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1

Groshans, Garth, Elena Mikhailova, Christopher Post, Mark Schlautman, Patricia Carbajales-Dale, and Kayla Payne. "Digital Story Map Learning for STEM Disciplines." Education Sciences 9, no. 2 (2019): 75. http://dx.doi.org/10.3390/educsci9020075.

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Modern technological advances and trends require new pedagogy and delivery of mapping materials to prepare the future workforce in the disciplines of Science, Technology, Engineering, and Mathematics (STEM) for an increasingly technology-dominated society. The purpose of this study was to develop an Environmental Systems Research Institute (ESRI) Story Map “Soil Forming Factors: Climate” for multiple STEM disciplines based on the design guidelines from the Cognitive Theory of Multimedia Learning (CTML). The study incorporated a two-group post-test only design that utilized multiple methods of analysis, including a quality assessment of the ESRI Story Map using the five principles of effective storytelling, direct quantitative measures of learning (quiz), and surveys of participants’ perceptions (PowerPoint presentation versus ESRI Story Map) using QualtricsTM. Survey results were summarized by gender, academic classification (year), and academic major program. The newly developed ESRI Story Map was an effective teaching tool as demonstrated by quiz scores and students’ positive responses. Post-testing scores indicated that ESRI Story Maps were an effective way to learn and were viewed as effective as traditional teaching methods (e.g., PowerPoint). Additionally, students reported feeling comfortable using ESRI Story Maps. These positive responses were consistent by gender, major, and academic classification (year). This research indicates that adding audio may improve the use of this ESRI Story Map for educational concept delivery. Empirical studies such as this that include multifaceted quantitative and qualitative assessments are critical to understanding the benefits of new types of multimedia learning in an educational setting.
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Fauzi, Muhammad Rizal, and D. Fadly Pratama. "Elementary Teacher Education Students’ Short Story Writing Skills through Creative Writing Learning for Short Movie Making." Mimbar Sekolah Dasar 8, no. 1 (2021): 96–113. http://dx.doi.org/10.53400/mimbar-sd.v8i1.26491.

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Short story writing skill (short stories) for elementary teacher education students at Cimahi City campus is one of the productive language skills that are said to be still very difficult, considering the skill to write requires multi skills that involve cognitive skills, cognitive meta, experience, imagination, and the preparation of words and sentences accordingly. Hence, this digital era should be able to make students skilled in utilizing digital devices and products as a medium that helps facilitating them in honing their short story writing skills, one of which is through digital products in the form of short movies. The purpose of this research is to know and elaborate the elementary teacher education students’ skills to write short stories of through short movie making activities in creative writing. This study employs descriptive qualitative through triangulation of data obtained from observations, tests, questionnaires, and documentation. The results showed the students’ skills to write short stories through short movie making activities, it was obtained based on the indicators of short story writing that had been achieved, namely: the suitability of story content, story development creativity, presentation of the plot, characters, point of view, diction, plot, and writing spelling.
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Wysocki, Regina, and Erin D. Maughan. "Using Data to Tell Your School Health Story." NASN School Nurse 34, no. 5 (2019): 274–77. http://dx.doi.org/10.1177/1942602x19865327.

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The beginning of a new school year provides an opportunity to share with teachers and principals how you, as the school nurse, support student learning. Presenting data, whether via an Excel spreadsheet, PowerPoint presentation, or handout is vital to telling your students’ story. While often we talk about compiling data for year-end reports, you can share your data anytime. Data can be used to articulate the complexity of students’ health and where needs exist. Presenting your data is a way to advocate for your students and describe your role as the school nurse. There are several questions to think about when preparing a data presentation: Who is your audience? What information are you presenting? How are you going to tell the story? And finally, why is this important? This article will provide tips on conveying your data-driven message to the audience with minimal effort, utilizing digital tools the 21st century school nurse is already familiar with.
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Razmi, Mehri, Soheila Pourali, and Sanaz Nozad. "Digital Storytelling in EFL Classroom (Oral Presentation of the Story): A Pathway to Improve Oral Production." Procedia - Social and Behavioral Sciences 98 (May 2014): 1541–44. http://dx.doi.org/10.1016/j.sbspro.2014.03.576.

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Ryan, Marie-Laure. "Digital Narrative: Negotiating a Path between Experimental Writing and Popular Culture." Comparative Critical Studies 13, no. 3 (2016): 331–52. http://dx.doi.org/10.3366/ccs.2016.0209.

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Is there room, between the aggressively avant-gardistic, conceptual, often not-to-be-repeated experiments of electronic literature, and the stereotyped or utilitarian narratives of computer games and social media, for new forms of narrative that take advantage of the affordances of digital technology without sacrificing what makes narrative so important for the life of the mind, namely its ability to capture actual or imaginary life experience ? In this presentation I will discuss three digital or semi-digital texts that could fill the gap between the ‘North Pole’ of novelty for novelty's sake and the Tropics of popular culture: the reworking of the tale of ‘Little Red Riding Hood’ in the independent game The Path, the linear, multimodal story Inanimate Alice by Kate Pullinger, and the augmented book Night Film by Marisha Pessl.
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Rizvić, Selma. "How to Breathe Life into Cultural Heritage 3D Reconstructions." European Review 25, no. 1 (2017): 39–50. http://dx.doi.org/10.1017/s106279871600034x.

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Virtual 3D reconstructions of destroyed or disappeared cultural heritage enable viewers to effectively travel back through time and visualize monuments whose fragments they can see in museums or archaeological sites. A powerful way to convey information through three-dimensional geometry is to add interactive digital storytelling to virtual models. In this paper we present our work on interactive virtual cultural heritage applications with storytelling and show how users appreciate this presentation form, considering it as breathing life into 3D geometry. We describe the Tašlihan project, which consists of a documentary, interactive digital story and serious game about this valuable cultural monument from Sarajevo, Bosnia and Herzegovina, of which only one wall remains as a memento to its existence.
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Petkovska, Sanja. "Second life as technological narrative: Dandellion/@ Kimban: A story of a virtual world." Sociologija 52, no. 2 (2010): 141–66. http://dx.doi.org/10.2298/soc1002141p.

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The spaces of virtual world contain mythological contents from different social and cultural-historical periods, creating a new way of existing and acting of contemporary individual and society, as well as a way to interpret them. The world created in three dimensions called Second Life is crawled both by mythological symbols and postmodern fluidity, generating a special social and psychological sphere. In this survey we will give a short presentation of the Second Life phenomenology, starting with its structure, and then explaining its relation to the real world and to the mode in which traditional cultural elements are presented there. The case study of dandellion/@ Kimban will be used as an illustration of this digital imitation of life given in three-dimensional online role plays and of object modulation.
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Liu, Yina. "A Brief Review of Young Children’s Home Digital Literacy Practices." Alberta Academic Review 4, no. 1 (2021): 3. http://dx.doi.org/10.29173/aar120.

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COVID-19 has created significant changes in the everyday lives of teachers, children and parents. Due to school lockdowns in the spring semester of 2020, teachers shifted from in-person classroom teaching into “emergent remote teaching” (Hodges et al. 2020, para. 5), where digital tools and software were used for instruction and teacher-student communications. Many children have also shifted their social lives from face-to-face to virtual interactions (Hutchins 2020); for example, engaging in online family story reading, social media participation, and joining after school activities digitally. This pandemic has highlighted the importance of being literate in digital environments for children. Digital literacy, that is, literacy practices undertaken across multi-media, involving “accessing, using and analysing digital texts and artefacts in addition to their production and dissemination” (Sefton-Green et al. 2016, p. 15). The importance of the digital world and digital tools for the post-COVID future where digital literacy could become more prominently featured for teachers, children, and parents must not be underemphasized.
 
 In this presentation, I reviewed the literature on young children’s digital literacy practices at home. Many studies have illustrated the benefits and various kinds of learning that children get from their digital play at home, including emergent literacy learning (Neumann 2016), digital citizenship (Bennett et al. 2016), etc. Moreover, I presented the complex trajectories of children playing with their digital devices and toys at home (Marsh 2017). In the 21st century children’s home play, the boundaries between the virtual and physical worlds are blurring (Marsh 2010; O’Mara and Laidlaw 2011; Carrington 2017).
 
 More importantly, this literature review suggests a gap and an opportunity for future researchers to explore home digital literacy of children, who are from minority backgrounds in Canada, as literacy practices are socially and culturally situated. This presentation illustrates the importance of my proposed doctoral research, as my research aims to explore Culturally and Linguistically Diverse (CLD) children’s digital home literacy practices in Canada.
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Coenraad, Merijke, Anthony Pellicone, Diane Jass Ketelhut, Michel Cukier, Jan Plane, and David Weintrop. "Experiencing Cybersecurity One Game at a Time: A Systematic Review of Cybersecurity Digital Games." Simulation & Gaming 51, no. 5 (2020): 586–611. http://dx.doi.org/10.1177/1046878120933312.

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Background. Cybersecurity is of increasing importance in our interconnected world, yet the field has a growing workforce deficit and an underrepresentation of women and people of color. In an effort to address these issues, many digital games have been created to teach individuals about cybersecurity and keeping themselves, their data, and their networks safe. Intervention. We present the results of a systematic review of digital games related to cybersecurity as a means to understand how players are being introduced to cybersecurity in game-based contexts. Methods. Using a systematic search, we identified 181 games related to cybersecurity (either through content or aesthetics) by searching the Apple App Store, the Google Play Store, Steam, and the web broadly. Each game was played for up to an hour and characteristics such as the game story, game elements, and presentation of cybersecurity were gathered. Results. We found diverse conceptualizations of cybersecurity and of cybersecurity professionals. Further, the nature of games and the framing of cybersecurity varied by the platform and device on which the game was available (computer, mobile, or web). Web games were most likely to present cybersecurity as cyber safety and were more likely to be a gamified quiz or worksheet. Computer and mobile games tended to present cybersecurity through game aesthetics or deep content engagement. The games mirrored the underrepresentation of women and minoritized individuals in the field. Discussion. With the variety of digital cybersecurity games and the differences in games based on the platform on which the game is available, it is important game developers move beyond presenting cybersecurity through gamification and focusing on cyber safety. The current scope of cybersecurity games leaves room for the development of games focused on deeper content engagement with cybersecurity topics in an environment conducive to the broadening participation goals of the cybersecurity field.
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Herbert, Emilie. "Black British Women Filmmakers in the Digital Era: New Production Strategies and Re-Presentations of Black Womanhood." Open Cultural Studies 2, no. 1 (2018): 191–202. http://dx.doi.org/10.1515/culture-2018-0018.

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Abstract The story of Black women in British mainstream cinema is certainly one of invisibility and misrepresentations, and Black women filmmakers have historically been placed at the margins of British film history. Up until the mid-1980s, there were no Black female directors in Britain. Pioneers like Maureen Blackwood, Martina Attille and Ngozi Onwurah have actively challenged stereotypical representations of Black womanhood, whilst asserting their presence in Black British cinema, often viewed as a male territory. In the 2010s, it seems that the British film industry remains mostly white and masculine. But the new millennium has brought a digital revolution that has enabled a new generation of Black women filmmakers to work within alternative circuits of production and distribution. New strategies of production have emerged through the use of online crowdfunding, social media and video-sharing websites. These shifts have opened new opportunities for Black women filmmakers who were until then often excluded from traditional means of exhibition and distribution. I will examine these strategies through the work of Moyin Saka, Jaha Browne and Cecile Emeke, whose films have primarily contributed to the re-presentation of Black womanhood in popular culture.
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Francke, Helena. "The academic web profile as a genre of “self-making”." Online Information Review 43, no. 5 (2019): 760–74. http://dx.doi.org/10.1108/oir-12-2017-0347.

