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1

Hrastinski, Stefan. "Digital tools to support teacher professional development in lesson studies: a systematic literature review." International Journal for Lesson & Learning Studies 10, no. 2 (2021): 138–49. http://dx.doi.org/10.1108/ijlls-09-2020-0062.

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PurposeLesson study is one of the most adopted models of teacher professional development. However, as education has become increasingly digital, this study aims to investigate the use of digital tools to support teacher professional development in lesson studies.Design/methodology/approachThis article systematically reviews journal articles on the use of digital tools to support teacher professional development in lesson studies.FindingsWhile the lesson study model is typically based on the premise that teachers prepare and observe a lesson at a school, the reviewed research suggests that digital tools open new ways to conduct lesson studies. Six themes on the use of digital tools to support teacher professional development in lesson studies are identified: analyzing videos from the teachers' classrooms, analyzing external video resources, fictional animations as a complement to videos, structured digital lesson study work, hybrid teacher collaboration and digital teacher collaboration. Opportunities for further research are suggested.Practical implicationsThe identified themes can inspire practice on how to use digital tools to support teacher professional development in lesson studies.Originality/valueLittle attention has been paid to the use of digital tools to support teacher professional development in lesson studies.
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Mäenpää, Jenni. "Rethinking Photojournalism: The Changing Work Practices and Professionalism of Photojournalists in the Digital Age." Nordicom Review 35, no. 2 (2014): 91–104. http://dx.doi.org/10.2478/nor-2014-0017.

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Abstract Public service, ethics, objectivity, autonomy and immediacy are still often considered the core values of professional journalism. However, photojournalistic work has confronted historic changes since the advent of digitalization in the late 1980s. Professional photo-journalists have been caught manipulating news images, video production has become a major part of news photographers’ work, and newspapers freely publish photographs and videos taken by the general public. The present article examines how news photographers negotiate these changes in photo-journalistic work practices, and how they define their professional ambitions in the digital age. Photojournalists’ articulations of professionalism are approached in relation to three digital innovations in photojournalism: digital photo editing, video production and user-generated images in newspapers. The empirical data consist of an online survey of and interviews with photojournalists in Finland. In the final analysis, it is suggested that the core ideals of photojournalism have to be renegotiated, because the work environment has changed drastically.
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Dumbraveanu, Roza. "Considerations in the development of video lessons." Revistă de Ştiinţe Socio-Umane = Journal of Social and Human Sciences 45, no. 2 (2020): 4–22. http://dx.doi.org/10.46727/jshs.2020.v45.i2.p4-22.

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Video lessons are one of the main teaching resources in distance learning, representing video recordings of educational content. In the conditions of forced transfer of schools to distance learning in an emergency regime, teachers had to face this challenge, without regard to their degree of readiness to develop digital educational resources. The paper describes various features of video lessons, the professional skills that teachers must demonstrate, criteria for evaluating digital educational resources. Some aspects related to the quality of video lessons, placed in the public domain and intended for students and teachers in pre-university education are discussed.
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Østereng, Dag Øivind. "“I believe in video!” An Interpretative Phenomenological Analysis of Video as an Educational Resource." Discourse and Communication for Sustainable Education 13, no. 2 (2022): 133–49. http://dx.doi.org/10.2478/dcse-2022-0023.

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Abstract Elevkanalen is a web-based digital educational resource containing videos, animations, pictures, learning paths, texts, quizzes, and many features that meet the Norwegian authorities’ requirements for adapted and inclusive learning issued by The Norwegian Directorate for Education and Training (UDIR). The interest of this paper is to examine how the editors of Elevkanalen comprehend video as an educational resource and accordingly contribute to a discussion of professional assessment and didactical utilisation of video in teaching and learning. The protagonists of video-based learning are generally not reluctant to advocate the benefits of using video in education. Nevertheless, in order to be beneficial, it is reasonable to suppose that a deliberate and professional didactical utilisation is required. Video-based learning is at the centre of this study, and the ICAP theory is applied to critically assess video as a learning resource. Moreover, this is discussed in relation to perspectives on education for sustainable development
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Kasimovskaya, N. A., G. S. Lebedev, and I. A. Poleshchuk. "ASSESSMENT OF NURSES ' READINESS TO INTRODUCTION OF DIGITAL TECHNOLOGIES AND VIDEO MONITORING SYSTEMS INTO CARE DELIVERY TO SERIOUSLY ILL (LOW-MOBILITY) PATIENTS." Social Aspects of Population Health 66, no. 5 (2020): 9. http://dx.doi.org/10.21045/2071-5021-2020-66-5-9.

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Significance. The professional activity of nurses in multi-specialty hospitals includes a wide range of responsibilities with a high shift load, which can result in lower quality of care delivery to seriously ill (low-mobility) patients. At the same time, digital technologies are yet to be widely used in the professional activities of inpatient nurses, which serves basis for improving care delivery to seriously ill (low-mobility) patients through digital technologies and video monitoring systems. The purpose of the study: to assess readiness of nurses to the introduction of digital technologies and video monitoring systems in care delivery to seriously ill (low-mobility) patients. Material and methods: a study on readiness of nursing staff to the introduction of digital technologies and video monitoring systems in care delivery to seriously ill (low-mobility) patients was implemented (n=565). The analysis was carried out on the basis of descriptive statistics methods. The significance level is set equal to p<0.05. Results. The study shows that almost every fifth nurse 19.0% ±1.65% (CI 15.7% - 22.30%) is ready to carry out professional activities for seriously ill (low-mobility) patients under the control of a video monitoring system in order to improve quality of care delivery; almost every fifth nurse 19.9%±1.68% (CI 16.54% -23.26%) considers it possible to evaluate quality of care delivery to seriously ill (low-mobility) patients using digital technologies (surveillance systems, video cameras. Conclusions. Nurses of medical organizations (hospitals) are not always ready for the use of digital technologies and introduction of the round-the-clock video monitoring system, however they show readiness if quality of care to patients improves. Keywords: digital technologies; modern methods to monitor work of nurses; nursing; professional activities of nurses.
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Voronin, D. М., T. A. Koloskova, and O. A. Astafieva. "Innovative Master’s program “Digital Pedagogy”." SHS Web of Conferences 113 (2021): 00031. http://dx.doi.org/10.1051/shsconf/202111300031.

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This work is devoted to the development of a new master’s program, created on the basis of a sociological study of stakeholders, including an innovative digital component. As a result of the sociological research, the main interests of stakeholders and the requirements for the competencies of teachers were identified. The stakeholders were the heads of educational organizations and students of pedagogical universities. A survey of 823 students of higher educational institutions and more than 200 principals of Russian schools was conducted through Google forms using open questions. Based on the received request, a pool of competencies was formed, which is necessary for a teacher in professional activity. As a result, the master’s program “Digital Pedagogy” was developed, which includes a digital component of each universal and general professional competence, as well as three professional competencies developed by the university for this program. The competence model of a graduate assumes that he / she has the skills to develop and use digital educational solutions, technologies for developing and implementing digital gaming practices, skills for using STEAM training, skills for creating and promoting online courses, and the use of virtual and augmented reality in the educational process. The graduate should be able to use digital tools for collective and project work, video conferencing tools, video processing programs, video hosting services, apply digital learning management systems and activity planning, digital tools for searching, storing, processing and presenting educational information in the educational process.
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Samoуlenko, Oleksiy. "Method of conducting video lectures and online broadcasting in the system of preparation of bachelors from cyber security in the conditions of educational digits." Pedagogìčnij časopis Volinì 1(16), no. 2020 (2020): 80–84. http://dx.doi.org/10.29038/2415-8143-2020-01-80-84.

