Dissertations / Theses on the topic 'Domains of creativity'
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Evans, Michelle Louise. "Socioeconomic status and domains of creativity: Is the artist really starving?" CSUSB ScholarWorks, 2007. https://scholarworks.lib.csusb.edu/etd-project/3240.
Full textHåkansson, Frida. "Associations between autistic traits and creativity domains in the average adult population." Thesis, Högskolan Kristianstad, Fakulteten för lärarutbildning, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:hkr:diva-19681.
Full textLewis, Tyler. "Creativity and Innovation: A Comparative Analysis of Assessment Measures for the Domains of Technology, Engineering, and Business." BYU ScholarsArchive, 2011. https://scholarsarchive.byu.edu/etd/2865.
Full textKruger, Maria Elizabeth. "Creativity in the entrepreneurship domain." Thesis, Pretoria : [s.n.], 2004. http://upetd.up.ac.za/thesis/available/etd-08242004-145802.
Full textTyagi, Vaibhav. "The risky side of creativity : a scientific investigation of creativity and domain specific risk taking." Thesis, University of Plymouth, 2017. http://hdl.handle.net/10026.1/9647.
Full textBlain, Peter J., and N/A. "A Computer Model of Creativity Based on Perceptual Activity Theory." Griffith University. School of Information and Communication Technology, 2007. http://www4.gu.edu.au:8080/adt-root/public/adt-QGU20070823.171325.
Full textDe, Villiers Mary Ruth. "The dynamics of theory and practice in instructional systems design." Diss., Pretoria : [s.n.], 2002. http://upetd.up.ac.za/thesis/available/etd-02212003-180121.
Full textLi, Boyang. "Learning knowledge to support domain-independent narrative intelligence." Diss., Georgia Institute of Technology, 2015. http://hdl.handle.net/1853/53376.
Full textKilgour, A. Mark. "The Creative Process: The Effects of Domain Specific Knowledge and Creative Thinking Techniques on Creativity." The University of Waikato, 2007. http://hdl.handle.net/10289/2566.
Full textMagnusson, Marcus. "The Creative Networker : Predicted Relations between Network Behavior and Creativity." Thesis, Uppsala universitet, Företagsekonomiska institutionen, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-377155.
Full textSyftet med denna studie var att undersöka interaktionen mellannätverksbeteende och kreativitet, samt att analysera om kreativitet är avsignifikant betydelse för nätverksbeteende. I linje med tidigare forskningom nätverksbeteende är denna studie av multidimensionell karaktär, därnätverksbeteende delas upp i interna samt externa komponenter. Dendomänspecifika paradigmen för kreativitet användes för att undersökavilka av de kreativa domänerna som är mest relevanta vidnätverksbeteende. 106 individer deltog i studien och urvalet var ettbekvämlighetsurval. Resultatet visade att några av de kreativa domäneninteragerade med nätverksbeteende, där vardaglig samt verbal kreativitetvar av högst relevans samt även unika prediktorer för nätverksbeteende. Destrukturella faktorerna arbetslivserfarenhet, organisationsstorlek samtbiologiskt kön undersöktes också. Arbetslivserfarenhet visade sig ha enmodererande effekt i relation till sambandet nätverksbeteende ochkreativitet, medan organisationsstorlek inte hade någon signifikant effekt.Resultatet för biologiskt kön indikerade att de kreativa domänenmatematisk/vetenskaplig och konstnärlig kreativitet var signifikanta, därmän skattade sig som något mer kreativa än vad kvinnor gjorde. Studiensresultat kan användas för att skapa en evidensbaserad grund irekryteringssammanhang samt i utformningen av psykometriska tester.
Mace, Mary-Anne. "Modelling the creative process: A grounded theory analysis of creativity in the domain of art making." Thesis, University of Canterbury. Psychology, 1998. http://hdl.handle.net/10092/4577.
Full textMilashevich, Anna. "Re-visioning business : archetypal patterns in the business domain and their relation to the concept of business creativity." Thesis, University of Essex, 2017. http://repository.essex.ac.uk/21358/.
Full textFerrer, Marie-Hélène. "Créativité adaptative et résilience : recherche de leviers favorisant l’adaptation et la réadaptation dans le domaine de la santé." Thesis, Aix-Marseille, 2013. http://www.theses.fr/2013AIXM3010.
