Academic literature on the topic 'Displayed objects'

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Journal articles on the topic "Displayed objects"

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Trofanenko, Brenda. "Displayed Objects, Indigenous Identities, and Public Pedagogy." Anthropology Education Quarterly 37, no. 4 (2006): 309–27. http://dx.doi.org/10.1525/aeq.2006.37.4.309.

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Stefanucci, Jeanine K., Sarah H. Creem-Regehr, William B. Thompson, David A. Lessard, and Michael N. Geuss. "Evaluating the accuracy of size perception on screen-based displays: Displayed objects appear smaller than real objects." Journal of Experimental Psychology: Applied 21, no. 3 (2015): 215–23. http://dx.doi.org/10.1037/xap0000051.

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Stappers, P. J. "Forms Can Be Recognized from Dynamic Occlusion Alone." Perceptual and Motor Skills 68, no. 1 (1989): 243–51. http://dx.doi.org/10.2466/pms.1989.68.1.243.

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Direct and indirect theories of perception differ on whether form perception depends on higher order invariants or on features in the retinal image. The present paper describes a demonstration that an object can be recognized through a higher order pattern (dynamic occlusion) without any of the object's features being displayed. Stimuli consist of computer simulations of black wireframe objects moving in front of, and occluding, a random layout of point lights on a black background. In this way, no single videoframe of the stimuli displays any of the object's features, and motion of the amodal
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Magdalena, Lena, Kusnadi Kusnadi, and Muhammad Kahfi. "Penerapan Teknologi Augmented Reality untuk Pengenalan Komponen Jaringan dan Cara Kerja TCP/IP berbasis Android." ITEJ (Information Technology Engineering Journals) 1, no. 2 (2016): 8–18. http://dx.doi.org/10.24235/itej.v1i2.7.

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Augmented reality is a term for combining real-world environment with virtual worlds. Augmented reality is becoming very popular today because besides interesting, also can be displayed in realtime. In general, augmented reality adds a digital object in reality with reference to specific objects in the real world, for example by using a marker. Therefore, in this thesis aims to create an application that displays a 3D object that contains information about the network components and the workings of TCP / IP by making use of the concept of augmented reality marker technique. A marker is a refer
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Scott, James. "Objects and the Representation of War in Military Museums." Museum and Society 13, no. 4 (2015): 489–502. http://dx.doi.org/10.29311/mas.v13i4.349.

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This paper reflects upon the ability of a military museum to create diverserepresentations of war, through the use and interpretation of its objects. In this type of museum, war can be presented as being both a positive or negative phenomenon. For many people, a visit to a military history museum is the one of the main ways that a person will learn about war, aside from its portrayal in education, the media or in film and television. These museums have great influence in representing war. This is particularly true in Northern Ireland where representations of conflict have the potential to wide
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Doel, Mark. "Social Work in 40 Objects." Cuadernos de Trabajo Social 34, no. 1 (2020): 31–40. http://dx.doi.org/10.5209/cuts.67955.

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This article considers the significance of a web-based experimental project that aims to discover how social work might be displayed and demonstrated via a collection of Objects. An open access approach invited participants to ‘donate’ an object and to tell the story of how and why the object connects them to social work. The aim is to find a way to express the contested nature of social work in a more immediate and accessible way than text book definitions can achieve.
 The experiment is quantitatively successful (more than 150 objects from 25 different countries); in qualitative terms,
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Cherukuru, Nihanth W., Ronald Calhoun, Tim Scheitlin, Matt Rehme, and Raghu Raj Prasanna Kumar. "Atmospheric Data Visualization in Mixed Reality." Bulletin of the American Meteorological Society 98, no. 8 (2017): 1585–92. http://dx.doi.org/10.1175/bams-d-15-00259.1.

