Journal articles on the topic 'Dungeon and dragons (Game)'
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Borecky, Andrew. "Dungeons, Dragons, and Music." Journal of Sound and Music in Games 2, no. 1 (January 1, 2021): 46–64. http://dx.doi.org/10.1525/jsmg.2021.2.1.46.
Full textDe Souza Salvador Neto, Armando, Douglas Felizardo De Lira Lima, Drayton Corrêa Filho, and Ewerton Do Nascimento Santos. "Dungeon Scrolls - Geração de conteúdo para jogos RPG." Comunicações em Informática 2, no. 2 (February 22, 2019): 10. http://dx.doi.org/10.22478/ufpb.2595-0622.2018v2n2.41578.
Full textStang, Sarah, and Aaron Trammell. "The Ludic Bestiary: Misogynistic Tropes of Female Monstrosity in Dungeons & Dragons." Games and Culture 15, no. 6 (May 19, 2019): 730–47. http://dx.doi.org/10.1177/1555412019850059.
Full textDERENARD, LISA A. "ALIENATION AND THE GAME DUNGEONS AND DRAGONS." Psychological Reports 66, no. 3 (1990): 1219. http://dx.doi.org/10.2466/pr0.66.3.1219-1222.
Full textDERENARD, LISA A. "ALIENATION AND THE GAME DUNGEONS AND DRAGONS." Psychological Reports 66, no. 4 (1990): 1219. http://dx.doi.org/10.2466/pr0.66.4.1219-1222.
Full textDeRenard, Lisa A., and Linda Mannik Kline. "Alienation and the Game Dungeons and Dragons." Psychological Reports 66, no. 3_suppl (December 1990): 1219–22. http://dx.doi.org/10.2466/pr0.1990.66.3c.1219.
Full textCarroll, James L., and Paul M. Carolin. "Relationship between Game Playing and Personality." Psychological Reports 64, no. 3 (June 1989): 705–6. http://dx.doi.org/10.2466/pr0.1989.64.3.705.
Full textForsythe, Carlie. "Roll for Initiative." Emerging Library & Information Perspectives 3, no. 1 (July 14, 2020): 187–98. http://dx.doi.org/10.5206/elip.v3i1.8637.
Full textSimón, Armando. "Emotional stability pertaining to the game of Dungeons & Dragons." Psychology in the Schools 24, no. 4 (October 1987): 329–32. http://dx.doi.org/10.1002/1520-6807(198710)24:4<329::aid-pits2310240406>3.0.co;2-9.
Full textPinto, Ivonete Medianeira, and Amadeu De Sousa Moura Terceiro. "Convergências entre o jogo de RPG dungeons & dragons e filmes do cinema hollywoodiano: uma interpretação." Revista de Humanidades 29, no. 1 (January 30, 2014): 102. http://dx.doi.org/10.5020/23180714.2014.29.1.102-121.
Full textWright, Jennifer Cole, Daniel E. Weissglass, and Vanessa Casey. "Imaginative Role-Playing as a Medium for Moral Development: Dungeons & Dragons Provides Moral Training." Journal of Humanistic Psychology 60, no. 1 (January 23, 2017): 99–129. http://dx.doi.org/10.1177/0022167816686263.
Full textInloes, Amina. "A Muslim Reflection on Dangerous Games." American Journal of Islam and Society 33, no. 3 (July 1, 2016): 138–49. http://dx.doi.org/10.35632/ajis.v33i3.930.
Full textPadovani, Rafael R., Lucas N. Ferreira, and Levi H. S. Lelis. "Be Inaccurate but Don’t Be Indecisive: How Error Distribution Can Affect User Experience." Proceedings of the AAAI Conference on Artificial Intelligence 33 (July 17, 2019): 2604–11. http://dx.doi.org/10.1609/aaai.v33i01.33012604.
Full textBlackmon, Wayne D. "Dungeons and Dragons: The Use of a Fantasy Game in the Psychotherapeutic Treatment of a Young Adult." American Journal of Psychotherapy 48, no. 4 (October 1994): 624–32. http://dx.doi.org/10.1176/appi.psychotherapy.1994.48.4.624.
Full textRogers, Peter. "Contesting the Political: Violence, Emotion and the Playful Subject." Emotions: History, Culture, Society 5, no. 1 (July 13, 2021): 143–61. http://dx.doi.org/10.1163/2208522x-02010118.
