Academic literature on the topic 'Distributed game environment'
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Journal articles on the topic "Distributed game environment"
Hartmann, Dap. "MULTIGAME — AN ENVIRONMENT FOR DISTRIBUTED GAME-TREE RESEARCH." ICGA Journal 24, no. 1 (2001): 35–36. http://dx.doi.org/10.3233/icg-2001-24105.
Full textMarden, Jason R., and Jeff S. Shamma. "Game Theory and Control." Annual Review of Control, Robotics, and Autonomous Systems 1, no. 1 (2018): 105–34. http://dx.doi.org/10.1146/annurev-control-060117-105102.
Full textZheng, Jianchao, Yueming Cai, Ning Lu, Yuhua Xu, and Xuemin Shen. "Stochastic Game-Theoretic Spectrum Access in Distributed and Dynamic Environment." IEEE Transactions on Vehicular Technology 64, no. 10 (2015): 4807–20. http://dx.doi.org/10.1109/tvt.2014.2366559.
Full textZhang, Jie, Gang Wang, Shaohua Yue, Xiaoqiang Yao, Yafei Song, and Jiayi Liu. "Study on Master Slave Interaction Model Based on Stackelberg Game in Distributed Environment." Symmetry 12, no. 2 (2020): 232. http://dx.doi.org/10.3390/sym12020232.
Full text배민수. "Distributed Data Processing for Bigdata Analysis in War Game Simulation Environment." Korea Journal of BigData 4, no. 2 (2019): 73–83. http://dx.doi.org/10.36498/kbigdt.2019.4.2.73.
Full textMarklund, Björn Berg, Per Backlund, Carl-Johan Dahlin, Henrik Engström, and Ulf Wilhelmsson. "A Game-Based Approach to Support Social Presence and Awareness in Distributed Project-Based Learning." International Journal of Game-Based Learning 4, no. 1 (2014): 1–20. http://dx.doi.org/10.4018/ijgbl.2014010101.
Full textYu, Hai Dong, Bo Tao Zhang, and Yan Chun Wang. "Game Strategy in Multi-User Shared Virtual Environment Based on Internet." Applied Mechanics and Materials 26-28 (June 2010): 809–12. http://dx.doi.org/10.4028/www.scientific.net/amm.26-28.809.
Full textXiao, Zheng, Zhao Tong, Kenli Li, and Keqin Li. "Learning non-cooperative game for load balancing under self-interested distributed environment." Applied Soft Computing 52 (March 2017): 376–86. http://dx.doi.org/10.1016/j.asoc.2016.10.028.
Full textHairunisa, Indah. "The THE DESCRIPTION AND THE IMPACT OF PLAYING ONLINE GAME ON PHARMACY STUDENTS IN SAMARINDA." Jurnal Ilmu Kesehatan 7, no. 1 (2019): 12–17. http://dx.doi.org/10.30650/jik.v7i1.255.
Full textAngeline, Mia. "Game and Digital Culture: A Study on Hay Day Game." Humaniora 7, no. 1 (2016): 22. http://dx.doi.org/10.21512/humaniora.v7i1.3393.
Full textDissertations / Theses on the topic "Distributed game environment"
Quan, Nguyen. "Distributed Game Environment : A Software Product Line for Education and Research." Thesis, Linnéuniversitetet, Institutionen för datavetenskap (DV), 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-29077.
Full textHalin, Amy L. "Distributed team collaboration in a computer mediated task." Thesis, Monterey, Calif. : Springfield, Va. : Naval Postgraduate School ; Available from National Technical Information Service, 2004. http://library.nps.navy.mil/uhtbin/hyperion/04Mar%5FHalin.pdf.
Full textLim, Yusun. "Game theoretic distributed coordination: drifting environments and constrained communications." Diss., Georgia Institute of Technology, 2014. http://hdl.handle.net/1853/52986.
Full textMattisson, Andreas, and Mathias Börjesson. "Distributed exploration of virtual environments." Thesis, Blekinge Tekniska Högskola, Avdelningen för programvarusystem, 2006. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-4261.
