Academic literature on the topic 'Dual quaternion skinning'

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Journal articles on the topic "Dual quaternion skinning"

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Kim, YoungBeom, and JungHyun Han. "Bulging-free dual quaternion skinning." Computer Animation and Virtual Worlds 25, no. 3-4 (May 2014): 321–29. http://dx.doi.org/10.1002/cav.1604.

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Kavan, Ladislav, Steven Collins, Jiří Žára, and Carol O'Sullivan. "Geometric skinning with approximate dual quaternion blending." ACM Transactions on Graphics 27, no. 4 (October 2008): 1–23. http://dx.doi.org/10.1145/1409625.1409627.

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Dissertations / Theses on the topic "Dual quaternion skinning"

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Minařík, Antonín. "Kosterní animace pro GPUengine." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2019. http://www.nusl.cz/ntk/nusl-403812.

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This paper deals with studying skeletal animation techniques, and the subsequent design and implementation of skeletal animation extension for the GPUEngine library. The theoretical part describes the techniques of animation, skeletal animation and skinning. The following is an analysis of existing skeletal animation systems. The proposed solution seeks to reduce the data redundancy in the memory while rendering more skeletal models. According to the design a basic skeletal animation system has been implemented. Furthermore, a demonstration application has been created showing the skeletal system's use. The resulting skeletal system can be used in simple 3D applications and can serve as a basis for further works.
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Conference papers on the topic "Dual quaternion skinning"

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Lee, Gene S., Andy Lin, Matt Schiller, Scott Peters, Mark McLaughlin, and Frank Hanner. "Enhanced dual quaternion skinning for production use." In ACM SIGGRAPH 2013 Talks. New York, New York, USA: ACM Press, 2013. http://dx.doi.org/10.1145/2504459.2504470.

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Kavan, Ladislav, Steven Collins, Jiří Žára, and Carol O'Sullivan. "Skinning with dual quaternions." In the 2007 symposium. New York, New York, USA: ACM Press, 2007. http://dx.doi.org/10.1145/1230100.1230107.

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Frey, Ivo Zoltan, and Ivo Herzeg. "Spherical skinning with dual quaternions and QTangents." In ACM SIGGRAPH 2011 Talks. New York, New York, USA: ACM Press, 2011. http://dx.doi.org/10.1145/2037826.2037841.

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Yin, Hao, and Ramakarishnan Mukundan. "Improved Vertex Skinning Algorithm Based On Dual Quaternions." In 2019 IEEE 21st International Workshop on Multimedia Signal Processing (MMSP). IEEE, 2019. http://dx.doi.org/10.1109/mmsp.2019.8901717.

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