Full textDavid, David, Albertus Agung, and Yudy Tirana. "Procedural dungeon generation in RPG games." Library Hi Tech News 34, no. 10 (December 4, 2017): 13–14. http://dx.doi.org/10.1108/lhtn-08-2017-0058.
Full textCruz, Ronald Allan L. "Here Be Dragons: Using Dragons as Models for Phylogenetic Analysis." American Biology Teacher 79, no. 7 (September 1, 2017): 544–51. http://dx.doi.org/10.1525/abt.2017.79.7.544.
Full textViana, Breno M. F., and Selan R. Dos Santos. "Procedural Dungeon Generation: A Survey." Journal on Interactive Systems 12, no. 1 (August 13, 2021): 83–101. http://dx.doi.org/10.5753/jis.2021.999.
Full textChudy, Jakub. "Contexts of illustrations in RPG manuals as exemplified by The Dungeons & Dragons series." Roczniki Biblioteczne 64 (April 6, 2021): 227–43. http://dx.doi.org/10.19195/0080-3626.64.9.
Full textFine, Gary Alan. "Mobilizing Fun: Provisioning Resources in Leisure Worlds." Sociology of Sport Journal 6, no. 4 (December 1989): 319–34. http://dx.doi.org/10.1123/ssj.6.4.319.
Full textPlothe, Theo. "Bearded Dragons at Play." Exchanges: The Interdisciplinary Research Journal 7, no. 3 (June 24, 2020): 1–13. http://dx.doi.org/10.31273/eirj.v7i3.523.
Full textBainbridge, William Sims. "Massively Multi-Agent Simulations of Religion." Journal of Cognition and Culture 18, no. 5 (November 28, 2018): 565–86. http://dx.doi.org/10.1163/15685373-12340044.
Full textGarcia, Antero. "Privilege, Power, and Dungeons & Dragons: How Systems Shape Racial and Gender Identities in Tabletop Role-Playing Games." Mind, Culture, and Activity 24, no. 3 (April 7, 2017): 232–46. http://dx.doi.org/10.1080/10749039.2017.1293691.
Full textCarron, Thibault, Jean-Charles Marty, and Jean-Mathias Heraud. "Teaching with game-based learning management systems: Exploring a pedagogical dungeon." Simulation & Gaming 39, no. 3 (July 31, 2007): 353–78. http://dx.doi.org/10.1177/1046878108319580.
Full textHooper, Rowan. "Fighting iguanas are real-life Game of Thrones dragons." New Scientist 220, no. 2938 (October 2013): 24–25. http://dx.doi.org/10.1016/s0262-4079(13)62432-x.
Full textFeng, Yan, Jean-François Audy, Mikael Rönnqvist, and Sophie D’Amours. "An Educational Game with Dragons’ Den Experiences for Supply Chain Management Training." INFORMS Transactions on Education 21, no. 1 (September 2020): 13–29. http://dx.doi.org/10.1287/ited.2019.0226.
Full textLittle, Stephen. "Disruptive Dragons: Can China Change the Rules of Globalisation’s Game?" Prometheus 26, no. 4 (November 6, 2008): 387–97. http://dx.doi.org/10.1080/08109020802502980.
Full textPermadi, Dimas Fanny Hebrasianto, Nanik Suciati, and Imam Kuswardayan. "ANALISIS PENGARUH PENERAPAN DUNGEON STATIS DAN DINAMIS PADA GAME BERJENIS ADVENTURE TERHADAP TINGKAT ENJOYMENT." JUTI: Jurnal Ilmiah Teknologi Informasi 16, no. 1 (January 29, 2018): 27. http://dx.doi.org/10.12962/j24068535.v16i1.a674.
Full textFelczak, Mateusz. "Audiosfery lochów, poetyki krajobrazu. Ślady estetyk romantyzmu w grach cRPG." Panoptikum, no. 24 (October 20, 2020): 28–44. http://dx.doi.org/10.26881/pan.2020.24.03.
Full textSen, Malcolm. ""Dragon-Ridden" Days: Yeats, Apocalypse, and the Anthropocene." International Yeats Studies 4, no. 1 (January 1, 2020): 111–25. http://dx.doi.org/10.34068/iys.04.01.09.