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The article presents the method of conducting video lectures and online broadcasts in the system of training bachelors in cybersecurity in an educational and digital environment. It is determined that professional training of personnel in various industries in the modern world is an extremely important task of the state. Its solution becomes significant depending on how close these or those specialists are to the sphere of society. The meaning of the concept of "training" is defined, which is defined as a set of special knowledge, skills, qualities, work experience and norms of behavior that provide the opportunity to work successfully in a particular profession; as a process of communicating relevant knowledge and skills. " It is specified that the educational and digital environment can be understood as a set of organizational and pedagogical conditions for learning that contribute to the motivation of higher education students to self-development, self-education and is a key component of professional development of future professionals through information resources and services. It is emphasized that video lecture is the main form of conducting educational classes in the educational-digital environment, intended for mastering theoretical material. Each individual lecture is a component of the course of lectures in the educational and digital environment of the course discipline. Let's outline the general requirements for video lectures for bachelors in cybersecurity in the educational and digital environment. It has been determined that online broadcasting is a convenient way to communicate with bachelors in cybersecurity in real time in an educational and digital environment. At the expense of such broadcast it is possible to arrange for them game streams, to hold online seminars or to answer questions. The presented method of conducting video lectures and online broadcasts for the training of bachelors in cybersecurity is characterized by mandatory professional training for bachelors to obtain the qualification of information security specialist in information and communication systems and provides practice to provide training conditions in the real environment of future professional activities. Prospects for further research are the development of technology for the introduction of video lectures and online broadcasts in the system of training bachelors in cybersecurity and verification of the results.
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Faust, Kyle, Joseph Meyer, and Mark D. Griffiths. "Competitive and Professional Gaming." International Journal of Cyber Behavior, Psychology and Learning 3, no. 1 (2013): 67–77. http://dx.doi.org/10.4018/ijcbpl.2013010106.

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Competitive and professional gaming, in which video game players participate in tournaments, offers numerous opportunities for much-needed research and enhanced knowledge about digital technology. To date, competitive gaming has received scant scientific attention, even though it may foster the development of adaptive skills or, in other instances, carry adverse consequences. Examining the lifestyles and successes of competitive gamers can increase our knowledge of gaming and yield useful information about extreme or excessive involvement in digital technology. Studying the most successful competitive gamers, who appear to develop exceptional skills, could be highly beneficial. Suggestions for research are provided.
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Romig, Kevin. "Creating Video Vignettes to Enhance Urban Design Learning." International Journal of Applied Geospatial Research 3, no. 4 (2012): 123–34. http://dx.doi.org/10.4018/jagr.2012100107.

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Most classroom instruction related to urban geography and design relies heavily on static photographic images that highlight form, but don’t necessarily engage the idea of function. Because of the relative ease of digital video editing and the portability of high-definition digital video cameras, using instructor-collected video in the classroom is less-demanding than in the past. This paper highlights how short video vignettes can better elucidate urban concepts and explains best practices in crafting educational objectives and professional video products.
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Dorfman, Bat-Shahar, Bronwyn Terrill, Kate Patterson, Anat Yarden, and Ron Blonder. "Teachers personalize videos and animations of biochemical processes: results from a professional development workshop." Chemistry Education Research and Practice 20, no. 4 (2019): 772–86. http://dx.doi.org/10.1039/c9rp00057g.

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Despite the advancements in the production and accessibility of videos and animations, a gap exists between their potential for science teaching and their actual use in the classroom. The aim of this study was to develop and evaluate an approach to boost chemistry and biology teachers’ Technological Pedagogical Content Knowledge (TPACK) and their confidence regarding the use of videos and animations in class, which are required for their effective implementation. Twelve experienced high-school chemistry and biology teachers participated in a professional development workshop including biochemistry and technological–pedagogical lectures along with video-editing instruction and practice. Teachers were provided with digital videos including high-resolution scientifically based animations and were encouraged to edit them based on their pedagogical experience and the needs of their class. We investigated how the workshop affected teachers' TPACK-confidence and TPACK. TPACK-confidence was assessed by pre- and post-workshop questionnaires and open-ended feedback questionnaires. TPACK was assessed by analyses of the edited digital videos and pedagogical considerations submitted by the teachers. It was found that teachers' TPACK-confidence was significantly higher following the workshop. There was also a development in the teachers' TPACK. They were able to recommend to use digital videos in a variety of classroom situations based on the technological pedagogical knowledge (e.g., as an opening to a new topic) and their TPACK (e.g., to visualize complex biochemical processes). We also found a development in their video-editing skills and their knowledge of how to use this technology effectively in biochemistry lessons. Results indicate that training teachers in using technological tools while providing them with relevant Content Knowledge and TPACK, and relying on their pre-existing Pedagogical Content Knowledge may assist them develop their TPACK and TPACK-confidence. This may promote the effective use of videos and animations in biochemistry teaching.
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Daynova, Guzel, Margarita Zabbarova, Laysan Karimova, Irma Levina, and Tatyana Politaeva. "Digital educational space in the professional training of music teachers." SHS Web of Conferences 98 (2021): 05025. http://dx.doi.org/10.1051/shsconf/20219805025.

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Professional training of music teacher is a versatile and creative process. It includes numerous areas, such as instrumental and vocal training, studying pedagogical technologies for working with children, studying masterpieces of world music art, and, certainly, studying digital resources and technologies. Digital education space is a digital environment integrating opportunities of digital education resources, computer-aided music technologies and tools, which is the basis in training music teacher. The importance of skills of setting as interactive accompaniment and basic user accompaniment in the form of phonogram is also stipulated by the specificity of accompaniment activity of music teacher as one of the major constituents of professional readiness. Imagination of music teacher as a concertmaster (accompanist of children singing) exerts the influence on whether he would be able by means of expressive playing and keyboard technique to underline and to support the temper of children singing, to present clearly and to reproduce instrument features by piano. That is, a music teacher should be aware of organology, know features of instrument sounding and peculiarities of various instruments. This is sufficiently aided by sequencer software with embedded banks of virtual tunes on synthesizer. In digital education space, video is presented as teaching aid for transfer of learning information, that is, it is considered as video aid, video device used for organization of education. Under existing conditions of distance learning, the interaction between teacher–choirmaster, teacher–vocalist, concertmaster, and students is supported by information and communication technologies. Therefore, mastering means and resources of digital education space is aimed at improved of professional training of future music teacher being the basis of formation of personal capabilities and skills of student.
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Fullam, Jordan P. "From seeing to believing: using instructional video to develop culturally responsive teaching." Journal for Multicultural Education 11, no. 2 (2017): 131–48. http://dx.doi.org/10.1108/jme-09-2016-0053.

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Purpose This paper aims to explore the potential for instructional video to build capacity in culturally responsive teaching, and outline an approach developed at NYU’s Metropolitan Center for Research on Equity and the Transformation of Schools (Metro Center) for using inquiry-based, teacher-led teams to study, develop and film culturally responsive teaching in action. The paper explores the use of instructional video in an asset-focused model of professional development that develops culturally responsive teaching through digital videos that can be shared among colleagues, posted online and presented at professional conferences. Design/methodology/approach The primary aims of the paper are conceptual and include drawing on a review of the literature on instructional video to map onto one model of professional development the learning goals and reflective activities that are most likely to develop the potential of instructional video to change beliefs and develop critical consciousness, and providing anecdotal evidence to explore the potential for using instructional video in an asset-focused, transformative and responsive model of professional development in culturally responsive teaching. Findings Instructional video can be effective for professional development in culturally responsive teaching because people often need to see transformations in teaching and learning before they can believe such transformations are possible. Instructional videos of effective culturally responsive teaching, in this manner, highlight best practices and provide a way for schools to post an “early win” in their work in addressing achievement gaps. Practical implications Instructional video can assist educators in confronting and challenging prevailing deficit-based beliefs about ostensibly “low-achieving” students that limit possibilities for culturally responsive teaching; opening up opportunities for transformative learning and inviting the shift to a culturally responsive mindset; and examining and discussing models of excellent teaching. This model of professional development is asset-focused and transformative because it moves teacher voices from margin to center and empowers teachers as models and stewards of transformative learning. Originality/value Although numerous studies have documented the potential of instructional video in asset-focused and transformative models of professional development, only two studies explore the potential of instructional video specifically in the development of culturally responsive teaching (Lopez, 2013; Rosaen, 2015). This paper contributes to this nascent literature through documenting an approach to instructional video that was developed for and with teachers at a K-8 public school in Brooklyn.
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Hamburger, Susan. "Digital Asset Management: Professional Video and Television File-based Libraries. 2nd ed." Library Collections, Acquisitions, & Technical Services 32, no. 3-4 (2008): 158–59. http://dx.doi.org/10.1080/14649055.2008.10766215.

