Journal articles on the topic 'Dungeons and Dragons'
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Sofyan, Rizal. "Kuasa pemain Dungeons & Dragons dalam analisis teater kaum tertindas." Imaji 20, no. 2 (October 6, 2022): 146–56. http://dx.doi.org/10.21831/imaji.v20i2.48803.
Full textBorecky, Andrew. "Dungeons, Dragons, and Music." Journal of Sound and Music in Games 2, no. 1 (January 1, 2021): 46–64. http://dx.doi.org/10.1525/jsmg.2021.2.1.46.
Full textSchell, Orville. "Dragons and Dungeons." China Quarterly 139 (September 1994): 783–93. http://dx.doi.org/10.1017/s0305741000043162.
Full textMariucci, Andrea. "From Dungeons & Dragons to Dragon Quest: Cultural dialogue and material shifts." Mutual Images Journal, no. 11 (December 20, 2023): 27–50. http://dx.doi.org/10.32926/2023.11.3.
Full textMcLean, K. Robin. "Dungeons, Dragons and Dice." Mathematical Gazette 74, no. 469 (October 1990): 243. http://dx.doi.org/10.2307/3619822.
Full textBryant, Levi R. "Substantial Powers, Active Affects: The Intentionality of Objects." Deleuze Studies 6, no. 4 (November 2012): 529–43. http://dx.doi.org/10.3366/dls.2012.0081.
Full textStang, Sarah, and Aaron Trammell. "The Ludic Bestiary: Misogynistic Tropes of Female Monstrosity in Dungeons & Dragons." Games and Culture 15, no. 6 (May 19, 2019): 730–47. http://dx.doi.org/10.1177/1555412019850059.
Full textHasibuan, Hendry Ignatius, and Siegfrieda A. S. Mursita Putri. "Translation Strategy and Terms of Acceptability in a Dungeons and Dragons Translation." International Dialogues on Education Journal 9, no. 1 (August 24, 2022): 42–63. http://dx.doi.org/10.53308/ide.v9i1.278.
Full textBjørkelo, Kristian. "I Am... Bothered About D&D." Eludamos: Journal for Computer Game Culture 13, no. 1 (December 31, 2022): 111–21. http://dx.doi.org/10.7557/23.6981.
Full textCarter, Robert, and David Lester. "Personalities of Players of Dungeons and Dragons." Psychological Reports 82, no. 1 (February 1998): 182. http://dx.doi.org/10.2466/pr0.1998.82.1.182.
Full textDeRenard, Lisa A., and Linda Mannik Kline. "Alienation and the Game Dungeons and Dragons." Psychological Reports 66, no. 3_suppl (December 1990): 1219–22. http://dx.doi.org/10.2466/pr0.1990.66.3c.1219.
Full textDERENARD, LISA A. "ALIENATION AND THE GAME DUNGEONS AND DRAGONS." Psychological Reports 66, no. 3 (1990): 1219. http://dx.doi.org/10.2466/pr0.66.3.1219-1222.
Full textDERENARD, LISA A. "ALIENATION AND THE GAME DUNGEONS AND DRAGONS." Psychological Reports 66, no. 4 (1990): 1219. http://dx.doi.org/10.2466/pr0.66.4.1219-1222.
Full textFemia, Giuseppe. "A Reparative Play in Dungeons & Dragons." International Journal of Role-Playing, no. 13 (May 15, 2023): 79–88. http://dx.doi.org/10.33063/ijrp.vi13.311.
Full textLoponen, Mika, and Jukka Särkijärvi. "Review: Playing at the World." International Journal of Role-Playing, no. 5 (January 20, 2015): 66–67. http://dx.doi.org/10.33063/ijrp.vi5.237.
Full textMoyzhes, Leonid. "Are Dwarves Protestant? American Religion and “Dungeons & Dragons”." Anglica Wratislaviensia 61, no. 2 (January 18, 2024): 31–44. http://dx.doi.org/10.19195/0301-7966.61.2.3.
Full textАнтохина, В. А., and А. К. Ретюнская. "Использование настольно-ролевой игры «Dungeons&Dragons» для формирования коммуникативных универсальных учебных действий на уроках русского языка в начальной школе." ТЕНДЕНЦИИ РАЗВИТИЯ НАУКИ И ОБРАЗОВАНИЯ 92, no. 1 (2022): 27–30. http://dx.doi.org/10.18411/trnio-12-2022-07.
Full textTaylor, William Edward. "DUNGEONS AND DRAGONS IN AFRICAN AMERICAN ART RESEARCH." Art Documentation: Journal of the Art Libraries Society of North America 13, no. 1 (April 1994): 9–12. http://dx.doi.org/10.1086/adx.13.1.27948607.