Full textBOSTAN, Barboros, and Tim MARSH. "Fundamentals Of Interactive Storytelling." Summer 3, no. 8 (August 1, 2012): 19–42. http://dx.doi.org/10.5824/1309-1581.2012.3.002.x.
Full textHuk, Darby. "Dungeons & Dragons & Drama." Inquiry@Queen's Undergraduate Research Conference Proceedings, April 15, 2020. http://dx.doi.org/10.24908/iqurcp.14048.
Full textSidhu, Premeet, and Marcus Carter. "Pivotal Play: Rethinking Meaningful Play in Games Through Death in Dungeons & Dragons." Games and Culture, April 13, 2021, 155541202110052. http://dx.doi.org/10.1177/15554120211005231.
Full textStorm, Scott, and Karis Jones. "Queering critical literacies: disidentifications and queer futurity in an afterschool storytelling and roleplaying game." English Teaching: Practice & Critique ahead-of-print, ahead-of-print (September 2, 2021). http://dx.doi.org/10.1108/etpc-10-2020-0131.
Full textRidge, Michael. "Games and the Good Life." Journal of Ethics and Social Philosophy 19, no. 1 (January 26, 2021). http://dx.doi.org/10.26556/jesp.v19i1.1618.
Full textBarnett, Tully, and Ben Kooyman. "Repackaging Popular Culture: Commentary and Critique in Community." Networking Knowledge: Journal of the MeCCSA Postgraduate Network 5, no. 2 (August 31, 2012). http://dx.doi.org/10.31165/nk.2012.52.272.
Full textBryant, Rebecca. "Dungeons & Dragons: The gamers are revolting!" Transformative Works and Cultures 2 (February 17, 2009). http://dx.doi.org/10.3983/twc.2009.083.
Full textWyld, Jasper. "Collaborative storytelling and canon fluidity in The Adventure Zone podcast." Convergence: The International Journal of Research into New Media Technologies, September 3, 2020, 135485652095055. http://dx.doi.org/10.1177/1354856520950555.
Full textMullen, Mark. "It Was Not Death for I Stood Up…and Fragged the Dumb-Ass MoFo Who'd Wasted Me." M/C Journal 6, no. 1 (February 1, 2003). http://dx.doi.org/10.5204/mcj.2134.
Full textPargman, Daniel. "The Fabric of Virtual Reality." M/C Journal 3, no. 5 (October 1, 2000). http://dx.doi.org/10.5204/mcj.1877.
Full textFarley, Rebecca. "Game." M/C Journal 3, no. 5 (October 1, 2000). http://dx.doi.org/10.5204/mcj.1872.
Full textMackey, David A. "What colour are your eyes? Teaching the genetics of eye colour & colour vision. Edridge Green Lecture RCOphth Annual Congress Glasgow May 2019." Eye, August 23, 2021. http://dx.doi.org/10.1038/s41433-021-01749-x.
Full textBanks, John. "Controlling Gameplay." M/C Journal 1, no. 5 (December 1, 1998). http://dx.doi.org/10.5204/mcj.1731.
Full textServais, Olivier, and Sarah Sepulchre. "Towards an Ordinary Transmedia Use: A French Speaker’s Transmedia Use of Worlds in Game of Thrones MMORPG and Series." M/C Journal 21, no. 1 (March 14, 2018). http://dx.doi.org/10.5204/mcj.1367.
Full textFlynn, Bernadette. "Towards an Aesthetics of Navigation." M/C Journal 3, no. 5 (October 1, 2000). http://dx.doi.org/10.5204/mcj.1875.
Full textCutler, Ella Rebecca Barrowclough, Jacqueline Gothe, and Alexandra Crosby. "Design Microprotests." M/C Journal 21, no. 3 (August 15, 2018). http://dx.doi.org/10.5204/mcj.1421.
Full textMurray, Simone. "Harry Potter, Inc." M/C Journal 5, no. 4 (August 1, 2002). http://dx.doi.org/10.5204/mcj.1971.
Full textRichardson, Nicholas. "Wandering a Metro: Actor-Network Theory Research and Rapid Rail Infrastructure Communication." M/C Journal 22, no. 4 (August 14, 2019). http://dx.doi.org/10.5204/mcj.1560.
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