Academic literature on the topic 'Disney's'

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Journal articles on the topic "Disney's"

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Niu, Hao. "Walt Disney Company 2021 Strategy and Stock Price Analysis." BCP Business & Management 26 (September 19, 2022): 696–702. http://dx.doi.org/10.54691/bcpbm.v26i.2029.

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This article analyses Walt Disney Company's business strategy and stock price. Disney is currently the second largest media and entertainment firm in the world, behind Comcast, and the outbreak of Covid-19 in 2020 has had a constant impact on Disney's corporate growth. We need to investigate Disney's performance as well as strategy throughout this unique period. I utilised Porter five-force analysis, SWOT analysis, and PESTLE analysis to determine and illustrate Disney's strategy. Next, I individually reviewed the financial reports of Disney and its competitors. I divided Disney into two parts, the DMED department compared with Netflix, the DPEP department compared with Universal, and then Disney compared with Comcast as a whole. Furthermore, I analysed and compared Disney's price-earnings ratio and enterprise value ratio to those of Netflix, NBCUniversal, and Comcast, respectively. Finally, I analysed Disney's stock price and projected the company's free cash flow over the next five years. The analysis reveals that Disney will have good business ability in the future and generate revenue in the future. I hope to provide some enlightenment to stakeholders.
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Hao, Yihao, and Yuxiao Wang. "Disney business model research." BCP Business & Management 23 (August 4, 2022): 483–87. http://dx.doi.org/10.54691/bcpbm.v23i.1389.

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Disney's influence has been expanding worldwide, and has even set off a Disney storm, which has had an important impact on people's view of consumption and entertainment. Disney's great success is mainly due to its perfect business operation model, on the one hand, Disney's legendary classic cartoon works extracted cartoon characters and and animation scenes, and through sophisticated ideas, will be designed into all kinds of humane, realistic and fun theme scenes, to bring consumers a diverse and happy experience; second, Disney is very concerned about the emotional experience of consumers, in the design of various amusement Second, Disney is very concerned about the emotional experience of consumers, in the process of designing various amusement theme, always put the personalized experience of consumers in the first place, and is committed to the consumers to experience the realistic animation scene. Disney is very concerned about the Internet among consumers, which is also the main reason for Disney's great commercial success. This paper provides a brief overview of the research topic, followed by an overview of the relevant research on Disney's business model by domestic and international scholars, and a review of the research content. Finally, we summarize the research findings and propose the future research direction of Disney's business model. We hope that the research content of this paper can help people understand Disney's business model and development strategy more comprehensively, and provide reference for the development of related enterprises and urban theme parks in China.
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Lyu, Cuilin. "The Financial Analysis of Disney." BCP Business & Management 26 (September 19, 2022): 1140–46. http://dx.doi.org/10.54691/bcpbm.v26i.2079.

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Disney, as the world's biggest diverse entertainment firm, faces both possibilities and difficulties. The article will assess Disney's company state and the influence of the market environment using the 4Ps market analysis approach and the SWTO method. Apply the findings of the research to Disney's projected market development. In the last section of the essay, this part will look at Disney's financial status during the last two years, as well as other data, to determine the company's present operational situation and potential future development trends. In summary, by thoroughly evaluating Disney's data and conditions, this article aids relevant persons in understanding Disney from the standpoint of financial development.
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Pan, Shuwen. "Analyses of Shanghai Disneyland IP localization Strategy And Its Risks from the Perspective of Lina Bell- Based on SWOT Analysis Method." BCP Business & Management 23 (August 4, 2022): 755–62. http://dx.doi.org/10.54691/bcpbm.v23i.1437.

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‘Lina Bell’ is a new IP image that was exposed by Shanghai Disney in September 2021. From ‘new role’ to ‘online celebrity with a huge fan base’ in just one month, its popularity overwhelmed other famous Disney IPs, and the price of its doll has skyrocketed. However, in early December 2021, ‘Lina Bell’ was stuck in a ‘image crisis’, and there are still risks behind Disney's IP operation. This paper analyses Disney's IP localization strategy through a SWOT method and proposes possible countermeasures to address the potential risks. The study finds that the history of Disney's Duffy family is the epitome of Disney's IP localization strategy, and that Lina Bell is the best product of the IP localization strategy; Disney's strengths are its rich experience in IP operation and complete industry chain, while its weaknesses are mainly the lack of a true understanding of the target market’s culture; the external opportunities for Disney are the huge potential of the target market and the fact that Disney IP is in line with the pop culture trends of the target market, while the external threats are mainly public opinion and competition from similar products. This paper suggests that Disney should strengthen its research into the culture of its target markets and truly understand the local cultural habits; strengthen the training of its staff; standardize the behaviour of each staff member in line with the brand's mission and increase the local core competencies of the Disney IP.
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Spencer, Earl P. "Educator Insights: Euro Disney—What Happened? What Next?" Journal of International Marketing 3, no. 3 (September 1995): 103–14. http://dx.doi.org/10.1177/1069031x9500300308.