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Purpose The activities of academic researchers are increasingly regulated by neo-liberal ideals, including expectations that researchers are visible online and actively promote their output. The purpose of this paper is to explore how researchers take on this responsibility. It uses the concepts of genre, authorship and self-writing in order to understand how the story of an academic life is constructed on academic web profiles. Design/methodology/approach A qualitative content analysis was conducted of material on 64 profiles belonging to 20 researchers on institutional and personal websites, as well as on ResearchGate, Academica.edu and Google Scholar. Findings The study shows that while institutional websites primarily contain researcher-produced material, content on commercial platforms is often co-constructed through distributed authorship by the researcher, the platform and other platform users. Nine different ways in which the profile of an “academic self” may be said to highlight the particular strengths of a researcher are identified. These include both metrics-based strengths and qualitative forms of information about the academic life, such as experience, the importance of their research and good teaching. Social implications This study of academic web profiles contributes to a better understanding of how researchers self-govern the story of their academic self, or resist such governance, in online environments. Originality/value The study furthers the knowledge of how researchers make use of and respond to digital tools for online visibility opportunities and how the story of the “academic self” is “made” for such public presentation.
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Vasilyeva, Valentina, and Valeria Vasilyeva. "Use of e-resources by unmotivated students: a success story from a library in Russia." Information and Learning Sciences 120, no. 11/12 (2019): 773–88. http://dx.doi.org/10.1108/ils-06-2019-0056.

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Purpose This paper aims to examine how new educational approaches to the presentation of electronic information resources can influence interest in their use among first-year undergraduates. Despite the variety of technological facilities available in universities, the learning process sometimes fails to keep pace with their advantages. Universities are investing in high-technology classrooms and an extensive multidisciplinary subscription to e-resources in the belief that students will make use of these opportunities. However, students often ignore the availability of relevant and verified content and prefer to retrieve information from Google’s search results. The absence of students’ initial motivation to work with a complex product is perhaps the greatest challenge faced by the teacher-librarian. Limited time available for training (a lecture and a seminar) and lack of preparedness among information specialists aggravates the situation. Design/methodology/approach The efficacy of new educational approaches to the presentation of e-resources was examined in a pilot study involving 940 first-year undergraduates at the North-West Institute of Management of the Presidential Academy (RANEPA). The authors replaced academic lectures with flexible and interesting techniques based on student’s interests, used attention triggers for each e-resource in lecture materials and focused the seminar on multiple specific searches to attract and keep students engaged. New educational approaches were implemented in four-hour sessions for first-year students in all disciplines. Findings The results suggest that the new educational approaches and teaching techniques can raise the level of students’ involvement and interest in the use of subscribed e-resources. To assess the developed approach, the authors analyzed the dynamics of the students’ visits to subscribed resources and observed a significant increase in the number of visits. The authors found such a trend for all the types of requests and resources. Overall, the number of visits and full-text requests increased from 88 to 284 per cent for the 2017-2018 academic year compared to the 2016-2017 one. Practical implications The findings of the study demonstrate the necessity of applying new educational approaches to teaching students who lack the motivation to use high-quality electronic resources. The teacher-librarian can be an important link between scientific information and consumers. The newly developed techniques have great potential for a wide range of educational applications including the development of teaching materials and training programs. Social implications The approach combines teaching methodology with rich informational environment, enhancing students’ motivation to information literacy through mastering their digital skills. Students’ interest in subscribed resources initiates their professional work with scientific information. Students need to constantly use subscribed resources. Otherwise, the skills of using information e-resources will disappear and motivation for their use will decrease. The development of techniques that can help to maintain students’ interest in information e-resources is continuing, and new findings will be presented in future papers. Originality/value In the scientific literature, to the best of the authors’ knowledge, no information is available on the use of similar techniques at Russian universities. It is hoped that developed techniques helps students with low digital literacy from other universities or colleges overcome their bias against high technology.
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Li, Simin. "Native History and Nation Building on Personal Online Platform: Implications in Hong Kong Context." Social Sciences 8, no. 2 (2019): 60. http://dx.doi.org/10.3390/socsci8020060.

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Nationalism in the era of social media is more complex and presents new opportunities and challenges in different levels and contexts. Therefore, the paper hopes to contribute to understanding the roles of social media in identity presentation and formation in a transition society. Writing on Facebook is a civil practice. Thus, it chooses a typical and clear-cut Facebook fan page “Hong Kong National History” run by a nationalist and followed by over 5700 fans as a case study. Posts of the fan page are collected from 1 April to 31 December in 2017, and it analyzes the contents and forms of posts with content analysis. Then, the self-made digital publication “Hong Kong People’s History of the Thousand Years” attached to the fan page is analyzed with narrative analysis. Through the personal systematic discourses, this paper presents a special mode of user-generated content online and a civic Hong Kong story.
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Roen, Audrey. "Dietitians in Chicago - the Stories and the Challenges." Critical Dietetics 4, no. 1 (2018): 4. http://dx.doi.org/10.32920/cd.v4i1.720.

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AbstractThe purpose of this digital story is to artistically share experiences of dietitians in Chicago and generate discussion of solutions for delivering nutrition care. Four Registered Dietitians (RDs), practicing in the city of Chicago for >/=5 years. All female. Dietitians were contacted via phone or email. Participating dietitian responses were recorded using a microphone connected to a password protected MacBook. Responses were edited for quality purposes in the program “Logic.” The finished product was edited on iMovie. Images and video were obtained from a google image search with criteria including “labeled for reuse.” “Bindi” believes the minimum wage in Chicago should be raised, therefore poverty would be reduced and Chicago clients would be able to prioritize their health. “Ana” believes a Spanish course added to dietetic student curriculum would involve students in the Chicago community. “Maria” noted the concern dietitians have working in unsafe neighborhoods in Chicago, but this should not prevent dietitians from helping people in need. “Suzanna” recommends networking with other Chicago dietitians to improve professional development. At the Sixth Annual Critical Dietetics conference in Granada Spain, attendees praised the film and reported experiencing similar challenges in their practice and professional isolation as a result. At the Diversity and Sustainability Conference at Dominican University in River Forest Illinois, 98% of attendees reported the content was engaging, 95% reported the presentation kept their attention, and 98% claimed the information provided was relevant and useful. In conclusion, the digital story reduced professional isolation by creating dialogue about challenges and opportunities for improvement for dietitians in professional settings. Further research is required to effectively study challenges faced by dietitians in Chicago to ways dietitians may thrive, despite working with impoverished populations.
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Heryadi, Dindin, and Ela Mutiara. "GANDRA PITALOKA: VISUALISASI KISAH CINTA DYAH PITALOKA DALAM KARYA TARI." Joged 15, no. 1 (2020): 20–35. http://dx.doi.org/10.24821/joged.v15i1.4660.

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Gandra Pitaloka merupakan visualisasi kisah cinta Dyah Pitaloka putri dari Kadipaten Pakuan dengan Prabu Hayam Wuruk raja dari Kerajaan Majapahit dalam kronologi peristiwa perang Bubat dalam karya tari. Gandra berarti wujud dan Pitaloka diambil dari nama tokoh sumber cerita yaitu Citra Resmi Dyah Pitaloka. Judul ini mengandung arti wujud Dyah Pitaloka. Karya tari ini terinspirasi secara auditif dari syair lagu Karembong Koneng yang menceritakan tentang peristiwa Perang Bubat antara kerajaan Majapahit dan Kadipaten Pakuan. Karya ini diwujudkan dalam bentuk koreografi kelompok dengan sembilan orang penari. Tipe penyajian yang digunakan yaitu tipe dramatik, serta disajikan dengan elemen pertunjukan wayang golek sebagai pengantar cerita. Gerak-gerak dasar tari Sunda seperti tumpang tali, lontang, dan capang, serta unsur dasar gerak silat di antaranya bandul, nangkis, dan nyabet digunakan sebagai pijakan dasar dalam proses pencarian gerak. Musik pengiring dalam bentuk instrumen musik elektrik atau MIDI (Musical Instrument Digital Interface) dengan menggunakan laras Salendro, Pelog, dan Madenda. ABSTRACT Gandra Pitaloka dance is a visualization of the love story of Dyah Pitaloka daughter of Kadipaten Pakuan with Hayam Wuruk king of Majapahit Kingdom in the chronology of Bubat war events. Gandra which means form and Pitaloka was taken from the name of the story source of the official image Citra Resmi Dyah Pitaloka. This title contains the meaning of Dyah Pitaloka's form. This dance work is inspired by audio from Karembong Koneng song lyrics. This poem tells about the events of the war Bubat between the kingdom of Majapahit and Kadipaten Pakuan. This work is manifested in the form of group choreography with the composition of nine dancers. The presentation type used is the dramatic type. Basic movements of Sundanese dance such as tumpang tali, lontang, and capang, and elementary motion of silat which is bandul, nangkis, and nyabet used as a foundation in the process of searching motion. This work is accompanied by music in the form of an electric musical instrument or MIDI (Musical Instrument Digital Interface) by using barrel Salendro, Pelog, and Madenda. And presented with elements of wayang golek show as an introduction to the story. The purpose of this choreography creation is to visualize the love story of Dyah Pitaloka with Hayam Wuruk through the development of basic movements of Sunda dance. The benefits of the creation of this work are to provide a creative process creation experience with the development of motion that departs from the basic movements of the dance of Sundanese and silat, as a form of appreciation of the character of a princess from Kadipaten Pakuan existing in West Java.
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Uslu, Ali, and Nilüfer Atman Uslu. "Improving Primary School Students’ Creative Writing and Social-Emotional Learning Skills through Collaborative Digital Storytelling." Acta Educationis Generalis 11, no. 2 (2021): 1–18. http://dx.doi.org/10.2478/atd-2021-0009.

