Academic literature on the topic 'Digitals learning objects'
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Journal articles on the topic "Digitals learning objects"
Kalthoff, Herbert, and Torsten Cress. "Digitale Objekte. Pilotschulen und die Erprobung neuer Lernmedien." Unterrichts- und Schulpraxis – Deutungsmuster und Habitusentwicklung – Inszenierungen des Lehrerberufs 9, no. 1-2020 (May 12, 2020): 23–27. http://dx.doi.org/10.3224/zisu.v9i1.03.
Full textBeckmann, Astrid. "Digitalisierung in der Hochschullehre." Einzelbeiträge 2020 2020, Occasional Papers (February 24, 2020): 1–20. http://dx.doi.org/10.21240/mpaed/00/2020.02.24.x.
Full textMorgado, Erla M. Morales, Rosalynn A. Campos Ortuño, Ling Ling Yang, and Tránsito Ferreras-Fernández. "Adaptation of Descriptive Metadata for Managing Educational Resources in the GREDOS Repository." International Journal of Knowledge Management 10, no. 4 (October 2014): 50–72. http://dx.doi.org/10.4018/ijkm.2014100104.
Full textAraújo, Marcelo Francisco de, Rodolfo Barroso, Anderson Teixeira Rolim, and Celso Leopoldo Pagnan. "Metadados em Objetos Digitais de Aprendizagem: Dois Casos de Literatura." Revista de Ensino, Educação e Ciências Humanas 19, no. 1 (April 18, 2018): 24. http://dx.doi.org/10.17921/2447-8733.2018v19n1p24-29.
Full textYang, Kaichen, Tzungyu Tsai, Honggang Yu, Tsung-Yi Ho, and Yier Jin. "Beyond Digital Domain: Fooling Deep Learning Based Recognition System in Physical World." Proceedings of the AAAI Conference on Artificial Intelligence 34, no. 01 (April 3, 2020): 1088–95. http://dx.doi.org/10.1609/aaai.v34i01.5459.
Full textBecker, Bernd W. "Digital Learning Object Repositories." Behavioral & Social Sciences Librarian 29, no. 1 (February 24, 2010): 86–88. http://dx.doi.org/10.1080/01639260903571898.
Full textCervone, H. Frank. "Digital learning object repositories." OCLC Systems & Services: International digital library perspectives 28, no. 1 (February 10, 2012): 14–16. http://dx.doi.org/10.1108/10650751211197031.
Full textBuendía, Félix, Joaquín Gayoso-Cabada, and José-Luis Sierra. "Generation of reusable learning objects from digital medical collections: An analysis based on the MASMDOA framework." Health Informatics Journal 27, no. 1 (January 2021): 146045822097758. http://dx.doi.org/10.1177/1460458220977586.
Full textCosta, Cecília Passos Vaz da, and Maria Helena Barros Araújo Luz. "Digital learning object for diagnostic reasoning in nursing applied to the integumentary system." Revista Gaúcha de Enfermagem 36, no. 4 (December 2015): 55–62. http://dx.doi.org/10.1590/1983-1447.2015.04.54128.
Full textSliwinska, Maria. "Discovering intercultural relations in the digital age with school students. A few Polish-Italian cases." DigItalia 16, no. 1 (June 2021): 82–88. http://dx.doi.org/10.36181/digitalia-00027.
Full textDissertations / Theses on the topic "Digitals learning objects"
Morais, Anuar Daian de. "Fórmula (-1) : desenvolvendo objetos digitais de aprendizagem para as operações com números positivos e negativos." reponame:Biblioteca Digital de Teses e Dissertações da UFRGS, 2010. http://hdl.handle.net/10183/31426.
Full textThis master's research shows a set of Digital Learning Objects (DLO) which were developed to promote learning of operations with whole numbers through Vergnaud's theory of conceptual fields. Furthermore, a didactical proposal was also developed in order to aid the teacher who wishes to use it in the classroom. Our research also presents the historical construction of the set of positive and negative numbers, a discussion of the use of information and communication technologies (ICTs) in Education and a review of proposals aimed at whole numbers teaching. Having an experimental character, our proposal was applied on two different moments: in the end of 2008 on an 6th grade of Colégio de Aplicação da UFRGS in the city of Porto Alegre and during the first semester of 2010 in a private school in the district of Guaíba/RS. The analysis of the results gathered served as foundation to implement a few modifications on the DLO and on the didactical proposal, as well to reflect over the development of DLOs which can promote the development of the additive and multiplicative reasoning through problems involving operations with whole numbers.
