Academic literature on the topic 'Digital Terrain Modell'

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Journal articles on the topic "Digital Terrain Modell"

1

Hanari, Kubad Zeki. "Transformation of Contour Maps to Digital terrain Model (DTM)." Journal of Zankoy Sulaimani - Part A 3, no. 1 (2000): 93–111. http://dx.doi.org/10.17656/jzs.10056.

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2

Klimánek, M. "Optimization of digital terrain model for its application in forestry." Journal of Forest Science 52, No. 5 (2012): 233–41. http://dx.doi.org/10.17221/4506-jfs.

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Digital terrain model (DTM) represents a very important geospatial data type. In the CzechRepublic, the most common digital contour data sources are the Primary Geographic Data Base (ZABAGED), the Digital Ground Model (DMÚ25) and eventually the Regional Plans of Forest Development (OPRL). In constructing regular raster DTM, the initial process requires interpolation between the points in order to estimate values in a regular grid pattern. In this study, constructions of DTM from the above-mentioned data were tested using several software products: ArcEditor 9.0, Atlas 3.8, GRASS 6.1, Idrisi 14
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Kakimzhanov, Y., A. Yerzhankyzy, and Zh Kozhaev. "Modern methods of processing and creating a digital terrain model." Journal of Geography and Environmental Management 47, no. 4 (2017): 33–42. http://dx.doi.org/10.26577/jgem.2018.2.434.

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4

Seib, Nadine, Jonas Kley, Jewgenij Torizin, Ina Zander, and Andreas Büchel Goepel. "Identification of volcanic landforms in a Digital Terrain Model (DTM) of the Westeifel." Zeitschrift der Deutschen Gesellschaft für Geowissenschaften 159, no. 4 (2008): 657–70. http://dx.doi.org/10.1127/1860-1804/2008/0159-0657.

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5

MENDONÇA, R. L., and J. L. PORTUGAL. "Digital Terrain Model Generation from Filtering Data of LiDAR of Area With Rugged Terrain." Anuário do Instituto de Geociências - UFRJ 41, no. 3 (2018): 568–79. http://dx.doi.org/10.11137/2018_3_568_579.

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6

Ebner, Heinrich. "Digital Terrain Models for High Mountains." Mountain Research and Development 7, no. 4 (1987): 353. http://dx.doi.org/10.2307/3673283.

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7

Meneses, Andrés Seco, Francisco Ramírez Chasco, Beñat García, Jesús Cabrejas, and María González-Audícana. "Quality Control in Digital Terrain Models." Journal of Surveying Engineering 131, no. 4 (2005): 118–24. http://dx.doi.org/10.1061/(asce)0733-9453(2005)131:4(118).

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8

Zhou, Howard, Jie Sun, Greg Turk, and James M. Rehg. "Terrain Synthesis from Digital Elevation Models." IEEE Transactions on Visualization and Computer Graphics 13, no. 4 (2007): 834–48. http://dx.doi.org/10.1109/tvcg.2007.1027.

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9

Tasca, Bárbara Fernanda da Cunha, Fernanda Vieira Xavier, and Auberto José Barros Siqueira. "Localização de nascentes ameaçadas em áreas urbanas: Uma estratégia preventiva de conservação ambiental com auxílio de Modelo Digital do Terreno (MDT)." Revista Brasileira de Geografia Física 14, no. 4 (2021): 2186–203. http://dx.doi.org/10.26848/rbgf.v14.4.p2186-2203.

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Identifying urban headwaters and delimitating their Permanent Preservation Areas (PPA) before its inevitable degradation by the human occupation is essential to guarantee the long-term sustainability of the cities. However, the scarcity of tools for facilitating this purpose prevents public authorities from speeding up their control actions. As headwaters frequently occur near the beginning of first-order drainage channels, it is assumed that their location can be obtained by using numerical models of the land surface. Thus, this study aimed to evaluate and demonstrate the applicability of a D
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10

Fischer, Roland, Philipp Dittmann, René Weller, and Gabriel Zachmann. "AutoBiomes: procedural generation of multi-biome landscapes." Visual Computer 36, no. 10-12 (2020): 2263–72. http://dx.doi.org/10.1007/s00371-020-01920-7.

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Abstract Advances in computer technology and increasing usage of computer graphics in a broad field of applications lead to rapidly rising demands regarding size and detail of virtual landscapes. Manually creating huge, realistic looking terrains and populating them densely with assets is an expensive and laborious task. In consequence, (semi-)automatic procedural terrain generation is a popular method to reduce the amount of manual work. However, such methods are usually highly specialized for certain terrain types and especially the procedural generation of landscapes composed of different b
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