Academic literature on the topic 'Disney Pixar'
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Journal articles on the topic "Disney Pixar"
Barthélemy, Jérôme. "The Disney–Pixar relationship dynamics." Organizational Dynamics 40, no. 1 (January 2011): 43–48. http://dx.doi.org/10.1016/j.orgdyn.2010.10.002.
Full textGraham, James A., Hope Yuhas, and Jessica L. Roman. "Death and Coping Mechanisms in Animated Disney Movies: A Content Analysis of Disney Films (1937–2003) and Disney/Pixar Films (2003–2016)." Social Sciences 7, no. 10 (October 16, 2018): 199. http://dx.doi.org/10.3390/socsci7100199.
Full textde Leonardis, Maria Chiara. "La creativitŕ fra tecnologia e management: riflessioni sul caso Pixar." IKON, no. 53 (February 2009): 323–63. http://dx.doi.org/10.3280/ikr2006-053012.
Full textBrydon, Suzan G. "“I’ve Got to Succeed, So She Can Succeed, So We Can Succeed”: Empowered Mothering, Role Fluidity, and Competition in Incredible Parenting." Social Sciences 7, no. 11 (October 30, 2018): 215. http://dx.doi.org/10.3390/socsci7110215.
Full textBezerra, Camila Paschoal. "Criatividade S.A." Organicom 16, no. 31 (December 20, 2019): 209–13. http://dx.doi.org/10.11606/issn.2238-2593.organicom.2019.159895.
Full textAl-Jbouri, Elizabeth, and Shauna Pomerantz. "A New Kind of Monster, Cowboy, and Crusader?" Boyhood Studies 13, no. 1 (June 1, 2020): 43–63. http://dx.doi.org/10.3167/bhs.2020.130104.
Full textTenzek, Kelly E., and Bonnie M. Nickels. "End-of-Life in Disney and Pixar Films: An opportunity for Engaging in Difficult Conversation." OMEGA - Journal of Death and Dying 80, no. 1 (August 17, 2017): 49–68. http://dx.doi.org/10.1177/0030222817726258.
Full textGillam, Ken, and Shannon R. Wooden. "Post-Princess Models of Gender: The New Man in Disney/Pixar." Journal of Popular Film and Television 36, no. 1 (April 2008): 2–8. http://dx.doi.org/10.3200/jpft.36.1.2-8.
Full textHaswell, Helen. "To infinity and back again." Alphaville: Journal of Film and Screen Media, no. 8 (February 9, 2015): 24–40. http://dx.doi.org/10.33178/alpha.8.02.
Full textHarvey, Kate. "Dressing Disney's children in the twenty-first century." Film, Fashion & Consumption 9, no. 1 (May 1, 2020): 23–42. http://dx.doi.org/10.1386/ffc_00010_1.
Full textDissertations / Theses on the topic "Disney Pixar"
Wigardt, Sandra, and Johanna Kallin. "”Allt du behöver göra nu är att stå där och låta mig kolla på dig” : En genus- och ekokritisk analys av två tecknade filmer utan mänskliga huvudkaraktärer." Thesis, Uppsala universitet, Institutionen för pedagogik, didaktik och utbildningsstudier, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-224823.
Full textAkers, Chelsie Lynn. "The Rise of Humor: Hollywood Increases Adult Centered Humor in Animated Children's Films." BYU ScholarsArchive, 2013. https://scholarsarchive.byu.edu/etd/3724.
Full textMontoya, Rubio Alba. "Les pel·lícules musicals d’animació dels estudis Walt Disney: anàlisi de l’aparició i evolució dels elements recurrents a les cançons (1937-2010)." Doctoral thesis, Universitat de Barcelona, 2017. http://hdl.handle.net/10803/481959.
