Academic literature on the topic 'DreamWorks'
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Journal articles on the topic "DreamWorks"
González, Rebeca Cristina López. "The Art of “Including Art” in Animation: DreamWorks’ Intertextual Games for All." Journal of Literary Education, no. 1 (December 8, 2018): 107. http://dx.doi.org/10.7203/jle.1.12209.
Full textShen, Vivian. "Legal Issues Arising from Comcasts Acquisition of DreamWorks and Oriental DreamWorks." Advances in Economics, Management and Political Sciences 32, no. 1 (November 10, 2023): 156–62. http://dx.doi.org/10.54254/2754-1169/32/20231585.
Full textGrincheva, Natalia. "The Form and Content of ‘Digital Spatiality’: Mapping the Soft Power of DreamWorks Animation in Asia." Asiascape: Digital Asia 6, no. 1-2 (April 29, 2019): 58–83. http://dx.doi.org/10.1163/22142312-12340102.
Full textRoelstraete, Dieter. "Agonies and Ecstasies: Kai Althoff's Dreamworks." Afterall: A Journal of Art, Context and Enquiry 19 (October 2008): 36–43. http://dx.doi.org/10.1086/aft.19.20711711.
Full textDiLorenzo, Paul Carmen. "Premo: DreamWorks Animation's New Approach to Animation." IEEE Computer Graphics and Applications 35, no. 4 (July 2015): 14–21. http://dx.doi.org/10.1109/mcg.2015.83.
Full textConfoy, Maryanne. "Book Review: Dreamworks: A Meeting of Spirituality and Psychology." Pacifica: Australasian Theological Studies 11, no. 1 (February 1998): 109–11. http://dx.doi.org/10.1177/1030570x9801100119.
Full textOltra Ripoll, Maria Dolores. "La traducció per al doblatge de l’adaptació d’un clàssic de la literatura infantil: El gat amb botes." MonTI. Monografías de Traducción e Interpretación, no. 14 (April 28, 2022): 406–38. http://dx.doi.org/10.6035/monti.2022.14.14.
Full textHinkins, Jillian. "‘Biting the hand that feeds’: Consumerism, Ideology and Recent Animated Film for Children." Papers: Explorations into Children's Literature 17, no. 1 (May 1, 2007): 43–50. http://dx.doi.org/10.21153/pecl2007vol17no1art1205.
Full textSharp, Brian. "Mathematical Explorations: Getting a Bee in Math Class." Mathematics Teaching in the Middle School 14, no. 3 (October 2008): 182–89. http://dx.doi.org/10.5951/mtms.14.3.0182.
Full textLiu, Yan. "Research on the Creative Style of DreamWorks" Animated Film Script." Journal of the Korea Entertainment Industry Association 14, no. 1 (January 31, 2020): 97–106. http://dx.doi.org/10.21184/jkeia.2020.1.14.1.97.
Full textDissertations / Theses on the topic "DreamWorks"
Summers, Sam. "Intertextuality and the break from realism in DreamWorks Animation." Thesis, University of Sunderland, 2018. http://sure.sunderland.ac.uk/9180/.
Full textZanini, Marco Antonio Rolim. "Proposição de um método para avaliação de empresa de computação gráfica: um estudo de caso da dreamworks animation." reponame:Repositório Institucional do FGV, 2010. http://hdl.handle.net/10438/7968.