Kubilinskienė, Svetlana. "Extended metadata model for digital learning resources." Doctoral thesis, Lithuanian Academic Libraries Network (LABT), 2012. http://vddb.laba.lt/obj/LT-eLABa-0001:E.02~2012~D_20120402_093822-17816.
Full textPagrindinis informacinių technologijų (IT) naudojimo mokymuisi tikslas – didinti mokymosi kokybę ir efektyvumą, lengvinti besimokančiojo ir mokytojo darbą. Galima išskirti dvi IT taikymo ugdymui kryptis: 1) kai naudojant IT siekiama gerinti tradicinius metodus 2) kai sukuriami nauji metodai, kuriuos taikyti įmanoma tik naudojant IT. Abiem atvejais svarbus mokytojų gerosios patirties dalijimasis, mokymosi metodų įvaldymas. Disertacinis darbas skirtas metodinių išteklių ir mokymosi metodų naudojimo problemoms, kylančioms dėl informacijos nepakankamumo mokymosi objektų (MO) metaduomenų saugyklose, spręsti. Išanalizuoti ir palyginti pagrindiniai MO metaduomenų standartų modeliai, naudojami skaitmeniniams mokymosi ištekliams formaliuoju būdu aprašyti. Ištirti MO metaduomenų standartų taikymo modelių sudarymo moksliniai ir praktiniai principai. Išanalizuoti turinio MO kūrimo modeliai, kurie užtikrina MO suderinamumą. Atliktas empirinis tyrimas leido nustatyti tolesnę tyrimo kryptį ir turėjo įtakos išplėsto MO metaduomenų taikomojo modelio kūrimui. Metaduomenų taikomojo modelio projektavimo procesą sudaro šie etapai: 1) metodinių išteklių ir mokymosi metodų objektų aprašančių metaduomenų elementų aibių išskyrimas; 2) valdomųjų žodynų, skirtų metaduomenų elementams aprašyti, formavimas siekiant užtikrinti metaduomenų suderinamumą; 3) metodinių išteklių ir mokymosi metodų objektų aprašančių metaduomenų lyginamoji analizė; 4) išplėsto MO metaduomenų modelio išbaigimas ir diegimas... [toliau žr. visą tekstą]
Rodrigues, Alessandra Pereira. "Integração de ambiente virtual de aprendizagem com repositório digital." reponame:Biblioteca Digital de Teses e Dissertações da UFRGS, 2012. http://hdl.handle.net/10183/70617.
Full textLearning Objects are important resources to give opportunity to the learning according to their modular character, this way they may offer conditions to an activity supported by allocated resources by requests to the specific needs of a class or of an individual student. This characteristic is a beneficial and facilitator element, but it adds an aspect which makes its use difficult due to the learning object’s location difficulty appropriated to the specific needs. As a result, there is significant research effort of strategies in order to facilitate the location and the access to the Learning Objects (LO) adequate to the students and teachers’ needs, because the difficulty in order to perform these processes causes a decrease in the frequency of use and reuse from these ones in activities of teaching and learning. The usual place to store these resources is a Learning Objects Repository (LOR). However, the use of learning objects occurs more frequently in the Virtual Learning Environments (VLEs). Due to these findings, this study researched the strategies to integrate a Learning Objects Repository to a Virtual Learning Environment and how this integration may support the teacher and the student at the construction and adaptation of teaching and learning plan. The present thesis shows a theoretical frame about the Learning Objects Repository and Virtual Learning Environments and some solutions taken to integrate these systems. In addition, it proposes a integration model of repositories to VLEs and it describes its implementation as well as the results from the use of the integrating solution built. The systems chosen to validate the deployed model were the repository CESTA2 and the VLE MOODLE. The main hypothesis is that the integration of the systems allows that the Learning Objects may be more easily added by the teacher to the VLE at the learning unit planning to a subject our course and it allows that these resources be advised by the teacher to the student in several learning situations previously outlined in each learning unit or the ones which arises along the course. At this point of view the solution proposed aims to create conditions so that the LOs may be researched and used by the students through available tools at own VLE. In order to validate the integration were done case studies with students and teachers from two classes of Relational Database Project subject from the Instituto Federal Sul-rio-grandense, Pelotas Campus. Differently from other studies done about the topic and described at this thesis, this study focuses on the environment integration with the technological purpose in order to verify the interoperability presented between them and as teaching purpose to verify how this integration may help teachers and students. The assessment and validation performed through case study with teachers and students showed that the proposed and evidenced model meets the expectations and may support teachers and students in their teaching and learning activities, respectively. Furthermore, the study from this thesis brings important contributions to the educational institutions that use the DSpace free software as institutional repository and the MOODLE as Institutional VLE, showing how these two systems may be integrated allowing to their users all the benefits that this integration may offer.
