Dissertations / Theses on the topic 'Directx11'
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Johansson, Håkan. "Volume Raycasting Performance Using DirectCompute." Thesis, Blekinge Tekniska Högskola, Sektionen för datavetenskap och kommunikation, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-4977.
Full textMöller, Andreas. "A dynamic method for rendering overlay on live video : With motion detection and masking using DirectX 11 and HLSL." Thesis, Linnéuniversitetet, Institutionen för datavetenskap och medieteknik (DM), 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-75911.
Full textKobrtek, Jozef. "Zobrazení stínů ve scéně s využitím knihovny DirectX." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2012. http://www.nusl.cz/ntk/nusl-236553.
Full textJohansson, Simon, and Robin Andersson. "Comparison Between Particle Rendering Techniques in DirectX 11." Thesis, Malmö högskola, Fakulteten för teknik och samhälle (TS), 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-20689.
Full textPersson, Martin, and Daniel Lindsäth. "Implementation of a 2D Game Engine Using DirectX 8.1." Thesis, Karlstad University, Division for Information Technology, 2004. http://urn.kb.se/resolve?urn=urn:nbn:se:kau:diva-367.
Full textBlom, Simon. "A Comparison Between Rendering Techniques For Billboards In DirectX 11." Thesis, KTH, Skolan för elektroteknik och datavetenskap (EECS), 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-302261.
Full textLindström, Kristoffer. "Performance of Marching Cubes using DirectX Compute Shaders Compared to using HistoPyramids." Thesis, Blekinge Tekniska Högskola, Sektionen för datavetenskap och kommunikation, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-4493.
Full textSäll, Martin, and Fredrik Cronqvist. "Real-time generation of kd-trees for ray tracing using DirectX 11." Thesis, Blekinge Tekniska Högskola, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-15321.
Full textJ'lali, Yousra. "DirectX 12: Performance Comparison Between Single- and Multithreaded Rendering when Culling Multiple Lights." Thesis, Blekinge Tekniska Högskola, Fakulteten för datavetenskaper, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-20201.
Full textJakštys, Vytautas. "Trimačių vaizdų programavimas." Master's thesis, Lithuanian Academic Libraries Network (LABT), 2013. http://vddb.laba.lt/obj/LT-eLABa-0001:E.02~2013~D_20130801_123349-60814.
Full textBlidkvist, Jesper, and Joakim Westgren. "Re-texturing and compositing new material on pre-rendered media : Using DirectX and UV sampling." Thesis, Blekinge Tekniska Högskola, Institutionen för kreativa teknologier, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-12798.
Full textPersson, Gustav, and Jonathan Udd. "Ray Tracing on GPU : Performance comparison between the CPU and the Compute Shader with DirectX 11." Thesis, Blekinge Tekniska Högskola, Sektionen för datavetenskap och kommunikation, 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-2514.
Full textNiemelä, Jimmy. "Impostor Rendering with Oculus Rift." Thesis, KTH, Data- och elektroteknik, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-156881.
Full textLöwgren, Martin, and Niklas Olin. "PN-triangle tessellation using Geometry shaders : The effect on rendering speed compared to the fixed function tessellator." Thesis, Blekinge Tekniska Högskola, Sektionen för datavetenskap och kommunikation, 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-3818.
Full textOlofsson, Mikael. "Direct3D 11 vs 12 : A Performance Comparison Using Basic Geometry." Thesis, Blekinge Tekniska Högskola, Institutionen för kreativa teknologier, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-13598.
Full textPethrus, Engström Ludwig. "Volumetric Terrain Genereation on the GPU : A modern GPGPU approach to Marching Cubes." Thesis, KTH, Skolan för datavetenskap och kommunikation (CSC), 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-172299.
Full textPolášek, Tomáš. "Hybridní raytracing v rozhraní DXR." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2019. http://www.nusl.cz/ntk/nusl-403161.
Full textEnarsson, Kim. "Particle Simulation using Asynchronous Compute : A Study of The Hardware." Thesis, Blekinge Tekniska Högskola, Institutionen för datavetenskap, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-19684.
Full textMerrell, Thomas Yates. "Escape Simulation Suite." Thesis, Virginia Tech, 2005. http://hdl.handle.net/10919/31754.
Full textAav, Sebastian. "Adaptive Music System for DirectSound." Thesis, Linköping University, Department of Science and Technology, 2005. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-6092.
Full textPoulsen, Henrik. "Potential of GPU Based Hybrid Ray Tracing For Real-Time Games." Thesis, Blekinge Tekniska Högskola, Avdelningen för för interaktion och systemdesign, 2009. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-3488.
Full textGrinchenko, Oleksandr. "Difficulty of porting MVC Supervising Controller game from Windows OS to Android OS platform." Thesis, Linnéuniversitetet, Institutionen för datavetenskap, fysik och matematik, DFM, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-24197.
Full textCarrera, Iseland Jonathan, and Leonard Grolleman. "Evaluation of Performance on Variable Rate Shading." Thesis, Blekinge Tekniska Högskola, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-21287.
Full textHagdahl, Stefan. "Visualization using 3D Monitor." Thesis, Blekinge Tekniska Högskola, Avdelningen för för interaktion och systemdesign, 2008. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-5321.