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In its first 18 months of operation, Euro Disney, a new theme park outside Paris, France, lost almost $1 billion. How could an improved version of a highly successful enterprise like Disneyland in California fare so poorly? This article attempts to highlight Disney's miscalculations in translating its theme park experiences from one culture to another, and suggests a possible course of action to address Euro Disney's problems.
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Xiong, Siyu. "Discussion and Evaluation of Disney: Does Disney Overvalued under COVID-19?" BCP Business & Management 26 (September 19, 2022): 1127–39. http://dx.doi.org/10.54691/bcpbm.v26i.2078.

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Disney, like many other international companies, was engulfed by the Corona virus disease (COVID-19). For a substantial portion of 2021, its Theme-park business saw a dramatic fall in revenue and visitor flow rate due to government limitations; the theme parks were shuttered or operated at significantly reduced capacity. Studio Entertainment parts have been rescheduled, shortened, or cancelled in several situations. However, as a result of the epidemic, Disney's revenue has been declining, and the floating share price, as well as some unfavorable headlines, have been a warning flag for investors. More doubts are raised, the most prominent of which being that Disney's value is lower than it was previously and that it is no longer worth investing in. The purpose of this article is to appraise Walt Disney's current worth, especially after the economic crush of pandemic, by different financial methods and give a prediction of its future development.
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Chytry, Josef. "Disney's Design." Boom 2, no. 1 (2012): 33–44. http://dx.doi.org/10.1525/boom.2012.2.1.33.

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Rozario, Rebecca-Anne Do. "Reanimating the Animated: Disney's Theatrical Productions." TDR/The Drama Review 48, no. 1 (March 2004): 164–77. http://dx.doi.org/10.1162/105420404772990754.

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Metamorphosis is the cornerstone of Disney animation. Princes are turned into beasts and lions into matinee idols. Accomplishing this filmic flexibility onstage is central to Disney's expansion into theatrical production. Broadway's Beauty and the Beast, and the productions that came after, show how the elasticity of film animation can be recreated live in the theatre.
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King, Jason. "Toni Braxton, Disney, and Thermodynamics." TDR/The Drama Review 46, no. 3 (September 2002): 54–81. http://dx.doi.org/10.1162/105420402320351477.

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Toni Braxton brought an unexpected and improvisational variable to the controlled, closed system of Disney's Broadway hit, Beauty and the Beast. The magical Braxton sultriness threatened to radically deconstruct the production, exposing the Disney project as a whole.
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Sheen, Erica. "101 and Counting: Dalmatians in Film and Advertising." Worldviews: Global Religions, Culture, and Ecology 9, no. 2 (2005): 236–54. http://dx.doi.org/10.1163/1568535054615385.

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AbstractIn both academic and animal welfare circles, Disney's live action films 101 and 102 Dalmatians have been criticised as a commercial exploitation of the breed. From this perspective, it was widely held that the Dalmatian has been subject to over-breeding and abandonment as a direct result of these films, and that Disney should be held responsible for this abuse. I question these assumptions. I discuss the Hollywood animal image as a form of intellectual property and provide a detailed account of negotiations between Disney and Dalmatian breed associations in America and the UK. In response to critics who described the films as "an advertisement for the breed", I suggest that Disney's animal imagery should be seen as a more complex cultural and economic negotiation between filmmaker and audience, and conclude that our understanding of the commercial deployment of the Dalmatian image must be situated in a more nuanced account of the relationship between advertising and film.
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Dissertations / Theses on the topic "Disney's"

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van, Dam Bianca. "Disney's Fashionable Girls : Signs and symbols in the costume dress of Disney's female characters." Thesis, Stockholms universitet, Centrum för modevetenskap, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:su:diva-105532.

