To see the other types of publications on this topic, follow the link: Directx11.

Books on the topic 'Directx11'

Create a spot-on reference in APA, MLA, Chicago, Harvard, and other styles

Select a source type:

Consult the top 50 books for your research on the topic 'Directx11.'

Next to every source in the list of references, there is an 'Add to bibliography' button. Press on it, and we will generate automatically the bibliographic reference to the chosen work in the citation style you need: APA, MLA, Harvard, Chicago, Vancouver, etc.

You can also download the full text of the academic publication as pdf and read online its abstract whenever available in the metadata.

Browse books on a wide variety of disciplines and organise your bibliography correctly.

1

Bargen, Bradley. Inside DirectX. Microsoft Press, 1998.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
2

Beginning DirectX 10 game programming. Thomson Course Technology, 2008.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
3

Wendy, Jones, and ebrary Inc, eds. Beginning DirectX 11 game programming. Course Technology, 2012.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
4

Ultimate game programming with DirectX. 2nd ed. Charles River Media/Course Technology, 2009.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
5

Ellen, Hatton, ed. .NET game programming with DirectX 9.0. Apress, 2003.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
6

Pazera, Ernest. Isometric game programming with Directx 7.0. Prima Tech, 2001.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
7

Advanced 3D game programming with DirectX 10.0. Wordware Pub., 2008.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
8

Win32 game developer's guide with DirectX 3. Waite Group Press, 1997.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
9

Microsoft Visual Basic game programming with DirectX. Premier Press, 2002.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
10

Adrian, Perez, and Royer Dan, eds. Advanced 3D game programming using DirectX 8.0. Wordware Pub., 2002.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
11

Parberry, Ian. Learn computer game programming with DirectX 7.0. Wordware Pub., 2000.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
12

Thorn, Alan. DirectX 9 graphics: The definitive guide to Direct3D. Wordware Pub., 2005.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
13

Konerow, Jens. Managed DirectX und C ́: Einstieg und professioneller Einsatz. Entwickler.press, 2007.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
14

Windows game programming with Visual Basic and DirectX. Que, 2002.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
15

Rod, Lopez, ed. Introduction to 3D game programming with DirectX 9.0. Wordware Pub., 2003.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
16

Engel, Wolfgang F. ShaderX²: Shader programming tips & tricks with DirectX 9. Wordware Publishing, 2003.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
17

Dempski, Kelly. Real-time rendering tricks and techniques in DirectX. Premier Press, 2002.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
18

Engel, Wolfgang F. ShaderX²: Shader programming tips & tricks with DirectX 9. Wordware Pub., 2004.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
19

Luna, Frank D. Introduction to 3D game programming with DirectX 9.0. Wordware Pub., 2003.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
20

Introduction to 3D game programming with DirectX 10. Wordware Pub., Inc., 2008.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
21

Zerbst, Stefan. 3D game engine programming. Premier Press, 2004.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
22

Miller, Tom. Managed DirectX 9 Kick Start: Graphics and Game Programming. Pearson Education, 2005.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
23

DirectX 9 3D Tu xing cheng xu she ji. Shang hai ke xue ji shu chu ban she, 2003.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
24

SAMS teach yourself game programming with DirectX in 21 days. Sams Pub, 2003.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
25

Spells of fury: Building Windows 95 games using DirectX 2. Waite Group Press, 1996.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
26

Walnum, Clayton. Sams Teach Yourself Game Programming with DirectX in 21 Days. Pearson Education, 2004.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
27

na, Lu, and Duan fei. DirectX 9.0 3D you xi kai fa bian cheng ji chu. Qing hua ta xue chu ban she, 2007.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
28

Harrison, Lynn Thomas. Introduction to 3D Game Engine Design Using DirectX 9 and C#. Apress, 2003. http://dx.doi.org/10.1007/978-1-4302-0821-1.

Full text
APA, Harvard, Vancouver, ISO, and other styles
29

Ayres, John. Delphi graphics and game programming exposed!: With DirectX for versions 5.0-7.0. Wordware Pub., 2000.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
30

Rudolph, Alexander. 3D-Spiele mit C++ und DirectX: Schritt fu r Schritt zum Profi. Markt und Technik, 2003.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
31

Maher, Hawash, ed. DirectX, RDX, RSX, and MMX technology: A jumpstart guide to high performance APIs. Addison-Wesley Development Press, 1998.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
32

Windows game programming for dummies. IDG Books Worldwide, 1998.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
33

Windows game programming for dummies. 2nd ed. Wiley, 2002.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
34

Jayr, Laurent. DirectX. Micro Application, 2002.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
35

Root, Michael D., and James R. Boer. DirectX Complete. McGraw-Hill Companies, 1999.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
36

DirectX Complete. McGraw-Hill Companies, 1999.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
37

Deruelle, Laurent. DirectX : Un accompagnement approfondi pour maîtriser la programmation DirectX. Micro Application, 2002.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
38

The awesome power of Direct 3D/DirectX: DirectX version 5.0. 1998.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
39

Kovach, Peter J. The Awesome Power of Direct3D/DirectX - The DirectX 7 Version. Manning Publications, 1998.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
40

Pyka, Martin. DirectX 9 in Delphi. Books on Demand GmbH, 2004.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
41

Miller, Tom. Managed DirectX Game Programming. Sams, 2006.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
42

DirectX 11.1 Game Programming. Packt Publishing, 2013.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
43

Jones, Wendy. Beginning DirectX 10 Game Programming. Course Technology PTR, 2007.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
44

Ultimate Game Programming With DirectX. Charles River Media, 2006.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
45

Pilania, Mahendra. 3D Game Programming with Directx. Standard Publishers Distributors, 2004.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
46

DirectX 3D Graphics Programming Bible. Hungry Minds, 2000.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
47

Graphics Programming with GDI+ & DirectX. A-List Publishing, 2005.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
48

DirectX 9 Graphics: The Definitive Guide to Direct 3D (Wordware Applications Library). Wordware Publishing, Inc., 2005.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
49

Thompson, Nigel. Programacion Grafica DirectX Para Windows 95. MC Graw Hill, 1998.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
50

Fay, Todd M., Scott Selfon, and Todor J. Fay. DirectX Audio Exposed: Interactive Audio Development. Wordware Publishing, Inc., 2003.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
We offer discounts on all premium plans for authors whose works are included in thematic literature selections. Contact us to get a unique promo code!