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Torres, Eduardo Negrín, Jorge Martín-Gutiérrez, and M. Dolores Meneses-Fernández. "Promoting Audiovisual Formats for Developing Teaching Digital Competences." International Journal of Knowledge Society Research 3, no. 4 (2012): 97–103. http://dx.doi.org/10.4018/jksr.2012100109.

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The introduction of audiovisual language on communicative models of modern society is an uprising constant which has made it the leading communicative method amongst new generations over overcoming written media. In this paper, the authors focus on how important is use of video tutorial in university teaching as an efficient and accessible resource in the teaching and learning processes. They may introduce the initiative developed by the La Laguna University called ‘ULLmedia Express yourself’ which combines teaching staff’s training work for the creation of video tutorials applied to teaching with the needed infrastructure for its production. This initiative seeks extension of video tutorial tool and its many aspects in university teaching without meaning additional costs for the institution, promoting ‘communicative closeness’ between teacher and students as well as creative and innovating spirit from teachers in their professional duties.
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Rodgers, Ornaith, and Labhaoise Ni Dhonnchadha. "Digital Video Creation in the LSP Classroom." EuroCALL Review 26, no. 1 (2018): 43. http://dx.doi.org/10.4995/eurocall.2018.9666.

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<p>The twenty-first century world of digital media and multimodalities demands a rethinking of approaches to languages for specific purposes (LSP). This article seeks to determine the effectiveness of digital video creation as a teaching and learning tool in the LSP context through an investigation of students’ perceptions of the usefulness of this activity. The study is based on a digital video creation project carried out with a group of second year undergraduate students on the BSc in Biotechnology programme in NUI Galway who also study French as part of their degree programme. The findings are indicative of an overwhelmingly positive response from learners to this activity, both in terms of the development of language skills and other key social and professional skills. However, findings also warn that students’ digital competencies must not be over-estimated, despite a general assumption in technology-enhanced language learning research, that the current generation of students have a high level of digital literacy. This study highlights the pedagogical potential of digital video creation in the language classroom and demonstrates that it embraces many of the core elements underpinning progressive LSP pedagogy, by giving students the opportunity to keep pace with the multimodality afforded by digital media and by ensuring their language learning is both contextualised and authentic. It advocates the use of digital video creation in language learning and particularly in LSP, by highlighting the strong impact that this activity had on the participants in this study.</p>
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Alsadik, Bashar, and Yousif Hussein Khalaf. "Potential Use of Drone Ultra-High-Definition Videos for Detailed 3D City Modeling." ISPRS International Journal of Geo-Information 11, no. 1 (2022): 34. http://dx.doi.org/10.3390/ijgi11010034.

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Ongoing developments in video resolution either using consumer-grade or professional cameras has opened opportunities for different applications such as in sports events broadcasting and digital cinematography. In the field of geoinformation science and photogrammetry, image-based 3D city modeling is expected to benefit from this technology development. Highly detailed 3D point clouds with low noise are expected to be produced when using ultra high definition UHD videos (e.g., 4K, 8K). Furthermore, a greater benefit is expected when the UHD videos are captured from the air by consumer-grade or professional drones. To the best of our knowledge, no studies have been published to quantify the expected outputs when using UHD cameras in terms of 3D modeling and point cloud density. In this paper, a quantification is shown about the expected point clouds and orthophotos qualities when using UHD videos from consumer-grade drones and a review of which applications they can be applied in. The results show that an improvement in 3D models of ≅65% relative accuracy and ≅90% in point density can be attained when using 8K video frames compared with HD video frames which will open a wide range of applications and business cases in the near future.
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Balcombe, Luke, and Diego De Leo. "Digital Mental Health Amid COVID-19." Encyclopedia 1, no. 4 (2021): 1047–57. http://dx.doi.org/10.3390/encyclopedia1040080.

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Digital Mental Health is information and communication technology used in mental health services delivered or boosted through the Internet and related technologies, smartphone and wearable technologies as well as immersive solutions (e.g., Virtual Reality and video games). It is predominantly used as self-help services or with the assistance of a (para-)professional and/or artificial intelligence for the provision of mental health promotion as well as mental ill-health identification, prevention and intervention.
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Ryantama, Anak Agung Wira, Ni Luh Parameswari Praptika, and Ni Nyoman Astrid Tri Bhuwana. "Akurasi otoskopi video digital dalam mendiagnosis otitis media akut pada pasien pediatri: sebuah tinjauan sistematik." Intisari Sains Medis 13, no. 1 (2022): 41–49. http://dx.doi.org/10.15562/ism.v13i1.1131.

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Introduction: Acute otitis media one of the most prevalent ear and throat infection, mostly affecting children. Diagnosis of this condition was complicated by the perceived invasive procedure and the shortage of qualified otologist. Digital video otoscopy is a new and evolving concept in otology which could be further enhanced with telemedicine. It increases access to specialist otologist care by having the examination performed by less qualified healthcare professional. In this review we would like to assess the newest evidence on digital video otoscopy as diagnostic modality for acute otitis media.Methods: We identified literature published from 2000 to 2020 from MEDLINE and Google Scholar. We included studies which reported diagnosis of acute otitis media using digital video otoscopy devices. We include both descriptive and analytical studies. We exclude literatures that reported secondary results or those that does not have acute otitis media as the diagnosis of interest. Articles that fulfill the criteria was then analyzed qualitatively to identify the themes that emerges.Results: Literature search resulted in 10 included studies which includes descriptive studies, diagnostic studies, and RCTs. Digital video devices used varied from add-ons to smartphones to dedicated digital video otoscopy results. The reported examiners also varied from otologist, general practitioners, to telemedicine facilitators. Most studies concur that digital video otoscopy provided adequate inter-examiner and intra-examiner reliability. At the same time, digital video otoscopy provides adequately accurate diagnosis of acute otitis media. Where comparison was available, the accuracy of digital video otoscopy was not significantly different compared to other modes of otoscopy.Conclusions: Digital video otoscopy provide adequately reliable and accurate diagnostic examination for acute otitis media. Some digital video otoscopy system was simple enough to be operated by nurses or telemedicine facilitators, supporting the utilization of this system for telemedicine.
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Denisenko, A. F., R. G. Grishin, L. B. Gasparova, and D. S. Goryainov. "REVISING THE ACADEMIC PROGRAM FOR THE PURPOSE OF PROFESSIONAL DIGITAL COMPETENCIES DEVELOPMENT." Vektor nauki Tol'yattinskogo gosudarstvennogo universiteta. Seriya Pedagogika i psihologiya, no. 1 (2022): 7–13. http://dx.doi.org/10.18323/2221-5662-2022-1-7-13.

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The research subject is the issue of training personnel capable of being actively involved in digital transformation through applying necessary digital competencies. This paper considers an option for revising the bachelor’s degree program 15.03.05 “Design and Technological Support of Machine-Building Industries” (specialization “Technology of Mechanical Engineering”). The intended result of the revised academic program for students is the acquisition of the applied digital technologies in their future profession and the achievement of set professional targets formed by the enterprises. The algorithm for the development and implementation of the project revision includes three stages. The first stage results in the competence model of a graduate as the foundation of the key changes in training personnel for jobs in digital industries. The second stage focuses on the titles and contents of the courses. Examples of designing a digital competencies profile are provided. The third stage involves designing of academic materials for lecture-type classes, video lectures, video courses, and the materials allowing evaluating the level of digital competencies development. The paper describes the activities implemented at the Chair of Engineering Technology, Manufacturing Machines, and Tools and aimed at revising the content, methods, and forms of an educational activity to prepare graduates highly demanded in the digital economy. The conducted research and analysis of technologies used for digitalization of educational content, and methods of teaching have identified areas for further development of the issue, such as revision of the other academic programs of the specialty 03.15.05 and the Master’s degree program.
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Desrosiers, Martin, and Philip Craig. "Improved Video Documentation of Endoscopic Sinus Surgery Made Possible with Desktop Digital Video." American Journal of Rhinology 11, no. 3 (1997): 197–202. http://dx.doi.org/10.2500/105065897781751938.