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Abstract Introduction: It is stated that digital storytelling (DST) involves a process in which students develop many skills such as searching for information, writing scripts, organisation, presentation, communication and problem solving (Robin, 2006). In this process, it is seen that recent studies have started to focus on collaborative digital storytelling (CDST) to support students (Liu, Huang, & Xu, 2018; Nishioka, 2016; Perez, Martinez, & Pineiro, 2016; Perez, Martinez, & Pineiro, 2018; Rubino, Barberis, & Malnati, 2018). Building a digital story as an artefact with a group and examining its effect on creative writing skills can help gain insight into the potential of the CDST. Also, it can be stated that CDST has the potential to provide a suitable environment for social-emotional learning skills. In this regard, this study aims to examine the effect of collaborative digital storytelling on the creative writing and social-emotional learning skills of elementary school fourth grade students. Methods: In the study, a quasi-experimental design, was used, with pre-test and post-test control groups. A process in which the experimental group was assigned a collaborative digital story, and the control group the task of preparing a visual presentation was designed. 60 students attending the fourth grade of a primary school participated in the study. The control group consisted of 30 students (14 females and 16 males), and the experimental group was also 30 students (15 female and 15 male students). The research was carried out in the 2017-2018 academic year and the implementation process lasted 11 weeks. Writing activities of the students were scored with the Creative Writing Rubric developed by Öztürk (2007). The Creative Writing Rubric is composed of eight sub-dimensions: (a) originality of ideas, (b) fluency of thoughts, (c) flexibility of thoughts, (d) word richness (selection), (e) sentence structure, (f) organisation (introduction to writing, development and outcome), (g) writing style, (h) compliance with grammar rules. The Social-emotional Learning Skills Scale developed by Kabakçı and Owen (2010) was used to measure social-emotional learning skills. There are 40 items on a 4-point Likert scale which consists of four factors: problem solving, communication, increasing self-value and coping with stress. In the study, paired samples t-test and single factor ANCOVA analysis were used and effect size (η2) and Cohen’s d were calculated. Results: According to the t-test results for dependent groups, an increase between pre-test and post-test scores was found significant for creative writing in both the experimental (t(29)=8.623; p=0,000) and the control group (t(29)=5.259; p=0,000).When the calculated effect size values are examined, it is seen that there is a large effect size for the experimental group (Cohen’s d=0.88) and a medium (Cohen’s d=0.54) for the control group (Cohen, 1988). For social-emotional learning skills, a statistically significant difference was found between pre-test and post-test scores in both experimental (t(29)=2.518; p=0.018) and control groups (t(29)= 3.934; p=0.000). The effect size is small for both in the experimental (Cohen’s d=0.42) and control groups (Cohen’s d=0.42) for social-emotional learning. When pre-test scores were kept constant, a single factor covariance analysis (ANCOVA) was conducted to examine whether the collaborative digital story preparation process had a significant effect on the post-test scores of the groups. According to the ANCOVA results, there was a significant difference between the creative writing post-test scores of the groups, F(1, 57)=7.09, p<0.05. In other words, the experimental process had an impact on creative writing. It is seen that the effect size value is calculated as η2=0.111. According to the ANCOVA results, there was no significant difference between the social-emotional learning skills post-test scores of the groups, F(1, 57)=0.137, p> 0.05. Discussion: When the experimental and control groups were compared, it was concluded that the experimental process had a moderate effect in favour of the experimental group on the creative writing skill. When the related literature is examined, studies-support these results. Schmoelz (2018) stated that the specific stages of digital storytelling are very important for providing co-creativity, especially the story production stage enables the co-creative flow experience. According to Daigle (2008), digital storytelling requires writing skills and creativity. It can be used effectively where DST is considered as a means of developing narrative knowledge (Garcia & Rossiter, 2010). When the social-emotional learning skills were examined, it was seen that there was an improvement in both the experimental group and the control group when the implementation process was completed. However, it was concluded that the experimental process did not have a significant effect on social-emotional learning skills. This may be because the students in both groups performed a collaborative study. Future studies may focus on an in-depth understanding of the process by conducting a qualitative study within the context of CDST and social-emotional learning skills. As a result of this study, it can be concluded that CDST improved students’ creative writing skills and can be used in language lessons. Conclusions: In the study, it was observed by the researchers that CDST was more advantageous in terms of time and application. Future research may focus on comparing individual and collaborative digital storytelling. Other research may examine the effect of CDST on the attitudes of students towards collaborative work. This study was designed with a quantitative method, and research can be conducted in the future using a qualitative or mixed method that addresses students’ experiences, difficulties, teachers and parents’ views in the process.
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Perrot, Jean. "Keep the thread up! From humour to poetry. Silence as a spur to read and speak." Ondina - Ondine, no. 6 (September 7, 2021): 23–35. http://dx.doi.org/10.26754/ojs_ondina/ond.202164513.

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The purpose of this article is to proceed with a semiotic examination of several wordless picturebooks focussed on the use of a thread, Considering that it is the visual image which first and foremost prompts the meaning in iconotexts, we shall deal with it more particularly through the examination of two French picturebooks: the first one by Robert Scouvart, Histoire d’un fil (The Story of a Thread, Magnard 1990) shows how a single thread can magically delineate different characters introduced in an alluring play on words. The book will offer a distanced staging of the reading process through a humorous use of stereotypes close to those resorted to in comic strips. In the second part of my presentation we shall deal with Boutique Tic Tic, (Shop Pop Pop) by Frédéric Clément, (Albin Michel Jeunesse, 2018) a poetical description introduced under the aesthetic spell of Lewis Carrol’s The Adventures of Alice in Wonderland, as suggested by the image of the white rabbit winking from a globe on the cover page. The book in the end will tell how a magical thread can unexpectedly and poetically have a « golden voice » during « a long minute of silence of Big Ben »… An original achievement fully illustrating Sandra Becket’s declaration that « the ‘interactive’ and ‘cinematic’ qualities of similar productions [...] make them books for the ‘digital age.’ (2012, p. 99)
 Keywords: the magic thread, album without words, Histoire d'un fil, Boutique Tic Tic, humour, poetry.
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Schleser, Max. "Mobile Moving Image Culture & Smartphone Filmmaking Past, Present & Future." IMOVICCON Conference Proceeding 2, no. 1 (2021): 7–14. http://dx.doi.org/10.37312/imoviccon.v2i1.38.

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Over the last decade, smartphone filmmaking evolved from an underground and art house into an egalitarian filmmaking practice and moving-image culture. In an international context mobile, smartphone and pocket films can provide access to filmmaking tools and technologies for a new generation of filmmakers. Max Schleser will review the developments and directions in mobile, smartphone and pocket filmmaking through the International Mobile Innovation Screenings (www.mina.pro). During the last ten years, he curated the screening and smartphone film festival, which captures and celebrates smartphone films about communities and cities from around the world. Mobile, smartphone and pocket filmmaking expands the tradition of experimental filmmaking, expanded cinema and documentary making. Smartphone filmmaking facilitates experimentation. This presentation will outline how early mobile filmmaking aesthetics still resonate in contemporary smartphones films and documentaries that screen at major festivals such as Berlinale or Festival de Cannes. Furthermore, mobile moving image aesthetics now influence filmmaking more generally.
 As Creative Arts research in screen and digital media, Max Schleser’s research projects are also disseminated via non-traditional research outputs. He applies practice-led research to examine novel film forms and formats. His creative practice focuses on filmmaking and curation. Max Schleser has demonstrated how mobile media can drive social innovation in interdisciplinary research projects. To establish a conversation on mobile media's potential for transdisciplinary research, he co-edited Mobile Media Making in an Age of Smartphones and Mobile Story Making in an Age of Smartphones. His monograph, Smartphone Filmmaking: Theory & Practice will be published by Bloomsbury in September 2021.
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19

Rasmussen, Karsten Boye. "Failure as the treatment for transforming complexity to complicatedness." IASSIST Quarterly 42, no. 4 (2019): 1–2. http://dx.doi.org/10.29173/iq949.

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Welcome to the fourth issue of volume 42 of the IASSIST Quarterly (IQ 42:4, 2018).
 The IASSIST Quarterly presents in this issue three papers. When you know how, cycling is easy. However, data for cycling infrastructure appears to be a messiness of complications, stakeholders and data producers. The exemplary lesson is that whatever your research area there are often many views and types of data possible for your research. And the fuller view does not make your research easier, but it does make it better. The term geospatial data covers many different types of data, and as such presents problems for building access points or portals for these data. The second paper also brings experiences with complicated data, now with a focus on data management and curation. I would say that the third paper on software development in digital humanities is also about complicatedness, but this time the complicatedness was not overcome. Maybe here complexity is a better choice of word than complicatedness. In my book things are complex until we have solved how to deal with them; after that they are only complicated. The word failure is even among the keywords selected for this entry. Again: Read and learn. You might learn more from failure than from success. I find that Sir Winston Churchill is always at hand to keep up the good spirit: ‘Success consists of going from failure to failure without loss of enthusiasm’.
 From Canada comes the paper ‘Cycling Infrastructure in the Ottawa-Gatineau Area: A Complex Assemblage of Data’ that some readers might have seen in the form of a poster at the IASSIST 2018 conference in Montreal. The authors are Sylvie Lafortune, Social Sciences Librarian at Carleton University in Ottawa, and Joël Rivard, Geography and GIS Librarian at the University of Ottawa. The article is a commendable example of how to encompass and illuminate an area of research not only though data but also by including the data producers and stakeholders, and the relationships between them. The article is based upon a study conducted in 2017-2018 that explored the data story behind the cycling infrastructure in Ottawa, Canada’s capital city; or to be precise, the infrastructure of the cycling network of over 1,000 km which spans both sides of the Ontario and Quebec provincial boundary known as the Ottawa-Gatineau National Capital Region. The municipalities invest in cycling infrastructure including expanded and improved bike lanes and paths, traffic calming measures, parking facilities, bike-transit integration, bike sharing and training programs to promote cycling and increased cycling safety. The research included many types of data among which were data from telephone interviews concerning ‘who, where, why, when, and how’ in an Origin-Destination survey, data generated by mobile apps tracking fitness activities, collision data, and bike counters placed in the area. The study shows how a narrow subject topic such as cycling infrastructure is embedded in complicated data and many relationships.
 Ningning Nicole Kong is the author of ‘One Store has All? – the Backend Story of Managing Geospatial Information Toward an Easy Discovery’. Many libraries are handling geographical information and my shortened version of the abstract from the article promises: GeoBlacklight and OpenGeoportal are two open-source projects that initiated from academic institutions, which have been adopted by many universities and libraries for geospatial data discovery. The paper provides a summary of geospatial data management strategies by reviewing related projects, and focuses on best management practices when curating geospatial data. The paper starts with a historical introduction to geospatial datasets in academic libraries in the United States and also presents the complicatedness involved in geospatial data. The paper mentions geoportals and related projects in both the United States and Europe with a focus on OpenGeoportal. Nicole Kong is an assistant professor and GIS specialist at Purdue University Libraries. 
 Sophie 1.0 was an attempt to create a multimedia editing, reading, and publishing platform. Based at the University of Southern California with national and international collaboration, Sophie 2.0 was a project to rewrite Sophie 1.0 in the Java programming language. The author Jasmine S. Kirby gives the rationale for the article ‘How NOT to Create a Digital Media Scholarship Platform: The History of the Sophie 2.0 Project’ in the sentence: ‘Understanding what went wrong with Sophie 2.0 can help us understand how to create better digital media scholarship tools’. For the first time we now have failure among the keywords used for a paper in IQ. The Institute of the Future of the Book (IFB) was a central collaborator in the development of the Sophie versions. The IFB describes itself as a think-and-do tank and it is doing many projects. The Kirby paper gives us a brief insight into the future of reading, starting from basic e-books in the 1960s. When you read through the article you will note caveats like lack of focus on usability and changing of the underneath software language. The article ends with good questions for evaluating digital scholarship tools.
 Submissions of papers for the IASSIST Quarterly are always very welcome. We welcome input from IASSIST conferences or other conferences and workshops, from local presentations or papers especially written for the IQ. When you are preparing such a presentation, give a thought to turning your one-time presentation into a lasting contribution. Doing that after the event also gives you the opportunity of improving your work after feedback. We encourage you to login or create an author login to https://www.iassistquarterly.com (our Open Journal System application). We permit authors 'deep links' into the IQ as well as deposition of the paper in your local repository. Chairing a conference session with the purpose of aggregating and integrating papers for a special issue IQ is also much appreciated as the information reaches many more people than the limited number of session participants and will be readily available on the IASSIST Quarterly website at https://www.iassistquarterly.com. Authors are very welcome to take a look at the instructions and layout:
 https://www.iassistquarterly.com/index.php/iassist/about/submissions
 Authors can also contact me directly via e-mail: kbr@sam.sdu.dk. Should you be interested in compiling a special issue for the IQ as guest editor(s) I will also be delighted to hear from you.
 Karsten Boye Rasmussen - February 2019
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20

Zubar, Mykhailo. "Museum’s functions transformation and origin of narrative exhibitions in current conditions." Text and Image: Essential Problems in Art History, no. 1 (2020): 114–21. http://dx.doi.org/10.17721/2519-4801.2020.1.08.