Full textLa presente tesis estudia la música en las películas de Disney, concretamente la configuración de sus canciones, si hay unos patrones formales en su creación y disposición en un largometraje animado. A partir de este análisis, se pretende averiguar si existe lo que a menudo de llama “la fórmula” Disney, según la cual en dichas películas siempre debe haber un determinado tipo de canción con unas características muy definidas. Para resolver esta cuestión se han analizado un total de 34 películas, haciendo un especial énfasis en los momentos musicales y todos los elementos que interactúan: la letra, la imagen y la música. De este análisis y de la comparación de las películas ha sido posible deducir cómo han sido diseñadas, si existen unos patrones formales en la configuración de los números musicales y si esto da lugar a un estilo único y diferenciable a nivel artístico, además de permitir revisar la definición del musical como género cinematográfico.
Abstract: The aim of this thesis is to analyze Disney movies from a scientific perspective and appraise its contribution in the audiovisual language field. It is also the goal of this dissertation to propose a new analysis methodology that includes three disciplines: music, literature and visual arts. From the analysis and comparison of these films it will be possible to gather how they have been created, if there is a formula in the setting of musical numbers and if all this results in a artistic style unique and distinguishable. Lastly, all this may allow reformulating the definition of musical as a cinematographic genre.
Seal, Sarah Emily. ""Recuérdame": Un Análisis De La Memoria, Las Fronteras, Y La Busqueda De La Identidad En "COCO"." Bowling Green State University / OhioLINK, 2019. http://rave.ohiolink.edu/etdc/view?acc_num=bgsu1555692913161845.
Full textNyh, Johan. "From Snow White to Frozen : An evaluation of popular gender representation indicators applied to Disney’s princess films." Thesis, Karlstads universitet, Institutionen för geografi, medier och kommunikation, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:kau:diva-36877.
Full textBetyg VG (skala IG-VG)
Chien, Cheng Yu, and 鄭語謙. "From “Pixar” to “Disney-Pixar “: A Political Economic Analysis." Thesis, 2010. http://ndltd.ncl.edu.tw/handle/40131941792018893822.
Full text淡江大學
大眾傳播學系碩士班
98
In 1995, Pixar Animation Studios produced the first 3D computer-animated featurefilm Toy Story and it made a resounding success in ticketing revenue. Since then, every 3D film they produced has been successful. Before 2006, Pixar films criticized theunfairness of society with ironic plots, which was different from the conventional andcommercial movies, such as Disney films. This became its remarkable style and won itsplace in the film market. Due to the tendency of 3D computer-animated filmsgettingfashionable, Disney films have gradually lost their popularity. In 2006, Pixar entered anagreement to merge into the Walt Disney Company in a $7.4 billion stock swap. In sodoing, Disney tries to make profits from Pixar’s production. This study found that it is hardly to see the critical elements andthe materialification narrative style in the films made by Disney-Pixar. Instead, Disney classic narrative model is easily identified in them. This change shows the power relation between the Walt Disney Company and Pixar Animation Studios based on the critical political economy of communication (CPEC) approach.
Madureira, Marco André Valente. "Ecocriticism in Disney/Pixar - Wall-E and the De-greening Cycle." Master's thesis, 2012. http://hdl.handle.net/10316/21113.
Full textFor the human species, migration has not only been a matter of survival, but also of empowerment, for example. In the case of North America, the European migration translated into colonization. The ‘exotic garden’ we recognize nowadays as the U.S.A. was at times occupied peacefully, other times with aggression. Gradually, the idea of natural abundance would be associated with wealth, democracy, and consumption. Besides the necessity to move in space, the human also longs for movement in time. For those who “suffer” from nostalgia, movement in space eases the anxiety. The origin of nostalgia has been subject of debate among several intellectuals of various disciplines. The consensus exists that the contemporary society is not satisfied with the status quo and that going back in time to compensate for something is a widespread desire. Nostalgia and imagination may lead to the creation of mental utopias. The motion picture Wall∙E (Disney/Pixar 2008) shows how a utopia of the Earth comes to exist after the humans have abandoned and forgotten about it as a result of extreme pollution. The concept of the “de-greening cycle” that I developed is partially depicted in the movie. According to this theory, the Earth is in a permanent cycle of evolution, destruction, and revitalization. The causes for destruction may be natural or not. This theory fits best into the discourse of ecology. With the rise of the environmental movement, ecology became popular and started being adopted by critical discourses, such as feminism, history, and philosophy. When literary studies seized ecology, ecocriticism emerged. This discipline studies the relationship between literature and nature. Subsequently, still in the U.S., ecocriticism became popular among scholars of cinema studies. Ecocriticism provides me the necessary tools to successfully associate my theory with Wall∙E. In this movie, after centuries in a state of practical numbness, the captain of the spaceship realizes that he has the moral obligation to take care of the Earth. With the help of the android couple Wall∙E and EVE, the humans, exiled in space, fight the consumption oriented dictatorship they lived under in order to go back to Earth. Once they are on the planet, the greening process is accelerated.