Full textNefedova, Olga Igorevna. "Features of Storytelling in the Dungeons & Dragons Tabletop Role-Playing Game." Filologičeskie nauki. Voprosy teorii i praktiki, no. 1 (January 2023): 97–103. http://dx.doi.org/10.30853/phil20230017.
Full textRogers, Peter. "Contesting the Political: Violence, Emotion and the Playful Subject." Emotions: History, Culture, Society 5, no. 1 (July 13, 2021): 143–61. http://dx.doi.org/10.1163/2208522x-02010118.
Full textPinto, Ivonete Medianeira, and Amadeu De Sousa Moura Terceiro. "Convergências entre o jogo de RPG dungeons & dragons e filmes do cinema hollywoodiano: uma interpretação." Revista de Humanidades 29, no. 1 (January 30, 2014): 102. http://dx.doi.org/10.5020/23180714.2014.29.1.102-121.
Full textHilton, Mackenzie. "Winding Path." IJournal: Student Journal of the Faculty of Information 9, no. 1 (December 19, 2023): 78–88. http://dx.doi.org/10.33137/ijournal.v9i1.42238.
Full textLai, Tri, and Gregg Musiker. "Dungeons and Dragons: Combinatorics for the $$\varvec{dP_3}$$ Quiver." Annals of Combinatorics 24, no. 2 (February 25, 2020): 257–309. http://dx.doi.org/10.1007/s00026-019-00487-y.
Full textLawlor, Kate, and Avad Mughal. "DE07 Dermatology Dungeons and Dragons: simulation in dermatology education." British Journal of Dermatology 191, Supplement_1 (June 28, 2024): i161. http://dx.doi.org/10.1093/bjd/ljae090.339.
Full textKing, Matt, Vincent Malik Dehili, and Meara Queen. "Introducing Dungeons & Therapy: A Tabletop Role-Playing System for Group Therapy." Group 47, no. 3-4 (September 2023): 67–76. http://dx.doi.org/10.1353/grp.2023.a916646.
Full textDe Souza Salvador Neto, Armando, Douglas Felizardo De Lira Lima, Drayton Corrêa Filho, and Ewerton Do Nascimento Santos. "Dungeon Scrolls - Geração de conteúdo para jogos RPG." Comunicações em Informática 2, no. 2 (February 22, 2019): 10. http://dx.doi.org/10.22478/ufpb.2595-0622.2018v2n2.41578.
Full textLong, TiMar. "Character Creation Diversity in Gaming Art." International Journal of Role-Playing, no. 7 (December 2, 2016): 23–29. http://dx.doi.org/10.33063/ijrp.vi7.254.
Full textCruz, Ronald Allan L. "Here Be Dragons: Using Dragons as Models for Phylogenetic Analysis." American Biology Teacher 79, no. 7 (September 1, 2017): 544–51. http://dx.doi.org/10.1525/abt.2017.79.7.544.
Full textCarroll, James L., and Paul M. Carolin. "Relationship between Game Playing and Personality." Psychological Reports 64, no. 3 (June 1989): 705–6. http://dx.doi.org/10.2466/pr0.1989.64.3.705.
Full textSevillano Pareja, Héctor. "Historia de una publicación periódica: el caso de la revista Dragón (edición norteamericana)." El Futuro del Pasado 3 (June 1, 2012): 503–21. http://dx.doi.org/10.14201/fdp.24732.
Full textSimón, Armando. "Emotional stability pertaining to the game of Dungeons & Dragons." Psychology in the Schools 24, no. 4 (October 1987): 329–32. http://dx.doi.org/10.1002/1520-6807(198710)24:4<329::aid-pits2310240406>3.0.co;2-9.
Full textScriven, Paul. "From Tabletop to Screen: Playing Dungeons and Dragons during COVID-19." Societies 11, no. 4 (October 9, 2021): 125. http://dx.doi.org/10.3390/soc11040125.
Full textShank, Nathan. "Productive Violence and Poststructural Play in the Dungeons and Dragons Narrative." Journal of Popular Culture 48, no. 1 (February 2015): 184–97. http://dx.doi.org/10.1111/jpcu.12242.
Full textEllis, Simon, and James Hendler. "Computers Play Chess, Computers Play Go…Humans Play Dungeons & Dragons." IEEE Intelligent Systems 32, no. 4 (2017): 31–34. http://dx.doi.org/10.1109/mis.2017.3121545.
