Books on the topic 'Digital video games'
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Playing along: Digital games, YouTube, and virtual performance. Oxford University Press, 2012.
Find full textHollywood gamers: Digital convergence in the film and video game industries. Indiana University Press, 2010.
Find full textVideo games and interactive media: A glimpse at new digital entertainment. A.K. Peters, 2006.
Find full textCefrey, Holly. Career building through machinima: Using video games to make movies. Rosen Pub., 2008.
Find full textL'image actée: Scénarisations numériques : parcours du séminaire L'action sur l'image. Harmattan, 2006.
Find full textSamuel, Liles, and ScienceDirect (Online service), eds. Xbox 360 forensics: A digital forensics guide to examining artifacts. Elsevier, 2011.
Find full textGames, learning, and society: Learning and meaning in the digital age. Cambridge University Press, 2012.
Find full text1951-, Dyer-Witheford Nick, and De Peuter Greig 1974-, eds. Digital games: The interaction of technology, culture, and marketing. McGill-Queen's University Press, 2003.
Find full textEmbrick, David G. Social exclusion, power and video game play: New research in digital media and technology /. Lexington Books, 2012.
Find full textEmbrick, David G. Social exclusion, power and video game play: New research in digital media and technology /. Lexington Books, 2012.
Find full textThe foley grail: The art of performing sound for film, games, and animation. Focal Press, 2009.
Find full textTaylor, T. Allan. Opportunities in the Internet, video games, and multimedia. Checkmark Books, 2007.
Find full textCorporation, Ebooks, ed. Flash 3D: Animation, interactivity, and games. Elsevier, 2006.
Find full textFreyermuth, Gundolf S., Lisa Gotto, and Fabian Wallenfels. Serious Games, Exergames, Exerlearning: Zur Transmedialisierung und Gamification des Wissenstransfers. Transcript, 2013.
Find full textDave, Raybould, ed. The game audio tutorial: A practical guide to sound and music for interactive games. Boston, 2011.
Find full textMcKinley, Michael. Maya studio projects: Game environments and props. Wiley Pub., 2010.
Find full textMcKinley, Michael. Maya studio projects: Game environments and props. Wiley Technology Pub., 2010.
Find full textPlaying smarter in a digital world: The LearningWorks for kids model for using popular video games and apps to teach executive functions. Specialty Press/A.D.D. Warehouse, 2014.
Find full textKerr, Aphra. Global Games: Production in the Digital Game Industry. Taylor & Francis Group, 2016.
Find full textTettegah, Sharon, and Wenhao David Huang. Emotions, Technology, and Digital Games. Elsevier Science & Technology Books, 2015.
Find full textEvolutionary Psychology and Digital Games: Digital Hunter-Gatherers. Taylor & Francis Group, 2018.
Find full textAngelides, Marios C., and Harry Agius. Handbook of Digital Games. Wiley & Sons, Incorporated, John, 2014.
Find full textAngelides, Marios C., and Harry Agius. Handbook of Digital Games. Wiley-Interscience, 2014.
Find full textAngelides, Marios C., and Harry Agius. Handbook of Digital Games. Wiley & Sons, Incorporated, John, 2014.
Find full textLeonard, David J., Kishonna L. Gray, and David J. Leonardi. Woke Gaming: Digital Challenges to Social Injustice. University of Washington Press, 2018.
Find full textGarrelts, Nate. Digital Gameplay: Essays on the Nexus of Game and Gamer. McFarland & Company, 2005.
Find full textCAMPBELL, Heidi, and Gregory Price GRIEVE. Playing with Religion in Digital Games. Indiana University Press, 2014.
Find full textWoke Gaming: Digital Challenges to Oppression and Social Injustice. University of Washington Press, 2018.
Find full textHilvoorde, Ivo Van. Sport and Play in a Digital World. Taylor & Francis Group, 2017.
Find full textKline, Daniel T. Digital Gaming Re-Imagines the Middle Ages. Taylor & Francis Group, 2018.
Find full textStorytelling in Video Games: The Art of the Digital Narrative. McFarland & Company, Incorporated Publishers, 2017.
Find full textHistory of Digital Games: Developments in Art, Design and Interaction. Routledge, 2017.
Find full textWilliams, Andrew. History of Digital Games: Developments in Art, Design and Interaction. Taylor & Francis Group, 2017.
Find full textHarper, Todd. Culture of Digital Fighting Games: Performance and Practice. Taylor & Francis Group, 2017.
Find full textCulture of Digital Fighting Games: Performance and Practice. Taylor & Francis Group, 2013.
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