Full textThroughout their lives, humans have to deal with various events, which can sometimes be painful, traumatic and disabling. Facing these accidents of life, they must adapt in order to find a balance and a satisfactory quality of life. This thesis allows the study, in the field of health, of the factors involved in the adaptive creativity and the resilience, in order to identify levers likely to promote adaptation and rehabilitation.The starting point is the observation of the favorable effect of a cognitive training conducted by means of a digital device on stimulated functions but a more limited impact on daily life and social reintegration. This observation, made on a population of TBI, leads us to propose a new concept of rehabilitation based on the resilience and the creativity. We check that resilience can be considered as a form of adaptive creativity used to respond to the vagaries of everyday life. The task of Tangram is more precisely studied since it appears to be usable as a tool of cognitive stimulation. This task entails some processes involved in the development of mental representations, which have a major role in problem solving.At the end of this work, four orientations are proposed for the creation of a cognitive rehabilitation program designed to promote the adaptability of patients by relying on their psychological and cognitive reserve. They consist in the redefinition of a problem into a challenge, the mnesic and attentional stimulation, the training in Mindfulness and the consideration of the processes involved in creative problem solving
Hallberg, Fredrik. "Kreativiteten i Humor : Domängenerella Mätningar av ett Domänspecifikt Område." Thesis, Karlstads universitet, Institutionen för sociala och psykologiska studier, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:kau:diva-35865.
Full textBolanowski, Daniel. "The Leadership Perspective of Promoting Creativity and Innovation : A case study of an R&D organization." Thesis, Uppsala University, Department of Business Studies, 2008. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-9385.
Full textThis paper focuses on leadership problems and possibilities regarding creativity in a specific R&D organization. This is done with the help of a model consisting of four domains of special interest for R&D leaders. A survey in the form of personal interviews was conducted with leaders and staff members of two R&D sections in the organization. The analysis pointed towards problems on work load and stress issues. Furthermore the organizational structure of the two sections provided a discussion on optimal structural build‐up in order to maximize creativity. Trust issues arose because of the apparent use of control by upper management as described by lower level leaders and the employees. Indications showed that the trust issues put up obstacles for learning and dealing with failure. On the other hand the relationships between section management and staff were perceived as good. Also the ground works of a good creative work was laid with the trusting relationships between fellow professionals within the group.
Bartz, Márcia Roberta Lessa. "A influência do etnocentrismo na percepção do consumer innovativeness." Universidade do Vale do Rio dos Sinos, 2015. http://www.repositorio.jesuita.org.br/handle/UNISINOS/5223.
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Partindo do pressuposto de que vivemos em meio a mercados nos quais exigem cada vez mais que se conheça melhor os consumidores, o presente estudo tem como objetivo principal desta pesquisa analisar a influência do etnocentrismo gaúcho no processo de percepção do consumer innovativeness. A pesquisa tem apenas uma abordagem quantitativa com viés descritivo e inferencial. A coleta de dados quantitativa aconteceu em universidades gaúchas, de duas formas. A primeira foi através de uma pesquisa denominada “estudo piloto” entre 100 alunos, onde se questionou quais as 5 marcas mais lembradas do Estado do Rio Grande do Sul, com o resultado pegou-se as 2 mais citadas, sendo elas: Polar e Fruki. Estas foram as marcas utilizadas em todo o estudo como base nos questionários. A segunda forma deu-se através de um questionário estruturado com 400 alunos. A amostra do presente estudo totalizou 500 respondentes. Os dados foram purificados e analisados através de técnicas e ferramentas. Na sua maioria, foram processados com o auxílio do Software Statistical Package for the Social Sciences (SPSS). Por fim, mostrou-se quais as influências do etnocentrismo (baixo “versus” alto) no processo de percepção do consumer innovativeness. Pode-se dizer que as médias encontradas nestes dois construtos apontam que as pessoas com baixo etnocentrismo têm médias menores em Domínio Específico da Inovação e Comportamento Inovador do que as que têm alto etnocentrismo, o que não aconteceu no construto da Criatividade Original. Conclui-se que devido o Domínio Especifico da Inovação e o Comportamento Inovador estarem mais ligados ao meio externo e as influências existentes nele o etnocentrismo se torna alto, o que não ocorre com a Criatividade Original que está relacionada a parte inata do indivíduo.