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Endoscopic cameras in endoscopic sinus surgery (ESS) allow for easy video documentation of surgery. This often leads to the build-up of extensive videocassette libraries where the prospective viewer is subjected to a lengthy and cumbersome videotape search before accessing a sequence of interest. Footage is difficult to use for educational purposes. New techniques for storing, retrieving, and presenting ESS video footage were developed. Desktop computer systems were used to digitize video footage. Short video sequences containing highlights of interesting ESS cases were prepared using video-editing programs. The resulting images were stored in individual segments on recordable CD-ROM disks. This technique was used to archive all video footage from our ESS procedures for a 6-month period. Archiving footage on CD-ROM rather than videotape has made the storage of large quantities of information possible while now allowing for the random access of segment(s) of interest. It has simplified preparation of video projects, reduced production time 10-fold and has eliminated the need for professional video-editing services. These techniques have also been adapted for the development of an educational CD-ROM demonstrating the component steps of ESS, which can be played back on any CD-ROM-equipped computer.
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Luo, Le. "A Sports Digital Training System Based on Middle and Bottom Visual Information." Mobile Information Systems 2022 (May 18, 2022): 1–11. http://dx.doi.org/10.1155/2022/6765954.

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Physical exercise has become increasingly popular in China in recent years, and the number of individuals participating in physical activities is growing year after year. Therefore, they are facing the problem of a serious shortage of sports resources, especially in the central and western regions where a complete physical education teaching system has not been established yet. The introduction of sports digital training alleviates this problem to a great extent. This approach uses advanced computer technology for digital training, collects people’s sports information, and formulates suitable sports programs for different groups. The system can collect people’s action videos at the same time by two cameras, analyze the athletes’ actions from the side and face by using the software, and compare the professional athletes’ actions with the collected video action for in-depth analysis. The sports digital training system proposed in this study focuses on collecting the bottom visual information of sports. The visual information in the middle and low levels is mainly used to describe the content of video segments, i.e., key primitives, including motion trajectory, motion action, and tracking motion, and establishes a sports digital training system based on the bottom visual information. In addition to the completion of basic functions of a sports digital training system, the system also adds the functions of video segmentation, action freezing, speed calculation, table display, local locking, and tracking, which can accurately collect the bottom visual information of people’s sports and realizes the digital sports training.
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Wiradimadja, Agung, Nurul Ratnawati, Bayu Kurniawan, Rahmati Putri Yaniafari, and Justsinta Sindi Alivi. "Screen Recorder for Guiding Distance Learning: Case Study of Teacher Professional Education Program." International Journal of Emerging Technologies in Learning (iJET) 16, no. 07 (2021): 4. http://dx.doi.org/10.3991/ijet.v16i07.21173.

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The Covid-19 pandemic has negatively impacted societies in many sectors, including education sector. One of the effects is that teaching and learning activities cannot be done in campus, thus Teacher Professional Education or PPG (Pendidikan Profesi Guru) that used to be conducted in campus, should be carried out online by using LMS (Learning Management System) called SIM PKB. The problem is that the students are not familiar with the LMS used, which cause most of them to experience technical problems in the process of the digital learning. This condition requires the class administrators to guide them in using the LMS. This article discusses the use of a screen recorder application to guide PPG students’ learning. This research was conducted by observing the digital learning activities of PPG students in SIM PKB LMS before and after watching a video tutorial made using screen recorder application. The results show that the use of screen recorder is effective in helping class administrators to guide the students in operating the LMS. Before the video tutorial was published, there was a virtual meeting with the same objective. However, still, there were so many inquiries about particular functions in the LMS. After the video tutorial was given to the students, there was no more complain regarding technical problems, because the video tutorials can be played repeatedly. Once the video downloaded, the students can play it despite their unstable internet connections. In this case, screen recorders can also save more on the internet quota consumption.
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Faridi, Hafeez, Ruslan Garcia, Yaimi Castillo, Mohd Shahid, and Rahul Garg. "Learning outcomes of using animated video podcasts as a tool for teaching immunology physiology and pharmacology courses in pharmacy curriculum." Journal of Immunology 204, no. 1_Supplement (2020): 222.20. http://dx.doi.org/10.4049/jimmunol.204.supp.222.20.

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Abstract Pharmacy curriculum demands mastery of multiple disciplines such as physiology, immunology and microbiology, medicinal chemistry and pharmacology. Professional pharmacy programs in the United States and other countries have adopted the integrated curriculum model to fulfill the learning objectives. Intensive learning and constant revision of study material is necessary for the success in the pharmacy program. With modern digital technologies and high-speed internet, last decade has witnessed a paradigm shift in traditional pedagogy in every discipline we teach and study. Popularity of online education has grown exponentially in recent years. Several reputed Universities globally now offer blended as well as complete online courses. Large student population from every disciplines now embark on largely available digital resources such as educational videos. As a part of preliminary studies we have prepared few videos and identified some of the potential benefits of using video podcasts in pharmacy curriculum as easy accessibility of material, short video podcast helps better engage students and avoid boredom, animations enhance learning process and memorization, students can study at the ease of watching these videos on phone. Our results suggests strong likability of educational videos as a learning tool among students in pharmacy curriculum.
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Woodard, Rebecca, and Emily Machado. "Using Video in Urban Elementary Professional Development to Support Digital Media Arts Integration." Journal of Digital Learning in Teacher Education 33, no. 2 (2017): 49–57. http://dx.doi.org/10.1080/21532974.2016.1272437.

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Putri, Dinie Dwi, and Primardiana Hermilia Wijayati. "Digitizing Lehrwerkanalyse Materials with the Flip PDF Professional Application." Randwick International of Education and Linguistics Science Journal 3, no. 3 (2022): 504–13. http://dx.doi.org/10.47175/rielsj.v3i3.538.

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The development of digital book using the Flip PDF Professional application for Lehrwerkanalyse course is motivated by the lack of interactive teaching materials for students. The aims of this research are: (1) to develop a digital book for Lehrwerkanalyse course through the Flip PDF Professional application; (2) to determine the feasibility of digital books based on expert judgment and student perceptions. This research is a research and development (R&D) using the ADDIE development model. This research was tested on students of German Language Education Study Program, Universitas Negeri Malang. The stages of this research are: 1) Analysis, 2) Design, 3) Development, 4) Implementation, and 5) Evaluation. The data collection method used a questionnaire to obtain assessment data from students on the product. The result of the product is an OFFEN digital book contains 8 materials presented in the form of text, video, audio, supporting images, mini quizzes, and essay assignments for the Lehrwerkanalyse course. The results of the expert assessment using the Gregory validity formula, the feasibility is at a score of 0.96 (very high). The implementation of digital book for students results in that these digital books have an attractive appearance, easier to understand the material, can be used as independent teaching materials, and is easy to access. Based on these two assessments, the OFFEN digital book is suitable to use as independent teaching material.
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Dunbar, Norah E., Matthew L. Jensen, Claude H. Miller, et al. "Mitigation of Cognitive Bias with a Serious Game." International Journal of Game-Based Learning 7, no. 4 (2017): 86–100. http://dx.doi.org/10.4018/ijgbl.2017100105.

