Academic literature on the topic 'Digital technologies in art museums'
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Journal articles on the topic "Digital technologies in art museums"
Saaze, Vivian Van, Glenn Wharton, and Leah Reisman. "Adaptive Institutional Change: Managing Digital Works at the Museum of Modern Art." Museum and Society 16, no. 2 (July 30, 2018): 220–39. http://dx.doi.org/10.29311/mas.v16i2.2774.
Full textNancarrow, Jane-Heloise. "Democratizing the Digital Collection." Museum Worlds 4, no. 1 (July 1, 2016): 63–77. http://dx.doi.org/10.3167/armw.2016.040106.
Full textGuazzaroni, Giuliana. "Digital Heritage." International Journal of Art, Culture and Design Technologies 10, no. 1 (January 2021): 1–17. http://dx.doi.org/10.4018/ijacdt.2021010101.
Full textMoens, Bart G. "Aesthetic Experience in Virtual Museums: A Postphenomenological Perspective." Studies in Digital Heritage 2, no. 1 (September 26, 2018): 68–79. http://dx.doi.org/10.14434/sdh.v2i1.24468.
Full textGórka, Jacek. "PROJECTS FROM THE AREA OF DIGITISATION AND NEW MEDIA IN THE SYBILLA CONTEST." Muzealnictwo 58, no. 1 (September 3, 2017): 0. http://dx.doi.org/10.5604/01.3001.0010.3943.
Full textBanfi, F., and A. Mandelli. "INTERACTIVE VIRTUAL OBJECTS (IVOs) FOR NEXT GENERATION OF VIRTUAL MUSEUMS: FROM STATIC TEXTURED PHOTOGRAMMETRIC AND HBIM MODELS TO XR OBJECTS FOR VR-AR ENABLED GAMING EXPERIENCES." International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences XLVI-M-1-2021 (August 28, 2021): 47–54. http://dx.doi.org/10.5194/isprs-archives-xlvi-m-1-2021-47-2021.
Full textRangel-de Lázaro, Gizéh, Adrián Martínez-Fernández, Armando Rangel-Rivero, and Alfonso Benito-Calvo. "Shedding light on pre-Columbian crania collections through state-of-the-art 3D scanning techniques." Virtual Archaeology Review 12, no. 24 (January 19, 2021): 1. http://dx.doi.org/10.4995/var.2021.13742.
Full textRudloff, Maja. "Det medialiserede museum: digitale teknologiers transformation af museernes formidling." MedieKultur: Journal of media and communication research 29, no. 54 (June 28, 2013): 22. http://dx.doi.org/10.7146/mediekultur.v29i54.7299.
Full textKunjir, Ajinkya Rajendrakumar, and Krutika Ravindra Patil. "Effectiveness of Practicing Social Distancing in Museums and Art Galleries for Visitors Using Mobile Augmented Reality (MAR)." International Journal of Art, Culture and Design Technologies 9, no. 1 (January 2020): 1–14. http://dx.doi.org/10.4018/ijacdt.2020010101.
Full textRubio, Fernando Domínguez, and Glenn Wharton. "The Work of Art in the Age of Digital Fragility." Public Culture 32, no. 1 (January 1, 2020): 215–45. http://dx.doi.org/10.1215/08992363-7816365.
Full textDissertations / Theses on the topic "Digital technologies in art museums"
Mosako, Daniel Rankadi. "A study to identify and evaluate the roles and challenges of modern art museums - with special reference to the incorporation of digital technology in art museums in the Gauteng province of South Africa." Diss., University of Pretoria, 2017. http://hdl.handle.net/2263/61392.
Full textMini Dissertation (MCHS)--University of Pretoria, 2017.
Department of Arts & Culture
University of Pretoria
Visual Arts
MHCS
Unrestricted
Papadopoulou, Kyriaki. "Digital Technologies in Museums : An ethnographic study." Thesis, Linnéuniversitetet, Institutionen för informatik (IK), 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-59643.