From the assumption that we are in touch with markets that increasingly demand a better knowledge about the consumers, this research primarily aims to analyze the influence of gaucho ethnocentrism in the process of perception of consumer innovativeness. This research has a quantitative approach with a descriptive and inferential view. The quantitative data collection took place in universities in Rio Grande do Sul, by means of two instruments. The first one, denominated “pilot study”, consisted of a survey with 100 students, asking them about what are the five most recognized trends in Rio Grande do Sul: the results of this survey showed that the two most mentioned trends were Polar and Fruki; thus, they were used as the questionnaires basis in the whole study. The second instrument was a structured questionnaire, carried out with 400 students. The study sample totalized 500 responding individuals. The data were purified and analyzed by means of techniques and tools. Most of the data were processed with the aid of Statistical Package for the Social Sciences Software (SPSS). Finally, the influences of ethnocentrism (low versus high) in the process of perception of consumer innovativeness were revealed. It is possible to asseverate that the averages found in those two constructs indicate that people with low ethnocentrism have lower averages in Specific Domain of Innovation and Innovative Behavior than those ones who have high ethnocentrism, what did not occur in the construct of Original Creativity. Then, the conclusion of this study is that the ethnocentrism becomes high due to the fact that Specific Domain of Innovation and Innovative Behavior are most linked to the external environment and to the influences existent on it, what does not occur with Original Creativity, which is related to the individual’s innate element.
Sousa, Maria Manuel Tavares Figueiredo de. "Out of ordinary bounds : levels of creativity and self-evaluation of creativity by domains of the Portuguese Catholic University’ students." Master's thesis, 2018. http://hdl.handle.net/10400.14/27055.
Full textConsiderando a cada vez maior exigência de formas de pensamento criativo nos contextos escolares, sociais e organizacionais, e tendo em conta a aposta no desenvolvimento diversificado de instrumentos de avaliação da criatividade torna-se urgente a caracterização dos níveis de criatividade e percepção dos níveis de criatividade dos alunos e em que medida os níveis de criatividade se relacionam com a percepção dos seus níveis de criatividade. A amostra é constituída por 200 alunos da Faculdade de Ciências Humanas da Universidade Católica Portuguesa, 157 do sexo feminino (78.5%) e 43 do sexo masculino (21.5%), na sua maioria do primeiro ano da Licenciatura (73.5%). O Test of Creative Thinking - Drawing Production (TCT-DP) e a Escala de Domínios de Criatividade de Kaufman (K-DOCS) visam avaliar, respectivamente, os níveis de criatividade e a percepção dos alunos de seus níveis de criatividade em determinados domínios. Como principais resultados, é possível destacar uma correlação significativa entre o nível total de criatividade e a autopercepção da criatividade artística. Além disso, são encontradas diferenças em relação à autopercepção da criatividade entre homens e mulheres, com os homens se percebendo mais criativos do que as mulheres. Em estudos futuros, seria útil fazer o mesmo estudo com uma amostra mais diversificada de estudantes ou mesmo outras amostras, como, por exemplo, trabalhadores. Para além disso, seria útil fazer o estudo de validação e adaptação do K-DOCS para Portugal.
Huang, Yu-Ting, and 黃郁庭. "The Alternative Practice of Creativity - The Case Study of Domaine de Boisbuchet." Thesis, 2019. http://ndltd.ncl.edu.tw/handle/h4hmwu.
Full text國立臺灣師範大學
歐洲文化與觀光研究所
107
Domaine de Boisbuchet is nestled in the southwest part of France and possesses an isolated environment. Boisbuchet, seems to be remoted from the hustle and bustle metropolitan, however, is able to assemble visitors from all over the world. They gather to discusss the latest trend of cultural and design industry. Each summer, Domaine de Boisbuchet opens to the public and offer the visitors guided tours, including tours of Architechral Park and the annual exhibition. Boisbuchet also hosts the summer design workshop and invite international designers to play the role as workshop mentors who aid the workshop members to utilize diverse media and infuse local resource to members’ creation. Domaine de Boisbuchet establishes a unique creative milieu with local resource and international members. This research will examine Domaine de Boisbuchet in order to analyze the creative milieu in Boisbuchet and how they utilize the environment to practice the alternative creativity efficiently. Moreover, the discussion will also concentrate on the transformation from cultural tourism to creative tourism. Derived from creative tourism, the specific aesthetic and taste of creative class will be going through. Through the base of previous argument, the tourist practice and experience of creative tourists will be presented. This research aims to apply multiple methodologies. Aside from interview method, document analysis and participant observation will be utilized for data collecting. In order to compile different perspective and present the creative practice of Boisbuchet, participants, the founder of Boisbuchet and workshop manager will be interviewed. Besides, the document analysis will be based on references such as Boisbuchet’s published work, media. Last but not least, the fieldwork about summer design workshop’s operation in 2016 will be analyzed.
