Dissertations / Theses on the topic 'Digital theatre'
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Cable, Courtney T. "The Akron Civic Theatre: A Digital Presence." University of Akron / OhioLINK, 2011. http://rave.ohiolink.edu/etdc/view?acc_num=akron1321465122.
Full textRouse, Rebecca. "A new dramaturgy for digital technology in narrative theater." Diss., Georgia Institute of Technology, 2013. http://hdl.handle.net/1853/48960.
Full textVear, Craig. "Composition portfolio : towards intermedia, sound theatre and digital opera." Thesis, University of Salford, 2011. http://usir.salford.ac.uk/26952/.
Full textRitchie, Louise Helena. "Digital notation : new approaches to physical theatre and its documents." Thesis, Aberystwyth University, 2012. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.684378.
Full textCoon, Sarah Marie. "Crossing the Aether-Net: Community and the Theatre of Team StarKid." Bowling Green State University / OhioLINK, 2015. http://rave.ohiolink.edu/etdc/view?acc_num=bgsu1429204552.
Full textGrant, Ian John. "Shadows, touch and digital puppeteering : a media archaeological approach." Thesis, University of Sussex, 2018. http://sro.sussex.ac.uk/id/eprint/80919/.
Full textGeorgiou, Michalis. ""Digital Theatre" and "Cyber Theatre" in Drama Education at School : A study of 2 performance projects at a High-school in Eberswalde, Germany." Thesis, Linnéuniversitetet, Institutionen för kulturvetenskaper (KV), 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-105834.
Full textElias, Abad Adan Joel, Pumallihua Joel Martinez, Casella Germánico Aldair Oré, and Oscanoa Rosmery Rivera. "Plataforma virtual ticketazo." Bachelor's thesis, Universidad Peruana de Ciencias Aplicadas (UPC), 2020. http://hdl.handle.net/10757/653039.
Full textThis project was born due to the difficulties that the entire Peruvian people are going through this year, which is Covid - 19. In these parameters, we have considered that all commercial activity carried out through the traditional channel would be affected at least during the present year 2020. So, seeing such a situation, we opted for an alternative which is referred to the virtual channel. That's when Ticketazo was born, which is a web platform that provides users with streams referring to musical theatres. Therefore, in the following work, we present all the investigations that were carried out to make this business viable. To this end, we have taken the considerations in terms of marketing, design, human resources, budgets, results and estimates. Likewise, we show in effect that, for this item, there are certain steps that must be carried out, both legal, strategic and operational. To do this, we went to reliable sources such as State web pages, interviews with experts that allowed us to reach the conclusion of making the transmissions through a web platform. In addition, the strategies we develop aim at results for both the short and long term, which also include financial prospects intended as expenses or investments in order to increase our demand and stability in the market. Regarding operational concepts, we seek to optimize all types of activity to commit an extra cost.
Trabajo de investigación
Ford, Vanessa Anne. "Surviving The Virtual: Crafting A New Form Of Theater For The Digital Age." Thesis, The University of Arizona, 2006. http://hdl.handle.net/10150/193282.
Full textNelsen, Mindy M. "Digital Identity and Performance:How Student Identity Construction can be Influenced Through Digital Social Media and Expressed Through Theatrical Performance." BYU ScholarsArchive, 2015. https://scholarsarchive.byu.edu/etd/5566.
Full textMasura, Nadja Linnine. "Digital Theatre a "live" and mediated art form expanding perceptions of body, place, and community /." College Park, Md. : University of Maryland, 2007. http://hdl.handle.net/1903/7430.
Full textThesis research directed by: Theatre. Title from t.p. of PDF. Includes bibliographical references. Published by UMI Dissertation Services, Ann Arbor, Mich. Also available in paper.
Baker, Christopher J. "Video Games: Their Effect on Society and How We Must Modernize Our Pedagogy for Students of the Digital Age." VCU Scholars Compass, 2014. http://scholarscompass.vcu.edu/etd/3627.
Full textYeadon, Michelle. "The Nether Worlds of Jennifer Haley — A Case Study of Virtuality Theatre." Thesis, University of Oregon, 2018. http://hdl.handle.net/1794/23726.
