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1

Bargen, Bradley. Inside DirectX. Redmond, Wash: Microsoft Press, 1998.

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2

Thorn, Alan. DirectX 9 graphics: The definitive guide to Direct3D. Plano, TX: Wordware Pub., 2005.

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3

Wendy, Jones, and ebrary Inc, eds. Beginning DirectX 11 game programming. Boston, Mass: Course Technology, 2012.

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4

Beginning DirectX 10 game programming. Boston, MA: Thomson Course Technology, 2008.

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5

Ultimate game programming with DirectX. 2nd ed. Boston, Mass: Charles River Media/Course Technology, 2009.

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6

Ellen, Hatton, ed. .NET game programming with DirectX 9.0. Berkeley, Calif: Apress, 2003.

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7

Pazera, Ernest. Isometric game programming with Directx 7.0. Roseville: Prima Tech, 2001.

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8

Advanced 3D game programming with DirectX 10.0. Plano, Tex: Wordware Pub., 2008.

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9

Adrian, Perez, and Royer Dan, eds. Advanced 3D game programming using DirectX 8.0. Plano, TX: Wordware Pub., 2002.

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10

Win32 game developer's guide with DirectX 3. Corte Madera, CA: Waite Group Press, 1997.

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11

Microsoft Visual Basic game programming with DirectX. [Indianapolis, Ind. ?]: Premier Press, 2002.

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12

Parberry, Ian. Learn computer game programming with DirectX 7.0. Plano, Tex: Wordware Pub., 2000.

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13

Konerow, Jens. Managed DirectX und C ́: Einstieg und professioneller Einsatz. [Frankfurt, M.]: Entwickler.press, 2007.

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14

Windows game programming with Visual Basic and DirectX. Indianapolis, Ind: Que, 2002.

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15

Rod, Lopez, ed. Introduction to 3D game programming with DirectX 9.0. Plano, Tex: Wordware Pub., 2003.

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16

Engel, Wolfgang F. ShaderX²: Shader programming tips & tricks with DirectX 9. Plano, Texas: Wordware Publishing, 2003.

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17

Dempski, Kelly. Real-time rendering tricks and techniques in DirectX. [Cincinnati, Ohio]: Premier Press, 2002.

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18

Engel, Wolfgang F. ShaderX²: Shader programming tips & tricks with DirectX 9. Plano, Tex: Wordware Pub., 2004.

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19

Luna, Frank D. Introduction to 3D game programming with DirectX 9.0. Plano, Tex: Wordware Pub., 2003.

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20

Introduction to 3D game programming with DirectX 10. Plano, Tex: Wordware Pub., Inc., 2008.

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21

Zerbst, Stefan. 3D game engine programming. Boston, MA: Premier Press, 2004.

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22

Miller, Tom. Managed DirectX 9 Kick Start: Graphics and Game Programming. Upper Saddle River: Pearson Education, 2005.

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23

DirectX 9 3D Tu xing cheng xu she ji. Shanghai: Shang hai ke xue ji shu chu ban she, 2003.

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24

SAMS teach yourself game programming with DirectX in 21 days. Indianapolis, IN: Sams Pub, 2003.

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25

Walnum, Clayton. Sams Teach Yourself Game Programming with DirectX in 21 Days. Upper Saddle River: Pearson Education, 2004.

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26

Spells of fury: Building Windows 95 games using DirectX 2. Corte Madera, CA: Waite Group Press, 1996.

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27

na, Lu, and Duan fei. DirectX 9.0 3D you xi kai fa bian cheng ji chu. Bei jing: Qing hua ta xue chu ban she, 2007.

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28

Harrison, Lynn Thomas. Introduction to 3D Game Engine Design Using DirectX 9 and C#. Berkeley, CA: Apress, 2003. http://dx.doi.org/10.1007/978-1-4302-0821-1.

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29

Rudolph, Alexander. 3D-Spiele mit C++ und DirectX: Schritt fu r Schritt zum Profi. Mu nchen/Germany: Markt und Technik, 2003.

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30

Ayres, John. Delphi graphics and game programming exposed!: With DirectX for versions 5.0-7.0. Plano, Tex: Wordware Pub., 2000.

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31

Maher, Hawash, ed. DirectX, RDX, RSX, and MMX technology: A jumpstart guide to high performance APIs. Reading, Mass: Addison-Wesley Development Press, 1998.

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32

Windows game programming for dummies. Foster City, CA: IDG Books Worldwide, 1998.

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33

Windows game programming for dummies. 2nd ed. New York: Wiley, 2002.

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34

The awesome power of Direct 3D/DirectX: DirectX version 5.0. Greenwich, ConnecticutbManning, 1998.

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35

Kovach, Peter J. The Awesome Power of Direct3D/DirectX - The DirectX 7 Version. Manning Publications, 1998.

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36

Jayr, Laurent. DirectX. Micro Application, 2002.

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37

Root, Michael D., and James R. Boer. DirectX Complete. McGraw-Hill Companies, 1999.

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38

DirectX Complete. McGraw-Hill Companies, 1999.

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39

Deruelle, Laurent. DirectX : Un accompagnement approfondi pour maîtriser la programmation DirectX. Micro Application, 2002.

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40

DirectX 9 Graphics: The Definitive Guide to Direct 3D (Wordware Applications Library). Wordware Publishing, Inc., 2005.

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41

Rohde, Andreas, and Uwe Kettermann. Spiele effektiv programmieren mit VB.net und DirectX (Xpert.press). Springer, 2006.

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42

Pyka, Martin. DirectX 9 in Delphi. Books on Demand GmbH, 2004.

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43

Miller, Tom. Managed DirectX Game Programming. Sams, 2006.

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44

DirectX 11.1 Game Programming. Packt Publishing, 2013.

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45

Jones, Wendy. Beginning DirectX 10 Game Programming. Course Technology PTR, 2007.

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46

Ultimate Game Programming With DirectX. Charles River Media, 2006.

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47

Pilania, Mahendra. 3D Game Programming with Directx. Standard Publishers Distributors, 2004.

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48

DirectX 3D Graphics Programming Bible. Hungry Minds, 2000.

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49

Graphics Programming with GDI+ & DirectX. A-List Publishing, 2005.

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50

Thompson, Nigel. Programacion Grafica DirectX Para Windows 95. MC Graw Hill, 1998.

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