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The article considers the role, the function and the place of museums in the modern world in the conditions of the electronic revolution, change of generations, the beginning of the postmodernism era. Accordingly, to these statements, there are questions related to the revision of the museum communication system relatively modern forms, understandable to the new generation. Speaking of museum communication, first of all, we mean a change in approaches to the formation and creation of a museum exhibition, which is the main platform for interaction with the public, and therefore communication with the visitor. The author pays attention to the issue of separating the second main function of the museum, along with storage. In today's digital and post-industrial society, the availability of collections for visitors comes to the fore in museums, as well as the form of exhibitions and the way it constructed. The article analyzes the reasons for the change of museums forms and their activities, following the functioning of various models in society and their conflict. It argued that the situation in museums reflects a broader conflict between two models of democracy, which, although unevenly, but coexist today: pedagogical and performative model. The first, among other things, provides that a person, to be a citizen, must be prepared through education, to participate in high culture. The second considers each person as a consumer/customer who consciously has the right to accept or reject a product. Therefore, the author paid special attention to the narrative museum as one of the forms of the postmodern museum, which functionates within the framework of the performative model, the construction of its exposition and the perception of its visitors. Also, considers the range of ways of displaying objects as well as its expansion in comparison with the classical modernism museum. Additional modern presentation methods provided, including story virtualization and related educational activities that added to the classical exposition base. The author present signs characterize the narrative of the museum.
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Ayten, Başak Kasa, and Canan Polater. "Values Education Using the Digital Storytelling Method in Fourth Grade Primary School Students." International Journal of Education and Literacy Studies 9, no. 2 (2021): 66. http://dx.doi.org/10.7575/aiac.ijels.v.9n.2p.66.

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In today’s world where technology develops rapidly and young people keep up with this technology, students should both improve their digital literacy and make their learning permanent. Digital storytelling is also a method where the student is active in the learning environment and improves his technological literacy. The present study aims to investigate the use of digital storytelling method in values education in primary school fourth grade. The study was conducted with a case study design, one of the qualitative research methods. The participants of the study consist of 31 students studying in the fourth grade of a primary school in the northwest of Turkey in the spring semester of the 2018-2019 academic year. The data were collected through observations, semi-structured interviews with students and teachers, products produced in the digital storytelling process, and the diaries kept by the second author and students. The descriptive analysis method was used for the analysis of the data. The data obtained in the digital storytelling stages were analyzed using students’ products, video recordings, observations, and the diaries kept by students and the second author while the data obtained from the interviews were analyzed by showing themes, sub-themes, frequencies, and percentages in tables. As the results indicated, the students expressed that their use of technology and story writing skills developed during the digital story process and that they liked dubbing and the picture drawing processes but experienced difficulties due to not being equipped. In addition they underlined that the story presentations allowed them to reinforce and internalize their knowledge about the value of justice.
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Adhikari, Shovita Dhakal, Edwin R. Van Teijlingen, Pramod R. Regmi, Preeti Mahato, Bibha Simkhada, and Padam P. Simkhada. "The Presentation of Academic Self in The Digital Age: The Role of Electronic Databases." International Journal of Social Sciences and Management 7, no. 1 (2020): 38–41. http://dx.doi.org/10.3126/ijssm.v7i1.27405.

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A growing number of online electronic resources present academic work. We are not focusing here on specialised electronic databases that store bibliographic research data, such as Medline, PubMed, ASSIA, ERIC, JSTOR, but databases or social networking websites /platforms for academics/researchers that profile research, academic and professional activities, such as SCOPUS, WoS (Web of Science), Academia.edu, KUDOS, ORCiD, ResearchGate, LinkedIn, Google-Scholar and Mendeley. We discuss databases or platforms can promote the profile of an individual academic, highlighting their research interests, grants and publications.
 These databases are good outlets for Early Career Researchers (ECRs) to build, improve and promote their public profile. However, the level of efforts requires to open an account or to maintain these databases regularly can be a daunting task for some scholars. This paper outlines some of these key databases and their functions and reflects on advantages and disadvantages of engaging with the most popular ones. We remind the reader that many of these databases require academics’ attention and input, and thus create more work. 
 Int. J. Soc. Sc. Manage. Vol. 7, Issue-1: 38-41
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Jäger, Anna-Katharina, and Anja Weber. "Increasing sustainable consumption: message framing and in-store technology." International Journal of Retail & Distribution Management 48, no. 8 (2020): 803–24. http://dx.doi.org/10.1108/ijrdm-02-2019-0044.

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PurposeThis study investigates the potential of two different digital in-store technologies and advertisement message framings according to the construal-level theory for increasing sustainable consumption. This paper aims to provide managerial implications for the promotion of sustainable products at the point of sale as well as to theoretically contribute by integrating the literature streams of perceptual research, point-of-sale marketing and construal-level theory.Design/methodology/approachThe authors tested their hypotheses in a two-week field experiment with a 2 (product label: organic vs local) × 2 (message framing: high vs low construal level) × 2 (presentation technology: digital signage vs augmented reality) between-subjects factorial design. The study was conducted in two grocery stores of different sizes using milk as a test product. Purchase data, as well as attention data gathered by facial recognition software, were analyzed.FindingsEven though the magic mirror augmented reality application attracted significantly more attention, it did not significantly boost sales compared to the digital signage technology. In the larger store, the sales of the advertised sustainable products were significantly higher in both technology conditions than in the control condition without advertisement. If consumers pay enough attention to the promotion, results indicate that using messages with a concrete low-level construal is more useful for organic goods.Originality/valueThis study is the first investigating a combination of in-store technology and construal-level message framing for the promotion of sustainable products. It extends the retailing literature by proposing a two-step approach on how to use in-store technology effectively: (1) gaining attention and (2) matching messages to existing cognitions.
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Kalenov, N. E., and V. A. Serebryakov. "Ontology of the Common Digital Space of Scientific Knowledge." Information resources of Russia, no. 5 (2020): 10–12. http://dx.doi.org/10.51218/0204-3653-2020-5-10-12.

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The rapid development of information technologies and the avalanche growing of scientific information volumes necessitated the transition to a semantically significant representation of scientific knowledge extracted from information in the digital environment, and their organization in the form of a Common digital space of scientific knowledge (CDSSK). Each field of science has its own specifics, and it's scientific knowledge can form its own subspace. In modern conditions, it is necessary to develop universal approaches to the storage and presentation of scientific knowledge, thereby ensuring the integration of individual subspaces into a single whole. The first step towards the implementation of these approaches should be the development of the CDSSK ontology as a multi-level system of concepts describing the resources and objects of subject areas, terms and relationships between them, characterized by an open hierarchical and dynamic structuring, oriented both to store existing knowledge and to extract new ones.
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Araiza, Paola, Therese Keane, Won Sun Chen, and Jordy Kaufman. "Children's memory of a story experienced with virtual reality versus traditional media technology." International Journal of Virtual Reality 20, no. 2 (2020): 55–69. http://dx.doi.org/10.20870/ijvr.2020.20.2.3151.

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Immersive Virtual Reality Technology (IVR) is a visual multi-sensory computer-simulated environment that perceptually surrounds an individual, creating the illusion that one has “stepped inside” and is included in, and interacting with the generated world. Although IVR has been suggested as a tool to enhance learning, existing work has not examined how IVR presentations, compared with other types of storytelling, facilitate or interfere with children’s memory formation. Here, we present data from a study of seventy 6- and 7-year-old children randomly assigned to experience a story in one of three modalities: IVR, video, or a paper-based book. We assessed the children’s story recall and their ability to identify the protagonist’s emotions. Results showed that, overall, children in the IVR condition performed better in the memory-recall task than the children in the video and book conditions. The most pronounced difference in memory performance was between the IVR and book conditions. In the IVR versus video conditions, 6-year-olds performed significantly better in the IVR condition than in the video condition, while 7-year-olds performed similarly in both digital-story conditions. We found no effects of condition on children’s attribution of emotions to the story’s protagonist. We conclude that IVR may enhance children’s ability to learn story content in certain situations.
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Puente Domínguez, Nuria. "Effective presentation e-merchandising techniques. The importance of review the literature to improve the management of digital companies." Harvard Deusto Business Research 7, no. 2 (2018): 88. http://dx.doi.org/10.3926/hdbr.145.

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Can we influence the behavior of online shoppers through the inside layout of the online store? When merchandising emerged for more than a hundred years, many researchers have analyzed the influence of the point of sale on the consumer's emotional states and their buying behavior. However, although online stores are the ultimate exponent of self-service, there is hardly any research on e-merchandising. Therefore, an exploratory study is conducted in order to better understand the context of the research and to make an approximation to the variables of interest within the study area, which will allow e-commerce companies to know which e-merchandising techniques must implement for efficient business management.
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Putro, Muhamad Dwisnanto, and Jane Litouw. "Robot Pintar Pengukur Kepuasan Konsumen pada Pusat Perbelanjaan." Jurnal Teknologi dan Sistem Komputer 6, no. 1 (2018): 25–31. http://dx.doi.org/10.14710/jtsiskom.6.1.2018.25-31.

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The shopping center generally uses the questionnaire instrument in measuring the level of customer satisfaction services. Processing and presentation of conventional questionnaire data tend to be long and less effective. The problem will be solved by using smart robots to measure consumer satisfaction at shopping centers. This robot has a digital questionnaire module located on the robot's chest and the facial module that is used as a robot expression when the consumer chooses to be satisfied or not with the shopping center service. The digital robot questionnaire module is able to accommodate, store and process customer satisfaction data in statistics. Robotic expression when receiving a choice of consumer satisfaction in the form of happy or disappointed facial expressions combined with a voice expression in the form of thanks to customers who have visited.
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Arrochman, Ibnu Fajar, Dhomas Hatta Fudholi, and Yudi Prayudi. "PENGGUNAAN METODE STATIS DAN LIVE FORENSIK PADA UAV UNTUK MENDAPATKAN BUKTI DIGITAL." ILKOM Jurnal Ilmiah 11, no. 2 (2019): 152–58. http://dx.doi.org/10.33096/ilkom.v11i2.444.152-158.

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In recent years, the use of drones by civilians is increasing rapidly by the presentation of total sales continued to increase rapidly every year. With the increasing possibility of Unmanned Aerial Vehicle (UAV) abuse, crime in the use of UAVs to be larger. Through forensic analysis of data using static forensic and live forensic to obtain data that allows it to be used as digital evidence. To dig up information that could be used as digital evidence in the UAV and controllers, as well as to know the characteristics of digital evidence on a UAV. The results showed that digital evidence on a UAV, the smartphone is used as a controller UAV has a very important role in the investigation. The findings in aircraft has a percentage of 50% and a camera memory card with 16.6%. DJI Phantom 3 Advanced GPS coordinates always store data in flight LOG; the data is always stored even when the flight mode is used does not use GPS signals to stability. Due to DJI Phantom 3 Advanced always use GPS on flights, file, image or video captured by the camera has the best GPS location coordinates to the metadata therein.
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Rasmussen, Karsten Boye. "Standardization and certification save us from the frustrations of the Greek drama." IASSIST Quarterly 43, no. 1 (2019): 1–2. http://dx.doi.org/10.29173/iq953.