Oliveira, Tereza Cristina Carvalho Iwamoto de [UNESP]. "Desenvolvimento e avaliação de um objeto digital de aprendizagem para as pessoas com autismo." Universidade Estadual Paulista (UNESP), 2010. http://hdl.handle.net/11449/92311.
Full textCoordenação de Aperfeiçoamento de Pessoal de Nível Superior (CAPES)
Partindo da experiência e de estudos anteriores a respeito do processo educacional das pessoas com autismo, pensou-se em como o uso do computador poderia auxiliar o processo de ensino e aprendizagem dessas pessoas, tendo como recurso um Objeto de Aprendizagem - OA produzido para o trabalho com esse público com objetivo de viabilizar mais um recurso que possa trabalhar a sua aprendizagem por meio do conhecimento de mundo. Portanto, esta pesquisa analisa se a construção e implementação de um OA para as pessoas com autismo pode favorecer o seu processo educacional. Para isso, foi realizado um extenso estudo a esse respeito, levando em consideração suas possíveis dificuldades e interesses, além das peculiaridades que envolvem a síndrome para a construção e implementação desse recurso para o trabalho educacional com essas pessoas. Adotou-se um enfoque qualitativo, com o intuito de obter informações em diversos segmentos a respeito do autismo, do processo de ensino aprendizagem e do uso computador com essas pessoas para que a construção do OA pudesse ser respaldada de informações condizentes com a proposta apresentada. Para a fase final da pesquisa foi selecionado dois participantes com autismo, matriculados no ensino regular para a utilização do OA em quatro encontros para uma aplicação “teste”, com o intuito de verificar por meio da observação as possibilidades e limitações desse recurso na aprendizagem dessas pessoas. Como recursos para coleta de...
Building on experience and previous studies regarding the people educational process with autism, it was thought on how computer could help the autism people learn with it, and with the use of a Learning Object - OA produced specifically for this audience with purpose of alphabetizing them by the knowledge of the world. Therefore, this research examines the construction and implementation of an OA specifically for people with autism can help the process of teaching and learning. For this we have conducted an extensive study about people with autism, taking into account the peculiarities surrounding the syndrome to build this feature in educational work with these people. We adopted a qualitative approach in order to obtain information about different segments of autism, the teaching and learning process of using computer with these people for the construction of OA could be backed up consistent information with the... (Complete abstract click electronic access below)
Peres, Lucia Passafaro. "Mídias digitais na educação: as diferentes enunciações em objetos de aprendizagem na internet." Universidade de São Paulo, 2018. http://www.teses.usp.br/teses/disponiveis/8/8139/tde-10092018-152211/.