Full textAlbom, Sarah. "The Killing Roll: The Prevalence of Violence in Dungeons & Dragons." International Journal of Role-Playing, no. 11 (December 20, 2021): 6–24. http://dx.doi.org/10.33063/ijrp.vi11.281.
Full textForsythe, Carlie. "Roll for Initiative." Emerging Library & Information Perspectives 3, no. 1 (July 14, 2020): 187–98. http://dx.doi.org/10.5206/elip.v3i1.8637.
Full textTorner, Evan, Sarah Lynne Bowman, William J. White, Sarah Albom, Diana J. Leonard, Jovo Janjetovic, Maximilian Usman, et al. "International Journal of Role-playing 11 -- Full Issue -- IJRP." International Journal of Role-Playing, no. 11 (December 20, 2021): 1–131. http://dx.doi.org/10.33063/ijrp.vi11.279.
Full textHollander, Aaron T. "Blessed Are the Legend-Makers: Experimentation as Edification in Dungeons & Dragons." Political Theology 22, no. 4 (February 26, 2021): 316–31. http://dx.doi.org/10.1080/1462317x.2021.1890933.
Full textTrammell, Aaron, and Nikki Crenshaw. "The Damsel and the Courtesan: Quantifying Consent in Early Dungeons & Dragons." International Journal of Role-Playing, no. 10 (November 9, 2020): 10–25. http://dx.doi.org/10.33063/ijrp.vi10.273.
Full textAdelakun, Adeyemi, Carrie Lewis Miller, Haley Peterson, and Michael Manderfeld. "Fostering assertiveness through role-play gaming case study." Journal of Gaming & Virtual Worlds 16, no. 1 (March 1, 2024): 89–106. http://dx.doi.org/10.1386/jgvw_00093_1.
Full textBean, Anthony, and Megan Connell. "The Rise of the Use of TTRPGs and RPGs in Therapeutic Endeavors." Journal of Psychology and Psychotherapy Research 10 (March 2, 2023): 1–12. http://dx.doi.org/10.12974/2313-1047.2023.10.01.
Full textGibbins, Harry. "Rolling with advantage: Why Dungeons & Dragons provides new insight into the Christian concept of the imago Dei for autistic Christians." Theology in Scotland 30, no. 1 (May 18, 2023): 23–37. http://dx.doi.org/10.15664/tis.v30i1.2576.
Full textChudy, Jakub. "Contexts of illustrations in RPG manuals as exemplified by The Dungeons & Dragons series." Roczniki Biblioteczne 64 (April 6, 2021): 227–43. http://dx.doi.org/10.19195/0080-3626.64.9.
Full textRaghuraman, Renuka Sundaram. "Dungeons and dragons: dealing with emotional and behavioral issues of an adolescent with diabetes." Arts in Psychotherapy 27, no. 1 (January 2000): 27–39. http://dx.doi.org/10.1016/s0197-4556(99)00025-8.
Full textZhu, Andrew, Lara Martin, Andrew Head, and Chris Callison-Burch. "CALYPSO: LLMs as Dungeon Master's Assistants." Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment 19, no. 1 (October 6, 2023): 380–90. http://dx.doi.org/10.1609/aiide.v19i1.27534.
Full textWright, Jennifer Cole, Daniel E. Weissglass, and Vanessa Casey. "Imaginative Role-Playing as a Medium for Moral Development: Dungeons & Dragons Provides Moral Training." Journal of Humanistic Psychology 60, no. 1 (January 23, 2017): 99–129. http://dx.doi.org/10.1177/0022167816686263.
Full textFine, Gary Alan. "Mobilizing Fun: Provisioning Resources in Leisure Worlds." Sociology of Sport Journal 6, no. 4 (December 1989): 319–34. http://dx.doi.org/10.1123/ssj.6.4.319.
Full textBrown, Bryan, Benjamin R. Doolittle, and Katherine A. Gielissen. "Medical Educator as Game Master: What Dungeons & Dragons Can Teach Us About Small Group Learning." Journal of Graduate Medical Education 15, no. 4 (August 1, 2023): 428–31. http://dx.doi.org/10.4300/jgme-d-22-00943.1.
Full textPadovani, Rafael, Lucas Ferreira, and Levi Lelis. "Bardo: Emotion-Based Music Recommendation for Tabletop Role-Playing Games." Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment 13, no. 1 (June 25, 2021): 214–20. http://dx.doi.org/10.1609/aiide.v13i1.12958.
Full textPage, Cody. "Role-ing The Dice." Journal of Consent-Based Performance 3, no. 1 (May 16, 2024): 63–86. http://dx.doi.org/10.46787/jcbp.v3i1.3640.
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