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Welcome to the first issue of volume 43 of the IASSIST Quarterly (IQ 43:1, 2019).
 The IASSIST Quarterly presents in this issue three papers illustrated in the title above. Chronologically we start from an early beginning. No, not with Turing, we time travel further back and experience ancient Greece. In this submission the Greek drama delivers the form, while data librarians deliver the content on data sharing. And it makes you a proud IASSISTer to know that altruism is the rationale behind data sharing. The drama continues in the second submission when librarians get frustrated because they suddenly find themselves first as data librarians and second as frustrated data librarians because ends do not meet when the librarians have difficulties servicing the data needs of their users, in combination with the users having unrealistic expectations. Finally, the third article is about standardization and certification that makes the librarians more secure that they are on the right track when building a TDR (Trustworthy Digital Repository). Enjoy the reading.
 The first article is different from most articles. There is a first for everything! Not often are we at IQ offered a Greek drama. And here is one on data sharing. The article needed the layout of a play so even the typeface of this contribution is different. The paper / play is called 'An epic journey in sharing: The story of a young researcher’s journey to share her data and the information professionals who tried to help’. The authors are Sebastian Karcher and Sophia Lafferty-Hess at Duke University Libraries. The reason for using Greek drama as a template is that form can help us think differently - 'out of the box’! The play demonstrates the positive intention of data sharing, and by sharing contributing to something larger. The article references other researchers showing that scholarly altruism is a driving force for data sharers. No matter the good intentions of the protagonist, she finds herself locked in a situation where she is not able to take identifiable data with her when leaving the institution. And leaving the university is what undergraduates do. Without the identification, it is impossible to obtain re-consent from participants. Yes, it does look murky but there is even a happy ending in the epilogue. 
 The second article is about librarianship, and how that task is not always easy. 'Frustrations and roadblocks in data reference librarianship’ is by Alicia Kubas and Jenny McBurney who work at the University of Minnesota Libraries. Like many others, they have observed that many librarians find themselves as 'accidental data librarians'. That this brings frustration can be seen in the results of a survey they carried out. The methodology is explained, and descriptive statistics bring insight to what librarians do as well as to the frustrations and roadblocks they experience. Let us start with the good news: some librarians are never frustrated with data questions. The bad news is that only 3% fall into that category. On the other hand, 83% mention 'managing patron expectations’ among their biggest frustrations. It sounds as if matching of expectations should be a course at library school. Maybe it is already, and users with high expectations simply do not understand the complexity of the work involved. Fortunately, some frustrations can be lessened by experience, but there are others – called roadblocks, e.g. paywalls or lack of geographic coverage ­– that all librarians meet. Among the comments after the survey was that data persist as a difficult source type for librarians to support. The questionnaire developed and used by Kubas and McBurney is found in an appendix.
 The last article in this issue raises sustainability as an important issue for long term data preservation, and the concept forms part of the title of the submission 'CoreTrustSeal: From academic collaboration to sustainable services'. The paper is from an international group of authors comprising Hervé L'Hours, Mari Kleemola, and Lisa de Leeuw from UK, Finland and the Netherlands. The seal is a certification for repositories curating data. The last sentence in the abstract sums up the content of the paper: 'As well as providing a historical narrative and current and future perspectives, the CoreTrustSeal experience offers lessons for those involved in developing standards and best practices or seeking to develop cooperative and community-driven efforts bridging data curation activities across academic disciplines, governmental and private sectors'. In order to attain CoreTrustSeal TDR certification and become a Trustworthy Digital Repository (TDR), the repository has to fulfil 16 requirements and the CoreTrustSeal foundation maintains these requirements and the audit procedures. The certification draws on preservation standards and models as found in Open Archival Information Systems and in the catalogues of ISO and DIN standards. The authors emphasize that the CoreTrustSeal is founded on and developed in a spirit of openness and community. The paper's sharing of the experience follows that spirit. 
 Submissions of papers for the IASSIST Quarterly are always very welcome. We welcome input from IASSIST conferences or other conferences and workshops, from local presentations or papers especially written for the IQ. When you are preparing such a presentation, give a thought to turning your one-time presentation into a lasting contribution. Doing that after the event also gives you the opportunity of improving your work after feedback. We encourage you to login or create an author login to https://www.iassistquarterly.com (our Open Journal System application). We permit authors 'deep links' into the IQ as well as deposition of the paper in your local repository. Chairing a conference session with the purpose of aggregating and integrating papers for a special issue IQ is also much appreciated as the information reaches many more people than the limited number of session participants and will be readily available on the IASSIST Quarterly website at https://www.iassistquarterly.com. Authors are very welcome to take a look at the instructions and layout:
 https://www.iassistquarterly.com/index.php/iassist/about/submissions
 Authors can also contact me directly via e-mail: kbr@sam.sdu.dk. Should you be interested in compiling a special issue for the IQ as guest editor(s) I will also be delighted to hear from you.
 Karsten Boye Rasmussen - May 2019
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Aiolfi, Simone, and Edoardo Sabbadin. "Fashion and New Luxury Digital Disruption: The New Challenges of Fashion between Omnichannel and Traditional Retailing." International Journal of Business and Management 14, no. 8 (2019): 41. http://dx.doi.org/10.5539/ijbm.v14n8p41.

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The digital transformation has changed the rules of the game even in the world of fashion, luxury and fast-fashion retail. The fashion system today faces the challenge of renewing business models to intercept changes in purchasing and consumption behavior. Competition is played in the ability to create multi and omnichannel business models. The present work, after a careful analysis of the literature and the changes that have taken place in the fashion world, aims to study some innovative business models in the fashion system and in particular to investigate the perspectives of the physical store threatened by the digital transformation. The research offers points for reflection on the future of omnichannel fashion retailing. Will technology be able to create value for new consumers in the future? Moreover, from the retailers’ perspective, case analysis will clarify which technologies are characterizing fashion sales points with the best performances in Retail 4.0. Finally, a section will be dedicated to the presentation of a theoretical framework on the adoption of omnichannel fashion retailing figured out through a review of the literature and managerial implications.
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Mariano, Ari Melo, Joao Mello da Silva, Simone Borges Simão Monteiro, and Adriana Regina Martin. "AN ONLINE EVENT AS A PRODUCT OF THE ACTIVE LEARNING METHODOLOGY: AN EXPERIENCE VIA PBL AT THE UNIVERSITY OF BRASILIA-BRAZIL." Journal of Management and Business Education 1, no. 3 (2018): 240–57. http://dx.doi.org/10.35564/jmbe.2018.0017.

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The objective of this study was to suggest an alternative for managing the knowledge gained and resulting legacy from the application of the Problem Based Learning (PBL) method in a higher education context. The legacies of the PBL method are found to be more profound and diverse than those related to either the students' experience or the projects developed to solve real-world problems presented by external agents (the partners of the UnB Production Engineering course). The Production Engineering course has, since 2011, adopted the PBL method as an active learning methodology. Although each semester presents new opportunities in the process of consolidating this method, it’s been perceived that the many phases and results of this process are often utilized in real time only, contributing to the participating individuals exclusively as they occur. This is seen as a type of temporal result, seen only at a given "T" moment in the discipline’s lifecycle. Correspondingly, part of this knowledge is currently seen as perishable, since it is not possible to store it for future moments. In an attempt to extend this experience, starting in 2016 the University of Brasilia’s Production Engineering course has begun to develop an extension of PBL products by means of distinct events. The results haven been satisfactory, thus far involving 458 students and 7910 participants. As a legacy, it was possible to create a platform for the presentation of active learning methodologies and the exchange of experiences. Thus, the project presentations, once seen as distinct landmarks, became part of a legacy through a specific event, assisted and accessed as a course memory and a student’s digital portfolio.
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Rice, Robin, Çuna Ekmekcioglu, Jeff Haywood, et al. "Implementing the Research Data Management Policy: University of Edinburgh Roadmap." International Journal of Digital Curation 8, no. 2 (2013): 194–204. http://dx.doi.org/10.2218/ijdc.v8i2.283.

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This paper discusses work to implement the University of Edinburgh Research Data Management (RDM) policy by developing the services needed to support researchers and fulfil obligations within a changing national and international setting. This is framed by an evolving Research Data Management Roadmap and includes a governance model that ensures cooperation amongst Information Services (IS) managers and oversight by an academic-led steering group. IS has taken requirements from research groups and IT professionals, and at the request of the steering group has conducted pilot work involving volunteer research units within the three colleges to develop functionality and presentation for the key services. The first pilots cover three key services: the data store, a customisation of the Digital Curation Centre’s DMPonline tool, and the data repository. The paper will report on the plans, achievements and challenges encountered while we attempt to bring the University of Edinburgh RDM Roadmap to fruition.
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Hudson, Seth Andrew. "Re-Imagine Texts, Highlight Identity." Innovations in Teaching & Learning Conference Proceedings 8 (July 15, 2016): 2. http://dx.doi.org/10.13021/g8f011.

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Discussing the topic through experiences in the game writing and narrative design classroom, this talk addresses the effectiveness of incorporating multimedia projects into the revision process. Seeking revision techniques that embraced the best practices of the writing classroom while attempting to extend the work outside of class, the speaker augmented a traditional assignment with an audiovisual revision introduced after an initial text draft. Challenging students to re-imagine alphabetical texts as digital stories requires reflection to express their ideas in novel ways that engage a specific audience. The digital story revision also encourages students to highlight their individual personalities through their choices in voice and content delivery beyond the traditional syntax and tone of writing. Regardless of the specific content, students can more easily disseminate their work via video hosting sites and social media AND potential employers via a web portfolio. Additionally, this practice allows for a more practical and meaningful alternative to classroom presentations while developing skills in familiar software. The speaker will present a practical framework for implementing this technique into a course, how to avoid various pitfalls, and highlight some student successes. Takeaway: Instructors will find that this method is equally useful in online, hybrid, and face-to-face courses; utilizes technology familiar to almost all faculty and student; allows students to be creative and imaginative in addressing any topic; and provides skills that will help students and faculty in almost any future venture in the classroom.
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Sanga, Kabini, Martyn Reynolds, Adreanne Ormond, and Pine Southon. "Pacific relationalities in a critical digital space: The Wellington southerlies as a leadership experience." Waikato Journal of Education 26 (July 5, 2021): 63–77. http://dx.doi.org/10.15663/wje.v26i1.780.

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Understanding, articulating and managing relationality, the state of being related, is a central feature of research, teaching and other people-centred matters in the Pacific. Although various groups in this diverse region, Indigenous and otherwise, bring their own concepts and protocols to relationships, physical, social and spiritual connection are salient. Connection is most visible between people but also extends to other entities, including land. Recent events have accelerated the significance of connections constructed in virtual space, such as through conference calls augmented to facilitate presentation and discussion. This phenomenon, relatively new in Pacific academic practice, re-draws attention to relationality in a novel context. In this article we look at one such initiative through the lens of relational leadership to understand the role of leadership in the deliberate curation of a virtual space. The setting is the inaugural Wellington southerlies virtual tok stori. This event, attended by over 90 students and academics from across the region, is discussed through the experiences of four of the events’ instigators who were also active during the session as co-presenters, chair and Hautohu Matua or advisor. The discussion examines how the experience of Pacific orality affected our (re)framing of leadership in a digital space. Our learning points to ways relationality may be invoked, enabled and shaped by dialogic, relational leadership in virtual spaces so as to mediate limitations and construct new possibilities in a world where technology is fast affecting the ways we gather information and communicate one with another.
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Fau, Alwin, and Fince Tinus Waruwu. "DETECT THE SIMILARITY OF DIGITAL IMAGES USING THE EIGENFACE METHOD." JURTEKSI (Jurnal Teknologi dan Sistem Informasi) 7, no. 2 (2021): 133–42. http://dx.doi.org/10.33330/jurteksi.v7i2.962.