Hsin-TingHuang and 黃新珽. "Open Personality, Domain Knowledge and Employee Creativity, mediated by Creative Process Engagement." Thesis, 2014. http://ndltd.ncl.edu.tw/handle/92299561370128151744.
Full text國立成功大學
高階管理碩士在職專班(EMBA)
102
SUMMARY This study hopes to understand the relationship among openness, domain knowledge and employee creativity, and mediated by creative process engagement. Then take a manufacturing industry in Taiwan for example. In this study, selected the employees and executives in a manufacturing industry in Taiwan. We sent out 375 questionnaires which is divided into A, B. And retrieve 305 matched questionnaires and the final return is 81%. Our finding can be summarized as follows. 1.When the employee has a more openness personality, the extent of creative process engagement is high. 2.When an employee has a more domain knowledge, the extent of creative process engagement is high. There were a lot of researches about employee creativity, however this study is the first empirical research to discuss the relationship among openness, domain knowledge and employee creativity, and mediated by creative process engagement. Through the research can help enterprise realize the connection and the strategy of management between the employee qualities and employee creativity. Key words:openness, domain knowledge, employee creativity, creative process engagement
Yang, Yu-Ling, and 楊又齡. "Developing an Assessment of Domain Creativity of Products in the Hospitality Industry." Thesis, 2006. http://ndltd.ncl.edu.tw/handle/03900825220531806807.
Full text國立屏東科技大學
技術及職業教育研究所
94
Abstract: In order to realize the students’ creative ability in hospitality field, this study tried to develop a set of assessment tools for domain creativity of products in the hospitality industry. This study firstly to explore the items of assessment, the contexts of assessment, development the assessment criteria. Then, this study have shown the performance of students’ domain creativities by theses tools. This study proceeded with the methods of literature review, panel discussion and statistical test to develop “criteria of innovation ability.” The items of assessment are the use of foodstuff, appearance, the creations-naming, seasoning and cuisine-making. The domain creativity contexts are the flexibility of hospitality domain, the originality of hospitality domain, and the practicability of hospitality domain. The Pearson correlation among reviewers is used as the method of coefficient reliability and the correlation coefficient is in a good condition , in which the coefficient is between 0.369 to 0.746. The results of this study can be regarded as a creative ability and the fundamental of the further study for the development of the domain creativity ability. Data gathered in the study are analyzed by frequencies, a mean and a t-test. The results are that the flexibility of hospitality domain of the creations-naming performs is in the good level, but the flexibility of cuisine-making did the worst performance. The University’s students did better performance in flexibility of hospitality domain than high school students did. Keywords: creativity, hospitality industry, domain creativity, products, assessment
Lopez, Ricardo. "Characterizing the Effects of Noise and Domain Distance in Analogous Design." Thesis, 2011. http://hdl.handle.net/1969.1/ETD-TAMU-2011-05-9510.
Full textKilgour, A. Mark. "The creative process : the effects of domain specific knowledge and creative thinking techniques on creativity /." 2006. http://adt.waikato.ac.nz/public/adt-uow20070608.151053/index.html.
Full textCheng, Fang-yi, and 鄭芳怡. "The Relationships Among Pupils’ Explanatory Style, Domain Knowledge, Creative Life Experience and Their Technological Creativity." Thesis, 2004. http://ndltd.ncl.edu.tw/handle/98139703643288005910.