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One of the benefits of using digital games for education is that games can provide feedback for learners to assess their situation and correct their mistakes. We conducted two studies to examine the effectiveness of different feedback design (timing, duration, repeats, and feedback source) in a serious game designed to teach learners about cognitive biases. We also compared the digital game-based learning condition to a professional training video. Overall, the digital game was significantly more effective than the video condition. Longer durations and repeats improve the effects on bias-mitigation. Surprisingly, there was no significant difference between just-in-time feedback and delayed feedback, and computer-generated feedback was more effective than feedback from other players.
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Pervukhina, Svetlana V. "Video article as a speech genre." International Journal “Speech Genres” 17, no. 1 (2022): 74–81. http://dx.doi.org/10.18500/2311-0740-2022-17-1-33-74-81.

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Modern communication is greatly influenced by digital technologies which make available a new type of communication – hybrid oral-written communication, that is texts which contain both verbal and non-verbal components. This research is focused on a video article as a speech genre of academic communication, which appeared relatively recently on digital scientometric platforms. The article describes constitutive features of a video article, its discourse features, and its functional requirements. The video article refers to the oral-written iconic type of text which uses different channels of information transmission, such as oral and written, verbal and non-verbal. This genre can function not only in academic, but also in professional communication, in a number of discourses where the exchange of information about technological processes, professional tools and technologies is important. The variability of information channels in the video article allows detailing the description of the reference communication situation. The article also contains a comparison of the video article genre with other multimodal genres (cinematic text and explanation video). The pragmatics of an academic video article is to convey information to specialists with background knowledge in this area. The iconic code is necessary for more detailed information that is possible when switching to the first signaling system. The video article iconic code is presented in two ways. The first method is a figure with a schematic drawing or a photograph, and the second one is a video clip of the operation using advanced technologies or new tools. A video fragment is always accompanied by a verbal description of what is filmed. The video image has significant explanatory power, allowing the reader to pay attention to various nuances of the situation presented in the video article.
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Riquelme, Adrián, Roberto Tomás, Miguel Cano, José Luis Pastor, Brian Gootee, and Joseph P. Cook. "Reconstruction of earth fissures 3-D from videos." Proceedings of the International Association of Hydrological Sciences 382 (April 22, 2020): 677–81. http://dx.doi.org/10.5194/piahs-382-677-2020.

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Abstract. Earth fissures are pervasive cracks that develop on valley floors as a consequence of land subsidence associated with extensive groundwater withdrawal. To capture geometrical, geological and geotechnical information of ground fissures is of paramount importance for their characterization. Recent advances in remote sensing techniques and the accessibility to remotely piloted aircraft systems (RPAS) as well as the evolution of onboard digital cameras enable the capture of digital photos and videos. Using digital photos along with the Structure from Motion (SfM) technique and following certain strategies, we can reconstruct a 3-D model of the earth fissures under study. This technique requires digital photos, but when a digital video is available, we can convert it into a set of frames and equally apply the procedure. Besides, the extraction of frames from a video assures a key condition for the SfM technique: the overlap between photos. The resulting 3-D model should be scaled and oriented using a rigid transformation matrix or even better including ground control points (GCP) into the captured photos or frames. The latter enables the geo-referencing of the point cloud and the correction of linear and non-linear deformations. In this work, the proposed methodology is illustrated through the application of SfM technique to a high-resolution video downloaded from YouTube (i.e. https://youtu.be/9xdAnftBKvY, last access: 20 February 2020). The video shows a mile-long earth fissure that appeared sometime between March 2014 and December 2014 near the Tator Hills (Arizona, USA) over Quaternary sediments. The Arizona Geological Survey captured these videos using an RPAS. The frames of the video were downloaded and extracted using a simple Matlab code. Then, we sub-sampled the frames and processed them using the software Agisoft Metashape Professional. Finally, we got metric data from Google Earth and generated a 3-D model. The quality of the 3-D model strongly depends on the quality of the photos and the GCP. However, this study shows the potential of this technique, instrumentation and data available on Internet for the development of 3-D point clouds and 3-D models for the detailed analysis of earth fissures.
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Zanni, Vitor, and Agnaldo Arroio. "INFLUENCE OF SELF-ANALYSIS AND REFLEXIVE PERSCRUTATION OF PRIE-SERVICE TEACHERS THROUGH VIDEO RECORDING IN CHEMISTRY TEACHERS EDUCATION." GAMTAMOKSLINIS UGDYMAS / NATURAL SCIENCE EDUCATION 7, no. 1 (2010): 8–14. http://dx.doi.org/10.48127/gu-nse/10.7.08.

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In this work, we present an approach on methodology of teaching where pre-service chemistry teachers are required to analyze sequences of digital video of chemistry teaching in real classrooms. We utilize discourse analysis to help pre-service chemistry teachers to reflect on their pedagogical strategies and discursive interactions. The results showed that the integration of video analysis on the pre-service chemistry teacher training is an important methodological tool on professional development of chemistry teachers. Key-words: pre-service education, video, chemistry teacher, ICT.
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More, Prof Chetan S. "Smart Digital Photo Frame Design." International Journal for Research in Applied Science and Engineering Technology 9, no. VII (2021): 277–80. http://dx.doi.org/10.22214/ijraset.2021.36295.

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A Digital Photo frame, also known as a digital media frame. It's a device that displays pictures digitally without the use of a computer or printer. Today’s Digital picture frames comes in a number of designs and sizes, as well as with a variety of extra capabilities. The advent of digital picture frames antecedent all computers commence the dawn of projecting memories digitally. Digital photo frames were originally designed to showcase stationary, slide show of images digitally hence they give a professional look to display images in a frame and due to simplicity in the design, it can be used continuously. You can even run a video containing multiple images with a short display time frame.
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Zyskowski, Michael, Sebastian Pesch, Frederik Greve, et al. "Doctor YouTube: A Quality Analysis Of Medical Information Videos On The Video Platform YouTube On Ankle Sprain." Foot & Ankle Orthopaedics 4, no. 4 (2019): 2473011419S0045. http://dx.doi.org/10.1177/2473011419s00458.

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Category: Ankle, Sports, Trauma Introduction/Purpose: The video portal YouTube has evolved from pure entertainment to professional and semi-professional video tutorials and medical video channels in the recent past. As a result, YouTube today is a source of information that is widely used by patients and relatives. Ankle sprains are one of the most common musculoskeletal injuries, this study was designed to analyze the quality of informational videos available on YouTube and to identify potential hazards as well as content errors. Methods: In July 2016, YouTube was searched for the terms “ankle sprain”, “high ankle sprain”, “ankle pain” and “ankle pain distortion”. The analysis was limited to the first 5 result pages for each search term. Only English and German videos were included. The videos were found by 2 independent evaluators (MZ, SP) using a multi-dimensional score checklist for the sections anatomy, risk factors and symptoms (max 8 pts), biomechanics (max 3 pts), imaging (max 2 pts), clinical examination (max 6 pts), treatment (max 5 pts), rehabilitation measures (max 2 pts) and prevention (max 2 pts) with a maximum scores per contribution of 31 pts evaluated. Results: The mean score of the video quality was 11.5 ± 4.5 pts. Distribution of points by subgroup: anatomy, risk factors and symptoms 3.7 ± 1.4, biomechanics 1,8 ± 1.2, imaging 0.9 ± 0.8, clinical examination 1.3 ± 1.2, treatment 2 ± 1.3, rehabilitation 1.1 ± 0.9, prevention 0.6 ± 1. No evaluated contribution achieved “very good” Quality Assessment Score of 25-31 pts, one video was rated ”good” with 21-26 pts, 2 videos were “satisfactory” (20-16 pts), 14 videos ”sufficient” (15-10 pts.). 7 videos were rated as “insufficient” (9-4 pts). One clip (2.5 pts) was rated as a promotional video. A slight correlation between views by videos and score (r = 0.11) and a small correlation between the total score and Likes occured (r = 0.15). Conclusion: Patients watching online video tutorials on ankle injuries are seeking valid information. YouTube gives an extensive video footage of low quality. The defective and incorrect information analyzed by us must be corrected by medical advice. Furthermore, the presented investigation shows an average to bad quality so that the introduction of a seal of approval by the AOFAS for digital content, based on an evidence-based quality control should be discussed in the future.
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Guo, Sufen, and Xueguang Li. "Computer Aided Art Design and Production Based on Video Stream." Computer-Aided Design and Applications 18, S3 (2020): 70–81. http://dx.doi.org/10.14733/cadaps.2021.s3.70-81.