Full textSaranchuk, Charlene Nicole. "Manual or digital : a study comparing the process of three-dimensional scanning and printing theatre properties to the process of creating theatre properties by hand." Thesis, University of British Columbia, 2016. http://hdl.handle.net/2429/57881.
Full textArts, Faculty of
Theatre and Film, Department of
Graduate
Seward, P. "Toward a hybrid music theatre : exploring avant-garde compositional techniques within a commercial form." Thesis, University of Salford, 2014. http://usir.salford.ac.uk/31993/.
Full textBrown, Luke. "Queer(y)ing Quaintness: Destabilizing Atlantic Canadian Identity Through its Theatre." Thesis, Université d'Ottawa / University of Ottawa, 2019. http://hdl.handle.net/10393/39004.
Full textBreedlove, Allegra B. "The Digital Soliloquies of Hamlet." Scholarship @ Claremont, 2015. http://scholarship.claremont.edu/scripps_theses/618.
Full textAnderson, Michael-John Peter. "The amalgamation of acoustic and digital audio techniques for the creation of adaptable sound output for musical theatre." Diss., University of Pretoria, 2019. http://hdl.handle.net/2263/76720.
Full textDissertation (MMus)--University of Pretoria, 2019.
Music
MMus
Unrestricted
Souza, Rafael de Oliveira. "O impacto político das redes digitais nas novas teatralidades." Pontifícia Universidade Católica de São Paulo, 2015. https://tede2.pucsp.br/handle/handle/4741.
Full textThis dissertation analyzes some manifestations of theatrical language that arises in the confluence between the theater and the latest communication technologies. As a theoretical framework, the research presents debates proposed by Eugene Thacker about digital networks; reflections around the concept of multitude discussed by Antonio Negri and Michael Hardt related to the Pascal Gielen discussions about the artistic productions in neoliberalism times. The corpus of the dissertation consists of experiences about the Rede Teatro d@ Floresta, the theater group Belarus Free Theatre and the artist Amanda Palmer. The expected result is a reflection on the epistemological procedures between theatrical language and the new communication technologies, on the political impact of the new collectives activated by digital networks; and a possible reading of some digital theater experiences as biopolitics resistance networks
Esta dissertação de Mestrado analisa o chamado teatro digital. Trata-se de uma rede de experiências que emerge em diferentes contextos, acionando a confluência entre novas teatralidades e tecnologias da comunicação. Como fundamentação teórica, a pesquisa apresenta debates propostos por Eugene Thacker acerca de redes digitais; reflexões em torno do conceito de multidão discutido por Antonio Negri e Michael Hardt e provocações propostas por Pascal Gielen acerca de produções culturais e comunidades que convivem com os dispositivos de poder do capitalismo tardio. Além das discussões teóricas, o corpus da dissertação é composto por três estudos de caso: a Rede Teatro d@ Floresta, o grupo teatral Belarus Free Theatre e intervenções da artista Amanda Palmer. O resultado esperado é a construção de uma reflexão preliminar para explicitar o impacto político dos novos coletivos ativados pelas redes digitais, assim como a apresentação de experiências que esta pesquisa reconhece como redes de resistência biopolítica
Swift, Elizabeth. "The hypertextual experience : digital narratives, spectator, performance." Thesis, University of Exeter, 2014. http://hdl.handle.net/10871/16025.
Full textNicklin, Hannah. "First person theatre : how performative tactics and frameworks (re)emerging in the digital age are forming a new personal-as-political." Thesis, Loughborough University, 2014. https://dspace.lboro.ac.uk/2134/14579.
Full textWaxstein, Christine Michele. "Digital Illustration: The Costume Designer’s Process For East Tennessee State University’s Spring Dance Concert 2012." Digital Commons @ East Tennessee State University, 2012. https://dc.etsu.edu/etd/1504.
Full textDixon, Tennessee. "PROJECTION DESIGN FOR A CONTEMPORARY DANCE WORK BY IVÁN ANGELUS IN HUNGARY." VCU Scholars Compass, 2011. http://scholarscompass.vcu.edu/etd/2536.