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Abstract Mixed reality taps into intuitive human perception by merging computer-generated views of digital objects (or flow fields) with natural views. Digital objects can be positioned in 3D space and can mimic real objects in the sense that walking around the object produces smoothly changing views toward the other side. Only recently have advances in gaming graphics advanced to the point that views of moving 3D digital objects can be calculated in real time and displayed together with digital video streams. Auxiliary information can be positioned and timed to give the viewer a deeper unders
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Vainio, Lari, Laura Hammarén, Maija Hausen, Emma Rekolainen, and Sinikka Riskilä. "Motor inhibition associated with the affordance of briefly displayed objects." Quarterly Journal of Experimental Psychology 64, no. 6 (2011): 1094–110. http://dx.doi.org/10.1080/17470218.2010.538221.

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Shen, Mowei, Wenjun Yu, Xiaotian Xu, and Zaifeng Gao. "Building Blocks of Visual Working Memory: Objects or Boolean Maps?" Journal of Cognitive Neuroscience 25, no. 5 (2013): 743–53. http://dx.doi.org/10.1162/jocn_a_00348.

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The nature of the building blocks of information in visual working memory (VWM) is a fundamental issue that has not been well resolved. Most researchers take objects as the building blocks, although this perspective has received criticism. The objects could be physically separated ones (strict object hypothesis) or hierarchical objects created from separated individuals (broad object hypothesis). Meanwhile, a newly proposed Boolean map theory for visual attention suggests that Boolean maps may be the building blocks of VWM (Boolean map hypothesis); this perspective could explain many critical
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Wyller, Truls. "How big? How fast? Transcendental Reflections on Space, Time and World Models." Philosophy 84, no. 3 (2009): 325–39. http://dx.doi.org/10.1017/s0031819109000345.

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AbstractOf what does the size of spatially and temporally extended phenomena consist? The particular, non-conceptual magnitude of a spatial thing is a determinate, world-defining unit size. Correspondingly, natural objects have a definite size in relation to embodied human subjectivity as a global ‘measure of worlds’. As displayed by the occurrence of global models in human life, this relation has an irreducibly indexical character. The particular temporal extension of events is intrinsic to human experience as well – albeit in a different way. As displayed in local models only, it is a concei
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Dissertations / Theses on the topic "Displayed objects"

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Ernst, Wendy S. "Displaced objects." The Ohio State University, 1990. http://rave.ohiolink.edu/etdc/view?acc_num=osu1304007054.

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Lepoittevin, Yann. "Estimation de la dynamique à partir des structures observées dans une séquence d'images." Thesis, Paris 6, 2015. http://www.theses.fr/2015PA066567/document.

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Cette thèse traite de l'estimation du mouvement à partir d'une séquence d'images par des méthodes d'assimilation de données. Les travaux ont porté sur la prise en compte des objets dans les processus d'estimation, afin de corréler en espace les résultats obtenus. Les deux composantes méthodologiques que sont approche variationnelle et approche séquentielle sont traitées. L'algorithme variationnel repose sur une équation d'évolution, une équation d'ébauche et une équation d'observation. L'estimation s'obtient comme le minimum d'une fonction de coût. Dans une première étape, l'objet est décrit p
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Williams, Darrell N. "The psycholinguistic determinants of displaced subjects and objects." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 2000. http://www.collectionscanada.ca/obj/s4/f2/dsk2/ftp03/NQ60209.pdf.

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Dahley, Andrew Martin 1972. "Designing kinetic objects for digital information display." Thesis, Massachusetts Institute of Technology, 1998. http://hdl.handle.net/1721.1/61098.

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Han, Bing. "Texture simulation of coloured objects on CRT displays." Thesis, University of Derby, 2006. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.427608.

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Monti, Francesca. "Allowing objects to speak, people to hear : the effective display of inconspicuous objects from Egyptian collections." Thesis, University College London (University of London), 2007. http://discovery.ucl.ac.uk/1445702/.

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Museum objects which are striking engage visitors more easily than objects of inconspicuous appearance. As Bitgood has shown, because visitors have a limited budget in terms of time and mental and physical resources, they calculate, usually unconsciously, the value of an object experience as the ratio between the perceived effort and the assumed pay-off. In this scenario, charming objects are not only better equipped to draw the attention of visitors, but also perceived as more worthy of interaction. This is unsatisfactory because it encourages viewing centred on visually magnetic and/or promi
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Nguyen, Long. "DIRECT MANIPULATION OF VIRTUAL OBJECTS." Doctoral diss., University of Central Florida, 2009. http://digital.library.ucf.edu/cdm/ref/collection/ETD/id/2898.