Full text國立中山大學
教育研究所
92
Recent research on creativity has put great emphasis on how multiple systems influence an individual’s development in creativity. The main purposes of this study were (a) to understand the current situation of pupils’ explanatory style, domain knowledge, creative life experience, and technological creativity; (b) to investigate the effects of pupils’ grade, explanatory style, domain knowledge, and creative life experience on their technological creativity; and (c) to analyze the predictive power of pupils’ grade, explanatory style, domain knowledge, creative life experience on their ability group membership of technological creativity. The participants included 418 third to sixth graders sampling from six elementary schools in Taipei City. The employed instruments were The Questionnaire of Children’s Explanatory Style, The Questionnaire of Creative Life Experience, The Test of Technological Creativity, and the scores on the final exam of Science and Living Technology Areas. The employed analysis methods were Descriptives, ANOVA, one-way and two-way MANOVA, Canonical Correlation Analysis, and Discriminant Analysis. The main findings in this study were as follows: 1. There were gender differences on the pupils’ performance of explanatory style, creative life experience, and technological creativity; more specifically, the girls outperformed the boys on explanatory style, creative life experience, and technological creativity. 2. There were grade differences on the pupils’ explanatory style. 3. Although no significant interaction effect of grade ´ explanatory style on technological creativity was found, there were significant main effects of grade on the pupils’ technological creativity. 4. Domain knowledge contributed to the pupils’ performance on technological creativity. 5. Creative life experience had significant effects on the pupils’ technological creativity. Among the indices of both sides, “language and performing arts” had the highest correlation with technological creativity. 6. Grade, explanatory style, domain knowledge, and creative life experience could effectively predict the pupils’ ability group membership of technological creativity, and grade as well as domain knowledge had better predictive power. Finally, some suggestions were proposed for teachers, relative educational institutions, parents, and further studies.
Tsao, Chun-Jung, and 曹純榕. "The Study of Leadership Style, Domain-Relevant Skills, Motivational Orientation, and Employee Creativity for Hospitality Industry in Taiwan." Thesis, 2005. http://ndltd.ncl.edu.tw/handle/30341899151283069403.
Full text輔仁大學
餐旅管理學系碩士班
93
There are three purposes of this study. First, it wants to know the relationships among leadership style, domain-relevant skills, motivational orientation, and employee creativity in the hospitality industry. Second, it wants to verify that the effects of transformational leadership, transactional leadership on employee creativity are mediated by domain-relevant skills of employee. Finally, it wants to investigate the effects of transformational leadership and transactional leadership on employee creativity are moderated by motivational orientation of employee. The sample for this study has contained 752 questionnaires for employee on hospitality industry in Taiwan, 526 responded questionnaires were collected, 470 of them were fully completed. First, this research found that transformational leadership relates positively to employee creativity, domain-relevant skills of employee relates positively to employee creativity, and transformational leadership relates positively to domain-relevant skills of employee. Second, the effects of transformational Leadership on employee creativity are completed mediated by domain-relevant skills of employee. The result shows that the effects of transformational leadership, transactional leadership on employee creativity are mediated by domain-relevant skills of employee.
Kuo, Yi-Ling, and 郭怡伶. "Effect of a Teaching Program For Inducing Domain-Specific Creativity in Civic Education Class of Junior High School." Thesis, 2015. http://ndltd.ncl.edu.tw/handle/22369853869889180479.