Full textGonzalez, Desi (Desiree Marie). "Museum making : creating with new technologies in art museums." Thesis, Massachusetts Institute of Technology, 2015. http://hdl.handle.net/1721.1/97995.
Full textCataloged from PDF version of thesis.
Includes bibliographical references (pages 151-155).
Hackathons, maker spaces, R&D labs: these terms are common to the world of technology, but have only recently seeped into museums. The last few years have witnessed a wave of art museum initiatives that invite audiences-from casual visitors to professional artists and technologists-to take the reins of creative production using emerging technologies. The goals of this thesis are threefold. First, I situate this trend, which I call "museum making," within two historical narratives: the legacy of museums as sites for art making and the birth of hacker and maker cultures. These two lineages-histories of art-based and technology-based creative production-are part of a larger participatory ethos prevalent today. A second goal of this thesis is to document museum making initiatives as they emerge, with an eye to how staff members at museums are able to develop such programs despite limited financial, technological, or institutional support or knowledge. Finally, I critically examine how museum making may or may not challenge traditional structures of power in museums. Museum making embodies a tension between the desire to make the museum a more open and equitable space-both by inviting creators into the museum, and by welcoming newer forms of creative production that might not align with today's art world-and the need to maintain institutions' authority as arbiters of culture. My analysis draws on a wide range of fields, including sociology, educational theory, media studies, museum studies, and art theory. This thesis is informed by extensive fieldwork conducted at three sites: the Los Angeles County Museum of Art's Art + Technology Lab, a program that awards artist grants and mentorship from individuals and technology companies such as Google and SpaceX; the Metropolitan Museum of Art's Media Lab, an innovation lab that invites members of New York's creative technology community to develop prototypes for and based on the museum experience; and the Peabody Essex Museum's Maker Lounge, an in-gallery space in which visitors are invited to tinker with high and low technologies.
by Desi Gonzalez.
S.M.
Komarova, Maria. "Interactive technologies on art museum websites." Kansas State University, 2015. http://hdl.handle.net/2097/18947.
Full textDepartment of Communications Studies
Gregory Paul
This report investigates how American art museums have adopted interactive technologies on their websites. The use of such technologies brings to the forefront a tension regarding authority over visitors’ experience of and interpretation of art both in person and online. Interactive tools on 15 art museum websites were coded as enabling one of three types of interaction: human-to-computer, human-to-human and human-to-content. Human-to-computer interactive features were most prevalent on museum websites, followed by human-to-human and human-to-content interactive technologies respectively. The findings demonstrate a tension between the goals of art museums in wanting to engage visitors in co-creation of meaning about art on the one hand and wanting to maintain their traditional authority over that meaning on the other. The report concludes by offering recommendations for how museums can use interactive technologies more effectively in order to maintain their role as centers of social and cultural life.
Andersen, Evan. "An analysis of the art image interchange cycle within fine art museums /." Online version of thesis, 2010. http://hdl.handle.net/1850/11981.
Full textHartley, Julian Alex. "Museums and the digital public space : researching digital engagement practice at the Whitworth Art Gallery." Thesis, University of Manchester, 2015. https://www.research.manchester.ac.uk/portal/en/theses/museums-and-the-digital-public-space-researching-digital-engagement-practiceat-the-whitworth-art-gallery(8eebb8f4-b0b5-4e40-a419-50be3c2e6e9a).html.
Full textWalker, Kevin. "Designing for meaning making in museums : visitor-constructed trails using mobile digital technologies." Thesis, University College London (University of London), 2010. http://discovery.ucl.ac.uk/10006479/.
Full textSchum, Joshua F. "The influence of digital technology on the narrative of American art museums." Virtual Press, 2008. http://liblink.bsu.edu/uhtbin/catkey/1397650.
Full textDepartment of Telecommunications
Rottenberg, Barbara Lang. "The commercialization of digital information : implications for the public role of museums." Thesis, City University London, 2001. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.369956.