Full textFenton, David Raymond. "Unstable acts : a practitioner's case study of the poetics of postdramatic theatre and intermediality." Queensland University of Technology, 2007. http://eprints.qut.edu.au/16527/.
Full textBabaee, Tamirdash Mohamadreza. "Staging Belonging: Performance, Migration, and the Middle Eastern Diaspora in the United States." Bowling Green State University / OhioLINK, 2020. http://rave.ohiolink.edu/etdc/view?acc_num=bgsu1593024898855739.
Full textLind, Charlotta, and Sebastian Lindfors. "Digitala Ridåer : Upplevelser: ett möte mellan teater och digitala spel." Thesis, Blekinge Tekniska Högskola, Institutionen för teknik och estetik, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-19881.
Full textIn this Bachelor Thesis, we have explored whether theater as a medium for experiences could be translated into a digital game medium. Since 'experience' as a concept is very large, we have chosen to focus mainly on the feeling of exclusivity in live performances, and used a number of methods to explore this, including the design perspective ‘simulation’ with which we intended to simulate the agency the actor has in every performance. We have documented the design process, from idea generation and concept planning to our work process, as well as the product of our research. Finally, we have critically examined the result of this, and have therefore been able to determine that our question does not have a concrete answer but rather is an ongoing process in which more nuances of 'experience' would need to be explored to create a clearer picture of what an experience actually is.
Jamieson, Helen Varley. "Adventures in cyberformance." Queensland University of Technology, 2008. http://eprints.qut.edu.au/28544/.
Full textMontague, Gregory. "COMPUTER TECHNOLOGYIN THE DESIGN PROCESS." Master's thesis, University of Central Florida, 2010. http://digital.library.ucf.edu/cdm/ref/collection/ETD/id/2738.
Full textM.F.A.
Department of Theatre
Arts and Humanities
Theatre MFA
Wilkins, Caroline. "The instrument in space : the embodiment of music in the machine age." Thesis, Brunel University, 2011. http://bura.brunel.ac.uk/handle/2438/6438.
Full textGutiérrez, Coto Amauri Francisco. "Homoafectividad y Nueva Izquierda en América Latina: Adaptaciones de la Obra de Senel Paz." Diss., The University of Arizona, 2015. http://hdl.handle.net/10150/594377.
Full textFoster, G. H. "Towards a Theatre for Gamers : a new paradigm of practice in contemporary live performance as a response to games and interactivity in digital media and performance culture." Thesis, University of Salford, 2017. http://usir.salford.ac.uk/43563/.
Full textHagemann, Simon. "La pensée des medias dans le theatre, des avant-gardes historiques au théâtre contemporain." Thesis, Paris 3, 2012. http://www.theses.fr/2012PA030096.
Full textThis thesis studies the place and utilisation of mass media on theatre stages during the 20th and 21st centuries. It aims to determine the importance of the thinking about the media in theatre during the great theatrical changes of the period. The research study, presented from a historical perspective, is organised into three parts: cinema, television, and the Internet and other digital media - the identified dominant media. Changes in media culture and certain artistic reflexions provoked the appearance of new theatrical forms, both with and without the utilisation of new technological innovations. An analysis of the thinking of theatre artists facing media developments allows new insight into theatre, the media and their relationship. This thesis aims to question the functions of theatre in the developing art and media landscape, and reflects on possible consequences for theatre studies in the age of digital media
Hluch, Alexander. "Immediacy in Comedy: How Gertrude Stein, Long Form Improv, and 5 Second Films Can Revolutionize the Comedic Form." Master's thesis, University of Central Florida, 2013. http://digital.library.ucf.edu/cdm/ref/collection/ETD/id/5946.
Full textM.F.A.
Masters
Theatre
Arts and Humanities
Theatre; Acting
Coelho, Maíra Castilhos [UNESP]. "As múltiplas presenças do ator: novas relações e inovações em territórios cênicos." Universidade Estadual Paulista (UNESP), 2017. http://hdl.handle.net/11449/151654.