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Disney’s princesses and heroines have long captured the minds and hearts of young girls with their magical dress. This thesis researches the fashion symbols in a chosen set of animated movies and relate this to children’s reception, sexuality and gender issues and narrative identities. A semiotic analysis of the movies and relating them to read literature will shine a new light on this subject.
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Davis, Amy Michele. "Disney's women : changes in depictions of femininity in Walt Disney's animated feature films, 1937-1999." Thesis, University College London (University of London), 2001. http://discovery.ucl.ac.uk/1382007/.

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The animated films of Walt Disney have played an important role in American culture. Most Americans, either during childhood or adulthood, have been exposed to at least some of them. The films themselves have, in some respects, reflected American society and culture. They may also, at least to some extent, have influenced them. As academic scholarship on the history of Hollywood film has grown, various aspects of Disney's influence and cultural position have likewise come to be the focus of study. In recent decades, also, there has been a continually greater interest in the role of women in American society and how that role is constructed. Uniting both these scholarly interests, this thesis analyses how Disney films depict femininity, and the ways in which such depictions correspond with those in the larger arena of Hollywood film. To make these issues more comprehensible, it describes the beginnings of animated film in the United States, together with the early career and works of Walt Disney. In order to cast light on the manner in which such portrayals have changed over time, the films examined are analysed in relation to three particular time periods: 193 7-67, 1967-89, and 1989-99. By examining the depictions to be found within individual films, and comparing these depictions both with one another and with selected live-action, mainstream Hollywood films of the same eras, a better understanding of the make-up of the Disney films as a body of work is achieved, and a corrective offered to some of the misconceptions of Disney to be found within American society in general.
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Harrington, Sean. "Walt Disney's world : homunculus, apparatus, utopia." Thesis, Brunel University, 2012. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.573595.

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This text seeks to provide an account of the subject as a consumer of mass-media. As such, the contemporary consumer must interact with corporate entities as socio-cultural institutions that enable a self-administration of gratification. The case under discussion is that of the Walt Disney Company, which is perhaps the most iconic purveyor of consumable media in the world. It is argued that the Walt Disney Company is structurally perverse, that the gratification of the Disney consumer is achieved at their expense, and that this expense is to the benefit of Disney commercially and structurally as a major socio-cultural institution. This text makes use of Lacanian psychoanalytic theory, film and cultural studies, and the industrial-organisational history of the Walt Disney Company to create an account of the subject's interactions within the apparatus of Disney media. The account of consumerism constructed within this text is organised by a synthesis of several theoretical constructs: the animated homunculus, the regressive cinematic apparatus and the Disney consumerist utopia. The homunculus refers to a point of contact for the subject's gratification. It is a fetishistic device used in animated films to create a focal point for the viewer's desire and identifications. This operates within the subject's relation to the screen as apparatus, which in the case of Disney is demonstrated to be regressive in its narrative structure and stylistic content. The regressive pleasures of Disney media support a system and economy of gratification that crystallizes in Disney as a commercial entity. The ideological and structural core of the Disney entity is demonstrated to be a utopian vision of consumerism and self-administration of gratification. The creation of socio-cultural structures that enable the subject to self-administrate their gratification is shown to be related to the problem of addiction; a dependency on consumables and consumption itself. Together these concepts create a holistic account of Disney as an object of study, as both commercial entity, visual medium and cultural institution.
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Pisha, Nicolette Lucinda. "Anime in America, Disney in Japan: The Global Exchange of Popular Media Visualized Through Disney's "Stitch"." W&M ScholarWorks, 2010. https://scholarworks.wm.edu/etd/1539626617.

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Kirkpatrick, Stephanie R. "The Disney-fication of disability the perpetuation of Hollywood stereotypes of disability in Disney's animated films /." Akron, OH : University of Akron, 2009. http://rave.ohiolink.edu/etdc/view?acc%5Fnum=akron1248051363.

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Thesis (M.A.)--University of Akron, School of Communication, 2009.
"August, 2009." Title from electronic thesis title page (viewed 10/14/2009) Advisor, Mary Triece; Committee members, Therese Lueck, Carolyn Anderson; School Director, Carolyn Anderson; Dean of the College, James Lynn; Dean of the Graduate School, George R. Newkome. Includes bibliographical references.
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Tonn, Theresa. "Disney's influence of females perception of gender and love." Online version, 2008. http://www.uwstout.edu/lib/thesis/2008/2008tonnt.pdf.

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Eidt, Stephanie A. "Disney's Animated Animals: A Potential Source of Opinions and Knowledge." Malone University Undergraduate Honors Program / OhioLINK, 2016. http://rave.ohiolink.edu/etdc/view?acc_num=ma1467902314.