Full textMiller, John. "Distributed virtual environment scalability and security." Thesis, University of Cambridge, 2011. https://www.repository.cam.ac.uk/handle/1810/241109.
Full textKwok, Kin Fai Michael. "Performance Analysis of Distributed Virtual Environments." Thesis, University of Waterloo, 2006. http://hdl.handle.net/10012/2928.
Full textKhan, Abdul Malik. "Communication abstraction for data synchronization in distributed virtual environments : application to multiplayer games on mobile phones." Phd thesis, Institut National des Télécommunications, 2010. http://tel.archives-ouvertes.fr/tel-00541849.
Full textMani, misenga Rosette. "L’intelligence distribuée dans les objets : étude de cas sur les pratiques des voyageurs des banlieues à la gare parisienne du Nord." Thesis, Rennes 2, 2020. http://www.theses.fr/2020REN20011.
Full textEsteves, João Francisco Veríssimo Dias. "Distributed Simulation and Exploration of a Game Environment." Dissertação, 2020. https://hdl.handle.net/10216/128976.
Full textEsteves, João Francisco Veríssimo Dias. "Distributed Simulation and Exploration of a Game Environment." Master's thesis, 2020. https://hdl.handle.net/10216/128976.
Full textBook chapters on the topic "Distributed game environment"
DeMarco, Kevin, Eric Squires, Michael Day, and Charles Pippin. "Simulating Collaborative Robots in a Massive Multi-agent Game Environment (SCRIMMAGE)." In Distributed Autonomous Robotic Systems. Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-05816-6_20.
Full textSehic, Emdzad, Alexander Verbraeck, and Sebastiaan A. Meijer. "A Game for Requirements Formulation for a Distributed Gaming and Simulation Environment." In Frontiers in Gaming Simulation. Springer International Publishing, 2014. http://dx.doi.org/10.1007/978-3-319-04954-0_16.
Full textNijholt, Anton. "Humor Techniques: From Real World and Game Environments to Smart Environments." In Distributed, Ambient, and Pervasive Interactions. Springer International Publishing, 2015. http://dx.doi.org/10.1007/978-3-319-20804-6_60.
Full textKiumarsi, Bahare, and Tamer Başar. "Distributed Aggregative Games on Graphs in Adversarial Environments." In Lecture Notes in Computer Science. Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-030-01554-1_17.
Full textZhang, Jianliang, Guangzhou Zhao, and Donglian Qi. "Distributed Optimization and State Based Ordinal Potential Games." In Intelligent Computing for Sustainable Energy and Environment. Springer Berlin Heidelberg, 2013. http://dx.doi.org/10.1007/978-3-642-37105-9_13.
Full textJarosz, Paweł, and Tadeusz Burczyński. "Biologically-inspired Methods and Game Theory in Multi-criterion Decision Processes." In Intelligent Decision Systems in Large-Scale Distributed Environments. Springer Berlin Heidelberg, 2011. http://dx.doi.org/10.1007/978-3-642-21271-0_5.
Full textJoselli, Mark, Marcelo Zamith, Luis Valente, Bruno Feijó, Fabiana R. Leta, and Esteban Clua. "A Distributed Architecture for Simulation Environments Based on Game Engine Systems." In Augmented Vision and Reality. Springer Berlin Heidelberg, 2014. http://dx.doi.org/10.1007/978-3-642-55131-4_2.
Full textOkaie, Yutaka, and Tadashi Nakano. "A Game Theoretic Approach to Dynamic Network Formation in Market-Oriented Resource Providing Networks." In Intelligent Decision Systems in Large-Scale Distributed Environments. Springer Berlin Heidelberg, 2011. http://dx.doi.org/10.1007/978-3-642-21271-0_12.
Full textZotos, Evangelos, and Rainer Herpers. "Distributed Rendering for Interactive Multi-screen Visualization Environments Based on XNA Game Studio." In Transactions on Computational Science XVIII. Springer Berlin Heidelberg, 2013. http://dx.doi.org/10.1007/978-3-642-38803-3_1.