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With the continuous development of informatization, digital video is increasing sharply every moment. Multimedia information represented by video streams has gradually become the main form of information media in the field of information processing. This paper proposes a method of directly extracting I-frames in the compressed domain, which overcomes the shortcomings of traditional video retrieval algorithms that decompress video files before processing. From the point of view of the scene, it discusses how to synthesize the scene summary using I frames to obtain the smallest computer-aided unit in the video. The new model promotes the information transformation of art design activities, provides excellent theoretical tools for the extension of digital network to art design, and creatively brews a digital network learning platform based on network sharing. The new model applies the advantages of computer technology to the design of art categories, promotes the sound and orderly development of art design, and improves the professional level of art designers and producers. The new model was tracked and analyzed by means of work research and judgment, and the results showed that the effect of computer-aided art design and production model design was significant.
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Trusz, Paweł. "Selected methods for quality improvement of images and video sequences." Issues of Forensic Science 294 (2016): 93–104. http://dx.doi.org/10.34836/pk.2016.294.6.

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The article attempts to present the methods and opportunities to improve the quality of images and video footages. Three main groups of methods used for this purpose were described, i.e. geometric transformations, point transformations and filtering. In order to present the capabilities and limitations of various research methods, the author applied them in a number of experiments, involving the use of digital materials (photographs and video sequences), prepared under the conditions resembling as nearly as possible actual casework. The digital files were registered with the use of three recording devices: mobile phone, digital camcorder and a professional camera. Research methods tested during the study have contributed to minimizing the noise in the registered materials, which led, inter alia, to the successful reading of the vehicle’s license plate numbers. Based on the experiments carried out, three main groups of factors having an impact on improving image or video footage quality were indicated, including technical parameters of the test material and recording device as well as the human factor.
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Hairuddin, A., S. Azri, U. Ujang, M. G. Cuétara, G. M. Retortillo, and S. Mohd Salleh. "DEVELOPMENT OF 3D CITY MODEL USING VIDEOGRAMMETRY TECHNIQUE." ISPRS - International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences XLII-4/W16 (October 1, 2019): 221–28. http://dx.doi.org/10.5194/isprs-archives-xlii-4-w16-221-2019.

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Abstract. 3D city model is a representation of urban area in digital format that contains building and other information. The current approaches are using photogrammetry and laser scanning to develop 3D city model. However, these techniques are time consuming and quite costly. Besides that, laser scanning and photogrammetry need professional skills and expertise to handle hardware and tools. In this study, videogrammetry is proposed as a technique to develop 3D city model. This technique uses video frame sequences to generate point cloud. Videos are processed using EyesCloud3D by eCapture. EyesCloud3D allows user to upload raw data of video format to generate point clouds. There are five main phases in this study to generate 3D city model which are calibration, video recording, point cloud extraction, 3D modeling and 3D city model representation. In this study, 3D city model with Level of Detail 2 is produced. Simple query is performed from the database to retrieve the attributes of the 3D city model.
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Asanova, Binnaz, Mariana Albert, Petranca Gagova, and Dimitar Maslarov. "The efficacy of video components used in the online education of healthcare students." Medical Science Pulse 15, SUPPLEMENT 2 (2022): 1–14. http://dx.doi.org/10.5604/01.3001.0015.7877.

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Background: In healthcare education, practical learning and the application of knowledge are crucial for establishing professional skills and abilities. Throughout the COVID-19 pandemic, the practical form of education in medical schools faced great challenges, which resulted in the adoption of new digital teaching methods that allowed for distant learning. In our academic programs, video lessons were widely used and proved successful in terms of practical education. With the assistance of video materials and digital technologies, we were able to ensure a better visualization of resources and provide a space for developing professional habits and skills. Aim of the study: To determine the extent to which this new e-learning process was effective with regards to gaining practical knowledge and how it was perceived by the students. Material and Methods: We carried out quantitative research among students who received both forms of education – in-person and online. Data was collected via a survey, where the students shared their views about the efficacy of the teaching methods on their practical education and their evaluations of the online learning. The results were based on the mathematical-statistical method. Results: Overall, the students had a positive response towards the digital learning approach and 44% of them felt more motivated to study. Despite these findings, approximately three-quarters of the students (74%) believed that practical training should not be performed entirely via video materials. Conclusions: The implementation of video components presents opportunities for practical training to be flexible, adaptive and stable given that the accompanying changes, challenges and problems are analyzed, comprehended, and solved.
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Kutsenko, Sergiy. "THE PECULIARITIES OF RELIABILITY ASSESSMENT OF INTERNET VIDEO MATERIALS IN A PROFESSIONAL ACTIVITY OF HISTORY TEACHER." Problems of Modern Teacher Training, no. 2(26) (September 22, 2022): 13–27. http://dx.doi.org/10.31499/2307-4914.2(26).2022.267587.

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The article deals with the specifics of the use of video materials as an additional information source by the teacher in history lessons. The textbook ceases to be a single source of scientific knowledge about the history of our state and the world in general. Ukrainian teachers and pupils are increasingly using the Internet as a powerful source of informational, methodological resources to obtain new data that haven’t been represented in school textbooks yet. On the Internet, they are looking for various materials (text, video, graphic information), which must be accurate, reliable, and verified. Among different types of information posted on the Internet checking videos for veracity is the most challenging task. Anyone with the lowest level of awareness may change the video by means of user-friendly programs.In the 21st century, most people, unlike previous generations, have mobile devices and are provided with photo and video cameras, a microphone, and access to the Internet allowing them to record a certain event witnessed by a person. That’s why the creation of video materials isn’t a complicated task. The number of photos and videos, and audio recordings posted on the Internet is constantly expanding, they are sent to acquaintances every minute, which constantly requires skills in working with information to detect fakes and manipulations. Pupils often mistakenly believe that the information posted on the Internet is valuable and reliable. They usually have no doubts about the information's reliability and the authors’ honesty. Previous pupils’ experiences of using reliable printed sources of information (textbooks, manuals) at school allow them to transfer these qualities to other sources. State educational standards and curricula of separate disciplines presuppose the formation of special skills in checking the information for reliability and veracity and the development of critical thinking, but, according to state documents, the content of such education, systems for diagnosing relevant skills, their assessment are not taken into consideration. Having realized the importance of these pieces of knowledge and skills formation, every teacher will be anxious to educate pupils in this direction and have to plan what he will have to teach, and how to check and assess the obtained knowledge and skills. If primary or secondary school pupils’ skills are not formed, the teacher should start from the very beginning even whether learners are school-leavers.
 Keywords: information and digital competence; Internet network; fake news; online services; Video metadata, plugin, media education, chatbots.
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Plazas-Olmedo, Maite, and Pablo López-Rabadán. "Nuevos formatos del vídeo electoral en redes. La estrategia multiplataforma de los partidos españoles en las elecciones de 2019." INDEX COMUNICACION 12, no. 2 (2022): 305–31. http://dx.doi.org/10.33732/ixc/12/02nuevos.

