Academic literature on the topic 'Digital theatre'
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Journal articles on the topic "Digital theatre"
Brunning, Dennis. "Digital Theatre Plus." Charleston Advisor 16, no. 3 (January 1, 2015): 10–11. http://dx.doi.org/10.5260/chara.16.3.10.
Full textDecheva, Violeta. "Theatre in the Digital World. The Experiment of Theater Treffen 2020." Sledva : Journal for University Culture, no. 41 (August 19, 2020): 8–17. http://dx.doi.org/10.33919/sledva.20.41.2.
Full textJarvis, Liam. "Theatre and the digital." Studies in Theatre and Performance 35, no. 2 (April 2015): 164–65. http://dx.doi.org/10.1080/14682761.2015.1028733.
Full textIslam, Gazi Zahirul, Isrut Jahan Zinnia, Md Fokhray Hossain, Md Riazur Rahman, Aman Ullah Juman, and Al Nahian Bin Emran. "Implementation of an efficient web-based movie ticket purchasing system in the context of Bangladesh." Indonesian Journal of Electrical Engineering and Computer Science 19, no. 2 (August 1, 2020): 828. http://dx.doi.org/10.11591/ijeecs.v19.i2.pp828-836.
Full textWang, Chen, and Heng Li. "Built Environmental Variations Between Regular and Imax Theatres." Open House International 43, no. 4 (December 1, 2018): 41–51. http://dx.doi.org/10.1108/ohi-04-2018-b0006.
Full textRichardson, John M. "Online “iDentity” Formation and the High School Theatre Trip." Articles 51, no. 2 (January 9, 2017): 771–86. http://dx.doi.org/10.7202/1038602ar.
Full textEnsemble, Critical Art. "Recombinant Theatre and Digital Resistance." TDR/The Drama Review 44, no. 4 (December 2000): 151–66. http://dx.doi.org/10.1162/10542040051058546.
Full textMackenzie, Michael. "New digital technologies and theatre." ACM SIGGRAPH Computer Graphics 31, no. 1 (February 1997): 13. http://dx.doi.org/10.1145/248307.248318.
Full textSmith, Sophy. "Pervasive theatre." Convergence: The International Journal of Research into New Media Technologies 24, no. 3 (November 15, 2016): 321–36. http://dx.doi.org/10.1177/1354856516675253.
Full textNellhaus, Tobin. "Online Role-playing Games and the Definition of Theatre." New Theatre Quarterly 33, no. 4 (October 11, 2017): 345–59. http://dx.doi.org/10.1017/s0266464x17000483.
Full textDissertations / Theses on the topic "Digital theatre"
Cable, Courtney T. "The Akron Civic Theatre: A Digital Presence." University of Akron / OhioLINK, 2011. http://rave.ohiolink.edu/etdc/view?acc_num=akron1321465122.
Full textRouse, Rebecca. "A new dramaturgy for digital technology in narrative theater." Diss., Georgia Institute of Technology, 2013. http://hdl.handle.net/1853/48960.
Full textVear, Craig. "Composition portfolio : towards intermedia, sound theatre and digital opera." Thesis, University of Salford, 2011. http://usir.salford.ac.uk/26952/.
Full textRitchie, Louise Helena. "Digital notation : new approaches to physical theatre and its documents." Thesis, Aberystwyth University, 2012. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.684378.
Full textCoon, Sarah Marie. "Crossing the Aether-Net: Community and the Theatre of Team StarKid." Bowling Green State University / OhioLINK, 2015. http://rave.ohiolink.edu/etdc/view?acc_num=bgsu1429204552.
Full textGrant, Ian John. "Shadows, touch and digital puppeteering : a media archaeological approach." Thesis, University of Sussex, 2018. http://sro.sussex.ac.uk/id/eprint/80919/.
Full textGeorgiou, Michalis. ""Digital Theatre" and "Cyber Theatre" in Drama Education at School : A study of 2 performance projects at a High-school in Eberswalde, Germany." Thesis, Linnéuniversitetet, Institutionen för kulturvetenskaper (KV), 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-105834.