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Fundação de Amparo à Pesquisa do Estado de São Paulo (FAPESP)
A pesquisa aqui proposta pretende refletir sobre as formas de presença do ator existentes no teatro a partir da fusão com a linguagem cinematográfica. Sob o ponto de vista do ator, foi pesquisada a nova dimensão da sua presença no palco, caracterizada pela utilização da câmara e do microfone. Para tanto, introduzimos uma breve história do teatro durante o surgimento do cinema visando contextualizar os estudos e reflexões contidos nos capítulos seguintes, nos quais serão aprofundados os avanços tecnológicos que culminaram no momento presente. Ao estudar as possibilidades do uso de recursos digitais no teatro, o foco é direcionado para as relações entre ator, câmera e projeção, visando investigar as possíveis formas de presença que vem sendo exploradas no teatro. Assim, o estudo é desenvolvido a partir das encenações: "E se elas fossem para Moscou?", de Christiane Jatahy; "King of War", de Ivo Van Hove; " Le Projet Andersen", de Robert Lepage; "The Tempest", de 4DArt; "Eraritjaritjaka", de Heiner Goebbels. A escolha dos espetáculos se deu devido a diferentes formas de captação e projeção das imagens em vídeo, que possibilitam, formas distintas de presença e de convívio entre ator-câmera-espectador. Por fim, é esperado, também, que o estudo propicie subsídios analíticos para a investigação das novas possibilidades deste “teatrodigital” e das tendências que se desanuviam em um futuro próximo de evolução tecnológica e diversificação técnica.
The present research intends to reflect on actor’s types of presence in theatre from the fusion with the cinematographic language. Under the actor’s point of view, it was researched a new dimension of his presence on stage, characterized by the use of camera and microphone. To this end, the study begins with a short history of theatre during the rise of cinema so as to contextualize the studies and reflections contained in future chapters, which present technological advances culminating in the present day. In studying the possibilities of this “theatre-cinema”, the research focuses on relationships between actors, cameras, and projections, as well as investigating possible forms of presence that both cinema and theatre explore, and that enable new relations between actors and spectators to be formed. The study examines the following scenic productions: "E se elas fossem para Moscou?" by Christiane Jatahy; "King of War", by Ivo Van Hove; "Le Projet Andersen", by Robert Lepage; "The Tempest", by 4DArt; and "Eraritjaritjaka", by Heiner Goebbels. The choice of productions is based on different forms of capturing and projecting video images, which allow for distinct modes of presence and of interaction between actors, cameras, and spectators. Finally, the research also aims to supply analytic tools toward the investigation of new possibilities of this “theatre-cinema” and of tendencies that will arise in the near future, based on technological evolution and technical diversification.
FAPESP: 2013/06541-3
FAPESP: 2015/06139-6
Hyde, Sophie-Louise. "'We should be united' : deploying verbatim methods in poetry to (re)present expressions of identity and ideas of imagined community in the 2011 Birmingham riots." Thesis, Loughborough University, 2016. https://dspace.lboro.ac.uk/2134/25516.
Full textWood, Hannah. "Video game 'Underland', and, thesis 'Playable stories : writing and design methods for negotiating narrative and player agency'." Thesis, University of Exeter, 2016. http://hdl.handle.net/10871/29281.
Full textBorglund, Dawn. "EVELYN OFFSCREEN: AN APPLICATION OF INTERACTIVE PERFORMANCE METHODSIN ALTERNATE REALITY GAMING." Master's thesis, University of Central Florida, 2010. http://digital.library.ucf.edu/cdm/ref/collection/ETD/id/3066.
Full textM.F.A.
School of Film and Digital Media
Arts and Humanities
Film and Digital Media MFA
Goldberg, James Arthur. "Drink Me, or: How I Learned to Stop Worrying and Love the Blog." BYU ScholarsArchive, 2010. https://scholarsarchive.byu.edu/etd/2161.
Full textWestling, Carina E. I. "The making of postdigital experiential space : Punchdrunk Company, 2011-2014." Thesis, University of Sussex, 2017. http://sro.sussex.ac.uk/id/eprint/68360/.
Full textPerriam, Jessamy. "Theatres of failure : digital demonstrations of disruption in everyday life." Thesis, Goldsmiths College (University of London), 2018. http://research.gold.ac.uk/23312/.
