Academic literature on the topic 'Doraemon'
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Journal articles on the topic "Doraemon"
Faridha, Dyan. "PENERAPAN MEDIA KANTONG AJAIB DORAEMON DENGAN MODEL OMEAKE UNTUK MENINGKATKAN KEMAMPUAN MEMBUAT KALIMAT TANYA SISWA KELAS V SDN SUKOANYAR 01 MALANG." Jurnal Review Pendidikan Dasar : Jurnal Kajian Pendidikan dan Hasil Penelitian 3, no. 2 (2017): 424. http://dx.doi.org/10.26740/jrpd.v3n2.p424-428.
Full textSetyaningsih, Fransiska Desiana. "Representasi Anak-Anak Melalui Komik Doraemon Berdasarkan Pendekatan Image System." Jurnal Komunikasi 11, no. 1 (2019): 42. http://dx.doi.org/10.24912/jk.v10i1.2472.
Full textRufeidah, Annie, Sofyan Saad, and Kadir Kadir. "EVALUASI PROGRAM TELEVISI PENDIDIKAN “KARTUN ANAK”." Jurnal Sekretari Universitas Pamulang 5, no. 2 (2018): 12. http://dx.doi.org/10.32493/skr.v5i2.1577.
Full textAyu Fitri, Sinta Maria Dewi, Yulistina Nur DS, Depi Prihamdani, and Tarpan Suparman. "SOSIALISASI MEDIA KANTONG DORAEMON UNTUK MENINGKATKAN MOTIVASI BELAJAR MATEMATIKA." JURNAL BUANA PENGABDIAN 1, no. 2 (2019): 27–38. http://dx.doi.org/10.36805/jurnalbuanapengabdian.v1i2.1099.
Full textKawano, Hiroshi. "Doraemon as an artistic image processor." Visual Computer 2, no. 3 (1986): 195–203. http://dx.doi.org/10.1007/bf01900340.
Full textMarshall, Robert C. "“What Doraemon, the Earless Blue Robot Cat from the 22nd Century, Can Teach Us About How Japan’s Elderly and Their Human Caregivers Might Live with Emotional Care Robots.”." Anthropology & Aging 37, no. 1 (2016): 27–40. http://dx.doi.org/10.5195/aa.2016.124.
Full textVeeska, Vania, and Agustinus Sutanto. "PENERAPAN METODE ARSITEKTUR NARATIF SEBAGAI STRATEGI BERADAPTASI BERHUNI DI MASA DEPAN DI DESA SINGOSARI." Jurnal Sains, Teknologi, Urban, Perancangan, Arsitektur (Stupa) 3, no. 1 (2021): 903. http://dx.doi.org/10.24912/stupa.v3i1.10580.
Full textKuroi, T. "“Secret Tool” in Comic Books of DORAEMON!" Concrete Journal 55, no. 3 (2017): 265. http://dx.doi.org/10.3151/coj.55.3_265.
Full textIslam, Nujhat Nuari, and Tuhin Biswas. "Influence of Doraemon on Bangladeshi Children: A CDA perspective." Stamford Journal of English 7 (April 7, 2013): 204–17. http://dx.doi.org/10.3329/sje.v7i0.14474.
Full textBaltes, Jacky. "Doraemon: Object Orientation and ID Without Additional Markers." IFAC Proceedings Volumes 35, no. 2 (2002): 773–78. http://dx.doi.org/10.1016/s1474-6670(17)34033-8.
Full textDissertations / Theses on the topic "Doraemon"
SU-CHEN, LI N., and 林素真. "The Research of “DORAEMON”." Thesis, 2004. http://ndltd.ncl.edu.tw/handle/v9vjfd.