Full textThis dissertation consists of an analysis of three educational videos which presents the Pythagorean theorem proof. The videos are \"Visual Pythagorean Theorem proof\" from Khan Academy organization, \"Pythagoras in practice\", from Ciência Hoje das Crianças electronic journal, and \"Pythagorean Theorem\", from Eureka.in education portal. The aim of this study is to identify how the enunciator of each of these videos persuades the enunciatee to be engaged in conjunction with the object of value \"understanding of Pythagorean theorem\". The analysis of this persuasive doing is performed mainly through the comprehension of discursive ethos of enunciation, using as main theoretical basis the semiotics created by Algirdas Julien Greimas and its unfolding, as the tensive semiotics developed by Claude Zilberberg and Jacques Fontanille. The idea of discursive ethos is based on the concept of Aristotelian ethos. In Rhetoric, Aristotle states that persuasion in a discourse takes place through three characteristics: the moral character (ethos) of the speaker, the way the listener receives the discourse and the statements made in the discourse. According to Aristotle (2005), ethos is one of the main persuasive factors in a discourse. Persuasion by ethos (or character) would consist of presenting a good self-image to gain public confidence. Whereas the ethos of the enunciator is intrinsic to the enunciation, we try to deduce it through aspects like marks of enunciation in the enunciate débrayage of person, time and space, for example and through choices of the enunciator that are observed in the content plane as well as in the expression plane. It was concluded that the three enunciations analyzed delineate different images of enunciator, which in turn design different enunciatees and evoke different ways of thinking about teaching and learning in the context of widespread dissemination of new technologies.
Sousa, Neto Fausto Alves de. "DITV-LEARNING: uma ferramenta de autoria à criação de objetos digitais de aprendizagem para TV Digital Interativa." Universidade Federal da Paraíba, 2012. http://tede.biblioteca.ufpb.br:8080/handle/tede/6072.
Full textCoordenação de Aperfeiçoamento de Pessoal de Nível Superior
The increasing use of computers in schools has been changing the standard of education in Brazil and enabling teachers to interfere with solutions that make the learning process more participatory and interactive. In this scenario the Digital learning objects (DLO) have been shown to be useful. The DLO construction for web or digital TV involves , well as pedagogical knowledge, specific knowledge of computers making its production time consuming and expensive for educational institutions. The cheapness and speed of development of an ODA are crucial factors for improving educational performance. The objective of this work is to develop an authoring tool called DITV-Learning that makes it possible to prepare for the DLO interactive digital TV (TVDI), by professionals who have little skill in computer science.
O uso crescente de computadores nas escolas vem mudando o padrão de ensino no Brasil e possibilitando que professores interfiram em soluções que tornem o processo de aprendizagem mais participativo e interativo. Neste cenário, objetos digitais de aprendizagem (ODA) têm se mostrado úteis. A construção de um ODA para web ou para TV digital envolve, além de saberes pedagógicos, conhecimentos específicos de informática, tornando sua elaboração cara e demorada para as instituições educacionais. No entanto, o barateamento e rapidez na elaboração de um ODA são fatores cruciais para a melhoria do desempenho educacional. O objetivo deste trabalho é desenvolver uma ferramenta de autoria chamada DITV-Learning que torne possível a elaboração de ODA para a TV digital interativa (TVDI) por profissionais que possuam pouca habilidade em informática. Esta ferramenta promoverá a abstração da complexidade das linguagens de programação envolvidas no processo de produção de um ODA para TVDI.
Bernardes, Wagner César. "Objetos digitais de aprendizagem e o desenvolvimento de habilitades especiais : um estudo de caso no 6º ano do Ensino Fundamental." reponame:Biblioteca Digital de Teses e Dissertações da UFRGS, 2014. http://hdl.handle.net/10183/115212.
Full textEste trabalho aborda o estudo do desenvolvimento de habilidades espaciais, como rotação mental, percepção espacial e visualização espacial, utilizando-se de objetos digitais de aprendizagem nos alunos do Ensino Fundamental. Foi realizada uma experiência com alunos do sexto ano do Ensino Fundamental, com idades entre 10 e 12 anos, que ainda não tinham sido expostos a situações de manipulação de objetos espaciais. Esta experiência consistia em uma sequência didática, que integrou atividades com manipulação de determinados objetos digitais desenvolvidos pelo Freudenthal Institute for Science and Mathematics Education (Universiteit Utrecht) e atividades realizadas sem a manipulação destes objetos. O objetivo desta pesquisa foi verificar como os objetos digitais de aprendizagem selecionados auxiliam o aluno a desenvolver habilidades espaciais. Mostramos, com base na análise da experiência, à luz da teoria de Voyer, Voyer e Bryden (1995), Fischbein (1993), Grande (1994) e Gutiérrez (1991), que as três categorias de habilidades espaciais foram exploradas e desenvolvidas nestes alunos, a partir da elaboração de uma sequência didática organizada e da interação dos alunos com as atividades propostas. Desta forma, observamos que é possível iniciar um trabalho de desenvolvimento destas habilidades ainda no Ensino Fundamental.