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After decades of television influence, image and audiovisual language have become central elements of political communication. The irruption of social media has further invigorated the strategic use of video, by allowing the autonomous dissemination of content and a closer approach to citizens. Our objective is to analyze the management of video on social networks as an electoral tool from a novel multiplatform approach. Based on a model of content analysis, the format and degree of spectacularization of the videos are reviewed, and partisan strategies are compared. The sample is made up of 2,566 campaign videos published on the Twitter, Instagram, Facebook and YouTube accounts of the five most voted state parties in the general elections of November 2019: PSOE, PP, VOX, Podemos and Ciudadanos. The results show the appearance of new formats such as the digital spot and a strategic diffusion differentiated by platforms. Spectacularization is manifested, above all, in the bet on the personalization of the leader, to whom professional attributes are assigned.
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Caneva, Christiane. "Do pre-service teachers feel ready to teach with digital technologies? A study in two teacher training institutions in Costa Rica." Research, Society and Development 10, no. 1 (2021): e11810111436. http://dx.doi.org/10.33448/rsd-v10i1.11436.

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This study aims to identify both the level and frequency of digital technology use and perceived self-efficacy levels of pre-service teachers (n = 341). We collected data in Costa Rica through a survey during the 2016–2017 academic year; the survey includes closed-ended items on the use and frequency of digital technologies along with open-ended questions. Findings suggest that a majority of pre-service teachers frequently use digital technologies for both professional and private use and specifically the mobile phone and social media. Results further suggest they find themselves self-efficacious in the use of “traditional” digital technologies that are also used in teacher training by professors/teacher trainers such as laptop, email and video. They are less confident in using mobile phones and social media for teaching even though they use them extensively for their professional development.
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Gill, David V. "Usefulness ofVideo Game Experience for Students Learning and Creating Digital 3-D." Visual Arts Research 35, no. 2 (2009): 109–21. http://dx.doi.org/10.2307/20715508.

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Abstract This essay reports on findings from doctoral research that investigated learning outcomes from one public high-school digital art class using three-dimensional (3-D) modeling and animation software to produce original short animations. The study’s findings are organized into two areas: examination of how students use knowledge constructed outside of the classroom in animation production, and how that knowledge is used for the task of learning professional-grade software within collaborative working groups. Findings indicate that a situated learning classroom environment allows students to use knowledge about visual culture gained primarily thorough playing video games. Results from the study demonstrate that everyday participant experiences with video games informed, motivated, and guided creative efforts in 3-D computer animation.
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Sergeeva, T. S., and E. S. Doroschuk. "SPECIFICITY OF RUSSIAN ART BLOGGING AS A NEW FORM OF MEDIA CREATION IN DIGITAL AGE." Arts education and science 1, no. 3 (2021): 50–57. http://dx.doi.org/10.36871/hon.202103007.

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The article is devoted to art blogging as a specific format of artistic communication, the most popular type of which is movie video blogging. It is characterized by a vivid experimental nature, the search for new creative models and new aesthetic orientations, and the borrowing of the rhetoric and aesthetics of unprofessional video bloggers by professionals, which has become one of the trends in modern professional blogosphere. The main and innovative features of art blogging include its synthetic character reflecting the integration of literature, media, everyday life, as well as visual and musical codes; the prevalence of user generated content that displaces traditional forms of film criticism and film journalism; a wide range of issues covered in the performances and a variety of communication formats; the development of its own value systems. Three types of film blogs are distinguished as belonging to a certain media platform: a. blogs on movie portals; b. authorial blogs on personal web pages in social networks and messengers; c. autonomous film blogs. Russian video blogging development is connected with YouTube video hosting. One of the important problems in analyzing movie blogs is the problem of defining new forms of creativity and aesthetics of bloggers' activities, whose popularity is high, making them opinion leaders and new intermediaries between film production and mass audience. This factor is due to several characteristics of film blogging: a. orientation towards freedom of opinion and honesty; b. interactive nature of communication providing various forms of feedback; c. entertainment, ease of presentation, playful style, humor; d. low style of speaking, colloquial nonliteral language; e. prevalence of negative criticism as a response to audience expectations.
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Shutova, M. V., and Ya S. Rocheva. "Web Resources in a Surgeon’s Everyday Professional Routine." Discourse 8, no. 6 (2022): 85–100. http://dx.doi.org/10.32603/2412-8562-2022-8-6-85-100.

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Introduction.Research is devoted to the modern initiative practices of using web resources, which surgeons use to build a career and advance in a professional environment or aim for self-training. A review of Russian-language sources showed that studies on the topic are almost absent. The work was based on the principles of pragmatic sociology and revealed structural and functional changes manifested in new ways to improve professional skills through the opportunities provided by digital technologies.Methodology and sources. The authors rely on systemic, structural-functional approaches and the methodology of the French school of pragmatic sociology to describe the changes that digital technologies bring to the social institution of medicine. Foreign sources show a high researchers' interest in this field. Foreign colleagues develop the topic of web resources used in the routine practice of a surgeon having regard to his / her specialization, goal setting, etc. The publication is based on a questionnaire survey of 252 surgeons and four indepth interviews.Results and discussion. Web resources and social media in the professional practice of doctors in general and individual specializations are at the initial stage of scientific and practical understanding of Russian sociology. Appealing to web resources to improve the professional level or prepare for surgery is part of the routine practice of surgeons. At the same time, surgeons lack technical and organizational support, the actual use of web resources is underestimated, and institutional web resources are less popular than specialized communities and individual social media channels. Conclusion. Russian surgeons act in a resource-constrained Internet technology environment in their working place, bound by the lack of technical capabilities for creating, storing, and distributing video archives, the lack of special tools, and, often, skills for editing and commenting on videos, operations, and maintaining social media. The professional representation of surgeons on web resources is their initiative, and videos of the surgical operation are uploaded spontaneously. The mastership of the surgeon and the quality of the surgical operation posted do not have institutionalized forms of regulation and evaluation by the professional community.
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Singh, Kanwal Jeet. "The Optimal Format of Professional Quality, High Definition, Digital Video Capture of Open/Laparoscopic Surgery." Annals of Surgery 247, no. 1 (2008): 203. http://dx.doi.org/10.1097/sla.0b013e31816076de.

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Pavlović, Dragana. "DIGITAL UNIVERSITY LIBRARIES – STUDENT PERCEPTIONS." MEDIA STUDIES AND APPLIED ETHICS 3, no. 2 (2022): 37–46. http://dx.doi.org/10.46630/msae.2.2022.03.

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The university libraries “Svetozar Marković” in Belgrade and “Nikola Tesla” in Niš were among the first to be actively involved in the process of digitization of libraries in Serbia. They are working on new projects supported by the European Union in order to modernize and develop new ways to transfer scientific and professional information. Consequently, they are a valuable source of information for writing professional and scientific papers, as well as obligations provided by curricula, especially at higher levels of study. The main goal of this paper is to examine the attitudes of doctoral students at the University of Belgrade and the University of Niš on the usefulness of digital resources of the university libraries “Svetozar Marković” and “Nikola Tesla”. Accordingly, research tasks include issues related to informing students about the potential of the digital libraries, and the use of electronic resources that they offer. For the purpose of the research, an instrument that was used was a questionnaire, which was created purposely and delivered electronically to the respondents. Research data were processed through qualitative and quantitative methods and presented graphically. The results of the research show that students are partially informed about the potential of the digital university library, that improvements in information about audio and video files are possible; also, that students recognize the benefits of using electronic resources and their usefulness in the study process.
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Jeffries, Sashi, Wiremu S. Demchick, Magdalena Bereza, and Paul H. Demchick. "Remote Teaching and Assessment of Professional Science Laboratory Skills." International Journal of Information and Education Technology 12, no. 5 (2022): 400–405. http://dx.doi.org/10.18178/ijiet.2022.12.5.1633.

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An approach and system for remote teaching and assessment of a range of science laboratory skills including use of pipettes, micropipettes, dispensing solids by mass and aseptic manipulations is described. This approach assures that students have a range of job-ready practical skills before undertaking a training placement in a commercial laboratory. The system allows two-way audio and video between the student and the educator, allows the educator to remotely know the reading on a digital laboratory balance and allows student and educator to view each other’s inputs in real time on a mock Laboratory Information Management System (simulating those used in professional laboratories).
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Collins, James L., Catherine P. Cook-Cottone, Judith Schick Robinson, and Roberta R. Sullivan. "Technology and New Directions in Professional Development: Applications of Digital Video, Peer Review, and Self-Reflection." Journal of Educational Technology Systems 33, no. 2 (2004): 131–46. http://dx.doi.org/10.2190/g9e9-lcq1-h50x-4n23.