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Abstract: In today's technological developments, digital images are a medium that is often used to store a person's identity. Digital images are currently widely used for data security needs. On the other hand, images can also be used as a medium for tapping data. Today's digital media provide many things in manipulating and changing the information contained in these images. In this study, the authors conducted a study to examine similarities in digital images so that it could be seen whether the information was authentic or not. detecting image similarities can help find out information whether the image is the same as the original object or not. The method used in this research is the Eigen Face method. The face eigen method is a method that can be used to check and match the similarities of an image. With the eigenface value, Figure 1, Figure 2, Figure 3, it can be determined that with other eigenface values can be determined based on the eigenface matrix values obtained from each image. Based on the values obtained from Figures 1, 2, and 3, it can be concluded that the eigenface method is able to present facial similarities with a presentation value of 80%. Keywords: Eigenface; Face Recognation; Images; Images Processing Abstrak: Dalam perkembangan teknologi saat ini, gambar digital merupakan media yang sering digunakan untuk menyimpan identitas seseorang. Gambar digital saat ini banyak digunakan untuk kebutuhan keamanan data. di sisi lain, gambar juga dapat digunakan sebagai media penyadapan data. Media digital saat ini menyediakan banyak hal dalam memanipulasi dan mengubah informasi yang terdapat pada gambar tersebut. Dalam penelitian ini penulis melakukan penelitian untuk menelaah kemiripan pada citra digital sehingga dapat diketahui apakah informasi tersebut otentik atau tidak. Mendeteksi kemiripan citra dapat membantu mengetahui informasi apakah citra tersebut sama dengan objek aslinya atau tidak. Metode yang digunakan dalam penelitian ini adalah metode Eigen Face. Metode eigen wajah merupakan metode yang dapat digunakan untuk mengecek dan mencocokkan kemiripan suatu citra. Dengan nilai eigenface, Gambar 1, Gambar 2, Gambar 3, dapat ditentukan bahwa dengan nilai eigenface lainnya dapat ditentukan berdasarkan nilai matriks eigenface yang diperoleh dari masing-masing citra. Berdasarkan nilai yang diperoleh dari Gambar 1, 2, dan 3, dapat disimpulkan bahwa metode eigenface mampu menghadirkan kemiripan wajah dengan nilai presentasi 80%.. Kata kunci: Citra; Eigenface; Pengolahan Citra Digital; Pengenalan Wajah
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Imam Riadi, Abdul Fadlil, and Muhammad Immawan Aulia. "Investigasi Bukti Digital Optical Drive Menggunakan Metode National Institute of Standard and Technology (NIST)." Jurnal RESTI (Rekayasa Sistem dan Teknologi Informasi) 4, no. 5 (2020): 820–28. http://dx.doi.org/10.29207/resti.v4i5.2224.

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DVD-R is a type of optical drive that can store data in one burning process. However, there is a feature that allows erasing data in a read-only type, namely multisession. The research was conducted to implement the data acquisition process which was deleted from a DVD-R using Autopsy forensic tools and FTK Imager. The National Institute of Standards and Technology (NIST) is a method commonly used in digital forensics in scope storage with stages, namely collection, examination, analysis, and reporting. The acquisition results from Autopsy and FTK-Imager show the same results as the original file before being deleted, validated by matching the hash value. Based on the results obtained from the analysis and presentation stages, it can be concluded from the ten files resulting from data acquisition using the FTK Imager and Autopsy tools on DVD-R. FTK Imager detects two file systems, namely ISO9660 and Joliet, while the Autopsy tool only has one file system, namely UDF. The findings on the FTK Imager tool successfully acquired ten files with matching hash values and Autopsy Tools detected seven files with did not find three files with extensions, *.MOV, *.exe, *.rar. Based on the results of the comparative analysis of the performance test carried out on the FTK Imager, it got a value of 100% because it managed to find all deleted files and Autopsy got a value of 70% because 3 files were not detected because 3 files were not detected and the hash values ​​were empty with the extensions * .exe, * .rar and *.MOV. This is because the Autopsy tool cannot detect the three file extensions.
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Vellozo, Fernanda Freitas, Ana Paula Leonardi Dellaméa, and Michele Vargas Garcia. "Design of a sentence identification test with pictures (TIS-F) based on the pediatric speech intelligibility test." Revista CEFAC 19, no. 6 (2017): 773–81. http://dx.doi.org/10.1590/1982-021620171965517.

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ABSTRACT Purposes: to design a sentence identification test with pictures for adults (Teste de Identificação de Sentenças com Figuras (TIS-F)) as an alternative for evaluation of auditory figure-background ability for verbal sounds, based on the Pediatric Speech Intelligibility Test and also for assessment of unskillful individuals who cannot accomplish other tests with higher levels of difficulty and greater demands. Methods: the Adobe Illustrator software was used and the image vectorization technique applied for figures creation. The sentences and the competitive message were audio-recorded in a sound treated room by a female announcer, using the software - REAPER - FM Digital Audio Workstation. Results: the TIS-F consisted of a 32 x 45 cm card, containing 10 figures, each one measuring 12 x 12 cm; one compact disc containing a track with the test calibration tone and seven test tracks, each one containing ten sentences and a competitive message and a specific protocol. Conclusion: the TIS-F is composed of a compact disc with dual-channel recording, with seven tracks containing ten sentences and the competitive story, one card containing ten pictures and a labeling protocol for all presentations and S/N in use, as well as the established normality values.
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Rasmussen, Karsten Boye. "As open as possible and as closed as needed." IASSIST Quarterly 43, no. 3 (2019): 1–2. http://dx.doi.org/10.29173/iq965.

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Welcome to the third issue of volume 43 of the IASSIST Quarterly (IQ 43:3, 2019).
 Yes, we are open! Open data is good. Just a click away. Downloadable 24/7 for everybody. An open government would make the decisionmakers’ data open to the public and the opposition. As an example, communal data on bicycle paths could be open, so more navigation apps would flourish and embed the information in maps, which could suggest more safe bicycle routes. However, as demonstrated by all three articles in this IQ issue, very often research data include information that requires restrictions concerning data access. The second paper states that data should be ‘as open as possible and as closed as needed’. This phrase originates from a European Union Horizon 2020 project called the Open Research Data Pilot, in ‘Guidelines on FAIR Data Management in Horizon 2020’ (July 2016). Some data need to be closed and not freely available. So once more it shows that a simple solution of total openness and one-size-fits-all is not possible. We have to deal with more complicated schemes depending on the content of data. Luckily, experienced people at data institutions are capable of producing adapted solutions. 
 The first article ‘Restricting data’s use: A spectrum of concerns in need of flexible approaches’ describes how data producers have legitimate needs for restricting data access for users. This understanding is quite important as some users might have an automatic objection towards all restrictions on use of data. The authors Dharma Akmon and Susan Jekielek are at ICPSR at the University of Michigan. ICPSR has been the U.S. research archive since 1962, so they have much practice in long-term storage of digital information. From a short-term perspective you might think that their primary task is to get the data in use and thus would be opposed to any kind of access restrictions. However, both producers and custodians of data are very well aware of their responsibility for determining restrictions and access. The caveat concerns the potential harm through disclosure, often exemplified by personal data of identifiable individuals. The article explains how dissemination options differ in where data are accessed and what is required for access. If you are new to IASSIST, the article also gives an excellent short introduction to ICPSR and how this institution guards itself and its users against the hazards of data sharing.
 In the second article ‘Managing data in cross-institutional projects’, the reader gains insight into how FAIR data usage benefits a cross-institutional project. The starting point for the authors - Zaza Nadja Lee Hansen, Filip Kruse, and Jesper Boserup Thestrup – is the FAIR principles that data should be: findable, accessible, interoperable, and re-useable. The authors state that this implies that the data should be as open as possible. However, as expressed in the ICPSR article above, data should at the same time be as closed as needed. Within the EU, the mention of GDPR (General Data Protection Regulation) will always catch the attention of the economical responsible at any institution because data breaches can now be very severely fined. The authors share their experience with implementation of the FAIR principles with data from several cross-institutional projects. The key is to ensure that from the beginning there is agreement on following the specific guidelines, standards and formats throughout the project. The issues to agree on are, among other things, storage and sharing of data and metadata, responsibilities for updating data, and deciding which data format to use. The benefits of FAIR data usage are summarized, and the article also describes the cross-institutional projects. The authors work as a senior consultant/project manager at the Danish National Archives, senior advisor at The Royal Danish Library, and communications officer at The Royal Danish Library. The cross-institutional projects mentioned here stretch from Kierkegaard’s writings to wind energy.
 While this issue started by mentioning that ICPSR was founded in 1962, we end with a more recent addition to the archive world, established at Qatar University’s Social and Economic Survey Research Institute (SESRI) in 2017. The paper ‘Data archiving for dissemination within a Gulf nation’ addresses the experience of this new institution in an environment of cultural and political sensitivity. With a positive view you can regard the benefits as expanding. The start is that archive staff get experience concerning policies for data selection, restrictions, security and metadata. This generates benefits and expands to the broader group of research staff where awareness and improvements relate to issues like design, collection and documentation of studies. Furthermore, data sharing can be seen as expanding in the Middle East and North Africa region and generating a general improvement in the relevance and credibility of statistics generated in the region. Again, the FAIR principles of findable, accessible, interoperable, and re-useable are gaining momentum and being adopted by government offices and data collection agencies. In the article, the story of SESRI at Qatar University is described ahead of sections concerning data sharing culture and challenges as well as issues of staff recruitment, architecture and workflow. Many of the observations and considerations in the article will be of value to staff at both older and infant archives. The authors of the paper are the senior researcher and lead archivist at the archive of the Qatar University Brian W. Mandikiana, and Lois Timms-Ferrara and Marc Maynard – CEO and director of technology at Data Independence (Connecticut, USA). 
 Submissions of papers for the IASSIST Quarterly are always very welcome. We welcome input from IASSIST conferences or other conferences and workshops, from local presentations or papers especially written for the IQ. When you are preparing such a presentation, give a thought to turning your one-time presentation into a lasting contribution. Doing that after the event also gives you the opportunity of improving your work after feedback. We encourage you to login or create an author login to https://www.iassistquarterly.com (our Open Journal System application). We permit authors 'deep links' into the IQ as well as deposition of the paper in your local repository. Chairing a conference session with the purpose of aggregating and integrating papers for a special issue IQ is also much appreciated as the information reaches many more people than the limited number of session participants and will be readily available on the IASSIST Quarterly website at https://www.iassistquarterly.com. Authors are very welcome to take a look at the instructions and layout:
 https://www.iassistquarterly.com/index.php/iassist/about/submissions
 Authors can also contact me directly via e-mail: kbr@sam.sdu.dk. Should you be interested in compiling a special issue for the IQ as guest editor(s) I will also be delighted to hear from you.
 Karsten Boye Rasmussen - September 2019
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Žižek, Darinka. "LEARNING SITUATIONS AND ICT SKILLS IN MATHEMATICS IN THE FIRST YEAR OF THE SECONDARY SCHOOL FOR ECONOMICS." GAMTAMOKSLINIS UGDYMAS / NATURAL SCIENCE EDUCATION 18, no. 1 (2021): 55–62. http://dx.doi.org/10.48127/gu-nse/21.18.55.