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Interacting with a Virtual Environment (VE) generally requires the user to correctly perceive the relative position and orientation of virtual objects. For applications requiring interaction in personal space, the user may also need to accurately judge the position of the virtual object relative to that of a real object, for example, a virtual button and the user's real hand. This is difficult since VEs generally only provide a subset of the cues experienced in the real world. Complicating matters further, VEs presented by currently available visual displays may be inaccurate or distorted due
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Jaffee, Samuel D. "Exploring the Time Course of Object Persistence in Apparent Motion: Studies with the Simple Apparent Motion Display and the Ternus Display." Bowling Green State University / OhioLINK, 2015. http://rave.ohiolink.edu/etdc/view?acc_num=bgsu1431081904.

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Viégas, Fernanda Bertini 1971. "Collections : adapting the display of personal objects for different audiences." Thesis, Massachusetts Institute of Technology, 2000. http://hdl.handle.net/1721.1/62944.

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Thesis (S.M.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2000.<br>Includes bibliographical references (leaves 64-68).<br>Although current networked systems and online applications provide new opportunities for displaying and sharing personal information, they do not account for the underlying social contexts that frame such interactions. Existing categorization and management mechanisms for digital content have been designed to focus on the data they handle without much regard for the social circumstances within which their
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Holt, Jerred Charles. "Emergent Features and Perceptual Objects: A Reexamination of Fundamental Principles in Display Design." Wright State University / OhioLINK, 2013. http://rave.ohiolink.edu/etdc/view?acc_num=wright1386668979.

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Books on the topic "Displayed objects"

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Grasskamp, Anna Katharina. Art and Ocean Objects of Early Modern Eurasia. Amsterdam University Press, 2021. http://dx.doi.org/10.5117/9789463721158.

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During the early modern period, objects of maritime material culture were removed from their places of origin and traded, collected and displayed worldwide. Focusing on shells and pearls exchanged within local and global networks, this monograph compares and connects Asian, in particular Chinese, and European practices of oceanic exploitation in the framework of a transcultural history of art with an understanding of maritime material culture as gendered. Perceiving the ocean as mother of all things, as womb and birthplace, Chinese and European artists and collectors exoticized and eroticized
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Llewelyn-Bowen, Laurence. Display: Using everyday objects to create great interiors. Collins & Brown, 2000.

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The lives of Chinese objects: Buddhism, imperialism and display. Berghahn Books, 2011.

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The art of display: Creating style with decorative objects. Mitchell Beazley, 2002.

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Salisbury, Frank B. The Utah UFO display: A biologist's report. 2nd ed. CFI, 2010.

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Salisbury, Frank B. The Utah UFO display: A scientist's report. 2nd ed. CFI, 2010.

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Junior, Hicks Joseph, ed. The Utah UFO display: A biologist's report. 2nd ed. CFI, 2010.

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R, Lee L., Lee L. R, and British Museum, eds. Selection of materials for the storage or display of museum objects. British Museum, 2004.

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Booth, W. Themes familiar: Research and display in the primary school using everyday objects. Belair, 1987.

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Abdelmalek, Nabih N. A computer vision system for matching 3-D range data objects. National Research Council Canada, Division of Electrical Engineering, 1987.

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Book chapters on the topic "Displayed objects"

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Takeuchi, Yoshinori, Hajime Ohta, Noboru Ohnishi, Daisuke Wakatsuki, and Hiroki Minagawa. "Extraction of Displayed Objects Corresponding to Demonstrative Words for Use in Remote Transcription." In Lecture Notes in Computer Science. Springer Berlin Heidelberg, 2010. http://dx.doi.org/10.1007/978-3-642-14100-3_24.