Full text國立臺東大學
兒童文學研究所
92
Comic has already developed into an independent category among painting arts. The contents and forms of comic are changing rapidly, while something hasn’t changed yet - “the real world”. Once a comic goes too far away from it - a world without right or wrong, love or hate, with only giggle and chuckle, it will be forgotten eventually though it had been popular. A good comic is popular through all the time. It is embodied with the good function on entertainment; besides, it is also good for the children’s education and our society. The comic“DORAEMON”is an ideal comic, which answers to the researcher’s expectation. It perfectly balanced what the author tried to express and what the readers wanted to read. It is witty and funny that arose childish humor. It is also educative that express the author’s belief to educate the young readers in a more casual way. This research is included with six chapters. In the first chapter, the researcher describes the reason why “DORAEMON”is so popular through all the time. In the second chapter, it explores the creative theories of the Author, Fujiko Fujio. The third chapter describes “DORAEMON”’s main characters and the character setting principles. In the forth chapter, the researcher, based on Vladimir Propp’s Functions of Narrative, analyzes the basic story combination models of “DORAEMON”. The fifth chapter appreciates the beautiful images and the frames of “DORAEMON”. The story is mainly focused on the main character Nobita who constantly gets into troubles and needs help from Doraemon all the time. When Doraemon helps Nobita with its fantastic gadget, it will produce three kinds of ending as followings. First, it solved the problem. Second, it developed a counter part effect that makes the situation even worse. Third, Nobita learns new lessons at the end. The combination is rather simple but remains a great hit from 1974 till now. “DORAEMON” is funny and visually easy to read, which matches all readers’ expectations on comics. The author, Fujimoto Hiroshi, is good at putting serious issues into joyful and funny plots, and creating a fantasy world. The most important of all, it moves the readers’ hearts by its deeply concerned toward children, society and Mother Nature.
CHEN, HU WEN, and 胡瑋珍. "A study on indentification to cartoon characteristics of young children-An example for Doraemon." Thesis, 2007. http://ndltd.ncl.edu.tw/handle/04060270702808749505.
Full text國立台北護理學院
嬰幼兒保育研究所
95
Abstract Many research pointed out that the child and the young children most likes the television program state is a cartoon. Taiwan wired video wide band network develops National Christian Council to investigate the discovery (2001), the young children most often watch the television time interval concentrates in the evening 6:00-8:00 and the evening 4:00-6:00, and will have most likely nearly will be interviewed the young children to watch the television every day. Although cartoon character and the young children not direct contact, but by way of phantom and design repeatedly from life all around unceasing appearance, also becomes the approval object outside really which except the family, the school and the society provides,another kind of hypothesized approval object. This research by cartoon “Doraemon” four stories are the example, the discussion kindergarten class for five and six years old children on identification to cartoon characters, the research technique by semi- structured interview , the object of study for some privately established nursery's four kindergarten class for five and six years old children , the research mainly divides into two parts, the first part with comments for the kindergarten class for five and six years old children to the cartoon's interpretation and evalution; The second part for the kindergarten class for five and six years old children on identification to cartoon characters, the findings is as follows: (1) the kindergarten class for five and six years old children watch the cartoon already to become one custom (2) the young children have the right to choice cartoon,and the parents have not made too many interferences (3) the cartoon to become the young children and the associates one of topics which discussed in the kindergarden (4) the young children are very familiar with cartoon characters on Doraemon (5) the young children still could describe the cartoon content clearly along with time to increase (6) the young children are able to say the cartoon meanings with the limited words, and they could also have own explanation regarding the abstract words (7) the young children like or dislike the cartoon characters were to take “the skill equipment” (ability), “the appearance”, “can made something” as the judgment basis, but mainly by the cartoon content decided at that time. (8) the cartoon about experience on life impress the young children . Second, kindergarten class for five and six years old children to cartoon character's identification and classification (1) because the parents have not makes too many interferences, therefore the young children will choose cartoon watching which they will like, and the cartoon characters will be the primary choosing cause for the young children (2) If the young children often watch cartoons,they will be familiar in cartoon characters, therefore the cartoon characters are easy to become the models on identification(3)the young children will believed the cartoon character if the cartoon characters become the models on identification (4) the cartoon will be the associates plays one of the roll play or game's themes,and the boys like to play fighting games, in imitating the cartoon character's behavior or the movement frequently,also will have identification (5) the young children favor the choice to watch with the homogeneity cartoon characters , but not will approve necessarily only with the homogeneity cartoon characters (6) Although the young children do not like the cartoon characters, still will have the approval behavior to produce (7) the young children regarding the experience of life close to cartoon content, besides easy impression profound, also easy to have identification (8) the young children 's classification on identification mainly to divide into the value ,the speaking,the model,the movement approval.