Para os humanos, migrar significa não só sobreviver, mas representa também a busca por poder, por exemplo. No caso da América do Norte, a migração dos europeus trouxe consigo a colonização. O „jardim exótico‟ que conhecemos hoje como os E.U.A. foi ocupado ora pacificamente, ora com violência. Gradualmente, a ideia de abundância natural viria a confundir-se com a de riqueza económica, democracia e consumo. Para além da necessidade de se mover no espaço, o ser humano também anseia o movimento no tempo. Para os indivíduos que “sofrem” de nostalgia, o movimento espacial alivia a ansiedade. A questão da origem do sentimento nostálgico tem sido debatida por vários intelectuais de várias áreas do saber. Existe o consenso de que a sociedade contemporânea não está satisfeita com o status quo e que um regresso no tempo para compensar algo é um desejo generalizado. A nostalgia e a imaginação possibilitam a construção mental de utopias. O filme Wall∙E (Disney/Pixar 2008) mostra como se desenvolve uma utopia do planeta Terra depois de os humanos o terem abandonado e esquecido por consequência da poluição extrema. O conceito de „ciclo de des-florescimento‟, desenvolvido por mim, encontra-se parcialmente representado neste filme. De acordo com esta teoria, a Terra encontra-se permanentemente num ciclo de florescimento, desflorescimento e repouso. A causa da desflorescimento pode ser natural, ou não. Esta teoria enquadra-se no discurso ecológico. Com o movimento ambiental, a ecologia ganhou notoriedade e começou a ser integrada em discursos críticos como o feminismo, a história, a filosofia, etc. Quando a área dos estudos literários se apoderou da ecologia, surgiu a ecocrítica. Esta disciplina preocupa-se com a relação entre a literatura e a natureza. Posteriormente, ainda nos E.U.A., a ecocrítica viria a tornar-se popular na área dos estudos cinematográficos. A ecocrítica oferece-me os instrumentos necessários para conseguir relacionar eficazmente a minha teoria com o filme. Em Wall∙E, após séculos num estado quase inativo, o capitão da nave toma consciência da sua obrigação moral de cuidar da Terra e, então, luta contra a ditadura orientada para o consumo, no qual vivia toda a população exilada no espaço e, com a ajuda do casal de robôs, Wall∙E e EVE, tentam voltar ao planeta. Quando regressam à Terra, o processo de florescimento é acelerado.
Souza, Bruce Rodolfo de. "A expressão corporal e a evolução da animação em personagens inanimados." Master's thesis, 2012. http://hdl.handle.net/10400.14/16429.
