere by employing the concepts of 'citizen participation' and 'voice'.
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