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This research presents one of many possibilities of how to check and repeat knowledge at the end of the school year and at the same time provide an answer to questions often asked by students who are disinterested in learning mathematics: "Where will we need it?" or "Why do we learn this?" To provide them with an answer and motivate them at the same time, this research focused on actively encouraging students to find the answers themselves and thus find the importance of learning mathematics. With a changed way of repeating and consolidating the material at the end of the school year, the aim of this research is to reduce the fear of mathematics and increase the motivation of students in the following year. Students, divided into groups, choose the topic or examples of the use of mathematical knowledge of the first year of secondary technical and professional education in everyday life, and thus shape the learning situation (LS). The goal of preparing the LS is for students to make sense of the subject matter with examples from everyday life. For the selected LS, they prepare a short story with tasks that they solve by calculation, prepare presentations and also, present the LS to the classmates. During the formation of the LS and the preparation of presentations, students are active (active learning methods: task search, knowledge of the subject matter, interviews, problem solving, use of mathematical applications, teamwork, problem solving…) and cooperate with each other. They are constantly developing more 21st century competencies (self-regulation, collaboration, problem solving) and digital competencies. With the formation of the LS, the world of mathematical knowledge gets a little closer to students, they lose their fear of mathematics and become more motivated. Keywords: learning situations, collaborative work, active learning methods, mathematics in everyday life, deviation from the established
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Ohlsén, L., I. Jungner, and H. E. Peterson. "The History of the Data Systems AutoChemist® (ACH) and AutoChemist-PRISMA (PRISMA®): from 1964 to 1986." Yearbook of Medical Informatics 23, no. 01 (2014): 244–54. http://dx.doi.org/10.15265/iy-2014-0029.

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Summary Objectives: This paper presents the history of data system development steps (1964 – 1986) for the clinical analyzers AutoChemist®, and its successor AutoChemist PRISMA® (PRogrammable Individually Selective Modular Analyzer). The paper also partly recounts the history of development steps of the minicomputer PDP 8 from Digital Equipment. The first PDP 8 had 4 core memory boards of 1 K each and was large as a typical oven baking sheet and about 10 years later, PDP 8 was a “one chip microcomputer” with a 32 K memory chip. The fast developments of PDP 8 come to have a strong influence on the development of the data system for AutoChemist. Five major releases of the software were made during this period (1-5 MIACH). Results: The most important aims were not only to calculate the results, but also be able to monitor their quality and automatically manage the orders, store the results in digital form for later statistical analysis and distribute the results to the physician in charge of the patient using thesame computer as the analyzer. Another result of the data system was the ability to customize AutoChemist to handle sample identification by using bar codes and the presentation of results to different types of laboratories. Conclusions:: Digital Equipment launched the PDP 8 just as a new minicomputer was desperately needed. No other known alternatives were available at the time. This was to become a key success factor for AutoChemist. That the AutoChemist with such a high capacity required a computer for data collection was obvious already in the early 1960s. That computer development would be so rapid and that one would be able to accomplish so much with a data system was even suspicious at the time. In total, 75; AutoChemist (31) and PRISMA (44) were delivered Worldwide The last PRISMA was delivered in 1987 to the Veteran Hospital Houston, TX USA
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Birmingham, Karen, Steven Gregory, Yasmin Iles-Caven, et al. "The mother during pregnancy and the puerperium: Detailed data abstracted from the clinical obstetric records of ALSPAC pregnancies." Wellcome Open Research 6 (February 23, 2021): 41. http://dx.doi.org/10.12688/wellcomeopenres.16603.1.

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Background: When the Avon Longitudinal Study of Parents and Children (ALSPAC) was planned, it was assumed that the clinical obstetric data would be easily accessible from the newly developed National Health Service computerised ‘STORK’ system. Pilot studies, however, showed that, although fairly accurate in regard to aspects of labour and delivery, it was, at the time (1990-2), inadequate for identifying the full antenatal and postnatal details of clinical complications and treatments of the women in the Study. Methods: A scheme was therefore developed to train research staff to find and abstract relevant details from clinical records onto proformas designed for the purpose. Extracting such data proved very time consuming (up to six hours for complicated pregnancies) and consequently expensive. Funding for the enterprise was obtained piecemeal using specific focussed grants to extract data for subsamples of the Study, including a random sample to serve as controls. Results: To date, detailed records have been completed for 8369 pregnancies, and a further 5336 (13,705 in total) have complete details on specific prenatal areas, including serial measures of maternal blood pressure, proteinuria and weight. In this Data Note we describe the information abstracted from the obstetric medical records concerning the mother during pregnancy, labour, delivery and the first two weeks of the puerperium. Information abstracted relating to the fetus (including fetal monitoring, presentation, method of delivery) and neonate (signs of asphyxia, resuscitation, treatment and well-being) will be described in a further Data Note. Conclusions: These data add depth to ALSPAC concerning ways in which the signs and symptoms, procedures and treatments of the mother prenatally, intrapartum and postnatally, may impact on the long-term health and development of both mother and child. They augment the data collected from the mothers’ questionnaires and the ‘STORK’ digital hospital data.
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Field, Kenneth. "Thematic Mapping: This Is My Truth Tell Me Yours." Abstracts of the ICA 1 (July 15, 2019): 1–2. http://dx.doi.org/10.5194/ica-abs-1-80-2019.

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<p><strong>Abstract.</strong> How many maps can you make using a single thematic dataset? One? Ten? A hundred? More…? It turns out there’s not really an answer and yet the answer you may have provided will be determined by many different influences. You may be a trained cartographer and, so your immediate reaction will have likely been ‘quite a few’ but without fixating on a specific number. You may be new to map-making and simply don’t know, even, if it’s a trick question. Is there a finite number? You may use a particular software product and are guided by the number of options available to you out-of-thebox. Or, perhaps you have a very clear map in mind for a given dataset.</p><p> So let’s expand the question a bit. How many maps can you make of the results of the 2016 United States Presidential election contested by Donald J. Trump and Hillary R. Clinton? Does that make the choice any clearer? Well that’s the task of this presentation. And the answer, while not being infinite, is that there are likely as many choices you can make in selecting a map type and then designing it as you can imagine. And that’s the job of a cartographer whose specialist expertise is to assess a dataset and then deliberate over how to map it to convey some aspect of its character to an audience. And all of those decisions are mediated by various contexts. Who is the map for? (general audience or partisan readership?) What type of medium will be used (digital or print? for a cellphone or a newspaper?). How big should the map be? Will it be constrained in any way by that? And do you want a map that shows incredible detail or an overview? Or is it designed to relay the results empirically or, perhaps be used simply to grab attention? More questions!</p><p> President Trump used the map in Figure 1 to report on his own victory. During one of his first press conferences, Reuters quotes Trump as saying “Here, you can take that, that’s the final map of the numbers. It’s pretty good, right? The red is obviously us.”</p><p> Yet Trump’s map was roundly criticized (mostly by non-Republicans) as being a fake map. It presented a somewhat biased view of the results with huge swathes of red being used to promote the idea that victory was garnered from far and wide. More red gives the impression. Yet the map focuses very much on the geography of the United States which has a hugely dispersed population with large areas very sparsely populated and many highly populated places being seen relatively smaller on the map. Red naturally dominates this particular view yet it speaks to Trump’s truth and is exactly the map to use to deliver his view. Had Clinton won, there would have been a very different looking map built from the same data yet persuading us of how blue victory was. Trump’s victory was marginal. Clinton won the popular vote but that’s irrelevant because that’s not how the result of the American democratic voting system is counted.</p><p> Quoting former British Prime Minister Harold Wilson: “a week is a long time in politics”. The same might be said about electoral cartography. For many, elections provide a fascinating sideshow in seeing how the results are handled cartographically. In framing the presentation, I’ll use recent United Kingdom elections to briefly review shifts in cartographic style and the emergence of a fascinating consensus in terms of map type, style and functionality. I’ll also explore some of the maps from the 2016 Presidential election that we saw across the media. The geographies of two massively different countries account for some differences in approach but consumer preference also creates different demands in the map reader. Approaches range from the purely functional to beautifully imaginative and innovative artistic representations. I finish by sharing my own attempts to map recent political events, both artistically and to challenge and extend the palette of political thematic cartography.</p><p> I’ll then present some original work that uses the 2016 Presidential election data to provide a way of looking at thematic mapping. The benefit of using a single dataset is that it gives an immediate visual comparison across the many different maps. It gives a baseline for understanding how the maps differ and provides an accessible catalogue of design choices for people to use as a guide to mapping in different, interesting and compelling ways. Throughout, I’ll explore many of the small decisions that a cartographer might consider in their choices because each map type brings with it a range of benefits, drawbacks and aspects to consider, and these all play a major role in what your map will end up looking like and how it will be read and interpreted.</p><p> I provide a catalogue of options showcasing the 2016 Presidential election results (Figure 2). Election data provide an extremely rich source of opportunities to underpin the maps to be made and a great way to demonstrate how cartography plays a critical role in the different truths that can be told. Very few, if any, maps are ‘right or wrong’ but they all tell shades of a different truth and speak to different agendas.</p><p> This aspect is critical to understanding how to match your maps to your story. With that in mind, of course, some maps will speak more to a Republican agenda, some more to a Democrat agenda and some would be seen as more neutral. That’s inevitable as there are as many ways to make a persuasive, partisan map as there are an objective map. And what of a map’s objectivity anyway? Maps are rarely made outside of a system that involves human input and while we might like to think that our maps are objective, our very involvement brings subjectivity to the party. Learning how to control subjective tendencies, manage our personal influences and make clear judgements can help you not only tell a better story through your map, but also limit the potential for your map to be seen as politically charged or partisan. Unless, of course, that is what you set out to do in the first place.</p><p> Maps, then, are tangible objects that add stature to debates, poll results, and the reporting of results which give them a sense of realism where perhaps one should not be presumed to yet exist. They report some aspect. That’s as much as they can ever do. And they can be portrayed in different ways so the map reader has to be aware of the possible biases or uncertainties inherent in any map, not just political ones.</p><p> Maps also give newspapers, web and broadcast media (as well as political commentators) a way to flex their technological and design muscles in a game of carto-one-up-manship. We often see some fascinating and innovative cartography used in reporting election results. People’s fascination with the picture of the results is experienced through the cartographies used and, often, the more dramatic the image, the more attention it gets. Maps are a battleground in their own right and used as a way to lure viewers to their coverage, to support their version of the truth as opposed to a competitor’s truth, as much as they are simply a vehicle to report the results. What is truth anyway though? As far as electoral cartography goes, there are many different shades of the truth.</p>
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Gerbracht, Jeff. "COSA: Cloud Object Storage Archive for deep archival of digital data." Biodiversity Information Science and Standards 2 (May 22, 2018): e25811. http://dx.doi.org/10.3897/biss.2.25811.

