Academic literature on the topic 'DreamWorks Animation'
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Journal articles on the topic "DreamWorks Animation"
DiLorenzo, Paul Carmen. "Premo: DreamWorks Animation's New Approach to Animation." IEEE Computer Graphics and Applications 35, no. 4 (July 2015): 14–21. http://dx.doi.org/10.1109/mcg.2015.83.
Full textGrincheva, Natalia. "The Form and Content of ‘Digital Spatiality’: Mapping the Soft Power of DreamWorks Animation in Asia." Asiascape: Digital Asia 6, no. 1-2 (April 29, 2019): 58–83. http://dx.doi.org/10.1163/22142312-12340102.
Full textGonzález, Rebeca Cristina López. "The Art of “Including Art” in Animation: DreamWorks’ Intertextual Games for All." Journal of Literary Education, no. 1 (December 8, 2018): 107. http://dx.doi.org/10.7203/jle.1.12209.
Full textShen, Vivian. "Legal Issues Arising from Comcasts Acquisition of DreamWorks and Oriental DreamWorks." Advances in Economics, Management and Political Sciences 32, no. 1 (November 10, 2023): 156–62. http://dx.doi.org/10.54254/2754-1169/32/20231585.
Full textSharp, Brian. "Mathematical Explorations: Getting a Bee in Math Class." Mathematics Teaching in the Middle School 14, no. 3 (October 2008): 182–89. http://dx.doi.org/10.5951/mtms.14.3.0182.
Full textJiang, Fei, and Kuo Huang. "Hero is Back- The rising of Chinese audiences: The demonstration of SHI in popularizing a Chinese animation." Global Media and China 2, no. 2 (June 2017): 122–37. http://dx.doi.org/10.1177/2059436417730893.
Full textWojciechowska-Pieszko, Anna. "Translating intertextuality in animated films – an analysis of DreamWorks, Disney and Pixar animations." Polonica 42 (2022): 5–28. http://dx.doi.org/10.17651/polon.42.1.
Full textWang, Qiangchun. "Kung Fu Panda: The Value of Chinese Culture in Digital Films." Frontiers in Business, Economics and Management 12, no. 1 (November 16, 2023): 104–7. http://dx.doi.org/10.54097/fbem.v12i1.13969.
Full textMa, Lei, Cen Qian, Zheng Liu, and Yue Zhu. "Exploring the Innovation System of the Animation Industry: Case Study of a Chinese Company." Sustainability 10, no. 9 (September 8, 2018): 3213. http://dx.doi.org/10.3390/su10093213.
Full textAzza, Sekar Yolanda. "THE TRADITIONAL GENDER ROLES STEREOTYPES AS SEEN IN TROLLS (2016) THE DREAMWORKS ANIMATION MOVIE." SIGEH ELT : Journal of Literature and Linguistics 2, no. 2 (September 8, 2022): 91–105. http://dx.doi.org/10.36269/sigeh.v2i2.518.
Full textDissertations / Theses on the topic "DreamWorks Animation"
Summers, Sam. "Intertextuality and the break from realism in DreamWorks Animation." Thesis, University of Sunderland, 2018. http://sure.sunderland.ac.uk/9180/.
Full textZanini, Marco Antonio Rolim. "Proposição de um método para avaliação de empresa de computação gráfica: um estudo de caso da dreamworks animation." reponame:Repositório Institucional do FGV, 2010. http://hdl.handle.net/10438/7968.
Full textApproved for entry into archive by Paulo Junior(paulo.jr@fgv.br) on 2011-04-27T20:58:59Z (GMT) No. of bitstreams: 1 Marco Antonio Zanini CURITIBA.pdf: 423690 bytes, checksum: 4028bb753ea17b239f10336290fb6936 (MD5)
Made available in DSpace on 2011-05-02T12:58:24Z (GMT). No. of bitstreams: 1 Marco Antonio Zanini CURITIBA.pdf: 423690 bytes, checksum: 4028bb753ea17b239f10336290fb6936 (MD5) Previous issue date: 2010-06-15
Avaliar uma empresa nos dias de hoje é algo corriqueiro e relativamente fácil de ser feito, na maioria dos casos, quando a empresa se adequa as metodologias disponíveis. Este trabalho se propõe a avaliar uma empresa que possui características impares, dificultando o uso dos métodos mais tradicionais hoje em uso. A empresa Dreamworks Animation SKG, estúdio norte-americano especializado me produções áudio visuais em computação gráfica para o cinema, possui é caracterizada por possuir em sua maioria ativos intangíveis, tanto como matéria prima quanto produto final, são historias que se convertem em filmes animados por computador. Este cenário propicia algumas peculiaridades, como por exemplo, a dificuldade de previsão dados financeiros futuros, devido às receitas da empresa estarem fortemente ligadas ao sucesso e/ou fracasso das produções lançadas. Como se trata de conteúdo muito subjetivo, como tudo que é relativo à arte. O trabalho apontou a proposta de uma solução que permite certa confiabilidade na previsão de receitas geradas pelo lançamento de uma produção. Há uma forte relação entre a receptividade do lançamento em seus dias de estréia e o alto retorno gerado pelo mesmo, o que não acontece com a relação entre o custo da produção e seu sucesso nas bilheterias.
