Academic literature on the topic 'Directx11'
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Journal articles on the topic "Directx11"
Cui, Qing Chun, Xing Xin Li, and Jian Ping Hao. "Study of Reading and Rendering Method for 3DS File Based on DirectX11." Applied Mechanics and Materials 401-403 (September 2013): 2003–6. http://dx.doi.org/10.4028/www.scientific.net/amm.401-403.2003.
Full textCui, Qing Chun, Xing Xin Li, and Jian Ping Hao. "Research on Virtual Simulation Technique Based on Shader." Applied Mechanics and Materials 423-426 (September 2013): 2507–11. http://dx.doi.org/10.4028/www.scientific.net/amm.423-426.2507.
Full textUshcats, Mykhailo V., and Svitlana U. Ushcats. "Calculation of the fifth virial coefficient by using multithread calculations on the basis of the DirectX11 computeshader technology." Collection of Scientific Publications NUS, no. 1 (2019): 163–72. http://dx.doi.org/10.15589/znp2019.1(475).23.
Full textFilatovas, Ernestas, Grigorijus Melničenko, and Vytautas Jakštys. "OpenGL ir DirectX technologijų spartos palyginimas programuojant trimačius vaizdus." Informacijos mokslai 65 (January 1, 2013): 56–65. http://dx.doi.org/10.15388/im.2013.0.2055.
Full textPatil, Apoorva A., Abhishek S. Hegde, and Akshay E. Kulkarni. "2D Pong Game using DirectX." Bonfring International Journal of Software Engineering and Soft Computing 6, Special Issue (2016): 190–92. http://dx.doi.org/10.9756/bijsesc.8274.
Full textDenig, Achim, Feng-Kun Guo, Christoph Hanhart, and Alexey V. Nefediev. "DirectX(3872)production ine+e−collisions." Physics Letters B 736 (September 2014): 221–25. http://dx.doi.org/10.1016/j.physletb.2014.07.027.
Full textRabello, Bruno, Edson Mattos, Bruno Evangelista, and Esteban Clua. "Introdução ao XNA." Revista de Informática Teórica e Aplicada 15, no. 1 (2008): 39–82. http://dx.doi.org/10.22456/2175-2745.6012.
Full textGruen, Holger, Carsten Benthin, and Sven Woop. "Sub-triangle opacity masks for faster ray tracing of transparent objects." Proceedings of the ACM on Computer Graphics and Interactive Techniques 3, no. 2 (2020): 1–12. http://dx.doi.org/10.1145/3406180.
Full textBossard, Antoine. "High-Performance Graphics with DirectX in Racket." Information Engineering Express 5, no. 2 (2019): 83–98. http://dx.doi.org/10.52731/iee.v5.i2.368.
Full textLong, Ji Chang, Wei Hua Ma, and Chun Lin Shen. "An Acquisition and Display Method for Multi-View 3D Models." Advanced Materials Research 1078 (December 2014): 341–44. http://dx.doi.org/10.4028/www.scientific.net/amr.1078.341.
Full textDissertations / Theses on the topic "Directx11"
Johansson, Håkan. "Volume Raycasting Performance Using DirectCompute." Thesis, Blekinge Tekniska Högskola, Sektionen för datavetenskap och kommunikation, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-4977.
Full textMöller, Andreas. "A dynamic method for rendering overlay on live video : With motion detection and masking using DirectX 11 and HLSL." Thesis, Linnéuniversitetet, Institutionen för datavetenskap och medieteknik (DM), 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-75911.
Full textKobrtek, Jozef. "Zobrazení stínů ve scéně s využitím knihovny DirectX." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2012. http://www.nusl.cz/ntk/nusl-236553.
Full textJohansson, Simon, and Robin Andersson. "Comparison Between Particle Rendering Techniques in DirectX 11." Thesis, Malmö högskola, Fakulteten för teknik och samhälle (TS), 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-20689.
Full textPersson, Martin, and Daniel Lindsäth. "Implementation of a 2D Game Engine Using DirectX 8.1." Thesis, Karlstad University, Division for Information Technology, 2004. http://urn.kb.se/resolve?urn=urn:nbn:se:kau:diva-367.
Full textBlom, Simon. "A Comparison Between Rendering Techniques For Billboards In DirectX 11." Thesis, KTH, Skolan för elektroteknik och datavetenskap (EECS), 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-302261.
Full textLindström, Kristoffer. "Performance of Marching Cubes using DirectX Compute Shaders Compared to using HistoPyramids." Thesis, Blekinge Tekniska Högskola, Sektionen för datavetenskap och kommunikation, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-4493.
Full textSäll, Martin, and Fredrik Cronqvist. "Real-time generation of kd-trees for ray tracing using DirectX 11." Thesis, Blekinge Tekniska Högskola, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-15321.
Full textJ'lali, Yousra. "DirectX 12: Performance Comparison Between Single- and Multithreaded Rendering when Culling Multiple Lights." Thesis, Blekinge Tekniska Högskola, Fakulteten för datavetenskaper, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-20201.
Full textJakštys, Vytautas. "Trimačių vaizdų programavimas." Master's thesis, Lithuanian Academic Libraries Network (LABT), 2013. http://vddb.laba.lt/obj/LT-eLABa-0001:E.02~2013~D_20130801_123349-60814.
Full textBooks on the topic "Directx11"
Wendy, Jones, and ebrary Inc, eds. Beginning DirectX 11 game programming. Course Technology, 2012.
Find full textUltimate game programming with DirectX. 2nd ed. Charles River Media/Course Technology, 2009.