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Catts, Oron, Chris Salter, and Ionat Zurr. "Living and semi-living artefacts on display." In Curating Lively Objects. Routledge, 2021. http://dx.doi.org/10.4324/9780429053481-10.

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Manderscheid, Brad. "Extending EaselJS Display Objects." In Beginning HTML5 Games with CreateJS. Apress, 2014. http://dx.doi.org/10.1007/978-1-4302-6341-8_8.

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Fathi, Mastoureh. "Displaced Home-Objects in Homing Experiences." In The Handbook of Displacement. Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-47178-1_42.

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Effros, Bonnie. "2. Colliding Empires: French Display of Roman Antiquities Expropriated from Postconquest Algeria, 1830–1870." In Objects of War, edited by Leora Auslander and Tara Zahra. Cornell University Press, 2018. http://dx.doi.org/10.7591/9781501720086-006.

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Udupa, Jayaram K., Hsui-Mei Hung, and Lih-Shyang Chen. "Interactive Display of 3D Medical Objects." In Pictorial Information Systems in Medicine. Springer Berlin Heidelberg, 1986. http://dx.doi.org/10.1007/978-3-642-82384-8_19.

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Törmä, Minna. "Kustaa Hiekka’s World Tour Souvenirs on Display." In Nordic Private Collections of Chinese Objects. Routledge, 2020. http://dx.doi.org/10.4324/9780429435041-2.

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Koike, Hideki, Toshiki Sato, Wataru Nishikawa, and Kentaro Fukuchi. "Hand and Object Recognition on Liquid Crystal Displays." In Tabletops - Horizontal Interactive Displays. Springer London, 2010. http://dx.doi.org/10.1007/978-1-84996-113-4_6.

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Okamoto, Yasuhide, Takeshi Oishi, and Katsushi Ikeuchi. "Editing, Retrieval, and Display System of Archeological Information on Large 3D Geometric Models." In Digitally Archiving Cultural Objects. Springer US, 2008. http://dx.doi.org/10.1007/978-0-387-75807_21.

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Mishina, Tomoyuki, Jun Arai, Makoto Okui, and Fumio Okano. "Electronic Holography for Real Objects Using Integral Photography." In Three-dimensional Imaging, Visualization, and Display. Springer US, 2008. http://dx.doi.org/10.1007/978-0-387-79335-1_20.

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Conference papers on the topic "Displayed objects"

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Ikei, Yasushi, and Shuichi Fukuda. "Tactile Display for a Surface Texture Sensation." In ASME 1997 Design Engineering Technical Conferences. American Society of Mechanical Engineers, 1997. http://dx.doi.org/10.1115/detc97/dfm-4369.

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Abstract The authors have developed tactile displays which have vibrating pins to convey the surface texture sensation of object surfaces to the user’s fingertip. The tactile sensation intensity scaling was performed to obtain a sensation scale of the display by means of the JND (just noticeable difference) method. One dimensional curves on the scale were displayed to investigate the human sensitivity to an intensity change rate. A tactile texture presentation method based on the image of an object surface is introduced. Two kinds of experiment were performed to discuss the feature of the meth
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Naceri, Abdeldjallil, Thierry Hoinville, Ryad Chellali, Jesus Ortiz, and Shannon Hennig. "Do Observers Perceive Depth in Reaching Task Within Virtual Environments?" In ASME 2011 World Conference on Innovative Virtual Reality. ASMEDC, 2011. http://dx.doi.org/10.1115/winvr2011-5523.

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The main objective of this paper is to investigate whether observers are able to perceive depth of virtual objects within virtual environments during reaching tasks. In other words, we tackled the question of observer immersion in a displayed virtual environment. For this purpose, eight observers were asked to reach for a virtual objects displayed within their peripersonal space in two conditions: condition one provided a small virtual sphere that was displayed beyond the subjects index finger as an extension of their hand and condition two provided no visual feedback. In addition, audio feedb
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Lee, Deuk-Hee, Sehyung Park, Sungdo Ha, and Yunyeong Lee. "Method for Generating 3D-Viewing Window for Web-Based E-Catalog." In ASME 2004 International Mechanical Engineering Congress and Exposition. ASMEDC, 2004. http://dx.doi.org/10.1115/imece2004-62261.