Akers, Chelsie Lynn. "The Rise of Humor: Hollywood Increases Adult Centered Humor in Animated Children's Films." BYU ScholarsArchive, 2013. https://scholarsarchive.byu.edu/etd/3724.
Full textBooks on the topic "DreamWorks Animation"
Summers, Sam. DreamWorks Animation. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-36851-7.
Full textMazza, Matteo. DreamWorks Animation: Il lato chiaro della luna. Milano: Bietti, 2019.
Find full textDamaschke, Bill. Art of DreamWorks Animation. Australian Centre for the Moving Image, 2014.
Find full textDiaz, Cameron. Art of DreamWorks Animation: Celebrating 30 Years. Cameron + Company, 2024.
Find full textSummers, Sam. DreamWorks Animation: Intertextuality and Aesthetics in Shrek and Beyond. Springer International Publishing AG, 2021.
Find full textSummers, Sam. DreamWorks Animation: Intertextuality and Aesthetics in Shrek and Beyond. Palgrave Macmillan, 2020.
Find full textMorris, Iain R., and Lana Condor. Art of DreamWorks Ruby Gillman, Teenage Kraken. Abrams, Inc., 2023.
Find full textBook chapters on the topic "DreamWorks Animation"
Summers, Sam. "Layered, Like Onions: Introducing DreamWorks’ Intertextuality." In Palgrave Animation, 1–31. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-36851-7_1.
Full textSummers, Sam. "Shrek Gets Shreked: DreamWorks’ Online Afterlife." In Palgrave Animation, 195–221. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-36851-7_7.
Full textSummers, Sam. "The Shrekoning: DreamWorks’ Influence Over 2000s Animation." In Palgrave Animation, 161–94. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-36851-7_6.
Full textSummers, Sam. "‘All Star’ Soundtracks: DreamWorks and the Pop Song." In Palgrave Animation, 65–90. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-36851-7_3.
Full textSummers, Sam. "Why Is Shrek Funny?: DreamWorks and the Intertextual Gag." In Palgrave Animation, 33–64. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-36851-7_2.
Full textSummers, Sam. "Woody Allen in the Anthill: DreamWorks and Star Performance." In Palgrave Animation, 91–124. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-36851-7_4.
Full textSummers, Sam. "Parody, Pastiche and the Patchwork World: DreamWorks and Genre." In Palgrave Animation, 125–59. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-36851-7_5.
Full textBenhamou, Eve. "The DreamWorks Formula and the Post-feminist Disney Couple: Tangled ’s Romantic Parodies." In Contemporary Disney Animation, 77–99. Edinburgh University Press, 2022. http://dx.doi.org/10.3366/edinburgh/9781474476126.003.0004.
Full textHolliday, Christopher. "DreamWorks Animation, Metalepsis and Diegetic Deconstruction." In The Computer-Animated Film, 187–204. Edinburgh University Press, 2018. http://dx.doi.org/10.3366/edinburgh/9781474427883.003.0010.
Full textBenhamou, Eve. "Animating a Formula: Disney, Genre and Hollywood Animation." In Contemporary Disney Animation, 22–48. Edinburgh University Press, 2022. http://dx.doi.org/10.3366/edinburgh/9781474476126.003.0002.
Full textConference papers on the topic "DreamWorks Animation"
"DreamWorks animation presents "HOME"." In SIGGRAPH '15: Special Interest Group on Computer Graphics and Interactive Techniques Conference. New York, NY, USA: ACM, 2015. http://dx.doi.org/10.1145/2745234.2773229.
Full text"DreamWorks animation presents "HOME"." In SIGGRAPH '15: Special Interest Group on Computer Graphics and Interactive Techniques Conference. New York, NY, USA: ACM, 2015. http://dx.doi.org/10.1145/2773215.2773229.
Full textPohle, Sven, Michael Hutchinson, Brent Watkins, Dick Walsh, Stephen Candell, Frederick Nilsson, and Jason Reisig. "DreamWorks animation facial motion and deformation system." In DigiPro '15: The Digital Production Symposium. New York, NY, USA: ACM, 2015. http://dx.doi.org/10.1145/2791261.2791262.
Full textModesto, Lucia, and Dick Walsh. "DreamWorks animation's face system, a historical perspective." In ACM SIGGRAPH 2014 Talks. New York, New York, USA: ACM Press, 2014. http://dx.doi.org/10.1145/2614106.2614131.
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