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Burchfield, Amy Elizabeth. "Going the Distance: Themes of the Hero in Disney's Hercules." BYU ScholarsArchive, 2013. https://scholarsarchive.byu.edu/etd/4291.

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Disney's Hercules is an apt modern reception of the ancient mythology of Herakles, acknowledging ancient and modern sources surrounding three types of classical hero: the archetypal hero, influenced by the ideas of Joseph Campbell; the Pan-Hellenic hero, distilled from ancient Greek exempla of heroism from epic and other genres of ancient literature; and the tragic hero, inspired by the heroic criteria presented in Aristotle's Poetics. By adapting these heroic types from their traditional ancient source myths, Disney's Hercules produces a new, contemporary definition of heroism—one informed by modern, Western family values. This adaptation renews the power of the myth of Herakles for a modern era, whose image and characteristics have been changed and adapted since ancient times to suit each receiving culture's conception of true heroism.
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Folkins, Claire. "Disney's girl next door exploring the star image of Annette Funicello /." Connect to this title online, 2006. http://rave.ohiolink.edu/etdc/view?acc%5Fnum=bgsu1143408809.

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Potgieter, Liske. "Deconstructing Disney's diva: a feminist psychoanalytic critique of the singing princess." Thesis, Nelson Mandela Metropolitan University, 2015. http://hdl.handle.net/10948/3379.

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This study contributes to the discourse of the body and the voice in feminist psychoanalysis and psychoanalytic film theory by exploring the currently under-theorised notion of the singing body in particular, as this notion finds manifestation in Disney's Singing Princess. Analyses of musical coding and other filmic tropes follow the trajectory of the Singing Princess across thirteen Disney Princess films - from her first appearance in Snow White and the Seven Dwarfs (1937) through to her most recent manifestation as Elsa in Frozen (2013) - to reveal deeper insight into what she sings, how she sings and why she sings.
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Books on the topic "Disney's"

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Dempster, Al. Walt Disney's Mother Goose. New York: A Golden Book, 1993.

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Ingoglia, Gina. Disney's Mulan. New York: Golden Pub. Co., 1998.

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Burroughs, Edgar Rice. Disney's Tarzan. Danbury, Conn: Grolier Books, 1999.

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Little, Jean. Disney's Tarzan. New York: Golden Books, 1999.

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Marsoli, Lisa Ann. Disney's Hercules. [United States]: Mouse Works, 1997.

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Disney Enterprises. Pixar Animation Studios. Disney's Mulan. Burbank, CA: Wonderland Music Co., 1998.

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Wilson, Mary. Disney's Aladdin. New York: Random House Children's Books, 2004.

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Schneider, Andrea Haas. Disney's Hercules. Racine, Wis: Western Pub. Co., 1997.

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Disney's Aladdin. Danbury, Conn: Grolier Enterprises, Inc., 1993.

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Zoehfeld, Kathleen Weidner. Disney's Mulan. New York: Disney Press, 1998.

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Book chapters on the topic "Disney's"

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Abramson, Leslie H. "Disney's Investment." In Mary Poppins, 36–52. London: Routledge, 2022. http://dx.doi.org/10.4324/9780429504600-4.

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Feldstein, Hilary E. "Disney's California Adventure and Tax-Exempt Bonds." In The Handbook of Municipal Bonds, 1191. Hoboken, NJ, USA: John Wiley & Sons, Inc., 2015. http://dx.doi.org/10.1002/9781119198093.ch79.

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Steinhauser, Valentin, Georgia Sofia Botsis, and Robin-Resham Singh. "Walt Disney's acquisition of 21st Century Fox." In Managing Negotiations, 70–91. London: Routledge, 2021. http://dx.doi.org/10.4324/9781003105428-5.

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Thomas, Brennan. "Colour-blindness and neoliberalism in Disney's Pocahontas." In Critical Pedagogy, Race, and Media, 168–81. London: Routledge, 2021. http://dx.doi.org/10.4324/9781003222835-12.

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Freitag, Florian. "Disney’s Immersive New Orleans." In Popular New Orleans, 132–231. New York, NY : Routledge, 2021. | Series: Routledge studies in cultural history; 95: Routledge, 2020. http://dx.doi.org/10.4324/9781003005650-3.

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Gomery, Douglas. "Disney." In The Hollywood Studio System, 262–75. London: British Film Institute, 2005. http://dx.doi.org/10.1007/978-1-349-91844-7_20.