Full textCooper, Julie A. "Changing the Traditional High School Photography Curriculum: Integrating Traditional and Digital Technologies." Digital Archive @ GSU, 2010. http://digitalarchive.gsu.edu/art_design_theses/68.
Full textBooks on the topic "Digital technologies in art museums"
Cappellini, Vito, ed. Electronic Imaging & the Visual Arts. EVA 2015 Florence. Florence: Firenze University Press, 2015. http://dx.doi.org/10.36253/978-88-6655-759-3.
Full textCappellini, Vito, ed. Electronic Imaging & the Visual Arts. EVA 2014 Florence. Florence: Firenze University Press, 2014. http://dx.doi.org/10.36253/978-88-6655-573-5.
Full textCappellini, Vito, ed. Electronic Imaging & the Visual Arts. EVA 2017 Florence. Florence: Firenze University Press, 2017. http://dx.doi.org/10.36253/978-88-6453-502-9.
Full textCappellini, Vito, ed. Electronic Imaging & the Visual Arts. EVA 2018 Florence. Florence: Firenze University Press, 2018. http://dx.doi.org/10.36253/978-88-6453-707-8.
Full textCappellini, Vito, and Enrico Del Re, eds. Electronic Imaging & the Visual Arts. EVA 2016 Florence. Florence: Firenze University Press, 2016. http://dx.doi.org/10.36253/978-88-6655-974-0.
Full textCappellini, Vito, ed. Electronic Imaging & the Visual Arts. EVA 2019 Florence. Florence: Firenze University Press, 2019. http://dx.doi.org/10.36253/978-88-6453-869-3.
Full textGwilt, Ian. MadeKnown: Digital technologies & the ontology of making. Ultimo, N.S.W: Faculty of Design, Architecture and Building, University of Technology, Sydney, 2006.
Find full textCappellini, Vito, ed. Electronic Imaging & the Visual Arts. EVA 2013 Florence. Florence: Firenze University Press, 2013. http://dx.doi.org/10.36253/978-88-6655-372-4.
Full textParry, Ross. Recoding the museum: Digital heritage and the technologies of change. Abingdon, Oxon: Routledge, 2008.
Find full textBook chapters on the topic "Digital technologies in art museums"
Falcão, Patrícia, and Tom Ensom. "Conserving Digital Art." In Museums and Digital Culture, 231–51. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-319-97457-6_11.
Full textThumim, Nancy. "Museums and Art Worlds." In Self-Representation and Digital Culture, 104–35. London: Palgrave Macmillan UK, 2012. http://dx.doi.org/10.1057/9781137265135_5.
Full textLomas, Andy. "Morphogenetic Creations: Exhibiting and Collecting Digital Art." In Museums and Digital Culture, 353–65. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-319-97457-6_17.
Full textGannis, Carla, and Tula Giannini. "Art, Life, and Technology, Through Time and Space." In Museums and Digital Culture, 381–97. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-319-97457-6_19.
Full textLambert, Nick. "Digital Road Trips: The Shifting Landscape of Digital Art Shows." In Museums and Digital Culture, 147–62. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-319-97457-6_7.
Full textGiannini, Tula, and Jonathan P. Bowen. "Museums, Art, Identity, and the Digital Ecosystem: A Paradigm Shift." In Museums and Digital Culture, 63–90. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-319-97457-6_4.
Full textFlouty, Rosanna. "Breaking Silos: New Modes of Art, Education, and Technology Training in Museums." In Museums and Digital Culture, 435–55. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-319-97457-6_22.
Full textDodds, Douglas. "Collecting, Documenting, and Exhibiting the Histories of Digital Art: A V&A Perspective." In Museums and Digital Culture, 217–29. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-319-97457-6_10.
Full textEarnshaw, Rae. "Utilization of Digital Technologies." In Art, Design and Technology: Collaboration and Implementation, 21–30. Cham: Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-58121-7_3.