This work broaches the development study of spatial skills such as mental rotation, spatial perception and spatial visualization, using learning digital objects elementary-school-students. An experience was accomplished with 6th grade-elementary-school-students aged 10 to 12 years old, who had never been shown with situations of spatial objects manipulation. This experience consists in a didatics sequence that integrated activities with manipulation of certain digital objects developed by Freudenthal Institute for Science and Mathematics Education (Universiteit Utrecht) and activities done without the manipulation of these objects. The aim ot this search was to go into how selected learning digital objects support the students to develop spatial skills. We presented, based on the experience analysis, coming to light the theory of Voyer, Voyer e Bryden (1995), Fischbein (1993), Grande (1994) e Gutiérrez (1991) that the three categories of spatial skills were explored and developed with these students, from the elaboration of a organized didatics sequence and form the interaction of the students with the porposed activities. That way, we observed it is possible to start a development work of these skills yet in elementary school.
Pushpagiri, Vara Prashanth. "A Java-based Smart Object Model for use in Digital Learning Environments." Thesis, Virginia Tech, 2003. http://hdl.handle.net/10919/34048.
Full textMaster of Science
Mahadevan, Shankar. "A Learning Object Model For Electronic Learning." Thesis, Virginia Tech, 2002. http://hdl.handle.net/10919/34060.
Full textMaster of Science
Theng, Yin-Leng, Dian Saputra, Dion Goh, Schubert Foo, Abdus Sattar Chaudhry, Jin-Cheon Na, Christopher Khoo, et al. "RELOMS: Designing for effective use and reuse of learning objects for e-learning systems." School of Communication & Information, Nanyang Technological University, 2006. http://hdl.handle.net/10150/106142.
Full textBooks on the topic "Digitals learning objects"
Group, IRIS, ed. Fast learning and invariant object recognition: The sixth-generation breakthrough. New York: Wiley, 1992.
Find full textUnited States. Defense Advanced Research Projects Agency., ed. Building, learning, and tutoring tools for object-oriented simulation systems. Santa Monica, CA: Rand, 1987.
Find full textBook chapters on the topic "Digitals learning objects"
Najjar, Jehad, Joris Klerkx, Riina Vuorikari, and Erik Duval. "Finding Appropriate Learning Objects: An Empirical Evaluation." In Research and Advanced Technology for Digital Libraries, 323–35. Berlin, Heidelberg: Springer Berlin Heidelberg, 2005. http://dx.doi.org/10.1007/11551362_29.
Full textTakhirov, Naimdjon, Ingeborg T. Sølvberg, and Trond Aalberg. "Organizing Learning Objects for Personalized eLearning Services." In Research and Advanced Technology for Digital Libraries, 384–87. Berlin, Heidelberg: Springer Berlin Heidelberg, 2009. http://dx.doi.org/10.1007/978-3-642-04346-8_40.
Full textApoki, Ufuoma Chima, Humam K. Majeed Al-Chalabi, and Gloria Cerasela Crisan. "From Digital Learning Resources to Adaptive Learning Objects: An Overview." In Modelling and Development of Intelligent Systems, 18–32. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-39237-6_2.
Full textWuttke, Heinz-Dietrich, Rene Hutschenreuter, Daniel Sukiennik, and Karsten Henke. "Interactive Content Objects for Learning Digital Systems Design." In Mobile Technologies and Applications for the Internet of Things, 59–69. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-11434-3_11.
Full textDörner, Olaf, and Stefan Rundel. "Organizational Learning and Digital Transformation: A Theoretical Framework." In Digital Transformation of Learning Organizations, 61–75. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-55878-9_4.
Full textde Amorim, João, and Ricardo Azambuja Silveira. "Towards an Intelligent Learning Objects Based Model for Dynamic E-Learning Content Selection." In Social Computing in Digital Education, 65–82. Cham: Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-39672-9_6.
Full textHadjerrouit, Said. "Web-Based Learning Objects in School Education." In Multiple Perspectives on Problem Solving and Learning in the Digital Age, 37–48. New York, NY: Springer New York, 2010. http://dx.doi.org/10.1007/978-1-4419-7612-3_4.