Full textEriksson, Felix. "PixelCity Sharp-X : Jämförelser ur utvecklarperspektiv mellan C++ med OpenGL och C# med Direct3D." Thesis, Högskolan i Halmstad, Sektionen för Informationsvetenskap, Data– och Elektroteknik (IDE), 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:hh:diva-16176.
Full textJozefov, David. "Implementace algoritmu Seamless Patches for GPU-Based Terrain Rendering." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2011. http://www.nusl.cz/ntk/nusl-412848.
Full textRicks, Robert W. "An Ecological Display for Robot Teleoperation." Diss., CLICK HERE for online access, 2004. http://contentdm.lib.byu.edu/ETD/image/etd550.pdf.
Full textBuchta, Martin. "Kódování 4K videa v reálném čase s technologií NVENC." Master's thesis, Vysoké učení technické v Brně. Fakulta elektrotechniky a komunikačních technologií, 2020. http://www.nusl.cz/ntk/nusl-433205.
Full textGolba, Benjamin. "Deferred rendering using Compute shaders." Thesis, Blekinge Tekniska Högskola, Sektionen för datavetenskap och kommunikation, 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-5436.
Full textLundström, Emrik. "Vector Displacement Mapping." Thesis, Blekinge Tekniska Högskola, Institutionen för kreativa teknologier, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-4416.
Full textVadi-Dris, David, and Miika Pasma. "Game Entry to Swedish Game Awards : "Winds of Kahlara"." Thesis, Örebro University, School of Science and Technology, 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:oru:diva-10315.
Full textPetersson, Stefan. "Particle system rendering : The effect on rendering speed when using geometry shaders." Thesis, Blekinge Tekniska Högskola, Avdelningen för för interaktion och systemdesign, 2007. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-3544.
Full textDi, Domenico Nicolò. "Progettazione e realizzazione di un plugin efficiente per la resa e l'animazione su larga scala in Unity." Bachelor's thesis, Alma Mater Studiorum - Università di Bologna, 2020.
Find full textKoch, Zdeněk. "Počítačová simulace pohybu a plánování trajektorie mobilního robotu." Master's thesis, Vysoké učení technické v Brně. Fakulta strojního inženýrství, 2008. http://www.nusl.cz/ntk/nusl-228129.
Full textHacaj, Marián. "Jednoduchý letecký simulátor na Windows Phone 7." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2011. http://www.nusl.cz/ntk/nusl-236974.
Full textEngström, Carl, and Nawrin Oxing Felix. "Marching Cubes med Deferred Rendering motor." Thesis, Blekinge Tekniska Högskola, Sektionen för planering och mediedesign, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-5542.
Full textEklund, Anders, Paul Dufort, Daniel Forsberg, and Stephen LaConte. "Medical Image Processing on the GPU : Past, Present and Future." Linköpings universitet, Medicinsk informatik, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-93673.
Full textPopelka, Karel. "Aplikace s vkládáním virtuálních předmětů do záběru kamery." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2016. http://www.nusl.cz/ntk/nusl-255339.
Full textPečenka, Michal. "3D animace postavy v počítačové grafice." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2008. http://www.nusl.cz/ntk/nusl-235981.
Full textRichards, Mark Andrew. "An intuitive motion-based input model for mobile devices." Queensland University of Technology, 2006. http://eprints.qut.edu.au/16556/.
Full textBerka, Petr. "Snímání scény pomocí USB a FireWire kamer." Master's thesis, Vysoké učení technické v Brně. Fakulta elektrotechniky a komunikačních technologií, 2008. http://www.nusl.cz/ntk/nusl-217203.
Full textMenšík, Jakub. "Zobrazování voxelových scén pomocí ray tracingu v reálném čase." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2021. http://www.nusl.cz/ntk/nusl-445579.
Full textPospíšil, Petr. "Knihovna pro efektivní záznam videa v 3D aplikaci." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2012. http://www.nusl.cz/ntk/nusl-236587.
Full textHe, Yiyang. "A Physically Based Pipeline for Real-Time Simulation and Rendering of Realistic Fire and Smoke." Thesis, Stockholms universitet, Numerisk analys och datalogi (NADA), 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:su:diva-160401.
Full textTörnblom, Simon, and Pontus Hellman. "DirectX12: A Resource Heap Type Copying Time Analysis." Thesis, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-20224.
Full text"Estudio del manejo de DirectX con Visual Basic." Tesis, Universidad de las Américas Puebla, 2003. http://catarina.udlap.mx/u_dl_a/tales/documentos/lis/nunez_g_a/.
Full textCHUNG-YU, HSU, and 徐崇育. "Use DirectX Technology to Construct Audio Quality System." Thesis, 2011. http://ndltd.ncl.edu.tw/handle/50898925087934274891.
Full textHuang, Ting-Wei, and 黃廷維. "H.264 Compatible Scalable Video Coding and Its DirectX Player Implementation." Thesis, 2009. http://ndltd.ncl.edu.tw/handle/46151988741769613080.
Full text"A Fast Fluid Simulator Using Smoothed-Particle Hydrodynamics." Master's thesis, 2012. http://hdl.handle.net/2286/R.I.15844.
Full textDeo, Mrinal. "A memory profiler for 3D graphics application using ninary instrumentation." Thesis, 2011. http://hdl.handle.net/2152/ETD-UT-2011-05-3506.
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