Academic literature on the topic 'Dual quaternion skinning'
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Journal articles on the topic "Dual quaternion skinning"
Kim, YoungBeom, and JungHyun Han. "Bulging-free dual quaternion skinning." Computer Animation and Virtual Worlds 25, no. 3-4 (May 2014): 321–29. http://dx.doi.org/10.1002/cav.1604.
Full textKavan, Ladislav, Steven Collins, Jiří Žára, and Carol O'Sullivan. "Geometric skinning with approximate dual quaternion blending." ACM Transactions on Graphics 27, no. 4 (October 2008): 1–23. http://dx.doi.org/10.1145/1409625.1409627.
Full textDissertations / Theses on the topic "Dual quaternion skinning"
Minařík, Antonín. "Kosterní animace pro GPUengine." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2019. http://www.nusl.cz/ntk/nusl-403812.
Full textConference papers on the topic "Dual quaternion skinning"
Lee, Gene S., Andy Lin, Matt Schiller, Scott Peters, Mark McLaughlin, and Frank Hanner. "Enhanced dual quaternion skinning for production use." In ACM SIGGRAPH 2013 Talks. New York, New York, USA: ACM Press, 2013. http://dx.doi.org/10.1145/2504459.2504470.
Full textKavan, Ladislav, Steven Collins, Jiří Žára, and Carol O'Sullivan. "Skinning with dual quaternions." In the 2007 symposium. New York, New York, USA: ACM Press, 2007. http://dx.doi.org/10.1145/1230100.1230107.
Full textFrey, Ivo Zoltan, and Ivo Herzeg. "Spherical skinning with dual quaternions and QTangents." In ACM SIGGRAPH 2011 Talks. New York, New York, USA: ACM Press, 2011. http://dx.doi.org/10.1145/2037826.2037841.
Full textYin, Hao, and Ramakarishnan Mukundan. "Improved Vertex Skinning Algorithm Based On Dual Quaternions." In 2019 IEEE 21st International Workshop on Multimedia Signal Processing (MMSP). IEEE, 2019. http://dx.doi.org/10.1109/mmsp.2019.8901717.
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