Su, Wei-Lan, and 蘇偉嵐. "A Critical Discourse Analysis on Peer Relationship In Doraemon Cartoon – A Case Study of “Bottle Cap Collectors” and “Ignoring Wroms”." Thesis, 2014. http://ndltd.ncl.edu.tw/handle/wqbk59.
Full text國立臺北教育大學
教育事業創新經營碩士學位在職進修專班
102
A Critical Discourse Analysis on Peer Relationship in Doraemon Cartoon - A Case Study of “Bottle Cap Collectors” and “Ignoring Worms” Abstract This study was a critical discourse analysis on peer relationship in Doraemon Cartoon, and the research text was published by Chingwin Publishing Group. 473 stories containing peer relationship were selected to explore the connotation, interactive mode and implicit ideology of peer relationship among Nobita, PunkHoo, Kobu and Shizuka in the content. Then a case study of “Bottle Cap Collectors” and “Ignoring Worms” was adopted to analyze the contents, pictures and dialogues of the stories; next, the process of how the peer relationship produce, allocate and consume among readers was discussed. Lastly, the effects of relevant discussion on readers’ living situation would be explored. Comprehensive research results have drawn the following three conclusions: 1. In the content of Doraemon Cartoon, the connotation of peer relationship included the functions of peer interaction, peer subculture and peer relationship, and the author stated the peer relationship through conflict theory and social exchange theory. Many pictures and dialogues in this cartoon showed negative emotions, aggressivity and concepts of instigation and money first, what’s more, the plots emphasized only strength can master all the symbols of power. 2. Elementary-middle-grade students could understand the peer relationship among Nobita, PunkHoo, Kobu and Shizuka, however a high proportion of the peer relationship were negative; although the misconduct of negative peer interaction would be criticized, some students with bad self-control might affected by the inappropriate peer relationship in Doraemon Cartoon. 3. The reason elementary-middle-grade students accepted Doraemon was because there was few local cartoonists compiling the same kinds of cartoons, which was close to students’ daily life, easy to understand and accept, in addition, students could release themselves through reading Doraemon Cartoon. According to the research results mentioned above, suggestions would be put forward to teachers, publishing houses and government agencies. Keywords: Critical Discourse Analysis, Peer Relationship, Doraemon, cartoon
Huang, Ching-Yu, and 黃靖育. "A Study on Consumption Preference of the Authorized Fanciful Characters Design– An Example of Accessory Products of “Doraemon” in 7-11." Thesis, 2011. http://ndltd.ncl.edu.tw/handle/53479191158655136738.
Full text雲林科技大學
視覺傳達設計系碩士班
99
The consumer market blew one to be the authorized Fanciful Character the popular unrest which sold for the enterprise in recent years, for example: Hello Kitty, Snoopy, Doraemon…and so on.But this kind of authorized Fanciful Character mostly has lovably, asks for the happy semblance modelling, behind also usually has belongs to “him” the unique story. Spreads in the market pattern, nothing else but is cartoon, movie animation or television cartoon and so on. Therefore, this research choice by one kind of the authorized Fanciful Character - “Doraeman”, carries on the research discussion. By literature review, historical research mothod, comparison study and questionnaire survey procedure, understand the design characteristic, the group’s category and distinct from consumption preference of the product of “Doraeman”the authorized Fanciful Character. The main conclusions in this research were as follows: 1.The design characteristic of the product of “Doraeman” the authorized Fanciful Character is takes the design concept because of the characters and story extending, from the food, the clothes, live, the line, to nurture, the happy various aspects, so as to close the real life distance. 2.The main group’s category of the product of “Doraeman” the authorized Fanciful Character is “13-18 year-old young people, studied in high school''s feminine students”. 3.The product of “Doraeman” the authorized Fanciful Characters is separated by Age regarding the difference which feels of consumption preference froms are most, second for Education and Sexy, the last for Society status.