Full textThe evolution of cinema has been followed by technology that is providing more and more opportunities for achieving new ideas and new forms of storytelling. Thanks to recent improvements in computer graphics, it is possible today, through special effects, to create new opportunities to create something that the writer imagined and that years ago were impossible to accomplish. Along with film, feature animation has also been following these new discoveries, improving their narrative and their way of expressing themselves. All this evolution is demonstrated through a series of characters of different types like animals or inanimate objects, that are able to demonstrate human feelings over the story, in ways increasingly more convincing. Characters, who supposedly could not express feelings of happiness, fear or compassion, like a car named Lightning McQueen, now has the personality of someone that is the best and that is good at everything he does. Or a fish named Dory that is very friendly and has memory problems. These are some examples of the evolution of animation techniques and technology which helped animators to express all these features through the characters. But none of this would matter so much if it were not for the actings of the main characters, the center of everything. In addition to the director and the entire technical production, there are artists who use a description called "Body Expression," which aims to show all the emotions and feelings that the story has to pass through the actors. Like in a movie or a theater show, it's the actors who show us all the feelings in their actions. Thanks to the body expression of the performance of the actor in the film, we can feel and see the entire message created by the producers of the film/animation. This dissertation has as main purpose the study of body language and its way of conveying emotions and feelings that are used in movies and animation over the years. It is intended to meet part of their origin and how it has evolved over time through the development of technology that provides increased challenges and new ways for an animator / actor to prepare to act / interpret actions of supposedly inanimate beings.
Dias, Joana Filipa Cunha. "Personagens atípicas no cinema de animação : do movimento à personalidade." Master's thesis, 2015. http://hdl.handle.net/10400.14/19502.
Full textIn this dissertation we will study the meaning of atypical characters in animation cinema through the analysis of their personality, behavior, and movement. Six disabled characters from different animation movies were analyzed in order to better comprehend the influence of their deformities on their way of living. Samuel Armstrong and Norman Ferguson’s Dumbo (1941), Andrew Stanton and Lee Unkrich’s “Finding Nemo” (2003), and Gary Trousdale and Kirk Wise’s “The Hunchback of Notre Dame” (1996) give us three characters with congenital physical deformities: Dumbo, Nemo and Quasimodo. As for acquired physical deformities, defined by appearing after birth, we analyzed Captain Hook from Clyde Geronimi and Wilfred Jackson’s “Peter Pan” (1953), Fergus from Brenda Chapman and Mark Andrews’s “Brave” (2012) and Hiccup from Dean DeBlois and Chris Sanders’ “How to Train Your Dragon2” (2010), which all possess limb amputations. All these characters have different personalities and movements, since they behave differently according to their handicap. Although there are two types of physical deformities being studied, both show that characters behave irrationally self-protective as a product of their specific deformity. After connecting this dissertation’s theme with the Master’s final project – an animation short film: Joana Dias and Ricardo Pinheiro’s Ao Relento (2015) – we will further analyze the development of said animation short film and summarize the whole dissertation into a conclusion.
Books on the topic "Disney Pixar"
Artists, Disney Storybook, ed. Disney Pixar cars. Lincolnwood, Ill: Publications International, 2007.
Find full textJean-Paul, Orpinas, and Tilley Scott, eds. Disney Pixar Up. New York, NY: Random House, 2009.
Find full textDisney Enterprises. Pixar Animation Studios. Disney Pixar toy story. New York: Scholastic, 2005.
Find full textStudios, Pixar Animation. Disney Pixar: Story collection. New York: Random House, 2008.
Find full textBook chapters on the topic "Disney Pixar"
Zornado, Joseph. "Disney, Pixar, and Neoliberal Nostalgia." In Disney and the Dialectic of Desire, 175–211. Cham: Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-62677-2_6.
Full textHaswell, Helen. "Fix it Felix! RevivingWalt Disney Animation Using the Pixar Formula." In Discussing Disney, 91–114. John Libbey Publishing, 2019. http://dx.doi.org/10.2307/j.ctvqc6k2q.9.
Full textLiu, Zheng, and Lei Ma. "Creativity in the Animation Industry." In Disruptive Technology, 1429–52. IGI Global, 2020. http://dx.doi.org/10.4018/978-1-5225-9273-0.ch069.
Full textLiu, Zheng, and Lei Ma. "Creativity in the Animation Industry." In Advances in Media, Entertainment, and the Arts, 216–39. IGI Global, 2017. http://dx.doi.org/10.4018/978-1-5225-0504-4.ch011.
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