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Avaliar uma empresa nos dias de hoje é algo corriqueiro e relativamente fácil de ser feito, na maioria dos casos, quando a empresa se adequa as metodologias disponíveis. Este trabalho se propõe a avaliar uma empresa que possui características impares, dificultando o uso dos métodos mais tradicionais hoje em uso. A empresa Dreamworks Animation SKG, estúdio norte-americano especializado me produções áudio visuais em computação gráfica para o cinema, possui é caracterizada por possuir em sua maioria ativos intangíveis, tanto como matéria prima quanto produto final, são historias que se convertem em filmes animados por computador. Este cenário propicia algumas peculiaridades, como por exemplo, a dificuldade de previsão dados financeiros futuros, devido às receitas da empresa estarem fortemente ligadas ao sucesso e/ou fracasso das produções lançadas. Como se trata de conteúdo muito subjetivo, como tudo que é relativo à arte. O trabalho apontou a proposta de uma solução que permite certa confiabilidade na previsão de receitas geradas pelo lançamento de uma produção. Há uma forte relação entre a receptividade do lançamento em seus dias de estréia e o alto retorno gerado pelo mesmo, o que não acontece com a relação entre o custo da produção e seu sucesso nas bilheterias.
Akers, Chelsie Lynn. "The Rise of Humor: Hollywood Increases Adult Centered Humor in Animated Children's Films." BYU ScholarsArchive, 2013. https://scholarsarchive.byu.edu/etd/3724.
Full textEuvrard, Gwenda Joan. "Dreamwork and imaginal healing: the incorporation of artwork in a systematized method of group dreamwork." Thesis, Rhodes University, 1999. http://hdl.handle.net/10962/d1002481.
Full textKatz, Linda. "The effects of a dreamwork technique on creative potential." Master's thesis, University of Cape Town, 1988. http://hdl.handle.net/11427/14398.
Full textThe aim of this study is to determine whether an awareness of unconscious processes, as elicited by a dreamwork technique, will increase creative potential. In the present investigation, 54 undergraduate students were randomly divided into three groups. Each group was tested for creativity on two measures: (1) The Torrance Tests of Creative Thinking, and (2) The Rorschach Test (movement response). For three weeks all subjects completed a dreamwork assignment, which was systematically varied across the three levels of the independant variable. The experimental group recorded their dreams daily, and answered questions on a dreamwork questionnaire designed to stimulate associations and amplifications to dream imagery (Group A). One control group recorded their dreams and performed a logical task on their content (Group B), while the other control group collected dreams from other people, and performed the same logical task on their content (Group C). It was hypothesized that those subjects who had an opportunity to work with and amplify the unconscious imagery occurring in their dreams would be more likely to increase in their creative potential, than those subjects who did not have this opportunity. Each subject met weekly with the experimenter for supervisory and motivational purposes. At the end of the study all subjects were retested with a parallel version of the Torrance and the Rorschach. Scoring on the Torrance yielded ten different measures, and six measures on the Rorschach. Using a two-way analysis of variance of repeated measures, no significant changes occurred on the Rorschach scores, but on the Torrance Tests, highly significant changes took place in Figural measures of Fluency, Originality, Elaboration and Figural Totals, as well as highly significant increases on all four verbal measures of Fluency, Flexibility, Originality and Verbal Totals. Since no interaction occurred, t-tests were performed, to discover that the increases in creativity on the Torrance occurred not only to experimental subjects in Group A, but also to subjects in Group C. These findings are discussed in relation to previous theoretical and empirical work on the creative process, and it is suggested that the increase in creativity, as measured by a divergent thinking test battery (Torrance Tests of Creative Thinking), was produced, not by the actual content of the tasks involved, but by the establishment of a problem-solving mind set.
Huermann, Rosalia Rodriguez. "Dreamwork with Children: Perceptions and Practice of School-Based Mental Health Professionals." BYU ScholarsArchive, 2007. https://scholarsarchive.byu.edu/etd/1237.
Full textFinocan, Gillian M. "Understanding Ourselves Through Dreamwork: Women Finding Significance in the Stories and Images of Dreams." Connect to this document online, 2005. http://rave.ohiolink.edu/etdc/view?acc%5Fnum=miami1122927116.
Full textTitle from first page of PDF document. Document formatted into pages; contains [1], iv, 53 p. Includes bibliographical references (p. 45-56).
Edgar, Iain Ross. "Imaginary fields : the cultural construction of dream interpretation in three contemporary British dreamwork groups." Thesis, Keele University, 1994. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.241305.