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The Cornell Lab of Ornithology gathers, utilizes and archives a wide variety of digital assets ranging from details of a bird observation to photos, video and sound recordings. Some of these datasets are fairly small, while others are hundreds of terabytes. In this presentation we will describe how the Lab archives these datasets to ensure the data are both loss-less and recoverable in the case of a widespread disaster, how the archival strategy has evolved over the years and explore in detail the current hybrid cloud storage management system. The Lab runs eBird and several other citizen science programs focused on birds where individuals from around the globe enter their sightings into a centralized database. The eBird project alone stores over 500,000,000 observations and the underlying database is over a terabyte in size. Birds of North America, Neotropical Birds and All About Birds are online species accounts comprising a wide range of authoritative live history articles maintained in a relatively small database. Macaulay Library is the world’s largest image, sound and video archive with over 6,000,000 cuts totaling nearly 100 TB of data. The Bioacoustics Research Program utilizes automated recording units (SWIFTs) in the forests of the US, jungles of Africa and in all seven oceans to record the environment. These units record 24 hours a day and gather a tremendous about of raw data, over 200 TB to date with an expected rate of an additional 100TB per year. Lastly, BirdCams run by the lab add a steady stream of media detailing the reproductive cycles of a number of species. The lab is committed to making these archives of the natural world available for research and conservation today. More importantly, ensuring these data exist and are accessible in 100 years is a critical component of the Lab data strategy. The data management system for these digital assets has been completely overhauled to handle the rapidly increasing volume and to utilize on-premises systems and cloud services in a hybrid cloud storage system to ensure data are archived in a manner that is redundant, loss-less and insulated from disasters yet still accessible for research. With multimedia being the largest and most rapidly growing block of data, cost rapidly becomes a constraining factor of archiving these data in redundant, geographically isolated facilities. Datasets with a smaller footprint, eBIrd and species accounts allow for a wider variety of solutions as cost is less of a factor. Using different methods to take advantage of differing technologies and balancing cost vs recovery speed, the Lab has implemented several strategies based on data stability (eBird data are constantly changing), retrieval frequency required for research and overall size of the dataset. We utilize Amazon S3 and Glacier as our media archive, we tag each media in Glacier with a set of basic DarwinCore metatdata fields that key back to a master metadata database and numerous project specific databases. Because these metadata databases are much smaller in size, yet critical in searching and retrieval of a required media file, they are archived differently with up to the minute replication to prevent any data loss due to an unexpected disaster. The media files are tagged with a standard set of basic metadata and in the case where the metadata databases were unavailable, retrieval of specific media and basic metadata can still occur. This system has allowed the lab to place into long term archive hundreds of terabytes of data, store them in redundant, geographically isolated locations and provide for complete disaster recovery of the data and metadata.
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Abu, Ilham, Muhammad Sultan, and Emil Riza Putra. "BASAMO SAMARINDA'S HERBAL AND HERBAL HEALTH BUSINESS IN THE MIDST OF THE PANDEMIC COVID-19." Berkala Akuntansi dan Keuangan Indonesia 6, no. 1SP (2021): 34. http://dx.doi.org/10.20473/baki.v6i1sp.26318.

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The Covid-19 pandemic has had a broad impact on all sectors of life in Indonesia, including the economic sector. Not a few business sectors are experiencing losses and even bankruptcy. Therefore, business actors must be able to implement and develop certain strategies in order to survive and gain profits both in the midst of the pandemic storm and after the Covid-19 pandemic. This study aims to obtain information about the strategies of Herbal and Herbal Medicine business players in Sehat Basamo in the midst of the Covid-19 pandemic. This study uses a qualitative design with a case study approach. Research informants are sellers of herbs and herbal medicine Sehat Basamo as many as 4 people who were selected by purposive sampling. In addition, 4 informants were selected who are loyal customers at the Sehat Basamo outlet. The research was carried out in March-April 2021 at four locations of Sehat Basamo outlets in Samarinda City. The data and information obtained were then analyzed qualitatively. The results of the study obtained information that all Healthy Basamo herbal and herbal outlets and customers who visited Sehat Basamo outlets complied with the Covid-19 health protocol according to the government's appeal in controlling the spread of the Covid-19 rate. In addition to complying with health protocols, the Herbal and herbal medicine business of Sehat Basamo has also been proven to be able to survive in the midst of a pandemic and even continue to benefit from the sales of its products. The success of the owner of the Healthy Basamo herbal and herbal outlet in maintaining business continuity and still making profits in the midst of the Covid-19 pandemic by implementing a strategy that is consistent attitude in product presentation, not increasing product prices, friendliness and courtesy of sellers and ensuring the availability of product supply. Sales of herbal and herbal products from Sehat Basamo are carried out face-to-face with buyers and the financial accounting management is still manual. Therefore, sellers of Herbal and Jamu Sehat Basamo can take advantage of currently available technology and information both to increase product sales results and in managing digital-based business financial accounting (digital accounting) which is available in various application software.
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Palmer, Lisa. "The Deep Freeze Redux: Cold Storage Packaging of Ektachrome Color Film." Biodiversity Information Science and Standards 2 (July 4, 2018): e25640. http://dx.doi.org/10.3897/biss.2.25640.

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At the 2017 SPNHC meetings in Denver, a five-minute Storage Techniques for Art, Science and History (STASH) talk was presented on the cold storage of film-based media. Herein, a more in-depth presentation of the Smithsonian's archival project with a status update is provided. In February 2016 world-renowned ichthyologist John E. Randall (Jack) donated his 10,559 film-based slide collection of fishes to the Smithsonian Institution National Museum of Natural History (NMNH). Beginning in the 1970’s, Jack used predominately 120mm Ektachrome film to photograph marine fishes. The first-generation slides were stored in cool storage, approximately 40F/4.5C, for much of their lives, thus preserving film color quite well as well as extending the life expectancy of film. Although digital surrogates of the slides have been created, the Division of Fishes intends to ensure the stabilization of the original color film by placing the slides in cold (-4F/-20C) storage. Color dyes used in Ektachrome slide film are fairly fugitive, and a known strategy to slow the rate of fading is to store slides in the coldest storage possible. NMNH Division of Fishes rehoused slides based on methods developed by the US National Park Service and the US National Gallery of Art. Prior to placing into cold storage, the slides were rehoused using archival supplies. The packaging methods we used are to prevent or reduce inherent deterioration as well as to help prevent any condensation buildup during the acclimation period that can occur when moving between quite differing temperature environments. In this discussion, I will evaluate the processes and materials used as well as to reflect on post-mortem takeaways.
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46

Eide, Øyvind, Per Pippin Aspaas, and Philipp Conzett. "The correspondence of Just Qvigstad, 1.0 and 2.0 – the ongoing story of a digital edition." Septentrio Conference Series, no. 2 (February 27, 2019). http://dx.doi.org/10.7557/5.4640.

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47

McClinton, Jeton. "Implementing digital story telling in a Computers in Education course." International Review of Research in Open and Distributed Learning 10, no. 6 (2009). http://dx.doi.org/10.19173/irrodl.v10i6.802.

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Assessment and the integration of advanced technologies are key themes for the 21st century educator. The electronic portfolio project was developed to explore the possibilities of using web-based technology to store artifacts as evidence of student achievements of course goals and objectives. Furthermore, the tool can be used to respond to the need for assessments and accountability and to present a model that utilizes performance measures to demonstrate the meeting of standards set by state agencies. Because these systems require data collection, portfolios can be integrated to show progress over time and adherence to standards. Also, the use of technology supports the assessment work that can be collected in real-time feedback. This presentation will discuss how electronic portfolios development supports both the need for assessment and integration of advanced technology in a graduate level Computers in Education course during the spring 2009 semester.
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48

Trisnadewi, Komang, Anak Agung Gede Raka Wahyu Brahma, and Maria Osmunda Eawea Monny. "The Use of Cartoon Story Maker in Writing Practice." KnE Social Sciences, March 1, 2021. http://dx.doi.org/10.18502/kss.v5i3.8539.

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Entering the new era of the Industrial Revolution 4.0, we have grown used to technology in education and, in particular, learning languages. The study aimed to explore and describe the use of Cartoon Story Maker, a digital comic software, in writing practice. It focuses on comparing the difficulties students experience in writing using Cartoon Story Maker and without the media. Besides, students’ responses were also investigated. The methods used included observation, planning, implementation, analysis, and data presentation. Data were obtained from the compositions and questionnaires of 30 students of STMIK STIKOM Indonesia. The findings showed that some problems did not occur repeatedly. Moreover, the students gave positive responses on the use of the software in writing practice because they could relate the writing experience to their real life.
 Keywords: Cartoon Story Maker, Students’ difficulties, digital comics, writing
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49

Shannon, Hugh A., and Anthony W. Parker. "Digital storytelling within the Australian mining industry: worker engagement and health literacy indicator effects." Health Promotion International, July 9, 2021. http://dx.doi.org/10.1093/heapro/daab106.

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Summary The mining industry is a demanding context for workplace health education due to a range of factors including productivity targets, workforce diversity and work roster schedules. This project investigated the impact of digital story health communication on worker engagement and its effect on interactive and critical health literacy indicators. The study comprised a quasi-experimental parallel time series research design, with control and intervention groups at each of the mine sites (n = 2). Workers in the intervention group (n = 85) received a ‘toolbox talk’ presentation incorporating a digital story featuring a mining industry worker and a leading cardiovascular health expert. The control group (n = 90) received equivalent health information communicated in a non-narrative manner, reflective of typical practices within the mining industry. A significantly greater effect was evident for worker engagement within the intervention group, with substantial maintenance over the follow-up period, compared with no significant effect at follow-up within the control group. Significant effects on interactive health literacy indicators (n = 3) were evident for the intervention group with corresponding lower level or nil effects within the control group. The findings highlight the benefits of evidence-based digital stories as an efficient and efficacious worker-centred health communication strategy for complex industrial workplace environments.
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Park, Elly, Mary Forhan, and C. Allyson Jones. "The use of digital storytelling of patients’ stories as an approach to translating knowledge: a scoping review." Research Involvement and Engagement 7, no. 1 (2021). http://dx.doi.org/10.1186/s40900-021-00305-x.

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Abstract Background A growing interest has centered on digital storytelling in health research, described as a multi-media presentation of a story using technology. The use of digital storytelling in knowledge translation (KT) is emerging as technology advances in healthcare to address the challenging tasks of disseminating and transferring knowledge to key stakeholders. We conducted a scoping review of the literature available on the use of patient digital storytelling as a tool in KT interventions. Methods We followed by Arksey and O’Malley (Int J Soc Res Methodol 8(1):19–32, 2005), and Levac et al. (Implement Sci 5(1):69, 2010) recommended steps for scoping reviews. Search strategies were conducted for electronic databases (Medline, CINAHL, Web of Science, ProQuest dissertations and theses global, Clinicaltrials.gov and Psychinfo). The Preferred Reporting Items for Systematic Reviews and Meta-Analyses extension for scoping reviews (PRISMA-ScR) was used to report the review process. Results Of 4656 citations retrieved, 114 full texts were reviewed, and twenty-one articles included in the review. Included studies were from nine countries and focused on an array of physical and mental health conditions. A broad range of interpretations of digital storytelling and a variety of KT interventions were identified. Digital storytelling was predominately defined as a story in multi-media form, presented as a video, for selective or public viewing and used as educational material for healthcare professionals, patients and families. Conclusion Using digital storytelling as a tool in KT interventions can contribute to shared decision-making in healthcare and increase awareness in patients’ health related experiences. Concerns centered on the accuracy and reliability of some of the information available online and the impact of digital storytelling on knowledge action and implementation.
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