Full textWickramasinghe, Leelani Kumari, Seng Wai Loke, Arkady Zaslavsky, and Damminda Alahakoon. "A-GATE: A System of Relay and Translation Gateways for Communication among Heterogeneous Agents in Ad Hoc Wireless Environments." In Distributed Applications and Interoperable Systems. Springer Berlin Heidelberg, 2003. http://dx.doi.org/10.1007/978-3-540-40010-3_19.
Full textConference papers on the topic "Distributed game environment"
Apel, Sebastian, and Volkmar Schau. "Generic and Distributed Runtime Environment for Model-driven Game Development." In 4th International Conference on Model-Driven Engineering and Software Development. SCITEPRESS - Science and and Technology Publications, 2016. http://dx.doi.org/10.5220/0005652306230630.
Full textLi, Jia-Wei, Chun-Chien Teng, Ta-Wei Yang, and Cheng-Fu Chou. "Using Coalitional Game for Bandwidth-aware Fast Failover in Distributed SDN Environment." In 2020 IEEE 17th Annual Consumer Communications & Networking Conference (CCNC). IEEE, 2020. http://dx.doi.org/10.1109/ccnc46108.2020.9045719.
Full textD'Apice, Ciro, Claudia Grieco, Luca Liscio, and Rossella Piscopo. "Design of an Educational Adventure Game to teach computer security in the working environment." In The 21st International Conference on Distributed Multimedia Systems. KSI Research Inc. and Knowledge Systems Institute Graduate School, 2015. http://dx.doi.org/10.18293/dms2015-002.
Full textHaziri, Fortesa, Lulzim Shabani, and Miloslava Chovancova. "Customer game experience impact on gamification and online purchasing." In Contemporary Issues in Business, Management and Economics Engineering. Vilnius Gediminas Technical University, 2019. http://dx.doi.org/10.3846/cibmee.2019.078.
Full textZheng, Lianchao, Yueming Cai, and Yuhua Xu. "MAC-layer interference mitigation in dynamic and distributed environment: dynamic graphic game with stochastic learning." In 2014 5th International Conference on Game Theory for Networks (GAMENETS). IEEE, 2014. http://dx.doi.org/10.1109/gamenets.2014.7043692.
Full textLiu, Xin, Jinlong Wang, Qihui Wu, and Yang Yang. "Frequency Allocation in Dynamic Environment of Cognitive Radio Networks Based on Stochastic Game." In 2011 International Conference on Cyber-Enabled Distributed Computing and Knowledge Discovery (CyberC). IEEE, 2011. http://dx.doi.org/10.1109/cyberc.2011.85.
Full textRen, Jing, Zhiyong Du, Fengyi Chen, and Lijie Yin. "User demand-centric distributed wirless resource sharing in dynamic environment: A QoE game perspective." In 2015 International Conference on Wireless Communications & Signal Processing (WCSP). IEEE, 2015. http://dx.doi.org/10.1109/wcsp.2015.7341197.
Full textPanchal, Jitesh H., Marco Gero Ferna´ndez, Janet K. Allen, Christiaan J. J. Paredis, and Farrokh Mistree. "An Interval-Based Focalization Method for Decision-Making in Decentralized, Multi-Functional Design." In ASME 2005 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. ASMEDC, 2005. http://dx.doi.org/10.1115/detc2005-85322.
Full textBugeja, Keith, Kurt Debattista, Sandro Spina, and Alan Chalmers. "High-Fidelity Graphics for Dynamically Generated Environments Using Distributed Computing." In 2014 6th International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES). IEEE, 2014. http://dx.doi.org/10.1109/vs-games.2014.7012160.
Full textNam Bui, Khac-Hoai, and Jason J. Jung. "Cooperative Game Theoretic Approach for Distributed Resource Allocation in Heterogeneous Network." In 2017 International Conference on Intelligent Environments (IE). IEEE, 2017. http://dx.doi.org/10.1109/ie.2017.14.
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