Full textJohansson, Arola Simon, and Ahmed Karkoukli. "Teamwork Equals Dreamwork : A Survey-based Study of Second-language Students’ Speaking Anxiety in Upper Secondary School." Thesis, Högskolan i Halmstad, Akademin för lärande, humaniora och samhälle, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:hh:diva-42974.
Full textShen, Yi-Ching, and 沈怡靜. "Case study: Comcast acquired Dreamworks." Thesis, 2019. http://ndltd.ncl.edu.tw/handle/8e45k8.
Full text國立政治大學
企業管理研究所(MBA學位學程)
107
Film industry is now at the maturity stage of Product Life Cycle, considerable economies of scale and strong brand loyalty have been established. In addition to blocking the entry of potential competitors, it is also possible to manage the hostile relationship of industry competitors through non-price competition. This case study explains the current development and challenges of the animated film industry, and how the Cable giants - Comcast can cope with the rise of streaming media through vertical integration. Comcast originally started from the terminal channel (signal transmission company) and was recently affected by online streaming platform (Netflix, Amazon), which made its cable TV business gradually lost its oligopoly. In order to strengthen its competitiveness, Comcast began to vertical integrate, and to enhance content producing power through IP assets. This study is about Comcast acquiring Dreamworks and shows that this acquisition will help Comcast catch up with Disney's leading position in the animation and entertainment industry. Dreamworks animation has good quality Intelligence Property however it is lack of its own distribution channel leads to higher risk of profit loss. After the merge, Dreamworks will be integrated into NBC Universal Pictures. It can greatly reduce the risk of movie box office instability.
Books on the topic "DreamWorks"
Summers, Sam. DreamWorks Animation. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-36851-7.
Full textCarlo, Lo Raso, Binder Eric, and Dreamworks Pictures, eds. DreamWorks' Shark tale. New York: Scholastic, Inc., 2004.
Find full textLittlefield, Cindy A. The ultimate DreamWorks cookbook. Edited by Katschke Judy author, Gassi photographer, and DreamWorks Home Entertainment (Firm). New York, New York]: Edda USA, 2016.
Find full textauthor, Hedrick Tim, Iverson Mitch author, Yamashin Mariko ill, Brill Ian, Digital Art Chefs, and AndWorld Design (Firm), eds. DreamWorks Voltron: Legendary defender. St. Louis, Missouri: Lion Forge, LLc, The, 2016.
Find full textHamashima, Lawrence. DreamWorks' shark tale: Movie storybook. New York: Scholastic, 2004.
Find full textHamashima, Lawrence. DreamWorks' shark tale: Movie storybook. New York: Scholastic, 2004.
Find full textBook chapters on the topic "DreamWorks"
Summers, Sam. "Layered, Like Onions: Introducing DreamWorks’ Intertextuality." In Palgrave Animation, 1–31. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-36851-7_1.
Full textSummers, Sam. "Shrek Gets Shreked: DreamWorks’ Online Afterlife." In Palgrave Animation, 195–221. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-36851-7_7.
Full textSummers, Sam. "The Shrekoning: DreamWorks’ Influence Over 2000s Animation." In Palgrave Animation, 161–94. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-36851-7_6.
Full textSaskal, Rich. "Dreamworks Tries to Issue Tax-Exempt Bonds." In The Handbook of Municipal Bonds, 1215–16. Hoboken, NJ, USA: John Wiley & Sons, Inc., 2015. http://dx.doi.org/10.1002/9781119198093.ch84.
Full textSummers, Sam. "‘All Star’ Soundtracks: DreamWorks and the Pop Song." In Palgrave Animation, 65–90. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-36851-7_3.
Full textSummers, Sam. "Why Is Shrek Funny?: DreamWorks and the Intertextual Gag." In Palgrave Animation, 33–64. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-36851-7_2.