Find full textAdrian, Perez, and Royer Dan, eds. Advanced 3D game programming using DirectX 8.0. Wordware Pub., 2002.
Find full textBook chapters on the topic "Directx11"
Tagliaferri, Matthew. "Using DirectX." In Learn VB.NET Through Game Programming. Apress, 2003. http://dx.doi.org/10.1007/978-1-4302-0808-2_8.
Full textYang, Tianbiao. "Quaternion in DirectX." In Lecture Notes in Electrical Engineering. Springer London, 2012. http://dx.doi.org/10.1007/978-1-4471-2386-6_169.
Full textWeller, David, Alexandre Santos Lobão, and Ellen Hatton. "Managed DirectX First Steps: Direct3D Basics and DirectX vs. GDI+." In Beginning .NET Game Programming in C#. Apress, 2004. http://dx.doi.org/10.1007/978-1-4302-0721-4_3.
Full textWeller, David, Alexandre Santos Lobão, and Ellen Hatton. "Managed DirectX First Steps: Direct3D Basics and DirectX vs. GDI+." In Beginning .NET Game Programming in VB .NET. Apress, 2004. http://dx.doi.org/10.1007/978-1-4302-0724-5_3.
Full textWyman, Chris, and Adam Marrs. "Introduction to DirectX Raytracing." In Ray Tracing Gems. Apress, 2019. http://dx.doi.org/10.1007/978-1-4842-4427-2_3.
Full textRottmann, Heinrich. "Fortgeschrittene Mulitmediatechniken mit DirectX nutzen." In Warum ausgerechnet .NET? Vieweg+Teubner Verlag, 2003. http://dx.doi.org/10.1007/978-3-322-87252-4_8.
Full textFraniak, Alexander, Yohann Pitrey, Christoph Czepa, and Helmut Hlavacs. "Streaming DirectX-Based Games on Windows." In Lecture Notes in Computer Science. Springer Berlin Heidelberg, 2012. http://dx.doi.org/10.1007/978-3-642-34292-9_41.
Full textPettineo, Matt. "Using Bindless Resources with DirectX Raytracing." In Ray Tracing Gems II. Apress, 2021. http://dx.doi.org/10.1007/978-1-4842-7185-8_17.
Full textBossard, Antoine. "High-Performance Graphics in Racket with DirectX." In Algorithms and Architectures for Parallel Processing. Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-65482-9_66.
Full textYang, Banghua, Qian Wang, Zhijun Han, Hong Wang, and Liangfei He. "Development of a BCI Simulated Application System Based on DirectX." In Advances in Intelligent Systems and Computing. Springer Berlin Heidelberg, 2014. http://dx.doi.org/10.1007/978-3-642-54927-4_77.
Full textConference papers on the topic "Directx11"
Shi, Jiqing, Zongqiang Liu, Yanjiang Li, and Hongyan Yuan. "Virtual scene simulation and implementation based on DirectX11." In 2013 International Conference on Quality, Reliability, Risk, Maintenance, and Safety Engineering (QR2MSE). IEEE, 2013. http://dx.doi.org/10.1109/qr2mse.2013.6625886.
Full textKim, Chris W. "DirectX 11." In ACM SIGGRAPH ASIA 2010 Courses. ACM Press, 2010. http://dx.doi.org/10.1145/1900520.1900537.
Full textHillesland, Karl. "OpenGL and DirectX." In SIGGRAPH Asia 2013 Courses. ACM Press, 2013. http://dx.doi.org/10.1145/2542266.2542276.
Full textTatarinov, Andrei. "Reyes using DirectX 11." In ACM SIGGRAPH 2010 Talks. ACM Press, 2010. http://dx.doi.org/10.1145/1837026.1837071.
Full textWyman, Chris, Shawn Hargreaves, Peter Shirley, and Colin Barré-Brisebois. "Introduction to DirectX raytracing." In SIGGRAPH '18: Special Interest Group on Computer Graphics and Interactive Techniques Conference. ACM, 2018. http://dx.doi.org/10.1145/3214834.3231814.
Full textUsovaitė, Ana. "Textures alpha mapping technolody realization with DirectX." In The 13th International Conference on Engineering and Computer Graphics BALTGRAF-13. Vilnius Gediminas Technical University, 2015. http://dx.doi.org/10.3846/baltgraf.2015.017.
Full textXiahou, Jianbing, and Yang Mu. "Loading and Rendering XFile in DirectX." In 2012 International Conference on Computer Science and Electronics Engineering (ICCSEE). IEEE, 2012. http://dx.doi.org/10.1109/iccsee.2012.257.
Full textСанжаров, Вадим, Vadim Sanzharov, Алексей Горбоносов, et al. "Examination of the Nvidia RTX." In 29th International Conference on Computer Graphics, Image Processing and Computer Vision, Visualization Systems and the Virtual Environment GraphiCon'2019. Bryansk State Technical University, 2019. http://dx.doi.org/10.30987/graphicon-2019-2-7-12.
Full textLi, Xufeng, Fenghua Shi, and Yonghui An. "Visualization Modeling of Mine Roadway Based on DirectX." In Second International Conference on Information and Computing Science, ICIC 2009. IEEE, 2009. http://dx.doi.org/10.1109/icic.2009.14.
Full textMirza, Yahya H. "Building compilers for DirectX 9.0 compatible graphics processors." In Companion of the 18th annual ACM SIGPLAN conference. ACM Press, 2003. http://dx.doi.org/10.1145/949344.949374.
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