Full textZhou, Yang, Caozheng Lan, Qing Xu, and Zhihui Gong. "Space Object Geometry and Behavior Modeling Method." In Technologies for E-Learning and Digital Entertainment, 934–42. Berlin, Heidelberg: Springer Berlin Heidelberg, 2006. http://dx.doi.org/10.1007/11736639_114.
Full textMéndez, Néstor Darío Duque, Ángela María Pérez Zapata, and Cesar A. Collazos. "A Learning Object Recommendation Model with User Mood Characteristics." In Social Computing in Digital Education, 39–48. Cham: Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-39672-9_4.
Full textXie, Pan, Longmei Ye, Yueming Huang, Youwei Chen, and Liwu Lin. "Research on the Method of Recomposing Learning Objects and Tools in Adaptive Learning Platform." In Entertainment for Education. Digital Techniques and Systems, 326–36. Berlin, Heidelberg: Springer Berlin Heidelberg, 2010. http://dx.doi.org/10.1007/978-3-642-14533-9_33.
Full textConference papers on the topic "Digitals learning objects"
Skovira, Robert, Alex Koohang, Frederick Kohun, and Richard Will. "Panel Discussion - From Informing Objects to Learning Objects." In InSITE 2009: Informing Science + IT Education Conference. Informing Science Institute, 2009. http://dx.doi.org/10.28945/3362.
Full textMachado, Mariana, Luiz Augusto Marcelino, and Pollyana Mustaro. "Measurement of Resources and Investments to Develop Digital Learning Objects." In InSITE 2008: Informing Science + IT Education Conference. Informing Science Institute, 2008. http://dx.doi.org/10.28945/3286.
Full textMohan, Permanand. "Learning Object Repositories." In InSITE 2005: Informing Science + IT Education Conference. Informing Science Institute, 2005. http://dx.doi.org/10.28945/2908.
Full textBerge, Ola, and James D. Slotta. "Learning Technology Standards and Inquiry-Based Learning." In InSITE 2005: Informing Science + IT Education Conference. Informing Science Institute, 2005. http://dx.doi.org/10.28945/2906.
Full textFrango Silveira, Ismar, Nizam Omar, and Pollyana Notargiacomo Mustaro. "The Architecture of Learning Object Repositories." In InSITE 2005: Informing Science + IT Education Conference. Informing Science Institute, 2005. http://dx.doi.org/10.28945/2910.
Full textDe Fatima da Silva, Juliana, Maicon André Dall’ Asta, Fábio J. Parreira, Renan Binda, Vânia Ribas Ulbricht, and Sidnei Renato Silveira. "API ACCESSIBILITY EXTRACTION∗ API para Extração de Parâmetros em Objetos de Aprendizagem Digital para Validação de Acessibilidade." In Computer on the Beach. Itajaí: Universidade do Vale do Itajaí, 2020. http://dx.doi.org/10.14210/cotb.v11n1.p100-102.
Full textFrango Silveira, Ismar, Carlos Fernando Araujo Jr., Luiz Henrique Amaral, Ivan Carlos Alcântara de Oliveira, Juliano Schimiguel, and Manuel Fernández-Paradela Ledón. "Granularity of Learning Objects." In InSITE 2005: Informing Science + IT Education Conference. Informing Science Institute, 2005. http://dx.doi.org/10.28945/2909.
Full textMu, Xiangming. "Decoupling the Information Application from the Information Creation: Video as Learning Objects in Three-Tier Architecture." In InSITE 2005: Informing Science + IT Education Conference. Informing Science Institute, 2005. http://dx.doi.org/10.28945/2899.
Full textMilosevic, Danijela, Mirjana Brkovic, Matjaz Debevc, and Radojka Krneta. "Adaptive Learning by Using SCOs Metadata." In InSITE 2007: Informing Science + IT Education Conference. Informing Science Institute, 2007. http://dx.doi.org/10.28945/3138.
Full textArisoy, Erhan Batuhan, Guannan Ren, Erva Ulu, Nurcan Gecer Ulu, and Suraj Musuvathy. "A Data-Driven Approach to Predict Hand Positions for Two-Hand Grasps of Industrial Objects." In ASME 2016 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. American Society of Mechanical Engineers, 2016. http://dx.doi.org/10.1115/detc2016-60095.
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