Full textSummers, Sam. "Woody Allen in the Anthill: DreamWorks and Star Performance." In Palgrave Animation, 91–124. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-36851-7_4.
Full textSummers, Sam. "Parody, Pastiche and the Patchwork World: DreamWorks and Genre." In Palgrave Animation, 125–59. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-36851-7_5.
Full textHau, Stephan. "Dreamwork." In Encyclopedia of Personality and Individual Differences, 1207–10. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-319-24612-3_579.
Full textHau, Stephan. "Dreamwork." In Encyclopedia of Personality and Individual Differences, 1–4. Cham: Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-28099-8_579-1.
Full textConference papers on the topic "DreamWorks"
Tabellion, Eric. "Irradiance caching at DreamWorks." In ACM SIGGRAPH 2008 classes. New York, New York, USA: ACM Press, 2008. http://dx.doi.org/10.1145/1401132.1401222.
Full text"DreamWorks animation presents "HOME"." In SIGGRAPH '15: Special Interest Group on Computer Graphics and Interactive Techniques Conference. New York, NY, USA: ACM, 2015. http://dx.doi.org/10.1145/2745234.2773229.
Full textDeshmukh, Priyamvad, Feng Xie, and Eric Tabellion. "DreamWorks fabric shading model." In SIGGRAPH '17: Special Interest Group on Computer Graphics and Interactive Techniques Conference. New York, NY, USA: ACM, 2017. http://dx.doi.org/10.1145/3084363.3085024.
Full text"DreamWorks animation presents "HOME"." In SIGGRAPH '15: Special Interest Group on Computer Graphics and Interactive Techniques Conference. New York, NY, USA: ACM, 2015. http://dx.doi.org/10.1145/2773215.2773229.
Full textSomasundaram, Arunachalam, Felege Gebru, William Sokoloski, and Nate Yellig. "DreamWorks Art-Driven Shot Sculpting Toolset." In SIGGRAPH '21: Special Interest Group on Computer Graphics and Interactive Techniques Conference. New York, NY, USA: ACM, 2021. http://dx.doi.org/10.1145/3450623.3464649.
Full textMichael, Chris, and Arunachalam Somasundaram. "Termite: DreamWorks Procedural Environment Rigging Tool." In SIGGRAPH '20: Special Interest Group on Computer Graphics and Interactive Techniques Conference. New York, NY, USA: ACM, 2020. http://dx.doi.org/10.1145/3388767.3407384.
Full textModesto, Lucia, and Dick Walsh. "DreamWorks animation's face system, a historical perspective." In ACM SIGGRAPH 2014 Talks. New York, New York, USA: ACM Press, 2014. http://dx.doi.org/10.1145/2614106.2614131.
Full textPohle, Sven, Michael Hutchinson, Brent Watkins, Dick Walsh, Stephen Candell, Frederick Nilsson, and Jason Reisig. "DreamWorks animation facial motion and deformation system." In DigiPro '15: The Digital Production Symposium. New York, NY, USA: ACM, 2015. http://dx.doi.org/10.1145/2791261.2791262.
Full textSokoloski, William, Cory Sivek, Arunachalam Somasundaram, Lakshika Udakandage, Kurt Phillips, Alexa Mahajan, Michael Juarez, and Charles Edward Billingsley. "A Modernization of the DreamWorks Feather System." In SIGGRAPH '24: Special Interest Group on Computer Graphics and Interactive Techniques Conference. New York, NY, USA: ACM, 2024. http://dx.doi.org/10.1145/3641233.3664332.
Full textSomasundaram, Arunachalam, and Chris Michael. "ENVIZ: DreamWorks GPU-Accelerated Interactive Environment Deformation and Visualization Toolset." In SIGGRAPH '24: Special Interest Group on Computer Graphics and Interactive Techniques Conference. New York, NY, USA: ACM, 2024. http://dx.doi.org/10.1145/3641233.3664324.
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