Full textElias, Abad Adan Joel, Pumallihua Joel Martinez, Casella Germánico Aldair Oré, and Oscanoa Rosmery Rivera. "Plataforma virtual ticketazo." Bachelor's thesis, Universidad Peruana de Ciencias Aplicadas (UPC), 2020. http://hdl.handle.net/10757/653039.
Full textThis project was born due to the difficulties that the entire Peruvian people are going through this year, which is Covid - 19. In these parameters, we have considered that all commercial activity carried out through the traditional channel would be affected at least during the present year 2020. So, seeing such a situation, we opted for an alternative which is referred to the virtual channel. That's when Ticketazo was born, which is a web platform that provides users with streams referring to musical theatres. Therefore, in the following work, we present all the investigations that were carried out to make this business viable. To this end, we have taken the considerations in terms of marketing, design, human resources, budgets, results and estimates. Likewise, we show in effect that, for this item, there are certain steps that must be carried out, both legal, strategic and operational. To do this, we went to reliable sources such as State web pages, interviews with experts that allowed us to reach the conclusion of making the transmissions through a web platform. In addition, the strategies we develop aim at results for both the short and long term, which also include financial prospects intended as expenses or investments in order to increase our demand and stability in the market. Regarding operational concepts, we seek to optimize all types of activity to commit an extra cost.
Trabajo de investigación
Ford, Vanessa Anne. "Surviving The Virtual: Crafting A New Form Of Theater For The Digital Age." Thesis, The University of Arizona, 2006. http://hdl.handle.net/10150/193282.
Full textNelsen, Mindy M. "Digital Identity and Performance:How Student Identity Construction can be Influenced Through Digital Social Media and Expressed Through Theatrical Performance." BYU ScholarsArchive, 2015. https://scholarsarchive.byu.edu/etd/5566.
Full textBooks on the topic "Digital theatre"
Masura, Nadja. Digital Theatre. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-55628-0.
Full textBlake, Bill. Theatre & The Digital. London: Macmillan Education UK, 2014. http://dx.doi.org/10.1007/978-1-137-35578-2.
Full textDal museum theatre al digital storytelling: Nuove forme della comunicazione museale fra teatro, multimedialità e narrazione. Milano, Italy: FrancoAngeli, 2011.
Find full textThe dictionary of new media: The new digital world: video, audio, print : film, television, DVD, home theatre, satellite, digital photography, wireless, super CD, Internet. New York: Harbor Electronic Pub., 1999.
Find full textThe digital playing fields: New rulz for film, art and performance. Strawberry Hills, N.S.W: Currency House, 2010.
Find full textMapping intermediality in performance. Amsterdam: Amsterdam University Press, 2010.
Find full textHeinrich, Falk. Computeren som dramatisk dobbeltgænger: Om den sceniske kunsts anvendelse af digital teknologi. Århus: Institut for Æstetiske Fag, Afdeling for Dramaturgi, 2003.
Find full textAvant-garde performance: Live events and electronic technologies. Houndmills, Basingstoke, Hampshire: Palgrave Macmillan, 2005.
Find full textDigital performance: A history of new media in theater, dance, performance art, and installation. Cambridge, Mass: MIT Press, 2007.
Find full textSolum, Nils Henrik. Innføring av digitalkino i Norge: Evaluering av del 2 av de digitale forsøksprosjektene NDA og NORDIC : sluttrapport. Oslo: NIFU STEP, 2008.
Find full textBook chapters on the topic "Digital theatre"
Sood, Sara Owsley, and Athanasios V. Vasilakos. "Digital Theater: Dynamic Theatre Spaces." In Handbook of Multimedia for Digital Entertainment and Arts, 423–45. Boston, MA: Springer US, 2009. http://dx.doi.org/10.1007/978-0-387-89024-1_19.
Full textMasura, Nadja. "Introduction." In Digital Theatre, 1–13. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-55628-0_1.
Full textMasura, Nadja. "Theorizing Place/Community: Issues of Access and Performativity." In Digital Theatre, 233–54. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-55628-0_10.
Full textMasura, Nadja. "Digital Theatre in Action: The Builder’s Association." In Digital Theatre, 255–76. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-55628-0_11.