NAO, MAEGAWA, and 前川奈央. "Analysis of the mimetic words between Japanese and Chinese translation. With the example of Japanese comic book “DORAEMON” “The Three-Eyed One” “Tsubasa: Those with Wings”." Thesis, 2019. http://ndltd.ncl.edu.tw/handle/h2ps37.
Full text國立高雄師範大學
華語文教學研究所
107
Abstract Onomatopoeia is one of the most important elements in Japanese. It can make the article more lifelike and can describe the sound or state of the thing very concretely. The onomatopoeia and mimetic words in Japanese are particularly abundant and are one of the unique features of Japanese. Japanese-speaking people can learn this usage without special education and use it in their own way, which is more difficult for non-native Japanese speakers. Each mimetic word has its own unique meaning, and although there are onomatopoeia in Chinese (such as "汪汪", "喵喵", "咚咚"). However, there are very few mimetic words describing the state of an action or object, and there is no vocabulary corresponding to a Japanese mimetic word. Therefore, for Japanese-speaking learners, it is difficult to express subtle feelings when speaking Chinese. In the daily communication of Japanese people, mimetic words are very common, and they are also indispensable part of speech usage. So if you do not use those words to communicate, you will feel a little helpless. Therefore, it is very important for Japanese-speaking Chinese learners that how to convert Japanese mimetic words into Chinese. Because it involves how to accurately express one's own meaning, the main purpose of this study is to explore the expression of Japanese mimetic words in Chinese from the perspective of grammar. This study will focus on word-class conversion, and then analyze which word-class is appropriate for Chinese when the Japanese mimetic word is translated into Chinese. The source of the corpus is the following three comic books with very abundant mimetic words; Fujiko F. Fujio “DORAEMON” , Osamu Tezuka “The Three-Eyed One” , Natsuki Takaya “Tsubasa: Those with Wings”, and prepare three versions comics of the Chinese and Japanese, a total of eighteen comics. The Japanese original and the comic book translated into Chinese are used for comparative analysis, and select the mimetic words for the corpus. In addition, it will find a systematic translation method to help Japanese learners who learn Chinese to express the mimetic words, and also help Chinese learners who learn Japanese to learn Japanese mimetic words. Key words:Mimetic words,Translation,Teaching of Chinese as a Second language
Books on the topic "Doraemon"
Doraemon. Shōgakkan, 1991.
Doraemon. Shōgakkan, 1992.
Doraemon. Shōgakkan, 2009.
Doraemon. Shōgakkan, 2009.
Doraemon. Shōgakkan, 2000.
Doraemon. Shōgakkan, 1989.
Doraemon. Shōgakkan, 2009.
Doraemon +. Shōgakkan, 2006.
Doraemon +. Shōgakkan, 2006.
Doraemon. Shōgakkan, 1990.
Book chapters on the topic "Doraemon"
Shiraishi, Saya S. "7. Japan's Soft Power: Doraemon Goes Overseas." In Network Power, edited by Peter J. Katzenstein and Takashi Shiraishi. Cornell University Press, 2019. http://dx.doi.org/10.7591/9781501731457-010.
Full textSen, Hia. "Doraemon to Dance Lessons: Children, Leisure and Cultural Heritage." In 'Time-Out' in the Land of Apu. Springer Fachmedien Wiesbaden, 2013. http://dx.doi.org/10.1007/978-3-658-02223-5_7.
Full textHENG, Yee Kuang. "From Slobodan Milosevic to Doraemon." In Governing Asia. WORLD SCIENTIFIC, 2014. http://dx.doi.org/10.1142/9789814635394_0010.
Full text