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This paper presents a framework-based procedure to generate three-dimensional electronic catalogs (3d e-catalogs), which link three-dimensional viewing windows (3d viewing windows) to e-catalogs. The 3d viewing windows include the three-dimensional interactive and event-driven objects (3d objects) of products for e-catalogs; the 3d viewing windows view and manipulate the 3d objects. The framework provides users with the template models of 3d viewing windows and 3d objects; the template model of a 3d viewing window is defined in HTML and the template model of a 3d object is defined in VRML. Use
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Luciano, Cristian, Pat Banerjee, Thomas DeFanti, and Sanjay Mehrotra. "A Framework for Efficient and More Realistic Haptics Applications." In ASME 2003 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. ASMEDC, 2003. http://dx.doi.org/10.1115/detc2003/cie-48291.

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This paper describes the development of a generic framework for implementing realistic cross-platform haptic virtual reality applications. Currently, freely available Software Development Kits (SDKs) deal with a single Haptic Interaction Point (HIP), i.e. the tip of the haptic probe. However, many applications as path planning, virtual assembly, medical or dental simulations, as well as scientific exploration require object-object interactions, meaning any part of the complex 3D object attached to the probe collides with the other objects in the virtual scene. Collision detections and penetrat
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Wasfy, Tamer M., and Hatem Wasfy. "Object-Oriented Environment for Dynamic Finite Element Modeling of Tires and Suspension Systems." In ASME 2006 International Mechanical Engineering Congress and Exposition. ASMEDC, 2006. http://dx.doi.org/10.1115/imece2006-13848.

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An object-oriented graphical modeling environment, which includes integrated pre-processor, post-processor, and explicit time-integration finite element solver, for predicting the dynamic response of tires mounted on suspension systems is described. The pre-processor allows creating a hierarchical preliminary model of the system including the tire, suspension system, and terrain. The pre-processor includes an automatic mesh generator for generating the finite element (FE) model from the preliminary model. A tire preliminary object allows defining the tire cross-section, specifying the number o
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Muraoka, Tetsuya, and Hiroaki Ikeda. "Perception of Pseudo-Stereoscopic Image Depths of Three-Dimensional Objects Displayed on VDT Screen." In 2007 5th IEEE International Conference on Industrial Informatics. IEEE, 2007. http://dx.doi.org/10.1109/indin.2007.4384855.

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Mukherjee, Arpan, Yunbo Zhang, and Rahul Rai. "Probabilistic Design Miming." In ASME 2014 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. American Society of Mechanical Engineers, 2014. http://dx.doi.org/10.1115/detc2014-34063.

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Design miming is a process through which a person gesticulates (move hands) to describe a real-world physical object. The core idea of this paper is to present an efficient 3D shape synthesis system and interface that can identify and display the most relevant objects based on the movements of hands. In order to implement such a system three key things are needed. First, a moderately sized 3D shape repository from where the system can find good shape matches. Second, it requires a computational tool that can convert the gestures of a user to provide input to a display interface. Third, it requ
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Karasuda, Eric, and Sara McMains. "Textual Annotation in a Head Tracked, Stereoscopic Virtual Design Environment." In ASME 2004 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. ASMEDC, 2004. http://dx.doi.org/10.1115/detc2004-57705.

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In this paper we describe the textual annotation system we have implemented in CHaMUE, our Collaborative Haptic Mark-Up Environment software. This head tracked, stereoscopic virtual environment for design review allows remote participants to critique and refine product design ideas in real time, both by drawing on 3D virtual representations of the objects and by placing textual annotations linked to specific object features. Each textual annotation is displayed in a floating note with a 3D line path connecting the note with the point being referenced on the object geometry. The exact note posi
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Opiyo, Eliab Z., and Imre Horva´th. "A Study on the Practicalities of Using Volumetric Three-Dimensional Imaging Devices in Design." In ASME 2006 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. ASMEDC, 2006. http://dx.doi.org/10.1115/detc2006-99135.