Full textFeix, Axel, Stefan Göbel, and Rene Zumack. "DinoHunter: Platform for Mobile Edutainment Applications in Museums." In Technologies for Interactive Digital Storytelling and Entertainment, 264–69. Berlin, Heidelberg: Springer Berlin Heidelberg, 2004. http://dx.doi.org/10.1007/978-3-540-27797-2_35.
Full textConference papers on the topic "Digital technologies in art museums"
Güner, Atiye, and İsmail Erim Gülaçtı. "The relationship between social roles of contemporary art museums and digitalization." In 10th International Symposium on Graphic Engineering and Design. University of Novi Sad, Faculty of technical sciences, Department of graphic engineering and design,, 2020. http://dx.doi.org/10.24867/grid-2020-p77.
Full textMitrović, Aleksandar. "VIRTUAL ART MUSEUM AS EDUCATIONAL CONTENT ICT IN TEACHING FINE ARTS (THEORETICAL ASPECT)." In SCIENCE AND TEACHING IN EDUCATIONAL CONTEXT. FACULTY OF EDUCATION IN UŽICE, UNIVERSITY OF KRAGUJEVAC, 2020. http://dx.doi.org/10.46793/stec20.417m.
Full textBelhi, Abdelhak, and Abdelaziz Bouras. "AI-powered Motion Interaction for 3D Cultural Heritage." In Qatar University Annual Research Forum & Exhibition. Qatar University Press, 2020. http://dx.doi.org/10.29117/quarfe.2020.0240.
Full textBeris, Yeter, and İsmail Erim Gulacti. "Influences of Japanese prints on European printmaking (in the case of Degas-Manzi partnership)." In 10th International Symposium on Graphic Engineering and Design. University of Novi Sad, Faculty of technical sciences, Department of graphic engineering and design,, 2020. http://dx.doi.org/10.24867/grid-2020-p69.
Full textIlisevic, Dijana, Natasa Banovic-Curguz, and Sarita Vujkovic. "Creating of Digital Life in Art Museums." In 2020 43rd International Convention on Information, Communication and Electronic Technology (MIPRO). IEEE, 2020. http://dx.doi.org/10.23919/mipro48935.2020.9245418.
Full textBenito, Victoria Lopez. "Art museums, mobile media and education: A new way to explain art?" In 2013 Digital Heritage International Congress (DigitalHeritage). IEEE, 2013. http://dx.doi.org/10.1109/digitalheritage.2013.6743840.
Full textGiannini, Tula, and Jonathan P. Bowen. "Art and Activism at Museums in a Post-digital World." In Proceedings of EVA London 2019. BCS Learning & Development, 2019. http://dx.doi.org/10.14236/ewic/eva2019.4.
Full textEklund, P., P. Goodall, and T. Wray. "Virtual museums and Web-based digital ecosystems." In 2010 4th IEEE International Conference on Digital Ecosystems and Technologies (DEST). IEEE, 2010. http://dx.doi.org/10.1109/dest.2010.5610657.
Full textBarranha, Helena. "Between the Virtual and a Hard Place: The dilemma of digital art museums." In Electronic Visualisation and the Arts. BCS Learning & Development, 2016. http://dx.doi.org/10.14236/ewic/eva2016.45.
Full textThomaidou, Sofia. "MUSEUMS, DIGITAL TRANSFORMATION AND MOOCS. AN ITALIAN CASE STUDY." In 12th International Conference on Education and New Learning Technologies. IATED, 2020. http://dx.doi.org/10.21125/edulearn.2020.0681.
Full textReports on the topic "Digital technologies in art museums"
Butyrina, Maria, and Valentina Ryvlina. MEDIATIZATION OF ART: VIRTUAL MUSEUM AS MASS MEDIA. Ivan Franko National University of Lviv, February 2021. http://dx.doi.org/10.30970/vjo.2021.49.11075.
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