Full textMasura, Nadja. "Conclusion." In Digital Theatre, 277–87. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-55628-0_12.
Full textMasura, Nadja. "Scenography." In Digital Theatre, 17–39. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-55628-0_2.
Full textMasura, Nadja. "The Theater Building/Place." In Digital Theatre, 41–77. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-55628-0_3.
Full textMasura, Nadja. "Costuming." In Digital Theatre, 79–95. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-55628-0_4.
Full textMasura, Nadja. "The Actor (Agency)." In Digital Theatre, 99–120. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-55628-0_5.
Full textMasura, Nadja. "The ‘Other’ Actor." In Digital Theatre, 121–54. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-55628-0_6.
Full textConference papers on the topic "Digital theatre"
Greenberg, Jessica, and Brian Rague. "Digital Theatre Design - An Interdisciplinary Course Connecting Computing and Theatre Arts." In SIGCSE '21: The 52nd ACM Technical Symposium on Computer Science Education. New York, NY, USA: ACM, 2021. http://dx.doi.org/10.1145/3408877.3439563.
Full textSimpson, James. "Live and Life in Virtual Theatre: Adapting traditional theatre processes to engage creatives in digital immersive technologies." In Proceedings of EVA London 2021. BCS Learning & Development, 2021. http://dx.doi.org/10.14236/ewic/eva2021.17.
Full textVenkatachalapathy, Rajesh, Martin Zwick, Adam Slowik, Kai Brooks, Mikhail Mayers, Roman Minko, Tyler Hull, Bliss Brass, and Marek Perkowski. "Universal Biological Motions for Educational Robot Theatre and Games." In 2021 International Conference on Information and Digital Technologies (IDT). IEEE, 2021. http://dx.doi.org/10.1109/idt52577.2021.9497592.
Full textRibeiro, Pedro, Anna Michel, Ido Iurgel, Christian Ressel, Cristina Sylla, and Wolfgang Müller. "Empowering children to author digital media effects for reader's theatre." In IDC '18: Interaction Design and Children. New York, NY, USA: ACM, 2018. http://dx.doi.org/10.1145/3202185.3210793.
Full textHose, Jesse, Mark Winchell, Kent Walker, and John Ratzel. "Data Transport and Processing in a Digital Cinema Theatre System." In SMPTE Advanced Motion Imaging Conference. IEEE, 2002. http://dx.doi.org/10.5594/m00230.
Full textBakk, ágnes Karolina. "Analogue and Digital Immersive Experiences: What should digital creators learn from live theatre makers?" In Electronic Visualisation and the Arts. BCS Learning & Development, 2018. http://dx.doi.org/10.14236/ewic/eva2018.57.
Full textSutton, Paul, and Max Allsup. "NETWORKED THEATRE: USING THE INTERNET AND DIGITAL TECHNOLOGY TO SHAPE GLOBAL ONLINE COLLABORATIVE LEARNING IN EDUCATIONAL DRAMA AND APPLIED THEATRE CONTEXTS." In International Conference on Education and New Learning Technologies. IATED, 2016. http://dx.doi.org/10.21125/edulearn.2016.0324.
Full textSimpson, James. "Physical to Digital to Physical: Capturing human performances for multidisciplinary theatre visualisation." In Proceedings of EVA London 2019. BCS Learning & Development, 2019. http://dx.doi.org/10.14236/ewic/eva2019.65.
Full textBianchini, Carlo, and Giorgia Potesta. "The critical reconstruction of the Temple - Theatre complex in the Italic Sanctuary of Pietrabbondante." In 2018 3rd Digital Heritage International Congress (Digital Heritage) held jointly with 2018 24th International Conference on Virtual Systems & Multimedia (VSMM 2018). IEEE, 2018. http://dx.doi.org/10.1109/digitalheritage.2018.8810124.
Full textHöfer-Lück, Hanna. "THEATRE EDUCATION, DIGITAL MEDIA, AND INCLUSION: FOSTERING PROFESSIONAL IDENTITY AND SELF-AWARENESS IN TEACHER’S EDUCATION." In 11th annual International Conference of Education, Research and Innovation. IATED, 2018. http://dx.doi.org/10.21125/iceri.2018.2537.
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