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Standard two-dimensional (2D) computer displays are traditionally used in engineering design to display the three-dimensional (3D) images generated by computer-aided design and engineering (CAD/CAE) systems. These displays serve primarily as passive visualization tools. The interaction with the displayed images on these devices is only possible through archaic 2D peripheral input devices such as keyboards and mice; via the Windows, Icons, Menus and Pointing (WIMP) style graphical user interfaces. It is widely acknowledged in the design community that such visualization and interaction methods
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May, Keenan R., Briana Sobel, Jeff Wilson, and Bruce N. Walker. "Auditory Displays to Facilitate Object Targeting in 3D Space." In ICAD 2019: The 25th International Conference on Auditory Display. Department of Computer and Information Sciences, Northumbria University, 2019. http://dx.doi.org/10.21785/icad2019.008.

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In both extreme and everyday situations, humans need to find nearby objects that cannot be located visually. In such situations, auditory display technology could be used to display information supporting object targeting. Unfortunately, spatial audio inadequately conveys sound source elevation, which is crucial for locating objects in 3D space. To address this, three auditory display concepts were developed and evaluated in the context of finding objects within a virtual room, in either low or no visibility conditions: (1) a one-time height-denoting “area cue,” (2) ongoing “proximity feedback
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Reports on the topic "Displayed objects"

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Kuznetsov, Victor, Vladislav Litvinenko, Egor Bykov, and Vadim Lukin. A program for determining the area of the object entering the IR sensor grid, as well as determining the dynamic characteristics. Science and Innovation Center Publishing House, 2021. http://dx.doi.org/10.12731/bykov.0415.15042021.

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Currently, to evaluate the dynamic characteristics of objects, quite a large number of devices are used in the form of chronographs, which consist of various optical, thermal and laser sensors. Among the problems of these devices, the following can be distinguished: the lack of recording of the received data; the inaccessibility of taking into account the trajectory of the object flying in the sensor area, as well as taking into consideration the trajectory of the object during the approach to the device frame. The signal received from the infrared sensors is recorded in a separate document in
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Brown, Michael E., and Jennie J. Gallimore. Visualization of CAD Objects Using a Stereoscopic Display. Defense Technical Information Center, 1995. http://dx.doi.org/10.21236/ada290034.

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Barnett, Barbara, Barry P. Goettl, Arthur F. Kramer, and Christopher D. Wickens. The Object Display in Decision Making and Judgment. Defense Technical Information Center, 1990. http://dx.doi.org/10.21236/ada227059.

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Wickens, Christopher D. The Object Display: Principles and Review of Experimental Findings. Defense Technical Information Center, 1990. http://dx.doi.org/10.21236/ada226883.

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Dutra, Lauren M., James Nonnemaker, Nathaniel Taylor, et al. Visual Attention to Tobacco-Related Stimuli in a 3D Virtual Store. RTI Press, 2020. http://dx.doi.org/10.3768/rtipress.2020.rr.0036.2005.

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We used eye tracking to measure visual attention to tobacco products and pro- and anti-tobacco advertisements (pro-ads and anti-ads) during a shopping task in a three-dimensional virtual convenience store. We used eye-tracking hardware to track the percentage of fixations (number of times the eye was essentially stationary; F) and dwell time (time spent looking at an object; DT) for several categories of objects and ads for 30 adult current cigarette smokers. We used Wald F-tests to compare fixations and dwell time across categories, adjusting comparisons of ads by the number of each type of a
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Osga, G. A. Advanced Display Object Selection Methods for Enhancing User-Computer Productivity. Defense Technical Information Center, 1993. http://dx.doi.org/10.21236/ada265806.

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Atwell, Robert J., and D. G. McBryde. Interactive Object-Oriented Display Technologies: A Study of Two CD-ROM- Based DMA Products,. Defense Technical Information Center, 1992. http://dx.doi.org/10.21236/ada258896.

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