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Potapchuk, T., and I. Pukas. "DIGITAL TECHNOLOGIES IN PROFESSIONAL AND PEDAGOGICAL DEVELOPMENT OF A TEACHER." Research Notes, no. 1 (May 4, 2022): 103–10. http://dx.doi.org/10.31654/2663-4902-2022-pp-1-103-110.

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The article characterizes digital technologies in the professional and pedagogical development of a teacher. The purpose of the article is to reveal the content of digital technologies in the professional and pedagogical development of a teacher; to analyze the potential of innovative forms of professional development of teachers. The following research methods are used in paper: analysis of scientific literature on the research problem; interpretive-analytical method, synthesis, systematization, generalization. It is noted that the use of digital technologies or Internet resources in the teaching of various disciplines is now considered one of the most topical issues in education. The main effective solution to this issue is the use of electronic publications of educational complexes and educational materials. It is claimed that cloud computing has a high potential for optimizing the professional development of teachers. It caused a real revolution in education, encouraging teachers to improve themselves. Cloud computing is defined as technologies that provide Internet users with access to server computer resources and the use of software as an online service. With regard to pedagogical orientation, cloud computing is interpreted as a system of processing and storing educational information, which contributes to its assimilation by participants of pedagogical activity. It is proved that the above mentioned technologies are valuable because they provide free access to information, educational materials, promote the use of video and audio files in the educational process. There is a practice of active use of online lessons, webinars, integrated practical classes, laboratory work. New opportunities for scientific work open up, in particular, group, collective research, interactive project activities, as well as trainings, online communication with fellow teachers, etc. It is determined that the opportunity to work on joint educational and research tasks provides subject-subject interaction for educational purposes, enables the teacher to discover ways of using information and communication technologies in education, using various devices, such as smartphones, tablets etc. Therefore, all participants of the educational process can work together on tasks and various projects in real time.
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47

Masita, Yunita Miftahul. "Faktor Dominan Penyebab Remaja Melihat Video Porno di SMK PGRI 3 Tanggul Jember Tahun 2017." Jurnal MID-Z (Midwivery Zigot) Jurnal Ilmiah Kebidanan 2, no. 1 (2019): 32–36. http://dx.doi.org/10.36835/jurnalmidz.v2i1.454.

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Masa remaja merupakan masa yang rentan terhadap permasalahan kesehatan reproduksi. Rasaenasaran sangat besar pada mas ini, sehingga memicu remaja untuk mengetahui dan mencoba hal baru.Salah satu penyebab perilaku seksual beresiko pada remaja pada era digital ini adalah mudahnyamengakses video porno. Efek video porno pada remaja berdampak serius, kerena bisa berdampak padaesehatan reproduksi seperti penyakit menular seksual, kehamilan tidak dinginkan,HIV-AIDS sertaermasalah psikis pada remaja itu sendiri. Desain penelitian yang digunakan adalah deskriptif, teknikengambilan sampelnya total sampling dan didapatkan 120 responden. Dimana peniliti ingin mengetahuiaktor dominan yang menyebabkan remaja melihat video porno. Hasil penelitian menunjukkan bahwa ari responden yang melihat video porno sebanyak 120 responden.Sebanyak 40% memilih rasaenasaran,pergaulan dan lingkungan sebanyak 25,8%, rasa ketagihan sebanyak 14,1%, teman masturbasiebanyak 11,7%. Saran yang diberikan pada berbagai pihak agar lebih meningkatkan pemberianinformasi secara professional, tepat sasaran dan meningkatkan upaya preventif melalui kerja sama tingkatekolah. Kata Kunci : Video Porno, Remaja
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48

Angela Maria Herrera Arellan. "Digital technology in orofacial harmonization." World Journal of Advanced Research and Reviews 17, no. 1 (2023): 353–60. http://dx.doi.org/10.30574/wjarr.2023.17.1.0058.

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The field of dentistry had its challenges during and after the pandemic crisis for the provision of its services, which led to reconfigure their strategies. The context of the following article aims to demonstrate the importance of the application of a complementary technological tool called odontoangela.com within orofacial harmonization through relationship marketing. Method: The tool was used in a sample of 50 clients-patients within an organization in Valencia, Venezuela. Results: It was shown that the analysis obtained of both dental clinical characteristics and facial thirds through the photographic record, together with the desires and needs expressed through a video before having their first face-to-face consultation, provided significant information to complement a presumptive diagnosis. Conclusion: The use of digital technology can allow the harmonizer the first line of communication via virtual communication with the client-patient, in turn, be a complementary method for diagnosis and planning of the future treatment plan from anywhere, which makes a positive trend in the implementation of strategies aligned towards professional growth and advice to client-patients, which makes, a greater space in the market.
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Hackett, Abigail, Steve Pool, Jennifer Rowsell, and Barsin Aghajan. "Seen and unseen: using video data in ethnographic fieldwork." Qualitative Research Journal 15, no. 4 (2015): 430–44. http://dx.doi.org/10.1108/qrj-06-2015-0037.

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Purpose – The purpose of this paper is to report on video making in two different contexts within the Community Arts Zone research project, an international research project concerned with the connections between arts, literacy and the community. Design/methodology/approach – At one project site, researchers and parents from the community filmed their children making dens with an artist. At another site, a professional film crew filmed young people engaged in arts practice in school settings. Findings – In both cases, researchers, artists and community participants collaborated to do research and make video. This paper discusses the ways that this work was differently positioned at the two sites. These different positionings had implications for the meaning ascribed to video making from the point of view of the participants, researchers and artists involved. Originality/value – By drawing on perspectives of researchers and artists, the paper explores implications for video making processes within ethnographic research. These include a need for awareness of the diversity and fragmentation of the fields of both visual research and visual arts practice. In addition, the relationship between research and the visual is unfolding in a context in which the digital is increasingly ubiquitous in everyday life. Therefore the authors argue for the need for researchers and artists to explore their epistemological assumptions with regards to video and film, and to consider the role of the digital in the lives of their participants. The coming together of these positions and experiences is what constructs the meaning of the digital and visual in the field.
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50

Dramburg, Stephanie, Uso Walter, Sven Becker, et al. "Telemedicine in allergology: practical aspects." Allergo Journal International 30, no. 4 (2021): 119–29. http://dx.doi.org/10.1007/s40629-021-00167-5.

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AbstractSince spring 2020, the wide-ranging contact restriction measures in the context of the severe acute respiratory syndrome coronavirus 2 (SARS-CoV-2) pandemic have also led to a reduction in physician–patient contacts in the ambulatory care setting. Telemedicine applications will increasingly provide a way to efficiently deliver patient care under infection control measures. In allergology, telemedical as well as digital applications can also significantly facilitate everyday clinical practice. However, the technical and legal hurdles associated with the implementation of digital strategies must be overcome for this to happen. The aim of this article is to provide an intuitive overview of the aspects to be considered in the implementation of telemedicine consultations and to highlight the current state of the framework as well as optimization possibilities and perspectives in allergology. If a structured use is guaranteed, digital and telemedical applications can improve patient care—also in allergology. There is potential to be exploited in many areas, from the remote collection of clinical history, and video consultations, to the discussion of diagnostic findings, disease monitoring, and therapy support. The use of telemedical applications, especially video consultations, has experienced a remarkable acceleration in the context of the coronavirus disease 2019 (COVID-19) pandemic. The present overview of the legal, technical and professional framework is intended to support the anchoring of digital and telemedical technologies in everyday allergology. However, in order to consolidate these in the future, an agreement is needed regarding professional standards of action as well as a remuneration structure that is permanently defined beyond the current pandemic.
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