Full textFernandez, Vara Clara. "The tribulations of adventure games integrating story into simulation through performance/." Diss., Atlanta, Ga. : Georgia Institute of Technology, 2009. http://hdl.handle.net/1853/31756.
Full textCommittee Chair: Murray, Janet H.; Committee Member: Bolter, Jay; Committee Member: Montfort, Nick; Committee Member: Nitsche, Michael; Committee Member: Pearce, Celia. Part of the SMARTech Electronic Thesis and Dissertation Collection.
Pinzon, Jacqueline. "Montagem revelada : As Poéticas de Isadora. Orb - A metáfora final, de Ricky Seabra e a Un certo punto della vita dovresti impegnarti seriamente e Smettere di fare il ridicolo, de Rodrigo García." reponame:Biblioteca Digital de Teses e Dissertações da UFRGS, 2011. http://hdl.handle.net/10183/35395.
Full textThis thesis aims at examining the manner in which the theatre articulates with the digital media in two plays, Isadora.Orb - A Metáfora Final (2005) - by the Brazilian director Ricky Seabra, born in the United States - and A Un Certo Punto Della Vita Dovresti Impegnarti Seriamente e Smettere di Fare Il Ridicolo (2007) - by the Argentinian director Rodrigo García, who has established himself in Spain. By considering that the theatrical spectacle is the intermedial space par excellence, the analysis of these works allows the identification of the procedures employed for the composition of the scene. Among the most important of these, two procedural principles stand out, which are designated here as the revealed montage and the theatre event as an experiment.
Seyferth, Staci Lynne. "Digital playhouse." This title; PDF viewer required. Home page for entire collection, 2004. http://archives.udmercy.edu:8080/dspace/handle/10429/9.
Full textLa, Follette Tavia. "Sites of Passage: Art as Action in Egypt and the US-- Creating an Autoethnography Through Performance Writing, Revolution, and Social Practice." Antioch University / OhioLINK, 2013. http://rave.ohiolink.edu/etdc/view?acc_num=antioch1365450771.
Full textJones, Matthew Nathan. "Theatr y Cymry ifanc ar drothwy oes y diwylliant digidol." Thesis, Aberystwyth University, 2014. http://hdl.handle.net/2160/1bd85093-fb9a-4493-ad7a-ae3eec876484.
Full textBoström, Andersson Jesper, and Jonas Nygren. "Security Theater i digitala applikationer : En illusion för att förstärka känslan av säkerhet." Thesis, Högskolan Kristianstad, Fakulteten för ekonomi, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:hkr:diva-18768.
Full textComputer power and speed have increased exponentially in recent years, but our expectations and mental models of what computer systems are capable of have not kept up. In cases where people do not believe that the system can perform the requested task as quickly as they do, an artificial wait can be applied to closer match the reality. The purpose of this study is to investigate whether security theater works in the context of banking applications and what happens with the users trust if the illusion of security fails. Through this paper we have found that security theater is a phenomenon that works and adds value to the user. However, the context in question must be carefully evaluated, as security theater in the wrong context can be seen as a disturbing element. We came to the conclusion that the majority of our test subjects are not negatively affected, and instead sees the value in security theater even after the illusion have been revealed.
Goodman, Michael. "Illustrating Shakespeare : practice, theory and the digital humanities." Thesis, Cardiff University, 2016. http://orca.cf.ac.uk/97016/.
Full textArana-Valera, Diego-Gustavo. ""Boletería, comunicación digital para las artes escénicas"." Bachelor's thesis, Universidad de Lima, 2017. http://repositorio.ulima.edu.pe/handle/ulima/4650.
Full textTrabajo de suficiencia profesional
Acworth, Elaine Elizabeth. "Dan Kelly danced into the shadows : large-scale personas in small-scale stories." Queensland University of Technology, 2008. http://eprints.qut.edu.au/18342/.
Full textVictorin, Karin. "AI as Gatekeepers to the Job Market : A Critical Reading of; Performance, Bias, and Coded Gaze in Recruitment Chatbots." Thesis, Linköpings universitet, Tema Genus, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-177257.
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