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Lubin, Laurence. "Disney." In How to Build Your Brand, 57–58. New York: Productivity Press, 2022. http://dx.doi.org/10.4324/9781003223313-18.

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"Front Matter." In Disney's Star Wars, i—iv. University of Iowa Press, 2019. http://dx.doi.org/10.2307/j.ctvmx3ht7.1.

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HARVEY, COLIN B. "Binding the Galaxy Together:." In Disney's Star Wars, 97–108. University of Iowa Press, 2019. http://dx.doi.org/10.2307/j.ctvmx3ht7.10.

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GARNER, ROSS. "The Mandalorian Variation:." In Disney's Star Wars, 109–22. University of Iowa Press, 2019. http://dx.doi.org/10.2307/j.ctvmx3ht7.11.

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Conference papers on the topic "Disney's"

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Pausch, Randy, Jon Snoddy, Robert Taylor, Scott Watson, and Eric Haseltine. "Disney's Aladdin." In the 23rd annual conference. New York, New York, USA: ACM Press, 1996. http://dx.doi.org/10.1145/237170.237257.

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Corbet, Megan. "Disney's A Christmas Carol." In ACM SIGGRAPH 2010 Computer Animation Fesitval. New York, New York, USA: ACM Press, 2010. http://dx.doi.org/10.1145/1836623.1836638.

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Daniels, Eric. "Deep canvas in Disney's Tarzan." In ACM SIGGRAPH 99 Electronic art and animation catalog. New York, New York, USA: ACM Press, 1999. http://dx.doi.org/10.1145/312379.312887.

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Daniels, Eric. "Deep canvas in Disney's Tarzan." In ACM SIGGRAPH 99 Conference abstracts and applications. New York, New York, USA: ACM Press, 1999. http://dx.doi.org/10.1145/311625.312010.

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Mayeda, Dale. "Designing a splash in Disney's "Tangled"." In ACM SIGGRAPH 2011 Dailies. New York, New York, USA: ACM Press, 2011. http://dx.doi.org/10.1145/2047493.2047498.

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Selle, Andrew. "Cooking flower soup for Disney's "Tangled"." In ACM SIGGRAPH 2011 Dailies. New York, New York, USA: ACM Press, 2011. http://dx.doi.org/10.1145/2047493.2047500.

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Garcia, Jonathan, Sara Drakeley, Sean Palmer, Erin Ramos, David Hutchins, Ralf Habel, and Alexey Stomakhin. "Rigging the oceans of Disney's "Moana"." In SA '16: SIGGRAPH Asia 2016. New York, NY, USA: ACM, 2016. http://dx.doi.org/10.1145/3005358.3005379.

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Selle, Andrew, and Michael Kaschalk. "The Tower Waterfall on Disney's Tangled." In SIGGRAPH '10: Special Interest Group on Computer Graphics and Interactive Techniques Conference. New York, NY, USA: ACM, 2010. http://dx.doi.org/10.1145/1834518.1834527.

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Keim, Hans, Maryann Simmons, Daniel Teece, Jared Reisweber, and Sara Drakeley. "Art-directable procedural vegetation in disney's zootopia." In SIGGRAPH '16: Special Interest Group on Computer Graphics and Interactive Techniques Conference. New York, NY, USA: ACM, 2016. http://dx.doi.org/10.1145/2897839.2927469.

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Legato, Rob, Andy Jones, Adam Valdez, and Keith Miller. "The VFX of Disney's "The Jungle Book"." In SIGGRAPH '16: Special Interest Group on Computer Graphics and Interactive Techniques Conference. New York, NY, USA: ACM, 2016. http://dx.doi.org/10.1145/2936733.2936743.

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Reports on the topic "Disney's"

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Seaford, Matthew L. International Conference on Compliant & Alternative Substrate Technology Held in Disney's BoardWalk Inn, Lake Buena Vista, FL on September 19-23, 1999. Meeting Program and Abstract Book. Fort Belvoir, VA: Defense Technical Information Center, April 2000. http://dx.doi.org/10.21236/ada375867.

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Osuna-Acedo, S., J. Gil-Quintana, and C. Cantillo Valero. Building Children's Identity in the Disney World. Revista Latina de Comunicación Social, July 2018. http://dx.doi.org/10.4185/rlcs-2018-1307en.

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Osuna-Acedo, S., J. Gil-Quintana, and C. Cantillo Valero. La construcción de la identidad infantil en el Mundo Disney. Revista Latina de Comunicación Social, July 2018. http://dx.doi.org/10.4185/rlcs-2018-1307.

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