Full text國立交通大學
教育研究所
103
The purpose of this research was to design an instructional program to enhance student creativity which could be used in Civic Education course at the junior high school level. The program is to address the concept of “Community Life,” the last unit of fall semester for 7th grade. The componential model of creativity (Amabile, 1996) served as the basis of design framework and the focus was placed toward domain-specific creativity. The effect of this program was examined through expert rating on the post tasks, content analysis of some selected tasks, and students’ motivation. An experiment was conducted with 165 7th grade students, 99 in the experiment group and 66 in the control group. Subjects assigned to the experiment group had 4 classes of teaching for creativity program. This program was designed based on the small progress principle (Amabile &; Kramer, 2011) and “learning by doing (Dewey, 2007) offering the concept of creativity, multiple creativity thinking skills and practices, such as dishabituation skill, divergent thinking, and convergent thinking to stimulate creativity in civic education. While control group subjects were also offered high-quality and smooth teaching. All students must finish a post task, which provided space for imagination and low constraint framework. Finally, a panel of experts rated the post tasks and four domain-specific creativity scores were extracted, including verbal creativity score, drawing creativity score, total novelty score, and total value score. Intrinsic and extrinsic motivation were measured after the completion of the task. The major findings of the research were summarized as the follows. 1.The t-tests show that all four domain-specific creativity scores of the experiment group were significantly higher than those of the control group. The creativity teaching program can effectively enhance creative design performance of in Civic Education task, implying my creativity teaching program is effective in inducing domain-specific creativity. 2.Regarding the result of regression analysis, there was no interaction effect between “group” and “motivation”, showing motivation was not mediating the effect from teaching program to creativity performance. 3.From a content analysis, it is found that the elements students freely chose to construct the post task are of high degree of homogeneity; only limited students of the experiment group can avoid the constraint of habituation (habituated selection of the popular nothing-new elements). Future study could further search and design strategies to help students avoid the trap of habituated thinking or mental set. This study is among limited pioneers in Taiwan to explore and design program to facilitate creative thinking and production in a subdomain (Community Life) of Civic Education course. The study suggests that the program using principles of small progression and learning-by-doing as the foundation could effectively promote the level of product creativity of 7th grade students. The post task, asking students to design, allows exploration and imagination is an adequate task to show students’ creativity. Civic Education course is frequently perceived by junior high students as of low importance in terms of career preparation or social skill training. New program could be designed for Civic Education to promote creative de-composition and re-composition of the traditional concepts about our society, community and interpersonal relations. Teachers could creatively avoid acting as a textbook surface echoer or copier and students could prevent rote memory knowledge of the textbooks. This study is an example to show that thinking creatively and learning to be more creative is possible in the course of Civic Education. A push of teacher momentum and a strategic planning is surely needed.
Abdel-Fattah, Ahmed M. H. "Utilizing Cross-Domain Cognitive Mechanisms for Modeling Aspects of Artificial General Intelligence." Doctoral thesis, 2014. https://repositorium.ub.uni-osnabrueck.de/handle/urn:nbn:de:gbv:700-2014033112354.
Full text蔡文山. "The influence of the mind mapping teaching program on creativity, learning achievement, and learning motivation of fifth-grade students:in the domain of science and technology." Thesis, 2007. http://ndltd.ncl.edu.tw/handle/60060931180700989733.
Full text國立嘉義大學
國民教育研究所
95
The Influence of the Mind Mapping Teaching Program on Creativity, Learning Achievement, and Learning Motivation of Fifth-Grade Students — in the Domain of Science and Technology Wen Shan Tsai Graduate Institute of Elementary and Secondary Education Abstract The purpose of this study was: (1) to design a “ mind mapping teaching program” to be used in the domain of science and technology for fifth-graders, and (2) to evaluate its influence on the students’ creativity, learning achievement, and learning motivation. The subjects were 126 fifth-graders from four classes with 64 in the experimental group and 62 in the control group. All the subjects took “Williams Creativity Assessment Packet, ” the pretest and the posttest of “Science and Technology Learning Achievement,” and “Science and Technology Learning Motivation Scale.” The experimental group also took a questionnaire on their learning feedback following the end of the experiment. The findings were as follows: 1. Students in the experimental group who received the mind mapping teaching program demonstrated a higher level of creativity than students in the control group. 2. Students at various levels of the science and technology ability demonstrated significant differences on creativity. High-level students outperformed intermediate- and low-level students; intermediate-level students outperformed low-level students. 3. Students in the experimental group who received the mind mapping teaching program demonstrated a higher level of learning achievement than students in the control group. 4. Students at various levels of the science and technology ability demonstrated significant differences on learning achievement. High-level students outperformed intermediate- and low-level students; intermediate-level students outperformed low-level students. 5. Students in the experimental group who received the mind mapping teaching program demonstrated a higher degree of learning motivation than students in the control group. 6. Students at various levels of the science and technology ability demonstrated significant differences on learning motivation. High-level students outperformed intermediate- and low-level students; intermediate-level students outperformed low-level students. Based on the findings, some suggestions were given for teachers and future research. Key words: the mind mapping teaching program, creativity, learning achievement, learning movitvation.
Wei-Lung, Chen, and 陳威龍. "The research was to investigate the science and technology domain with creative problem solving teaching methodology for the efforts of senor students’ creativity and science-and-technology domain courses of learning achievements in the elementary school." Thesis, 2006. http://ndltd.ncl.edu.tw/handle/60491069681990224582.
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